Difference between revisions of "VisuStella MZ Changelog"

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We plan to make updates a routine on Fridays.  
+
We plan to make updates a routine on Thursdays or Fridays.  
  
 
This way, you don't have to stay completely on top of the wiki scouring for updates.  
 
This way, you don't have to stay completely on top of the wiki scouring for updates.  
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[[RMMZ Changelog|For the RPG Maker MZ Core Script changelog, click here.]]
 
[[RMMZ Changelog|For the RPG Maker MZ Core Script changelog, click here.]]
  
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{{VisuMZ Changelog 76 to 100}}
  
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{{VisuMZ Changelog 51 to 75}}
  
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{{VisuMZ Changelog 1 to 50}}
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<hr>
 
=== August 20, 2021 - Update #53 ===
 
 
 
-
 
 
 
'''Total Plugins Updated:''' 4
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.44: August 20, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command added by Irina and sponsored by Anon.
 
*** "Animation: Play at Coordinate"
 
**** Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.44: August 20, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Action Sequence added by Irina and sponsored by Anon.
 
*** "ANIM: Play at Coordinate"
 
**** Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.
 
**** Requires VisuMZ_0_CoreEngine!
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.24: August 20, 2021
 
* Feature Update!
 
** Macros should now work with window placement and resize options. Update made by Irina.
 
** Macros should now work with choice-related enable and visibility options. Update made by Irina.
 
 
 
-
 
 
 
'''Tier 4 (x Plugin Updates)'''
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.06: August 20, 2021
 
* Compatibility Update!
 
** Better compatibility with Event and Movement Core's spawn functions. Update made by Arisu.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
=== August 13, 2021 - Update #52 ===
 
<hr>
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.16: August 13, 2021
 
* Bug Fixes!
 
** Crash prevented with certain Plugin Parameter combinations enabled when the ATB Gauge is filled up. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.05: August 13, 2021
 
* Bug Fixes!
 
** Fixed some Plugin Parameters that did not work properly when showing/hiding action costs. Fix made by Irina.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.08: August 13, 2021
 
* Bug Fixes!
 
** Fixed a bug that pertained to specific subclass traits clearing cache during a multi-hit attack and causing MaxHP/MaxMP inconsistencies. Fix made by Arisu.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== August 6, 2021 - Update #51 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 7
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.33: August 6, 2021
 
* Documentation Update!
 
** Removed "Weapon" and "Armor" from "Used For" for <Status Info>. This was an unintended piece of documentation.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.22: August 6, 2021
 
* Documentation Update!
 
** "Action End Removal for States" under Major Updates is changed to:
 
*** If your Plugin Parameter settings for "Action End Update" are enabled, then "Action End" has been updated so that it actually applies per action used instead of just being at the start of a battler's action set.
 
*** However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. To offset this and remove confusion, "Action End" auto-removal timings for states with "Cannot Move" restrictions will be turned into "Turn End" auto-removal timings while the "Action End Update" is enabled.
 
*** This automatic change won't make it behave like an "Action End" removal timing would, but it's better than completely softlocking a battler.
 
* Feature Update!
 
** Those using "Cannot Move" states with "Action End" auto-removal will now have be automatically converted into "Turn End" auto-removal if the plugin parameter "Action End Update" is set to true. Update by Irina.
 
 
 
-
 
 
 
'''Tier 2 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.04: August 6, 2021
 
* Bug Fixes!
 
** Enemies with multiple actions will no longer step forward when it's not their turn. Fix made by Olivia.
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.02: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.05: August 6, 2021
 
* Bug Fixes!
 
** Environments no longer visibly vanish when changing to the Options or Party management scenes. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Log VisuStella MZ]]
 
 
 
Version 1.01: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Message Visibility VisuStella MZ]]
 
 
 
Version 1.02: August 6, 2021
 
* Documentation Update!
 
** Plugin URL now updated to most recent one.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
=== July 30, 2021 - Update #50 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated:''' 5
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.25: July 30, 2021
 
* Bug Fixes!
 
** Fixed a problem that caused the 'setSelfSwitchValue' and 'setSelfVariableValue' functions to not work properly. Fix made by Irina.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.21: July 30, 2021
 
* Documentation Update!
 
** Expanded "Action End Removal for States" section in Major Changes.
 
*** These changes have been in effect since Version 1.07 but have not been explained in excess detail in the documentation since.
 
**** Action End has been updated so that it actually applies per action used instead of just being at the start of a battler's action set. However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. There are two solutions to this:
 
**** Don't make "Cannot Move" restriction states with "Action End". This is not a workaround. This is how the state removal is intended to work under the new change.
 
**** Go to the Skills & States Core Plugin Parameters, go to State Setttings, look for "Action End Update", and set it to false. You now reverted the removal timing system back to how it originally was in RPG Maker MZ's default battle system where it only updates based on an action set rather than per actual action ending.
 
 
 
-
 
 
 
'''Tier 2 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Extended Message Functionality VisuStella MZ]]
 
 
 
Version 1.01: July 30, 2021
 
* Feature Update!
 
** Added graphic pre-loading for save/load menu preparation. Added by Irina.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Sideview Battle UI VisuStella MZ]]
 
 
 
Version 1.03: July 30, 2021
 
* Bug Fixes!
 
** Plugin Parameters for adjusting row quantity should now work properly. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Message Visibility VisuStella MZ]]
 
 
 
Version 1.01: July 30, 2021
 
* Bug Fixes!
 
** Stops an unusual crash from happening. Fix made by Irina.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
=== July 23, 2021 - Update #49 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated:''' 7
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.43: July 23, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command added by Irina and sponsored by Archeia!
 
*** "Picture: Coordinates Mode"
 
**** Play Test Mode only!
 
**** Gets the coordinates of a specific picture as you move it across the screen.
 
**** Helpful for those who don't want to do guess work on the screen coordinates when it comes to placing down pictures.
 
 
 
[[File:CoreEngine_PictureCoordinates2.gif]]
 
 
 
-
 
 
 
'''Tier 1 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.43: July 23, 2021
 
* Feature Update!
 
** Immortality now works different with instant death mechanics. Skill effects that apply instant death or attack states that apply instant death will now trigger a flag instead of cancelling immortality. The flag will remain until immortality is cancelled and then proc the death effect. This way, animations can remain to the end with instant death mechanics in mind. This does not affect script calls.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.15: July 23, 2021
 
* Bug Fixes!
 
** Fixed trait blessing calculations for X Parameters to make more sense and not snuff out if the base value is 0%. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.32: July 23, 2021
 
* Bug Fixes!
 
** Fixed a bug that would cause armor duplication when changing to classes with unaligned equipment slot types. Fix made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.15: July 23, 2021
 
* Bug Fixes!
 
** When enemies appear out from a troop event, Visual ATB Gauges above their heads should now appear properly for SV Enemies, too. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.11: July 23, 2021
 
* Bug Fixes!
 
** Fixed a bug that altered the current action choice when enemies are using a skill that utilizes instants when there is only enough MP left for one of those actions. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.05: July 23, 2021
 
* Bug Fixes!
 
** Fixed <JS Steal Armor Rate> notetag. It did not work properly.
 
* Documentation Update!
 
** Added notes for the various <JS Steal Rate> notetags:
 
*** The 'rate' value is multiplied against the success rate of the target item being stolen. This is a multiplicative stack.
 
*** This means an item's default steal rate of 5% and a 200% steal rate on this notetag's 'rate' variable will yield 10%. Alternatively, if the default steal rate is 0%, it will yield 0% regardless of this notetag's 'rate' variable value.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
 
 
=== July 16, 2021 - Update #48 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated: 10'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.42: July 16, 2021
 
* Documentation Update
 
** Added text to "Plugin Parameters: Color Settings" for clarification:
 
*** If the game's Window Skin is changed mid-game, the colors used will still be based off the default Window Skin's colors. This is due to storing them in a cache and preventing extra processing and reduces lag.
 
 
 
-
 
 
 
'''Tier 1 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.42: July 16, 2021
 
* Bug Fixes!
 
** Added another fail safe for empty common events used for pre-battle common events. Fix made by Olivia.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.12: July 16, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Feature Update!
 
** Updated the default Plugin Parameters for 'Command Window List' to include a 'Message Log' command.
 
*** This is for the upcoming VisuMZ_3_MessageLog plugin.
 
*** Projects with the Main Menu Core already installed will not have this update, but you can copy over the settings from a new project with the following steps:
 
**** Create a new project. Install Main Menu Core. Open up the new project's 'Command Window List'. Right click the 'MessageLog' option and click copy. Go to the target project's Main Menu Core's 'Command Window List' plugin parameter. Paste the command where you want it to go.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.23: July 16, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Irina:
 
*** Plugin Parameters > Word Wrap Settings > End Padding
 
**** Add extra padding to your window to make text wrap further away from the end of the window. This will default to 0.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.06: July 16, 2021
 
* Compatibility Update!
 
** Compatibility update with Party System's max member change to fit a non-default amount of party members inside of the window. Update by Irina.
 
 
 
-
 
 
 
'''Tier 2 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.14: July 16, 2021
 
* Bug Fixes!
 
** When enemies appear out from a troop event, Visual ATB Gauges above their heads should now appear properly. Fix made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.11: July 16, 2021
 
* Bug Fixes!
 
** Fixed a problem that bypassed teaching TP modes through item usage. Fix made by Arisu.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.22: July 16, 2021
 
* Feature Update!
 
** Added a fail safe that prevents on-battle start events from triggering when adding party members outside of battle under evented circumstances that function as a bridge between event and battle. Fix by Irina.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.04: July 16, 2021
 
* Bug Fixes!
 
** Games with UI dimensions that are different from screen dimensions should no longer be affected by the distance difference. Fix made by Irina.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Visual Item Inventory VisuStella MZ]]
 
 
 
Version 1.02: July 16, 2021
 
* Bug Fixes!
 
** Visual glitch fixed that would make item quantity not appear. Fix made by Arisu.
 
 
 
-
 
 
 
 
 
 
 
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<hr>
 
 
 
=== July 9, 2021 - Update #47 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 11
 
 
 
-
 
 
 
'''Tier 1 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.31: July 9, 2021
 
* Feature Update!
 
** Added a failsafe for price manipulation JavaScript to never have prices drop below 0 if possible. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (6 Plugin Updates)'''
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.10: July 9, 2021
 
* Bug Fixes!
 
** Fixed bugs regarding the TP Mode Unlock notetags not being detected properly. Fix made by Olivia.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.11: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.21: July 9, 2021
 
* Bug Fixes!
 
** When using TPB-based battle systems, adding actors to the main party would not enable them to move. This should be fixed. Fix made by Irina.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.12: July 9, 2021
 
* Feature Update!
 
** Improved calculations for determining window size. Update made by Irina.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.06: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.08: July 9, 2021
 
* Bug Fixes!
 
** Removed a potential equipment duplication exploit with changing classes. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.09: July 9, 2021
 
* Bug Fixes!
 
** Fixed a bug that caused "highest" and "lowest" target schemes to be inverted. Fix made by Arisu.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.04: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.11: July 9, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.07: July 9, 2021
 
* Compatibility Update!
 
** Added Item Crafting System's number window to the default list.
 
 
 
-
 
 
 
 
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<hr>
 
 
 
=== July 2, 2021 - Update #46 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 11
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.41: July 2, 2021
 
* Compatibility Update
 
** Further compatibility update with RPG Maker MZ 1.3.0+.
 
* Documentation Update
 
** Added extra notes to "Important Changes: Bug Fixes" section for the "Window Skin Bleeding" bug:
 
*** This bug is fixed in the core scripts for RPG Maker MZ v1.3.0+.
 
 
 
-
 
 
 
'''Tier 1 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.41: July 2, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Added entries to <Battle Command> notetags and Plugin Parameters for "Party", "Combat Log", and "Weapon Swap" which weren't updated before.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
* New Features!
 
** New Action Sequence added by Arisu:
 
*** MECH: Enemy Escape
 
**** Causes the enemy unit(s) to escape.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.30: July 2, 2021
 
* Documentation Update!
 
** Added an extra note to the help file for the following: Plugin Parameters > Item Menu Settings > List Window > Columns
 
*** If you are using the VisuStella MZ Core Engine and the "Modern Controls" Plugin Parameter, please read through that section in case you have any questions about how to switch between categories when using multiple columns of items at a time.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.22: July 2, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Text Codes added by Irina and sponsored by AndyL:
 
*** <Current Battle Target>
 
*** <Current Battle User>
 
**** Replaces the text code with the current target or current user's name in-battle. Otherwise, returns nothing.
 
**** Not recommended to be used inside of Help Descriptions. They are best used with "Show Text" event commands.
 
*** <Current Battle Action>
 
*** <Current Battle Action Name>
 
**** Replaces the text code with the current battle action's name with the icon or without it respectively. Otherwise, returns nothing.
 
**** Not recommended to be used inside of Help Descriptions. They are best used with "Show Text" event commands.
 
 
 
-
 
 
 
'''Tier 2 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.10: July 2, 2021
 
* Bug Fixes!
 
** Dead battlers will no longer reappear in the turn order on subsequent turns. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** "Mechanics Settings" Plugin Parameters has been updated into "Speed Mechanics" with updated formulas that will now correlate any adjusted AGI changes made to battlers to alter the following turn properly. Update made by Olivia.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.20: July 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.07: July 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.04: July 2, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Choice Common Events VisuStella MZ]]
 
 
 
Version 1.01: July 2, 2021
 
* Bug Fixes!
 
** Default selected choice should now trigger upon the opening of the Choice List Window. Fix made by Arisu.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.14: July 2, 2021
 
* Feature Updates!
 
** When a battler's sprite opacity is zero, repeating animations are hidden along with them. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Updates)'''
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.09: July 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== June 25, 2021 - Update #45 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated: 13'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.40: June 25, 2021
 
* Compatibility Update
 
** Compatibility update with RPG Maker MZ 1.3.0+.
 
* Documentation Update:
 
** Plugin Parameters > Window Settings > Back Opacity
 
*** As of version 1.3.0, this is no longer needed.
 
*** This will still work for lower versions.
 
** Help file updated for new features.
 
* Feature Updates!
 
** Window Skin Bleeding fix updated to newest version.
 
* New Plugin Parameters added:
 
** Plugin Parameters > Screen Resolution Settings
 
*** These settings have been moved from the UI settings to be its own thing.
 
**** This is mostly for RPG Maker MZ version 1.3.0 and up where the Troops tab has been updated to match the screen resolution settings found in the System 2 Database tab.
 
*** Reposition Enemies > For MZ 1.3.0+?
 
**** Both of these plugin parameters need to be set to true in order for the repositioning to work for MZ v1.3.0.
 
**** If the Core Script is below 1.3.0, this setting is ignored. This does not take into account what version the editor is on. Pay attention to that as the plugin will not auto adjust for it.
 
 
 
: [[File:CoreEngine_Update45_Params1.png]]
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.40: June 25, 2021
 
* Bug Fixes!
 
** Transformations from static enemies to and from animated SV enemies should no longer show both sprites. Fix made by Irina.
 
* Compatibility Update
 
** Compatibility update with RPG Maker MZ 1.3.0+.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.29: June 25, 2021
 
* Compatibility Update
 
** Compatibility update with RPG Maker MZ 1.3.0+.
 
* Feature Update!
 
** Phantom data when changing equipment types in the database should no longer affect actors with cached equip ID's. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (4 Plugin Updatess)'''
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.03: June 25, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Common Event Menu VisuStella MZ]]
 
 
 
Version 1.01: June 25, 2021
 
* Compatibility Update
 
** Added compatibility functionality for Event Title Scene.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.10: June 25, 2021
 
* Bug Fixes!
 
** When exiting out of the ingredients list back towards the item selection window, the help window should now be properly updated. Fix by Irina.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.06: June 25, 2021
 
* Bug Fixes!
 
** Have the "Shortcut" plugin parameter off will no longer cause crashes. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 3 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.09: June 25, 2021
 
* Feature Update!
 
** Added failsafe for those using illegal syntax charactes inside of their database type names which conflict with notetag creation. Fix by Irina.
 
 
 
-
 
 
 
[[Boost Action VisuStella MZ]]
 
 
 
Version 1.03: June 25, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Life State Effects VisuStella MZ]]
 
 
 
Version 1.03: June 24, 2021
 
* Bug Fixes!
 
** Doom expiration should no longer affect temporary actors during calculations and causing crashes. Fix made by Olivia.
 
 
 
-
 
 
 
'''Tier 4 (3 Plugin Updates)'''
 
 
 
-
 
 
 
[[Event Title Scene VisuStella MZ]]
 
 
 
Version 1.01: June 25, 2021
 
* Documentation Update!
 
** Added section for VisuStella compatibility.
 
*** Those using the VisuStella MZ Core Engine will now have the "Title Picture Buttons" imported into the Event Title Scene. They can be interacted the same way. The picture buttons will appear above all else so keep that in mind for how you position them.
 
* Compatibility Update!
 
** This plugin is now compatible with the VisuMZ Core Engine's Title Picture Buttons and will have them displayed on the same scene. Update by Arisu.
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.04: June 25, 2021
 
* Compatibility Update
 
** Added compatibility functionality for Event Title Scene.
 
 
 
-
 
 
 
[[Visual Parallaxes VisuStella MZ]]
 
 
 
Version 1.02: June 25, 2021
 
* Compatibility Update
 
** Added compatibility functionality for Event Title Scene.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== June 18, 2021 - Update #44 ===
 
<hr>
 
 
 
-
 
 
 
'''Total Plugins Updated: 10'''
 
 
 
-
 
 
 
'''Tier 0 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.39: June 18, 2021
 
* Bug Fixes!
 
** Number Inputs should now work with the controller if keyboard Number Input is enabled. Fix made by Olivia.
 
** RPG Maker Bug: Termination Clear Effects
 
*** In RPG Maker MZ, requesting an animation while transitioning between scenes, such as going from the map scene to the battle scene, can cause crashes. This is because the animation queue does not take off immediately and will likely register incorrect targets for the scene. This plugin will forcefully clear any registered animations and balloon effects when terminating a scene in order to prevent crashes.
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** <Battle View: x> Troop Name tags can now work with comment tags.
 
** <Battle System: x> Troop Name tags can now work with comment tags.
 
*** Updates made by Irina.
 
 
 
-
 
 
 
'''Tier 1 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.39: June 18, 2021
 
* Bug Fixes!
 
** MOVE: Home Reset should no longer trigger an end action function and cause plugins such as "Boost Action" to malfunction. Fix made by Olivia.
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** <Battle Layout: x> Troop Name tags can now work with comment tags. Update made by Irina.
 
** Random encounter lists are now better shuffled for more variety with how the RNG seed works. Update made by Arisu.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.20: June 18, 2021
 
* Feature Update!
 
** Updated automatic caching for conditional passive states to update more efficiently. Update made by Arisu.
 
 
 
-
 
 
 
'''Tier 2 (4 Plugin Updates)'''
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.10: June 18, 2021
 
* Bug Fixes!
 
** Fixed turn order icon reappearing for a dying battler. Fix made by Irina.
 
* Documentation Update!
 
** Help file updated with new features.
 
* New Features!
 
** New Plugin Parameters added by Arisu!
 
*** Plugin Parameters > Mechanics > General > Device Friendly
 
**** Make the calculations more device friendly? Or make it for desktop at full strength?
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.04: June 18, 2021
 
* Documentation Update!
 
** Added "Action Count" section to Major Changes for extra clarity on how action counts are determined.
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Olivia:
 
*** <FTB Show Action Cost>
 
**** Makes the FTB action cost for this skill/item visible regardless of Plugin Parameter settings.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.15: June 18, 2021
 
* Compatibility Update
 
** Compatibility update with Elements and Status Menu Core's trait hues. These will be affected by the notetags and/or Plugin Parameters applied.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Irina and sponsored by Ækashics:
 
*** <Dragonbones Hue Affected>
 
*** <Dragonbones No Hue>
 
**** Determines if this enemy's Dragonbones battler is affected by hues or not. This will bypass the Plugin Parameter's default value.
 
** New Plugin Parameter added by Irina and sponsored by Ækashics:
 
*** Plugin Parameters > Battler Settings > Default > Enemy Hue Affected?
 
**** Affect hues for enemies with Dragonbones battlers?
 
**** This will be disabled by default. Enable it or set it to true to make it work properly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.19: June 18, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
'''Tier 3 (2 Plugin Updates)'''
 
 
 
-
 
 
 
[[Sideview Battle UI VisuStella MZ]]
 
 
 
Version 1.02: June 18, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.13: June 18, 2021
 
* Bug Fixes!
 
** Repeating animations no longer play on invisible enemies or dead enemies through passive state effects. Fix made by Arisu.
 
 
 
-
 
 
 
'''Tier 4 (1 Plugin Update)'''
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.07: June 18, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== June 11, 2021 - Update #43 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 6
 
 
 
-
 
 
 
Tier 0 (1 Plugin Update)
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.38: June 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command added by Irina and sponsored by Caz!
 
*** Picture: Show Icon
 
**** Shows an icon instead of a picture image.
 
**** The picture icon can be controlled like any other picture.
 
 
 
[[File:CoreEngine_Update43_Command1_Ani2.gif]]
 
 
 
-
 
 
 
Tier 1 (1 Plugin Update)
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.38: June 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Updates!
 
** Location calculations will now be based off the a battler's base position in order for animations, popups, and other aspects to line up properly when scaled. Update made by Irina.
 
** Plugin Parameters for Enemy Battler Settings > Name have been rearranged for better organization. Update by Olivia.
 
* New Features!
 
** New Notetags added by Olivia and sponsored by NSG:
 
*** <Sideview Shadow Scale X: x%>
 
*** <Sideview Shadow Scale X: x.y>
 
*** <Sideview Shadow Scale Y: x%>
 
*** <Sideview Shadow Scale Y: x.y>
 
**** These new notetags allow you to adjust the X and Y scale of the SV shadow sprite separately.
 
** New Plugin Parameters added by Olivia and sponsored by NSG:
 
*** Enemy Battler Settings > Name > Name Visibility > Always Hidden
 
*** Enemy Battler Settings > Name > Name Visibility > By Selection?
 
**** Choose to have the names always hidden or by selection.
 
**** These are adjusted on a priority list.
 
 
 
-
 
 
 
Tier 2 (1 Plugin Update)
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.09: June 11, 2021
 
* Bug Fixes!
 
** Plugin Command: "Enemy: Change CTB Turn Order Face" should now properly change to the correct face index. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3 (2 Plugin Updates)
 
 
 
-
 
 
 
[[Weakness Display VisuStella MZ]]
 
 
 
Version 1.01: June 11, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Olivia and sponsored by NSG:
 
*** Display Settings > Always Visible? > Temporary Selection?
 
**** Determines the conditions for Weakness Display visibility.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.06: June 11, 2021
 
* Bug Fixes!
 
** Freeze motion frames for weapon attacks will no longer cause crashes if the user does not have a weapon equipped. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 4 (1 Plugin Update)
 
 
 
-
 
 
 
[[Battle Cursor VisuStella MZ]]
 
 
 
Version 1.02: June 11, 2021
 
* Bug Fixes!
 
** Battle Cursor now properly aligns itself when target battlers are not scaled properly and/or hovering. Fix made by Olivia.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== June 4, 2021 - Update #42 ===
 
<hr>
 
 
 
-
 
 
 
Total Plugins Updated: 10
 
 
 
-
 
 
 
Tier 1 (4 Plugin Updates)
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.24: June 4, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Added extra clarification on which commands will go around the player character and which ones won't.
 
* New Move Route Custom Commands added by Arisu:
 
** Crash Move (direction) Until Stop
 
** Crash Move To: x, y
 
** Crash Move To Event: x
 
*** These allow events to collide with the player character and trigger Event Touch events.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.28: June 4, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.21: June 4, 2021
 
* Documentation Update!
 
** Added extra note to the new <Position: x, y, width, height> text codes that they do not work with Word Wrap.
 
* Feature Update!
 
** Added fail safe for preventing Common Events that don't exist from being ran at all by the Message Window. Added by Arisu.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.19: June 4, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 2 (1 Plugin Updates)
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.05: June 4, 2021
 
* Bug Fixes!
 
** Fixed weapon swap notetags to have them occur naturally. Fix by Arisu.
 
 
 
-
 
 
 
Tier 3 (2 Plugin Updates)
 
 
 
-
 
 
 
[[Skill Cooldowns VisuStella MZ]]
 
 
 
Version 1.03: June 4, 2021
 
* Bug Fixes!
 
** <JS Cooldowns> should now be working properly.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.03: June 4, 2021
 
* Bug Fixes!
 
** <JS Steal Rate> should now work properly. Fix by Arisu.
 
* Documentation Update!
 
** Added clarity to <JS Steal Rate> to mention it affects all types.
 
** Help file updated for new features.
 
* New Features!
 
** New JS notetags added by Arisu.
 
*** <JS Steal Gold Rate>
 
*** <JS Steal Item Rate>
 
*** <JS Steal Weapon Rate>
 
*** <JS Steal Armor Rate>
 
**** Similar to the <JS Steal Rate> notetag but works only for specific categories of items.
 
 
 
-
 
 
 
Tier 4 (3 Plugin Updates)
 
 
 
-
 
 
 
[[Break Shields VisuStella MZ]]
 
 
 
Version 1.01: June 4, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Skill Containers VisuStella MZ]]
 
 
 
Version 1.02: June 4, 2021
 
* Compatibility Update!
 
** Skill containers should now work with Auto Battle. This does not apply to enemies, however. Enemies will still require the actual skills to be used properly. Update made by Olivia.
 
 
 
-
 
 
 
[[Weakness Popups VisuStella MZ]]
 
 
 
Version 1.03: June 4, 2021
 
* Compatibility Update!
 
** Added automatic offset for those using UI Areas and Widths with different values from their screen resolutions once the Action Sequence Camera plugin is enabled. Update made by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 28, 2021 - Update #41 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.14: May 28, 2021
 
* Bug Fixes!
 
** Added fail safe to prevent passive state melding from traits to crash the game when cache fails to collect data. Fix by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.20: May 28, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Added additional clarity for \WindowMoveTo<?> and \WindowMoveBy<?> and \WindowReset text codes with "Note 2".
 
*** Replace '?' with the following format: targetX, targetY, targetWidth, targetHeight, duration, easingType. Only targetX and targetY are required arguments. These will only alter the window dimensions when the text has arrived at that point. They will not alter the window preemptively. This is not used as a window positioner. Use the <Position: x, y, width, height> text code for that.
 
* New Features!
 
** New hard-coded text codes added for Message Window Only. Added by Irina.
 
*** <Position: x, y, width, height>
 
*** <Coordinates: x, y>
 
*** <Dimensions: width, height>
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.03: May 28, 2021
 
* Documentation Update!
 
** Updated the text for Plugin Parameter "Maintain Same Actor?"
 
*** Requires Free Switching. Maintain the same actor after an action or move onto the next available actor?
 
* Feature Update!
 
** When there are more actions available than the number of actions that can be shown at a time, the visible icons displayed will be trimmed to fit the number of maximum visible icons displayed. Update by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.09: May 28, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.03: May 28, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.04: May 28, 2021
 
* Bug Fixes!
 
** Cache clear will now occur when using automatic switching to update any cached stats for actors. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.06: May 28, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** "Background Tiling" series has been added for more visual clarity.
 
 
 
[[File:MenuCursor_BgTiling.gif]]
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.03: May 28, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Visual Parallaxes VisuStella MZ]]
 
 
 
Version 1.01: May 28, 2021
 
* Feature Update!
 
** Fail safe added for those without Pixi JS Filters added.
 
** Removed the VisuStella MZ Core Engine requirement.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 21, 2021 - Update #40 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.37: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Arisu:
 
*** Switches: Randomize ID(s)
 
*** Switches: Randomize Range
 
*** Switches: Toggle ID(s)
 
*** Switches: Toggle Range
 
**** These Plugin Commands allow you to randomize the ON/OFF positions of switches or toggle them so that they flip their ON/OFF status.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.37: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Olivia.
 
*** <Command Require Learn>
 
*** <Command Require Access>
 
**** These two commands determine the visibility of a battle command by whether or not the skill has been learned or accessible.
 
* Feature Update!
 
** For those using TPB, each battler's regeneration phase will no longer tick multiple times in a single frame to prevent irregularities. Update made by Olivia.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.13: May 21, 2021
 
* Documentation Update
 
** Added for Trait "Passive States" section:
 
*** Refer to VisuMZ_1_SkillsStatesCore's documentation for more details.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.23: May 21, 2021
 
* Bug Fixes!
 
** Morphing by templates should no longer cause a crash. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.27: May 21, 2021
 
* Bug Fixes!
 
** Using the mouse right click in the Equip Scene while inside of the item to slot window will no longer exit the Equip Scene. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.18: May 21, 2021
 
* Documentation Update
 
** Added "Passive State Clarification" section.
 
*** As there is a lot of confusion regarding how passive states work and how people still miss the explanations found in the "Passive State Notetags" section AND the "Plugin Parameters: Passive State Settings", we are adding a third section to explain how they work.
 
*** All three sections will contain the full detailed explanation of how passive states work to clear common misconceptions about them.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.13: May 21, 2021
 
* Bug Fixes!
 
** When slip damage is allowed to kill, dying actors will have their TPB state reset to charging in order to prevent lock-ups. Fix by Olivia.
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.07: May 21, 2021
 
* Bug Fixes!
 
** Using items and skills outside of battle will no longer have BP restrictions imposed upon them. Fix made by Olivia.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.03: May 21, 2021
 
* Bug Fixes!
 
** Weapon type requirements for skills will the weapon type to be equipped as one of the available slots.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[State Tooltips VisuStella MZ]]
 
 
 
Version 1.02: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Irina.
 
*** <Exclude From Tooltips>
 
**** Excludes the state from being displayed in the state tooltips.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.11: May 21, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Irina:
 
*** <Visual Breathing Effect>
 
*** <No Breathing>
 
**** Enables/disables breathing effects for your actors and/or enemies. Refer to the documentation for more details on how to set it up.
 
**** These are EXPERIMENTAL notetags. This means that these effects have the possibility of creating graphical glitches when used. Use at your own risk as these are not perfected features.
 
 
 
[[File:VisualStateEffects_Breathing.gif]]
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.02: May 21, 2021
 
* Documentation Update!
 
** Added a clause we forgot to mention that region-locked fog effects only work on maps with no looping. A note will be added to the "Regions and Terrain Tags" and notetag sections. We apologize for any inconveniences this may cause.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 14, 2021 - Update #39 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.36: May 14, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Irina:
 
*** Export: All Maps Text
 
*** Export: All Troops Text
 
*** Export: Current Map Text
 
*** Export: Current Troop Text
 
**** Play Test Only Plugin Commands. These Plugin Commands are used for extracting all messages, show choices, comments, and scrolling text to parse and export them as a TXT file. Useful for getting a game's script to a voice actor or voice actress.
 
 
 
[[File:CoreEngine_Update39_Command1.png|600px]]
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.36: May 14, 2021
 
* Bug Fixes!
 
** Reversed an HP/MP regeneration bug that was incorrectly reported for TPB. Fix made by Olivia.
 
* Documentation Update
 
** Added "TPB/ATB Active Battle Actor Shifting" to Major Changes section:
 
*** This change has been active since the start of this plugin. It was not documented until now.
 
*** Pressing cancel on the Actor Command Window no longer switches between actors with a full TPB/ATB gauge before reaching the Party Command Window. This is to accomplish a couple of things: 1) reduce the number of button presses to reach the Party Command Window and 2) to prevent motion resets and disrupting action sequences. If this feature is vital to your battle system, we recommend that you do not use this plugin or any of the Battle Core-required plugins.
 
** Feature Updates
 
*** Distortion sprite Y calculations will now be rounded upward for better visuals and prevent odd pixelation effects. Update made by Irina.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.11: May 14, 2021
 
* Feature Update!
 
** Updated the default Plugin Parameters for 'Command Window List' to include a 'Load' command after the 'Save' command.
 
*** This allows players to access the load game screen from the Main Menu.
 
*** Projects with the Main Menu Core already installed will not have this update, but you can copy over the settings from a new project with the following steps:
 
**** Create a new project. Install Main Menu Core. Open up the new project's 'Command Window List'. Right click the 'Load' option and click copy. Go to the target project's Main Menu Core's 'Command Window List' plugin parameter. Paste the command where you want it to go.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.19: May 14, 2021
 
* Feature Updates!
 
** Line breaks can now be used by Show Choices. Make sure that there is enough room to contain the text through Plugin Commands. Update by Irina.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.05: May 14, 2021
 
* Feature Update!
 
** Confirmation windows now have rounded coordinates to prevent distortions. Update made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Message Letter Sounds VisuStella MZ]]
 
 
 
Version 1.02: May 14, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== May 7, 2021 - Update #38 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.35: May 7, 2021
 
* Documentation Update!
 
** Added the following text to "Parameter Settings" Plugin Parameters for extra clarity regarding Parameter Caps:
 
*** These settings DO NOT raise the editor's maximum values. If you want to raise an enemy's maximum parameter value past their default cap, use the associated notetag for them instead.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.35: May 7, 2021
 
* Bug Fixes!
 
** Pre-Battle Common Events without a wait command at the end should no longer lock up by coincidentally pressing the menu key at the same time. Fix made by Olivia.
 
* Feature Update!
 
** Added an extra check for TPB-based battle systems to not run turn end functions when it's not actually the actual turn end timing. Update made by Olivia.
 
** "Damage Styles" plugin parameters are now moved to the top of the Damage Settings category. This should make it easier to acknowledge the existence of and not have it be an unknown entity. Update made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.22: May 7, 2021
 
* Bug Fixes!
 
** Plugin Commands for Event Label Visibility should now update without needing to take steps as per distance detection. Fix made by Arisu.
 
* Documentation Update!
 
** Added clarity to "Common Event on Touch" Plugin Parameters.
 
*** Areas marked with these regions will not allow random encounters to occur. This is how RPG Maker works. Assuming you are not using plugins at all, by putting on touch events all over the map, tiles with those on touch events will not let random encounters trigger.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.17: May 7, 2021
 
* Bug Fixes
 
** State category removal is now usable outside of battle. Fix by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.12: May 7, 2021
 
* Feature Update!
 
** Actions with 0 or positive speed will now act immediately without allowing a single gauge tick pass through. Update made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.08: May 7, 2021
 
* Bug Fixes!
 
** Normal Attack States will no longer trigger state gains if no states are applied. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Visual Fogs VisuStella MZ]]
 
 
 
Version 1.01: May 7, 2021
 
* Bug Fixes!
 
** Cached vignettes will no longer be cleared from memory. Fix by Irina.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 30, 2021 - Update #37 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.12: April 30, 2021
 
* Bug Fixes!
 
** When changing traits to a random value, load up any passive states and other effects that may have changed. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.26: April 30, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** "VisuStella MZ Compatibility" added VisuMZ_1_BattleCore section regarding Damage Multiplier and Healing Multiplier vocabulary settings to reduce commonly asked questions.
 
* New Features!
 
** New notetags added by Irina and sponsored by Archeia:
 
*** <Shop Picture Name: filename>
 
*** <Shop Picture Layer: x>
 
*** <Shop Picture Max Width: x>
 
*** <Shop Picture Max Height: y>
 
*** <Shop Picture Max Dimensions: x, y>
 
*** <Shop Picture Alignment: x>
 
*** <Shop Picture Position: y>
 
*** <Shop Picture Offset X: +x>
 
*** <Shop Picture Offset X: -x>
 
*** <Shop Picture Offset Y: +y>
 
*** <Shop Picture Offset Y: -y>
 
*** <Shop Picture Offset: +x, +y>
 
*** <Shop Picture Offset: -x, -y>
 
*** <Shop Picture Opacity: x>
 
*** <Shop Picture Opacity: x%>
 
**** Add images from the game project's img/pictures/ folder to display in the Shop Status Window.
 
 
 
[[File:ItemsEquipsCore_ShopPicture.png|600px]]
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.18: April 30, 2021
 
* Bug Fixes!
 
** Moving windows with 0 duration via text code should now instantly move the windows to the desired location with no delay. Fix made by Olivia.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.16: April 30, 2021
 
* Bug Fixes!
 
** When states with step removal have the <No Recover All Clear> or <No Death Clear> notetags, their step counter is no longer reset either. Fix made by Irina.
 
* New Features!
 
** New notetag added by Arisu!
 
*** <List Name: name>
 
**** Makes the name of the skill appear different when show in the skill list. Using \V[x] as a part of the name will display that variable.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.07: April 30, 2021
 
* Bug Fixes!
 
** Multiclasses with Adjust HP/MP settings should now properly adjust without the Core Engine installed. Fix made by Arisu.
 
** Those without Victory Aftermath should no longer experience crashes when gaining Class Points or Job Points after battle. Fix made by Olivia.
 
** With the Maintained Levels setting enabled, all unlocked multiclasses will also acquire skills upon leveling up and not just when switching to the classes manually. Fix made by Olivia.
 
* Feature Update!
 
** During battle, equipment types belonging multiclasses will not be unequipped to prevent odd happenings. Update change by Arisu.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.02: April 30, 2021
 
* Bug Fixes!
 
** Added a fail safe for changing color tones in case the value fails to be an array (it will default to zero tone). Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.04: April 30, 2021
 
* Bug Fixes!
 
** Added fail safe for older versions of the projectile plugin commands that have not been updated. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Skill Containers VisuStella MZ]]
 
 
 
Version 1.01: April 30, 2021
 
* Compatibility Update!
 
** Skills displayed inside the containers are now affected by the visibility notetags such as <Show Switch: x> and <Hide Switch :x> as well as the <JS Skill Visible> notetags. Update made by Arisu.
 
* Feature Update!
 
** When using the VisuMZ_3_SideviewBattleUI plugin, resize the window according to the title items inside of the container window instead of basing it off the skill window's size. Update made by Olivia.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 23, 2021 - Update #36 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.34: April 23, 2021
 
* Bug Fixes!
 
** For the vanilla Equip Status window, custom parameters with integer values will now show up as integers and not percentiles. Fix by Olivia.
 
* Documentation Update!
 
** Added clarity to the <param: x> notetag for enemies.
 
*** This notetag does NOT work with X Parameters, S Parameters, or any custom parameters. This notetag ONLY works with the base parameters.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.34: April 23, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** Uses a better algorithm for determining shadow positioning. Update made by Olivia.
 
* New Features!
 
** New additions made for Projectile action sequences.
 
** "Start Location" and "Goal Location" now have "Target Location" parameter to determine which part of the target's body to send the projectile from or towards. Added by Olivia.
 
** Requires VisuMZ_1_BattleCore version 1.34 to have affect.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.25: April 23, 2021
 
* Documentation Update!
 
** Added clarity to the <param: +x> and <param: -x> notetags:
 
*** These notetags do NOT work with X Parameters, S Parameters, or any custom parameters. These notetags ONLY work with the base parameters.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.13: April 23, 2021
 
* Documentation Update!
 
** Added clarity for some of the JS plugin parameters:
 
*** JS: Enable:
 
**** This does NOT determine the ON/OFF value of the option. It instead determines if the option can be changed (enabled) or not (disabled).
 
*** JS: Default Value:
 
**** This is what determines the default ON/OFF values of an option.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.08: April 23, 2021
 
* Feature Update!
 
** When using 100% for After Speed notetag, no other battler is able to interrupt the action. Update made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.07: April 23, 2021
 
* Bug Fixes!
 
** Death effects for TP should now only trigger once. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.03: April 23, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** "Start Location" and "Goal Location" now have "Target Location" parameter to determine which part of the target's body to send the projectile from or towards. Added by Olivia.
 
** Requires VisuMZ_1_BattleCore version 1.34 to have affect.
 
 
 
-
 
 
 
[[Boost Action VisuStella MZ]]
 
 
 
Version 1.02: April 23, 2021
 
* Bug Fixes!
 
** Boost icons should no longer disappear after a single battle. Fix made by Olivia.
 
 
 
-
 
 
 
[[Sideview Battle UI VisuStella MZ]]
 
 
 
Version 1.01: April 23, 2021
 
* Bug Fixes!
 
** Item window during battle should now align properly. Fix made by Olivia.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 16, 2021 - Update #35 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.24: April 16, 2021
 
* Bug Fixes!
 
** Changing an actor's equipment slots to past their original amount will no longer yield errors with duplicate slot types. Fix made by Arisu.
 
** Completely selling an item should now refresh the help window to the new selected item's help description. Fix made by Arisu.
 
* Optimization Update!
 
** Non-removable equipment restrictions for the equipment scene are now better optimized. Update made by Olivia.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.10: April 16, 2021
 
* Feature Update!
 
** Default style for List Styles now have its code updated with the JS: Default plugin parameter for games whose vertical screen resolution is larger than normal.
 
*** To update this, do either of the following:
 
**** Open up the Main Menu Core Plugin Parameters. Select and press delete on "List Style Settings". Press Enter. New updated settings will be replaced for the JS: Default settings.
 
**** Or Delete the existing VisuMZ_1_MainMenuCore.js in the Plugin Manager list and install the newest version.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.08: April 16, 2021
 
* Feature Update!
 
** Highest and lowest TGR members are now cached on an action by action basis for reduce needed computations. Update made by Irina.
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.11: April 16, 2021
 
* Bug Fixes!
 
** ATB Gauge visibility is now properly updated across various events such as party removal and other obstruction effects. Fix made by Olivia.
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.02: April 16, 2021
 
* Bug Fixes!
 
** Post-stun infinity clamping should now be adjusted properly for previewing turn order changes.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.06: April 16, 2021
 
* Bug Fixes!
 
