Difference between revisions of "Skill Stealer VisuStella MZ"

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{{MzPlugin
 
{{MzPlugin
<!-- |preview = <youtube>link</youtube> -->
+
|preview = <youtube>https://youtu.be/ab6cIhYMav8</youtube>
|preview = [[File:VisuMZ.126.jpg|600px]]
+
<!-- |preview = [[File:VisuMZ.126.jpg|600px]] -->
|link1 = <html>Download not yet available.</html>
+
|link1 = <html><iframe frameborder="0" src="https://itch.io/embed/2088607" width="552" height="167"><a href="https://visustellamz.itch.io/skill-stealer">Skill Stealer plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html>
 
|link2 = {{VisuStella Battle Technician Vol 4}}
 
|link2 = {{VisuStella Battle Technician Vol 4}}
  
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<!-- Preview -->
 
<!-- Preview -->
  
{|
+
[[File:SkillStealer_Preview1.png|600px]]
| [[File:VisuMZ_Polish.png|400px]]
 
| [[File:VisuMZ_Polish.png|400px]]
 
 
|-
 
 
 
| [[File:VisuMZ_Polish.png|400px]]
 
| [[File:VisuMZ_Polish.png|400px]]
 
 
 
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{| style="width: 800px;" cellspacing="0" cellpadding="0"
 
{| style="width: 800px;" cellspacing="0" cellpadding="0"
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== Introduction ==
 
== Introduction ==
  
With this plugin, a Skill Mastery mechanic is put into play where when an
+
[[File:VisuMZ.126.jpg|600px]]
actor or enemy uses a skill enough times, it can gain mastery levels. With
+
 
increased mastery levels, damage/healing can increase, costs can be changed,
+
This plugin enables actors to be able to use skills and/or items that have
cooldown turns, state turns, buff turns, and debuff turns can also be
+
skill stealing properties to acquire new skills from enemies, permanently or
adjusted based on mastery levels.
+
temporarily. Only certain types of skills can be stolen. Only one skill is
 +
stolen at a time.
  
 
Features include all (but not limited to) the following:
 
Features include all (but not limited to) the following:
  
* Actors and enemies that use skills enough times can raise their mastery levels to become more powerful.
+
* Give items and/or skills unique properties skill stealing.  
* Mastery effects include damage/healing amplification, cost reduction or increases, changes to cooldown turns, changes to buff/debuff turns, and/or changes to state turns.
+
* When used on enemies that have skills that can be stolen, the actor will learn one of those skills, either permanently or temporarily.  
* Customize these changes individually per skill through notetags.  
+
* Notetags to determine if the stolen skills acquired are permanent or temporary, their success rate, and what classes can steal those skills.  
* Adjust the amount of Skill Mastery EXP needed through a formula in the Plugin Parameters.  
+
* Those using other VisuStella MZ plugins will have extended features that display positive feedback effects to confirm the acquisition of the stolen skills.  
* Setup a variable to automatically record the skill mastery level of the last used skill in battle or in the skill menu.  
 
* Plugin Commands allow you to manually adjust the gain of levels and skill mastery EXP.  
 
  
  
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of RPG Maker.
 
of RPG Maker.
  
=== Required Plugin List ===
+
{{MZ Tier 4}}
 
 
* VisuMZ_0_CoreEngine
 
* VisuMZ_1_SkillsStatesCore
 
 
 
This plugin requires the above listed plugins to be installed inside your
 
game's Plugin Manager list in order to work. You cannot start your game with
 
this plugin enabled without the listed plugins.
 
 
 
{{MZ Tier 3}}
 
  
  
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---
 
---
  
VisuMZ_3_VisualGaugeStyles
+
=== [[Core Engine VisuStella MZ]] ===
  
If VisuStella MZ's Visual Gauge Styles is also installed, you can change the
+
When stealing skills, animations can be played as positive feedback to let
way the Skill Mastery EXP gauge appears.
+
the player know the success of having stolen a skill.
  
 
---
 
---
  
 +
=== [[Battle Core VisuStella MZ]] ===
  
 +
When stealing skills, popups can be displayed as positive feedback to let
 +
the player know the success of having stolen a skill.
  
