Template:VisuMZ Battle System - ETB Notetags
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The following are notetags that have been added through this plugin. These
notetags will not work with your game if this plugin is OFF or not present.
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General ETB-Related Notetags
These notetags are general purpose notetags that have became available through this plugin.
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<ETB Help> description description </ETB Help> - Used for: Skill, Item Notetags - If your game happens to support the ability to change battle systems, this notetag lets you change how the skill/item's help description text will look under ETB. - This is primarily used if the skill behaves differently in ETB versus any other battle system. - Replace 'description' with help text that's only displayed if the game's battle system is set to ETB.
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Energy Cost-Related Notetags
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<ETB Energy Cost: x> - Used for: Skill, Item Notetags - Changes the ETB energy cost of this skill/item to 'x'. - Replace 'x' with a number value representing the energy cost required to perform the skill.
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<ETB Hide Energy Cost> - Used for: Skill, Item Notetags - Makes the ETB energy cost for this skill/item hidden regardless of Plugin Parameter settings.
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<ETB Show Energy Cost> - Used for: Skill, Item Notetags - Makes the ETB energy cost for this skill/item visible regardless of Plugin Parameter settings.
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Mechanics-Related Notetags
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<ETB Pass Turn> - Used for: Skill, Item Notetags - If a battler uses this skill/item, then even if there is energy left for the team to perform, that battler would no longer be able to input as they have already passed their turn. - By default, this applies to "Guard". If you don't want it to apply to the Guard skill, turn it off in the Plugin Parameters for mechanics.
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<ETB Energy: +x> <ETB Energy: -x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - Battlers associated with these trait objects can increase or decrease the maximum number of actions performed each turn. - Replace 'x' with a number representing the increase or decrease in energy count per turn. - Depending on the Plugin Parameters, altering the max value can result in gaining or losing remaining actions for the current turn.
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