Stockpile Swallow (MV Plugin Tips & Tricks)

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In the last video, we learned how to make the Stockpile ability. The ability will stack upon itself each time it’s used up to a max stack of 3. This time, we’re going to learn how to make the Swallow ability, where it consumes the Stockpile and heals the user’s HP based on how much was consumed.

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following Lunatic Mode code into the Swallow skill’s notebox. Change the values to reflect your game’s settings.
<Damage Formula>
// Check if stockpile heal hasn't been calculated yet
if (!this._stockpileHeal) {
  // Default the user's stockpile to 1 stack
  a._stockpile = a._stockpile || 1;
  // Calculate the amount of HP to be healed based on the stockpile stat
  this._stockpileHeal = a.mhp * (a._stockpile * 0.25);
}
// Set the heal value to the calculated amount
value = this._stockpileHeal;
</Damage Formula>

<Custom Requirement>
// Default the user's stockpile to 0 stacks
user._stockpile = user._stockpile || 0;
// Check if the stockpile stack is 0
if (user._stockpile <= 0) {
  // Set it to false
  value = false;
}
</Custom Requirement>

<After Eval>
// Remove the stockpile state from the user after being used
user.removeState(312);
</After Eval>

Enjoy!