{{Notetags MZ}}
+
---
  
{{VisuMZ Skill Mastery Notetags}}
 
  
  
 +
{{Notetags MZ}}
  
{{Plugin Commands MZ}}
+
{{VisuMZ Skill Stealer Notetags}}
 
 
{{VisuMZ Skill Mastery Plugin Commands}}
 
  
  
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== Plugin Parameters ==
 
== Plugin Parameters ==
  
=== General Settings ===
+
=== Effects Settings ===
  
Adjust the general settings involving this plugin including mechanics and
+
[[File:SkillStealer_Preview1.png|600px]]
default mastery effect values.
 
  
---
+
Used with VisuMZ_0_CoreEngine and VisuMZ_1_BattleCore!
 
+
Displays popups to determine success and failure.
Auto
 
 
 
  Variable: Skill Level:
 
  - Select a variable ID to automatically record the last used skill's
 
    mastery level.
 
  - 0 to not use.
 
 
 
---
 
 
 
Defaults
 
 
 
  EXP Formula:
 
  - Default formula used to calculate needed EXP.
 
  - Return: exp.
 
  - Variables: user, skill, targetLevel.
 
 
 
  Max Level:
 
  - Default max level for skill masteries.
 
  
 
---
 
---
  
Defaults > Effects Per Level
+
Permanent Skill Steal
  
   HP Cost:
+
   Animation:
  HP% Cost:
 
  MP Cost:
 
  MP% Cost:
 
  TP Cost:
 
  TP% Cost:
 
  Damage/Heal:
 
  Damage/Heal%:
 
  Cooldown Turns:
 
  Buff Turns:
 
  Debuff Turns:
 
  State Turns:
 
  - Default mastery effect bonus per level.
 
  
---
+
    Animation ID:
 +
    - Play this animation when the effect activates.
 +
    - Requires VisuMZ_0_CoreEngine.
  
Prevent EXP Gain
+
    Mirror Animation:
 +
    - Mirror the effect animation?
 +
    - Requires VisuMZ_0_CoreEngine.
  
  Basic Attack?:
+
    Mute Animation:
  - Prevent EXP gain for basic attacks?
+
    - Mute the effect animation?
 +
    - Requires VisuMZ_0_CoreEngine.
  
   Basic Guard?:
+
   Popups:
  - Prevent EXP gain for basic guarding?
 
  
---
+
    Text:
 +
    - Text displayed upon the effect activating.
 +
    - Requires VisuMZ_1_BattleCore.
  
Prevent Effects
+
    Text Color:
 +
    - Use #rrggbb for custom colors or regular numbers for text colors from
 +
      the Window Skin.
 +
    - Requires VisuMZ_1_BattleCore.
  
  Costs to Zero?:
+
    Flash Color:
  - Prevent costs from reaching zero?
+
    - Adjust the popup's flash color.
 +
    - Format: [red, green, blue, alpha]
 +
    - Requires VisuMZ_1_BattleCore.
  
  Cooldowns to Zero?:
+
    Flash Duration:
  - Prevent cooldowns from reaching zero?
+
    - What is the frame duration of the flash effect?
 +
    - Requires VisuMZ_1_BattleCore.
  
 
---
 
---
  
Display
+
Temporary Skill Steal
  
   Name Format:
+
   Animation:
  - Change how skill names appear with mastery levels.
 
  - %1 - Skill Name, %2 - Mastery Level.
 
  
  Max Gauge Width:
+
    Animation ID:
  - Gauge widths adjust to the window size but there is a maximum gauge
+
    - Play this animation when the effect activates.
     width amount.
+
     - Requires VisuMZ_0_CoreEngine.
  
  Gauge Color 1:
+
    Mirror Animation:
  Gauge Color 2:
+
    - Mirror the effect animation?
  - Use #rrggbb for custom colors or regular numbers for text colors from
+
     - Requires VisuMZ_0_CoreEngine.
     the Window Skin.
 
  
  Gauge Style:
+
    Mute Animation:
  - Select the gauge style to use for skill mastery EXP.
+
    - Mute the effect animation?
  - Requires VisuMZ_3_VisualGaugeStyles!
+
    - Requires VisuMZ_0_CoreEngine.
  