** Map based character sprite changes should now be reflected instantly. Fix made by Olivia.
 
* Documentation Update!
 
** Added two more entries to the Clarification section. Updated by Arisu.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.18: April 16, 2021
 
* Documentation Update!
 
** Fixed typo. Fix made by Arisu.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.02: April 16, 2021
 
* Bug Fixes!
 
** Shortcut arrows should no longer be visible when an actor has only one weapon to swap to and from. Fix made by Olivia.
 
* Compatibility Update!
 
** Weapon Swap System should now be compatible with the Item and Equip Core's non-removable types setting. Update made by Irina.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.08: April 16, 2021
 
* Feature Update!
 
** Cached randomization seeds should no longer conflict with certain scope types. Update made by Irina.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Database Inheritance VisuStella MZ]]
 
 
 
Version 1.03: April 16, 2021
 
* Bug Fixes!
 
** Damage formula inheritance should now properly work. Fix made by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== April 9, 2021 - Update #34 ===
 
<hr>
 
 
 
-
 
 
 
[https://visustellamz.itch.io/access-key-visustella-mz All Waves Collection]
 
 
 
* VisuMZ_5_TileD is now removed from the All Waves Collection.
 
* Downloads for VisuMZ_5_TileD must be done separately.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.33: April 9, 2021
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Window Skin Bleeding
 
*** Since the v1.2.0 update, Window.prototype._refreshBack's frame value has been set from 96 to 95. This results in the window skin bleeding past the window's intended borders. The Core Engine now reverts this change to prevent the bleeding effect from happening.
 
* Feature Update!
 
** "Encounter Rate Minimum" now has a valid minimum value of 1. Update made by Olivia.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.33: April 9, 2021
 
* Bug Fixes!
 
** Skill costs should now be displayed on battle commands again. Bug fix made by Olivia.
 
** Pre-Battle Common Events should no longer cause stalling when used with specific event commands. Bug fix made by Olivia.
 
* Compatibility Update!
 
** Added "Weapon Swap" to the list of battle commands that can be added.
 
* Documentation Update!
 
** Added "Weapon Swap" and "Combat Log" to the list of <Battle Commands> in the notetags section.
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Olivia:
 
*** <Sideview Shadow Scale: x%> and <Sideview Shadow Scale: x.y>
 
**** Used for: Actor, Enemy Notetags
 
**** Adjusts the scaling size of the sideview battler's shadow.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.17: April 9, 2021
 
* Feature Update!
 
** <Auto> text codes for message windows will round up calculations for the message width to the nearest even number for better calculations.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.12: April 9, 2021
 
* Bug Fixes!
 
** Turning Touch UI off should no longer disable the Button Assist Text for the Page Up/Down buttons from the Core Engine. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.07: April 9, 2021
 
* Bug Fixes!
 
** Provoke effect now takes into consideration when Provoke is applied by a weapon effect that comes off a counter attack from an actor. Fix made by Olivia.
 
 
 
-
 
 
 
[[Battle System - OTB VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** Subsequent battles will properly reset the turn order. Fix by Olivia.
 
 
 
-
 
 
 
[[Visual Battle Environment VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** Crashes should no longer occur when performing a troop transition from the map. Fix made by Olivia.
 
 
 
-
 
 
 
[[Weapon Swap System VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** Shortcut arrow now accounts for changes in the actor command window size when updated post-initialization. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
** Documentation updated for the "UI Settings Plugin Parameters":
 
*** The Swap weapon command will be listed by default after the Attack command.
 
**** If you do not have the Attack command, it will not be shown unless you add "Weapon Swap" to the battle command list.
 
* New Features!
 
** New Plugin Parameters added by Olivia!
 
*** Plugin Parameters > UI Settings > Help: Swap
 
**** Help text for Swap command.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Boost Action VisuStella MZ]]
 
 
 
Version 1.01: April 9, 2021
 
* Bug Fixes!
 
** <User Boost Points: +x> notetag should now work properly. Fix by Olivia.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.05: April 9, 2021
 
* Bug Fixes!
 
** Freeze Motions should now hide weapons instead of always displaying them when the hide option is enabled. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.08: April 9, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Olivia!
 
*** Plugin Parameters > General Settings > Help: Combat Log
 
**** Help text for Combat Log command.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== April 2, 2021 - Update #33 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.32: April 2, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Yanfly:
 
*** Plugin Parameters > QoL Settings > Battle Test > Add Item Type
 
*** Plugin Parameters > QoL Settings > Battle Test > Add Weapon Type
 
*** Plugin Parameters > QoL Settings > Battle Test > Add Armor Type
 
*** Plugin Parameters > QoL Settings > Battle Test > Added Quantity
 
**** By default, RPG Maker MZ only adds 99 of items and not weapons or armor making it awkward for testing specific battle mechanics. These settings allow you to add in custom amounts of items, weapons, and/or armors if you so wish.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.32: April 2, 2021
 
* Feature Update!
 
** Sideview battler sprites when using front view will now factor in the window padding and appear properly centered to their focus point. Update made by Olivia.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.23: April 2, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.16: April 2, 2021
 
* Bug Fixes!
 
** \CommonEvent[x] text code will no longer run upon message window size calculation. Fix made by Arisu.
 
* Documentation Update!
 
** Added further clarification for "Text Macros" section.
 
*** This does NOT work with \MacroName as it did with Yanfly Engine Plugins. Use the method stated before with the brackets to [MacroName] instead.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.11: April 2, 2021
 
* Bug Fixes!
 
** Default "Special Effects" option added in v1.10 should now have a fixed load data sequence that does not force open the FPS counter. To acquire the fixed settings, do either of the following:
 
*** Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
 
*** Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
 
* Documentation Update!
 
** Added "Understanding Options" section.
 
** Options Category: General section updated with "Special Effects" which was left out of the v1.10 update.
 
* Feature Update!
 
** Default settings will now run regardless of undefined setting provided that their other conditions for usage have showed up first. This is to reduce confusion for users. Update made by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.02: April 2, 2021
 
* Bug Fixes!
 
** Action costs for FTP will now only take effect if inside battle only. Fix made by Olivia.
 
 
 
-
 
 
 
[[Bright Effects VisuStella MZ]]
 
 
 
Version 1.03: April 2, 2021
 
* Bug Fixes!
 
** Changing scenes while a filter change is in transition will automatically load up the changes made to the filter to prevent desynchronization. Fix made by Olivia.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.14: April 2, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_StateTooltips plugin.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[New Game Plus VisuStella MZ]]
 
 
 
Version 1.03: April 2, 2021
 
* Bug Fixes!
 
** Carrying over variables for a New Game+ should no longer cause crashes during the transition phase. Fix made by Arisu.
 
 
 
-
 
 
 
[[State Tooltips VisuStella MZ]]
 
 
 
Version 1.01: April 2, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_DragonbonesUnion plugin.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.02: April 2, 2021
 
* Feature Update!
 
** Success rate calculation should no longer be skewed by JavaScript's float value math quirks. Update made by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 26, 2021 - Update #32 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Sample project's img/picturs/ folder now include new images for use:
 
** Discord
 
** Patch Notes
 
** Reddit
 
** Wordpress
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.31: March 26, 2021
 
* Feature Update!
 
** Title screen buttons will now become fully opaque when hovered over them instead of only when pressed. Update made by Yanfly.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.31: March 26, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.22: March 26, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.06: March 26, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.09: March 26, 2021
 
* Bug Fixes!
 
** Enemy exploit actions should now associate A.I. properly. Fix by Yanfly.
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.17: March 26, 2021
 
* Documentation Update!
 
** Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_BattleSystemOTB plugin.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Limited Skill Uses VisuStella MZ]]
 
 
 
Version 1.01: March 26, 2021
 
* Compatibility Update!
 
** Skill type limited uses now affect all skill types with skills that have multiple skill types declared through the Skills and States Core.
 
 
 
-
 
 
 
[[Visual Text Window VisuStella MZ]]
 
 
 
Version 1.01: March 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Command option added by Yanfly:
 
*** "Text Window: Add/Change Settings" Customize Settings command now has a new option: Auto-Color?
 
**** This option allows you to enable/disable auto-color for this specific Visual Text Window.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 19, 2021 - Update #31 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.30: March 19, 2021
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Invisible Battle Sprites
 
*** If you removed a party member during battle and added that exact party member back into the same slot, their sprite would appear invisible. The VisuStella Core Engine will fix this problem and prevent it from happening. Fix made by Olivia.
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Arisu:
 
*** Plugin Parameters > QoL Settings > Misc > Ani: Mirror Offset
 
**** When animations are mirrored, mirror their Offset X values, too.
 
** New animation name tags added by Arisu:
 
*** <Mirror Offset X> and <No Mirror Offset X>
 
**** If these text tags are placed in an animation's name, it will cause the offset X value to be mirrored when the animation is mirrored or have it ignored despite being mirrored.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.30: March 19, 2021
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Update!
 
** <JS Targets> is now updated to include the default set of targets selected by the skill/item's original scope. Update made by Yanfly.
 
*** If you wish to clear it out, simply do 'targets = []' first.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.09: March 19, 2021
 
* Documentation Update!
 
** Added clarity for the "Portrait Style" in Plugin Parameters section for "Status Graphic, Status List Style, & List Style Settings":
 
*** If there is no Menu Image used, this will switch over to the Vertical Style and use a face graphic instead.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.15: March 19, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.05: March 19, 2021
 
* Feature Update!
 
** Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.07: March 19, 2021
 
* Feature Update!
 
** Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - FTB VisuStella MZ]]
 
 
 
Version 1.01: March 19, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.08: March 19, 2021
 
* Feature Update!
 
** Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.13: March 19, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Yanfly:
 
*** Plugin Parameters > Experimental: Enemy Stances
 
**** Allows enemies to utilize stance motions for idling such as chanting, guarding, etc.
 
**** Requires VisuMZ_1_BattleCore!
 
**** This is not available normally since animations are not available for enemies with the base RPG Maker MZ core scripts.
 
**** Disable this to use the default animation flow for enemies.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.16: March 19, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.08: March 19, 2021
 
* Bug Fixes!
 
** Death Triggers that cannot be used will no longer cause the battler to become immortal. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Battle Cursor VisuStella MZ]]
 
 
 
Version 1.01: March 19, 2021
 
* Bug Fixes!
 
** When using the Battle Cursor for front view actors, the cursor no longer appears out of synch from the sprite positions in the battle status window area. Fix made by Irina.
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.07: March 19, 2021
 
* Bug Fixes!
 
** Combat log should no longer mask some windows from appearing and is now instead placed as a non-window object. Fix made by Arisu.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.06: March 19, 2021
 
* Bug Fixes!
 
** Console no longer displays debug messages from last version. Fix made by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 12, 2021 - Update #30 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Options Core default plugin parameters have now been updated.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.29: March 12, 2021
 
* Documentation Update!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
** Help file updated for updated features.
 
* Feature Update!
 
** Name Input should be more controller-friendly. If a controller is connected upon entering the name change scene, it will use the default manual-entry mode instead of the keyboard-entry mode. If a controller button is pressed during the keyboard-entry mode, it will automatically switch to the manual-entry mode.
 
** This plugin does not provide support for controllers that are undetected by RPG Maker MZ's default controller support.
 
** This feature was already implemented since version 1.27 but wasn't documented so here we are. Update made by Irina.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.29: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameter added by Olivia:
 
*** Plugin Parameters > Enemy Battler Settings > Name > Legacy Option
 
**** Use the legacy version (window) or new version (sprite).
 
**** WARNING: Legacy version is no longer supported for bugs.
 
**** Not all settings available here in the Plugin Parameters will be available to the legacy version (ie Always Visible and Attach States).
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.21: March 12, 2021
 
* Bug Fixes!
 
** Move until stop custom move routes should no longer cause crashes. Fix made by Arisu.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.10: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility for VisuStella MZ Bright Effects and Horror Effects.
 
*** "Special Effects" option allows users to turn on/off filters applied by the Bright Effects and Horror Effects plugins.
 
*** The "Special Effects" settings have been added to General settings. If you want to acquire these settings for an already-existing project, do either of the following:
 
**** Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
 
**** Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
 
* Documentation Update!
 
** Added Bright Effects and Horror Effects to the list of plugins with Extra Features. Update made by Olivia.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.04: March 12, 2021
 
* Bug Fixes!
 
** Fixed a bug where using the Plugin Command to save the current slot would not reload properly if the audio file BGM was not synched. Fix made by Arisu.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.14: March 12, 2021
 
* Bug Fixes!
 
** Max HP Buff/Debuff should now display its turn counter. Fix by Yanfly.
 
* Documentation Update!
 
** For the <JS Passive Condition>, we've added documentation on the limitations of passive conditions since they have been reported as bug reports, when in reality, they are failsafes to prevent infinite loops. Such limitations include the following:
 
*** A passive state that requires another passive state
 
*** A passive state that requires a trait effect from another state
 
*** A passive state that requires a parameter value altered by another state
 
*** A passive state that requires equipment to be worn but its equipment type access is provided by another state.
 
*** Anything else that is similar in style.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.06: March 12, 2021
 
* Bug Fixes!
 
** Subsequent battles or changing scenes should no longer clear the custom rendered bitmap used for the provoke trail. Fix made by Irina.
 
* Documentation Update!
 
** Added documentation for the Skill and Item versions of the following notetags into the help file and wiki:
 
*** <Bypass Provoke>
 
*** <Bypass Taunt>
 
*** <Bypass Highest Aggro>
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.10: March 12, 2021
 
* Feature Update!
 
** Slight change to the way calculations are made for the bottom aligned field gauge position. Update made by Olivia.
 
 
 
-
 
 
 
[[Bright Effects VisuStella MZ]]
 
 
 
Version 1.02: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility with the VisuStella MZ Options Core v1.10 update.
 
*** When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
 
* Documentation Update!
 
** Added the Options Core section to the "Extra Features" list.
 
 
 
-
 
 
 
[[Horror Effects VisuStella MZ]]
 
 
 
Version 1.01: March 12, 2021
 
* Compatibility Update!
 
** Added compatibility with the VisuStella MZ Options Core v1.10 update.
 
*** When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
 
* Documentation Update!
 
** Added the Options Core section to the "Extra Features" list.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.09: March 12, 2021
 
* Bug Fixes!
 
** Having extra spaces before an ingredient's name should no longer cause problems to information parsing. Fix made by Irina.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.03: March 12, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Absorption Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Absorption Settings > Break > Enemy Flip?
 
*** Plugin Parameters > Cancellation Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Cancellation Settings > Break > Enemy Flip?
 
*** Plugin Parameters > MP-Dispersion Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > MP-Dispersion Settings > Break > Enemy Flip?
 
*** Plugin Parameters > Nullification Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Nullification Settings > Break > Enemy Flip?
 
*** Plugin Parameters > Reduction Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > Reduction Settings > Break > Enemy Flip?
 
*** Plugin Parameters > TP-Dispersion Settings > Intact > Enemy Flip?
 
*** Plugin Parameters > TP-Dispersion Settings > Break > Enemy Flip?
 
**** Flip the animation for enemies?
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.07: March 12, 2021
 
* Optimization Update!
 
** Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.
 
 
 
-
 
 
 
[[Life State Effects VisuStella MZ]]
 
 
 
Version 1.02: March 12, 2021
 
* Bug Fixes!
 
** When Doom is applied but the battler later gains state resistance to Doom, Doom will no longer instantly kill the battler. Fix made by Irina.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.10: March 12, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Olivia!
 
*** Plugin Parameters > General > Show EXP Gauges?
 
**** Show the EXP Gauges of the main party members for the first screen of the Victory Aftermath?
 
**** This is added for those with large parties and cannot fit everything into one screen for all party members and would prefer not showing any EXP Gauges at all instead.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.06: March 12, 2021
 
* Bug Fixes!
 
** Icons for counters, reflections, and substitutes should now display properly in the combat log. Fix made by Arisu.
 
** Turn data should now display properly in TPB-base battle systems. Fix made by Arisu.
 
** Switching out to the Options Scene or Party Scene should no longer clear the Combat Log in-battle. Fix made by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== March 5, 2021 - Update #29 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Updated CoreScript to 1.2.0
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.28: March 5, 2021
 
* Bug Fixes!
 
** RPG Maker MZ Bug: The arrows drawn by a window skin will no longer by placed on a half pixel when a window's size is an odd number. This would cause sprite tearing problems and look awful. Fix made by Irina.
 
* Documentation Update!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.28: March 5, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Actor Command > Show Command Costs
 
**** If you don't want to show skill costs for your commands in the Actor Command Window, you can now hide them.
 
** New Plugin Parameters added by Irina:
 
*** Plugin Parameters > Battle Layout Settings > Status Window Elements
 
*** Battle Layout Settings > Status Window Elements > Battler Name
 
*** Battle Layout Settings > Status Window Elements > Gauge 1 (HP)
 
*** Battle Layout Settings > Status Window Elements > Gauge 2 (MP)
 
*** Battle Layout Settings > Status Window Elements > Gauge 3 (TP)
 
*** Battle Layout Settings > Status Window Elements > State Icon
 
*** Battle Layout Settings > Status Window Elements > TPB/ATB Gauge
 
**** These new Plugin Parameters allow you to offset the positions of the various Battle Status Window elements. Their base positions will be calculated by the Battle Layout used and then offset from there.
 
*** Battle Layout Settings > Status Window Elements > Window Skin
 
**** These settings allow you to set a specific window skin for the Battle Status Window or hide it from view completely.
 
*** Battle Layout Settings > Status Window Elements > Selectable Background
 
**** This option allows you to hide the black box that comes with the majority of selectable elements found in RPG Maker MZ in case it does not fit with how you want the Battle Status Window to look.
 
*** Battle Layout Settings > Status Window Elements > Back Attachment
 
*** Battle Layout Settings > Status Window Elements > Front Attachment
 
**** These settings allow you to attach images to the back/front of the Battle Status Window from the img/system/ folder.
 
**** You may offset X and Y positions for them as well.
 
** New Plugin Parameters added by Olivia:
 
*** Plugin Parameters > Enemy Settings > Name: Always Visible
 
**** Determines if the enemy name will always be visible.
 
*** Plugin Parameters > Enemy Settings > Name: Attach States
 
**** Attach the enemy's state icon to the enemy name?
 
*** Plugin Parameters > Enemy Settings > Attach: Offset X/Y
 
**** Offset the attached state icon's position.
 
* Feature Update!
 
** Switched drawing enemy names on the screen from window to sprite to reduce lag and for better screen positioning accuracy especially during screen zooming. Update by Olivia.
 
 
 
[[File:BattleCore_LayoutUpdate.png]]
 
 
 
[[File:BattleCore_LayoutUpdatePreview.png|600px]]
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.21: March 5, 2021
 
* Feature Update!
 
** Custom equipment slots are disabled during Battle Testing for better accuracy and results.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.05: March 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina:
 
*** Plugin Parameters > Aggro Settings > Battle Status Gauge
 
**** These settings allow you to offset the Aggro Gauge in the Battle Status Window from its original position.
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.04: March 5, 2021
 
* Bug Fixes!
 
** <BTB User Set BP: x>, <BTB User Gain BP: +x>, <BTB User Lose BP: -x> notetags should no work properly. Fix made by Arisu.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.08: March 5, 2021
 
* Feature Update!
 
** Plugin Commands and Item Crafting Scene option will not appear if you do not have any recipes prepared at all in your game. Update made by Irina.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.15: March 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features
 
** New Plugin Parameter added by Irina:
 
*** Plugin Parameters > Gneral > Battle Scene > Battle Party Icon
 
**** For some reason, we never had a setting that lets you change the party icon. Well, now there is!
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Weakness Popups VisuStella MZ]]
 
 
 
Version 1.02: March 5, 2021
 
* Bug Fixes!
 
** Weakness Popups for front view actors will no longer appear at the top of the screen. Fix made by Irina.
 
** Weakness Popups will no longer shift positions prior to an actor's status window positioning anchor. Fix made by Irina.
 
* Documentation Update!
 
** Added "Extra Features" section for more clarity on what having the Battle Core enables for Front View games.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== February 26, 2021 - Update #28 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.27: February 26, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
** Moved "Show Scrolling Text, additional functionality" section from Bug Fixes to Major Changes as it was placed in the wrong section.
 
* New Features!
 
** New Plugin Parameter added by Yanfly.
 
*** Plugin Parameters > Keyboard Input > Name Input > Banned Words
 
**** Insert words you don't want your players to use for character names.
 
 
 
[[File:CoreEngine_Update28_Param1.png]]
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.27: February 26, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** Plugin Parameters > Mechanics Settings > Switches > Switch: Critical
 
*** Plugin Parameters > Mechanics Settings > Switches > Switch: Miss/Evade
 
**** Turns Switches ON if the action performs a critical hit, misses, or is evaded at any point.
 
**** Switch reverts to OFF whenever an action starts.
 
**** If multiple targets/hits are struck, as long as one hit respectively lands a critical hit, fails to land, then the switch will remain ON for the rest of the action.
 
*** Plugin Parameters > Mechanics Settings > Variables > Variable: Damage
 
*** Plugin Parameters > Mechanics Settings > Variables > Variable: Healing
 
**** Variable records target damage/healing during action.
 
**** Variable reverts to 0 whenever an action starts.
 
**** If multiple targets/hits are struck, the variable will record the total amount of damage/healing done for the remainder of the action (unless manually reseting to 0 during an Action Sequence).
 
 
 
[[File:BattleCore_Update28_Params1.png]]
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.11: February 26, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.20: February 26, 2021
 
* Bug Fixes!
 
** Region Restrictions regarding Player Allow will no longer affect vehicle passability. Update made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.20: February 26, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** Plugin Parameters > Shop Menu Settings > Switches > Switch: Buy
 
*** Plugin Parameters > Shop Menu Settings > Switches > Switch: Sell
 
**** Buying/selling items in the Shop Scene turns this Switch to ON.
 
**** Switch reverts to OFF whenever the Shop Scene opens.
 
**** These switches can be used after a "Shop Processing" event command to determine if the player has bought an item, bought and sold an item, sold an item, or neither.
 
 
 
[[File:ItemsEquipsCore_Update28_Params1.png]]
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.08: February 26, 2021
 
* Feature Update!
 
** Default Plugin Parameters for the List Style Settings defaults have been updated with tighter coordinate values to allow for more accurate display of UI element positioning. Update made by Olivia.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.13: February 26, 2021
 
* Documentation Update!
 
** For <JS type Slip Damage> and <JS type Slip Heal> notetags, added the following notes:
 
*** When these states are applied via action effects, the slip calculations are one time calculations made upon applying and the damage is cached to be used for future on regeneration calculations.
 
*** For that reason, do not include game mechanics here such as adding states, buffs, debuffs, etc. as this notetag is meant for calculations only. Use the VisuStella Battle Core's <JS Pre-Regenerate> and <JS Post-Regenerate> notetags for game mechanics instead.
 
*** Passive states and states with the <JS Slip Refresh> notetag are exempt from the one time calculation and recalculated each regeneration phase.
 
* Feature Update!
 
** Changed slip refresh requirements to entail <JS Slip Refresh> notetag for extra clarity. Update made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ|Afro Control System VisuStella MZ]]
 
 
 
Version 1.04: February 26, 2021
 
* Bug Fixes!
 
** Fixed positioning of gauge for List Style battle layouts without faces. Fix made by Olivia.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.07: February 26, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Parameters added by Irina and sponsored by AndyL:
 
*** Plugin Parameters > General Settings > Switches > Switch: Craft
 
**** Crafting items in Crafting Scene turns this Switch to ON.
 
**** Switch reverts to OFF whenever the Crafting Scene opens.
 
**** This can be used after an "Item Crafting" plugin command to determine if the player has crafted an item or not.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== February 19, 2021 - Update #27 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.26: February 19, 2021
 
* Bug Fixes!
 
** Certain Plugin Parameters no longer have settings that restrict them to a maximum of 1. Fix made by Arisu.
 
* Feature Update!
 
** Changed the default value for a New Game > Common Event upon Play Testing to 0 to prevent confusion. Update made by Arisu.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.26: February 19, 2021
 
* Bug Fixes!
 
** Battles with branching event paths found within a conditional branch or choice tree will no longer be skipped over. Fix made by Arisu.
 
* Compatibility Update
 
** Returning to the battle scene from the options scene in a Tpb-base battle system now links the current actor. Update by Irina.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.12: February 19, 2021
 
* Feature Update
 
** Changed the way passive state infinite stacking as a blanket coverage. Update made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.12: February 19, 2021
 
* Bug Fixes!
 
** Fixed a bug that would cause a crash upon teleporting with an altering Dragonbones armature load without a base sprite. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Visual Item Inventory VisuStella MZ]]
 
 
 
Version 1.01: February 19, 2021
 
* Feature Update!
 
** No longer requires VisuStella MZ Items and Equips Core dependency.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== February 12, 2021 - Update #26 ===
 
<hr>
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.19: February 12, 2021
 
* Bug Fixes!
 
** "Self Variable: Variable ID" plugin command's Map ID should now be able to use "0" to self reference the current map. Fix made by Olivia.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.14: February 12, 2021
 
* Bug Fixes!
 
** Auto positioned messages in battle will no longer cover the battler in question. Fix made by Irina.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.11: February 12, 2021
 
* Bug Fixes!
 
** Added a check to prevent passive states from infinitely stacking. Fix made by Olivia.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.05: February 12, 2021
 
* Bug Fixes!
 
** Param bonuses for subclasses are no longer based on the current level but instead, the level for the subclass. Fix made by Irina.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.11: February 12, 2021
 
* Bug Fixes!
 
** Fixed a bug involving the changing of a Dragonbones battler in-battle to prevent multiple instances being added at once. Fix made by Irina.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.06: February 12, 2021
 
* Feature Update!
 
** <Force TP Mode: name> notetag is now updated to be enforced outside of battle as well. Update made by Olivia.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.06: February 12, 2021
 
* Optimization Update!
 
** Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.
 
 
 
-
 
 
 
[[Life State Effects VisuStella MZ]]
 
 
 
Version 1.01: February 12, 2021
 
* Bug Fixes!
 
** Added a check to prevent an infinite loop with Doom. Fix made by Olivia.
 
 
 
-
 
 
 
[[New Game Plus VisuStella MZ]]
 
 
 
Version 1.02: February 12, 2021
 
* Bug Fixes!
 
** Carry-Over Variables Plugin Parameter should now display Variables instead of Switches. Fix made by Irina.
 
** Save files will no longer corrupt when carrying over uninitialized actors. Fix made by Irina.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.04: February 12, 2021
 
* Bug Fixes!
 
** Freeze frame now supports enemy custom weapon images. Fix made by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Button Common Events VisuStella MZ]]
 
 
 
Version 1.03: February 12, 2021
 
* Bug Fixes!
 
** Pressing a Button Common Event key while stepping onto a below priority touch event will no longer give priority tot he Button Common Event. Fix made by Arisu.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.05: February 12, 2021
 
* Bug Fixes!
 
** Opacity Fade Speed Plugin Parameter now allows you to alter the value up to 255 now. Fix made by Irina.
 
** EXP Setting 10 and Gold Setting 10 will no longer be hard limited. Fix made by Irina.
 
 
 
-
 
 
 
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=== February 5, 2021 - Update #25 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.25: February 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** Show Scrolling Text, additional functionality added by Arisu
 
*** The event command "Show Scrolling Text" now has additional functionality as long as the VisuStella MZ Core Engine is installed. If the game dev inserts "// Script Call" (without the quotes) inside the scrolling text, then the entirity of the Show Scrolling Text event command will be ran as a giant script call event command.
 
*** The reason why this functionality is added is because the "Script..." event command contains only 12 lines maximum. This means for any script call larger than 12 lines of code cannot be done by normal means as each script call is ran as a separate instance.
 
*** By repurposing the "Show Scrolling Text" event command to be able to function as an extended "Script..." event command, such a thing is now possible with less hassle and more lines to code with.
 
*** This effect does not occur if the Show Scrolling Text event command does not have "// Script Call" in its contents.
 
 
 
[[File:CoreEngine_Update25_Feature1.png]]
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.25: February 5, 2021
 
* Compatibility Update
 
** Added compatibility update with VisuStella MZ Skills and States Core's Plugin Parameter > State Settings > Action End Update
 
* Feature Update!
 
** <Common Event: name> notetag no longer requires <Custom Action Sequence> notetag if the Plugin Parameter: Auto Notetag is enabled.
 
 
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.18: February 5, 2021
 
* Bug Fixes!
 
** Event icon plugin commands should now work properly. Fix made by Arisu.
 
* Documentation Update!
 
** Added new "Features: Weighted Random Movement" section.
 
** Help file updated for new features.
 
* New Features!
 
** New Notetags added by Arisu:
 
*** <Random Move Weight: x>
 
**** If this tag is used on an event with random-type autonomous movement, then the event will stick closer to their home location (where they are located upon spawning on the map). How close they stick to their home location will depend on the weighted 'x' value.
 
*** <True Random Move>
 
**** If this tag is used on an event with random-type autonomous movement, then that event will ignore the effects of weighted randomized movement.
 
** New Plugin Commands added by Arisu and sponsored by AndyL:
 
*** Event Timer: Change Speed
 
*** Event Timer: Expire Event Assign
 
*** Event Timer: Expire Event Clear
 
*** Event Timer: Frames Gain
 
*** Event Timer: Frames Set
 
*** Event Timer: Pause
 
*** Event Timer: Resume
 
**** The above Plugin Commands allow you to control the game timer better.
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Movement > Event Movement > Random Move Weight
 
**** Use numbers between 0 and 1. Numbers closer to 1 stay closer to their home position.
 
 
 
[[File:EventsMovementCore_Update25_WeightedRandom.png|600px]]
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.13: February 5, 2021
 
* Bug Fixes!
 
** Choice List Window with a dimmed background should now have a more consistent sized dim sprite. Fix made by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.03: February 5, 2021
 
* Feature Update!
 
** Aggro is now cleared at the end of each battle in addition to the start of each battle. Update made by Olivia.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.14: February 5, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Arisu!
 
*** Party: Move Party Index to Reserve
 
**** Moves an actor in a specific party index to reserve. Map only. Must be 1 actor left. You may use code.
 
*** Party: Move Random Reserve to Active
 
**** Moves a random actor from the reserve party to active. Map only. Must be enough space in active party.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.05: February 5, 2021
 
* Documentation Update!
 
** Help file updated for removed feature.
 
* Feature Update!
 
** "Window_NumberInput" for Window Padding Settings Plugin Parameter is now removed. This is due to numerous "bug reports" despite the issue of no numbers being shown having been fixed since v1.01. Since many users did not do a fresh reinstall of the plugin to fix the problem and continued to submit it as bug reports, we have decided it would be better to just hardcode the padding values for this window instead. Update by Irina.
 
 
 
-
 
 
 
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<hr>
 
 
 
=== January 29, 2021 - Update #24 ===
 
<hr>
 
 
 
-
 
 
 
; [https://visustellamz.itch.io/access-key-visustella-mz VisuStella Wave 7 is ready in the All Waves Bundle as Early Access!]
 
: <html><iframe frameborder="0" src="https://itch.io/embed/733546" width="208" height="167"><a href="https://visustellamz.itch.io/access-key-visustella-mz">[Access Key] All Waves Collection VisuStella MZ by VisuStellaMZ</a></iframe></html>
 
 
 
* Now includes Wave 7 Plugins for early access!
 
** Wave 7 includes:
 
*** [[Battle System - FTB VisuStella MZ]]
 
*** [[State Tooltips VisuStella MZ]]
 
*** [[Visual Item Inventory VisuStella MZ]]
 
*** [[Common Event Menu VisuStella MZ]]
 
*** [[Visual Text Window VisuStella MZ]]
 
*** [[Visual Fogs VisuStella MZ]]
 
*** [[Equipment Set Bonuses VisuStella MZ]]
 
*** [[Limited Skill Uses VisuStella MZ]]
 
*** [[Visual Parallaxes VisuStella MZ]]
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.24: January 29, 2021
 
* Documentation Update!
 
** Plugin Parameters: Custom Parameters Settings added the following note:
 
*** For clarification, these settings do NOT create brand-new parameters for you to use and add to your game nor are the bonuses supported by other plugins in the VisuStella MZ library. These settings exist to function as a bridge for non-VisuStella MZ plugins that have created their own parameter values and to show them inside VisuStella menus.
 
* Feature Update!
 
** Default JS Plugin Parameter for the Title Command: "Shutdown" now has a note in it that reads: "Do NOT use this command with mobile devices or browser games. All it does is cause the game to display a blank, black canvas which the player is unable to do anything with. It does NOT force close the browser tab nor the app."
 
*** This is also why this command is disabled by default for any non-NodeJS client deployed game versions.
 
** Disabled some bug fixes made by the Core Engine for the default RMMZ code base since the 1.1.1 version now contains those very same fixes.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.24: January 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** MOVE: Move To Point and MOVE: Move To Target(s) Action Sequences' "Offset Adjustment" normal setting will now factor in Offset X and Offset Y positions unlike before where it cancels them. Update by Irina.
 
* New Features!
 
** New notetag added by Arisu:
 
*** <Common Event: name>
 
**** Battle only: calls forth a Common Event of a matching name.
 
**** This is primarily used for users who are reorganizing around their Common Events and would still like to have their skills/items perform the correct Action Sequences in case the ID's are different.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.10: January 29, 2021
 
* Bug Fixes!
 
** <Multi-Element: x> notetags should now work properly. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Irina:
 
*** <Equip Trait Requirement: name>
 
**** Makes this piece of equipment equippable by only actors with those traits. If there are multiple traits required, all of them have to be met. If multiple trait types share the same trait name, the listed name will count for all of them.
 
**** Usage Example: <Equip Trait Requirement: Female> makes the item only equippable by female actors as long as they are tagged as female.
 
** New Plugin Parameters added by Irina and sponsored by AndyL.
 
*** Status Menu Settings > Elements > IDs: Column 1 added
 
*** Status Menu Settings > Elements > IDs: Column 2 added
 
**** The list of element ID's to show in column 1/2.
 
**** If neither column has ID's, list all elements.
 
***** If you do not update the drawn JS found in the Status Menu Categories Plugin Parameters, these new settings won't do anything.
 
* Feature Update!
 
** Plugin Parameter updates made by Irina and sponsored by AndyL.
 
*** Status Menu Categories > Parameters updated
 
**** Default draw options now have a slightly thicker padding to make the parameter values easier to read.
 
*** Status Menu Categories > Elements updated
 
**** Default draw options now factor in multiple columns as applied by the new plugin parameters above.
 
*** Status Menu Categories > Access updated
 
**** Skill Types, Weapon Types, and Armor Types are now centered in the various data columns to allow for better reading.
 
** Default settings have been added to the Plugin Parameters. If you want to acquire these settings for an already-existing project, do either of the following:
 
*** Delete the existing VisuMZ_1_ElementStatusCore.js in the Plugin Manager list and install the newest version.
 
*** Or create a new project, install VisuMZ_1_ElementStatusCore.js there, then copy over the "Status Menu Categories" parameters found in the Plugin Parameters to your current project.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.17: January 29, 2021
 
* Documentation Update!
 
** Added "Do NOT insert quotes" to "Balloon: name" and "Pose: name".
 
** Added Examples for extra clarification.
 
* Optimization Update!
 
** When touch clicking an event on a map with multiple events, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.19: January 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Irina.
 
*** <Equip Copy Limit: x>
 
**** Sets a maximum number of copies that the actor can wear of this equipment. Usage Example: Actors can only equip one copy of the "One-of-a-Kind Ring" on at any time despite having empty accessory slots because the ring has a <Equip Copy Limit: 1> notetag.
 
*** <Equip Weapon Type Limit: x>
 
**** This weapon cannot be equipped with other weapons of the same type once the limited amount has been reached. Usage Example: A dualwielding warrior who can only equip one sword and a dagger but never two swords or two daggers because the swords and daggers all have the <Equip Weapon Type Limit: 1> notetags on them.
 
*** <Equip Armor Type Limit: x>
 
**** This armor cannot be equipped with other armors of the same type once the limited amount has been reached. Usage Example: People cannot equip more than two glove accessories on at a time because the glove is a "Glove" armor-type and each glove item has the <Equip Armor Type Limit: 2> notetags on them.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.09: January 29, 2021
 
* Compatibility Update
 
** Added compatibility for Tome571/TF's "Advanced Sound Options plugin".
 
*** Default settings have been added to the Audio settings. If you want to acquire these settings for an already-existing project, do either of the following:
 
**** Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
 
**** Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the Audio settings found in the Options Category plugin parameter to your current project.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.13: January 29, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Plugin Commands added by Arisu!
 
*** Party: Move Actor(s) to Active
 
**** Map only. Moves an actor to the active party if there is room.
 
*** Party: Move Actor(s) to Reserve
 
**** Map only. Moves an actor to the reserve party.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.03: January 29, 2021
 
* Bug Fixes!
 
** Basic weapon animations should now show the proper weapon image. Fix made by Olivia.
 
** Freeze frame now supports custom non-attack animations. Fix by Olivia.
 
 
 
-
 
 
 
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<hr>
 
=== January 22, 2021 - Update #23 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.23: January 22, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.23: January 22, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** ACSET: All Targets Action Set and ACSET: Each Target Action Set updated
 
*** New parameter added: Dual/Multi Wield?
 
**** Add times struck based on weapon quantity equipped?
 
* New Features!
 
** Dual Wielding now functions differently. Made by Olivia.
 
*** Previously, RPG Maker MZ had "Dual Wielding" attack using both weapon animations at once, with the combined ATK of each weapon. It's confusing to look at and does not portray the nature of "Dual Wielding".
 
*** Dual Wielding, or in the case of users adding in third and fourth weapons, Multi Wielding is now changed. Each weapon is displayed individually, each producing its own attack animation, showing each weapon type, and applying only that weapon's ATK, Traits, and related effects. It is no longer a combined effect to display everything at once like RPG Maker MZ default.
 
*** If an actor has multiple weapon slots but some of them are unequipped, then the action will treat the attack as a single attack. There will be no barehanded attack to add on top of it. This is to match RPG Maker MZ's decision to omit a second animation if the same scenario is applied.
 
** New Action Sequence Plugin Commands added by Yanfly
 
*** ANIM: Attack Animation 2+
 
**** Plays the animation associated with the user's 2nd weapon. Plays nothing if there is no 2nd weapon equipped.
 
** New Action Sequence Plugin Commands added by Olivia
 
*** WEAPON: Clear Weapon Slot
 
*** WEAPON: Next Weapon Slot
 
*** WEAPON: Set Weapon Slot
 
**** These are Action Sequence Plugin Commands for devs who want finer control over Dual/Multi Wielding weapons.
 
 
 
[[File:BattleCore_DualWield.gif]]
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.16: January 22, 2021
 
* Optimization Update!
 
** When touch clicking multiple times on an impassable tile, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.12: January 22, 2021
 
* Feature Update!
 
** Name Box Window Default Color is now disabled by default to 0 because users do not understand why their names are showing up yellow and did not bother reading the documentation. If users want this feature turned on, they will have to do it manually from now on. Update made by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.03: January 22, 2021
 
* Feature Update!
 
** A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.06: January 22, 2021
 
* Feature Update!
 
** A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
 
** Added in a built-in anti-softlock check.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.07: January 22, 2021
 
* Feature Update!
 
** A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.10: January 22, 2021
 
* Bug Fixes!
 
** Upon changing map sprites, Dragonbones characters would become skewed. This should no longer happen.
 
* Documentation Update!
 
** Updated help file for new features.
 
* New Features!
 
** Map Sprite: Actor Change Settings new Plugin Command parameters
 
*** "Walk Rate" and "Dash Rate" modifiers added.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.05: January 22, 2021
 
* Documentation Update!
 
** Add notes to the "Custom Label" and "Custom Color" Plugin Parameters:
 
*** This applies to gauges only. This does NOT change the way TP costs are displayed in the skill windows.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.02: January 22, 2021
 
* Bug Fixes!
 
** Projectile start locations and end locations now factor in a target's additional Y position from jumping and/or floating. Fix made by Irina.
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.05: January 22, 2021
 
* Bug Fixes!
 
** Triggers involving the user should now work properly. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Notetag added by Arisu:
 
*** <Auto Trigger x%: condition>
 
**** If using the x% variant, the Auto Trigger has a x% chance to occur.
 
**** Replace 'x' with a number value representing the chance to succeed.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.07: January 22, 2021
 
* Bug Fixes!
 
** <AI Target: x> notetags should no longer crashes. Fix made by Irina.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.02: January 22, 2021
 
* Compatibility Update
 
** Plugin is now compatible with Battle Core's Freeze Motion.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.05: January 22, 2021
 
* Feature Update!
 
** Dimmed background sprite now expands through the width of the screen while in battle to no longer display the jagged edges. Update by Irina.
 
 
 
-
 
 
 
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<hr>
 
 
 
=== January 15, 2021 - Update #22 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.22: January 15, 2021
 
* Documentation Update!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Sprite_Timer is added to the spriteset for the parent scene, making it affected by any filers, zooms, and/or blurs, hindering its readability.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.22: January 15, 2021
 
* Compatibility Update
 
** Compatibility with "All Skills" Actor Command should now work with the Skills & States Core hide skill notetags.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.18: January 15, 2021
 
* Bug Fixes!
 
** Pressing "Shift" to remove equipment will now refresh the status window unlike before. Fix made by Olivia.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Parameters added
 
*** Plugin Parameters > Item Menu Settings > Background Type
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.11: January 15, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.10: January 15, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Parameters added
 
*** Plugin Parameters > Skill Settings > Background Type
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.04: January 15, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Parameters added
 
*** Plugin Parameters > General Settings > Background Type
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.12: January 15, 2021
 
* Bug Fixes!
 
