Stockpile (MV Plugin Tips & Tricks)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Today, we’ll start a series of videos on the Stockpile system from Pokémon. Stockpile is a move used by certain Pokémon. By itself, it does nothing more than raise defenses. However, it can stack upon itself up to 3 times, and other skills can use Stockpile’s stacks. Today, we’ll cover how to make the Stockpile ability’s to stack itself as it will function as the basis for the next two videos.

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

Insert the following Lunatic Mode code into the Stockpile state’s notebox. Change the values to reflect your game’s settings.
<Custom Apply Effect>
// Default the stockpile stacks to 0.
user._stockpile = user._stockpile || 0;
// Increase the stockpile stack by 1
user._stockpile += 1;
// Cap the stockpile stack at 3
user._stockpile = Math.min(user._stockpile, 3);
// Update the state counter for the stockpile stack
user.setStateCounter(stateId, user._stockpile);
</Custom Apply Effect>

<Custom Remove Effect>
// Set the user's stockpile stack to 0
user._stockpile = 0;
// Update the state counter for the stockpile stack
user.setStateCounter(stateId, user._stockpile);
</Custom Remove Effect>

Enjoy!