---
+
  Popups:
  
 +
    Text:
 +
    - Text displayed upon the effect activating.
 +
    - Requires VisuMZ_1_BattleCore.
  
 +
    Text Color:
 +
    - Use #rrggbb for custom colors or regular numbers for text colors from
 +
      the Window Skin.
 +
    - Requires VisuMZ_1_BattleCore.
  
=== Level Up Effect Settings ===
+
    Flash Color:
 +
    - Adjust the popup's flash color.
 +
    - Format: [red, green, blue, alpha]
 +
    - Requires VisuMZ_1_BattleCore.
  
These settings let you adjust the in-battle mastery level up effects used
+
    Flash Duration:
for this plugin.
+
    - What is the frame duration of the flash effect?
 +
    - Requires VisuMZ_1_BattleCore.
  
 
---
 
---
  
Animation
+
Failure to Steal
  
   Animation ID:
+
   Animation:
  - Play this animation when the effect activates.
 
  
  Mirror Animation:
+
    Animation ID:
  - Mirror the effect animation?
+
    - Play this animation when the effect activates.
 +
    - Requires VisuMZ_0_CoreEngine.
  
  Mute Animation:
+
    Mirror Animation:
  - Mute the effect animation?
+
    - Mirror the effect animation?
 +
    - Requires VisuMZ_0_CoreEngine.
  
---
+
    Mute Animation:
 +
    - Mute the effect animation?
 +
    - Requires VisuMZ_0_CoreEngine.
  
Popups
+
  Popups:
  
  Text:
+
    Text:
  - Text displayed upon the effect activating.
+
    - Text displayed upon the effect activating.
 +
    - Requires VisuMZ_1_BattleCore.
  
  Text Color:
+
    Text Color:
  - Use #rrggbb for custom colors or regular numbers for text colors from
+
    - Use #rrggbb for custom colors or regular numbers for text colors from
    the Window Skin.
+
      the Window Skin.
 +
    - Requires VisuMZ_1_BattleCore.
  
  Flash Color:
+
    Flash Color:
  - Adjust the popup's flash color.
+
    - Adjust the popup's flash color.
  - Format: [red, green, blue, alpha]
+
    - Format: [red, green, blue, alpha]
 +
    - Requires VisuMZ_1_BattleCore.
  
  Flash Duration:
+
    Flash Duration:
  - What is the frame duration of the flash effect?
+
    - What is the frame duration of the flash effect?
 +
    - Requires VisuMZ_1_BattleCore.
  
 
---
 
---
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=== Level Up Sound Settings ===
+
=== Success Sound Settings ===
  
These settings let you adjust the sound effects used for this plugin.
+
[[File:SkillStealer_Preview1.png|600px]]
 +
 
 +
These settings let you adjust the success sound effect used when a skill
 +
is stolen.
  
 
---
 
---
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   Pan:
 
   Pan:
 
   - Pan of the sound effect played.
 
   - Pan of the sound effect played.
 +
 +
---
 +
 +
 +
 +
=== Vocabulary Settings ===
 +
 +
[[File:SkillStealer_Preview1.png|600px]]
 +
 +
These settings let you adjust the text displayed for this plugin.
 +
 +
---
 +
 +
Battle Log Window
 +
 +
  Learned Skill:
 +
  - If enabled Log Window, displays this text.
 +
  - %1 - User, %2 - Target, %3 - Skill Name
 +
 +
  Temporary Skill:
 +
  - If enabled Log Window, displays this text.
 +
  - %1 - User, %2 - Target, %3 - Skill Name
 +
 +
  Nothing To Steal:
 +
  - If enabled Log Window, displays this text.
 +
  - %1 - User, %2 - Target
 +
 +
  Failure To Steal:
 +
  - If enabled Log Window, displays this text.
 +
  - %1 - User, %2 - Target
  
 
---
 
---
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== Changelog ==
 
== Changelog ==
  
Version 1.00 Official Release Date: June 28, 2023
+
Version 1.00 Official Release Date: June 30, 2023
 
* Finished Plugin!
 
* Finished Plugin!
 +
 +
 +
 +
== See Also ==
 +
 +
* [[Inspiration Behind Battle Technician Volume 4]]
  
  

Latest revision as of 13:37, 30 June 2023

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MZ.