** For battle testing, if the number of battle test members exceeds the maximum battle member slots, trim them until they match. Fix by Olivia.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.11: January 15, 2021
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Feature!
 
** Added new Marker to Quest Log format and Quest Tracker formats.
 
*** RawTitle - Inserts the title of the quest without any text codes removed. Keep in mind that icons do NOT resize based on the text size.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.09: January 15, 2021
 
* New Features!
 
** New Plugin Parameters added by Arisu!
 
*** Plugin Parameters > Vocab > Level Up > Volume
 
*** Plugin Parameters > Vocab > Level Up > Pitch
 
*** Plugin Parameters > Vocab > Level Up > Pan
 
**** For the people who want more control over the level up sound effect.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.04: January 15, 2021
 
* Feature Update!
 
** Any entries added to the Combat Log with \V[x] will now have their exact variable data stored at the time instead of displaying their current variable value. Update made by Irina.
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.05: January 15, 2021
 
* Documentation Update!
 
** Help file updated for features that were left out by accident.
 
*** Notetag/Comment Tag: <Alert FoV Angle: x>
 
*** Notetag/Comment Tag: <Alert Hide FoV>
 
*** Notetag/Comment Tag: <Alert Show FoV>
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.04: January 15, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
** Added "Window_ShopNumber" to the default black list.
 
 
 
-
 
 
 
[[Proximity Compass VisuStella MZ]]
 
 
 
Version 1.03: January 15, 2021
 
* Feature Update!
 
** Failsafes added in case events added manually through other plugins do not update with proper events.
 
 
 
-
 
 
 
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<hr>
 
 
 
=== January 8, 2021 - Update #21 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.21: January 8, 2021
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Plugin Parameters added by Arisu:
 
*** Plugin Parameters > Keyboard Input > Controls > WASD Movement
 
*** Plugin Parameters > Keyboard Input > Controls > R Button: Dash Toggle
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.21: January 8, 2021
 
* Bug Fixes!
 
** "MOVE: Home Reset" Plugin Command Action Sequence should work properly. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Notetag snuck in by Arisu
 
*** <Auto Action Sequence>
 
**** Used for those who have the "Auto Notetag" Plugin Parameter enabled and just want to use an automatic Action Sequence instead.
 
** New Plugin Parameter snuck in by Arisu!
 
*** Plugin Parameters > Action Sequences > Quality of Life > Auto Notetag
 
**** Automatically apply the <Custom Action Sequence> notetag effect to any item or skill that has a Common Event?
 
**** Any item or skill without a Common Event attached to it will use the Automatic Action Sequences instead.
 
**** The <Auto Action Sequence> notetag will disable this effect for that particular skill or item.
 
** Arisu, you're going to be responsible for any bugs these may cause.
 
*** Bring it!!!!
 
**** And handling any bug report emails that are sent because this was turned on by accident.
 
***** Please read the documentation, guys!
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.09: January 8, 2021
 
* Bug Fixes!
 
** Default "JS: Draw Data" code for Plugin Parameters > Status Menu Categories > Elements has been updated to account for Trait Type visibility for both Element and Sub-Element. This won't update normally as it is a part of the Plugin Parameters. You will need to either delete the reinstall the plugin into the Plugin Manager list or copy and paste the Status Menu Categories plugin parameters from a fresh install. Fix made by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.10: January 8, 2021
 
* Bug Fixes!
 
** <Auto Actor: x> and <Auto Party: x> text codes should now work properly. Fix made by Irina.
 
* Feature Update!
 
** Auto Color Plugin Parameters now have their default settings set to 0. This is due to an influx of "bug reports" from users who do not understand how this feature works, and the VisuStella team has decided it is better for the feature to default to an inactive state until users decide to search and utilize it themselves. Update made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.08: January 8, 2021
 
* Bug Fixes!
 
** JS: Enabled accessibility option should now be working properly.
 
* Feature Update!
 
** Disabled options should now be faded out completely.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.04: January 8, 2021
 
* Bug Fixes!
 
** Leveling up should now automatically cache the current class level. Fix made by Irina.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.06: January 8, 2021
 
* Feature Update!
 
** For those using classic mode with a variance level of 0, action lists will be better shuffled to provide more variation between selected skills. Update made by Irina.
 
 
 
-
 
 
 
[[Grid-Free Doodads  VisuStella MZ|Grid-Free Doodads - Editor]]
 
 
 
Version 1.02: January 8, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.03: January 8, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** New Plugin Command added by Irina.
 
*** Plugin Parameters > General Settings > Stored Logs
 
**** How many combat logs are stored as a history?
 
 
 
-
 
 
 
[[Debugger VisuStella MZ]]
 
 
 
Version 1.02: January 8, 2021
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.03: January 8, 2021
 
* Bug Fixes!
 
** Menu Cursor will no longer show if there is no index selected. Fix made by Irina.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== January 1, 2021 - Update #20 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.20: January 1, 2021
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.20: January 1, 2021
 
* Bug Fixes!
 
** For TPB Active or ATB Active, inputting actors that have received damage will return back to place after flinching. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New notetags added by Yanfly:
 
*** <Battle Portrait Offset: +x, +y>
 
*** <Battle Portrait Offset X: +x>
 
*** <Battle Portrait Offset Y: +y>
 
**** This is used with the "Portrait" and "Border" Battle Layouts.
 
**** Offsets the X and Y coordinates for the battle portrait.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.15: January 1, 2021
 
* Bug Fixes!
 
** Spawned events should now resume their automated self movement after being interacted with. Fix made by Yanfly.
 
* Documentation Update!
 
** Help file updated for new features.
 
** Help file updated for updated features.
 
* Feature Updates!
 
** Collission checks for the Spawn Event Plugin Commands now account for the spawning event's Hitbox, too. Update made by Yanfly.
 
** Spawn Event Plugin Commands adds a new parameter "Success Switch ID" to check if the spawning has been successful or not.
 
* New Features!
 
** New Plugin Commands added by Yanfly!
 
*** Spawn Event: Spawn At Terrain Tag
 
*** Spawn Event: Despawn Terrain Tag(s)
 
**** These function similar to their region counterparts except they target terrain tags instead.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.17: January 1, 2021
 
* Bug Fixes!
 
** Equipping should be working properly again. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.07: January 1, 2021
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
** Removed "<Menu Image: filename>" version of notetag to reduce confusion and to stick with the norm declared by the Battle Core.
 
* New Features!
 
** New notetags added by Yanfly:
 
*** <Menu Portrait Offset: +x, +y>
 
*** <Menu Portrait Offset X: +x>
 
*** <Menu Portrait Offset Y: +y>
 
**** This is used with the "Portrait" style Main Menu list.
 
**** Offsets the X and Y coordinates for the menu portrait.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.09: January 1, 2021
 
* Feature Update!
 
** Auto-color no longer applies to database names that are only numbers. Auto-color entries that are only numbers will also be ignored. This is to prevent breaking the text code parsing. Update made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.09: January 1, 2021
 
* Bug Fixes!
 
** Custom JS TP slip damage and healing should now work properly. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.09: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.05: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.06: January 1, 2021
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.03: January 1, 2021
 
* Bug Fixes!
 
** General Settings should now have default values when added. If you are still getting an error when starting a new game, please open up the General Settings in the Plugin Parameters and hit OK. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.11: January 1, 2021
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.04: January 1, 2021
 
* Bug Fixes!
 
** Average Actor/Party Levels should now work properly. Fix made by Yanfly.
 
 
 
-
 
 
 
[[New Game Plus VisuStella MZ]]
 
 
 
Version 1.01: January 1, 2021
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.10: January 1, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Yanfly.
 
*** <Visual Rainbow: +x> and <Visual Rainbow: -x>
 
 
 
[[File:VisualStateEffects_Rainbow.gif]]
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Bug Fixes!
 
** Compatibility with the Absorption Barrier should be fixed. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Gab Window VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Feature Update!
 
** Changed how graphics are loaded into the gabs to make them more reliable. Update made by Yanfly.
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.02: January 1, 2021
 
* Feature Update!
 
** Added "Window_Status" to the default black list.
 
 
 
-
 
 
 
[[Weakness Popups VisuStella MZ]]
 
 
 
Version 1.01: January 1, 2021
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Feature!
 
** Plugin Parameters for the Popup Settings now have a Variance factor for Offset X and Offset Y. Added by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== December 25, 2020 - Update #19 ===
 
<hr>
 
 
 
<html><img src='https://www.ne.ncsu.edu/wp-content/uploads/2019/12/Happy-Holidays-Red-Ball-694x400.jpg' width='300px'></html>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.19: December 25, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s) and feature updates!
 
* Bug Fixes!
 
** Fixed typo inside of the comments inside the JS: Quick Functions.
 
* Feature Update!
 
** Plugin Parameters > Color Settings > Outline Color is now renamed to Font Outline.
 
* New Features!
 
** New Plugin Parameters added by Shaz!
 
*** Plugin Parameters > Color Settings > Gauge Number Outline
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.19: December 25, 2020
 
* Bug Fixes!
 
** Removing a state from a Sideview Enemy during the middle of their a non-looping motion will no longer reset their motion to neutral. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for updated feature(s)!
 
* Feature Update!
 
** Action Sequence "PROJECTILE: Icon" now supports code for the "Icon" parameter. Update made by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.16: December 25, 2020
 
* Bug Fixes!
 
** Equip-Adjust HP/MP should work properly now. Fix made by Yanfly.
 
* Documentation Update!
 
** Added more clarity for <JS Item Enable> to state that if the VisuStella Battle Core is installed, then all battle scope items are visible, but not necessarily enabled if they are disabled otherwise.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.08: December 25, 2020
 
* Bug Fixes!
 
** <JS On Add State> should no longer trigger multiple times for the death state. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for updated feature(s)!
 
* Feature Update!
 
** <No Death Clear> can now allow the affected state to be added to an already dead battler. Update made by Yanfly.
 
 
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - BTB VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Brave Point preview in the battle status will now be bound by the absolute minimum hard card and the maximum soft cap. Fixed by Yanfly.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New Notetag added by Yanfly.
 
*** <BTB Enable Fusion>
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.05: December 25, 2020
 
* Bug Fixes!
 
** Starting battle from a surprise attack will no longer skip turn 1. And starting battle without any inputtable actors will no longer skip turn 1. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Bright Effects VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Bright effects from battle should no longer carry back over into the map scene. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.02: December 25, 2020
 
* Bug Fixes!
 
** Added a refresh after setting up new actors to recalculate any cached parameter values, skills, and passive states. Fix made by Yanfly.
 
** Equipment duplication glitch should no longer occur.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly.
 
*** <Class Picture: filename> and <Picture: filename>
 
**** Uses a picture from your project's /img/pictures/ folder instead of the class icon for the Class Change scene.
 
** New Plugin Parameters added by Yanfly.
 
*** Window Settings > Scene_ClassChange > Confirm Animation ID > Offset X
 
*** Window Settings > Scene_ClassChange > Confirm Animation ID > Offset Y
 
**** Offsets have been added to let you adjust where the animation occurs for primary and subclass changing.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.06: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly.
 
*** <Crafting Picture: filename> and <Picture: filename>
 
**** Uses a picture from your project's /img/pictures/ folder instead of the item, weapon, or armor's icon during crafting instead.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.10: December 25, 2020
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.05: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly.
 
*** <Learn Skill Picture: filename> and <Picture: filename>
 
**** Uses a picture from your project's /img/pictures/ folder instead of the skill's icon during learning instead.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Projectiles VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Settings are no longer cached and are now independent for one another. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.04: December 25, 2020
 
* Compatibility Update
 
** Added compatibility functionality for Battle System - STB.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.05: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetag added by Yanfly!
 
*** <AI Target: type>
 
**** Bypasses TGR influence in favor of picking a specific target out of a group of valid targets (does not pick from outside the valid target group) for a skill target. Read documentation to see targeting types.
 
 
 
-
 
 
 
[[Message Letter Sounds VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Empty text won't prompt a message sound effect to play. Fixed by Yanfly.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.09: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New notetags added by Yanfly.
 
*** <Visual Opacity: x> and <Visual Opacity: x%>
 
 
 
[[File:VisualStateEffects-Opacity.png|300px]]
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Button Common Events VisuStella MZ]]
 
 
 
[[File:ButtonCommonEvents_Update19_Feature.png|600px]]
 
 
 
Version 1.02: December 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** When pressing Button Common Events with the keyboard, any visible buttons on the screen will also flash their color tone briefly to show that they are being pressed. This is only if the Hover Tone Plugin Parameter is enabled. Update made by Yanfly.
 
* New Features!
 
** New Notetags Added by Yanfly!
 
*** <Assign Button Common Event: id>
 
*** <Assign Button Slot: x, x, x>
 
** New Plugin Command added by Yanfly!
 
*** System: Clear Common Event ID(s)
 
**** Clears any keys with the marked Common Event ID(s).
 
*** System: Run Stored Button Common Event
 
**** Run the Common Event stored on a specific key.
 
** New Plugin Parameters added by Yanfly!
 
*** Plugin Parameters > Assignment Settings
 
 
 
-
 
 
 
[[Combat Log VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Feature Update!
 
** Combat Log when opened with the hot key will automatically close itself if the Message Window is open. Update made by Yanfly.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.04: December 25, 2020
 
* Documentation Update!
 
** Help file updated for updated features.
 
* Feature Updates!
 
** Many of the notetags now have a batch variant to add items, weapons, or armors into the drop pool en masse. Updated by Yanfly.
 
 
 
-
 
 
 
[[Menu Cursor VisuStella MZ]]
 
 
 
Version 1.01: December 25, 2020
 
* Bug Fixes!
 
** Changed the default value of the Window_NumberInput padding amount to 0 from 16 so that numbers don't disappear. Fix made by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== December 18, 2020 - Update #18 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
 
 
- Updated Corescripts from 1.1.0 to 1.1.1
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.18: December 18, 2020
 
* Bug Fixes!
 
** Compatible string text from the Items and Equips Core will no longer register MaxHP and MaxMP as percentile values for the info window.
 
** RPG Maker MZ Bug: Gamepads no longer go rapidfire after a cleared input. There is now a period of delay for gamepads after an input clear.
 
** RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
 
** RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
** Added documentation for new RPG Maker MZ bug fixes!
 
* New Features!
 
** New Plugin Parameters added by Yanfly!
 
*** Plugin Parameters > Button Assist > Key: Shift
 
*** Plugin Parameters > Button Assist > Key: Tab
 
**** These let you assign text codes to the Shift and Tab buttons for the Button Assist windows.
 
*** Plugin Parameters > QoL Settings > Misc > NewGame > CommonEvent
 
**** For an all version (including non-play test) common event to start new games with.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.18: December 18, 2020
 
* Bug Fixes!
 
** For TPB Active or ATB Active, inputting actors will no longer step back after an enemy's action is finished. Fix made by Yanfly and Shiro.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** Action Sequence "BTLOG: Add Text" is updated for the convenience of a new option to quickly copy the displayed text to the VisuStella MZ Combat Log if that plugin is installed. Added by Yanfly.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.14: December 18, 2020
 
* Bug Fixes!
 
** Caching for event label positions now account for page index. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for the new features!
 
* New Features!
 
** New Plugin Commands added by Irina.
 
*** Follower: Set Global Chase
 
*** Follower: Set Target Chase
 
*** Follower: Set Control
 
*** Follower: Reset
 
**** These plugin commands allow you to change whether or not the followers will chase their intended targets and/or shift control over their movement route from the "Player" to the target follower.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.15: December 18, 2020
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
 
* Documentation Update!
 
** Added more clarity for <JS Item Enable> to state that it removes the usable item from visibility as well if the actor unable to use it is the only person in the party.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.07: December 18, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New notetags added by Yanfly:
 
*** <Passive Condition Multiclass: id>
 
*** <Passive Condition Multiclass: id, id, id>
 
*** <Passive Condition Multiclass: name>
 
*** <Passive Condition Multiclass: name, name, name>
 
** New Plugin Parameter added by Yanfly.
 
*** Plugin Parameters > States > General > Action End Update
 
**** States with "Action End" auto-removal will also update turns at the end of each action instead of all actions.
 
***** Turn this off if you wish for state turn updates to function like they do by default for "Action End".
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.04: December 18, 2020
 
* Feature Update!
 
** Enemies can now benefit from <STB Instant> skills. Update made by Olivia.
 
** Action End States updating are now handled by Skills and States Core v1.07+ for proper intended usage. Change from Battle System - STB v1.02 is reverted here to prevent triggering the update twice.
 
 
 
-
 
 
 
[[Class Change System VisuStella MZ]]
 
 
 
Version 1.01: December 18, 2020
 
* Bug Fixes!
 
** Class specific character graphics no longer default to index 0 when no index is found or declared by notetags. Fix made by Yanfly.
 
* Documentation Update!
 
** Added "Clarification" section to the documentation to explain some things that users might not understand correctly.
 
* Feature Update!
 
** The button assist text for the "SHIFT" removal is now offset towards the left a bit for more room. Update made by Yanfly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.09: December 18, 2020
 
* Bug Fixes!
 
** Removing party members in the active party by event command will now be properly removed from the party. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.04: December 18, 2020
 
* Bug Fixes!
 
** Notetags that utilize multiple numeric ID's instead of skill names should now be working properly. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.04: December 18, 2020
 
* Documentation Update!
 
** Added documentation for notetag <Reference AI: Enemy id>
 
<pre>
 
    - Actors are only able to use skills they would normally have access to.
 
      - Actors need to have LEARNED the skill.
 
      - Actors need to be able to access the skill's SKILL TYPE.
 
      - Actors need to have the RESOURCES to pay for the skill.
 
    - If you cannot figure out why an auto battle actor cannot use a
 
      specific skill, turn OFF auto battle and see if you can use the skill
 
      normally.
 
</pre>
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.08: December 18, 2020
 
* Bug Fixes!
 
** RPG Maker MV animations will no longer crash for unplayable sound effects. Requires updated Core Engine. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Animated Map Destination VisuStella MZ]]
 
 
 
Version 1.02: December 18, 2020
 
* Bug Fixes!
 
** RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Database Inheritance VisuStella MZ]]
 
 
 
Version 1.02: December 18, 2020
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 5
 
 
 
-
 
 
 
[[TileD VisuStella MZ]]
 
 
 
Version 1.02: December 18, 2020
 
* Fixed a bug wherein balloon icons would crash the game.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== December 11, 2020 - Update #17 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.17: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.17: December 11, 2020
 
* Bug Fixes!
 
** Common Events in TPB Active that cause forced actions will no longer cause currently inputting actors that match the forced action battler to crash the game. Fix made by Yanfly and Shiro.
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
 
** Action Sequence "MOVE: Move To Target(s)" is now changed so that if the "Melee Distance" value is set to 0, battlers will no longer stand a half body distance away. Added by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.14: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.06: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.10: December 11, 2020
 
* Bugs Fixed!
 
** Quest tracking should now automatically remove itself once a quest is dubbed complete, failed, or removed. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.03: December 11, 2020
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Updates!
 
** The Plugin Parameter for "Displayed Costs" have been updated to contain compatibility for a future plugin.
 
** The Plugin Parameter for "JS: Draw Status" has been updated to contain compatibility for a future plugin.
 
*** To quickly acquire the new changes for the above Plugin Parameters, delete the "General" settings from the main Plugin Parameters page, then open them up again. These settings will be defaulted to the new additions added for the plugin. Warning! Old settings will be lost.
 
* New Features!
 
** Added <Learn CP Cost: x>, <Learn JP Cost: x>, <JS Learn CP Cost>, <JS Learn JP Cost> notetags. Added by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Impact VisuStella MZ]]
 
 
 
Version 1.03: December 11, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.02: December 11, 2020
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins.
 
 
 
-
 
 
 
[[Steal Items VisuStella MZ]]
 
 
 
Version 1.01: December 11, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.08: December 11, 2020
 
* Compatibility Update
 
** Added compatibility functionality for future plugins.
 
* Feature Updates!
 
** The default Plugin Parameter for "Reward Strips" have been updated to contain compatibility for a future plugin.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Database Inheritance VisuStella MZ]]
 
 
 
Version 1.01: December 11, 2020
 
* Compatibility Update
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.04: December 11, 2020
 
* Bug Fixes!
 
** Without the Events and Movement Core, events returning home after a failed alert chase will no longer crash the game. Fix by Yanfly and Shiro.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== December 4, 2020 - Update #16 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.16: December 4, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Button Assist Window for the change name scene will now default to "Tab" for switching between both modes. Update made by Yanfly.
 
* New Features!
 
** New Plugin Parameter added by Yanfly:
 
*** Plugin Parameters > Keyboard Input > Default Mode
 
**** Select default mode when entering the scene.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.16: December 4, 2020
 
* Bug Fixes!
 
** Bug fixes made for the RPG Maker MZ base code. If a battler has no actions, then their action speed will not be Infinity. Fix by Olivia.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.13: December 4, 2020
 
* Bug Fixes!
 
** Caching for event label positions now account for one-screen maps. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.13: December 4, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Plugin Commands added by Arisu!
 
*** Actor: Change Equip Slots
 
*** Actor: Reset Equip Slots
 
**** These plugin commands allow you to forcefully change the equip slots available to an actor regardless of the slots provided by its class as well as reset them.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.06: December 4, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Bug Fixes!
 
** Select Next Command no longer returns undefined. Fix made by Olivia.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New plugin parameters added by Arisu:
 
*** Custom Label
 
**** Instead of displaying "TP", what label do you want to display here? Leave empty to keep using "TP".
 
*** Custom Color 1, Custom Color 2
 
**** Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Empty for default colors.
 
*** These plugin parameters are added onto TP Modes.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.08: December 4, 2020
 
* Bug Fixes!
 
** With TPB battle systems, after switching out party members, the battle system will no longer carry over any previous active battle members in the command window. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Camera VisuStella MZ]]
 
 
 
Version 1.02: December 4, 2020
 
* Bug Fixes!
 
** Show Pictures should now appear in the right positions. Fix by Irina.
 
 
 
-
 
 
 
[[Action Sequence Impact VisuStella MZ]]
 
 
 
Version 1.02: December 4, 2020
 
* Bug Fixes!
 
** Enemies with a SV Battler attached to them will no longer desynch after using a motion trail effect. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.07: December 4, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Plugin Parameter added by Olivia:
 
** Plugin Parameters > Level Up Settings > Hide Level?
 
*** Hide the level change in the parameter value differences when comparing the stat changes from the previous level to the next.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Animated Pictures VisuStella MZ]]
 
 
 
Version 1.01: December 4, 2020
 
* Bug Fixes!
 
** Plugin Command "Animated Picture: Change Properties" wait frames will no longer cap at 1 frame. Fixed by Irina and Shaz.
 
 
 
-
 
 
 
[[Button Common Events VisuStella MZ]]
 
 
 
Version 1.01: December 4, 2020
 
* Feature Update!
 
** Plugin Command "System: Change Button Common Event" can now use code for icons. You can insert $gameVariables.value(50) in it and it will use whichever number is stored inside it as an icon. Update made by Irina.
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.03: December 4, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== November 29, 2020 - Update #15 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.15: November 29, 2020
 
* Bug Fixes!
 
** Pressing "Enter" in the change name scene while the actor's name is completely empty will no longer result in endless buzzer sounds. Fix made by Arisu.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** For the name change scene, the "Tab" key now also lets the user switch between the two modes. Update made by Yanfly.
 
* New Features!
 
** Two new plugin parameters added to Keyboard Input:
 
*** "Switch To Keyboard" and "Switch To Manual"
 
**** These determine the text used for the button assist window when switching between the two modes. Update made by Yanfly.
 
**** Button Assist window now takes into consideration for these texts.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.15: November 29, 2020
 
* Bug Fixes!
 
** Completely replacing the whole party at once will no longer cause the battle system to crash. Fix made by Olivia.
 
** Pre-Battle Common Events will no longer cancel out any win/lose branches. Fix made by Arisu.
 
* Feature Update!
 
** Custom Action Sequences will no longer close the Actor Command Input window unless absolutely necessary (like for Show Message events) during Active TPB/ATB. Change made by Arisu.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.08: November 29, 2020
 
* Bug Fixes!
 
** Trait Set bonuses for X Parameters and S Parameters no longer increase exponentially with each other. Fix made by Arisu.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.12: November 29, 2020
 
* Bug Fixes!
 
** Click Triggers no longer work on erased events. Fix made by Arisu.
 
** Erased events no longer have icons appear above their heads. Fix made by Arisu.
 
* Feature Update!
 
** Initialization of the plugin's effects no only occur if the event's current page settings have been altered. Change made by Arisu.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.03: November 29, 2020
 
* Bug Fixes!
 
** Displayed month should now show the correct numeric value. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.09: November 29, 2020
 
* Bug Fixes!
 
** Dragonbones height for actors is no longer affected by frame divisibility for SV Actors to skew the positions of height data. Fix made by Arisu.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.05: November 29, 2020
 
* Bug Fixes!
 
** If on-screen touch buttons are disabled, they will no longer cause crash errors. Fix made by Arisu.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.09: November 29, 2020
 
* Bug Fixed!
 
** The Button Assist Window will now properly display the text for expanding and collapsing quest categories. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Impact VisuStella MZ]]
 
 
 
Version 1.01: November 29, 2020
 
* Bug Fixes!
 
** Motion Trails for Dragonbones armatures are now properly adjusted for their scale and offset. Fix made by Arisu.
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.03: November 29, 2020
 
* Feature Update!
 
** Minimum level can no longer go under 1 for calculation purposes. Change made by Arisu. Anything below is unintended usage.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.06: November 29, 2020
 
* Bug Fixed!
 
** The default reward strips Plugin Parameters data is now updated for the SP display costs to show the Skill Points data instead of Ability Points data. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.02: November 29, 2020
 
* Feature Update!
 
** Initialization of the encounter effects no only occur if the event's current page settings have been altered. Change made by Arisu and Shaz.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== November 22, 2020 - Update #14 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.14: November 22, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Plugin Command added by Yanfly!
 
*** System: Load Images
 
**** Allows you to (pre) load up images ahead of time.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.14: November 22, 2020
 
* Feature Update!
 
** Natural Miss and Evasion motions now have flinch distance. Added by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.08: November 22, 2020
 
* Feature Update!
 
** ATB Interrupts will not clear all actions (including queued ones) for mechanical compatibility. Change made by Yanfly.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.02: November 22, 2020
 
* Bug Fixes!
 
** Action End States now update at the end of each individual action. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.07: November 22, 2020
 
* Bug Fixes!
 
** With Active TPB, switching out a party member mid-action is no longer possible to prevent bugs. Intead, there party switching action will be queued and take effect after the action has been completed. Fix made by Yanfly.
 
* Compatibility Update!
 
** Game_Party.swapOrder function now works with this plugin. However, keep in mind that due to how this party system plugin allows you have empty slots in the active battle party, this function will fill in the empty slots upon usage. Update made by Yanfly.
 
 
 
-
 
 
 
[[Skill Learn System VisuStella MZ]]
 
 
 
Version 1.01: November 22, 2020
 
* Bug Fixes!
 
** Game no longer crashes when displaying AP/SP rewards for those without the Victory Aftermath plugin. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.03: November 22, 2020
 
* Bug Fixes!
 
** Auto Skill Triggers no long clear battler speed in TPB. Fixed by Yanfly.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.07: November 22, 2020
 
* Bug Fixes!
 
** <State Motion: x> now works for sideview enemies. Keep in mind the state motion does not apply to the active battler during the Input phase. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Weapon Animation VisuStella MZ]]
 
 
 
Version 1.01: November 22, 2020
 
* Bug Fixes!
 
** If battlers with custom weapon animations perform an Action Sequence with "Show Weapon" set to false, they will no longer force the attack motion. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Encounter Effects VisuStella MZ]]
 
 
 
Version 1.01: November 22, 2020
 
* Bug Fixes!
 
** Certain notetags will no longer cause crashes. Fix made by Yanfly.
 
** Erased events will have their alert sprite removed, too. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.03: November 22, 2020
 
* Compatibility Update!
 
** Non-conditional drops should be more compatible with other plugins. Update made by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== November 15, 2020 - Update #13 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.13: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.13: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.11: November 15, 2020
 
* Bug Fixes!
 
** Morph plugin command should no longer cause crashes. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for the updated features!
 
* Feature Updates!
 
** Updates to these Plugin Commands made by Yanfly:
 
*** Call Event: Remote Activation
 
*** Event Icon: Change
 
*** Event Icon: Delete
 
*** Event Location: Create
 
*** Event Location: Delete
 
*** Global Switch: Get Self Switch A B C D
 
*** Global Switch: Get Self Switch ID
 
*** Global Variable: Get Self Variable ID
 
*** Morph Event: Change
 
*** Morph Event: Remove
 
*** Self Switch: A B C D
 
*** Self Switch: Switch ID
 
*** Self Variable: Variable ID
 
**** All of the above Plugin Commands can now use 0 for their Event ID's in order to refer to the running event's ID value.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.12: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.08: November 15, 2020
 
* Documentation Update!
 
** Some text codes left for the Name Box Window have been accidentally left out. These text codes allow for the positioning of the Name Box Window. Also, added to this section are the \NormalBG, \DimBG, and \TransparentBG text codes since people have been asking for how to change the name box window's background, but have skimmed over those text codes in different sections of the help file.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.07: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.05: November 15, 2020
 
* Bug Fixes!
 
** The alignment of the Skill Type Window is now fixed and will reflect upon the default settings. Fix made by Yanfly.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** <State x Category Remove: All> notetag added by Yanfly.
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.07: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.04: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Battle System - STB VisuStella MZ]]
 
 
 
Version 1.01: November 15, 2020
 
* Bug Fixes!
 
** Now compatible with Party Command Window Disable from the Battle Core. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.08: November 15, 2020
 
* Documentation Update!
 
** Updated help file for new features.
 
* New Features!
 
** Two new notetags have been added for map sprites by Irina.
 
*** <Dragonbones Sprite Walk Rate: x>
 
*** <Dragonbones Sprite Dash Rate: x>
 
**** These two new notetags allow you to animate specific Dragonbones animations at a different speed when walking or dashing. These speed multipliers will stack multiplicatively with the time scale.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.04: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.08: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Anti-Damage Barriers VisuStella MZ]]
 
 
 
Version 1.01: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.02: November 15, 2020
 
* Optimization Update!
 
** Plugin should run more optimized.
 
 
 
-
 
 
 
[[Proximity Compass VisuStella MZ]]
 
 
 
Version 1.02: November 15, 2020
 
* Bug Fix!
 
** Events spawned by the Events & Movement Core will now have their compass icons displayed upon spawning without requiring a reload of the map. Fix made by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== November 8, 2020 - Update #12 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* New NPC!
 
** Name Change Robot has been added to the left part of town!
 
* Database Update!
 
** Action Sequences for the Limit skills are now updated for any missing flags.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.12: November 8, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Update!
 
** Screen Shake Plugin Parameters and JS: Quick Function Plugin Parameters have been taken off experimental status.
 
* New Features!
 
** New plugin parameters added by Arisu.
 
*** Plugin Parameters > Keyboard Input
 
**** Settings for the game that utilize keyboard input. These are primarily for the name input scene (Scene_Name) and the number input event command. These settings have only been tested on English keyboards and may or may not be compatible with other languages, so please disable these features if they do not fit in with your game.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.12: November 8, 2020
 
* Bug Fixes!
 
** Failsafes added to prevent common events from running if they're empty. Fix made by Irina.
 
** Skip Party Command will now work properly with TPB-based battle systems. Fix made by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** In preparation for upcoming VisuStella MZ plugins.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.07: November 8, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.11: November 8, 2020
 
* Bug Fix!
 
** Font size ratio for the shop status window now scales to a hard coded value to prevent smaller font sizes from expanding icon sizes. Fix made by Arisu.
 
* Feature Update!
 
** Currency display in the shop menu is now reflected upon how the plugin parameters set them to display. Update made by Arisu.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.07: November 8, 2020
 
* Bug Fixes!
 
** When using auto size functions, the message pause symbol will no longer appear semi-transparent the whole time. Fix made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.06: November 8, 2020
 
* Feature Update!
 
** Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.02: November 8, 2020
 
* Bug Fixes!
 
** Turning off Preserve TP will no longer generate random amounts of TP at the start of battle. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Skill Cooldowns VisuStella MZ]]
 
 
 
Version 1.02: November 8, 2020
 
* Feature Update!
 
** Cooldown updating has been changed from the start of an action to the start of a new turn processing for battlers to ensure accuracy. Update by Arisu.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.05: November 8, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New plugin parameter added by Arisu.
 
*** Plugin Parameters > Reward Strips
 
**** Reward strip settings that appear in the first screen of the Victory Aftermath. These are used to let you have control over what rewards are displayed at the end of each battle and can be used to display custom data from other plugins as well.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.06: November 8, 2020
 
* Bug Fixes!
 
** <Add Animation: x> and <Erase Animation: x> notetags now work properly. Fix by Arisu.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== November 1, 2020 - Update #11 ===
 
<hr>
 
 
 
-
 
 
 
[[VisuStella Sample Game Project]]
 
 
 
* Core Scripts version update!
 
** Updated from 1.0.2 to 1.1.0!
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.11: November 1, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Feature Update!
 
** Bitmap smoothing now takes into consideration for rounding coordinates. Update made by Irina.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.11: November 1, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update!
 
** Added clarity for the Plugin Parameters for the Common Events settings found in the mechanics section. The common events are only meant to run in the map scene and not for the battle scene. Update made by Irina.
 
* Feature Update!
 
** The Plugin Parameter for Mechanics, Common Events (on Map), Defeat Event now has updated functionality. If this has a common event attached to it, then losing to random encounters will no longer send the player to the Game Over scene, but instead, send the player back to the map scene, where the Defeat Common Event will run. Update made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.10: November 1, 2020
 
* Bug Fixes!
 
** Spawned Event preserve function now works properly. Fix made by Arisu.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.10: November 1, 2020
 
* Feature Update!
 
** Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.02: November 1, 2020
 
* Compatibility Update!
 
** Plugin is made more compatible with other plugins.
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.06: November 1, 2020
 
* Documentation Update!
 
** Help file updated with new features.
 
* New Features!
 
** New Plugin Command by Irina!
 
*** Actor: Change Field Gauge Face
 
**** Changes the faces used for the specific actor(s) on the ATB Field Gauge.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.03: November 1, 2020
 
* Documentation Update!
 
** Help file updated with new features.
 
* Optimization Update!
 
** Uses less resources for turn order display.
 
* New Features!
 
** New Plugin Command by Irina!
 
*** Actor: Change CTB Turn Order Face
 
**** Changes the faces used for the specific actor(s) on the CTB Turn Order.
 
 
 
-
 
 
 
[[Enhanced TP System VisuStella MZ]]
 
 
 
Version 1.01: November 1, 2020
 
* Bug Fixes!
 
** Skill & States Core is no longer a dependency for Enhanced TP System. Fix made by Olivia.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.06: November 1, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.07: November 1, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* Feature Updates!
 
** When multiple parallel events are occuring, they will no longer cause lag by inducing multiple refreshes at a time. Update by Olivia.
 
* New Features!
 
** New Plugin Parameter added by Irina!
 
*** Plugin Parameters > Quest Tracker Settings > Tracker Format
 
**** Text format for Quest Tracker Window. This lets you customize the text that appears in the Quest Tracker instead of just having the title and the objectives.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.02: November 1, 2020
 
* Bug Fixes!
 
** Stunned enemies will have their auto triggers bypassed. Fix made by Olivia.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.02: November 1, 2020
 
* Bug Fixes!
 
** Charmed battlers will no longer vanish when attack one another. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Grid-Free Doodads VisuStella MZ|Grid-Free Doodads - In-Game Editor]]
 
 
 
Version 1.01: November 1, 2020
 
* Feature Update!
 
** Disabled window jumping with the touch input on selecting an existing Doodads if the mouse is hovered over the window. Update by Yanfly.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.05: November 1, 2020
 
* Feature Update!
 
** Upon dying, state removal popups are no longer shown to prevent massive clutter of the screen. Update by Irina.
 
 
 
-
 
 
 
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<hr>
 
 
 
=== October 25, 2020 - Update #10 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.10: October 25, 2020
 
* Feature Update!
 
** Sprite animation location now adjusts position relative to the sprite's scale, too. Update made by Arisu.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
[[File:BattleCore_Update10_Param1.png]]
 
 
 
[[File:BattleCore_Update10_Command1.png]]
 
 
 
Version 1.10: October 25, 2020
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
* New Features!
 
** New Action Sequence Plugin Command added by Olivia:
 
*** MECH: Custom Damage Formula
 
**** Changes the current action's damage formula to custom. This will assume the MANUAL damage style.
 
** New Notetag added by Irina:
 
** New Plugin Parameters added by Irina:
 
*** Plugin Parameters > Battleback Scaling Settings
 
**** These settings allow you to adjust how battlebacks scale to the screen in the game.
 
*** <Battler Sprite Grounded>
 
**** Prevents the enemy from being able to jumping and/or floating due to Action Sequences but still able to move. Useful for rooted enemies.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.09: October 25, 2020
 
* Documentation Update
 
** Added clarity on the notetags and comment tags on when their effects are present.
 
* Feature Update!
 
** Event icons now have an unsmoothing property to them to make them look better. Update made by Irina.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.09: October 25, 2020
 
* Bug Fixes!
 
** "All Items" category should now display the "Items" text. Fix by Irina.
 
** WType, AType, and EType categories now work with text. Fix by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.06: October 25, 2020
 
* Documentation Update!
 
** Added a warning message to the Fast Forward Key plugin parameter:
 
*** WARNING: If this key is the same as the dash button, this will clear out any held down inputs upon triggering an event  to prevent players from skipping potentially useful information stored in messages. If you do not want the input to be cleared, use a different key.
 
** Updated help file for new features.
 
* Feature Update!
 
** The default Fast Forward Key setting has now been changed from "Shift" to "Page Down". Change made by Yanfly
 
* New Feature!
 
** New Plugin Parameter added by Irina.
 
*** Plugin Parameters > General > Default Outline Width
 
**** Changes the default outline width to this many pixels thick.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.05: October 25, 2020
 
* Bug Fixes!
 
** Plugin should now be compatible with older saves when changing to a save that didn't use a Field Gauge to one that does. Fix made by Irina.
 
* Documentation Update!
 
** Help file updated with new features.
 
* Feature Update!
 
** <ATB Field Gauge Face: filename, index> notetag now works with actors. Update made by Irina.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.02: October 25, 2020
 
* Bug Fixes!
 
** Turn Order icons no longer stay invisible after rotating out completely. Fix made by Irina.
 
* Documentation Update!
 
** Help file updated with new features.
 
* Feature Update!
 
** <CTB Turn Order Face: filename, index> notetag now works with actors. Update made by Irina.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.07: October 25, 2020
 
* Bug Fixes!
 
** Dead animations for actors no longer keep looping upon motion refreshes. Fix made by Irina.
 
* Documentation Update!
 
** Updated help file for new features.
 
* New Features!
 
** New plugin parameter added by Irina.
 
*** Plugin Parameters > Battler Settings > Idle Bypass > List
 
**** This is a list of animations that will not return back to the idle animation after completion. Remove them if you want them to revert back to the idle animation after completion. Add to the list if you want animations to stay in their final frame.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.02: October 25, 2020
 
* Bug Fixes!
 
** Masked Names no longer show in the number input window. Fixed by Irina.
 
** Plugin no longer requires a new game to be started in order for Item Crafting to work for the main menu. Fix made by Irina.
 
** Touch Button for OK will no longer bypass the item requirements. Fix made by Irina.
 
** Uncategorized items will now default to a newly created Uncategorized list of items. Fix made by Irina.
 
* Documentation Update!
 
** Plugin Parameters > General is updated with "Uncategorized Text" and "Uncategorized Icon" for uncategorized items.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.05: October 25, 2020
 
* Bug Fixes!
 
** Plugin Command "Party: Change Max Battle Members" now works again. Fix made by Arisu.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.06: October 25, 2020
 
* Feature Update!
 
** If Message Core is not detected, <ColorLock> and </ColorLock> notetags will be automatically removed. Added by Arisu.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.02: October 25, 2020
 
* Bug Fixes!
 
** Average Actor Level and Average Party Level will now calculate levels properly if there is only one actor in the party. Fix made by Irina.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.04: October 25, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* New Features!
 
** New plugin parameter added by Olivia.
 
*** Plugin Parameters > General > Mirror Contents?
 
**** Mirror the positions of EXP, Gold, and Items?
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.04: October 25, 2020
 
* Bug Fixes!
 
** Zooming in should no longer display faint outlines around state sprites. Fix made by Arisu.
 
* Compatibility Update
 
** Added compatibility with the Battle Core's new <Battler Sprite Grounded> notetag. Added by Irina.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Proximity Compass VisuStella MZ]]
 
 
 
Version 1.01: October 25, 2020
 
* Documentation Update
 
** Added clarity on the notetags and comment tags on when their effects are present.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== October 18, 2020 - Update #9 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.09: October 18, 2020
 
* Bug Fixes!
 
** RPG Maker MZ Bug: Auto Battle Lock Up. Fixed by Yanfly.
 
*** If an auto battle Actor fights against an enemy whose DEF/MDF is too high, they will not use any actions at all. This can cause potential game freezing and softlocks. This plugin will change that and have them default to a regular Attack.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.09: October 18, 2020
 
* Bug Fixes!
 
