Difference between revisions of "Template:VisuMZ Changelog 76 to 100"

From Yanfly.moe Wiki
Jump to navigation Jump to search
(February 10, 2022 - Update #78)
Line 1: Line 1:
 
<noinclude>[[Category:Display templates|VisuMZ Changelog 76 to 100]]</noinclude>
 
<noinclude>[[Category:Display templates|VisuMZ Changelog 76 to 100]]</noinclude>
 +
<!-- END OF UPDATE ======================================================================================================= -->
 +
<!-- END OF UPDATE ======================================================================================================= -->
 +
<!-- END OF UPDATE ======================================================================================================= -->
 +
<!-- END OF UPDATE ======================================================================================================= -->
 +
<!-- END OF UPDATE ======================================================================================================= -->
 +
 +
<hr>
 +
 +
=== February 10, 2022 - Update #78 ===
 +
 +
-
 +
 +
Total Plugins Updated: 9
 +
 +
-
 +
 +
[[Battle Core VisuStella MZ]]
 +
 +
Version 1.57: February 17, 2022
 +
* Feature Update!
 +
** Adjusted the offset properties for the anti-tint UI container to properly match the UI offsets if the anti-tint were to be off. Update by Irina.
 +
 +
-
 +
 +
[[Events and Movement Core VisuStella MZ]]
 +
 +
Version 1.34: February 17, 2022
 +
* Documentation Update!
 +
** Help file updated for new features.
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
* New Features!
 +
** Arisu has created new event notetag/comment tags:
 +
*** <Custom Z: x>
 +
**** Replace 'x' with a number value to determine the event sprite's Z value relative to the tilemap.
 +
**** View the helpfile for more information.
 +
*** <Mirror Sprite>
 +
**** The event sprite's visual appearance is mirrored.
 +
*** <Move Synch Distance Opacity: x>
 +
**** Changes the opacity of the event based on the distance between it and its move synched target. Closer means more opaque. Further away means more transparent.
 +
** Irina has created a more memory efficient version of Event Labels.
 +
*** Plugin Parameters > Event Label Settings > Sprite Based?
 +
**** Use sprite-based labels instead of legacy-window version.
 +
**** Legacy-window version will not be supported in future.
 +
 +
-
 +
 +
'''Tier 2 (3 Plugin Updates)'''
 +
 +
-
 +
 +
[[Battle System - ATB VisuStella MZ]]
 +
 +
Version 1.17: February 17, 2022
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[Battle System - CTB VisuStella MZ]]
 +
 +
Version 1.12: February 17, 2022
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[More Currencies VisuStella MZ]]
 +
 +
Version 1.01: February 17, 2022
 +
* Bug Fixes!
 +
** Item, Weapon, Armor Cost Notetags should no work properly. Fix by Irina.
 +
* Documentation Update!
 +
** Added documentation for the following notetags:
 +
*** <Variable id Buy Cost: x>
 +
*** <Variable id Sell Cost: x>
 +
*** <Variable id Cost: x>
 +
 +
-
 +
 +
'''Tier 3 (3 Plugin Updates)'''
 +
 +
-
 +
 +
[[Chain Battles VisuStella MZ]]
 +
 +
Version 1.02: February 17, 2022
 +
* Documentation Update!
 +
** Help file updated for new features.
 +
** Updated features list in Introduction.
 +
** Added "Next Victory" segment to "Chain Battle Carry Over" section.
 +
*** Next Victory
 +
*** You can setup certain Common Events to run upon achieving Victory but before the battle ends or moves onto the next chain. These are achieved through the new Plugin Commands added through this plugin. If multiple Common Events are queued, then all of them will run before the next victory phase.
 +
*** If enemies revive in the middle of the Common Event queue, the queue is paused and resumed after the enemies are defeated once again.
 +
**** Example provided inside segment.
 +
* New Features!
 +
** New Plugin Commands added by Olivia and sponsored by AndyL:
 +
*** Next Victory: Queue Common Event
 +
**** Queue a Common Event(s) to run next victory. If multiple, Common Events run in queued order. The Common Events will run before the next queued chain battle.
 +
*** Next Victory: Clear Common Event Queue
 +
**** Clear queued Common Event(s) for next victory.
 +
 +
-
 +
 +
[[Visual State Effects VisuStella MZ]]
 +
 +
Version 1.15: February 17, 2022
 +
* Optimization Update!
 +
** Plugin should run more optimized.
 +
 +
-
 +
 +
[[Weapon Animation VisuStella MZ]]
 +
 +
Version 1.08: February 17, 2022
 +
* Bug Fixes!
 +
** Added a fail safe to prevent freeze motion frames on items trying to use custom weapon sprites, but do not actually have them in the game project. Fix made by Olivia.
 +
 +
-
 +
 +
'''Tier 4 (1 Plugin Update)'''
 +
 +
-
 +
 +
[[Encounter Effects VisuStella MZ]]
 +
 +
Version 1.08: February 17, 2022
 +
* Compatibility Update
 +
** Added compatibility functionality for future plugins.
 +
 +
-
 +
 +
 +
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->

Revision as of 19:42, 16 February 2022



February 10, 2022 - Update #78

-

Total Plugins Updated: 9

-

Battle Core VisuStella MZ

Version 1.57: February 17, 2022

  • Feature Update!
    • Adjusted the offset properties for the anti-tint UI container to properly match the UI offsets if the anti-tint were to be off. Update by Irina.