InstallPluginsMz.png

UpdatePlugins.png

Troubleshooting.jpg

Click here for help on how to install plugins and an explanation on the Tier Hierarchy System.

Click here to learn how to update plugins.

Click here for how to troubleshoot plugins if you get an error.


Masterarbeit Writer


SkillStealer Preview1.png


VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.

Click here if you want to help support VisuStella on Patreon.

Introduction

VisuMZ.126.jpg

This plugin enables actors to be able to use skills and/or items that have skill stealing properties to acquire new skills from enemies, permanently or temporarily. Only certain types of skills can be stolen. Only one skill is stolen at a time.

Features include all (but not limited to) the following:

  • Give items and/or skills unique properties skill stealing.
  • When used on enemies that have skills that can be stolen, the actor will learn one of those skills, either permanently or temporarily.
  • Notetags to determine if the stolen skills acquired are permanent or temporary, their success rate, and what classes can steal those skills.
  • Those using other VisuStella MZ plugins will have extended features that display positive feedback effects to confirm the acquisition of the stolen skills.


Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.


Tier 4

This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.



Extra Features

There are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list.

---

Core Engine VisuStella MZ

When stealing skills, animations can be played as positive feedback to let the player know the success of having stolen a skill.

---

Battle Core VisuStella MZ

When stealing skills, popups can be displayed as positive feedback to let the player know the success of having stolen a skill.

---


Notetags

RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.


The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

---

Stealable Skills-Related Notetags

SkillStealer Preview1.png

---

<Stealable Skill>

- Used for: Skill Notetags
- Marks this skill as a stealable skill. If this skill is found in the
  enemy's action list, actors can steal it with the proper skills/items.

---

<Stealable Skill: x%>

- Used for: Skill Notetags
- Marks this skill as a stealable skill with a 'x' percent change to be
  successfully stolen. If this skill is found in the enemy's action list,
  actors can steal it with the proper skills/items.
- Replace 'x' with a number representing the percent chance to successfully
  steal this skill.

---

<Stealable For Class: id>
<Stealable For Classes: id, id, id>

<Stealable For Class: name>
<Stealable For Classes: name, name, name>

- Used for: Skill Notetags
- Used together with <Stealable Skill>.
- This skill only becomes a valid steal target if the actor using it is one
  of the listed classes.
- For 'id' variant, replace 'id' with a number representing the class.
- For 'name' variant, replace 'name' with the name of the class.

---

Stealing Skills-Related Notetags

SkillStealer Preview1.png

---

<Steal Skills>

- Used for: Skill, Item Notetags
- When this skill/item is used by an actor to target an enemy, and if that
  enemy has stealable skills, the actor can learn one of those skills
  permanently.
- If an enemy has multiple stealable skills, the skill to be stolen will be
  picked randomly out of available learnable skills.
- Stealable skills that have already been learned or not valid for learning
  are automatically filtered out.

---

<Steal stype Skills>

- Used for: Skill, Item Notetags
- Allows the actor to steal specific 'stype' skills from the target enemy
  as along as the enemy has skills of the matching skill type permanently.
- Replace 'stype' with the name of the Skill Type.
- If an enemy has multiple stealable skills, the skill to be stolen will be
  picked randomly out of available learnable skills.
- Stealable skills that have already been learned or not valid for learning
  are automatically filtered out.

---

<Temporary Steal Skills>

- Used for: Skill, Item Notetags
- When this skill/item is used by an actor to target an enemy, and if that
  enemy has stealable skills, the actor can learn one of those skills
  temporarily for the battle.
- If an enemy has multiple stealable skills, the skill to be stolen will be
  picked randomly out of available learnable skills.
- Stealable skills that have already been learned or not valid for learning
  are automatically filtered out.
- At the end of the battle, the actor will have forgotten the skill.

---

<Temporary Steal stype Skills>

- Used for: Skill, Item Notetags
- Allows the actor to steal specific 'stype' skills from the target enemy
  as along as the enemy has skills of the matching skill type temporarily
  for the battle.
- Replace 'stype' with the name of the Skill Type.
- If an enemy has multiple stealable skills, the skill to be stolen will be
  picked randomly out of available learnable skills.
- Stealable skills that have already been learned or not valid for learning
  are automatically filtered out.
- At the end of the battle, the actor will have forgotten the skill.

