Difference between revisions of "Taunt (YEP)"

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(Changelog)
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* [[Runic Blade Remade (MV Plugin Tips & Tricks)|Runic Blade Remade]]
 
* [[Runic Blade Remade (MV Plugin Tips & Tricks)|Runic Blade Remade]]
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* [[Single Target Provoke (MV Plugin Tips & Tricks)|Single Target Provoke]]
  
 
== Changelog ==
 
== Changelog ==

Revision as of 20:43, 8 July 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MV.

For help on how to install plugins, click here.

For help on how to update plugins, click here.

Got errors with your RPG Maker MV plugin? Click here.


Masterarbeit Writer

Yanfly Engine Plugins

This plugin is a part of the Yanfly Engine Plugins library.


Introduction

Taunts add a new mechanic to battle. Whenever a unit has a member with a
taunt trait, the opposing unit's single target attacks and skills must focus
on the taunting unit. This adds aggro control for either unit and can add a
new level of depth for battle. Taunts are divided up into physical, magical,
and certain hit taunts which respectively aggro physical actions, magical
actions, and certain hit actions.

If there are multiple users with taunt, the rival party can select which
taunt user to attack. This is to prevent a lockdown caused by a rival unit
making the battle impossible to progress.

Notetags

NotetagsMV.png

RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.

---

The following are some notetags you can use to add taunt traits to your
various database objects.

Actor, Class, Weapon, Armor, State, Enemy Notetags:
  <Physical Taunt>
  <Magical Taunt>
  <Certain Taunt>
  These three notetags enable the database object of choice to have the
  respective taunt mechanic against those types of actions. Physical taunts
  will cause the user to aggro all physical type of actions from the rival
  team. The same goes for magical taunts and certain taunts of their nature.

  <Null Physical Taunt>
  <Null Magical Taunt>
  <Null Certain Taunt>
  This nullifies the respective taunt trait on the user (not the attacker).
  What this means is if a user originally has taunt through some form or
  means, having a null taunt trait applied will remove that taunt effect and
  the user will be treated as a normal target.

  <Ignore Physical Taunt>
  <Ignore Magical Taunt>
  <Ignore Certain Taunt>
  This allows an attacker with this trait to ignore any taunts of the
  respective nature and gain access to all possible targets as if no taunts
  are in place.

Skill and Item Notetag:
  <Bypass Taunt>
  This causes this skill/item to ignore taunts altogether and the skill/item
  is able to select single targets as if no taunts existed on the field.

Tips & Tricks

The following Tips & Tricks effects use this plugin:

Changelog

Version 1.02:
- Updated for RPG Maker MV version 1.5.0.

Version 1.01:
- Updated for RPG Maker MV version 1.1.0.

Version 1.00:
- Finished Plugin!