Template:VisuMZ More Currencies Notetags

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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Cost-Related Notetags

MoreCurrencies Preview2.png

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<Item id Buy Cost: x>
<Item name Buy Cost: x>

<Item id Sell Cost: x>
<Item name Sell Cost: x>

<Item id Cost: x>
<Item name Cost: x>

- Used for: Item, Weapon, Armor Notetags
- The "buy" variant determines the item and quantity needed to purchase this
  object in the shop.
- The "sell" variant determines the item and quantity acquired when selling
  this object in the shop.
- The neither variant will determine both buy/sell transactions related to
  the item and quantities when selling.
  - Selling the object will yield a lower quantity determined by the sell
    rate found in Plugin Parameters > General > Automatic Sell Rate.
  - This variant cannot be used with the Buy/Sell notetag variants. If
    either the buy or sell notetag variants are detected, this doesn't work.
- Replace 'id' with a number representing the ID of the item to be taken
  (when bought) or acquired (when sold).
- Replace 'name' with the name of the item to be taken (when bought) or
  acquired (when sold).
- Replace 'x' with the quantity of the item that will be taken (when bought)
  or acquired (when sold).
- Insert multiple copies of these notetags to add more item costs.

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<Weapon id Buy Cost: x>
<Weapon name Buy Cost: x>

<Weapon id Sell Cost: x>
<Weapon name Sell Cost: x>

<Weapon id Cost: x>
<Weapon name Cost: x>

- Used for: Item, Weapon, Armor Notetags
- The "buy" variant determines the weapon and quantity needed to purchase
  this object in the shop.
- The "sell" variant determines the weapon and quantity acquired when
  selling this object in the shop.
- The neither variant will determine both buy/sell transactions related to
  the weapon and quantities when selling.
  - Selling the object will yield a lower quantity determined by the sell
    rate found in Plugin Parameters > General > Automatic Sell Rate.
  - This variant cannot be used with the Buy/Sell notetag variants. If
    either the buy or sell notetag variants are detected, this doesn't work.
- Replace 'id' with a number representing the ID of the weapon to be taken
  (when bought) or acquired (when sold).
- Replace 'name' with the name of the weapon to be taken (when bought) or
  acquired (when sold).
- Replace 'x' with the quantity of the weapon that will be taken (when
  bought) or acquired (when sold).
- Insert multiple copies of these notetags to add more weapon costs.

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<Armor id Buy Cost: x>
<Armor name Buy Cost: x>

<Armor id Sell Cost: x>
<Armor name Sell Cost: x>

<Armor id Cost: x>
<Armor name Cost: x>

- Used for: Item, Weapon, Armor Notetags
- The "buy" variant determines the armor and quantity needed to purchase
  this object in the shop.
- The "sell" variant determines the armor and quantity acquired when
  selling this object in the shop.
- The neither variant will determine both buy/sell transactions related to
  the armor and quantities when selling.
  - Selling the object will yield a lower quantity determined by the sell
    rate found in Plugin Parameters > General > Automatic Sell Rate.
  - This variant cannot be used with the Buy/Sell notetag variants. If
    either the buy or sell notetag variants are detected, this doesn't work.
- Replace 'id' with a number representing the ID of the armor to be taken
  (when bought) or acquired (when sold).
- Replace 'name' with the name of the armor to be taken (when bought) or
  acquired (when sold).
- Replace 'x' with the quantity of the armor that will be taken (when
  bought) or acquired (when sold).
- Insert multiple copies of these notetags to add more armor costs.

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<Variable id Buy Cost: x>

<Variable id Sell Cost: x>

<Variable id Cost: x>

- Used for: Item, Weapon, Armor Notetags
- The "buy" variant determines the variable and quantity needed to purchase
  this object in the shop.
- The "sell" variant determines the variable and quantity acquired when
  selling this object in the shop.
- The neither variant will determine both buy/sell transactions related to
  the variable and quantities when selling.
  - Selling the object will yield a lower quantity determined by the sell
    rate found in Plugin Parameters > General > Automatic Sell Rate.
  - This variant cannot be used with the Buy/Sell notetag variants. If
    either the buy or sell notetag variants are detected, this doesn't work.
- Replace 'id' with a number representing the ID of the variable to be taken
  (when bought) or acquired (when sold).
- Replace 'name' with the name of the variable to be taken (when bought) or
  acquired (when sold).
- Replace 'x' with the quantity of the variable that will be taken (when
  bought) or acquired (when sold).
- Insert multiple copies of these notetags to add more variable costs.

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Proxy Notetags

MoreCurrencies Preview1.png

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<Proxy: id>
<Proxy: name>

- Used for: Item, Weapon, Armor Notetags
- REQUIRES the most up to date VisuMZ Items and Equips Core!
- Turns this item, weapon, or armor into a proxy for another item, allowing
  you to create trades with different components using the above notetag
  contents and yield the same item.
- The proxy item itself will take on the name, icon, and description of the
  original item it is supposed to represent.
- No other properties are carried over from the original.
- When viewed through the Window_ShopStatus window, the contents will
  reference the original item and not the proxy item.
- Proxy items themselves cannot be acquired. This includes event commands,
  item drops, or equips.
- When bought, the item yielded won't be the proxy item but the item it is
  a proxy for.
- Replace 'id' with a number representing the item, weapon, or armor ID of
  the same item type. If the proxy is an item, this will reference an item.
  If the proxy is a weapon, this will reference a weapon. Same for armors.
- Replace 'name' with text representing the item, weapon, or armor's name.
  The referenced item needs to be the same item type as the proxy. Item for
  item, weapon for weapon, armor for armor.
- Insert multiple copies of these notetags to add more variables costs.

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