Stop Putting Mechanics in Damage Formulas

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Introduction

Every other RPG Maker MV/MZ user has seen this article on RPG Maker Web. It teaches you how to manipulate the damage formula to add in more complexity to skills and items. While most of what the article teaches is okay, the parts where it teaches you how to add mechanics to it aren't because they can conflict heavily with how your game is supposed to operate when the time comes.

Yanfly.png This is an article written by Yanfly.

Why do I say that?

That's because the damage formulas should be reserved for damage calculations only. While damage calculations typically occur during battle and/or processing of the effects, they also occur when a skill or item is being evaluated by the A.I. to determine if it's the right skill to use, too. Let's take a look at what happens when mechanics are placed in damage formulas.

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