** Exiting out of the Options menu scene or Party menu scene will no longer cause party members to reset their starting position. Fix made by Arisu
 
* Documentation Update!
 
** Added documentation for new feature(s)!
 
** There was a documentation error with <JS Pre-Regenerate> and <JS Post-Regenerate>. Fix made by Yanfly.
 
*** Before, these were written as <JS Pre-Regenerate Turn> and <JS Post-Regenerate Turn>. The "Turn" part of the notetag has been removed in the documentation.
 
* Feature Update!
 
** Damage sprites on actors are now centered relative to the actor's anchor. Change made by Yanfly.
 
* New Features!
 
** New Action Sequence Plugin Command added by Yanfly:
 
*** MECH: Variable Popup
 
**** Causes the unit(s) to display a popup using the data stored inside a variable.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.06: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
* Documentation Update
 
** "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.08: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.05: October 18, 2020
 
* Optimization update!
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.04: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Battle System - CTB VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** Action times + should no longer freeze the game. Fix made by Yanfly.
 
** Actors and enemies without actions will no longer softlock the game. Fix made by Yanfly.
 
** Auto-battle during CTB should no longer lock the game! Fix by Yanfly.
 
** Enemies without any actions should no longer cause endless loops. Fix made by Yanfly.
 
** SV_Actor graphics on the Turn Order display are now centered. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.06: October 18, 2020
 
* Bug Fixes!
 
** Enemies with Dragonbones battlers transforming into other enemies with Dragonbones battlers will now attach the sprites properly. Fix by Yanfly.
 
** Enemies with Dragonbones battlers transforming into enemies without them will now remove the non-transformed bitmap.
 
* Documentation Update!
 
** Added the 'Dragonbones Naming' section.
 
 
 
-
 
 
 
[[Item Crafting System VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Feature Update!
 
** Bounce SFX pitch plugin parameter is now uncapped.
 
* Bug Fixes!
 
** Color matches no longer crash the game if the matching amount is set to zero. Bug fixed by Yanfly.
 
** Selecting a category without modern controls will now activate the list window. Bug fixed by Yanfly.
 
** The Category Window no longer disappears when there's only one category. Bug fixed by Yanfly.
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.04: October 18, 2020
 
* Compatibility Update!
 
** Plugins should be more compatible with one another.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Auto Skill Triggers VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** Skills and Items used outside of battle should no longer crash the game. Fix made by Yanfly.
 
** Specific trigger types should no longer crash the game. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Battle AI VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** <All AI Conditiosn> and <Any AI Conditions> notetags are now fixed and should work properly. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Enemy Levels VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Documentation Update!
 
** Added notetag information for <Enemy Skill id Require Level: x> which was previously left out by accident. Update made by Yanfly.
 
 
 
-
 
 
 
[[Skill Cooldowns VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Bug Fixes!
 
** Global and SType Cooldown modifiers should not cause crashes with specific numbers. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.03: October 18, 2020
 
* Documentation Update!
 
** Help file updated for new features.
 
* Feature Update!
 
** Bounce SFX pitch plugin parameter is now uncapped.
 
* New Features!
 
** New plugin parameters added by Yanfly.
 
*** Plugin Parameters > General > Collapse Effect > Normal Collapse Wait?
 
*** Plugin Parameters > General > Collapse Effect > Boss Collapse Wait?
 
**** These settings enable you to decide if you want the Victory Aftermath to wait until collapse effects are finished before continuing.
 
*** Plugin Parameters > General > Music > Volume
 
*** Plugin Parameters > General > Music > Pitch
 
*** Plugin Parameters > General > Music > Pan
 
**** Adjusts the volume, pitch, and pan of the victory music.
 
 
 
-
 
 
 
Tier 4
 
 
 
[[Extra Enemy Drops VisuStella MZ]]
 
 
 
Version 1.01: October 18, 2020
 
* Feature Update!
 
** Bounce SFX pitch plugin parameter is now uncapped.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== October 11, 2020 - Update #8 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.08: October 11, 2020
 
* Feature Update!
 
** Altered sprite bitmaps via the various draw functions will now be marked as modified and will automatically purge themselves from graphical memory upon a sprite's removal to free up more resources. Change made by Yanfly.
 
** Picture Sprite Origin anchors are now tied to the Game_Picture show and move commands instead of the Game_Interpretter commands. Change by Arisu.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.08: October 11, 2020
 
* Bug Fixes!
 
** Dead party members at the start of battle no longer start offscreen. Fix made by Arisu.
 
** Removed party members from battle no longer count as moving battlers. Fix made by Yanfly.
 
** Using specific motions should now have the weapons showing and not showing properly. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.08: October 11, 2020
 
* Compatibility Update
 
** Added failsafes for better compatibility.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.07: October 11, 2020
 
* Bug Fixes!
 
** XParams and SParams in the Window_EquipStatus window will no longer show a non-percentile difference if the original value is not a whole value. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.05: October 11, 2020
 
* Documentation Update!
 
** Documentation added for the new plugin parameter.
 
* New Features!
 
** New plugin parameter added by Yanfly.
 
*** Plugin Parameters > General > Status Window > Select Last?
 
**** When picking a personal command from the Command Window, select the last picked actor or always the first?
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.03: October 11, 2020
 
* Documentation Update
 
** Help file updated with new features.
 
* Feature Update!
 
** Enemy letters are no longer drawn on the Field Gauge unless there are multiple enemies of the same type. Added by Arisu.
 
* New Features!
 
** New Plugin Parameters added by Arisu and Yanfly.
 
*** Plugin Parameters > Field Gauge > Offset X and Y
 
**** How much to offset the X/Y coordinates of the Field Gauge by.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.03: October 11, 2020
 
* Bug Fixes!
 
** Adding party members during battle through the party window command will no longer cause crashes after they input an action. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.05: October 11, 2020
 
* Documentation Update!
 
** "Control Variable and Conditional Branch Usage" section added for those who wish to gather data for the script input fields of the mentioned event commands.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.03: October 11, 2020
 
* Bug Fixes!
 
** Motion Locked Battlers at the start of battle no longer show their entire sprite sheet. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Animated Map Destination VisuStella MZ]]
 
 
 
Version 1.01: October 11, 2020
 
* Bug Fixes!
 
** Image style will no longer be removed from cache upon changing scenes. Fix made by Yanfly.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== October 4, 2020 - Update #7 ===
 
<hr>
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.07: October 4, 2020
 
* Documentation Update!
 
** New documentation added for the new Plugin Parameter category: "Custom Parameters".
 
* New Features!
 
** New Plugin Parameter "Custom Parameters" added by Yanfly.
 
*** Create custom parameters for your game! These will appear in VisuStella MZ menus.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.07: October 4, 2020
 
* Bug Fixes!
 
** Adding and removing actors will now refresh the battle status display. Fix made by Irina.
 
** Adding new states that would change the affected battler's state motion will automatically refresh the battler's motion. Fix made by Irina.
 
** Boss Collapse animation fixed and will sink into the ground. Fix made by Irina.
 
** Failsafes added for certain animation types. Fix made by Yanfly.
 
** Freeze Motion for thrust, swing, and missile animations will now show the weapons properly. Fix made by Yanfly.
 
** The Guard command will no longer display the costs of the Attack command. Fix made by Irina.
 
* Documentation Update!
 
** Updated help file for newly added plugin parameters.
 
* Feature Updates!
 
** When using the Change Battleback event command in battle, the game client will wait until both battlebacks are loaded before changing the both of them so that the appearance is synched together. Change made by Yanfly.
 
* New Features!
 
** New plugin parameters added by Irina!
 
*** Plugin Parameters > Actor Battler Settings > Chant Style
 
**** What determines the chant motion? Hit type or skill type?
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.05: October 4, 2020
 
* Bug Fixes!
 
** Main Menu Portraits are now forced to pre-load prior to entering the Status Menu scene to ensure images will properly appear. Fix made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.07: October 4, 2020
 
* Documentation Update!
 
** Updated for the new features!
 
* Feature Update!
 
** Data from deleted events will now be cleared and removed from maps if the events do not exist to prevent conflict with plugins from the VisuStella MZ library and other plugins. Feature added by Irina.
 
** Move Route Custom Commands now support self variable values! If you wish to use a value from a self variable, insert \SelfVar[x] in place of the x in any of the below. This will only draw from the current event. If you wish to draw data from outside event self variables, we recommend you use the \V[x] variant after using the Plugin Commands to draw data from them for the best accuracy.
 
* New Features!
 
** New Plugin Parameter added by Yanfly!
 
*** Movement > Bitmap > Smoothing
 
**** Do you want to smooth or pixelate the map sprites? Pixelating them is better for zooming and tilting.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.06: October 4, 2020
 
* Bug Fixes!
 
** Select Item event command now displays the default amount of columns instead of whatever setting is made with the plugin parameters.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.04: October 4, 2020
 
* Feature Update!
 
** Certain windows will now pre-load all associated image types for the actor upon being created to avoid custom JS drawing problems. Change made by Irina.
 
** Failsafes have been added to prevent non-existent variables from crashing the game if a user does not remove them from the variable list. Change made by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Aggro Control System VisuStella MZ]]
 
 
 
Version 1.01: October 4, 2020
 
* Bug Fixes!
 
** Provoke lines should now be placed correctly if the UI area is smaller than the resolution area.
 
** The Plugin Commands should no longer cause crashes. Fix made by Irina.
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.02: October 4, 2020
 
* New Features!
 
** New Plugin Command added "System: ATB Field Gauge Visibility" to let you show or hide the Field Gauge during battle. Added by Arisu.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.05: October 4, 2020
 
* Bug Fixes!
 
** Selected Dragonbones battlers will no longer leave behind a residual blink effect. Fix made by Irina.
 
** There should be no more crashes from map events that have been previously deleted but not cleared from the map event list. Fix made by Irina.
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.02: October 4, 2020
 
* Bug Fixes!
 
** Adding party members during test play should now work again. Fix made by Irina.
 
** Changing party members mid-battle through the actor command should now refresh the party followers afterwards. Fix made by Yanfly.
 
* New Features!
 
** New Plugin Parameter added by Arisu!
 
*** General > Party Command Window > TPB: Immediate Action
 
**** Allow actors to immediate act upon switching in for TPB battle systems?
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.04: October 4, 2020
 
* Bug Fixes!
 
** Quest Tracker window refreshes should no longer cause infinite loops when used with specific script calls. Fix made by Yanfly.
 
 
 
-
 
 
 
Tier 3
 
 
 
-
 
 
 
[[Action Sequence Camera VisuStella MZ]]
 
 
 
Version 1.01: October 4, 2020
 
* Bug Fixes!
 
** Damage offsets are now corrected and in line with the latest Battle Core version.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== September 27, 2020 - Update #6 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
 
 
* Database Changes
 
** Updated the icons on some of the consumables so that they're more recognizable.
 
** Updated the hit types for some skills so that they make more aesthetic sense for cast animations.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Battler evasion pose can now occur if there is a miss. These were made separate in RPG Maker MZ and misses didn't enable the evasion pose. Fix made by Olivia.
 
* New Features!
 
** New notetags for Maps and name tags for Troops added by Yanfly!
 
*** <Frontview>, <Sideview> to change the battle view for that specific map, or troop regardless of what other settings are.
 
*** <DTB>, <TPB Active>, <TPB Wait> to change the battle system for that specific map or troop regardless of what other settings are.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Enemy Battler Plugin Parameter "Shadow Visible" should now work again. Fix made by Irina.
 
* Compatibility Update!
 
** Added compatibility functionality for future plugins. Added by Yanfly.
 
* Documentation Update!
 
** Updated the help file for all the new plugin parameters.
 
* Feature Update!
 
** Action Sequence "MECH: HP, MP, TP" will now automatically collapse an enemy if it has been killed by the effect.
 
** All battle systems for front view will now have damage popups appear in front of the status window instead of just the Portrait battle layout. Update made by Yanfly.
 
* New Features!
 
** New Action Sequence Plugin Commands from Irina!
 
*** MOTION: Clear Freeze Frame
 
*** MOTION: Freeze Motion Frame
 
**** You can freeze a battler's sprite's motion with a specific frame.
 
** New notetags for Maps and name tags for Troops added by Yanfly!
 
*** <Battle Layout: type> to change the battle layout style used for specific maps and/or troops.
 
** New plugin parameters added by Yanfly!
 
*** Plugin Parameters > Battle Layout Settings > Command Window Width
 
**** This plugin parameter lets you adjust the window width for Party and Actor Command windows in the Default and List Battle Layout styles.
 
*** Plugin Parameters > Enemy Battler Settings > Name: Offset X
 
*** Plugin Parameters > Enemy Battler Settings > Name: Offset Y
 
**** These plugin parameters allow you to offset the position of the enemy name positions on the screen by a specific amount.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Events & Movement Core no longer disables the Core Engine's Smart Event Collision plugin parameter. Fix made by Yanfly.
 
* Documentation Update!
 
** Move Route Custom Commands updated with the new feature for inserting variable values.
 
* Feature Update!
 
** Move Route Custom Commands now support $gameVariable.value(x) values. You can also just use \V[x] for variable values, too. Added by Irina.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.05: September 27, 2020
 
* Bug Fixes!
 
** When using the updated shop layout, leaving the sell option will no longer cause the dummy window to appear.
 
* Documentation Update
 
** "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.06: September 27, 2020
 
* Bug Fixes!
 
** Setting an actor's autocolor will now disable it from \N[x] and \P[x] text codes. Fix made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.04: September 27, 2020
 
* Compatibility Update!
 
** This plugin should offer better compatibility for future plugins! Update made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.04: September 27, 2020
 
* Documentation Update
 
** "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Battle System - ATB VisuStella MZ]]
 
 
 
Version 1.01: September 27, 2020
 
* Bug Fixes!
 
** ATB Cast and Charge notetags no longer cause crashes. Fix made by Olivia.
 
* New Features!
 
** New plugin parameter added by Olivia.
 
*** Plugin Parameters > Mechanics > Stuns Reset Gauge?
 
**** Should stuns reset the ATB Gauge?
 
 
 
-
 
 
 
[[Party System VisuStella MZ]]
 
 
 
Version 1.01: September 27, 2020
 
* Bug Fixes!
 
** When switching actors with states, buffs, and/or debuffs already applied, the state icons found in the status window will now switch over properly, too. Fix made by Arisu.
 
 
 
-
 
 
 
Tier 4
 
 
 
-
 
 
 
[[Gab Window VisuStella MZ]]
 
 
 
Version 1.01: September 27, 2020
 
* Bug Fixes!
 
** Using actor specific gab window settings during battle should no longer cause crashes. Fix made by Yanfly.
 
** Gab Window now scales the whole screen width. Fix made by Irina.
 
 
 
-
 
 
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== September 20, 2020 - Update #5 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added Battle System Robot to the Battle Arena map.
 
** The Battle System Robot allows you to change the battle system in-game.
 
 
 
-
 
 
 
Tier 0
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** <Level: x> notetag for enemies is now fixed! Fix made by Arisu.
 
* Documentation Update!
 
** Documentation added for the new "System: Battle System Change" Plugin Command and removed the old "System: Set Time Progress Battle".
 
* Feature Update!
 
** The Plugin Command "System: Set Time Progress Battle" has been replaced with "System: Battle System Change" instead. This is to accommodate future plugins that allow for different battle systems. Added by Yanfly.
 
*** If you have previously used "System: Set Time Progress Battle", please replace them. We apologize for the inconvenience.
 
* New Features!
 
** In the Core Engine's plugin parameters, you can now set the Battle System used. This will default to whatever is the game database's setting. This feature is used for the future when new battle systems are made. Feature added by Yanfly.
 
 
 
-
 
 
 
Tier 1
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** Actors now use their casting or charging animations again during TPB/ATB. Fix made by Yanfly.
 
** Defeat requirement for enemies will no longer crash the game if turned on after creating
 
** Escaping animation no longer has actors stay in place. Fixed by Yanfly.
 
** Failsafes added for newly added weapon types that have not been adjusted in the Database > System 2 tab. Fixed by Irina.
 
** Shadows now appear under the actor sprites. Fix made by Yanfly.
 
** Victory during TPB will no longer cancel the victory animations of actors that will have their turn after. Fixed by Yanfly.
 
* Documentation Update!
 
** All Anchor Plugin Parameter descriptions now state to use values between 0 and 1 to be safe. Update made by Yanfly.
 
* Feature Update!
 
** During Active TPB / ATB, canceling out of the actor command window will go directly into the party window without having to sort through all of the available active actors.
 
** Going from the Party Command Window's Fight command will immediately return back to the actor command window that was canceled from.
 
* New Features!
 
** Action Sequence Plugin Command "MOVE: Spin/Rotate" has been updated.
 
*** A new parameter has been added: "Revert Angle on Finish"
 
*** Added by Yanfly.
 
** New plugin parameters have been added to Damage Settings.
 
*** Appear Position: Selects where you want popups to appear relative to the battler. Head, Center, Base. Added by Yanfly.
 
*** Offset X: Sets how much to offset the sprites by vertically. Added by Yanfly.
 
*** Offset Y: Sets how much to offset the sprites by horizontally. Added by Yanfly.
 
** New plugin parameters have been added to Actor Battler Settings.
 
*** Priority: Active - Place the active actor on top of actor and enemy sprites. Added by Yanfly.
 
*** Priority: Actors - Prioritize actors over enemies when placing sprites on top of each other. Added by Yanfly.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.04: September 20, 2020
 
* Bug Fixes!
 
** The "Column 1 and 2 Traits" plugin parameters for "General Trait Set" should now work. You will need to readjust them again. Fix by Arisu.
 
** The "Elements" Status Menu Categories tab has its "JS: Draw Data" updated to display the percentages properly for Dealt Damage bonuses. This won't update normally as it's a part of the plugin parameters. You would need to do either a fresh install, copy from the sample project, or change the code bit yourself. To change to code bit, look for this:
 
 
 
<pre>
 
    let dealtText = '%1%'.format(dealt);
 
</pre>
 
 
 
and change it to:
 
 
 
<pre>
 
    let dealtText = '%1%'.format(Math.round(dealt * 100));
 
</pre>
 
 
 
Fix made by Irina.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** If player movement is disabled, mouse movement is disabled, too. Fix made by Arisu.
 
** The region restriction notetags should be fixed and work again. Fix made by Arisu.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.03: September 20, 2020
 
* Documentation Update!
 
** Added the alternative notetag <Menu Portrait: filename> that also works the same way as <Menu Image: filename>.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.05: September 20, 2020
 
* Bug Fixes!
 
** Auto Position text codes not place positions properly if the screen width and height differ from the box width and box height. Fix made by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.03: September 20, 2020
 
* Compatibility Update!
 
** This plugin should offer better compatibility for future plugins! Update made by Yanfly.
 
 
 
-
 
 
 
Tier 2
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.04: September 20, 2020
 
* Bug Fixes!
 
** Hidden enemies with Dragonbones should be invisible at the start of battle. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.03: September 20, 2020
 
* Documentation Update!
 
** For all the new features!
 
* New Features!
 
** New notetags added by Olivia!
 
** <Variable id On Death: +x> and <Variable id On Death: -x> for enemies.
 
** <Variable id On Gain: +x> and <Variable id On Gain: -x> for items, weapons, and armors.
 
** <Variable id On Lose: +x> and <Variable id On Lose: -x> for items, weapons, and armors.
 
** <Track With Variable id> for items, weapons, and armors.
 
** <Variable id On Use: +x> and <Variable id On Use: -x> for items & skills.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
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<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== September 13, 2020 - Update #4 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
 
 
* Updated RPG Maker MZ Core Scripts to v1.0.2
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Documentation Update!
 
** Added new documentation for the "Title Command List" and Title Picture Buttons" plugin parameters. They now have a dedicated section each.
 
* Feature Updates!
 
** Moved the "Title Command List" and "Title Picture Buttons" parameters from the Menu Layout > Title settings. They were far too hidden away and users had a hard time finding them. Update made by Yanfly.
 
*** Users who have customized these settings before will need to readjust them again. We apologize for the inconvenience.
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Bug Fixes!
 
** Active Battler Sprites now remain on top and won't be hidden behind other sprites for better visual clarity. Fix made by Arisu.
 
** Collapsing battlers will now show the dead motion properly. Fix made by Olivia.
 
** Dead battlers can no longer be given immortality. Fix made by Olivia.
 
** Going into the Options menu with no battleback set will no longer set a battle snapshot.
 
** HP Gauges for Sideview Enemies are no longer flipped! Fix made by Yanfly.
 
** Moving a dead battler would no longer reset their animation. Fix made by Olivia.
 
** Pre-Battle Common Events now work with events instead of just random encounters. Fix made by Yanfly.
 
** Sideview Enemy shadows no longer twitch. Fix made by Irina.
 
* Documentation Updates!
 
** Added further explanations for Anchor X and Anchor Y plugin parameters. This is because there's a lot of confusion for users who aren't familiar with how sprites work. Added by Irina.
 
** <Magic Reduction: x> notetag updated to say magical damage instead of physical damage. Fix made by Yanfly.
 
* New Features!
 
** Additional Action Sequence Plugin Commands have been added in preparation of upcoming plugins! Additions made by Irina.
 
*** Action Sequences - Angle (for VisuMZ_3_ActSeqCamera)
 
*** Action Sequences - Camera (for VisuMZ_3_ActSeqCamera)
 
*** Action Sequences - Skew (for VisuMZ_3_ActSeqCamera)
 
*** Action Sequences - Zoom (for VisuMZ_3_ActSeqCamera)
 
** Additional Action Sequence Plugin Commands have been made available now and added to Battle Core! Additions made by Irina.
 
*** MOVE: Scale/Grow/Shrink
 
**** [[File:ActSeqGrowShrink.gif]]
 
*** MOVE: Skew/Distort
 
**** [[File:ActSeqSkew.gif]]
 
*** MOVE: Spin/Rotate
 
**** [[File:ActSeqSpin.gif]]
 
*** MOVE: Wait For Scale
 
*** MOVE: Wait For Skew
 
*** MOVE: Wait For Spin
 
** Plugin Parameters Additions. Additions made by Irina.
 
*** Plugin Params > Actor Battler Settings > Offset X
 
*** Plugin Params > Actor Battler Settings > Offset Y
 
*** Plugin Params > Actor Battler Settings > Smooth Image
 
*** Plugin Params > Enemy Battler Settings > Offset X
 
*** Plugin Params > Enemy Battler Settings > Offset Y
 
*** Plugin Params > Enemy Battler Settings > Smooth Image
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.04: September 13: 2020
 
* Feature Update!
 
* Some Move Route Custom Commands are updated to ignore spaces:
 
** Jump To: x, y
 
** Move To: x, y
 
** Step Toward: x, y
 
** Step Away From: x, y
 
** Turn To: x, y
 
** Turn Away From: x, y
 
** Teleport To: x, y
 
*** These can now be written as x,y. There still needs to be a space between the : and x for parsing clarity, however.
 
*** Feature updated by Arisu with help from BlueMoon and Zeriab.
 
* New Features!
 
** New 'Move Route Custom Commands' added by Arisu.
 
*** Fade In: x
 
*** Fade Out: x
 
*** Force Carry: On
 
*** Force Carry: Off
 
*** Force Dash: On
 
*** Force Dash: Off
 
** New Plugin Commands added by Arisu.
 
*** Player Movement: Control
 
**** Enable or disable player control over the player character's movement.
 
*** Player Movement: Diagonal
 
**** Override settings to for player diagonal movement.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Bug Fixes!
 
** Pressing Shift to quickly remove equipment should no longer crash the game. This will also clear the help window text. Fix made by Arisu.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Compatibility Update!
 
** Better compatibility for SV Actor graphics.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.04: September 13, 2020
 
* Bug Fixes!
 
** Word wrap no longer affects specific battle messages. Fix made by Irina.
 
** Word wrap now updates properly after using the 'Message: Properties' Plugin Command. Fix made by Arisu.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Optimization Update!
 
** Scrolling through menus should consume less resources.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Compatibility Update!
 
** Better compatibility for SV Actor graphics.
 
* Documentation Update!
 
** The Plugin Command 'Save: Set Description' now has updated documentation for the text codes that are parsed on the local level.
 
* Feature Update!
 
** The Plugin Command 'Save: Set Description' will now parse text code data for \V[x], \N[x], \P[x] on a local save file level. Feature updated by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.03: September 13, 2020
 
* Bug Fixes!
 
** <JS type Slip Damage> custom notetags now work for passive states. Fix made by Olivia.
 
** Setting the Command Window style to "Text Only" will no longer add in the icon text codes. Bug fixed by Yanfly.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.03: September 13, 2020
 
* Compatibility Update!
 
** Added compatibility with the new Battle Core v1.04 features!
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Bugs Fixed!:
 
** Quest Tracker Window should no longer flicker.
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Feature Update!
 
** Victory Aftermath windows now wait until all boss collapse effects are done before showing. Update added by Olivia.
 
* New Features!
 
** New Plugin Parameter under General Settings: Auto Skip Auto Battle?
 
*** Skip the Victory Aftermath sequence if the player has decided to use the party Auto Battle command?
 
*** Feature added by Olivia
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.02: September 13, 2020
 
* Compatibility Update
 
** Added compatibility with Battle Core's newest update for the new distortion effects.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
 
 
=== September 6, 2020 - Update #3 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added Screen Shake Robot NPC.
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Having QoL > Modern Controls disabled (why would you) used to prevent the down button from working. It works again. Fix made by Yanfly.
 
* New Feature!
 
** Plugin default settings now come with a "Game End" option on the title screen. For those updating from version 1.02 or order, you can add this in by opening the Core Engine > Plugin Parameters > Menu Layout Settings > press "delete" on Scene_Title > open it up, then the new settings will fill in automatically.
 
* New Experimental Feature Added:
 
** Screen Shake Settings added to the Plugin Parameters.
 
*** Screen Shake: Custom Plugin Command added!
 
*** Credit to Aries of Sheratan, who gave us permission to use her formula.
 
*** We'll be expanding on more screen shaking options in the future.
 
* Optimization Update
 
** Digit Grouping now works more efficiently.
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Animated Battlers will refresh their motions from the death motion once they're revived instead of waiting for their next input phase. Fix made by Yanfly.
 
** Battle Log speed sometimes went by too fast for certain enabled messages. Wait timers are now added to them, like state results, buff results, and debuff results. Fix made by Yanfly.
 
** Boss Collapse animation now works properly. Fix made by Yanfly.
 
** Freeze fix for TPB (Wait) if multiple actors get a turn at the same time. Fix made by Olivia.
 
** Pressing cancel on a target window after selecting a single skill no longer causes the status window to twitch.
 
** Sideview Enemies had a split frame of being visible if they were to start off hidden in battle. Fix made by Shaz.
 
* Compatibility Update:
 
** Battle Core's Sprite_Damage.setup() function is now separated fro the default to allow for better compatibility. Made by Yanfly.
 
* Documentation Update:
 
** Inserted more information for "Damage Popups" under "Major Changes"
 
* New Features!
 
** <Magic Penetration: x>, <Magic Penetration: x%> notetags added.
 
** <Magic Reduction: x>, <Magic Reduction: x%> notetags added.
 
** <Battle UI Offset: +x, +y>, <Battle UI Offset X: +x>, and <Battle UI Offset Y: +y> notetags added for adjusting the positions of HP Gauges and State Icons.
 
*** Notetags added by Yanfly.
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Documentation Update!
 
** <Dealt Element id Flat: +x%> notetag gets a more indepth explanation.
 
*** This does not add on flat bonus damages after calculating elemental rates. This merely adds onto it at the end after applying rates if the formula from above is unchanged.
 
* New Features!
 
** New Plugin Parameters added in Status Menu Settings for disabling the back rectangles and/or changing their colors.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Sleeping pose is now fixed and working! Fix made by Yanfly.
 
* Documentation Update!
 
** Extended "Features: Self Switches and Variables" to explain how to use script calls to grab self switch information.
 
* New Features!
 
** New Plugin Commands added by Yanfly:
 
*** Global Switch: Get Self Switch A B C D
 
*** Global Switch: Get Self Switch ID
 
*** Global Variable: Get Self Variable ID
 
**** These plugin commands allow you to transfer data stored in a self switch or Self Variable into a global switch or global variable.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** If both Optimize and Clear commands have been removed and using modern controls, pressing up at the top of the slot window list will not go to the window. Fix made by Yanfly.
 
** If both Optimize and Clear commands have been removed, the window will no longer appear and the slot window will be moved upward to fill any empty spaces. Fix made by Yanfly.
 
* New Features!
 
** New Plugin Parameter added in NEW! Label to let you adjust the font face.
 
** New Plugin Parameters added in Equip Menu Scene Settings for disabling the back rectangles and/or changing their colors.
 
** New Plugin Parameters added in Shop Status Window Settings for disabling the back rectangles and/or changing their colors.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.03: September 6, 2020
 
* Bug Fixes!
 
** Autoplacement of the name box window now takes its offset Y setting into account before sending it to the bottom of the message window. Fix made by Yanfly.
 
** Added automatic feature setting to turn off word wrap when using the auto-size and auto-position text codes. This is because the auto-size and auto-position effects don't work properly with Word Wrap based on how they both clash when adjusting the window settings. Fix made by Irina.
 
** New message pages after auto-sizing no longer put out empty messages. Fix made by Irina and Shiro.
 
* Documentation Update!
 
** Extended the note for auto-size and auto-position text codes to include that they do not work with Word Wrap. Added by Irina.
 
 
 
-
 
 
 
[[Save Core VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* Bug Fixes!
 
** Disabling confirmation windows no longer cause crashes. Fix made by Yanfly.
 
** Plugin Commands for for setting descriptions and save images work despite save settings found in the database. Fix made by Yanfly.
 
** Save Core no longer crashes when going to the Save/Load scenes without the Core Engine enabled.
 
** Single and Locked save styles no longer crash the game when loading. Fix made by Olivia.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.02: September 6, 2020
 
* Bug Fixes!
 
** Previously, a Dragonbones battler does not show the blinking indicator if the battler is a selected target. This is now fixed. Fix made by Yanfly.
 
** Prevents a crash now if no bitmap is detected for the main sprite.
 
 
 
-
 
 
 
[[Quest Journal System VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* Bug Fixed!
 
** Disabled track windows no longer appear on the screen for one frame after leaving a menu of any sort. Fix made by Yanfly.
 
** Viewing the failed quests no longer crash the game. Fix made by Yanfly.
 
* Feature Update!
 
** The following Plugin Commands will now automatically update the tracker if needed. Feature update by Yanfly.
 
*** Quest: Add/Complete/Fail/Remove
 
*** Quest: Description Change
 
*** Quest: Objectives Change
 
*** Quest: Quote Change
 
*** Quest: Rewards Change
 
*** Quest: Subtext Change
 
 
 
-
 
 
 
[[Victory Aftermath VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* New Features!
 
** New Plugin Parameters added in Level Up Settings for disabling the back rectangles and/or changing their colors.
 
 
 
-
 
 
 
[[Visual State Effects VisuStella MZ]]
 
 
 
Version 1.01: September 6, 2020
 
* Compatibility Update
 
** Added compatibility with Battle Core's newest update for the <Battle UI Offset: +x, +y> notetags. Update made by Yanfly.
 
 
 
-
 
<hr>
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== August 30, 2020 - Update #2 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added BGM Music to the town.
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* New Feature!
 
** New Plugin Command: "Picture: Erase All". Added by Olivia.
 
*** Erases all pictures on the screen because it's extremely tedious to do it one by one.
 
** New Plugin Command: "Picture: Erase Range"
 
*** Erases all pictures within a range of numbers because it's extremely tedious to do it one by one.
 
* Optimization Update
 
** Added a more accurate means of parsing numbers for Digit Grouping.
 
** Window_Base.prototype.textSizeEx now stores data to a cache.
 
* Documentation Update
 
** Added a section to Major Changes: New Hard-Coded Features on Digit Grouping and explaining its intricacies.
 
** Added a note to Plugin Parameters > UI > Reposition Actors to ignore the setting if using the [[Battle Core VisuStella MZ]].
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** Failsafes added for parsing battle targets. Fix made by Yanfly.
 
** Immortality is no longer ignored by skills/items with the Normal Attack state effect. Fix made by Yanfly.
 
** Miss and Evasion sound effects work again! Fix made by Yanfly.
 
** Selecting "Escape" from the Actor Command Window will now have the Inputting Battler show its escape motion. Fix made by Yanfly.
 
** Wait for Movement now applies to SV Enemies. Fix made by Yanfly.
 
* New Features!
 
** Plugin Command "ACSET: Finish Action" now has an option to turn off the Immortality of targets. Feature added by Yanfly.
 
* Optimization Update
 
** Uses less resources when making checks for Pre-Battle Battle Start events
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** Trait Set bonuses for X Parameters and S Parameters now show up properly in the Status Menu. Fix made by Yanfly.
 
** Trait Set Sideview Battler Solo Weapon and Solo Motion notetags are now fixed to register properly with [[Battle Core VisuStella MZ]]. Fix made by Shaz.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** <Diagonal Movement: Off> notetag now works properly. Fix made by Yanfly.
 
** Plugin Command "Event Label: Visible" now works properly. Fix made by Shaz.
 
** Custom Move Route commands should now be working properly. Fix made by Shaz.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Documentation Fix!
 
** Added: NOTE: Regarding Damage Labels
 
*** If Visu_1_BattleCore is installed, priority goes to its Damage Style settings. The label displayed is based on the damage style settings in place for that specific skill or item.
 
*** Go to [[Battle Core VisuStella MZ]] > Plugin Parameters > Damage Settings > Style List > pick the damage style you want to edit > Damage Label and change the text settings you'd like there.
 
*** Documentation update added by Yanfly.
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
[[File:MessageCoreAutoSize.png]]
 
 
 
Version 1.02: August 30, 2020
 
* New Features!
 
** Added new hard-coded text codes for auto-sizing and auto-positioning:
 
*** <Auto>, <Auto Width>, <Auto Height>
 
*** <Auto Actor: x>, <Auto Party: x>, <Auto Enemy: x>
 
*** <Auto Player>, <Auto Actor: x>, <Auto Party: x>, <Auto Event: x>
 
**** New features added by Irina.
 
 
 
-
 
 
 
[[Options Core VisuStella MZ]]
 
 
 
Version 1.01: August 30, 2020
 
* Bug Fixes!
 
** Before, already existing Options available in the RPG Maker MZ base code such as BGM Volume, Command Remember, Always Dash, and so on, would not have their default values declared through the [[Options Core VisuStella MZ]]. The [[Options Core VisuStella MZ]] now changes this functionality and gives priority to the Plugin Parameter settings declared by the game dev. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.02: August 30, 2020
 
* Bug Fixes!
 
** The JS Notetags for Add, Erase, and Expire states are now fixed. Fix made by Yanfly.
 
* Documentation Update!
 
** <Show if learned Skill: x> and <Hide if learned Skill: x> notetags have the following added to their descriptions:
 
*** This does not apply to skills added by traits on actors, classes, any equipment, or states. These are not considered learned skills. They are considered temporary skills.
 
* New Features!
 
** Notetags added by Yanfly:
 
*** <Show if has Skill: x>
 
*** <Show if have All Skills: x,x,x>
 
*** <Show if have Any Skills: x,x,x>
 
*** <Show if has Skill: name>
 
*** <Show if have All Skills: name, name, name>
 
*** <Show if have Any Skills: name, name, name>
 
*** <Hide if has Skill: x>
 
*** <Hide if have All Skills: x,x,x>
 
*** <Hide if have Any Skills: x,x,x>
 
*** <Hide if has Skill: name>
 
*** <Hide if have All Skills: name, name, name>
 
*** <Hide if have Any Skills: name, name, name>
 
*** These have been added to remove the confusion regarding learned skills as skills added through trait effects are not considered learned skills by RPG Maker MZ.
 
 
 
-
 
 
 
[[Dragonbones Union VisuStella MZ]]
 
 
 
Version 1.01: August 30, 2020
 
* Bug Fixes!
 
** Erasing a picture no longer causes a crash when changing scenes. Fix made by Yanfly.
 
* Compatibility Update
 
** Added compatibility for VisuStella MZ's Visual State Effects.
 
 
 
-
 
 
 
[[Debugger VisuStella MZ]]
 
 
 
Version 1.01: August 30, 2020
 
* Bug Fixes!
 
** Deleted maps will have their ID's sorted out. Fix made by Shaz.
 
 
 
-
 
 
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
<!-- END OF UPDATE ======================================================================================================= -->
 
 
 
<hr>
 
=== August 23, 2020 - Update #1 ===
 
<hr>
 
 
 
-
 
 
 
Sample Project
 
* Added two new NPC's
 
** Wiki Robot
 
** Troubleshooting Robot
 
 
 
-
 
 
 
[[Core Engine VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Digit grouping fixed to allow text codes to detect values larger than 1000. Fix made by Olivia and Yanfly.
 
** Param Plus, Rate, Flat notetags fixed. Fix made by Yanfly.
 
* New Experimental Feature Added:
 
** JS: Quick Functions found in the Plugin Parameters
 
 
 
-
 
 
 
[[Battle Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Plugin Parameters > Damage Settings > Damage Formats are now fixed. Fix made by Olivia.
 
** TPB Battle System with Disable Party Command fixed. Fix made by Olivia.
 
** States now show in list format if faces are disabled. Fix made by Yanfly.
 
** The default damage styles were missing the 'v' variable to allow for variable data input. These are back now. Fix made by Yanfly.
 
*** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Damage Settings > Style List > the style you want, and adding "const v = $gameVariables._data;" to JS: Formula
 
* New Notetags Added:
 
** <Command Show Switch: x> added by Olivia
 
** <Command Show All Switches: x,x,x> added by Olivia
 
** <Command Show Any Switches: x,x,x> added by Olivia
 
** <Command Hide Switch: x> added by Olivia
 
** <Command Hide All Switches: x,x,x> added by Olivia
 
** <Command Hide Any Switches: x,x,x> added by Olivia
 
** <JS Command Visible> added by Olivia
 
 
 
-
 
 
 
[[Elements and Status Menu Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Passive states now work with [[Skills and States Core VisuStella MZ]]. Fix made by Yanfly.
 
** Fixed S parameters not working. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Events and Movement Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Event Cache issues fixed upon loading a saved game. Fix made by Yanfly.
 
 
 
-
 
 
 
[[Items and Equips Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Added failsafe to prevent non-existent equipment (because the database entries have been deleted) from being equipped as initial equipment. Fix made by Olivia.
 
 
 
-
 
 
 
[[Main Menu Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Skill check plugin parameter for show fixed. Fixed by Yanfly and Shaz.
 
*** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Command Window List > skill > JS: Show > and changing 'this.needsCommand("item")' to 'this.needsCommand("skill")'
 
 
 
-
 
 
 
[[Message Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** </Wordwrap> now works.
 
** \ActorFace[x] text code now fixed.
 
*** Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Text Code Replacements > ActorFace > JS: Text > and changing "$gameActors.actor(1)" to "$gameActors.actor(actorId)"
 
** Actors with empty names would cause auto hightlight problems. Fixed!
 
** Auto-colors now ignore names with special characters like !, ?, [, ], and so on.
 
** Line break spacing fixed.
 
* New Features!
 
** Wordwrap now works with left, center and right alignment tags.
 
 
 
-
 
 
 
[[Skills and States Core VisuStella MZ]]
 
 
 
Version 1.01:
 
* Bug Fixes!
 
** Passive states from [[Elements and Status Menu Core VisuStella MZ]] are now functional. Fix made by Olivia.
 
* Compatibility Update
 
** Extended functions to allow for better compatibility.
 
* Updated documentation
 
** Explains that passive states are not directly applied and are therefore not affected by code such as "a.isStateAffected(10)".
 
** Instead, use "a.states().includes($dataStates[10])"
 
** "Use #rrggbb for a hex color." lines now replaced with "For a hex color, use #rrggbb with VisuMZ_1_MessageCore"
 
 
 
-
 
  
 
== End of Page ==
 
== End of Page ==
  
 
|}
 
|}

Revision as of 06:35, 27 January 2022

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Contents

VisuMZChangelog.png

We plan to make updates a routine on Thursdays or Fridays.

This way, you don't have to stay completely on top of the wiki scouring for updates.

There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made.

Updates will be generally used for bug fixes and/or feature implementations.


Changelog

The following is the VisuStella MZ Plugins Changelog.

It is listed from most recent to oldest.

For the RPG Maker MZ Core Script changelog, click here.



July 14, 2022 - Update #100

-

Total Plugins Updated: 5

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.66: July 14, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Debug Console Refresh Bug
        • When pressing F5 to refresh while the debug console (DevTools) is open, some graphics will fail to load properly. This started occurring since the RPG Maker MZ 1.5.0 update and the code for loading the images has now been reverted to the 1.4.4 version where it was last stable.
  • Documentation Update!
    • Help file updated for new major bug fix.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.66: July 14, 2022

  • Bug Fixes!
    • Fixed a bug that caused the various Battleback Scaling JS custom plugin parameters to not work properly. Fix made by Irina.

-

Events and Movement Core VisuStella MZ

Version 1.43: July 14, 2022

  • Bug Fixes!
    • Move to Player for events should no longer cause hang ups. Fix by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Added caching function for pathfinding when using touch movement for a smoother experience. When touch movement is held down, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Update made by Arisu.
  • New Features!
    • New notetag added by Arisu:
      • <Playtest>
        • If this notetag is found in the event's notebox (NOT comments), then the event will only appear during a playtest session. It will not appear in a deployed game where the playtest flag is not on.

