Swap Enemies (YEP)

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System

This is a plugin created for RPG Maker MV.

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Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

This plugin allows you to have an enemy be a basic randomizing swap dummy
for other enemies. Insert enemy ID's of other enemies inside of the swap
notetag and those enemies will take place of the swap monster at the start
of a battle.

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

---

The purpose of swap enemies is to make it easier to swap out enemies for a
random enemy inside of a particular pool of enemies. Use the following
notetags to utilize this plugin:

Enemy Notetag:
  <Swap: x, x, x>
  <Swap: x to y>
  Changes this enemy into a swap dummy. Replace x with the ID's of the other
  enemies you would like to randomly spawn in its place. Insert multiples of
  this tag if you wish to add more randomized enemies to the pool.

  <Swap>
  Slime
  Hornet
  Bat
  Wisp>
  </Swap>
  If you wish to use names instead, you can construct your notetags in the
  above format. Enemies with matching names will be added to the random swap
  pool for the swap dummy. If you have multiple enemies in the database with
  the same name, priority will be given to the enemy with the highest ID.

Changelog

Version 1.03:
- Updated for RPG Maker MV version 1.5.0.
- Added new 'Filter Unnamed Enemies' plugin parameter.

Version 1.02:
- Feature update. If a swap enemy swaps into another swap enemy, it will
then draw out a swap target from that enemy for up to 100 loops.

Version 1.01:
- Updated for RPG Maker MV version 1.1.0.

Version 1.00:
- Finished Plugin!