-

Events and Movement Core VisuStella MZ

Version 1.34: February 17, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Optimization Update!
    • Plugin should run more optimized.
  • New Features!
    • Arisu has created new event notetag/comment tags:
      • <Custom Z: x>
        • Replace 'x' with a number value to determine the event sprite's Z value relative to the tilemap.
        • View the helpfile for more information.
      • <Mirror Sprite>
        • The event sprite's visual appearance is mirrored.
      • <Move Synch Distance Opacity: x>
        • Changes the opacity of the event based on the distance between it and its move synched target. Closer means more opaque. Further away means more transparent.
    • Irina has created a more memory efficient version of Event Labels.
      • Plugin Parameters > Event Label Settings > Sprite Based?
        • Use sprite-based labels instead of legacy-window version.
        • Legacy-window version will not be supported in future.

-

Tier 2 (3 Plugin Updates)

-

Battle System - ATB VisuStella MZ

Version 1.17: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - CTB VisuStella MZ

Version 1.12: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

More Currencies VisuStella MZ

Version 1.01: February 17, 2022

  • Bug Fixes!
    • Item, Weapon, Armor Cost Notetags should no work properly. Fix by Irina.
  • Documentation Update!
    • Added documentation for the following notetags:
      • <Variable id Buy Cost: x>
      • <Variable id Sell Cost: x>
      • <Variable id Cost: x>

-

Tier 3 (3 Plugin Updates)

-

Chain Battles VisuStella MZ

Version 1.02: February 17, 2022

  • Documentation Update!
    • Help file updated for new features.
    • Updated features list in Introduction.
    • Added "Next Victory" segment to "Chain Battle Carry Over" section.
      • Next Victory
      • You can setup certain Common Events to run upon achieving Victory but before the battle ends or moves onto the next chain. These are achieved through the new Plugin Commands added through this plugin. If multiple Common Events are queued, then all of them will run before the next victory phase.
      • If enemies revive in the middle of the Common Event queue, the queue is paused and resumed after the enemies are defeated once again.
        • Example provided inside segment.
  • New Features!
    • New Plugin Commands added by Olivia and sponsored by AndyL:
      • Next Victory: Queue Common Event
        • Queue a Common Event(s) to run next victory. If multiple, Common Events run in queued order. The Common Events will run before the next queued chain battle.
      • Next Victory: Clear Common Event Queue
        • Clear queued Common Event(s) for next victory.

-

Visual State Effects VisuStella MZ

Version 1.15: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Weapon Animation VisuStella MZ

Version 1.08: February 17, 2022

  • Bug Fixes!
    • Added a fail safe to prevent freeze motion frames on items trying to use custom weapon sprites, but do not actually have them in the game project. Fix made by Olivia.

-

Tier 4 (1 Plugin Update)

-

Encounter Effects VisuStella MZ

Version 1.08: February 17, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-




February 10, 2022 - Update #78

-

Total Plugins Updated: 8

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.56: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New features added by Arisu and sponsored by Anon:
      • Plugin Parameters > QoL > Misc > Shortcut Scripts
        • Enables shortcut-based script variables and functions that can be used for script calls.
        • Shortcut list enabled for this is as follows:
          • $commonEvent(id), $onceParallel(id), $scene, $spriteset, $subject, $targets, $target, $event
          • For more information on how to use them, review the help file.

-

Tier 1 (4 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.56: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Once Parallels for battle now operate outside of the battle process and now will function consistently throughout. Update made by Olivia.
  • New Features!
    • New Troop Page comment tag added by Olivia and sponsored by Puddor:
      • <Once Parallel When Start Battle>
        • Causes the troop page to immediately run the moment the battle scene begins to fade in (not after it fades in). This is faster than a turn 0 condition troop page. Troop page conditions are ignored.
        • This can be used for things like the Action Sequence Camera plugin, the Visual Battle Environment plugin, and/or initial battle poses and such in order to provide a near seamless battle transition experience.
        • This does NOT trigger when coming out of the options menu or party menu screens.
        • This WILL trigger when going from battle to battle nonstop via plugins like VisuStella MZ's Chain Battles.
        • When actors are moving towards their home positions, it will take around 30 frames by default. Use this information however you like.
  • Optimization Update!
    • Plugin should run more optimized.

