Template:VisuMZ Break Shields Notetags

From Yanfly.moe Wiki
Jump to navigation Jump to search

The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

---

Break Shield Calculation-Related Notetags

BreakShields Ani.gif

---

<Break Shields: x>

- Used for: Actor, Class, Enemy Notetags
- Declares the base amount of Break Shields this battler will have.
- This will ignore the default setting from the Plugin Parameters.
- Replace 'x' with a number representing the base amount of Break Shields to
  give this battler.
- If both the Actor and Class database object has this notetag, priority
  will be given to the Class before the Actor.

---

<Break Shields: +x>
<Break Shields: -x>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Allows trait objects to alter the amount of Break Shields battlers have
  whenever their Break Shields are reset.
- Replace 'x' with a number representing the Break Shields to increase or
  decrease the amount by.
- Total Break Shields cannot go under 1 and cannot go whatever the maximum
  is declared inside the Plugin Parameters.

---

Break Shield Alteration-Related Notetags

BreakShields Ani.gif

---

<Break Reduce: x>

- Used for: Skill, Item Notetags
- Reduces the target's Break Shield by x if this action hits a weakness.
- This will ignore the default setting from the Plugin Parameters.
- Replace 'x' with a number to determine how many Break Shields to reduce.
- If Break Shields reach 0, the target will enter a Stun state.

---

<Change Break Shield: x>

- Used for: Skill, Item Notetags
- This will change the target battler's Break Shield value to x if the
  battler isn't currently stunned.
- No effect if you don't use this notetag.
- Replace 'x' with a number value to change the target battler's Break
  Shield value to.

---

<Increase Break Shield: +x>
<Decrease Break Shield: -x>

- Used for: Skill, Item Notetags
- This will either increase the target battler's break shield by x or
  decrease the target battler's break shield by x.
- Happens after the Change Break Shield notetag.
- No effect if you don't use this notetag.
- Replace 'x' with a number value representing the amount to alter the
  target's Break Shields by.

---

Element-Related Notetags

BreakShields ProtectElement.png

---

<Protect Element: id>
<Protect Elements: id, id, id>

<Protect Element: name>
<Protect Elements: name, name, name>

- Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags
- Specified element(s) will be guarded and Break Shields cannot be reduced
  when struck with that element (as long as the requirement is above 100%).
- The element rate for those will cap at 100%, preventing extra damage from
  being dealt despite having weaknesses, although custom JS effects will
  bypass this.
- Replace 'id' with a number value representing the ID(s) of the element(s).
- Replace 'name' with the name(s) of the element(s).

---