Difference between revisions of "Story Writing Basics"

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'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist sets out to defeat an antagonistic force (often evil) which threatens the protagonist and/or protagonist's homeland.
 
'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist sets out to defeat an antagonistic force (often evil) which threatens the protagonist and/or protagonist's homeland.
  
'''Modern Interpretation:''' This has now transformed into something more like "Overcoming the Antagonist". The "monster" doesn't have to be an actual monster but an antagonist and/or source of conflict. This can be the villain or baddie that the hero and his/her party has been chasing since the start of the game or a giant evil and/or disaster that they must prevent or halt.
+
'''In Games:''' In games, this has now transformed into something more like "Overcoming the Antagonist". The "monster" doesn't have to be an actual monster but an antagonist and/or source of conflict. This can be the villain or baddie that the hero and his/her party has been chasing since the start of the game or a giant evil and/or disaster that they must prevent or halt.
  
 
'''Used as a Main Plot:'''  
 
'''Used as a Main Plot:'''  
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'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The poor protagonist acquires power, wealth, and/or a mate, loses it all and gains it back, growing as a person as a result.
 
'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The poor protagonist acquires power, wealth, and/or a mate, loses it all and gains it back, growing as a person as a result.
  
'''Modern Interpretation:'''  
+
'''In Games:''' This is often the main goal for shop sims, farming sims, management sims, you see the pattern, but it can also apply to certain characters, too, whose sole goal is to get away from their currently unfavorable life state to obtain a better one.
  
 
'''Used as a Main Plot:'''  
 
'''Used as a Main Plot:'''  
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'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist and companions set out to acquire an important object or to get to a location. They face temptations and other obstacles along the way.
 
'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist and companions set out to acquire an important object or to get to a location. They face temptations and other obstacles along the way.
  
'''Modern Interpretation:'''  
+
'''In Games:''' In games, this doesn't change much from the usual story definition. From seeking the four crystals to finding a legendary artifact or whatever, you see these stories all the time in games, and especially in RPG's. An objective is given to the player by the game and that object needs to be cleared. That's as simple as it gets for a quest, or "the quest".
  
 
'''Used as a Main Plot:'''  
 
'''Used as a Main Plot:'''  
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'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist goes to a strange land and, after overcoming the threats it poses to them, they return with experience.
 
'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist goes to a strange land and, after overcoming the threats it poses to them, they return with experience.
  
'''Modern Interpretation:'''  
+
'''In Games:''' In some games, this could be about exploration and the adventures the protagonists goes through. In others, it could be about survival and making it through until the protagonist is capable of escaping. In traditional RPG's, this tends to be a supporting plot as some of them tend to have world-wide traversal.
  
 
'''Used as a Main Plot:'''  
 
'''Used as a Main Plot:'''  
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'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion. Booker stresses that comedy is more than humor. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. The majority of romance films fall into this category.
 
'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion. Booker stresses that comedy is more than humor. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. The majority of romance films fall into this category.
  
'''Modern Interpretation:'''  
+
'''In Games:''' In games, you see these as misadventures, possibly happening with joke characters, or with a joke plot in general due to how ridiculous it is (but makes sense in-universe).
  
 
'''Used as a Main Plot:'''  
 
'''Used as a Main Plot:'''  
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'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist's character flaw or great mistake which is their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally good character.
 
'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' The protagonist's character flaw or great mistake which is their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally good character.
  
'''Modern Interpretation:'''  
+
'''In Games:''' Happens in game stories as they would in regular stories. Though the tragedy does not have to be a character flaw, but rather, something that happens to the character(s). This could range from a character's death to the destruction of a hero's hometown, what have you.
  
 
'''Used as a Main Plot:'''  
 
'''Used as a Main Plot:'''  
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'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' An event forces the main character to change their ways and often become a better person.
 
'''[https://en.wikipedia.org/wiki/The_Seven_Basic_Plots Wikipedia Definition:]''' An event forces the main character to change their ways and often become a better person.
  
