Template:VisuMZ Shop Common Events Notetags

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Revision as of 00:09, 8 May 2022 by Yanfly (talk | contribs) (Shop Common Event-Related Notetags)
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The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Shop Common Event-Related Notetags

ShopCommonEvents Preview.gif

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<Once Buy Common Event: id>
<Repeat Buy Common Event: id>

- Used for: Item, Weapon, Armor Notetags
- This will cause a specific Common Event to launch when bought.
- Replace 'id' with a number representing the ID of the Common Event that
  you wish to launch upon this item being bought.
- The "Once" notetag variant will only occur once when bought.
  - Any subsequent purchases of the item will not launch the Common Event.
- The "Repeat" notetag variant will occur repeatedly when bought.
- If both "Once" and "Repeat" notetags are present in the item, then the
  "Once" variant will take priority first. Any subsequent purchases will go
  to the "Repeat" variant.
- Any switch requirement notetags need to be met in order for either
  notetag to have any effect.

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<Once Sell Common Event: id>
<Repeat Sell Common Event: id>

- Used for: Item, Weapon, Armor Notetags
- This will cause a specific Common Event to launch when sold.
- Replace 'id' with a number representing the ID of the Common Event that
  you wish to launch upon this item being sold.
- The "Once" notetag variant will only occur once when sold.
  - Any subsequent sellings of the item will not launch the Common Event.
- The "Repeat" notetag variant will occur repeatedly when sold.
- If both "Once" and "Repeat" notetags are present in the item, then the
  "Once" variant will take priority first. Any subsequent sellings will go
  to the "Repeat" variant.
- Any switch requirement notetags need to be met in order for either
  notetag to have any effect.

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Requirement Switch-Related Notetags

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<Once Buy Common Event Switch: id>
<Once Buy Common Event All Switches: id, id, id>
<Once Buy Common Event Any Switches: id, id, id>

<Repeat Buy Common Event Switch: id>
<Repeat Buy Common Event All Switches: id, id, id>
<Repeat Buy Common Event Any Switches: id, id, id>

- Used for: Item, Weapon, Armor Notetags
- Requires the respective Buy Common Events to have these Switches enabled
  in the "ON" position in order for them to launch.
  - "Once" variant will only affect the "Once" notetag buy variants.
  - "Repeat" variant will only affect the "Repeat" notetag buy variants.
- The "All" variant will require all listed Switch ID's to be "ON".
- The "Any" variant will require only one listed Switch ID to be "ON".
- Replace 'id' with a number representing the Switch ID that needs to be in
  the "ON" position for the requirement to be met.
  - Insert multiple 'id' to require more Switch ID's.

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<Once Sell Common Event Switch: id>
<Once Sell Common Event All Switches: id, id, id>
<Once Sell Common Event Any Switches: id, id, id>

<Repeat Sell Common Event Switch: id>
<Repeat Sell Common Event All Switches: id, id, id>
<Repeat Sell Common Event Any Switches: id, id, id>

- Used for: Item, Weapon, Armor Notetags
- Requires the respective Sell Common Events to have these Switches enabled
  in the "ON" position in order for them to launch.
  - "Once" variant will only affect the "Once" notetag sell variants.
  - "Repeat" variant will only affect the "Repeat" notetag sell variants.
- The "All" variant will require all listed Switch ID's to be "ON".
- The "Any" variant will require only one listed Switch ID to be "ON".
- Replace 'id' with a number representing the Switch ID that needs to be in
  the "ON" position for the requirement to be met.
  - Insert multiple 'id' to require more Switch ID's.

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