-

Tier 2 (2 Plugin Updates)

-

Item Crafting System VisuStella MZ

Version 1.17: July 14, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual Novel Picture Busts VisuStella MZ

Version 1.02: July 14, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Updates!
    • Plugin Parameter "JS: Position Y" default value changed to have a +5 offset for better visual compatibility with Swaying feature.
  • New Features!
    • New Plugin Commands added by Irina:
      • BREATHING: Start
      • BREATHING: Stop
        • Starts/stops breathing aspect for selected bust(s). Breathing makes it look like the bust graphic is more alive.
      • FIDGETING: Start
      • FIDGETING: Stop
        • Starts/stops fidgeting aspect for selected bust(s). Bust graphic moves back and forth.
      • SWAYING: Start
      • SWAYING: Stop
        • Starts/stops swaying aspect for selected bust(s). The bust sways its angle back and forth.

VNBusts Breathing.gif

VNBusts Fidgeting.gif

VNBusts Swaying.gif

-




July 7, 2022 - Update #99

-

Total Plugins Updated: 9

-

Tier 1 (1 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.65: July 7, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Updates!
    • Automatic action motions for HP and MP Recovery (Certain Hit type) will now use the "skill" cast SV animation instead of attack animation to better match the default RPG Maker MZ cast animation. Update by Olivia.
  • New Features!
    • New troop name tag added by Olivia:
      • <Extend: x> and <Extend: x, x, x>
        • Adds enemies from another troop to the current troop.
        • Enemies from another troop will retain their database positions.
        • Extended troop members will be added in the order they're listed.
        • Be cautious of how many enemies you add as too many will lag the battle system. We are not responsible for frame drops due to this.

BattleCore ExtTroop.png

-

Tier 2 (6 Plugin Updates)

-

Battle System - BTB VisuStella MZ

Version 1.11: July 7, 2022

  • Compatibility Update!
    • Plugin is now updated to support larger than 8 troop sizes.

-

Battle System - CTB VisuStella MZ

Version 1.19: July 7, 2022

  • Compatibility Update!
    • Plugin is now updated to support larger than 8 troop sizes.

-

Battle System - OTB VisuStella MZ

Version 1.10: July 7, 2022

  • Feature Update!
    • When the "Recover All" event command revives a dead unit, that revived unit can gain actions back if all other conditions are met. Update made by Olivia.

-

Battle System - STB VisuStella MZ

Version 1.16: July 7, 2022

  • Compatibility Update!
    • Plugin is now updated to support larger than 8 troop sizes.

-

Grid-Free Doodads VisuStella MZ

Version 1.01: July 7, 2022

  • Bug Fixes!
    • Blend Modes should no longer be overwritten by hues. Fix made by Irina.

-

Movement Effects VisuStella MZ

Version 1.04: July 7, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Smart Blink > Mechanics > Floor to Ceiling?
        • Allow blinking from floor to ceiling tiles?

-

Tier 4 (2 Plugin Updates)

-

Visual Fogs VisuStella MZ

Version 1.06: July 7, 2022

  • Feature Update!
    • Blend modes are now revamped for the fogs to behave more like they do for pictures for better accuracy. Update made by Irina.

-

Visual Parallaxes VisuStella MZ

Version 1.06: July 7, 2022

  • Feature Update!
    • Blend modes are now revamped for the parallaxes to behave more like they do for pictures for better accuracy. Update made by Irina.

-




June 30, 2022 - Update #98

-

Total Plugins Updated: 6

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.65: June 30, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Parameter Settings > Show Actor Level?
        • Show the actor level when displaying actors?
        • Used for most windows in-game.

-

Tier 2 (3 Plugin Updates)

-

Class Change System VisuStella MZ

Version 1.14: June 30, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Window Settings > Show Class Level?
        • Show the class level when displaying classes?
        • Used for the windows in the Class Change menu.

-

Furniture System VisuStella MZ

Version 1.06: June 30, 2022

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Movement Effects VisuStella MZ

Version 1.03: June 30, 2022

  • Bug Fixes!
    • Followers will no longer cause footstep sounds while in a vehicle. Fix made by Irina.
  • Documentation Update
    • Added to: Plugin Parameters: Smart Rush Settings
      • When Smart Rushing into walls, solid objects, or events with a priority type as "Same As Characters", the screen can shake when crashing. This does not apply when crashing into water tiles.
    • Added to: Plugin Parameters: Smart Jump Settings
      • When Smart Jumping, the player cannot jump from a floor tile to a ceiling tiles (the top tiles of A4 tiles). The player also cannot jump over them to reach the other side of the ceiling tile onto a floor tile.
  • Feature Update!
    • Smart Rush will no longer play a crash animation when targeting a water tile. Update made by Irina.
    • Smart Jump will no longer be able to jump over ceiling tiles if the player character is on a floor tile. Update made by Irina.
    • Smart Jump will no longer be able to jump onto ceiling tiles if the player character is on a floor tile. Update made by Irina.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3 (2 Plugin Updates)

-

Auto Skill Triggers VisuStella MZ

Version 1.12: June 30, 2022

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Visual State Effects VisuStella MZ

Version 1.16: June 30, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New state notetag added by Irina: <Custom Overlay: filename>
      • For those who don't want to use the img/system/ folder's "States" image file and want something custom, this notetag will do exactly that.
      • Custom state overlays will follow similar dimensions to the original States image: Pixel Width of 768, Pixel Height of 96, Total Frames of 8.
      • If you want to use different sizes, we recommend you look into Effekseer custom animations with the <Repeat Animation: x> notetag instead.

VisualStateEffects CustomOverlay.gif

-




June 23, 2022 - Update #97

-

Total Plugins Updated: 4

-

Tier 1 (1 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.42: June 23, 2022

  • Documentation Update!
    • Help file updated for new features.
    • Added to <Copy Event: x, y> notetag help:
      • - If '0' is used for the Map ID, reference the current map.
  • Feature Update!
    • Default MZ behavior would have "below characters" trigger events with only comments lock out facing "same as characters" trigger events. This is now bypassed. Update made by Arisu.
    • The <Copy Event: mapID, eventID> notetags now allow usage of '0' for the mapID to reference the current map. Update made by Arisu.
    • <Save Event Location> should now work more efficiently. Update by Arisu.
    • Dashing animations for followers will no longer look weird after having gathered up and then proceeding to dash. Update made by Irina.
  • New Features!
    • New event notetag added by Arisu:
      • <Exit Reset Self Data>
        • When the player leaves the current map, all Self Switches and Self Variables related to this event will be reset.
    • New Plugin Command added by Arisu and sponsored by Anon:
      • Self Data: Reset All
        • Reset the Self Switch and Self Variable data of all events within the specified map.
    • New Plugin Parameter added by Arisu and sponsored by Anon:
      • Plugin Params > Movement Settings > Dash > Dash on Ladder?
        • Allow dashing while on a ladder or rope?

-

Tier 2 (2 Plugin Updates)

-

Furniture System VisuStella MZ

Version 1.05: June 23, 2022

  • Bug Fixes!
    • Stacking hitboxes should no longer be a problem for manual player placement. Fix made by Arisu.

-

Movement Effects VisuStella MZ

Version 1.02: June 23, 2022

  • Feature Update!
    • Smart Jump, Smart Rush, and Smart Blink are now temporarily disabled while followers are in the middle of gathering to reduce errors. Update made by Olivia.

-

Tier 4 (1 Plugin Updates)

-

Combat Log VisuStella MZ

Version 1.12: June 23, 2022

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-




June 16, 2022 - Update #96

-

Total Plugins Updated: 6

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.64: June 16, 2022

  • Bug Fixes!
    • "All Skills" battle command should now work with the updated version of VisuMZ Skills & States Core. Fix madde by Olivia.
  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Skills and States Core VisuStella MZ

Version 1.32: June 16, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Passive State Settings > Cache > Switch Refresh?
      • Plugin Parameters > Passive State Settings > Cache > Variable Refresh?
        • Refresh all battle members when switches/variables are changed in battle?
        • This is primarily used for passive state conditions involve parameters that do not update due to cached data until a refresh occurs.
        • If this is on, do not spam Switch/Variable changes during battle in order to prevent lag spikes.

-

Tier 2 (1 Plugin Updates)

-

Battle System - BTB VisuStella MZ

Version 1.10: June 16, 2022 - Reuploaded due to hosting data error.

-

Tier 3 (1 Plugin Updates)

-

Enemy Levels VisuStella MZ

Version 1.05: June 16, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Tier 4 (2 Plugin Updates)

-

Proximity Compass VisuStella MZ

Version 1.06: June 16, 2022

  • Documentation Update!
    • List new minimap feature under Introduction.
    • Added "VisuStella MZ Compatibility" for VisuMZ_1_EventsMoveCore in regards to the new Minimap feature.
    • Help file updated for new features.
    • Split the Notetags section up between "Map Notetags" and "Event Notetags" for better category searching.
    • Added segment to <Compass Icon: x> notetag:
      • This notetag effect will take priority over the <Minimap Icon: x> notetag.
  • New Features!
    • New Plugin Parameter added by Olivia and sponsored by AndyL:
      • Plugin Parameters > Compass Settings > Contents > Default Event Icons
        • These settings allow you to set the default icons used for the compass based on their character priority level.
      • Plugin Parameters > Compass Settings > Fading > Close Minimum Opacity
        • Minimum opacity when the player is too close to the compass on the map screen. Hiding the compass during messages and events will make the compass fully transparent.
    • New Feature Set: Minimap, added by Olivia and sponsored by AndlyL:
      • Plugin Parameters > Minimap Settings
        • Read the help file for details.
    • New Notetags added by Olivia and sponsored by AndyL:
      • <Hide Minimap>
      • <Explorable>
      • <Already Explored>
      • <Minimap Icon: x>
      • <Hide Minimap Icon>
        • Read the help file for details.
    • New Plugin Commands added by Olivia and sponsored by AndyL:
      • Minimap: Clear Explored Minimap
      • Minimap: Fully Reveal Minimap
      • Minimap: Toggle Large Minimap
        • Read the help file for details.

ProximityCompass Minimap01.gif

ProximityCompass Minimap02.png

ProximityCompass Minimap03.gif

ProximityCompass Minimap04.png

-

Weapon Unleash VisuStella MZ

Version 1.04: June 16, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

-




June 9, 2022 - Update #95

-

Total Plugins Updated: 7

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.64: June 9, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command made by Arisu and sponsored by ImGonnaPutMyGameOnXboxAndYouCantStopMe:
      • Debug: Current Controller ID
        • PLAY TEST ONLY. Shows current controller ID in debug console.
        • Also copies to computer clipboard if possible.
    • New Plugin Parameters made by Arisu and sponsored by ImGonnaPutMyGameOnXboxAndYouCantStopMe:
      • Subsettings for Button Assist Window: Controller Button Assist
        • These are sub-settings for the Button Assist Window Plugin Parameters. Where the Button Assist Window Plugin Parameters are focused on keyboard entries, these sections are focused on gamepad controllers.
        • Add multiple gamepads to the list to give them different button assist text. If a gamepad is being used but not listed here, the button assist text will default to the keyboard version.

-

Tier 1 (1 Plugin Update)

-

Message Core VisuStella MZ

Version 1.37: June 9, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Picture texts with \v[x] text codes are now updated automatically.
    • This is the only dynamic text code that updates this way for optimization purposes and to prevent overabundant CPU usage.
    • Everything else will require the new Plugin Command.
  • New Features!
    • New Plugin Command added by Irina:
      • Picture: Refresh Text
        • Refreshes the text used for all on-screen pictures.
        • To be used if any dynamic text codes are updated like \n[x].
  • New Features!
    • New text codes added by Arisu and sponsored by ImGonnaPutMyGameOnXboxAndYouCantStopMe:
      • <Up Button>, <Left Button>, <Right Button>, <Down Button>
      • <Ok Button>, <Cancel Button>, <Shift Button>, <Menu Button>
      • <Page Up Button>, <Page Down Button>
        • Display's VisuMZ_0_CoreEngine's button assist text.

MessageCore ControllerButtons.png

-

Tier 2 (3 Plugin Updates)

-

Battle System - BTB VisuStella MZ

Version 1.10: June 9, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Battle System - STB VisuStella MZ

Version 1.15: June 9, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Exploit System Settings > Forced Actions
        • Apply exploit system to Forced Actions?
        • We added this function because forced actions can disrupt player strategies when used with the exploit system.

-

Skill Learn System VisuStella MZ

Version 1.09: June 9, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Tier 3 (2 Plugin Updates)

-

Sideview Battle UI VisuStella MZ

Version 1.05: June 9, 2022

  • Bug Fixes!
    • Fixed a bug that caused some windows to not appear correctly when cancel is pressed upon certain conditions. Fix made by Olivia.

-

Steal Items VisuStella MZ

Version 1.07: June 9, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

-




June 2, 2022 - Update #94

-

Total Plugins Updated: 9

-

Tier 1 (1 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.41: June 1, 2022

  • Bug Fixes!
    • Parallel Process Common Events above 1000 should no longer crash the game. Bug fixed by Irina.

-

Tier 2 (8 Plugin Updates)

-

Aggro Control System VisuStella MZ

Version 1.09: June 2, 2022

  • Bug Fixes!
    • Filename has been shortened from VisuMZ_2_AggroControlSystem.js to VisuMZ_2_AggroControlSys.js due to deployment reasons. For some mobile devices, keeping the name as long as VisuMZ_2_AggroControlSystem.js causes problems, but VisuMZ_2_AggroControlSys.js is fine. Take note of this while you are updating.
    • 'user' and 'target' now works properly with the JS notetags. Fix made by Irina.

-

Battle System - ATB VisuStella MZ

Version 1.18: June 2, 2022

  • Bug Fixes!
    • Notetag effect for <ATB After Gauge: x%> should now be working properly. Fix made by Olivia.
    • Notetag effect for <JS ATB After Gauge> should now be working properly. Fix made by Olivia.

-

Battle System - CTB VisuStella MZ

Version 1.18: June 2, 2022

  • Bug Fixes!
    • Notetag effect for <CTB After Speed: x%> should now be working properly. Fix made by Olivia.
    • Notetag effect for <JS CTB After Speed> should now be working properly. Fix made by Olivia.

-

Battle System - ETB VisuStella MZ

Version 1.05: June 2, 2022

  • Bug Fixes!
    • Fixed a bug where Force Actions do not work when there's only one action left for the turn. Fix made by Olivia.

-

Battle System - FTB VisuStella MZ

Version 1.09: June 2, 2022

  • Bug Fixes!
    • Fixed a bug where Force Actions do not work when there's only one action left for the turn. Fix made by Olivia.

-

Battle System - OTB VisuStella MZ

Version 1.09: June 2, 2022

  • Documentation Update!
    • Added "Force Actions" to "Major Updates" section.
      • Due to how OTB behaves, Force Actions have be adjusted to fit the battle system. With other battle systems, force actions are added into a hidden queue that would act upon after the current battler finishes his/her current action. The new changes made with force actions is that they now appear on the queue visibly.
  • Bug Fixes!
    • Fixed a bug that caused Forced Actions to not work properly while in OTB. Changes made to Forced Actions will now insert new actions at the front of the current action queue. Fix made by Olivia.

-

Battle System - PTB VisuStella MZ

Version 1.05: June 2, 2022

  • Bug Fixes!
    • Fixed a bug where Force Actions do not work when there's only one action left for the turn. Fix made by Olivia.

-

Weather Effects VisuStella MZ

Version 1.02: June 2, 2022

  • Bug Fixes!
    • "ICE: Aurora Borealis" default values are now fixed to properly convey proper verticality and angle. If you have the "ICE: Aurora Borealis" Plugin Command already in place, delete it and replace it with a new one for the newer default values. Fix made by Irina.
  • Documentation Update!
    • Updated descriptions for "Upper/Lower?" parameters to the following:
      • In battle, they are above the battlers and behind the battlebacks.
  • Feature Update!
    • In battle, the "lower" layer is now moved to behind the battlebacks. Update made by Irina.

-




May 26, 2022 - Update #93

-

Total Plugins Updated: 3

-

Tier 1 (1 Plugin Update)

-

Battle Core VisuStella MZ

Version 1.63: May 26, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • HP Gauge sprite now properly synchs with battler location.
  • New Features!
    • New Action Sequence Effects added by Irina and sponsored by MirageV:
      • INJECT action sequence series
        • See the Action Sequence Impact changelog for details.

-

Action Sequence Impact VisuStella MZ

Version 1.06: May 26, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence Effects added by Irina and sponsored by MirageV:
      • INJECT: Animation Begin
        • Injects and plays a whole spritesheet animation.
        • The spritesheet animation will play over the battler until it is finished.
        • The battler's original sprite will be invisible until finished.
      • INJECT: Animation End
        • Stops and ends any injected animations on target(s).
        • Any inject animation will be prematurely terminated.
      • INJECT: Animation Pause/Resume
        • Pauses/resumes any injected animations on target(s).
      • INJECT: Wait For Injected Animation
        • Waits for injected animations to complete before performing next command.

ActSeqImpact Inject2.gif

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New Game Plus VisuStella MZ

Version 1.04: May 29, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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May 19, 2022 - Update #92

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Total Plugins Updated: 3

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Tier 1 (1 Plugin Update)

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Events and Movement Core VisuStella MZ

Version 1.40: May 19, 2022

  • Bug Fixes!
    • Sprite Event Labels with distance properties will now work properly when changing from a non-met page condition to a met page condition. Fix made by Arisu.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.08: May 19, 2022

  • Compatibility Update
    • Camera has a different Y buffer when using VisuMZ Sideview Battle UI. Update made by Olivia.
  • Feature Update!
    • Smoother clamped zooming from 1.0 to 1.999. Update made by Olivia.

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Battle AI VisuStella MZ

Version 1.18: May 19, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • General Settings > Experimental > On-The-Spot A.I. > No Idle Chant
        • Requires On-The-Spot A.I. enabled.
        • For A.I. Battlers, disables idle chant motions due to inconsistency.

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May 12, 2022 - Update #91

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Total Plugins Updated: 3

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Item Crafting System VisuStella MZ

Version 1.16: May 12, 2022

  • Compatibility Update
    • Compatibility with VisuMZ Shop Common Events added.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag effects added by Irina and sponsored by MirageV:
      • <Once Craft Common Event: id>
      • <Repeat Craft Common Event: id>
        • Requires VisuMZ_2_ShopCommonEvents!
        • This will cause a specific Common Event to launch when crafted.
      • <Once Craft Common Event Switch: id>
      • <Once Craft Common Event All Switches: id, id, id>
      • <Once Craft Common Event Any Switches: id, id, id>
      • <Repeat Craft Common Event Switch: id>
      • <Repeat Craft Common Event All Switches: id, id, id>
      • <Repeat Craft Common Event Any Switches: id, id, id>
        • Requires the respective Craft Common Events to have these Switches enabled in the "ON" position in order for them to launch.
    • New Plugin Command added by Irina and sponsored by MirageV:
      • Scene: Common Event Return
        • Requires VisuMZ_2_ShopCommonEvents!
        • Return to the last shop if coming from a Crafting Common Event.

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Shop Common Events VisuStella MZ

Version 1.02: May 12, 2022

  • Documentation Update!
    • Added the following text to the <Once Buy Common Event: id>, <Repeat Buy Common Event: id>, <Once Sell Common Event: id>, and <Repeat Sell Common Event: id> notetags:
      • Use the Plugin Command "Return: To Last Shop" to return back to the last shop scene.

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Tier 3 (1 Plugin Update)

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Battle AI VisuStella MZ

Version 1.17: May 12, 2022

  • Feature Update!
    • Better RNG calculation when using the x% Chance conditional. Update made by Arisu.

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May 5, 2022 - Update #90

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.63: May 2, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > QoL Settings > Misc > Map Name Text Code
        • If on, map names will use text codes.
        • If off, only the raw map name will be used.
  • Feature Update!
    • The map name text code change will no longer be on forcefully. It is now something that can be toggled by Plugin Parameters. Update by Irina.

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Tier 1 (1 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.39: May 5, 2022

  • Bug Fixes!
    • Save event location should now work properly with Set Event Location command. Fix made by Arisu.
    • Sprite Event Labels with distance properties will no longer be visible when constantly entering/exiting the Main Menu. Fix made by Arisu.

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Tier 2 (3 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.17: May 2, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Class Change System VisuStella MZ

Version 1.13: May 2, 2022

  • Bug Fixes!
    • Fixed a bug where the element rate traits of subclasses did not apply. Fix made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.03: May 5, 2022

  • Bug Fixes!
    • Vehicles no longer auto put out light in the upper left corner of the map when they have no graphic. Fix made by Irina.

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Tier 3 (1 Plugin Updates)

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Limited Skill Uses VisuStella MZ

Version 1.04: May 5, 2022

  • Documentation Update
    • Added a line for the <User Global Uses: +x>, <User SType id Uses: +x>, and <User Skill id Uses: +x> line of notetag effects:
      • This effect will only trigger once per action even if there are multiple hits as long as it successfully hits one target.
    • Added a line for the <Target Global Uses: +x>, <Target SType id Uses: +x>, and <Target Skill id Uses: +x> line of notetag effects:
      • This effect will trigger with each successful hit against its target.
  • Feature Update!
    • The user-based limited use change notetag effect will now only trigger once per action regardless of multiple hits or multiple targets. This will be different from the target-based limited use change where it will remain an effect that procs each time the target is hit.

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April 28, 2022 - Update #89

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.62: April 28, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu and sponsored by Archeia:
      • Variable: JS Eval
        • Pick a variable ID and value to alter through JS.
        • Allows one line of code for variable ID and operand.
        • Functions like RM2k3's Variable Pointers.
      • Variable: JS Block
        • Pick a variable ID and value to alter through JS.
        • Allows JS block code for variable ID and operand.
        • Functions like RM2k3's Variable Pointers.
    • Map names can now use text codes. Made by Arisu and sponsored by Archeia.

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Tier 1 (3 Plugin Updates)

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Elements and Status Menu Core VisuStella MZ

Version 1.17: April 28, 2022

  • Bug Fixes!
    • Fixed a problem with certain trait affinities ignoring zero values. Fix made by Olivia.

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Events and Movement Core VisuStella MZ

Version 1.38: April 28, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu and sponsored by Archeia:
      • Plugin Parameters > Movement Settings > Event Movement > Shift Y
        • How many pixels should non-tile characters be shifted by?
    • New Notetags added by Arisu and sponsored by Archeia:
      • <Picture Filename: filename>
        • applies a picture graphic from the /img/pictures/ folder of your game project.
        • This graphic will be on top of the character sprite but below the event icon sprite.
        • The picture priority will be the same as the event's priority. If it is "below characters", the player can walk on top of it. If it is "above characters", the player will behind it. If it is "same as characters", the priority will be based on the current relative Y position.
      • <Picture Max Size: x>
      • <Picture Scale: y%>
        • If the "Max Size" or "Scale" supplementary notetags are used, the picture graphic will be scaled proportionally to fit either the exact pixel size for "Max Size" or the "Scale" ratio.
      • <Picture Offset: +x, +y>
      • <Picture Offset: -x, -y>
        • Offsets the X and Y position of the event picture relative to the event sprite's own position.
      • <Picture Wait Frames: x>
        • Requires VisuMZ_4_AnimatedPictures! "Wait Frames" is used with VisuMZ's Animated Pictures plugin. This determines the delay inbetween frame changes.

EventsMoveCore EventPicture.gif

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Skills and States Core VisuStella MZ

Version 1.31: April 28, 2022

  • Bug Fixes!
    • Custom Slip Damage JS is now totalled correctly into regular slip damage totals for damage popups. Fix made by Olivia.

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Tier 2 (3 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.16: April 28, 2022

  • Feature Update!
    • Added update for CTB-specific idle time to allow a more consistent turn end processing for actors and enemies with higher than normal AGI values. Update made by Olivia.

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Bright Effects VisuStella MZ

Version 1.05: April 28, 2022

  • Bug Fixes!
    • No longer crashes with event test play. Fix made by Olivia.

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Common Event Menu VisuStella MZ

Version 1.02: April 28, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command Optional Setting added by Olivia:
      • Common Event Menu: Start > Optional > List Window > Auto Sort ID's
        • Automatically sort the Common Event's inserted into the Plugin Command by their database ID's?
        • This only applies to the "Specific" and "Custom JS" list where the order of the ID's inserted can be controlled. "ID Range" settings are always going to be sorted by ID.
        • This can be disabled for those who wish to manually switch around the order of their displayed Common Event ID's.

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Tier 4 (1 Plugin Update)

Animated Pictures VisuStella MZ

Version 1.02: April 28, 2022

  • Compatibility Update
    • Added compatibility with Events & Movement Core version 1.38's new <Picture Filename: filename> related notetags.
  • Documentation Update!
    • Help file updated for new features.

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April 21, 2022 - Update #88

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Total Plugins Updated: 9

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.61: April 21, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Battle Forced End Action Crash
        • Depending on various circumstances, currently active battlers can be cleared from the battle system at will due to a number of reasons. However, if it just so happens that the targets are cleared, too, with actions remaining, then a crash will follow up. This plugin will prevent that change. Fix made by Olivia.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.62: April 22, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Battle Forced End Action Crash
        • Depending on various circumstances, currently active battlers can be cleared from the battle system at will due to a number of reasons. However, if it just so happens that the targets are cleared, too, with actions remaining, then a crash will follow up. This plugin will prevent that change. Fix made by Olivia.

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Main Menu Core VisuStella MZ

Version 1.16: April 21, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu and sponsored by AndyL:
      • Menu Command: Clear Forced Settings
      • Menu Command: Force Disable
      • Menu Command: Force Enable
      • Menu Command: Force Hide
      • Menu Command: Force Show
        • These new Plugin Commands allow you to forcefully show, hide, enable, or disable Menu Commands regardless of their required settings.
        • We are not responsible for errors that occur by accessing menus that should otherwise be disabled or hidden.

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Tier 2 (4 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.15: April 21, 2022

  • Bug Fixes!
    • The endless softlock has been fixed! Much thanks to AndyL for providing a project that can easily replicate it! Fix made by Yanfly.
  • Feature Update!
    • Slightly more accurate turn order forecasting. However, there is only so much I can do due to JavaScript's "accuracy" with decimal values. Update made by Yanfly.

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Battle System - ETB VisuStella MZ

Version 1.04: April 21, 2022

  • Bug Fixes!
    • Fixed a bug that prevents the battle system from shifting back to the default battle system after an enemy counter attack. Fix made by Olivia.

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Battle System - FTB VisuStella MZ

Version 1.08: April 21, 2022

  • Bug Fixes!
    • Fixed a bug that prevents the battle system from shifting back to the default battle system after an enemy counter attack. Fix made by Olivia.

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Battle System - PTB VisuStella MZ

Version 1.04: April 21, 2022

  • Bug Fixes!
    • Fixed a bug that prevents the battle system from shifting back to the default battle system after an enemy counter attack. Fix made by Olivia.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.07: April 21, 2022

  • Feature Update!
    • Rebuild the animation container for Battle Core's Anti-Tint UI so that it works properly with MV animations and zoom in sideview. Update by Irina.

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Message Keywords VisuStella MZ

Version 1.02: April 21, 2022

  • Compatibility Update!
    • Added compatibility update with VisuMZ's Quest Journal System to not auto-clear the keyword tooltip window when tracking variables are being updated with the Quest Tracker open. Update made by Arisu.

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April 14, 2022 - Update #87

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Total Plugins Updated: 10

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.60: April 14, 2022

  • Bug Fixes!
    • Number Input window will now respond to Home/End keys properly. Fix made by Olivia.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.61: April 14, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Impact Effects added by Irina and collaborating with Manu Gaming!
      • Impact: Bizarro Inversion
      • Impact: Desaturation
      • Impact: Negative Inversion
      • Impact: Oversaturation
      • Impact: Time Scale
      • Impact: Time Stop

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Skills and States Core VisuStella MZ

Version 1.30: April 14, 2022

  • Feature Update!
    • Changed the state data removal timing to be after JS notetag effects take place in order for data such as origin data to remain intact. Update made by Irina.

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Tier 2 (4 Plugin Updates)

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Battle System - ETB VisuStella MZ

Version 1.03: April 14, 2022

  • Compatibility Update!
    • Now works more compatible with counters. Update made by Olivia.

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Battle System - FTB VisuStella MZ

Version 1.07: April 14, 2022

  • Compatibility Update!
    • Now works more compatible with counters. Update made by Olivia.

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Battle System - PTB VisuStella MZ

Version 1.03: April 14, 2022

  • Compatibility Update!
    • Now works more compatible with counters. Update made by Olivia.

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Class Change System VisuStella MZ

Version 1.12: April 14, 2022

  • Bug Fixes!
    • Fixed a problem with certain face index values not registering properly. Fix made by Irina.
  • Feature Update!
    • Added a better bitmap loading system for face graphics. Update by Irina.

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Tier 3 (3 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.06: April 14, 2022

  • Compatibility Update!
    • Compatibility update with Anti-Tint UI feature in combination with MV-related animations for non-sideview actors. Update made by Irina.

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Action Sequence Impact VisuStella MZ

Version 1.05: April 14, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Impact Effects added by Irina and collaborating with Manu Gaming!
      • Impact: Bizarro Inversion
      • Impact: Desaturation
      • Impact: Negative Inversion
      • Impact: Oversaturation
      • Impact: Time Scale
      • Impact: Time Stop

ActionSequenceImpact Bizarro.png

ActionSequenceImpact Desat.png

ActionSequenceImpact Negative.png

ActionSequenceImpact Oversat.png

ActionSequenceImpact TimeSlow.gif

ActionSequenceImpact TimeFast.gif

ActionSequenceImpact TimeStop.gif

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Limited Skill Uses VisuStella MZ

Version 1.03: April 14, 2022

  • Bug Fixes!
    • Limited uses will now recover for battle commands that are not a part of any learned skill sets. Fix made by Arisu.

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April 7, 2022 - Update #86

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Total Plugins Updated: 7

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.59: April 7, 2022

  • Compatibility Update!
    • RPG Maker MZ 1.4.4 compatibility update!
      • "Shutdown" command should now be more compatible with other aspects of the client when running from Node JS client on other OS's.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.60: April 7, 2022

  • Bug Fixes!
    • <Bypass Soft Damage Cap> notetag should no longer cause crashes. Fix made by Olivia.
  • Feature Update!
    • Removed one of the forced log window clear events that have made log window messages impossible to utilize for certain settings. Update made by Olivia.

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Message Core VisuStella MZ

Version 1.36: April 7, 2022

  • Feature Update!
    • Auto size related text codes should now automatically disable word wrap effects as they should have before. Update made by Irina.

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Tier 2 (2 Plugin Updates)

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Extended Message Functionality VisuStella MZ

Version 1.09: April 7, 2022

  • Bug Fixes!
    • Default message cursor no longer appears in the wrong place when no message cursor skin is used for auto-sized messages. Fix by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter option added by Arisu and sponsored by Archeia:
      • Plugin Parameters > Message Cursor Settings > Graphics Type
        • New option added: Window Skin - Use the default Window Skin cursor
        • This is for those who wish to use the default window skin cursor instead of icons or images.

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Item Crafting System VisuStella MZ

Version 1.15: April 7, 2022

  • Feature Update!
    • Any disappearing categories as a result of hiding recipes after crafting an item will result in the first category being selected.

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Tier 3 (2 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.05: April 7, 2022

  • Compatibility Update!
    • Compatibility update with Anti-Tint UI feature in combination with zoom for MV-related animations. Update made by Irina.

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Weapon Animation VisuStella MZ

Version 1.09: April 7, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New state-only notetags added by Arisu:
      • <Attack Animation: x>
      • <Weapon Animation: x>
        • Both notetags do the same thing, just that one is a legacy notetag from the past YEP library.
        • When the battler attacks while having a state with this notetag, the battler's attack animation will be changed to 'x'.
        • This can be used for things like a "Burning Weapon" state that turns the attack animation into a flame attack instead of the normal attack.
        • This only applies when a skill/item's animation is set to "Normal Attack".

WeaponAnimation AniChange.gif

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March 31, 2022 - Update #85

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Total Plugins Updated: 10

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.59: March 31, 2022

  • Bug Fixes!
    • Escape failure will no longer trigger Post-Battle Common Events. Fix made by Arisu.

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Message Core VisuStella MZ

Version 1.35: March 31, 2022

  • Bug Fixes!
    • Bug fixed where if autosizing is used and it goes from a message that is shorter to longer, an extra key press is needed. This should no longer be the case. Fix made by Irina.

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Skills and States Core VisuStella MZ

Version 1.29: March 31, 2022

  • Bug Fixes!
    • Fixed an error with <State x Category Remove: y> not countaing correctly unless the state count matched the exact amount. The notetag effect should work properly now. Fix made by Olivia.

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Tier 2 (5 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.14: March 31, 2022

  • Feature Update!
    • Updated anti-softlock check at 180 frames (3 seconds) to automatically clear any battle states to see if they're the cause of the hangup.
    • Updated anti-softlock check at 300 frames (5 seconds) to automatically clear all states to see if they're the cause of the hangup.
    • Updated anti-softlock check at 600 frames (10 seconds) to automatically abort the battle to salvage the game from freezing.

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Item Crafting System VisuStella MZ

Version 1.14: March 31, 2022

  • Feature Update!
    • Failsafe added for situations where if the game dev decides to force an impossible situation in the Item Crafting scene (such as turning on a switch that erases all recipes), then the Item Scene will automatically exit out of it with zero prompts. Update made by Olivia.

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Lighting Effects VisuStella MZ

Version 1.02: March 31, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Irina:
      • <Hard Anti-Light Regions: x, x, x>
      • <Hard Anti-Light Terrain Tags: x, x, x>
      • <Soft Anti-Light Regions: x, x, x>
      • <Soft Anti-Light Terrain Tags: x, x, x>
        • Tiles marked by these regions/terrain tags won't have any light shown on them.
        • This does NOT block light from going to the other side. If the light radius is large enough, it will pierce through to the other side. It just won't be visible on the region marked tiles.
    • New Plugin Parameters added by Irina:
      • Anti-Light Settings
        • Anti-Light regions and terrain tags can be used to mark certain tiles from being affected by light at all. These tiles can be used as ceiling tiles or areas outside of the map boundaries where light doesn't normally reach.
        • Keep in mind that this does NOT block light from passing through it. If a light source is big enough to engulf the tiles past the anti-light marked tiles, those tiles will still be lit up by any light sources. Therefore, you need to mark those tiles on the map to be anti-light as well in addition to planning out your maps for potential light piercing through the tiles.
        • There are two kinds of anti-light types. Hard edges and soft edges. Hard Edges are extremely rough and box like. Soft Edges will smooth out towards regularly lit tiles.

LightingEffects AntiLight.jpg

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Movement Effects VisuStella MZ


Version 1.01: March 31, 2022

  • Bug Fixes!
    • <Terrain Tag x Footsteps: filename> notetag should now work properly. Fix made by Arisu.

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Weather Effects VisuStella MZ

Version 1.01: March 31, 2022

  • Bug Fixes!
    • Fixed a problem that caused any weather effects on layers 9 and 10 to cancel each other out. Fix made by Irina.

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Tier 3 (1 Plugin Updates)

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Action Sequence Camera VisuStella MZ

Version 1.04: March 31, 2022

  • Compatibility Update!
    • Compatibility update with Battle Core's new Anti-Tint UI feature for MV-related animations. Update made by Irina.

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Tier 4 (1 Plugin Updates)

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Proximity Compass VisuStella MZ

Version 1.05: March 31, 2022

  • Feature Update!
    • Spawned events with proximity compass icons will no longer show the whole spritesheet for a frame. Update made by Olivia.

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March 24, 2022 - Update #84

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Total Plugins Updated: 7

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.58: March 24, 2022

  • Feature Update!
    • Plugin Commands now have separators for easier selection.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.58: March 24, 2022

  • Documentation Update:
    • Added extra clarity to <Sideview Size: width, height> notetag:
      • This does NOT change the image size. This only changes the HITBOX size.
  • Feature Update!
    • Added failsafes to prevent battlers from moving to non-finite coordinates if calculations are made for non-existent targets. Updated by Olivia.
    • Regeneration timing for TPB-based battle systems will now occur based on individual turn counts instead of global turn counts for initial turn 0 checks. Updated by Olivia.

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Events and Movement Core VisuStella MZ

Version 1.37: March 24, 2022

  • Documentation Update!
    • Added extra clarity to "Turn to Home" Movement Command.
      • This refers to the original position's X/Y on the map.
      • The event will turn and face the tile that is its original X/Y location.

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Tier 2 (4 Plugin Updates)

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Bright Effects VisuStella MZ

Version 1.04: March 24, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features:
    • New Plugin Parameters added: "Apply Base-Only?"
      • Base-Only excludes pictures, timers, and weather.
      • Whole includes the above.

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Lighting Effects VisuStella MZ

Version 1.01: March 24, 2022

  • Bug Fixes!
    • Updated battle radial light positions for games where the UI resolution is not the same as the Screen resolution. Fix made by Irina.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update
    • Changed the position of "Use Hand Offset?" in the Plugin Parameters for more clarity in regards to Conical Lights.
    • Added "(Non-Hand)" to the respective Offset X and Offset Y plugin parameter names for those who missed the description of the previous Plugin Parameter.
  • New Features!
    • New Plugin Parameters added by Irina.
      • Plugin Parameters > Preset Colors Settings
        • You can now define what hex codes are used for each preset color.

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Party System VisuStella MZ

Version 1.24: March 24, 2022

  • Compatibility Update!
    • Compatibility update with Skills & States Core Passive Conditions involving the party leader. Update made by Arisu.

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Skill Learn System VisuStella MZ

Version 1.08: March 24, 2022

  • Documentation Update!
    • Fixed a typo for missing a "/" in the <Learn Skills> group notetag.

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March 17, 2022 - Update #83

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Total Plugins Updated: 6

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Tier 1 (1 Plugin Update)

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Events and Movement Core VisuStella MZ

Version 1.36: March 17, 2022

  • Bug Fixes!
    • "Turn To Home" movement command now properly faces the home position. Fix made by Irina.
  • Feature Update!
    • Plugin Commands now have separators for easier selection.

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Tier 2 (4 Plugin Updates)

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Battle System - ETB VisuStella MZ

Verison 1.02: March 17, 2022

  • Bug Fixes!
    • Death by slip damage will now perform the proper death animation. Fix made by Olivia.

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Battle System - FTB VisuStella MZ

Verison 1.06: March 17, 2022

  • Bug Fixes!
    • Death by slip damage will now perform the proper death animation. Fix made by Olivia.

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Battle System - PTB VisuStella MZ

Verison 1.02: March 17, 2022

  • Bug Fixes!
    • Death by slip damage will now perform the proper death animation. Fix made by Olivia.

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Extended Message Functionality VisuStella MZ

Version 1.08: March 17, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands, Text Codes, and Plugin Parameters added by Irina and sponsored by Archeia!
      • Message Tails can be made to appear from the Message Window and point towards the speaker, similar to how speech bubbles in comics point towards their speakers. The Message Tails do not appear on their own, and only come out when using auto-position text codes (if enabled) such as <Auto Player> or when text codes are used to make them appear such as <Tail Upper Left: x> and <Tail Lower Right: x>.
      • These settings require custom graphics that this plugin does not come with. You will need to add them on your own or else they will not appear.
      • Text Codes added: <Tail Bottom Left: x>, <Tail Bottom Right: x>, <Tail Upper Left: x>, <Tail Upper Right: x>
      • Plugin Command Added: Message Tail: Change Settings
      • Plugin Parameters Added: Message Tail Settings

ExtMsgFunc MessageTail.png

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Tier 4 (1 Plugin Update)

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Picture Common Events VisuStella MZ

Version 1.02: March 17, 2022

  • Documentation Update!
    • Added to "Instructions" section by Arisu:
      • Also be warned that the player CANNOT press Picture Common Events whenever an event is running (with the exception of Parallels). This is NOT a bug.
      • This is because if an event is running under the main event interpreter and a Picture Common Event were to be pressed, it would interrupt the flow of the event. This would result in cutscenes to be potentially bugged, currently running events to also be bugged, etc.
      • As such, the ability to click and activate Picture Common Events during an event (with the exception of Parallels) are disabled to prevent potential problems with the game dev cycle.

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March 10, 2022 - Update #82

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Total Plugins Updated: 5

-

Tier 1 (1 Plugin Update)

-

Skills and States Core VisuStella MZ

Version 1.28: March 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • <State x Category Remove: All> updated to allow multiple cases in a single notebox. Updated by Arisu.
  • New Features!
    • New Notetag added by Arisu and sponsored by Archeia!
      • <Remove Other x States>
        • When the state with this notetag is added, remove other 'x' category states from the battler (except for the state being added).
        • Useful for thing state types like stances and forms that there is usually only one active at a time.

-

Tier 2 (2 Plugin Updates)

-

Battle System - OTB VisuStella MZ

Version 1.08: March 10, 2022

  • Feature Update!
    • OTB Instant Actions should now appear in the turn order in a more sensible fashion. Update made by Olivia.

-

Quest Journal System VisuStella MZ

Version 1.13: March 10, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Tier 3 (2 Plugin Updates)

-

Auto Skill Triggers VisuStella MZ

Version 1.11: March 10, 2022

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Life State Effects VisuStella MZ

Version 1.04: March 10, 2022

  • Documentation Update!
    • Added new bullet point to feature list.
    • Help file updated for new features.
  • New Features!
    • New Notetags & Plugin Parameters added by Olivia and sponsored by AndyL:
      • Death Transformation
        • When an enemy dies (and only works for enemies), transform them into another enemy with full HP/MP. This can be from a random pool of enemies, a weighted pool of enemies, a mix, or a single specific enemy.
        • Animations and popups will play upon a death transformation. Unique animations can also be set for specific target transformations.

