Difference between revisions of "Template:VisuMZ Changelog 76 to 100"

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(Created page with "<noinclude>VisuMZ Changelog 76 to 100</noinclude> <!-- END OF UPDATE ===========================================================================...")
 
(January 27, 2022 - Update #76)
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[[Weapon Animation VisuStella MZ]]
 
[[Weapon Animation VisuStella MZ]]
  
Version 1.06: June 11, 2021
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Version 1.07: June 11, 2021
 
* Bug Fixes!
 
* Bug Fixes!
** Freeze motion frames for weapon attacks will no longer cause crashes if the user does not have a weapon equipped. Fix made by Olivia.
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** Freeze motion frames for weapon attacks will default to the enforced weapon graphic if there is no custom weapon sprite on the weapon, but on a piece of armor instead. Update made by Olivia.
  
 
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Revision as of 06:41, 27 January 2022



January 27, 2022 - Update #76

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.55: January 27, 2022

  • Feature Update!
    • Once Parallels for the map are now able to update even while other events are running. Update made by Arisu.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.55: January 27 2022

  • Compatibility Update!
    • RPG Maker MV animations with front view should now play in the correct area against actor faces. Update made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Animations now play on top of all actor faces/portraits regardless of the battle layout style. Update made by Olivia.
  • New Features!
    • New notetag added by Arisu.
      • <Bypass Auto Action Sequence>
        • This notetag is used for the game devs that have the Action Sequence Plugin Parameter "Auto Notetag" on for applying the notetag <Custom Action Sequence> to every skill and item with common events.
        • This will allow items and skills to be able to launch their common events from the menu scene regardless of the inherent restriction to prevent action sequence based skills/items with common events from launching.
        • Ignore this if you have "Auto Notetag" disabled or set to false. By default, this setting is set to false. Please be aware of the changes you've made to your game before using it.

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Skills and States Core VisuStella MZ

Version 1.27: January 27, 2022

  • Bug Fixes!
    • Custom JS Slip Damage/Healing values should now be recalculated on demand. Fix made by Olivia.

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Tier 2 (2 Plugin Updates)

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Dragonbones Union VisuStella MZ

Version 1.17: January 27, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Added Plugin Command Parameter for "Picture: Play Dragonbones Animation":
      • Finish: Revert Idle?
        • Revert animation to 'idle' animation after finishing?
        • Added by Irina

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Visual Battle Environment VisuStella MZ

Version 1.07: January 27, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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Tier 3 (1 Plugin Update)

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Weapon Animation VisuStella MZ

Version 1.07: June 11, 2021

  • Bug Fixes!
    • Freeze motion frames for weapon attacks will default to the enforced weapon graphic if there is no custom weapon sprite on the weapon, but on a piece of armor instead. Update made by Olivia.

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Tier 4 (2 Plugin Updates)

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Combat Log VisuStella MZ

Version 1.11: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Parallaxes VisuStella MZ

Version 1.05: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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