Template:VisuMZ Life State Effects Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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State-Only Effects

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LifeStateEffects AutoLife.gif

<Auto Life: x%>

- Used for: State Notetags
- When the affected battler dies with this state present, this state will
  automatically remove itself (and any other states with <Auto Life: x%>) to
  restore that much HP% for the battler.
- Replace 'x' with a number representing that percentage of HP to heal the
  battler upon dying.

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LifeStateEffects Doom.gif

<Doom>

- Used for: State Notetags
- When this state expires naturally (without direct removal), kill the
  affected battler.

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Trait-Object Effects

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LifeStateEffects Curse.gif

<Curse HP>
<Curse MP>
<Curse TP>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- Prevents the affected battler from being able to recover HP, MP, and/or TP
  depending on which notetag is being used.

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LifeStateEffects Fragile.gif

<Fragile>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- If a battler affected by <Fragile> receives a direct attack and takes any
  HP damage (as opposed to event command damage or regeneration damage),
  then instantly kill the affected battler.

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LifeStateEffects Guts.gif

<Guts>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- This will prevent the battler from taking any fatal damage and leaves them
  with only 1 HP. However, if the battler has 1 HP and receives damage, then
  the battler will actually die.

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LifeStateEffects Undead.gif

<Undead>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- If the battler receives HP Healing, it receives damage instead.
- If the battler is a target of an instant death skill or item, then the
  battler will recover full HP.
- If the battler is the target of an HP Drain action, then the battler will
  drain HP from the attacker instead.
- If the battler is the target of an elemental attack and the battler would
  absorb that element, the target will bypass the undead effect and recovers
  HP instead. Now your zombies can absorb "Darkness" elements.

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<Allow Undead Regen>

- Used for: Actor, Class, Skill, Weapon, Armor, Enemy, State Notetags
- If an undead battler gets affected by a trait object (such as a state)
  with this notetag, then HP Regeneration will no longer damage the undead
  enemy but instead, heal it.

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Enemy-Only Effects

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LifeStateEffects DeathTransform.gif

<Death Transform>
 name: weight
 name: weight
 name: weight
</Death Transform>

- Used for: Enemy Notetags
- Upon death, the enemy will transform into another enemy with full HP/MP.
- Replace 'name' with the name of the enemy to transform into.
- Replace 'weight' with a number value representing how often the 'name'
  would come up. The higher the weight, the more often. You may omit this
  and the colon(: ) and just type in the 'name' instead.

Examples:

<Death Transform>
 Slime
</Death Transform>

<Death Transform>
 Slime: 75
 Goblin: 25
</Death Transform>

<Death Transform>
 Slime: 10
 Goblin
</Death Transform>

<Death Transform>
 Slime
 Goblin
</Death Transform>

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