Subdue then Strike (MV Plugin Tips & Tricks)
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
Subdue, then Strike is another passive ability from Star Wars: Galaxy of Heroes. If the user didn’t receive damage during the current turn, then, the next turn, the user receives a Speed buff. If the user already has a Speed buff, then the user will also receive an Attack buff. This video will show you how to recreate this effect in RPG Maker MV! Required PluginsThe following plugin(s) is required to create this Tips & Tricks effect: For help on how to install plugins, click here. For help on how to update plugins, click here. AboutThis is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do. Yanfly Engine PluginsThis Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library. Click here if you want to help support Team Yanfly on Patreon. Warning for RPG Maker MZ UsersIf you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different. InstructionsFollow video instructions. You can grab the copy/paste code here:
<Custom Turn End Effect> // Check if the user wasn't hit during the turn if (!user._subdueStruck) { // Play an animation user.startAnimation(2); // The number of turns for the buffs var turns = 3; // Check if the user has an AGI buff if (user.isBuffAffected(6)) { // Add an ATK buff user.addBuff(2, turns); // Add an AGI buff user.addBuff(6, turns); } else { // Add an AGI buff user.addBuff(6, turns); } } // Reset the user struck flag user._subdueStruck = false; </Custom Turn End Effect> <Custom Respond Effect> // Check if the target took HP damage from the action if (target.result() && target.result().hpDamage > 0) { // Enable a flag to indicate the user has been struck target._subdueStruck = true; } </Custom Respond Effect> Enjoy! |