-

Main Menu Core VisuStella MZ

Version 1.15: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Message Core VisuStella MZ

Version 1.33: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Irina:
      • Picture: Change Text
        • This new plugin command allows you to place text on top of pictures (usually in the form of empty pages or cards) to function as stationary or other uses. Text codes are allowed.
        • Text codes are supported.
      • Picture: Erase Text
        • Removes text from target picture(s).

-

Save Core VisuStella MZ

Version 1.09: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (1 Plugin Update)

-

Skill Learn System VisuStella MZ

Version 1.07: February 10, 2022

  • Bug Fixes!
    • Costs for CP and JP will have better fail safes to not automatically reduce to 0 under specific conditions when learning skills. Fix by Arisu.

-

Tier 3 (1 Plugin Update)

-

Sideview Battle UI VisuStella MZ

Version 1.04: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Status Window Settings > Background Dim?
        • Show the dimmed background?

-

Tier 4 (1 Plugin Update)

-

Gab Window VisuStella MZ

Version 1.03: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-



February 3, 2022 - Update #77

-

Total Plugins Updated: 4

-

Tier 1 (1 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.33: February 3, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu!
      • <Hide Player>
      • <Show Player>
        • Map Notetag. Forcefully hides or shows the player sprite. This is so you don't need to manually turn the setting on/off each time you enter a specific map.
      • <Hide Followers>
      • <Show Followers>
        • Map Notetag. Forcefully hides or shows the player's followers. This is so you don't need to manually turn them on/off each time you enter a specific map.

-

Tier 2 (1 Plugin Update)

-

Furniture System VisuStella MZ

Version 1.03: February 3, 2022

  • Bug Fixes!
    • Local events should no longer trigger while in Furniture Mode.
    • Opacity dimming for the help window will now adjust accordingly when the sprite is placed on the far left.
    • Spelling error fixed with one of the default Plugin Parameters. Fix made by Arisu.
  • Feature Updates!
    • Default values for Plugin Parameters have been changed to fit the 4:3 ratio resolution sizes. Update made by Arisu.

-

Tier 3 (1 Plugin Update)

-

Button Trigger Events VisuStella MZ

Version 1.01: February 3, 2022

  • Documentation Update!
    • Added text for "Plugin Parameters: Spotlight Settings"
      • Spotlight Mode will only enlist the events that are on the player's screen and will filter out the ones that aren't close. If there aren't any near the player's screen, then the one with the lowest event ID will automatically trigger. Otherwise, the player will select from the events visible on the screen close to the player.
  • Feature Update!
    • Updated the handling of event triggers for multiple events that may not appear on the player's screen. Update made by Arisu.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 4 (1 Plugin Update)

-

Event Title Scene VisuStella MZ

Version 1.04: February 3, 2022

  • Feature Update!
    • Autosave no longer triggers from starting a new game with the locked save style. Update made by Irina.

-




January 27, 2022 - Update #76

-

Total Plugins Updated: 8

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.55: January 27, 2022

  • Feature Update!
    • Once Parallels for the map are now able to update even while other events are running. Update made by Arisu.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.55: January 27 2022

  • Compatibility Update!
    • RPG Maker MV animations with front view should now play in the correct area against actor faces. Update made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Animations now play on top of all actor faces/portraits regardless of the battle layout style. Update made by Olivia.
  • New Features!
    • New notetag added by Arisu.
      • <Bypass Auto Action Sequence>
        • This notetag is used for the game devs that have the Action Sequence Plugin Parameter "Auto Notetag" on for applying the notetag <Custom Action Sequence> to every skill and item with common events.
        • This will allow items and skills to be able to launch their common events from the menu scene regardless of the inherent restriction to prevent action sequence based skills/items with common events from launching.
        • Ignore this if you have "Auto Notetag" disabled or set to false. By default, this setting is set to false. Please be aware of the changes you've made to your game before using it.

-

Skills and States Core VisuStella MZ

Version 1.27: January 27, 2022

  • Bug Fixes!
    • Custom JS Slip Damage/Healing values should now be recalculated on demand. Fix made by Olivia.

-

Tier 2 (2 Plugin Updates)

-

Dragonbones Union VisuStella MZ

Version 1.17: January 27, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Added Plugin Command Parameter for "Picture: Play Dragonbones Animation":
      • Finish: Revert Idle?
        • Revert animation to 'idle' animation after finishing?
        • Added by Irina

-

Visual Battle Environment VisuStella MZ

Version 1.07: January 27, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 3 (1 Plugin Update)

-

Weapon Animation VisuStella MZ

Version 1.07: June 11, 2021

  • Bug Fixes!
    • Freeze motion frames for weapon attacks will default to the enforced weapon graphic if there is no custom weapon sprite on the weapon, but on a piece of armor instead. Update made by Olivia.

-

Tier 4 (2 Plugin Updates)

-

Combat Log VisuStella MZ

Version 1.11: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual Parallaxes VisuStella MZ

Version 1.05: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-