'''Modern Interpretation:'''  
+
'''In Games:''' Just like the last few story plots, rebirth is another one where it can happen in games as they would in regular stories. In recent trends, this is often seen in an antagonist more than a protagonist, but it can very well happen to the protagonist, too.
  
 
'''Video Game Examples:'''  
 
'''Video Game Examples:'''  

Revision as of 16:33, 14 July 2019

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StoryWritingBasicsTitleImage.jpg

IrinaAvatar.png This is an article written by Irina.

Depending on certain games, story may or may not be the most important thing. In RPG's, story tends to be an (extremely) important aspect of them. But even the smallest games with the simplest gameplay will still have a story to them. There's protagonists and antagonists, heroes and villains, resolution and conflict. The following is a list of things to take into consideration when writing a story.

The Seven Basic Plots

There's an infinite amount of possible stories you can write for a game. But among them are seven categories that story plots tend to fall under. Stories can follow one or multiple of these at a time. Understanding them, what they are, and what they can do for your game will help build an understanding on how you want to write your story.


Overcoming the Monster


Wikipedia Definition: The protagonist sets out to defeat an antagonistic force (often evil) which threatens the protagonist and/or protagonist's homeland.

In Games: In games, this has now transformed into something more like "Overcoming the Antagonist". The "monster" doesn't have to be an actual monster but an antagonist and/or source of conflict. This can be the villain or baddie that the hero and his/her party has been chasing since the start of the game or a giant evil and/or disaster that they must prevent or halt.

Used as a Main Plot:

Used as a Sub-Plot:

Video Game Examples:


Rags to Riches


Wikipedia Definition: The poor protagonist acquires power, wealth, and/or a mate, loses it all and gains it back, growing as a person as a result.

In Games: This is often the main goal for shop sims, farming sims, management sims, you see the pattern, but it can also apply to certain characters, too, whose sole goal is to get away from their currently unfavorable life state to obtain a better one.

Used as a Main Plot:

Used as a Sub-Plot:

Video Game Examples:


The Quest


Wikipedia Definition: The protagonist and companions set out to acquire an important object or to get to a location. They face temptations and other obstacles along the way.

In Games: In games, this doesn't change much from the usual story definition. From seeking the four crystals to finding a legendary artifact or whatever, you see these stories all the time in games, and especially in RPG's. An objective is given to the player by the game and that object needs to be cleared. That's as simple as it gets for a quest, or "the quest".

Used as a Main Plot:

Used as a Sub-Plot:

Video Game Examples:


Voyage and Return


Wikipedia Definition: The protagonist goes to a strange land and, after overcoming the threats it poses to them, they return with experience.

In Games: In some games, this could be about exploration and the adventures the protagonists goes through. In others, it could be about survival and making it through until the protagonist is capable of escaping. In traditional RPG's, this tends to be a supporting plot as some of them tend to have world-wide traversal.

Used as a Main Plot:

Used as a Sub-Plot:

Video Game Examples:


Comedy


Wikipedia Definition: Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion. Booker stresses that comedy is more than humor. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. The majority of romance films fall into this category.

In Games: In games, you see these as misadventures, possibly happening with joke characters, or with a joke plot in general due to how ridiculous it is (but makes sense in-universe).

Used as a Main Plot:

Used as a Sub-Plot:

Video Game Examples:


Tragedy


Wikipedia Definition: The protagonist's character flaw or great mistake which is their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally good character.

In Games: Happens in game stories as they would in regular stories. Though the tragedy does not have to be a character flaw, but rather, something that happens to the character(s). This could range from a character's death to the destruction of a hero's hometown, what have you.

Used as a Main Plot:

Used as a Sub-Plot:

Video Game Examples:


Rebirth


Wikipedia Definition: An event forces the main character to change their ways and often become a better person.

In Games: Just like the last few story plots, rebirth is another one where it can happen in games as they would in regular stories. In recent trends, this is often seen in an antagonist more than a protagonist, but it can very well happen to the protagonist, too.

Video Game Examples:

Used as a Main Plot:

Used as a Sub-Plot: