Difference between revisions of "The Future of VisuStella MZ Plugins"

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== Reason for Not Moving ==
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There are a couple of reasons that the Bunny Team has decided to not move over.
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=== Unity-Based ===
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We feel it's vital to address certain queries and concerns regarding the integration of VisuStella's plugins into RPG Maker Unite's framework. After careful consideration, we have arrived at the decision that we will not be developing plugins, or 'Add-Ons' as they are referred to within RPG Maker Unite, for this particular platform.
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Our rationale for this conclusion primarily hinges upon the fundamental incompatibilities we perceive between RPG Maker Unite and VisuStella's plugin developers. While we acknowledge the innovative potential of RPG Maker Unite, it is integral to understand that this platform is Unity-based. In practical terms, this subjects RPG Maker Unite, and all its associated Add-Ons, to the cycle of Unity's updates. Now, why is this a problem and why is it incompatible with us?
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Over the years, Unity's updates have acquired somewhat of a notorious reputation. It is an observable trend that these updates have frequently led to compatibility issues, often disrupting or completely breaking many products available in the Unity Asset Store. Considering this historical pattern, we foresee a very likely scenario that given enough time, RPG Maker Unite could encounter similar difficulties. While yes, the devs will definitely work in tandem to make RPG Maker Unite compatible with whatever future updates Unity will provide, there is no promise that the same will necessarily be true for its Add-Ons.
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Some may argue that simply avoiding Unity updates could circumvent these potential hurdles. However, this proposition, while momentarily soothing, does not serve as a viable long-term solution. It's nothing more than a band-aid solution. The industry of game development is one that is continuously progressing and evolving. Not updating Unity would result in stagnation and inevitably, obsolescence, thereby inhibiting the creative and technological potential of the developers. We are committed to avoiding such a scenario for our users, and hence, have taken the decision as stated.
  
 
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Revision as of 14:25, 22 May 2023

Introduction

FutureOfVisuMZ.png

Ever since the debut of RPG Maker Unite a few weeks ago, the game dev community has been abuzz with mix excitement, concern, and curiosity. Over here on the VisuStella Bunny Team, we received many questions, and among the most frequently raised questions are regarding the future of VisuStella MZ's esteemed plugin library, as it major element that has been instrumental to RPG Maker devs over the years. We recognize the growing concern that many of you are feeling regarding this important matter, and we understand its significance in your creative journeys. This article is dedicated to addressing these uncertainties and to sharing our plans going forward, providing an in-depth look into what you can expect from our endeavors in now evolving landscape of RPG creation tools.

IrinaAvatar.png This is an article written by Irina.


Reason for Not Moving

There are a couple of reasons that the Bunny Team has decided to not move over.

Unity-Based

We feel it's vital to address certain queries and concerns regarding the integration of VisuStella's plugins into RPG Maker Unite's framework. After careful consideration, we have arrived at the decision that we will not be developing plugins, or 'Add-Ons' as they are referred to within RPG Maker Unite, for this particular platform.

Our rationale for this conclusion primarily hinges upon the fundamental incompatibilities we perceive between RPG Maker Unite and VisuStella's plugin developers. While we acknowledge the innovative potential of RPG Maker Unite, it is integral to understand that this platform is Unity-based. In practical terms, this subjects RPG Maker Unite, and all its associated Add-Ons, to the cycle of Unity's updates. Now, why is this a problem and why is it incompatible with us?

Over the years, Unity's updates have acquired somewhat of a notorious reputation. It is an observable trend that these updates have frequently led to compatibility issues, often disrupting or completely breaking many products available in the Unity Asset Store. Considering this historical pattern, we foresee a very likely scenario that given enough time, RPG Maker Unite could encounter similar difficulties. While yes, the devs will definitely work in tandem to make RPG Maker Unite compatible with whatever future updates Unity will provide, there is no promise that the same will necessarily be true for its Add-Ons.

Some may argue that simply avoiding Unity updates could circumvent these potential hurdles. However, this proposition, while momentarily soothing, does not serve as a viable long-term solution. It's nothing more than a band-aid solution. The industry of game development is one that is continuously progressing and evolving. Not updating Unity would result in stagnation and inevitably, obsolescence, thereby inhibiting the creative and technological potential of the developers. We are committed to avoiding such a scenario for our users, and hence, have taken the decision as stated.