Template:VisuMZ Fluctuating Shop Prices Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Price-Related Notetags

FlucShopPrices Params1.png

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<Price Base Variable: x>
<Buy Base Variable: x>
<Sell Base Variable: x>

- Used for: Item, Weapon, Armor Notetags
- Determines the 'base' price for the affected item, weapon, or armor.
  - By default, the price formula goes (base + plus) * rate + flat
- With 'Price', the notetag will affect both 'Buy' and 'Sell' prices.
  - 'Buy' version of the notetag will only affect price when buying.
  - 'Sell' version of the notetag will only affect price when selling.
  - When selling, the base price is affected by the Sell Price Rate modifier
    if you decide to let it affect it. These settings can be altered in the
    Plugin Parameters.
- Replace 'x' with the ID of the game variable whose value determines the
  'base' price of this item, weapon, or armor.

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<Price Plus Variable: x>
<Buy Plus Variable: x>
<Sell Plus Variable: x>

<Price Plus Variable: x, x, x>
<Buy Plus Variable: x, x, x>
<Sell Plus Variable: x, x, x>

- Used for: Item, Weapon, Armor Notetags
- Determines the 'plus' price for the affected item, weapon, or armor.
  - By default, the price formula goes (base + plus) * rate + flat
- With 'Price', the notetag will affect both 'Buy' and 'Sell' prices.
  - 'Buy' version of the notetag will only affect price when buying.
  - 'Sell' version of the notetag will only affect price when selling.
  - When selling, the plus price is affected by the Sell Price Rate modifier
    if you decide to let it affect it. These settings can be altered in the
    Plugin Parameters.
- Replace 'x' with the ID of the game variable whose value determines the
  'plus' price of this item, weapon, or armor.
  - Insert multiple 'x' for more variables to contribute additively to the
    total 'plus' value amount when determining the price.
- By default, finalized prices will round up.

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<Price Rate Variable: x>
<Buy Rate Variable: x>
<Sell Rate Variable: x>

<Price Plus Variable: x, x, x>
<Buy Plus Variable: x, x, x>
<Sell Plus Variable: x, x, x>

- Used for: Item, Weapon, Armor Notetags
- Determines the 'rate' price for the affected item, weapon, or armor.
  - By default, the price formula goes (base + plus) * rate + flat
- With 'Price', the notetag will affect both 'Buy' and 'Sell' prices.
  - 'Buy' version of the notetag will only affect price when buying.
  - 'Sell' version of the notetag will only affect price when selling.
  - When selling, the rate price is normally NOT affected by the Sell Price
    Rate modifier unless you decide to let it affect it. These settings can
    be altered in the Plugin Parameters.
- Replace 'x' with the ID of the game variable whose value determines the
  'rate' price of this item, weapon, or armor.
  - Insert multiple 'x' for more variables to contribute multiplicatively to
    the total 'rate' value amount when determining the price.
- When the value of the marked variable is called upon, divide the value by
  100 in order to determine the rate.
  - This means that if this variable's value is 250, it will have a
    multiplier rate of 2.50 and not 250.0.
- By default, finalized prices will round up.

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<Price Flat Variable: x>
<Buy Flat Variable: x>
<Sell Flat Variable: x>

<Price Flat Variable: x, x, x>
<Buy Flat Variable: x, x, x>
<Sell Flat Variable: x, x, x>

- Used for: Item, Weapon, Armor Notetags
- Determines the 'flat' price for the affected item, weapon, or armor.
  - By default, the price formula goes (base + plus) * rate + flat
- With 'Price', the notetag will affect both 'Buy' and 'Sell' prices.
  - 'Buy' version of the notetag will only affect price when buying.
  - 'Sell' version of the notetag will only affect price when selling.
  - When selling, the flat price is affected by the Sell Price Rate modifier
    if you decide to let it affect it. These settings can be altered in the
    Plugin Parameters.
- Replace 'x' with the ID of the game variable whose value determines the
  'flat' price of this item, weapon, or armor.
  - Insert multiple 'x' for more variables to contribute additively to the
    total 'flat' value amount when determining the price.
- By default, finalized prices will round up.

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