LifeStateEffects DeathTransform.gif

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March 3, 2022 - Update #81

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Total Plugins Updated: 8

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Sample Project

  • Sample project has updated to RPG Maker MZ version 1.4.4.

-

Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.57: March 3, 2022

  • Compatibility Update!
    • The "Shutdown" command from the title screen should now be compatible with RPG Maker MZ 1.4.4 and up. Update made by Olivia.

-

Tier 1 (3 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.35: March 3, 2022

  • IMPORTANT! Compatibility Update!
    • Compatibility Update with RPG Maker MZ 1.4.4.
      • For some reason this update broke any saves made before 1.4.4 was updated and they cannot be loaded. The only way saves would load is if you made a safe after 1.4.4 was done. This should be fixed and saves made with 1.4.3 and before should now be working. Update made by Irina.

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Items and Equips Core VisuStella MZ

Version 1.38: March 3, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New mechanics and notetags added by Olivia and sponsored by Anon:
      • <Party Artifact>
      • <Troop Artifact>
      • <Stackable Party Artifact>
      • <Stackable Troop Artifact>
        • Armors only! This armor cannot be equipped at all. However, by simply being in the party's inventory, its parameter bonuses and traits will be applied globally throughout the whole party or troop (depending on the notetag). Add both notetags to affect both groups.
        • The normal versions of the notetag is only applied once regardless of the number of copies are found in the party's inventory.
        • The stackable versions of the notetag will have the bonuses and traits stacked multiple times relative to the number of copies found in the party's inventory.
        • This item will NOT be added during the setup phase for Battle Tests.
          • If you want to add the item, do it manually.

ItemsEquipsCore Artifacts.png

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Options Core VisuStella MZ

Version 1.18: March 3, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins: "Movement Effects", "Weather Effects", and "Lighting Effects". Hold on tight!
      • If you want to acquire these settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General and Audio settings found in the Options Category plugin parameter to your current project.

-

Tier 2 (4 Plugin Updates)

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Battle System - BTB VisuStella MZ

Version 1.09: March 3, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - CTB VisuStella MZ

Version 1.13: March 3, 2022

  • Feature Update!
    • Reserved common events for non-action sequence skills now function separately from one another when used by a battler with Action Times+. Update made by Olivia.

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Battle System - STB VisuStella MZ

Version 1.14: March 3, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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Extended Message Functionality VisuStella MZ

Version 1.07: March 3, 2022

  • Compatibility Update
    • Added better compatibility functionality with other plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina and sponsored by AndyL:
      • Plugin Parameters > Message Button Console > Auto-Size Hide?
        • Hide the button console when using auto-size text codes?

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February 24, 2022 - Update #80

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Total Plugins Updated: 8

-

Tier 1 (1 Plugin Updates)

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Message Core VisuStella MZ

Version 1.34: February 24, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Choice Window Text Codes made by Irina and sponsored by AndyL:
      • <Choice Width: x>
        • Sets the minimum text area width to x. Applies to whole choice window.
      • <Choice Indent: x>
        • Sets the indent to x value. Applies to current choice selection only.

MessageCore ChoiceWidthIndent.png

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Tier 2 (2 Plugin Updates)

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Battle System - OTB VisuStella MZ

Version 1.07: February 24, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Furniture System VisuStella MZ

Version 1.04: February 24, 2022

  • Compatibility Update
    • Hitbox support should now work better. Update made by Arisu.

-

Tier 3 (3 Plugin Updates)

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Battle AI VisuStella MZ

Version 1.16: February 24, 2022

  • Feature Update!
    • Randomization between zero variance A.I. is now better.
    • A.I. will no longer keep unusable skills in a skill queue and replace them with new ones.

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Message Keywords VisuStella MZ

Version 1.01: February 24, 2022

  • Feature Update!
    • Variables are now parsed before and after the parsing of keywords. Update made by Arisu.

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State Tooltips VisuStella MZ

Version 1.05: February 24, 2022

  • Feature Update!
    • When the Choice List Window is hovered over, the State Tooltip window will hide itself. Update made by Irina.

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Tier 4 (2 Plugin Updates)

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Event Title Scene VisuStella MZ

Version 1.05: February 24, 2022

  • Bug Fixes!
    • Added failsafe to prevent title screen transition change from causing a crash while utilizing tileset-based sprites. Fix made by Arisu.

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Weapon Unleash VisuStella MZ

Version 1.03: February 24, 2022

  • Optimization Update!
    • Plugin should run more optimized.

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February 17, 2022 - Update #79

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Total Plugins Updated: 9

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Battle Core VisuStella MZ

Version 1.57: February 17, 2022

  • Feature Update!
    • Adjusted the offset properties for the anti-tint UI container to properly match the UI offsets if the anti-tint were to be off. Update by Irina.

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Events and Movement Core VisuStella MZ

Version 1.34: February 17, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Optimization Update!
    • Plugin should run more optimized.
  • New Features!
    • Arisu has created new event notetag/comment tags:
      • <Custom Z: x>
        • Replace 'x' with a number value to determine the event sprite's Z value relative to the tilemap.
        • View the helpfile for more information.
      • <Mirror Sprite>
        • The event sprite's visual appearance is mirrored.
      • <Move Synch Distance Opacity: x>
        • Changes the opacity of the event based on the distance between it and its move synched target. Closer means more opaque. Further away means more transparent.
    • Irina has created a more memory efficient version of Event Labels.
      • Plugin Parameters > Event Label Settings > Sprite Based?
        • Use sprite-based labels instead of legacy-window version.
        • Legacy-window version will not be supported in future.

EventsMoveCore MirrorSprite.gif

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Tier 2 (3 Plugin Updates)

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Battle System - ATB VisuStella MZ

Version 1.17: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - CTB VisuStella MZ

Version 1.12: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

More Currencies VisuStella MZ

Version 1.01: February 17, 2022

  • Bug Fixes!
    • Item, Weapon, Armor Cost Notetags should no work properly. Fix by Irina.
  • Documentation Update!
    • Added documentation for the following notetags:
      • <Variable id Buy Cost: x>
      • <Variable id Sell Cost: x>
      • <Variable id Cost: x>

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Tier 3 (3 Plugin Updates)

-

Chain Battles VisuStella MZ

Version 1.02: February 17, 2022

  • Documentation Update!
    • Help file updated for new features.
    • Updated features list in Introduction.
    • Added "Next Victory" segment to "Chain Battle Carry Over" section.
      • Next Victory
      • You can setup certain Common Events to run upon achieving Victory but before the battle ends or moves onto the next chain. These are achieved through the new Plugin Commands added through this plugin. If multiple Common Events are queued, then all of them will run before the next victory phase.
      • If enemies revive in the middle of the Common Event queue, the queue is paused and resumed after the enemies are defeated once again.
        • Example provided inside segment.
  • New Features!
    • New Plugin Commands added by Olivia and sponsored by AndyL:
      • Next Victory: Queue Common Event
        • Queue a Common Event(s) to run next victory. If multiple, Common Events run in queued order. The Common Events will run before the next queued chain battle.
      • Next Victory: Clear Common Event Queue
        • Clear queued Common Event(s) for next victory.

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Visual State Effects VisuStella MZ

Version 1.15: February 17, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Weapon Animation VisuStella MZ

Version 1.08: February 17, 2022

  • Bug Fixes!
    • Added a fail safe to prevent freeze motion frames on items trying to use custom weapon sprites, but do not actually have them in the game project. Fix made by Olivia.

-

Tier 4 (1 Plugin Update)

-

Encounter Effects VisuStella MZ

Version 1.08: February 17, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-




February 10, 2022 - Update #78

-

Total Plugins Updated: 8

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.56: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New features added by Arisu and sponsored by Anon:
      • Plugin Parameters > QoL > Misc > Shortcut Scripts
        • Enables shortcut-based script variables and functions that can be used for script calls.
        • Shortcut list enabled for this is as follows:
          • $commonEvent(id), $onceParallel(id), $scene, $spriteset, $subject, $targets, $target, $event
          • For more information on how to use them, review the help file.

-

Tier 1 (4 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.56: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Once Parallels for battle now operate outside of the battle process and now will function consistently throughout. Update made by Olivia.
  • New Features!
    • New Troop Page comment tag added by Olivia and sponsored by Puddor:
      • <Once Parallel When Start Battle>
        • Causes the troop page to immediately run the moment the battle scene begins to fade in (not after it fades in). This is faster than a turn 0 condition troop page. Troop page conditions are ignored.
        • This can be used for things like the Action Sequence Camera plugin, the Visual Battle Environment plugin, and/or initial battle poses and such in order to provide a near seamless battle transition experience.
        • This does NOT trigger when coming out of the options menu or party menu screens.
        • This WILL trigger when going from battle to battle nonstop via plugins like VisuStella MZ's Chain Battles.
        • When actors are moving towards their home positions, it will take around 30 frames by default. Use this information however you like.
  • Optimization Update!
    • Plugin should run more optimized.

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Main Menu Core VisuStella MZ

Version 1.15: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Message Core VisuStella MZ

Version 1.33: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Irina:
      • Picture: Change Text
        • This new plugin command allows you to place text on top of pictures (usually in the form of empty pages or cards) to function as stationary or other uses. Text codes are allowed.
        • Text codes are supported.
      • Picture: Erase Text
        • Removes text from target picture(s).

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Save Core VisuStella MZ

Version 1.09: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (1 Plugin Update)

-

Skill Learn System VisuStella MZ

Version 1.07: February 10, 2022

  • Bug Fixes!
    • Costs for CP and JP will have better fail safes to not automatically reduce to 0 under specific conditions when learning skills. Fix by Arisu.

-

Tier 3 (1 Plugin Update)

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Sideview Battle UI VisuStella MZ

Version 1.04: February 10, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Status Window Settings > Background Dim?
        • Show the dimmed background?

-

Tier 4 (1 Plugin Update)

-

Gab Window VisuStella MZ

Version 1.03: February 10, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-



February 3, 2022 - Update #77

-

Total Plugins Updated: 4

-

Tier 1 (1 Plugin Updates)

-

Events and Movement Core VisuStella MZ

Version 1.33: February 3, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu!
      • <Hide Player>
      • <Show Player>
        • Map Notetag. Forcefully hides or shows the player sprite. This is so you don't need to manually turn the setting on/off each time you enter a specific map.
      • <Hide Followers>
      • <Show Followers>
        • Map Notetag. Forcefully hides or shows the player's followers. This is so you don't need to manually turn them on/off each time you enter a specific map.

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Tier 2 (1 Plugin Update)

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Furniture System VisuStella MZ

Version 1.03: February 3, 2022

  • Bug Fixes!
    • Local events should no longer trigger while in Furniture Mode.
    • Opacity dimming for the help window will now adjust accordingly when the sprite is placed on the far left.
    • Spelling error fixed with one of the default Plugin Parameters. Fix made by Arisu.
  • Feature Updates!
    • Default values for Plugin Parameters have been changed to fit the 4:3 ratio resolution sizes. Update made by Arisu.

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Tier 3 (1 Plugin Update)

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Button Trigger Events VisuStella MZ

Version 1.01: February 3, 2022

  • Documentation Update!
    • Added text for "Plugin Parameters: Spotlight Settings"
      • Spotlight Mode will only enlist the events that are on the player's screen and will filter out the ones that aren't close. If there aren't any near the player's screen, then the one with the lowest event ID will automatically trigger. Otherwise, the player will select from the events visible on the screen close to the player.
  • Feature Update!
    • Updated the handling of event triggers for multiple events that may not appear on the player's screen. Update made by Arisu.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 4 (1 Plugin Update)

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Event Title Scene VisuStella MZ

Version 1.04: February 3, 2022

  • Feature Update!
    • Autosave no longer triggers from starting a new game with the locked save style. Update made by Irina.

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January 27, 2022 - Update #76

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Total Plugins Updated: 8

-

Tier 0 (1 Plugin Update)

-

Core Engine VisuStella MZ

Version 1.55: January 27, 2022

  • Feature Update!
    • Once Parallels for the map are now able to update even while other events are running. Update made by Arisu.

-

Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.55: January 27 2022

  • Compatibility Update!
    • RPG Maker MV animations with front view should now play in the correct area against actor faces. Update made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Animations now play on top of all actor faces/portraits regardless of the battle layout style. Update made by Olivia.
  • New Features!
    • New notetag added by Arisu.
      • <Bypass Auto Action Sequence>
        • This notetag is used for the game devs that have the Action Sequence Plugin Parameter "Auto Notetag" on for applying the notetag <Custom Action Sequence> to every skill and item with common events.
        • This will allow items and skills to be able to launch their common events from the menu scene regardless of the inherent restriction to prevent action sequence based skills/items with common events from launching.
        • Ignore this if you have "Auto Notetag" disabled or set to false. By default, this setting is set to false. Please be aware of the changes you've made to your game before using it.

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Skills and States Core VisuStella MZ

Version 1.27: January 27, 2022

  • Bug Fixes!
    • Custom JS Slip Damage/Healing values should now be recalculated on demand. Fix made by Olivia.

-

Tier 2 (2 Plugin Updates)

-

Dragonbones Union VisuStella MZ

Version 1.17: January 27, 2022

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Added Plugin Command Parameter for "Picture: Play Dragonbones Animation":
      • Finish: Revert Idle?
        • Revert animation to 'idle' animation after finishing?
        • Added by Irina

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Visual Battle Environment VisuStella MZ

Version 1.07: January 27, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 3 (1 Plugin Update)

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Weapon Animation VisuStella MZ

Version 1.07: June 11, 2021

  • Bug Fixes!
    • Freeze motion frames for weapon attacks will default to the enforced weapon graphic if there is no custom weapon sprite on the weapon, but on a piece of armor instead. Update made by Olivia.

-

Tier 4 (2 Plugin Updates)

-

Combat Log VisuStella MZ

Version 1.11: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual Parallaxes VisuStella MZ

Version 1.05: January 27, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-





January 20, 2022 - Update #75

-

Total Plugins Updated: 7

-

Sample Project

  • Sample project has updated to RPG Maker MZ version 1.4.3.

-

Tier 1 (3 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.32: January 20, 2022

  • Bug Fixes!
    • Self Variable changes from custom move routes should no longer cause crashes. Fix made by Arisu.
    • Self Switch custom move route toggles should now work properly. Fix made by Arisu.
  • Feature Update!
    • Better shadow tracking algorithm to remove any shadow twitching. Update made by Yanfly.

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Message Core VisuStella MZ

Version 1.32: January 20, 2022

  • Bug Fixes!
    • Extra Show Choice notetags will now be properly hidden. Fix by Irina.
  • Compatibility Update!
    • Self Switches are now made compatible with work with Show Choices. Update made by Irina.

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Skills and States Core VisuStella MZ

Version 1.26: January 20, 2022

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Conditional Passive Bypass check is now stronger to prevent even more infinite loops from happening. Update made by Olivia.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > State Settings > General > Turn End on Map
        • Update any state and buff turns on the map after this many steps.
        • Use 0 to disable.

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Tier 2 (2 Plugin Updates)

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Furniture System VisuStella MZ

Version 1.02: January 20, 2022

  • Bug Fixes!
    • Fixed a typo that caused an error to occur. Fix made by Irina.

-

Item Crafting System VisuStella MZ

Version 1.13: January 20, 2022

  • Bug Fixes!
    • Tooltips for proxy items no longer show the original item's materials. Fix made by Olivia.

-

Tier 4 (2 Plugin Updates)

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Button Common Events VisuStella MZ

Version 1.04: January 20, 2022

  • Feature Update!
    • Button Common Event key presses on top of below priority touch events will only be forbidden in the context of a common event assigned to the usual OK buttons instead. Update made by Arisu.

-

Variable Gauges VisuStella MZ

Version 1.01: January 20, 2022

  • Feature Update!
    • Added fail safes for event test play to prevent crashes on maps without any tilesets assigned. Update made by Arisu.

-


January 13, 2022 - Update #74

-

Total Plugins Updated: 9

-

Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.54: January 13, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Overly-Protective Substitute
      • When an ally with critical health is being targeted by a friendly non-Certain Hit skill (such as a heal or buff) and another ally has the substitute state, the other ally would "protect" the originally targeted ally and take the heal or buff.
      • The new changed behavior is that now, substitute will not trigger for any actions whose scope targets allies.
      • Fix made by Olivia.
  • Documentation Update!
    • Added documentation for new MZ Bug: Overly-Protective Substitute.
  • Feature Update!
    • Added a failsafe for those who did not update the plugin parameter settings and are using MV Animations.

-

Tier 1 (1 Plugin Update)

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Battle Core VisuStella MZ

Version 1.54: January 13, 2022

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • Overly-Protective Substitute
      • When an ally with critical health is being targeted by a friendly non-Certain Hit skill (such as a heal or buff) and another ally has the substitute state, the other ally would "protect" the originally targeted ally and take the heal or buff.
      • The new changed behavior is that now, substitute will not trigger for any actions whose scope targets allies.
      • Fix made by Olivia.

-

Tier 2 (3 Plugin Updates)

-

Battle System - BTB VisuStella MZ

Version 1.08: January 13, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - ETB VisuStella MZ

Version 1.01: January 13, 2022

  • Bug Fixes!
    • Fixed a redistribution error. Fix made by Olivia.

-

Party System VisuStella MZ

Version 1.23: January 13, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3 (3 Plugin Updates)

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Boost Action VisuStella MZ

Version 1.05: January 13, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Limited Skill Uses VisuStella MZ

Version 1.02: January 13, 2022

  • Feature Update!
    • Removed unused template plugin commands. Update made by Arisu.

-

Steal Items VisuStella MZ

Version 1.06: January 13, 2022

  • Compatibility Update!
    • Better compatibility update with Extra Enemy Drops. Update made by Irina.

-

Tier 4 (1 Plugin Update)

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Extra Enemy Drops VisuStella MZ

Version 1.08: January 13, 2022

  • Feature Update!
    • Using a space at the start of a line inbetween batch notetags will no longer cause the contents inside to not work. Update made by Olivia.

-




January 6, 2022 - Update #73

-

Total Plugins Updated: 9

-

Tier 1 (1 Plugin Update)

-

Events and Movement Core VisuStella MZ

Version 1.31: January 6, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (2 Plugin Updates)

-

Dragonbones Union VisuStella MZ

Version 1.16: January 6, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Furniture System VisuStella MZ

Version 1.01: January 6, 2022

  • Bug Fixes!
    • Fixed an error that would cause a crash upon item usage. Fix by Arisu.

-

Tier 3 (2 Plugin Updates)

-

Action Sequence Camera VisuStella MZ

Version 1.03: January 6, 2022

  • Compatibility Update!
    • The newly added MV Animation-support should now work properly with the Action Sequence Camera plugin. Update made by Irina.

-

Victory Aftermath VisuStella MZ

Version 1.16: January 6, 2022

  • Bug Fixes!
    • Fixed incorrect level change display text. Fix made by Olivia.

-

Tier 4 (4 Plugin Updates)

-

Combat Log VisuStella MZ

Version 1.10: January 6, 2022

  • Bug Fixes!
    • Incorrect text usage for enemy recovery is now fixed. Fix made by Arisu.

-

Encounter Effects VisuStella MZ

Version 1.07: January 6, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Proximity Compass VisuStella MZ

Version 1.04: January 6, 2022

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual Parallaxes VisuStella MZ

Version 1.04: January 6, 2022

  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Optimization Update!
    • Plugin should run more optimized.

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December 30, 2021 - Update #72

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Total Plugins Updated: 6

-

Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.53: December 30, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetag added by Olivia:
      • <Rate: x>
        • Allows you to adjust the update for this MV Animation.
          • Does NOT work with Effekseer animations.
        • The lower the number, the faster.
        • Replace 'x' with a number representing the animation update rate.
          • Default rate: 4.
          • Minimum rate: 1.
          • Maximum rate: 10.
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Qualify of Life Settings > MV Animation Rate
        • Adjusts the rate at which MV animations play.
        • Default: 4. Lower for faster. Higher for slower.
  • Optimization Update!
    • MV Animations should run more optimized.

-

Tier 1 (2 Plugin Updates)

-

Battle Core VisuStella MZ

Version 1.53: December 30, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Help file updated for updated features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Battle Layout > UI Elements > Anti-Tint UI?
        • Prevent UI Elements from being tinted?
        • This prevents UI Elements such as HP Gauges, Enemy Names, Battle Cursor, and Weakness Display from being affected by screen tint.
  • Updated Feature!
    • Updated Plugin Command "PROJECTILE: Animation" by Arisu!
      • New Parameter: Wait For Animation?
        • Wait for animation to finish before going to the next command?

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Options Core VisuStella MZ

Version 1.17: December 30, 2021

  • Bug Fixes!
    • Residual old code is now disabled from appearing on deployed projects if any carry over config data is brought over from the playtesting phase.
    • Yep, again again.
    • We had to call in the big boss to fix this.

-

Tier 3 (1 Plugin Updates)

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Action Sequence Projectiles VisuStella MZ

Version 1.05: December 30, 2021

  • Documentation Update!
    • Help file updated for updated features.
  • Updated Feature!
    • Updated Plugin Command "PROJECTILE: Animation" by Arisu!
      • New Parameter: Wait For Animation?
        • Wait for animation to finish before going to the next command?

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Tier 4 (2 Plugin Updates)

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Battle Cursor VisuStella MZ

Version 1.03: December 30, 2021

  • Compatibility Update!
    • Updated better compatibility with Battle Core's most recent changes. Tints should no longer affect the Battle Cursor.

-

Weakness Popups VisuStella MZ

Version 1.05: December 30, 2021

  • Bug Fixes!
    • Corrected a bug that caused 0 damage/healing when this plugin is on. Fix made by Olivia.

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December 23, 2021 - Update #71

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Total Plugins Updated: 6

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Tier 1 (2 Plugin Updates)

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Items and Equips Core VisuStella MZ

Version 1.37: December 23, 2021

  • Compatibility Update
    • Created foundation for proxy items to be used in any applicable system and extension plugins. Update made by Arisu.

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Options Core VisuStella MZ

Version 1.16: December 23, 2021

  • Bug Fixes!
    • Residual old code is now disabled from appearing on deployed projects if any carry over config data is brought over from the playtesting phase. Fix made by Arisu.
    • Yep, again.

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Tier 2 (1 Plugin Update)

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Item Crafting System VisuStella MZ

Version 1.12: December 23, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Added Major Changes section for "Proxy Items".
  • Feature Update!
    • Number window is now updated to show how much of an ingredient the player owns, how much will be consumed, and the number result of the crafting.
  • New Features!
    • New notetags added by Arisu!
      • <Proxy: id>
      • <Proxy: name>
        • REQUIRES the most up to date VisuMZ Items and Equips Core!
        • Turns this item, weapon, or armor into a proxy for another item, allowing you to create recipes with different ingredients in <Crafting Ingredients> notetag contents and yield the same item.
        • The proxy item itself will take on the name, icon, and description of the original item it is supposed to represent.
        • No other properties are carried over from the original.
        • When viewed through the Window_ShopStatus window, the contents will reference the original item and not the proxy item.
        • Proxy items themselves cannot be acquired. This includes event commands, item drops, or equips.
        • When crafted, the item yielded won't be the proxy item but the item it is a proxy for.
        • Replace 'id' with a number representing the item, weapon, or armor ID of the same item type. If the proxy is an item, this will reference an item. If the proxy is a weapon, this will reference a weapon. Same for armors.
        • Replace 'name' with text representing the item, weapon, or armor's name. The referenced item needs to be the same item type as the proxy. Item for item, weapon for weapon, armor for armor.
    • New Plugin Parameters added by Arisu!
      • Plugin Parameters > General > Vocab > Owned
      • Plugin Parameters > General > Vocab > Shift
      • Plugin Parameters > General > Vocab > Net
        • These are new vocabulary terms for the new number window appearance.

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Tier 3 (1 Plugin Update)

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Visual Gold Display VisuStella MZ

Version 1.01: December 23, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-

Tier 4 (2 Plugin Updates)

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Event Title Scene VisuStella MZ

Version 1.03: December 23, 2021

  • Feature Update!
    • Added an extra save file exist check for the Load Screen Plugin Command using the Single Save Slot type plugin parameter in Save Core. Update made by Irina.

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Weakness Popups VisuStella MZ

Version 1.04: December 23, 2021

  • Compatibility Update!
    • Weakness Popups now ignore the notetags involving caster element damage when calculating the type of popup to display. Update made by Olivia.

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December 16, 2021 - Update #70

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Total Plugins Updated: 8

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.52: December 16, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.4.0 compatibility update!
      • MV Animations played on screen level will now show up properly in the center of the screen.

-

Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.52: December 16, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.4.0 compatibility update!
      • MV Animations played on screen level will now show up properly in the center of the screen.

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Options Core VisuStella MZ

Version 1.15: December 16, 2021

  • Bug Fixes!
    • Residual old code is now disabled from appearing on deployed projects if any carry over config data is brought over from the playtesting phase. Fix made by Arisu.

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Save Core VisuStella MZ

Version 1.08: December 16, 2021

  • Bug Fixes!
    • Fixed default Plugin Parameters where the Autosave option was not properly working without the Options Core. Fix made by Olivia.
  • Documentation Update!
    • Added further documentation on "Plugin Parameters: Style Settings"
    • Removal of "Start Enabled?" setting.
      • The "NEW!" text will not appear on auto save slots. This is intentional.
  • Feature Update!
    • Plugin Parameter > Auto Save Settings > Start Enabled? is now removed.
      • This is due to it going against what RPG Maker MZ is supposed to behave like, causing potential misunderstandings when other autosave related features are utilized. Update made by Olivia.

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Tier 2 (1 Plugin Updates)

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Visual Battle Environment VisuStella MZ

Version 1.06: December 16, 2021

  • Compatibility Update
    • Compatibility update with RPG Maker MZ's new subfolders. Update by Irina.

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Tier 3 (2 Plugin Updates)

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Auto Skill Triggers VisuStella MZ

Version 1.10: December 16, 2021

  • Compatibility Update!
    • Auto Skill Triggers is now disabled with the following battle systems: ETB, FTB, and PTB. This is due to the way their turn structures work, making them highly incompatible with one another.
    • We may revisit this in the future, but for now, Auto Skill Triggers are to be disabled by code when any of the battle systems are detected.
  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section.

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Victory Aftermath VisuStella MZ

Version 1.15: December 16, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.4.0 compatibility update!
      • Battle Core's post-battle common events should now load properly. This incompatibility is due to RPG Maker MZ 1.4.0's core scripts added in a common event queue clear. Update made by Olivia.

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Tier 4 (1 Plugin Updates)

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Event Title Scene VisuStella MZ

Version 1.02: December 16, 2021

  • Compatibility Update!
    • This plugin now works properly with the Save Core's single save slot style plugin parameters setting. Update made by Irina.
    • This plugin now works properly with the Save Core's single locked slot style plugin parameters setting. Update made by Irina.
  • Feature Update!
    • Autosave no longer triggers from starting a new game. It will be after the transition is done that any further requests for autosave can be utilized. Update made by Irina.

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December 9, 2021 - Update #69

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Total Plugins Updated: 9

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.51: December 9, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • In the battle status windows, whenever actor names are displayed, the bitmap used to display their name text do not extend vertically all the way, causing letters like lowercase "Q" and "G" to be cut off, making them hard to distinguish from one another. The Core Engine will remedy this by extending the bitmap to allow enough room. Fix made by Irina.

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.51: December 9, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence Plugin Commands added by Arisu:
      • MOVE: Change Home By Distance
      • MOVE: Change Home To Point
      • MOVE: Change Home To Target(s)
        • These Plugin Commands allow you to adjust the home position of battlers in sideview battle.
        • This is sideview only!
        • This does NOT work with front view!
        • For those wondering, going to the options screen, party screen, etc. won't reset the home positions like regular movement changes do.
        • Merry Christmas, Harold-gang!

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Message Core VisuStella MZ

Version 1.31: December 9, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New hard-coded message-only text code added by Irina:
      • <Next Page>
        • Ends the current message page at this line. This is used for messages when rows are at 5 or above and the message lines don't match the amount. This is used to prevent grabbing message windows from following message events. Any lines following <Next Page> in the same message event will be ignored.

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Options Core VisuStella MZ

Version 1.14: December 9, 2021

  • Compatibility Update!
    • Full Screen options have been updated to match the newest version of RPG Maker MZ's NodeJS client. Update made by Olivia.
      • The "Full Screen" settings have been updated in General settings. If you want to acquire these updated settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.

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Tier 2 (1 Plugin Updates)

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Weapon Swap System VisuStella MZ

Version 1.09: December 9, 2021

  • Compatibility Update!
    • Changing classes via the Class Change System plugin should no longer dupe weapons under specific circumstances. Update made by Olivia.
  • Feature Update!
    • Upon an actor's turn to input a command, if the actor is barefisted while having available swap weapons, it will default the choice to the first available slot. Update made by Olivia.
    • The barefisted equip would occur before because when navigating the equip menu, the switched weapon type would change to whatever is selected. If you go to a slot without any weapons equipped, it would be as having a barehanded setup.

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Tier 3 (1 Plugin Updates)

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Victory Aftermath VisuStella MZ

Version 1.14: December 9, 2021

  • Feature Update!
    • Victory Aftermath gauges now automatically round to the nearest pixel rather than be on half pixels with specific resolutions. Update by Irina.

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Tier 4 (1 Plugin Updates)

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Skill Containers VisuStella MZ

Version 1.03: December 9, 2021

  • Bug Fixes!
    • Plugin Parameter for Skill Container Text should now work properly.

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Visual Fogs VisuStella MZ

Version 1.05: December 9, 2021

  • Documentation Update!
    • Added section to "Major Changes" for clarification purposes:
      • Not For Battle
      • For clarification, the VisuStella MZ Visual Fogs plugin is NOT made for battle. There's a separate plugin for that called Visual Battle Environment. The reason why fogs aren't made for battle is because the way fogs are handled in map vary from how they would be handled in battle. Using the Visual Fogs Plugin Commands will only alter the fog appearances when the player finishes battle.
  • Feature Update!
    • Added fail safes to prevent Plugin Command usage during battle to cause problems while inside battle test. Update made by Irina.

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Visual Parallaxes VisuStella MZ

Version 1.03: December 9, 2021

  • Documentation Update!
    • Added section to "Major Changes" for clarification purposes:
      • Not For Battle
      • For clarification, the VisuStella MZ Visual Parallxes plugin is NOT made for battle. There's a separate plugin for that called Visual Battle Environment. The reason why parallaxes aren't made for battle is because the way parallaxes are handled in map vary from how they would be handled in battle. Using the Visual Parallaxes Plugin Commands will only alter the parallax appearances when the player finishes battle.
  • Feature Update!
    • Added fail safes to prevent Plugin Command usage during battle to cause problems while inside battle test. Update made by Irina.

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December 2, 2021 - Update #68

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Total Plugins Updated: 3

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Tier 1 (1 Plugin Update)

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Items and Equips Core VisuStella MZ

Version 1.36: December 2, 2021

  • Feature Update!
    • For those using custom parameters from the Core Engine and do not have the parameters all-capitalized, the plugin will automatically do it for you to prevent errors. Update made by Olivia.

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Tier 3 (1 Plugin Update)

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Battle AI VisuStella MZ

Version 1.15: December 2, 2021

  • Compatibility Update!
    • AI for skills and items should now work if their scope is <Target: All Allies But User>. Update made by Irina.

-

Tier 4 (1 Plugin Update)

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Attached Pictures VisuStella MZ

Version 1.01: December 2, 2021

  • Documentation Update!
    • Added section under "VisuStella MZ Compatibility" for Picture Common Events explaining the new feature update.
  • Feature Update!
    • Attached pictures are no longer affected by Picture Common Event click triggers in order to reduce lag. Update made by Arisu.

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November 25, 2021 - Update #65

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Total Plugins Updated: 2

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Events and Movement Core VisuStella MZ

Version 1.30: November 25, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Map Switches and Map Variables added by Arisu:
      • Map Switches are self-switches for maps. Instead of using <Self>, use <Map> in the Switch name to designate it as a Map Switch. The ON/OFF data for that Switch will vary depending on the map the player is currently on.
      • Map Variables are self-variables for maps. Instead of using <Self>, use <Map> in the Variable name to designate it as a Map Switch. The number data for that Variable will vary depending on the map the player is currently on.
      • Script Calls have been added for these features as well.
        • See help file for them.

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Main Menu Core VisuStella MZ

Version 1.14: October 25, 2021

  • Bug Fixes!
    • Plugin Parameter settings for automatic Command Window height adjustment should now work properly. Fix made by Irina.
  • Documentation Update!
    • Added a note for the Help File: Gold Window > Thinner Gold Window
      • Only applies to the Command Window style: Default Vertical.

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November 18, 2021 - Update #65

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Total Plugins Updated: 3

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Tier 1 (1 Plugin Update)

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Items and Equips Core VisuStella MZ

Version 1.35: November 18, 2021

  • Compatibility Update!
    • If this plugin's updated scene is disabled, the Help Window locations for the Item, Equip, and Shop Scenes should now be at their designated locations as calculated by the VisuMZ Core Engine instead of the RMMZ default location. Update made by Irina.

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Tier 2 (1 Plugin Update)

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Extended Message Functionality VisuStella MZ

Version 1.06: November 18, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 4 (1 Plugin Update)

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Picture Common Events VisuStella MZ

Version 1.01: November 18, 2021

  • Compatibility Update!
    • Should now work properly with VisuStella MZ Picture Choices. Update made by Olivia.

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November 11, 2021 - Update #65

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Total Plugins Updated: 5

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Message Core VisuStella MZ

Version 1.30: November 11, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Help file updated for removed "Center Window X" bit.
  • Feature Update!
    • Message: Properties now has "Center Window X?" removed
      • Changes will now be automatically centered.
      • This change is made for the new Plugin Command added for offsets which more or less replaces them.
  • New Features!
    • New Plugin Command added by Irina and sponsored by Puddor:
      • Message: X/Y Offsets
        • Change the X and Y Offsets of the Message Window.
        • The offset value(s) will be saved and stored.
    • New Plugin Parameters added by Irina and sponsored by Puddor:
      • Plugin Parameters > General Settings > Message Window > Offset X
      • Plugin Parameters > General Settings > Message Window > Offset Y
        • Allows you to offset the horizontal and/or vertical positions of the message window accordingly.
    • New Text Codes added by Irina and sponsored by Puddor:
      • <Offset: +x, +y>
      • <Offset: -x, -y>
      • <Offset: +x, -y>
      • <Offset: -x, +y>
        • Quickly adjust the message window offset values to the x and y amounts. The values will replace the previous offset settings if there were any.

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Skills and States Core VisuStella MZ

Version 1.25: November 11, 2021

  • Bug Fixes!
    • Hidden skill notetags should no longer crash upon not detecting actors for learned skills. Fix made by Olivia.

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Tier 2 (2 Plugin Updates)

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Battle System - OTB VisuStella MZ

Version 1.06: November 11, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Olivia:
      • <OTB User Add Current Turn Actions: x>
      • <OTB User Add Next Turn Actions: x>
      • <OTB Target Add Current Turn Actions: x>
      • <OTB Target Add Next Turn Actions: x>
        • Adds extra actions for the user/target to perform during the current/next turn.
        • Added actions will go towards the back of the action list.
        • Multi-hit skills/items will trigger this effect multiple times.

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Battle System - STB VisuStella MZ

Version 1.13: November 11, 2021

  • Bug Fixes!
    • Critical hits for enemies with only one action per turn should now properly allow for the exploited effect to occur. Fix made by Olivia.

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Tier 3 (1 Plugin Update)

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Anti-Damage Barriers VisuStella MZ

Version 1.05: November 11, 2021

  • Documentation Update
    • Added snip in "How Barriers Work" section:
      • Barrier states cannot be enabled in passive state form. This is due to their nature of needing to be applied and their automatic nature of being removed upon running out. Barrier states need to be directly applied through adding a state upon the target battler. As passive states are neither applied nor removed, barrier state effects cannot apply to them naturally.

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November 4, 2021 - Update #64

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Total Plugins Updated: 4

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.50: November 4, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug Fix!
      • By default, if the attack skill is sealed via a trait and an actor has auto-battle, the action can still be used via auto-battle. This is now fixed and actors should not be able to attack via auto-battle if their attack ability is sealed. Fix made by Yanfly.
  • Documentation Update!
    • Help file updated for new RPG Maker MZ bug fix.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.50: November 4, 2021

  • Bug Fixes!
    • <Seal Attack> and <Seal Guard> should no longer be bypassed by auto-battle status. Fix made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.24: November 4, 2021

  • Documentation Update!
    • Added section: "Slip Damage Popup Clarification"
      • Slip Damage popups only show one popup for HP, MP, and TP each and it is the grand total of all the states and effects combined regardless of the number of states and effects on a battler. This is how it is in vanilla RPG Maker MZ and this is how we intend for it to be with the VisuStella MZ library.
      • This is NOT a bug!
      • The reason we are not changing this is because it does not properly relay information to the player accurately. When multiple popups appear, players only have roughly a second and a half to calculate it all for any form of information takeaway. We feel it is better suited for the player's overall convenience to show a cummulative change and steer the experience towards a more positive one.
  • Optimization Update!
    • Plugin should run more optimized.

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Tier 2 (1 Plugin Updates)

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Extended Message Functionality VisuStella MZ

Version 1.05: November 4, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by Archeia:
      • Plugin Parameters > Message Button Console > Background Images
        • Adds a background image to this button instead of using a window skin.
        • This will disable the window skin.
        • Various images can be used for "Disabled", "Enabled", and "Toggled".
        • Offset X and Y positions.

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October 28, 2021 - Update #63

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Total Plugins Updated: 11

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.49: October 28, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Command added by Arisu and sponsored by Anon:
      • Map: Once Parallel
        • Plays a Common Event parallel to the event once without repeating itself when done. Map only!
        • When exiting map scene or changing maps, all Once Parallels are cleared
        • Once Parallels are not retained upon reentering the scene or map.
        • Once Parallels are not stored in memory and cannot be saved.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.49: October 28, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Action Sequence: MOTION: Freeze Motion Frame will now only show weapons when using a motion that is named either "attack", "thrust", "swing", or "missile". Update made by Irina.
    • Fail safe added to prevent Scene_Battle going into unsupported scenes like Scene_Equip and Scene_Skill. Update made by Olivia.
  • New Feature!
    • New Action Sequence Plugin Command added by Arisu and sponsored by Anon:
      • MECH: Once Parallel
        • Plays a Common Event parallel to the battle event once without repeating itself when done.
        • When exiting battle scene, all Once Parallels are cleared.
        • Once Parallels are not retained upon reentering the scene.
        • Once Parallels are not stored in memory and cannot be saved.

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Items and Equips Core VisuStella MZ

Version 1.34: October 28, 2021

  • Feature Update
    • Added fail safe checks for projects that are using old data for starting equipment that no longer exist, thus preventing the game from opening. Update made by Arisu.

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Tier 2 (4 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.11: October 28, 2021

  • Bug Fixes!
    • Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.

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Battle System - OTB VisuStella MZ

Version 1.05: October 28, 2021

  • Bug Fixes!
    • Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.

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Battle System - PTB VisuStella MZ

Version 1.01: October 28, 2021

  • Feature Update!
    • Plugin now more closely fits the original source material.
  • Optimization Update!
    • Plugin should run more optimized.

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Battle System - STB VisuStella MZ

Version 1.12: October 28, 2021

  • Bug Fixes!
    • Turn Order display will no longer appear at differing X and Y positions when using specific battle layouts. Update made by Olivia.

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Tier 3 (3 Plugin Updates)

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Action Sequence Impact VisuStella MZ

Version 1.04: October 28, 2021

  • Bug Fixes!
    • Guard shockwave now originates from the proper location with front view sprites enabled under specific battle layouts. Fix made by Irina.

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Battle Command - Talk VisuStella MZ

Version 1.01: October 28, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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State Tooltips VisuStella MZ

Version 1.04: October 21, 2021

  • Documentation Update!
    • Added a section for VisuMZ_1_ElementStatusCore in the "VisuStella MZ Compatibility" section since we received a very good question on it.
      • The updated Status Menu currently does not contain tooltip support for the "General" pages that may display the actor's states. This is due to the customization aspect for the various Status Menu pages. There will be a future update where we will adapt this feature.

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Tier 4 (1 Plugin Updates)

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Consumable Defensive States VisuStella MZ

Version 1.01: October 28, 2021

  • Bug Fixes!
    • Fixed documentation error that listed the incorrect way to parse notetags for the various Evasion, Reflect, and Immune effects. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for the correct notetag parsings.

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October 21, 2021 - Update #62

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Total Plugins Updated: 7

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Core Engine VisuStella MZ

Version 1.48: October 21, 2021

  • Feature Update!
    • Bitmap.blt function will now have source coordinates and destination X and Y coordinates rounded to prevent blurring. Update made by Olivia.

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.48: October 21, 2021

  • Feature Update!
    • Animations are now played on top of battlers in the Front View XP Battle Layout appearance. Update made by Irina.
    • Battle Log, if decided to be shown, now updates faster. Update by Irina.
    • Default Critical Damage Bonus increase is now updated to account for HP Healing and MP Recovery. To update this, create a new project, with the newest version of Battle Core installed. Copy over the Plugin Parameters for the Damage Settings > Critical Hits > JS: Damage Formula to your own project's version. Update made by Irina.

