Template:VisuMZ Equip Battle Skills Notetags

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Revision as of 15:49, 26 May 2023 by Irina (talk | contribs) (Actor Restriction-Related Notetags)
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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Max Slots-Related Notetags

EquipBattleSkills Preview1.png

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<Equip Skill Base Slots: x>

- Used for: Actor, Class Notetags
- Determines the base equip battle skill slots an actor can have.
- Priority will be given to the actor notetag over the class notetag if both
  notetags are present.
- Replace 'x' with a number representing the base slots amount.
- If this notetag is not used, use the Plugin Parameters default value.

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<Equip Skill Slots: +x>
<Equip Skill Slots: -x>

- Used for: Actor, Class, Weapon, Armor, State Notetags
- Alters the maximum amount of equip battle skill slots an actor can have on
  top of the base value.
- Replace 'x' with a number representing the increase or decrease in maximum
  equip battle skill slots.

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Skill Tier-Related Notetags

EquipBattleSkills Preview2.png

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<Skill Tier: key>

- Used for: Skill Notetags
- Determines the skill tier the skill belongs to.
- Replace 'key' with the 'Tier ID Key' of the tier. You can find this data
  in the 'Skill Tiers' Plugin Parameters.

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<Skill Tier key Base Slots: x>

- Used for: Actor, Class Notetags
- Determines the base skill slots associated with the 'key' skill tier that
  an actor can have.
- Priority will be given to the actor notetag over the class notetag if both
  notetags are present.
- Replace 'key' with the 'Tier ID Key' of the tier. You can find this data
  in the 'Skill Tiers' Plugin Parameters.
- Replace 'x' with a number representing the base slots amount.
- Insert multiple copies of this notetag to provide different base amounts
  for different skill tiers.

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<Skill Tier key Slots: +x>
<Skill Tier key Slots: -x>

- Used for: Actor, Class, Weapon, Armor, State Notetags
- Alters the maximum amount of skill slots associated with the 'key' skill
  tier that an actor can have.
- Replace 'key' with the 'Tier ID Key' of the tier. You can find this data
  in the 'Skill Tiers' Plugin Parameters.
- Replace 'x' with a number representing the increase or decrease in maximum
  equip battle skill slots.
- Insert multiple copies of this notetag to provide different bonus amounts
  for different skill tiers.

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Equip Bonuses-Related Notetags

EquipBattleSkills Preview2.png

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<Equip param: +x>
<Equip param: -x>

- Used for: Skill Notetags
- If this skill is equipped as a battle skill, it will also provide a flat
  stat increase/decrease to 'param' by 'x' amount.
- Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI',
  or 'LUK' to determine which parameter to alter.
- Replace 'x' with an integer to determine the flat increase or decrease to
  the designated parameter.
- Insert multiple copies of this notetag to provide different bonus amounts
  for different parameters.

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<Equip State: id>
<Equip States: id, id, id>
<Equip State: name>
<Equip States: name, name, name>

- Used for: Skill Notetags
- If this skill is equipped as a battle skill, it will also provide the
  designated state(s) as passive state(s) as long as the skill is equipped.
- Replace 'id' with a number representing the ID of the state to add as a
  passive state that is only active while this equipped as a battle skill.
- Replace 'name' with the name of the state to add as a passive state that
  is only active while this equipped as a battle skill.
  - Separate multiple names with commas. Case is not sensitive.
- This differs from <Passive State: x> in how <Passive State: x> will always
  be providing the passive state regardless if the skill is equipped or not.
  This notetag requires the skill to be equipped in order to work.

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Actor Restriction-Related Notetags

EquipBattleSkills Preview3.png

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<Can Equip Battle Skills>
<Cannot Equip Battle Skills>

- Used for: Class Notetags
- Determines if certain classes can equip battle skills or not.
- If a class can equip battle skills, then the actor can utilize the equip
  battle skill mechanics.
- If a class cannot, then they will behave as normally.

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Skill Restriction-Related Notetags

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<Cannot Equip>

- Used for: Skill Notetags
- This skill cannot be equipped as a battle skill.

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<Access Equippable>
<Access Only Equippable>

- Used for: Skill Notetags
- This skill can only be equipped as a battle skill if the actor would
  normally have access to its skill type(s).
- The notetag variants do the same thing. Which you choose to use is
  entirely up to personal preference.

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<Always Equippable>
<All Access Equippable>

- Used for: Skill Notetags
- This skill can always be equipped as a battle skill regardless if the
  actor would normally have access to its skill type(s).
- The notetag variants do the same thing. Which you choose to use is
  entirely up to personal preference.

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