---


Plugin Parameters

Effects Settings

SkillStealer Preview1.png

Used with VisuMZ_0_CoreEngine and VisuMZ_1_BattleCore! Displays popups to determine success and failure.

---

Permanent Skill Steal

 Animation:
   Animation ID:
   - Play this animation when the effect activates.
   - Requires VisuMZ_0_CoreEngine.
   Mirror Animation:
   - Mirror the effect animation?
   - Requires VisuMZ_0_CoreEngine.
   Mute Animation:
   - Mute the effect animation?
   - Requires VisuMZ_0_CoreEngine.
 Popups:
   Text:
   - Text displayed upon the effect activating.
   - Requires VisuMZ_1_BattleCore.
   Text Color:
   - Use #rrggbb for custom colors or regular numbers for text colors from
     the Window Skin.
   - Requires VisuMZ_1_BattleCore.
   Flash Color:
   - Adjust the popup's flash color.
   - Format: [red, green, blue, alpha]
   - Requires VisuMZ_1_BattleCore.
   Flash Duration:
   - What is the frame duration of the flash effect?
   - Requires VisuMZ_1_BattleCore.

---

Temporary Skill Steal

 Animation:
   Animation ID:
   - Play this animation when the effect activates.
   - Requires VisuMZ_0_CoreEngine.
   Mirror Animation:
   - Mirror the effect animation?
   - Requires VisuMZ_0_CoreEngine.
   Mute Animation:
   - Mute the effect animation?
   - Requires VisuMZ_0_CoreEngine.
 Popups:
   Text:
   - Text displayed upon the effect activating.
   - Requires VisuMZ_1_BattleCore.
   Text Color:
   - Use #rrggbb for custom colors or regular numbers for text colors from
     the Window Skin.
   - Requires VisuMZ_1_BattleCore.
   Flash Color:
   - Adjust the popup's flash color.
   - Format: [red, green, blue, alpha]
   - Requires VisuMZ_1_BattleCore.
   Flash Duration:
   - What is the frame duration of the flash effect?
   - Requires VisuMZ_1_BattleCore.

---

Failure to Steal

 Animation:
   Animation ID:
   - Play this animation when the effect activates.
   - Requires VisuMZ_0_CoreEngine.
   Mirror Animation:
   - Mirror the effect animation?
   - Requires VisuMZ_0_CoreEngine.
   Mute Animation:
   - Mute the effect animation?
   - Requires VisuMZ_0_CoreEngine.
 Popups:
   Text:
   - Text displayed upon the effect activating.
   - Requires VisuMZ_1_BattleCore.
   Text Color:
   - Use #rrggbb for custom colors or regular numbers for text colors from
     the Window Skin.
   - Requires VisuMZ_1_BattleCore.
   Flash Color:
   - Adjust the popup's flash color.
   - Format: [red, green, blue, alpha]
   - Requires VisuMZ_1_BattleCore.
   Flash Duration:
   - What is the frame duration of the flash effect?
   - Requires VisuMZ_1_BattleCore.

---


Success Sound Settings

SkillStealer Preview1.png

These settings let you adjust the success sound effect used when a skill is stolen.

---

Settings

 Filename:
 - Filename of the sound effect played.
 Volume:
 - Volume of the sound effect played.
 Pitch:
 - Pitch of the sound effect played.
 Pan:
 - Pan of the sound effect played.

---


Vocabulary Settings

SkillStealer Preview1.png

These settings let you adjust the text displayed for this plugin.

---

Battle Log Window

 Learned Skill:
 - If enabled Log Window, displays this text.
 - %1 - User, %2 - Target, %3 - Skill Name
 Temporary Skill:
 - If enabled Log Window, displays this text.
 - %1 - User, %2 - Target, %3 - Skill Name
 Nothing To Steal:
 - If enabled Log Window, displays this text.
 - %1 - User, %2 - Target
 Failure To Steal:
 - If enabled Log Window, displays this text.
 - %1 - User, %2 - Target

---



Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。


Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella


Changelog

Version 1.00 Official Release Date: June 30, 2023

  • Finished Plugin!


See Also


End of Helpfile