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Main Menu Core VisuStella MZ

Version 1.13: October 21, 2021

  • Feature Update!
    • Rounding update applied to picture portraits so that coordinates aren't drawn on non-whole numbers due to base images having odd values. Update made by Olivia.

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Message Core VisuStella MZ

Version 1.29: October 21, 2021

  • Feature Update
    • Word Wrap flags are now properly adjusted when converting macros and adding bypasses towards regular messages. Update by Irina.

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Tier 2 (1 Plugin Updates)

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Class Change System VisuStella MZ

Version 1.11: October 21, 2021

  • Bug Fixes!
    • Fixed a problem with the <CP: x> notetags not working properly. Fix made by Irina.

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Tier 3 (2 Plugin Updates)

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Battle AI VisuStella MZ

Version 1.14: October 21, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Notetag section "Condition List" updated with the following:
      • *NOTE* JavaScript cannot be used without comparison operators to reduce error. This means if you want to check if a switch is on or not, don't simply use "$gameSwitches.value(42)" as it does not have any comparison operators. Instead, use "$gameSwitches.value(42) === true" to check.
    • Updated section "Regarding $gameTroop.turnCount() for A.I. Conditions"
  • New Experimental Feature!
    • New Plugin Parameter added by Yanfly:
      • A.I. General Settings > Experimental > On-The-Spot A.I.
        • A.I. enemies/actors determine actions on the spot when it's their turn.
        • Functions akin to YEP's Battle A.I. Core where enemies determine new actions on the spot. Doing so will forcefully change the way the Turn Count is handled for Game_Battler to not utilize the +1.
        • This will forcefully remove the +1 towards the count and forcefully make enemies re-evaluate actions upon the start of the string of their actions. This comes with some side effects that will potentially give A.I. advantages or disadvantages depending on the battle system type. Action Speed becomes something that can be abused as it is normally something that is determined based on the queued actions. A.I. can pick a high speed weak action and then switch it for a slow speed strong action. There is no proper fix to this due to how on-the-spot A.I. works as it is ill-fitted for speed-relative battle systems. You have been warned.
        • In the event that this Plugin Parameter IS enabled, then using the turnCount JavaScript code should work again due to the normalization of how the turn property is calculated.
  • Optimization Update!
    • Updated last version's newest change to be more optimized and occur upon each iteration of a new subject being determined to account for better check timing. Update made by Yanfly.

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Chain Battles VisuStella MZ

Version 1.01: October 21, 2021

  • Bug Fixes!
    • Battle win/lose branches should now carry over. Fix made by Arisu.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > General > Animation > Chain Walk Forward?
        • Does player party perform walk up animation for chain battles?

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October 14, 2021 - Update #61

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Total Plugins Updated: 7

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.47: October 14, 2021

  • Bug Fixes!
    • Prevents Number Input window from having a NaN value due to holding down the fast forward key. Fix made by Arisu.
  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameter added by Yanfly:
      • Plugin Parameters > QoL Settings > Misc > Font Width Fix
        • Fixes the font width issue with non-monospaced fonts in the Message Window. This is now an optional fix.

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Tier 1 (4 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.47: October 14, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Feature Update!
    • Back attachment sprites are now automatically updated with sprite battlers to be shifted towards the very back.

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Elements and Status Menu Core VisuStella MZ

Version 1.16: October 14, 2021

  • Compatibility Update!
    • Those using the updated layout of the Status Menu will now have the windows inherit the background type of the previous layout's Status Window Background Type from the Core Engine settings. Update by Irina.

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Message Core VisuStella MZ

Version 1.28: October 14, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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Save Core VisuStella MZ

Version 1.07: October 14, 2021

  • Bug Fixes!
    • Fixed bugs caused by Core Engine's digit grouping that would make dates appear incorrectly. Fix made by Olivia.

-

Tier 2 (1 Plugin Updates)

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Extended Message Functionality VisuStella MZ

Version 1.04: October 14, 2021

  • Feature Update!
    • Added an alert requirement for those who are using very old versions of the Message Core that cannot sustain the requirements of this plugin. Added by Irina.

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Tier 3 (1 Plugin Updates)

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Battle AI VisuStella MZ

Version 1.13: October 13, 2021

  • Feature Update!
    • A.I. Battlers with no currently determined actions, upon the start of the time frame for what would be their action, will have one more chance of determining a new action to use as to not waste their turns.
    • This does NOT mean that the A.I. Battlers will adjust their actions for one with a higher rating. The readjustment will only occur if there are no actions determined for that instance and only a one time window upon the start of the time frame for what would be their action.
    • Update made by Arisu.

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October 7, 2021 - Update #60

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Total Plugins Updated: 6

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Tier 1 (2 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.29: October 7, 2021

  • Bug Fixes!
    • Same map event spawning should now work properly without the need to add the current map ID to the preloaded map array. Update made by Arisu.

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Message Core VisuStella MZ

Version 1.27: October 7, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (1 Plugin Updates)

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Equipment Set Bonuses VisuStella MZ

Version 1.01: October 7, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 3 (3 Plugin Updates)

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Battle AI VisuStella MZ

Version 1.12: October 7, 2021

  • Documentation Update!
    • Added section "Regarding $gameTroop.turnCount() for A.I. Conditions".
  • Feature Update!
    • Any A.I. Conditions found with "turnCount()" will be automatically disabled in order to reduce confusion. This is due to how turnCount() functions do not accurately depict the current Turn Count depending on when the function runs. Update made by Olivia.

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Message Log VisuStella MZ

Version 1.03: October 7, 2021

  • Bug Fixes!
    • Message Log should now work with automatic word wrap. Fix by Irina.

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State Tooltips VisuStella MZ

Version 1.03: October 7, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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September 30, 2021 - Update #59

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Total Plugins Updated: 2

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Events and Movement Core VisuStella MZ

Version 1.28: September 30, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New move route commands added by Arisu:
      • Jump to Home
      • Move to Home
      • Crash Move to Home
      • Step Toward Home
      • Step Away From Home
      • Turn to Home
      • Turn Away From Home
      • Teleport to Home
        • These only work on events. Their actions should be reflective of what their command names suggest.

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Battle AI VisuStella MZ

Version 1.11: September 30, 2021

  • Bug Fixes!
    • Patched up a rare occurance of predetermined actions still having priority despite having no valid targets. Fix made by Olivia.

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September 23, 2021 - Update #58

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Total Plugins Updated: 4

-

Tier 0 (1 Plugin Update)

Core Engine VisuStella MZ

Version 1.46: September 23, 2021

  • Documentation Update!
    • Added line to Plugin Command: "System: Battle System Change":
      • Some battle systems REQUIRE their specific plugins!
    • Added lines to "Plugin Parameters: Battle System":
      • Some battle systems REQUIRE their specific plugins! This means if you do not have the required battle system plugin installed, it will not change over. The Core Engine plugin does not contain data for all of the battle systems inside its code.

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Tier 1 (1 Plugin Update)

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Battle Core VisuStella MZ

Version 1.46: September 23, 2021

  • Bug Fixes!
    • Fixed problem with skills and items without action sequences preventing actions from occurring. Fix made by Yanfly.

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Tier 3 (2 Plugin Update)

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Battle AI VisuStella MZ

Version 1.10: September 23, 2021

  • Bug Fixes!
    • Fixed a bug that caused "highest" and "lowest" target schemes to be inverted. Fix made by Olivia.

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Victory Aftermath VisuStella MZ

Version 1.13: September 23, 2021

  • Bug Fixes!
    • Values for parameter differences should no longer be hidden or the same as the previous values. Fix made by Irina.

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September 17, 2021 - Update #57

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Total Plugins Updated: 5

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.45: September 17, 2021

  • Bug Fixes!
    • Fixed a problem with "Picture: Coordinates Mode" to properly utilize the correct picture ID. Fix made by Arisu.
    • RPG Maker MZ Bug Fix:
      • Instant Text Discrepancy for Window_Message
        • Window_Message displays text differently when it draws letters one by one versus when the text is displayed instantly. This isn't noticeable with the default font, but it's very visible when using something like Arial. The error is due to Bitmap.measureTextWidth yielding a rounded value per letter versus per word. The Core Engine will provide a bug fix that will single out the cause and make it so that only Window_Message will not utilize any round number values when determining the width of each letter, whether or not it is shown instantly. This change will only affect Window_Message and not any other window in order to prevent unintended side effects.
        • Fix made by Yanfly.
  • Compatibility Update!
    • RPG Maker MZ 1.3.3 compatibility.
      • Updated how gauges are drawn.
  • Documentation Update!
    • Help file updated for new RPG Maker MZ bug fix.

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.45: September 17, 2021

  • Bug Fixes!
    • <JS Pre-End Action> and <JS Post-End Action> effects now have multiple checks to make sure that they don't launch multiple times when a battler without actions has a turn after one that does. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence notetags added by Yanfly and Arisu:
      • <Common Event Key: name>
      • <Common Event Keys: name, name, name>
      • <Common Event Keys> List Style
        • Will generate Common Events for the skill/item with a corresponding key.
        • More information will be explained inside of the help file.
        • This feature is made for make the process of sharing Action Sequences to become easier without needing to line up Common Event ID's.

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Events and Movement Core VisuStella MZ

Version 1.27: September 17, 2021

  • Bug Fixes!
    • Fixed event spawn templates so that they can work properly with Common Events. Fix made by Arisu.

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Skills and States Core VisuStella MZ

Version 1.23: September 17, 2021

  • Compatibility Update!
    • RPG Maker MZ 1.3.3 compatibility.
      • Updated how gauges are drawn.
      • Skill Cost Types Plugin Parameters need to be updated for those who want the updated gauges. This can be done easily with the following steps:
        • Step 1: Create a new project.
        • Step 2: Install Skills and States Core version 1.23 into it.
        • Step 3: Copy the Plugin Parameter Settings for "Skill Cost Types".
        • Step 4: Return back to your original project.
        • Step 5: Paste Plugin Parameter Settings on top of "Skill Cost Types".

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Tier 2 (1 Plugin Updates)

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Shop Common Events VisuStella MZ

Version 1.01: September 17, 2021

  • Bug Fixes!
    • Prevents canceling purchases from launching Common Events. Fix by Arisu.

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September 10, 2021 - Update #56

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Total Plugins Updated: 1

-

Tier 2 (1 Plugin Update)

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Class Change System VisuStella MZ

Version 1.10: September 10, 2021

  • Documentation Update!
    • VisuStella MZ Compatibility
      • Core Engine VisuStella MZ
        • The Core Engine will determine if icons are displayed next to class names for menus. If you do not wish to use them, then you will need to disable them via the Plugin Parameters:
        • Core Engine > Plugin Parameters > UI Settings > Text Code > Class Names
        • Then, set that value to false.
  • Optimization Update!
    • Plugin should run more optimized.

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September 3, 2021 - Update #55

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Total Plugins Updated: 5

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Tier 1 (1 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.26: September 3, 2021

  • Bug Fixes!
    • "Step Towards Player" custom command should now work properly. Fix made by Arisu.
    • Having multiple region restriction notetags for a map will no longer cause others to lock out. Fix made by Arisu.

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Message Core VisuStella MZ

Version 1.26: September 3, 2021

  • Bug Fixes!
    • Macros should now work properly with any \x<n> based text codes. Fix made by Irina.

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Tier 2 (2 Plugin Updates)

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Class Change System VisuStella MZ

Version 1.09: September 3, 2021

  • Documentation Update!
    • Added line "This does not apply to basic class data and icons." for JS: Extra Data. That JavaScript entry does not affect how class names are written out.
  • Feature Update!
    • Those using \I[x] in class names will automatically have those converted into <Icon: x> notetags. Update made by Irina.
    • The \I[x] text code will be automatically removed from the tier selection since it's already in the form of a big icon. Update made by Irina.

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Extended Message Functionality VisuStella MZ

Version 1.03: September 3, 2021

  • Bug Fixes!
    • Pause sprite, for the Message Window, will no longer show multiple copies if the message cursor sprite is disabled. Fix made by Irina.

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Tier 3 (1 Plugin Updates)

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Message Log VisuStella MZ

Version 1.02: September 3, 2021

  • Bug Fixes!
    • Fixed a crash pertaining to specific message windows that haven't declared a speaker name from an older RPG Maker version. Fix by Irina.

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August 27, 2021 - Update #54

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Total Plugins Updated: 3

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Tier 1 (1 Plugin Updates)

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Message Core VisuStella MZ

Version 1.25: August 27, 2021

  • Feature Update!
    • Macros should now work with the <WordWrap> text code. Update by Irina.

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Tier 3 (2 Plugin Updates)

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Boost Action VisuStella MZ

Version 1.04: August 27, 2021

  • Compatibility Update!
    • Boost text should now work properly with VisuStella MZ's Party System switching. Update made by Olivia.

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Victory Aftermath VisuStella MZ

Version 1.12: August 27, 2021

  • Bug Fixes!
    • X-Parameters and S-Parameters shown in the level up stat changes should now display the percentage signs properly. Fix made by Olivia.

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August 20, 2021 - Update #53

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Total Plugins Updated: 4

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CoreEngine PointAni.gif

-

Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.44: August 20, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Irina and sponsored by Anon.
      • "Animation: Play at Coordinate"
        • Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.44: August 20, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Action Sequence added by Irina and sponsored by Anon.
      • "ANIM: Play at Coordinate"
        • Plays an animation on the screen at a specific x, y coordinate even if there is no sprite attached.
        • Requires VisuMZ_0_CoreEngine!

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Message Core VisuStella MZ

Version 1.24: August 20, 2021

  • Feature Update!
    • Macros should now work with window placement and resize options. Update made by Irina.
    • Macros should now work with choice-related enable and visibility options. Update made by Irina.

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Tier 4 (1 Plugin Update)

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Encounter Effects VisuStella MZ

Version 1.06: August 20, 2021

  • Compatibility Update!
    • Better compatibility with Event and Movement Core's spawn functions. Update made by Arisu.

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August 13, 2021 - Update #52


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Battle System - ATB VisuStella MZ

Version 1.16: August 13, 2021

  • Bug Fixes!
    • Crash prevented with certain Plugin Parameter combinations enabled when the ATB Gauge is filled up. Fix made by Irina.

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Battle System - FTB VisuStella MZ

Version 1.05: August 13, 2021

  • Bug Fixes!
    • Fixed some Plugin Parameters that did not work properly when showing/hiding action costs. Fix made by Irina.

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Class Change System VisuStella MZ

Version 1.08: August 13, 2021

  • Bug Fixes!
    • Fixed a bug that pertained to specific subclass traits clearing cache during a multi-hit attack and causing MaxHP/MaxMP inconsistencies. Fix made by Arisu.

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August 6, 2021 - Update #51


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Total Plugins Updated: 7

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Tier 1 (2 Plugin Updates)

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Items and Equips Core VisuStella MZ

Version 1.33: August 6, 2021

  • Documentation Update!
    • Removed "Weapon" and "Armor" from "Used For" for <Status Info>. This was an unintended piece of documentation.

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Skills and States Core VisuStella MZ

Version 1.22: August 6, 2021

  • Documentation Update!
    • "Action End Removal for States" under Major Updates is changed to:
      • If your Plugin Parameter settings for "Action End Update" are enabled, then "Action End" has been updated so that it actually applies per action used instead of just being at the start of a battler's action set.
      • However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. To offset this and remove confusion, "Action End" auto-removal timings for states with "Cannot Move" restrictions will be turned into "Turn End" auto-removal timings while the "Action End Update" is enabled.
      • This automatic change won't make it behave like an "Action End" removal timing would, but it's better than completely softlocking a battler.
  • Feature Update!
    • Those using "Cannot Move" states with "Action End" auto-removal will now have be automatically converted into "Turn End" auto-removal if the plugin parameter "Action End Update" is set to true. Update by Irina.

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Tier 2 (3 Plugin Updates)

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Battle System - OTB VisuStella MZ

Version 1.04: August 6, 2021

  • Bug Fixes!
    • Enemies with multiple actions will no longer step forward when it's not their turn. Fix made by Olivia.

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Extended Message Functionality VisuStella MZ

Version 1.02: August 6, 2021

  • Documentation Update!
    • Plugin URL now updated to most recent one.

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Visual Battle Environment VisuStella MZ

Version 1.05: August 6, 2021

  • Bug Fixes!
    • Environments no longer visibly vanish when changing to the Options or Party management scenes. Fix made by Irina.

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Tier 3 (1 Plugin Updates)

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Message Log VisuStella MZ

Version 1.01: August 6, 2021

  • Documentation Update!
    • Plugin URL now updated to most recent one.

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Tier 4 (1 Plugin Updates)

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Message Visibility VisuStella MZ

Version 1.02: August 6, 2021

  • Documentation Update!
    • Plugin URL now updated to most recent one.

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July 30, 2021 - Update #50


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Total Plugins Updated: 5

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Tier 1 (2 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.25: July 30, 2021

  • Bug Fixes!
    • Fixed a problem that caused the 'setSelfSwitchValue' and 'setSelfVariableValue' functions to not work properly. Fix made by Irina.

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Skills and States Core VisuStella MZ

Version 1.21: July 30, 2021

  • Documentation Update!
    • Expanded "Action End Removal for States" section in Major Changes.
      • These changes have been in effect since Version 1.07 but have not been explained in excess detail in the documentation since.
        • Action End has been updated so that it actually applies per action used instead of just being at the start of a battler's action set. However, there are side effects to this: if a state has the "Cannot Move" restriction along with the "Action End" removal timing, then unsurprisingly, the state will never wear off because it's now based on actual actions ending. There are two solutions to this:
        • Don't make "Cannot Move" restriction states with "Action End". This is not a workaround. This is how the state removal is intended to work under the new change.
        • Go to the Skills & States Core Plugin Parameters, go to State Setttings, look for "Action End Update", and set it to false. You now reverted the removal timing system back to how it originally was in RPG Maker MZ's default battle system where it only updates based on an action set rather than per actual action ending.

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Tier 2 (1 Plugin Update)

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Extended Message Functionality VisuStella MZ

Version 1.01: July 30, 2021

  • Feature Update!
    • Added graphic pre-loading for save/load menu preparation. Added by Irina.

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Tier 3 (1 Plugin Update)

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Sideview Battle UI VisuStella MZ

Version 1.03: July 30, 2021

  • Bug Fixes!
    • Plugin Parameters for adjusting row quantity should now work properly. Fix made by Olivia.

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Tier 4 (1 Plugin Update)

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Message Visibility VisuStella MZ

Version 1.01: July 30, 2021

  • Bug Fixes!
    • Stops an unusual crash from happening. Fix made by Irina.

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July 23, 2021 - Update #49


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Total Plugins Updated: 7

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.43: July 23, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Irina and sponsored by Archeia!
      • "Picture: Coordinates Mode"
        • Play Test Mode only!
        • Gets the coordinates of a specific picture as you move it across the screen.
        • Helpful for those who don't want to do guess work on the screen coordinates when it comes to placing down pictures.

CoreEngine PictureCoordinates2.gif

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.43: July 23, 2021

  • Feature Update!
    • Immortality now works different with instant death mechanics. Skill effects that apply instant death or attack states that apply instant death will now trigger a flag instead of cancelling immortality. The flag will remain until immortality is cancelled and then proc the death effect. This way, animations can remain to the end with instant death mechanics in mind. This does not affect script calls.

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Elements and Status Menu Core VisuStella MZ

Version 1.15: July 23, 2021

  • Bug Fixes!
    • Fixed trait blessing calculations for X Parameters to make more sense and not snuff out if the base value is 0%. Fix made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.32: July 23, 2021

  • Bug Fixes!
    • Fixed a bug that would cause armor duplication when changing to classes with unaligned equipment slot types. Fix made by Arisu.

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Tier 2 (2 Plugin Updates)

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Battle System - ATB VisuStella MZ

Version 1.15: July 23, 2021

  • Bug Fixes!
    • When enemies appear out from a troop event, Visual ATB Gauges above their heads should now appear properly for SV Enemies, too. Fix made by Irina.

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Battle System - STB VisuStella MZ

Version 1.11: July 23, 2021

  • Bug Fixes!
    • Fixed a bug that altered the current action choice when enemies are using a skill that utilizes instants when there is only enough MP left for one of those actions. Fix made by Olivia.

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Tier 3 (1 Plugin Updates)

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Steal Items VisuStella MZ

Version 1.05: July 23, 2021

  • Bug Fixes!
    • Fixed <JS Steal Armor Rate> notetag. It did not work properly.
  • Documentation Update!
    • Added notes for the various <JS Steal Rate> notetags:
      • The 'rate' value is multiplied against the success rate of the target item being stolen. This is a multiplicative stack.
      • This means an item's default steal rate of 5% and a 200% steal rate on this notetag's 'rate' variable will yield 10%. Alternatively, if the default steal rate is 0%, it will yield 0% regardless of this notetag's 'rate' variable value.

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July 16, 2021 - Update #48


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Total Plugins Updated: 10

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.42: July 16, 2021

  • Documentation Update
    • Added text to "Plugin Parameters: Color Settings" for clarification:
      • If the game's Window Skin is changed mid-game, the colors used will still be based off the default Window Skin's colors. This is due to storing them in a cache and preventing extra processing and reduces lag.

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Tier 1 (4 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.42: July 16, 2021

  • Bug Fixes!
    • Added another fail safe for empty common events used for pre-battle common events. Fix made by Olivia.

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Main Menu Core VisuStella MZ

Version 1.12: July 16, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Feature Update!
    • Updated the default Plugin Parameters for 'Command Window List' to include a 'Message Log' command.
      • This is for the upcoming VisuMZ_3_MessageLog plugin.
      • Projects with the Main Menu Core already installed will not have this update, but you can copy over the settings from a new project with the following steps:
        • Create a new project. Install Main Menu Core. Open up the new project's 'Command Window List'. Right click the 'MessageLog' option and click copy. Go to the target project's Main Menu Core's 'Command Window List' plugin parameter. Paste the command where you want it to go.

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Message Core VisuStella MZ

Version 1.23: July 16, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Word Wrap Settings > End Padding
        • Add extra padding to your window to make text wrap further away from the end of the window. This will default to 0.

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Save Core VisuStella MZ

Version 1.06: July 16, 2021

  • Compatibility Update!
    • Compatibility update with Party System's max member change to fit a non-default amount of party members inside of the window. Update by Irina.

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Tier 2 (4 Plugin Updates)

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Battle System - ATB VisuStella MZ

Version 1.14: July 16, 2021

  • Bug Fixes!
    • When enemies appear out from a troop event, Visual ATB Gauges above their heads should now appear properly. Fix made by Olivia.

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Enhanced TP System VisuStella MZ

Version 1.11: July 16, 2021

  • Bug Fixes!
    • Fixed a problem that bypassed teaching TP modes through item usage. Fix made by Arisu.

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Party System VisuStella MZ

Version 1.22: July 16, 2021

  • Feature Update!
    • Added a fail safe that prevents on-battle start events from triggering when adding party members outside of battle under evented circumstances that function as a bridge between event and battle. Fix by Irina.

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Visual Battle Environment VisuStella MZ

Version 1.04: July 16, 2021

  • Bug Fixes!
    • Games with UI dimensions that are different from screen dimensions should no longer be affected by the distance difference. Fix made by Irina.

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Tier 4 (1 Plugin Update)

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Visual Item Inventory VisuStella MZ

Version 1.02: July 16, 2021

  • Bug Fixes!
    • Visual glitch fixed that would make item quantity not appear. Fix made by Arisu.

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July 9, 2021 - Update #47


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Total Plugins Updated: 11

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Tier 1 (1 Plugin Updates)

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Items and Equips Core VisuStella MZ

Version 1.31: July 9, 2021

  • Feature Update!
    • Added a failsafe for price manipulation JavaScript to never have prices drop below 0 if possible. Update made by Arisu.

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Tier 2 (6 Plugin Updates)

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Enhanced TP System VisuStella MZ

Version 1.10: July 9, 2021

  • Bug Fixes!
    • Fixed bugs regarding the TP Mode Unlock notetags not being detected properly. Fix made by Olivia.

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Item Crafting System VisuStella MZ

Version 1.11: July 9, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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Party System VisuStella MZ

Version 1.21: July 9, 2021

  • Bug Fixes!
    • When using TPB-based battle systems, adding actors to the main party would not enable them to move. This should be fixed. Fix made by Irina.

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Quest Journal System VisuStella MZ

Version 1.12: July 9, 2021

  • Feature Update!
    • Improved calculations for determining window size. Update made by Irina.

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Skill Learn System VisuStella MZ

Version 1.06: July 9, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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Weapon Swap System VisuStella MZ

Version 1.08: July 9, 2021

  • Bug Fixes!
    • Removed a potential equipment duplication exploit with changing classes. Fix made by Olivia.

-

Tier 3 (3 Plugin Updates)

-

Battle AI VisuStella MZ

Version 1.09: July 9, 2021

  • Bug Fixes!
    • Fixed a bug that caused "highest" and "lowest" target schemes to be inverted. Fix made by Arisu.

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Steal Items VisuStella MZ

Version 1.04: July 9, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Victory Aftermath VisuStella MZ

Version 1.11: July 9, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 4 (1 Plugin Updates)

-

Menu Cursor VisuStella MZ

Version 1.07: July 9, 2021

  • Compatibility Update!
    • Added Item Crafting System's number window to the default list.

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July 2, 2021 - Update #46


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Total Plugins Updated: 11

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.41: July 2, 2021

  • Compatibility Update
    • Further compatibility update with RPG Maker MZ 1.3.0+.
  • Documentation Update
    • Added extra notes to "Important Changes: Bug Fixes" section for the "Window Skin Bleeding" bug:
      • This bug is fixed in the core scripts for RPG Maker MZ v1.3.0+.

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Tier 1 (3 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.41: July 2, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Added entries to <Battle Command> notetags and Plugin Parameters for "Party", "Combat Log", and "Weapon Swap" which weren't updated before.
  • Optimization Update!
    • Plugin should run more optimized.
  • New Features!
    • New Action Sequence added by Arisu:
      • MECH: Enemy Escape
        • Causes the enemy unit(s) to escape.

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Items and Equips Core VisuStella MZ

Version 1.30: July 2, 2021

  • Documentation Update!
    • Added an extra note to the help file for the following: Plugin Parameters > Item Menu Settings > List Window > Columns
      • If you are using the VisuStella MZ Core Engine and the "Modern Controls" Plugin Parameter, please read through that section in case you have any questions about how to switch between categories when using multiple columns of items at a time.

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Message Core VisuStella MZ

Version 1.22: July 2, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Text Codes added by Irina and sponsored by AndyL:
      • <Current Battle Target>
      • <Current Battle User>
        • Replaces the text code with the current target or current user's name in-battle. Otherwise, returns nothing.
        • Not recommended to be used inside of Help Descriptions. They are best used with "Show Text" event commands.
      • <Current Battle Action>
      • <Current Battle Action Name>
        • Replaces the text code with the current battle action's name with the icon or without it respectively. Otherwise, returns nothing.
        • Not recommended to be used inside of Help Descriptions. They are best used with "Show Text" event commands.

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Tier 2 (3 Plugin Updates)

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Battle System - STB VisuStella MZ

Version 1.10: July 2, 2021

  • Bug Fixes!
    • Dead battlers will no longer reappear in the turn order on subsequent turns. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • "Mechanics Settings" Plugin Parameters has been updated into "Speed Mechanics" with updated formulas that will now correlate any adjusted AGI changes made to battlers to alter the following turn properly. Update made by Olivia.

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Party System VisuStella MZ

Version 1.20: July 2, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Weapon Swap System VisuStella MZ

Version 1.07: July 2, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3 (3 Plugin Updates)

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Anti-Damage Barriers VisuStella MZ

Version 1.04: July 2, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Choice Common Events VisuStella MZ

Version 1.01: July 2, 2021

  • Bug Fixes!
    • Default selected choice should now trigger upon the opening of the Choice List Window. Fix made by Arisu.

-

Visual State Effects VisuStella MZ

Version 1.14: July 2, 2021

  • Feature Updates!
    • When a battler's sprite opacity is zero, repeating animations are hidden along with them. Update made by Arisu.

-

Tier 4 (1 Plugin Updates)

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Combat Log VisuStella MZ

Version 1.09: July 2, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-



June 25, 2021 - Update #45


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Total Plugins Updated: 13

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.40: June 25, 2021

  • Compatibility Update
    • Compatibility update with RPG Maker MZ 1.3.0+.
  • Documentation Update:
    • Plugin Parameters > Window Settings > Back Opacity
      • As of version 1.3.0, this is no longer needed.
      • This will still work for lower versions.
    • Help file updated for new features.
  • Feature Updates!
    • Window Skin Bleeding fix updated to newest version.
  • New Plugin Parameters added:
    • Plugin Parameters > Screen Resolution Settings
      • These settings have been moved from the UI settings to be its own thing.
        • This is mostly for RPG Maker MZ version 1.3.0 and up where the Troops tab has been updated to match the screen resolution settings found in the System 2 Database tab.
      • Reposition Enemies > For MZ 1.3.0+?
        • Both of these plugin parameters need to be set to true in order for the repositioning to work for MZ v1.3.0.
        • If the Core Script is below 1.3.0, this setting is ignored. This does not take into account what version the editor is on. Pay attention to that as the plugin will not auto adjust for it.
CoreEngine Update45 Params1.png

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.40: June 25, 2021

  • Bug Fixes!
    • Transformations from static enemies to and from animated SV enemies should no longer show both sprites. Fix made by Irina.
  • Compatibility Update
    • Compatibility update with RPG Maker MZ 1.3.0+.

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Items and Equips Core VisuStella MZ

Version 1.29: June 25, 2021

  • Compatibility Update
    • Compatibility update with RPG Maker MZ 1.3.0+.
  • Feature Update!
    • Phantom data when changing equipment types in the database should no longer affect actors with cached equip ID's. Update made by Arisu.

-

Tier 2 (4 Plugin Updatess)

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Battle System - OTB VisuStella MZ

Version 1.03: June 25, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Common Event Menu VisuStella MZ

Version 1.01: June 25, 2021

  • Compatibility Update
    • Added compatibility functionality for Event Title Scene.

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Item Crafting System VisuStella MZ

Version 1.10: June 25, 2021

  • Bug Fixes!
    • When exiting out of the ingredients list back towards the item selection window, the help window should now be properly updated. Fix by Irina.

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Weapon Swap System VisuStella MZ

Version 1.06: June 25, 2021

  • Bug Fixes!
    • Have the "Shortcut" plugin parameter off will no longer cause crashes. Fix made by Olivia.

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Tier 3 (3 Plugin Updates)

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Auto Skill Triggers VisuStella MZ

Version 1.09: June 25, 2021

  • Feature Update!
    • Added failsafe for those using illegal syntax charactes inside of their database type names which conflict with notetag creation. Fix by Irina.

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Boost Action VisuStella MZ

Version 1.03: June 25, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Life State Effects VisuStella MZ

Version 1.03: June 24, 2021

  • Bug Fixes!
    • Doom expiration should no longer affect temporary actors during calculations and causing crashes. Fix made by Olivia.

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Tier 4 (3 Plugin Updates)

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Event Title Scene VisuStella MZ

Version 1.01: June 25, 2021

  • Documentation Update!
    • Added section for VisuStella compatibility.
      • Those using the VisuStella MZ Core Engine will now have the "Title Picture Buttons" imported into the Event Title Scene. They can be interacted the same way. The picture buttons will appear above all else so keep that in mind for how you position them.
  • Compatibility Update!
    • This plugin is now compatible with the VisuMZ Core Engine's Title Picture Buttons and will have them displayed on the same scene. Update by Arisu.

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Visual Fogs VisuStella MZ

Version 1.04: June 25, 2021

  • Compatibility Update
    • Added compatibility functionality for Event Title Scene.

-

Visual Parallaxes VisuStella MZ

Version 1.02: June 25, 2021

  • Compatibility Update
    • Added compatibility functionality for Event Title Scene.

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June 18, 2021 - Update #44


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Total Plugins Updated: 10

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.39: June 18, 2021

  • Bug Fixes!
    • Number Inputs should now work with the controller if keyboard Number Input is enabled. Fix made by Olivia.
    • RPG Maker Bug: Termination Clear Effects
      • In RPG Maker MZ, requesting an animation while transitioning between scenes, such as going from the map scene to the battle scene, can cause crashes. This is because the animation queue does not take off immediately and will likely register incorrect targets for the scene. This plugin will forcefully clear any registered animations and balloon effects when terminating a scene in order to prevent crashes.
  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • <Battle View: x> Troop Name tags can now work with comment tags.
    • <Battle System: x> Troop Name tags can now work with comment tags.
      • Updates made by Irina.

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Tier 1 (2 Plugin Updates)

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Battle Core VisuStella MZ

Version 1.39: June 18, 2021

  • Bug Fixes!
    • MOVE: Home Reset should no longer trigger an end action function and cause plugins such as "Boost Action" to malfunction. Fix made by Olivia.
  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • <Battle Layout: x> Troop Name tags can now work with comment tags. Update made by Irina.
    • Random encounter lists are now better shuffled for more variety with how the RNG seed works. Update made by Arisu.

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Skills and States Core VisuStella MZ

Version 1.20: June 18, 2021

  • Feature Update!
    • Updated automatic caching for conditional passive states to update more efficiently. Update made by Arisu.

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Tier 2 (4 Plugin Updates)

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Battle System - CTB VisuStella MZ

Version 1.10: June 18, 2021

  • Bug Fixes!
    • Fixed turn order icon reappearing for a dying battler. Fix made by Irina.
  • Documentation Update!
    • Help file updated with new features.
  • New Features!
    • New Plugin Parameters added by Arisu!
      • Plugin Parameters > Mechanics > General > Device Friendly
        • Make the calculations more device friendly? Or make it for desktop at full strength?

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Battle System - FTB VisuStella MZ

Version 1.04: June 18, 2021

  • Documentation Update!
    • Added "Action Count" section to Major Changes for extra clarity on how action counts are determined.
    • Help file updated for new features.
  • New Features!
    • New notetag added by Olivia:
      • <FTB Show Action Cost>
        • Makes the FTB action cost for this skill/item visible regardless of Plugin Parameter settings.

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Dragonbones Union VisuStella MZ

Version 1.15: June 18, 2021

  • Compatibility Update
    • Compatibility update with Elements and Status Menu Core's trait hues. These will be affected by the notetags and/or Plugin Parameters applied.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Irina and sponsored by Ækashics:
      • <Dragonbones Hue Affected>
      • <Dragonbones No Hue>
        • Determines if this enemy's Dragonbones battler is affected by hues or not. This will bypass the Plugin Parameter's default value.
    • New Plugin Parameter added by Irina and sponsored by Ækashics:
      • Plugin Parameters > Battler Settings > Default > Enemy Hue Affected?
        • Affect hues for enemies with Dragonbones battlers?
        • This will be disabled by default. Enable it or set it to true to make it work properly.

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Party System VisuStella MZ

Version 1.19: June 18, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 3 (2 Plugin Updates)

-

Sideview Battle UI VisuStella MZ

Version 1.02: June 18, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual State Effects VisuStella MZ

Version 1.13: June 18, 2021

  • Bug Fixes!
    • Repeating animations no longer play on invisible enemies or dead enemies through passive state effects. Fix made by Arisu.

-

Tier 4 (1 Plugin Update)

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Extra Enemy Drops VisuStella MZ

Version 1.07: June 18, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-



June 11, 2021 - Update #43


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Total Plugins Updated: 6

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Tier 0 (1 Plugin Update)

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Core Engine VisuStella MZ

Version 1.38: June 11, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command added by Irina and sponsored by Caz!
      • Picture: Show Icon
        • Shows an icon instead of a picture image.
        • The picture icon can be controlled like any other picture.

CoreEngine Update43 Command1 Ani2.gif

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Tier 1 (1 Plugin Update)

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Battle Core VisuStella MZ

Version 1.38: June 11, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Updates!
    • Location calculations will now be based off the a battler's base position in order for animations, popups, and other aspects to line up properly when scaled. Update made by Irina.
    • Plugin Parameters for Enemy Battler Settings > Name have been rearranged for better organization. Update by Olivia.
  • New Features!
    • New Notetags added by Olivia and sponsored by NSG:
      • <Sideview Shadow Scale X: x%>
      • <Sideview Shadow Scale X: x.y>
      • <Sideview Shadow Scale Y: x%>
      • <Sideview Shadow Scale Y: x.y>
        • These new notetags allow you to adjust the X and Y scale of the SV shadow sprite separately.
    • New Plugin Parameters added by Olivia and sponsored by NSG:
      • Enemy Battler Settings > Name > Name Visibility > Always Hidden
      • Enemy Battler Settings > Name > Name Visibility > By Selection?
        • Choose to have the names always hidden or by selection.
        • These are adjusted on a priority list.

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Tier 2 (1 Plugin Update)

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Battle System - CTB VisuStella MZ

Version 1.09: June 11, 2021

  • Bug Fixes!
    • Plugin Command: "Enemy: Change CTB Turn Order Face" should now properly change to the correct face index. Fix made by Arisu.

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Tier 3 (2 Plugin Updates)

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Weakness Display VisuStella MZ

Version 1.01: June 11, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia and sponsored by NSG:
      • Display Settings > Always Visible? > Temporary Selection?
        • Determines the conditions for Weakness Display visibility.

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Weapon Animation VisuStella MZ

Version 1.06: June 11, 2021

  • Bug Fixes!
    • Freeze motion frames for weapon attacks will no longer cause crashes if the user does not have a weapon equipped. Fix made by Olivia.

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Tier 4 (1 Plugin Update)

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Battle Cursor VisuStella MZ

Version 1.02: June 11, 2021

  • Bug Fixes!
    • Battle Cursor now properly aligns itself when target battlers are not scaled properly and/or hovering. Fix made by Olivia.

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June 4, 2021 - Update #42


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Total Plugins Updated: 10

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Tier 1 (4 Plugin Updates)

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Events and Movement Core VisuStella MZ

Version 1.24: June 4, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Added extra clarification on which commands will go around the player character and which ones won't.
  • New Move Route Custom Commands added by Arisu:
    • Crash Move (direction) Until Stop
    • Crash Move To: x, y
    • Crash Move To Event: x
      • These allow events to collide with the player character and trigger Event Touch events.

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Items and Equips Core VisuStella MZ

Version 1.28: June 4, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Message Core VisuStella MZ

Version 1.21: June 4, 2021

  • Documentation Update!
    • Added extra note to the new <Position: x, y, width, height> text codes that they do not work with Word Wrap.
  • Feature Update!
    • Added fail safe for preventing Common Events that don't exist from being ran at all by the Message Window. Added by Arisu.

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Skills and States Core VisuStella MZ

Version 1.19: June 4, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2 (1 Plugin Updates)

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Weapon Swap System VisuStella MZ

Version 1.05: June 4, 2021

  • Bug Fixes!
    • Fixed weapon swap notetags to have them occur naturally. Fix by Arisu.

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Tier 3 (2 Plugin Updates)

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Skill Cooldowns VisuStella MZ

Version 1.03: June 4, 2021

  • Bug Fixes!
    • <JS Cooldowns> should now be working properly.

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Steal Items VisuStella MZ

Version 1.03: June 4, 2021

  • Bug Fixes!
    • <JS Steal Rate> should now work properly. Fix by Arisu.
  • Documentation Update!
    • Added clarity to <JS Steal Rate> to mention it affects all types.
    • Help file updated for new features.
  • New Features!
    • New JS notetags added by Arisu.
      • <JS Steal Gold Rate>
      • <JS Steal Item Rate>
      • <JS Steal Weapon Rate>
      • <JS Steal Armor Rate>
        • Similar to the <JS Steal Rate> notetag but works only for specific categories of items.

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Tier 4 (3 Plugin Updates)

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Break Shields VisuStella MZ

Version 1.01: June 4, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Skill Containers VisuStella MZ

Version 1.02: June 4, 2021

  • Compatibility Update!
    • Skill containers should now work with Auto Battle. This does not apply to enemies, however. Enemies will still require the actual skills to be used properly. Update made by Olivia.

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Weakness Popups VisuStella MZ

Version 1.03: June 4, 2021

  • Compatibility Update!
    • Added automatic offset for those using UI Areas and Widths with different values from their screen resolutions once the Action Sequence Camera plugin is enabled. Update made by Irina.

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May 28, 2021 - Update #41


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Tier 1

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Elements and Status Menu Core VisuStella MZ

Version 1.14: May 28, 2021

  • Bug Fixes!
    • Added fail safe to prevent passive state melding from traits to crash the game when cache fails to collect data. Fix by Irina.

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Message Core VisuStella MZ

Version 1.20: May 28, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Added additional clarity for \WindowMoveTo<?> and \WindowMoveBy<?> and \WindowReset text codes with "Note 2".
      • Replace '?' with the following format: targetX, targetY, targetWidth, targetHeight, duration, easingType. Only targetX and targetY are required arguments. These will only alter the window dimensions when the text has arrived at that point. They will not alter the window preemptively. This is not used as a window positioner. Use the <Position: x, y, width, height> text code for that.
  • New Features!
    • New hard-coded text codes added for Message Window Only. Added by Irina.
      • <Position: x, y, width, height>
      • <Coordinates: x, y>
      • <Dimensions: width, height>

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Tier 2

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Battle System - FTB VisuStella MZ

Version 1.03: May 28, 2021

  • Documentation Update!
    • Updated the text for Plugin Parameter "Maintain Same Actor?"
      • Requires Free Switching. Maintain the same actor after an action or move onto the next available actor?
  • Feature Update!
    • When there are more actions available than the number of actions that can be shown at a time, the visible icons displayed will be trimmed to fit the number of maximum visible icons displayed. Update by Olivia.

