Difference between revisions of "Template:VisuMZ Boost Action Notetags"

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(Boost Points Gain/Loss-Related Notetags)
(Boost Point Requirements-Related Notetags)
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=== Boost Point Requirements-Related Notetags ===
 
=== Boost Point Requirements-Related Notetags ===
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[[File:BoostAction_Ani_Sequence.gif]]
  
 
The following are notetags that make skills/items require a certain amount
 
The following are notetags that make skills/items require a certain amount

Revision as of 14:41, 23 March 2021

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Boost Effect-Related Notetags

BoostAction Ani Full.gif

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<Boost Damage>

- Used for: Skill, Item Notetags
- Boosts will alter the damage dealt by this skill/item.
- The amount of damage increased will be determined by the Plugin Parameter
  Mechanical settings for Damage Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

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<Boost Turns>

- Used for: Skill, Item Notetags
- Boosts will alter the duration of skills, buffs, and debuffs added by
  this skill/item.
- The amount of turns increased will be determined by the Plugin Parameter
  Mechanical settings for Turn Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

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<Boost Repeat>

- Used for: Skill, Item Notetags
- Boosts will alter the number of repeated hits dealt by this skill/item.
- The amount of hits increased will be determined by the Plugin Parameter
  Mechanical settings for Repeated Hits Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

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<Boost Effect Gain>

- Used for: Skill, Item Notetags
- Boosts will alter the number of Boost Points acquired through the
  <Target Boost Points: +x> and <User Boost Points: +x> notetags.
- The power of the effect will be determined by the Plugin Parameter
  Mechanical settings for Effect Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

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<Boost Analyze>

- Used for: Skill, Item Notetags
- Requires VisuMZ_3_WeaknessDisplay!
- Boosts will alter the number of revealed weaknesses by this skill/item.
- The amount of weaknesses revealed will be determined by the Plugin
  Parameter Mechanical settings for Analyze Multipliers and Addition.
- When using Action Sequences, this will have no effect outside of the
  MECH: Action Effect command.

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Boost Points Gain/Loss-Related Notetags

BoostAction Ui1.png

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<User Boost Points: +x>
<User Boost Points: -x>

<Target Boost Points: +x>
<Target Boost Points: -x>

- Used for: Skill, Item Notetags
- The user/target will gain/lose Boost Points if this skill/item connects.
- Replace 'x' with a number representing the number of Boost Points for the
  user/target to gain/lose.

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<Boost Points Battle Start: x%>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Determines how many extra (or less) Boost Points the battler will start
  a new battle with.
- Replace 'x' with a number representing the amount of Boost Points to
  increase or decrease the starting Boost Points value by multiplicatively.

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<Boost Points Battle Start: +x>
<Boost Points Battle Start: -x>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Determines how many extra (or less) Boost Points the battler will start
  a new battle with.
- Replace 'x' with a number representing the amount of Boost Points to
  increase or decrease the starting Boost Points value by additively.

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Boost Point Requirements-Related Notetags

BoostAction Ani Sequence.gif

The following are notetags that make skills/items require a certain amount of Boost Points to be in "use" before they can become enabled.

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<Require x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require at least x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

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<Require >= x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require at least x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

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<Require > x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require more than x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

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<Require = x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require exactly x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

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<Require < x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require less than x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

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<Require <= x Boost Points>

- Used for: Skill, Item Notetags
- This causes the skill to require at most x Boost Points to be spent.
- Replace 'x' with a number value representing the Boost Points to be spent.

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Boosting-Related Notetags

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<Boost Stealed>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- As long as the battler is affected by a trait object with this notetag,
  the battler cannot Boost.

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Enemy-Related Notetags

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<Boost Skill id: Full>
<Boost name: Full>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will use as many Boost
  Points as it can to cast it.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

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<Boost Skill id: At Least x>
<Boost name: At Least x>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will only use Boost Points
  after reaching 'x' Boost Points and will use as much as it can.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

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<Boost Skill id: At Most x>
<Boost name: At Most x>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will only as many Boost
  Points as it can unless the Boost Points spent go over 'x'.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

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<Boost Skill id: Exactly x>
<Boost name: Exactly x>

- Used for: Enemy Notetags
- Determines which skills the notetag'd enemy will Boost and their range
  for Boosting it.
- When the enemy Boosts for this skill, the enemy will only use 'x' Boost
  Points when Boosting for the skill.
- Replace 'id' with a number representing the skill ID to Boost.
- Replace 'name' with the skill's name to Boost.

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Regeneration-Related Notetags

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<Boost Points Regen: x%>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Alters the amount of Boost Points gained when regenerating Boost Points
  (as long as the battler can).
- Replace 'x' with a number value representing the amount of Boost Points
  to increase or decrease the regenerated amount by multiplicatively.

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<Boost Points Regen: +x>
<Boost Points Regen: -x>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Alters the amount of Boost Points gained when regenerating Boost Points
  (as long as the battler can).
- Replace 'x' with a number value representing the amount of Boost Points
  to increase or decrease the regenerated amount by additively.

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