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Enhanced TP System VisuStella MZ

Version 1.09: May 28, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Visual Battle Environment VisuStella MZ

Version 1.03: May 28, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Weapon Swap System VisuStella MZ

Version 1.04: May 28, 2021

  • Bug Fixes!
    • Cache clear will now occur when using automatic switching to update any cached stats for actors. Fix made by Olivia.

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Tier 4

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Menu Cursor VisuStella MZ

Version 1.06: May 28, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by AndyL:
      • "Background Tiling" series has been added for more visual clarity.

MenuCursor BgTiling.gif

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Visual Fogs VisuStella MZ

Version 1.03: May 28, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Visual Parallaxes VisuStella MZ

Version 1.01: May 28, 2021

  • Feature Update!
    • Fail safe added for those without Pixi JS Filters added.
    • Removed the VisuStella MZ Core Engine requirement.
  • Optimization Update!
    • Plugin should run more optimized.

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May 21, 2021 - Update #40


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Tier 0

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Core Engine VisuStella MZ

Version 1.37: May 21, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu:
      • Switches: Randomize ID(s)
      • Switches: Randomize Range
      • Switches: Toggle ID(s)
      • Switches: Toggle Range
        • These Plugin Commands allow you to randomize the ON/OFF positions of switches or toggle them so that they flip their ON/OFF status.

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Tier 1

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Battle Core VisuStella MZ

Version 1.37: May 21, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Olivia.
      • <Command Require Learn>
      • <Command Require Access>
        • These two commands determine the visibility of a battle command by whether or not the skill has been learned or accessible.
  • Feature Update!
    • For those using TPB, each battler's regeneration phase will no longer tick multiple times in a single frame to prevent irregularities. Update made by Olivia.

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Elements and Status Menu Core VisuStella MZ

Version 1.13: May 21, 2021

  • Documentation Update
    • Added for Trait "Passive States" section:
      • Refer to VisuMZ_1_SkillsStatesCore's documentation for more details.

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Events and Movement Core VisuStella MZ

Version 1.23: May 21, 2021

  • Bug Fixes!
    • Morphing by templates should no longer cause a crash. Fix made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.27: May 21, 2021

  • Bug Fixes!
    • Using the mouse right click in the Equip Scene while inside of the item to slot window will no longer exit the Equip Scene. Fix made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.18: May 21, 2021

  • Documentation Update
    • Added "Passive State Clarification" section.
      • As there is a lot of confusion regarding how passive states work and how people still miss the explanations found in the "Passive State Notetags" section AND the "Plugin Parameters: Passive State Settings", we are adding a third section to explain how they work.
      • All three sections will contain the full detailed explanation of how passive states work to clear common misconceptions about them.

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.13: May 21, 2021

  • Bug Fixes!
    • When slip damage is allowed to kill, dying actors will have their TPB state reset to charging in order to prevent lock-ups. Fix by Olivia.

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Battle System - BTB VisuStella MZ

Version 1.07: May 21, 2021

  • Bug Fixes!
    • Using items and skills outside of battle will no longer have BP restrictions imposed upon them. Fix made by Olivia.

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Weapon Swap System VisuStella MZ

Version 1.03: May 21, 2021

  • Bug Fixes!
    • Weapon type requirements for skills will the weapon type to be equipped as one of the available slots.

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Tier 3

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State Tooltips VisuStella MZ

Version 1.02: May 21, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Irina.
      • <Exclude From Tooltips>
        • Excludes the state from being displayed in the state tooltips.

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Visual State Effects VisuStella MZ

Version 1.11: May 21, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Irina:
      • <Visual Breathing Effect>
      • <No Breathing>
        • Enables/disables breathing effects for your actors and/or enemies. Refer to the documentation for more details on how to set it up.
        • These are EXPERIMENTAL notetags. This means that these effects have the possibility of creating graphical glitches when used. Use at your own risk as these are not perfected features.

VisualStateEffects Breathing.gif

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Tier 4

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Visual Fogs VisuStella MZ

Version 1.02: May 21, 2021

  • Documentation Update!
    • Added a clause we forgot to mention that region-locked fog effects only work on maps with no looping. A note will be added to the "Regions and Terrain Tags" and notetag sections. We apologize for any inconveniences this may cause.

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May 14, 2021 - Update #39


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Tier 0

-

Core Engine VisuStella MZ

Version 1.36: May 14, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Irina:
      • Export: All Maps Text
      • Export: All Troops Text
      • Export: Current Map Text
      • Export: Current Troop Text
        • Play Test Only Plugin Commands. These Plugin Commands are used for extracting all messages, show choices, comments, and scrolling text to parse and export them as a TXT file. Useful for getting a game's script to a voice actor or voice actress.

CoreEngine Update39 Command1.png

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Tier 1

-

Battle Core VisuStella MZ

Version 1.36: May 14, 2021

  • Bug Fixes!
    • Reversed an HP/MP regeneration bug that was incorrectly reported for TPB. Fix made by Olivia.
  • Documentation Update
    • Added "TPB/ATB Active Battle Actor Shifting" to Major Changes section:
      • This change has been active since the start of this plugin. It was not documented until now.
      • Pressing cancel on the Actor Command Window no longer switches between actors with a full TPB/ATB gauge before reaching the Party Command Window. This is to accomplish a couple of things: 1) reduce the number of button presses to reach the Party Command Window and 2) to prevent motion resets and disrupting action sequences. If this feature is vital to your battle system, we recommend that you do not use this plugin or any of the Battle Core-required plugins.
    • Feature Updates
      • Distortion sprite Y calculations will now be rounded upward for better visuals and prevent odd pixelation effects. Update made by Irina.

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Main Menu Core VisuStella MZ

Version 1.11: May 14, 2021

  • Feature Update!
    • Updated the default Plugin Parameters for 'Command Window List' to include a 'Load' command after the 'Save' command.
      • This allows players to access the load game screen from the Main Menu.
      • Projects with the Main Menu Core already installed will not have this update, but you can copy over the settings from a new project with the following steps:
        • Create a new project. Install Main Menu Core. Open up the new project's 'Command Window List'. Right click the 'Load' option and click copy. Go to the target project's Main Menu Core's 'Command Window List' plugin parameter. Paste the command where you want it to go.

-

Message Core VisuStella MZ

Version 1.19: May 14, 2021

  • Feature Updates!
    • Line breaks can now be used by Show Choices. Make sure that there is enough room to contain the text through Plugin Commands. Update by Irina.

-

Save Core VisuStella MZ

Version 1.05: May 14, 2021

  • Feature Update!
    • Confirmation windows now have rounded coordinates to prevent distortions. Update made by Arisu.

-

Tier 3

-

Message Letter Sounds VisuStella MZ

Version 1.02: May 14, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-



May 7, 2021 - Update #38


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.35: May 7, 2021

  • Documentation Update!
    • Added the following text to "Parameter Settings" Plugin Parameters for extra clarity regarding Parameter Caps:
      • These settings DO NOT raise the editor's maximum values. If you want to raise an enemy's maximum parameter value past their default cap, use the associated notetag for them instead.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.35: May 7, 2021

  • Bug Fixes!
    • Pre-Battle Common Events without a wait command at the end should no longer lock up by coincidentally pressing the menu key at the same time. Fix made by Olivia.
  • Feature Update!
    • Added an extra check for TPB-based battle systems to not run turn end functions when it's not actually the actual turn end timing. Update made by Olivia.
    • "Damage Styles" plugin parameters are now moved to the top of the Damage Settings category. This should make it easier to acknowledge the existence of and not have it be an unknown entity. Update made by Irina.

-

Events and Movement Core VisuStella MZ

Version 1.22: May 7, 2021

  • Bug Fixes!
    • Plugin Commands for Event Label Visibility should now update without needing to take steps as per distance detection. Fix made by Arisu.
  • Documentation Update!
    • Added clarity to "Common Event on Touch" Plugin Parameters.
      • Areas marked with these regions will not allow random encounters to occur. This is how RPG Maker works. Assuming you are not using plugins at all, by putting on touch events all over the map, tiles with those on touch events will not let random encounters trigger.

-

Skills and States Core VisuStella MZ

Version 1.17: May 7, 2021

  • Bug Fixes
    • State category removal is now usable outside of battle. Fix by Irina.

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.12: May 7, 2021

  • Feature Update!
    • Actions with 0 or positive speed will now act immediately without allowing a single gauge tick pass through. Update made by Olivia.

-

Enhanced TP System VisuStella MZ

Version 1.08: May 7, 2021

  • Bug Fixes!
    • Normal Attack States will no longer trigger state gains if no states are applied. Fix made by Irina.

-

Tier 4

-

Visual Fogs VisuStella MZ

Version 1.01: May 7, 2021

  • Bug Fixes!
    • Cached vignettes will no longer be cleared from memory. Fix by Irina.

-



April 30, 2021 - Update #37


-

Tier 1

-

Elements and Status Menu Core VisuStella MZ

Version 1.12: April 30, 2021

  • Bug Fixes!
    • When changing traits to a random value, load up any passive states and other effects that may have changed. Fix made by Arisu.

-

Items and Equips Core VisuStella MZ

Version 1.26: April 30, 2021

  • Documentation Update!
    • Help file updated for new features.
    • "VisuStella MZ Compatibility" added VisuMZ_1_BattleCore section regarding Damage Multiplier and Healing Multiplier vocabulary settings to reduce commonly asked questions.
  • New Features!
    • New notetags added by Irina and sponsored by Archeia:
      • <Shop Picture Name: filename>
      • <Shop Picture Layer: x>
      • <Shop Picture Max Width: x>
      • <Shop Picture Max Height: y>
      • <Shop Picture Max Dimensions: x, y>
      • <Shop Picture Alignment: x>
      • <Shop Picture Position: y>
      • <Shop Picture Offset X: +x>
      • <Shop Picture Offset X: -x>
      • <Shop Picture Offset Y: +y>
      • <Shop Picture Offset Y: -y>
      • <Shop Picture Offset: +x, +y>
      • <Shop Picture Offset: -x, -y>
      • <Shop Picture Opacity: x>
      • <Shop Picture Opacity: x%>
        • Add images from the game project's img/pictures/ folder to display in the Shop Status Window.

ItemsEquipsCore ShopPicture.png

-

Message Core VisuStella MZ

Version 1.18: April 30, 2021

  • Bug Fixes!
    • Moving windows with 0 duration via text code should now instantly move the windows to the desired location with no delay. Fix made by Olivia.

-

Skills and States Core VisuStella MZ

Version 1.16: April 30, 2021

  • Bug Fixes!
    • When states with step removal have the <No Recover All Clear> or <No Death Clear> notetags, their step counter is no longer reset either. Fix made by Irina.
  • New Features!
    • New notetag added by Arisu!
      • <List Name: name>
        • Makes the name of the skill appear different when show in the skill list. Using \V[x] as a part of the name will display that variable.

-

Tier 2

-

Class Change System VisuStella MZ

Version 1.07: April 30, 2021

  • Bug Fixes!
    • Multiclasses with Adjust HP/MP settings should now properly adjust without the Core Engine installed. Fix made by Arisu.
    • Those without Victory Aftermath should no longer experience crashes when gaining Class Points or Job Points after battle. Fix made by Olivia.
    • With the Maintained Levels setting enabled, all unlocked multiclasses will also acquire skills upon leveling up and not just when switching to the classes manually. Fix made by Olivia.
  • Feature Update!
    • During battle, equipment types belonging multiclasses will not be unequipped to prevent odd happenings. Update change by Arisu.

-

Visual Battle Environment VisuStella MZ

Version 1.02: April 30, 2021

  • Bug Fixes!
    • Added a fail safe for changing color tones in case the value fails to be an array (it will default to zero tone). Fix made by Arisu.

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Tier 3

Action Sequence Projectiles VisuStella MZ

Version 1.04: April 30, 2021

  • Bug Fixes!
    • Added fail safe for older versions of the projectile plugin commands that have not been updated. Fix made by Yanfly.

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Tier 4

-

Skill Containers VisuStella MZ

Version 1.01: April 30, 2021

  • Compatibility Update!
    • Skills displayed inside the containers are now affected by the visibility notetags such as <Show Switch: x> and <Hide Switch :x> as well as the <JS Skill Visible> notetags. Update made by Arisu.
  • Feature Update!
    • When using the VisuMZ_3_SideviewBattleUI plugin, resize the window according to the title items inside of the container window instead of basing it off the skill window's size. Update made by Olivia.

-



April 23, 2021 - Update #36


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.34: April 23, 2021

  • Bug Fixes!
    • For the vanilla Equip Status window, custom parameters with integer values will now show up as integers and not percentiles. Fix by Olivia.
  • Documentation Update!
    • Added clarity to the <param: x> notetag for enemies.
      • This notetag does NOT work with X Parameters, S Parameters, or any custom parameters. This notetag ONLY works with the base parameters.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.34: April 23, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Uses a better algorithm for determining shadow positioning. Update made by Olivia.
  • New Features!
    • New additions made for Projectile action sequences.
    • "Start Location" and "Goal Location" now have "Target Location" parameter to determine which part of the target's body to send the projectile from or towards. Added by Olivia.
    • Requires VisuMZ_1_BattleCore version 1.34 to have affect.

-

Items and Equips Core VisuStella MZ

Version 1.25: April 23, 2021

  • Documentation Update!
    • Added clarity to the <param: +x> and <param: -x> notetags:
      • These notetags do NOT work with X Parameters, S Parameters, or any custom parameters. These notetags ONLY work with the base parameters.

-

Options Core VisuStella MZ

Version 1.13: April 23, 2021

  • Documentation Update!
    • Added clarity for some of the JS plugin parameters:
      • JS: Enable:
        • This does NOT determine the ON/OFF value of the option. It instead determines if the option can be changed (enabled) or not (disabled).
      • JS: Default Value:
        • This is what determines the default ON/OFF values of an option.

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Tier 2

-

Battle System - CTB VisuStella MZ

Version 1.08: April 23, 2021

  • Feature Update!
    • When using 100% for After Speed notetag, no other battler is able to interrupt the action. Update made by Olivia.

-

Enhanced TP System VisuStella MZ

Version 1.07: April 23, 2021

  • Bug Fixes!
    • Death effects for TP should now only trigger once. Fix made by Olivia.

-

Tier 3

-

Action Sequence Projectiles VisuStella MZ

Version 1.03: April 23, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • "Start Location" and "Goal Location" now have "Target Location" parameter to determine which part of the target's body to send the projectile from or towards. Added by Olivia.
    • Requires VisuMZ_1_BattleCore version 1.34 to have affect.

-

Boost Action VisuStella MZ

Version 1.02: April 23, 2021

  • Bug Fixes!
    • Boost icons should no longer disappear after a single battle. Fix made by Olivia.

-

Sideview Battle UI VisuStella MZ

Version 1.01: April 23, 2021

  • Bug Fixes!
    • Item window during battle should now align properly. Fix made by Olivia.

-



April 16, 2021 - Update #35


-

Tier 1

-

Items and Equips Core VisuStella MZ

Version 1.24: April 16, 2021

  • Bug Fixes!
    • Changing an actor's equipment slots to past their original amount will no longer yield errors with duplicate slot types. Fix made by Arisu.
    • Completely selling an item should now refresh the help window to the new selected item's help description. Fix made by Arisu.
  • Optimization Update!
    • Non-removable equipment restrictions for the equipment scene are now better optimized. Update made by Olivia.

-

Main Menu Core VisuStella MZ

Version 1.10: April 16, 2021

  • Feature Update!
    • Default style for List Styles now have its code updated with the JS: Default plugin parameter for games whose vertical screen resolution is larger than normal.
      • To update this, do either of the following:
        • Open up the Main Menu Core Plugin Parameters. Select and press delete on "List Style Settings". Press Enter. New updated settings will be replaced for the JS: Default settings.
        • Or Delete the existing VisuMZ_1_MainMenuCore.js in the Plugin Manager list and install the newest version.

-

Tier 2

-

Aggro Control System VisuStella MZ

Version 1.08: April 16, 2021

  • Feature Update!
    • Highest and lowest TGR members are now cached on an action by action basis for reduce needed computations. Update made by Irina.

-

Battle System - ATB VisuStella MZ

Version 1.11: April 16, 2021

  • Bug Fixes!
    • ATB Gauge visibility is now properly updated across various events such as party removal and other obstruction effects. Fix made by Olivia.

-

Battle System - OTB VisuStella MZ

Version 1.02: April 16, 2021

  • Bug Fixes!
    • Post-stun infinity clamping should now be adjusted properly for previewing turn order changes.

-

Class Change System VisuStella MZ

Version 1.06: April 16, 2021

  • Bug Fixes!
    • Map based character sprite changes should now be reflected instantly. Fix made by Olivia.
  • Documentation Update!
    • Added two more entries to the Clarification section. Updated by Arisu.

-

Party System VisuStella MZ

Version 1.18: April 16, 2021

  • Documentation Update!
    • Fixed typo. Fix made by Arisu.

-

Weapon Swap System VisuStella MZ

Version 1.02: April 16, 2021

  • Bug Fixes!
    • Shortcut arrows should no longer be visible when an actor has only one weapon to swap to and from. Fix made by Olivia.
  • Compatibility Update!
    • Weapon Swap System should now be compatible with the Item and Equip Core's non-removable types setting. Update made by Irina.

-

Tier 3

-

Battle AI VisuStella MZ

Version 1.08: April 16, 2021

  • Feature Update!
    • Cached randomization seeds should no longer conflict with certain scope types. Update made by Irina.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 4

-

Database Inheritance VisuStella MZ

Version 1.03: April 16, 2021

  • Bug Fixes!
    • Damage formula inheritance should now properly work. Fix made by Arisu.

-



April 9, 2021 - Update #34


-

All Waves Collection

  • VisuMZ_5_TileD is now removed from the All Waves Collection.
  • Downloads for VisuMZ_5_TileD must be done separately.

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.33: April 9, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug: Window Skin Bleeding
      • Since the v1.2.0 update, Window.prototype._refreshBack's frame value has been set from 96 to 95. This results in the window skin bleeding past the window's intended borders. The Core Engine now reverts this change to prevent the bleeding effect from happening.
  • Feature Update!
    • "Encounter Rate Minimum" now has a valid minimum value of 1. Update made by Olivia.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.33: April 9, 2021

  • Bug Fixes!
    • Skill costs should now be displayed on battle commands again. Bug fix made by Olivia.
    • Pre-Battle Common Events should no longer cause stalling when used with specific event commands. Bug fix made by Olivia.
  • Compatibility Update!
    • Added "Weapon Swap" to the list of battle commands that can be added.
  • Documentation Update!
    • Added "Weapon Swap" and "Combat Log" to the list of <Battle Commands> in the notetags section.
    • Help file updated for new features.
  • New Features!
    • New notetags added by Olivia:
      • <Sideview Shadow Scale: x%> and <Sideview Shadow Scale: x.y>
        • Used for: Actor, Enemy Notetags
        • Adjusts the scaling size of the sideview battler's shadow.

-

Message Core VisuStella MZ

Version 1.17: April 9, 2021

  • Feature Update!
    • <Auto> text codes for message windows will round up calculations for the message width to the nearest even number for better calculations.

-

Options Core VisuStella MZ

Version 1.12: April 9, 2021

  • Bug Fixes!
    • Turning Touch UI off should no longer disable the Button Assist Text for the Page Up/Down buttons from the Core Engine. Fix made by Olivia.

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Tier 2

-

Aggro Control System VisuStella MZ

Version 1.07: April 9, 2021

  • Bug Fixes!
    • Provoke effect now takes into consideration when Provoke is applied by a weapon effect that comes off a counter attack from an actor. Fix made by Olivia.

-

Battle System - OTB VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • Subsequent battles will properly reset the turn order. Fix by Olivia.

-

Visual Battle Environment VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • Crashes should no longer occur when performing a troop transition from the map. Fix made by Olivia.

-

Weapon Swap System VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • Shortcut arrow now accounts for changes in the actor command window size when updated post-initialization. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Documentation updated for the "UI Settings Plugin Parameters":
      • The Swap weapon command will be listed by default after the Attack command.
        • If you do not have the Attack command, it will not be shown unless you add "Weapon Swap" to the battle command list.
  • New Features!
    • New Plugin Parameters added by Olivia!
      • Plugin Parameters > UI Settings > Help: Swap
        • Help text for Swap command.

-

Tier 3

-

Boost Action VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • <User Boost Points: +x> notetag should now work properly. Fix by Olivia.

-

Weapon Animation VisuStella MZ

Version 1.05: April 9, 2021

  • Bug Fixes!
    • Freeze Motions should now hide weapons instead of always displaying them when the hide option is enabled. Fix made by Olivia.

-

Tier 4

-

Combat Log VisuStella MZ

Version 1.08: April 9, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia!
      • Plugin Parameters > General Settings > Help: Combat Log
        • Help text for Combat Log command.

-



April 2, 2021 - Update #33


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.32: April 2, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Yanfly:
      • Plugin Parameters > QoL Settings > Battle Test > Add Item Type
      • Plugin Parameters > QoL Settings > Battle Test > Add Weapon Type
      • Plugin Parameters > QoL Settings > Battle Test > Add Armor Type
      • Plugin Parameters > QoL Settings > Battle Test > Added Quantity
        • By default, RPG Maker MZ only adds 99 of items and not weapons or armor making it awkward for testing specific battle mechanics. These settings allow you to add in custom amounts of items, weapons, and/or armors if you so wish.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.32: April 2, 2021

  • Feature Update!
    • Sideview battler sprites when using front view will now factor in the window padding and appear properly centered to their focus point. Update made by Olivia.

-

Items and Equips Core VisuStella MZ

Version 1.23: April 2, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Message Core VisuStella MZ

Version 1.16: April 2, 2021

  • Bug Fixes!
    • \CommonEvent[x] text code will no longer run upon message window size calculation. Fix made by Arisu.
  • Documentation Update!
    • Added further clarification for "Text Macros" section.
      • This does NOT work with \MacroName as it did with Yanfly Engine Plugins. Use the method stated before with the brackets to [MacroName] instead.

-

Options Core VisuStella MZ

Version 1.11: April 2, 2021

  • Bug Fixes!
    • Default "Special Effects" option added in v1.10 should now have a fixed load data sequence that does not force open the FPS counter. To acquire the fixed settings, do either of the following:
      • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
      • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
  • Documentation Update!
    • Added "Understanding Options" section.
    • Options Category: General section updated with "Special Effects" which was left out of the v1.10 update.
  • Feature Update!
    • Default settings will now run regardless of undefined setting provided that their other conditions for usage have showed up first. This is to reduce confusion for users. Update made by Yanfly.

-

Tier 2

-

Battle System - FTB VisuStella MZ

Version 1.02: April 2, 2021

  • Bug Fixes!
    • Action costs for FTP will now only take effect if inside battle only. Fix made by Olivia.

-

Bright Effects VisuStella MZ

Version 1.03: April 2, 2021

  • Bug Fixes!
    • Changing scenes while a filter change is in transition will automatically load up the changes made to the filter to prevent desynchronization. Fix made by Olivia.

-

Dragonbones Union VisuStella MZ

Version 1.14: April 2, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_StateTooltips plugin.

-

Tier 3

-

New Game Plus VisuStella MZ

Version 1.03: April 2, 2021

  • Bug Fixes!
    • Carrying over variables for a New Game+ should no longer cause crashes during the transition phase. Fix made by Arisu.

-

State Tooltips VisuStella MZ

Version 1.01: April 2, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_DragonbonesUnion plugin.

-

Steal Items VisuStella MZ

Version 1.02: April 2, 2021

  • Feature Update!
    • Success rate calculation should no longer be skewed by JavaScript's float value math quirks. Update made by Yanfly.

-



March 26, 2021 - Update #32


-

VisuStella Sample Game Project

  • Sample project's img/picturs/ folder now include new images for use:
    • Discord
    • Patch Notes
    • Reddit
    • Wordpress

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.31: March 26, 2021

  • Feature Update!
    • Title screen buttons will now become fully opaque when hovered over them instead of only when pressed. Update made by Yanfly.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.31: March 26, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.

-

Items and Equips Core VisuStella MZ

Version 1.22: March 26, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.

-

Tier 2

-

Battle System - BTB VisuStella MZ

Version 1.06: March 26, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.

-

Battle System - STB VisuStella MZ

Version 1.09: March 26, 2021

  • Bug Fixes!
    • Enemy exploit actions should now associate A.I. properly. Fix by Yanfly.
  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.

-

Party System VisuStella MZ

Version 1.17: March 26, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_BattleSystemOTB plugin.

-

Tier 3

-

Limited Skill Uses VisuStella MZ

Version 1.01: March 26, 2021

  • Compatibility Update!
    • Skill type limited uses now affect all skill types with skills that have multiple skill types declared through the Skills and States Core.

-

Visual Text Window VisuStella MZ

Version 1.01: March 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command option added by Yanfly:
      • "Text Window: Add/Change Settings" Customize Settings command now has a new option: Auto-Color?
        • This option allows you to enable/disable auto-color for this specific Visual Text Window.

-



March 19, 2021 - Update #31


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.30: March 19, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug: Invisible Battle Sprites
      • If you removed a party member during battle and added that exact party member back into the same slot, their sprite would appear invisible. The VisuStella Core Engine will fix this problem and prevent it from happening. Fix made by Olivia.
  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > QoL Settings > Misc > Ani: Mirror Offset
        • When animations are mirrored, mirror their Offset X values, too.
    • New animation name tags added by Arisu:
      • <Mirror Offset X> and <No Mirror Offset X>
        • If these text tags are placed in an animation's name, it will cause the offset X value to be mirrored when the animation is mirrored or have it ignored despite being mirrored.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.30: March 19, 2021

  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • <JS Targets> is now updated to include the default set of targets selected by the skill/item's original scope. Update made by Yanfly.
      • If you wish to clear it out, simply do 'targets = []' first.

-

Main Menu Core VisuStella MZ

Version 1.09: March 19, 2021

  • Documentation Update!
    • Added clarity for the "Portrait Style" in Plugin Parameters section for "Status Graphic, Status List Style, & List Style Settings":
      • If there is no Menu Image used, this will switch over to the Vertical Style and use a face graphic instead.

-

Skills and States Core VisuStella MZ

Version 1.15: March 19, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 2

-

Battle System - BTB VisuStella MZ

Version 1.05: March 19, 2021

  • Feature Update!
    • Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.

-

Battle System - CTB VisuStella MZ

Version 1.07: March 19, 2021

  • Feature Update!
    • Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.

-

Battle System - FTB VisuStella MZ

Version 1.01: March 19, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - STB VisuStella MZ

Version 1.08: March 19, 2021

  • Feature Update!
    • Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
  • Optimization Update!
    • Plugin should run more optimized.

-

Dragonbones Union VisuStella MZ

Version 1.13: March 19, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Yanfly:
      • Plugin Parameters > Experimental: Enemy Stances
        • Allows enemies to utilize stance motions for idling such as chanting, guarding, etc.
        • Requires VisuMZ_1_BattleCore!
        • This is not available normally since animations are not available for enemies with the base RPG Maker MZ core scripts.
        • Disable this to use the default animation flow for enemies.

-

Party System VisuStella MZ

Version 1.16: March 19, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.08: March 19, 2021

  • Bug Fixes!
    • Death Triggers that cannot be used will no longer cause the battler to become immortal. Fix made by Irina.

-

Tier 4

-

Battle Cursor VisuStella MZ

Version 1.01: March 19, 2021

  • Bug Fixes!
    • When using the Battle Cursor for front view actors, the cursor no longer appears out of synch from the sprite positions in the battle status window area. Fix made by Irina.

-

Combat Log VisuStella MZ

Version 1.07: March 19, 2021

  • Bug Fixes!
    • Combat log should no longer mask some windows from appearing and is now instead placed as a non-window object. Fix made by Arisu.

-

Extra Enemy Drops VisuStella MZ

Version 1.06: March 19, 2021

  • Bug Fixes!
    • Console no longer displays debug messages from last version. Fix made by Irina.

-



March 12, 2021 - Update #30


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VisuStella Sample Game Project

  • Options Core default plugin parameters have now been updated.

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Tier 0

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Core Engine VisuStella MZ

Version 1.29: March 12, 2021

  • Documentation Update!
    • Added documentation for new RPG Maker MZ bug fixes!
    • Help file updated for updated features.
  • Feature Update!
    • Name Input should be more controller-friendly. If a controller is connected upon entering the name change scene, it will use the default manual-entry mode instead of the keyboard-entry mode. If a controller button is pressed during the keyboard-entry mode, it will automatically switch to the manual-entry mode.
    • This plugin does not provide support for controllers that are undetected by RPG Maker MZ's default controller support.
    • This feature was already implemented since version 1.27 but wasn't documented so here we are. Update made by Irina.

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Tier 1

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Battle Core VisuStella MZ

Version 1.29: March 12, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Enemy Battler Settings > Name > Legacy Option
        • Use the legacy version (window) or new version (sprite).
        • WARNING: Legacy version is no longer supported for bugs.
        • Not all settings available here in the Plugin Parameters will be available to the legacy version (ie Always Visible and Attach States).

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Events and Movement Core VisuStella MZ

Version 1.21: March 12, 2021

  • Bug Fixes!
    • Move until stop custom move routes should no longer cause crashes. Fix made by Arisu.

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Options Core VisuStella MZ

Version 1.10: March 12, 2021

  • Compatibility Update!
    • Added compatibility for VisuStella MZ Bright Effects and Horror Effects.
      • "Special Effects" option allows users to turn on/off filters applied by the Bright Effects and Horror Effects plugins.
      • The "Special Effects" settings have been added to General settings. If you want to acquire these settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
  • Documentation Update!
    • Added Bright Effects and Horror Effects to the list of plugins with Extra Features. Update made by Olivia.

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Save Core VisuStella MZ

Version 1.04: March 12, 2021

  • Bug Fixes!
    • Fixed a bug where using the Plugin Command to save the current slot would not reload properly if the audio file BGM was not synched. Fix made by Arisu.

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Skills and States Core VisuStella MZ

Version 1.14: March 12, 2021

  • Bug Fixes!
    • Max HP Buff/Debuff should now display its turn counter. Fix by Yanfly.
  • Documentation Update!
    • For the <JS Passive Condition>, we've added documentation on the limitations of passive conditions since they have been reported as bug reports, when in reality, they are failsafes to prevent infinite loops. Such limitations include the following:
      • A passive state that requires another passive state
      • A passive state that requires a trait effect from another state
      • A passive state that requires a parameter value altered by another state
      • A passive state that requires equipment to be worn but its equipment type access is provided by another state.
      • Anything else that is similar in style.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.06: March 12, 2021

  • Bug Fixes!
    • Subsequent battles or changing scenes should no longer clear the custom rendered bitmap used for the provoke trail. Fix made by Irina.
  • Documentation Update!
    • Added documentation for the Skill and Item versions of the following notetags into the help file and wiki:
      • <Bypass Provoke>
      • <Bypass Taunt>
      • <Bypass Highest Aggro>

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Battle System - ATB VisuStella MZ

Version 1.10: March 12, 2021

  • Feature Update!
    • Slight change to the way calculations are made for the bottom aligned field gauge position. Update made by Olivia.

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Bright Effects VisuStella MZ

Version 1.02: March 12, 2021

  • Compatibility Update!
    • Added compatibility with the VisuStella MZ Options Core v1.10 update.
      • When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
  • Documentation Update!
    • Added the Options Core section to the "Extra Features" list.

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Horror Effects VisuStella MZ

Version 1.01: March 12, 2021

  • Compatibility Update!
    • Added compatibility with the VisuStella MZ Options Core v1.10 update.
      • When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
  • Documentation Update!
    • Added the Options Core section to the "Extra Features" list.

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Item Crafting System VisuStella MZ

Version 1.09: March 12, 2021

  • Bug Fixes!
    • Having extra spaces before an ingredient's name should no longer cause problems to information parsing. Fix made by Irina.

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Tier 3

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Anti-Damage Barriers VisuStella MZ

Version 1.03: March 12, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Absorption Settings > Intact > Enemy Flip?
      • Plugin Parameters > Absorption Settings > Break > Enemy Flip?
      • Plugin Parameters > Cancellation Settings > Intact > Enemy Flip?
      • Plugin Parameters > Cancellation Settings > Break > Enemy Flip?
      • Plugin Parameters > MP-Dispersion Settings > Intact > Enemy Flip?
      • Plugin Parameters > MP-Dispersion Settings > Break > Enemy Flip?
      • Plugin Parameters > Nullification Settings > Intact > Enemy Flip?
      • Plugin Parameters > Nullification Settings > Break > Enemy Flip?
      • Plugin Parameters > Reduction Settings > Intact > Enemy Flip?
      • Plugin Parameters > Reduction Settings > Break > Enemy Flip?
      • Plugin Parameters > TP-Dispersion Settings > Intact > Enemy Flip?
      • Plugin Parameters > TP-Dispersion Settings > Break > Enemy Flip?
        • Flip the animation for enemies?

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Auto Skill Triggers VisuStella MZ

Version 1.07: March 12, 2021

  • Optimization Update!
    • Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.

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Life State Effects VisuStella MZ

Version 1.02: March 12, 2021

  • Bug Fixes!
    • When Doom is applied but the battler later gains state resistance to Doom, Doom will no longer instantly kill the battler. Fix made by Irina.

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Victory Aftermath VisuStella MZ

Version 1.10: March 12, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia!
      • Plugin Parameters > General > Show EXP Gauges?
        • Show the EXP Gauges of the main party members for the first screen of the Victory Aftermath?
        • This is added for those with large parties and cannot fit everything into one screen for all party members and would prefer not showing any EXP Gauges at all instead.

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Tier 4

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Combat Log VisuStella MZ

Version 1.06: March 12, 2021

  • Bug Fixes!
    • Icons for counters, reflections, and substitutes should now display properly in the combat log. Fix made by Arisu.
    • Turn data should now display properly in TPB-base battle systems. Fix made by Arisu.
    • Switching out to the Options Scene or Party Scene should no longer clear the Combat Log in-battle. Fix made by Arisu.

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March 5, 2021 - Update #29


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VisuStella Sample Game Project

  • Updated CoreScript to 1.2.0

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Tier 0

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Core Engine VisuStella MZ

Version 1.28: March 5, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug: The arrows drawn by a window skin will no longer by placed on a half pixel when a window's size is an odd number. This would cause sprite tearing problems and look awful. Fix made by Irina.
  • Documentation Update!
    • Added documentation for new RPG Maker MZ bug fixes!

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Tier 1

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Battle Core VisuStella MZ

Version 1.28: March 5, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Actor Command > Show Command Costs
        • If you don't want to show skill costs for your commands in the Actor Command Window, you can now hide them.
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Battle Layout Settings > Status Window Elements
      • Battle Layout Settings > Status Window Elements > Battler Name
      • Battle Layout Settings > Status Window Elements > Gauge 1 (HP)
      • Battle Layout Settings > Status Window Elements > Gauge 2 (MP)
      • Battle Layout Settings > Status Window Elements > Gauge 3 (TP)
      • Battle Layout Settings > Status Window Elements > State Icon
      • Battle Layout Settings > Status Window Elements > TPB/ATB Gauge
        • These new Plugin Parameters allow you to offset the positions of the various Battle Status Window elements. Their base positions will be calculated by the Battle Layout used and then offset from there.
      • Battle Layout Settings > Status Window Elements > Window Skin
        • These settings allow you to set a specific window skin for the Battle Status Window or hide it from view completely.
      • Battle Layout Settings > Status Window Elements > Selectable Background
        • This option allows you to hide the black box that comes with the majority of selectable elements found in RPG Maker MZ in case it does not fit with how you want the Battle Status Window to look.
      • Battle Layout Settings > Status Window Elements > Back Attachment
      • Battle Layout Settings > Status Window Elements > Front Attachment
        • These settings allow you to attach images to the back/front of the Battle Status Window from the img/system/ folder.
        • You may offset X and Y positions for them as well.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > Enemy Settings > Name: Always Visible
        • Determines if the enemy name will always be visible.
      • Plugin Parameters > Enemy Settings > Name: Attach States
        • Attach the enemy's state icon to the enemy name?
      • Plugin Parameters > Enemy Settings > Attach: Offset X/Y
        • Offset the attached state icon's position.
  • Feature Update!
    • Switched drawing enemy names on the screen from window to sprite to reduce lag and for better screen positioning accuracy especially during screen zooming. Update by Olivia.

BattleCore LayoutUpdate.png

BattleCore LayoutUpdatePreview.png

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Items and Equips Core VisuStella MZ

Version 1.21: March 5, 2021

  • Feature Update!
    • Custom equipment slots are disabled during Battle Testing for better accuracy and results.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.05: March 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Aggro Settings > Battle Status Gauge
        • These settings allow you to offset the Aggro Gauge in the Battle Status Window from its original position.

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Battle System - BTB VisuStella MZ

Version 1.04: March 5, 2021

  • Bug Fixes!
    • <BTB User Set BP: x>, <BTB User Gain BP: +x>, <BTB User Lose BP: -x> notetags should no work properly. Fix made by Arisu.

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Item Crafting System VisuStella MZ

Version 1.08: March 5, 2021

  • Feature Update!
    • Plugin Commands and Item Crafting Scene option will not appear if you do not have any recipes prepared at all in your game. Update made by Irina.

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Party System VisuStella MZ

Version 1.15: March 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Gneral > Battle Scene > Battle Party Icon
        • For some reason, we never had a setting that lets you change the party icon. Well, now there is!

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Tier 4

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Weakness Popups VisuStella MZ

Version 1.02: March 5, 2021

  • Bug Fixes!
    • Weakness Popups for front view actors will no longer appear at the top of the screen. Fix made by Irina.
    • Weakness Popups will no longer shift positions prior to an actor's status window positioning anchor. Fix made by Irina.
  • Documentation Update!
    • Added "Extra Features" section for more clarity on what having the Battle Core enables for Front View games.

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February 26, 2021 - Update #28


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Tier 0

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Core Engine VisuStella MZ

Version 1.27: February 26, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Moved "Show Scrolling Text, additional functionality" section from Bug Fixes to Major Changes as it was placed in the wrong section.
  • New Features!
    • New Plugin Parameter added by Yanfly.
      • Plugin Parameters > Keyboard Input > Name Input > Banned Words
        • Insert words you don't want your players to use for character names.

CoreEngine Update28 Param1.png

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Tier 1

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Battle Core VisuStella MZ

Version 1.27: February 26, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by AndyL:
      • Plugin Parameters > Mechanics Settings > Switches > Switch: Critical
      • Plugin Parameters > Mechanics Settings > Switches > Switch: Miss/Evade
        • Turns Switches ON if the action performs a critical hit, misses, or is evaded at any point.
        • Switch reverts to OFF whenever an action starts.
        • If multiple targets/hits are struck, as long as one hit respectively lands a critical hit, fails to land, then the switch will remain ON for the rest of the action.
      • Plugin Parameters > Mechanics Settings > Variables > Variable: Damage
      • Plugin Parameters > Mechanics Settings > Variables > Variable: Healing
        • Variable records target damage/healing during action.
        • Variable reverts to 0 whenever an action starts.
        • If multiple targets/hits are struck, the variable will record the total amount of damage/healing done for the remainder of the action (unless manually reseting to 0 during an Action Sequence).

BattleCore Update28 Params1.png

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Elements and Status Menu Core VisuStella MZ

Version 1.11: February 26, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Events and Movement Core VisuStella MZ

Version 1.20: February 26, 2021

  • Bug Fixes!
    • Region Restrictions regarding Player Allow will no longer affect vehicle passability. Update made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.20: February 26, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by AndyL:
      • Plugin Parameters > Shop Menu Settings > Switches > Switch: Buy
      • Plugin Parameters > Shop Menu Settings > Switches > Switch: Sell
        • Buying/selling items in the Shop Scene turns this Switch to ON.
        • Switch reverts to OFF whenever the Shop Scene opens.
        • These switches can be used after a "Shop Processing" event command to determine if the player has bought an item, bought and sold an item, sold an item, or neither.

ItemsEquipsCore Update28 Params1.png

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Main Menu Core VisuStella MZ

Version 1.08: February 26, 2021

  • Feature Update!
    • Default Plugin Parameters for the List Style Settings defaults have been updated with tighter coordinate values to allow for more accurate display of UI element positioning. Update made by Olivia.

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Skills and States Core VisuStella MZ

Version 1.13: February 26, 2021

  • Documentation Update!
    • For <JS type Slip Damage> and <JS type Slip Heal> notetags, added the following notes:
      • When these states are applied via action effects, the slip calculations are one time calculations made upon applying and the damage is cached to be used for future on regeneration calculations.
      • For that reason, do not include game mechanics here such as adding states, buffs, debuffs, etc. as this notetag is meant for calculations only. Use the VisuStella Battle Core's <JS Pre-Regenerate> and <JS Post-Regenerate> notetags for game mechanics instead.
      • Passive states and states with the <JS Slip Refresh> notetag are exempt from the one time calculation and recalculated each regeneration phase.
  • Feature Update!
    • Changed slip refresh requirements to entail <JS Slip Refresh> notetag for extra clarity. Update made by Olivia.

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Tier 2

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Afro Control System VisuStella MZ

Version 1.04: February 26, 2021

  • Bug Fixes!
    • Fixed positioning of gauge for List Style battle layouts without faces. Fix made by Olivia.

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Item Crafting System VisuStella MZ

Version 1.07: February 26, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by AndyL:
      • Plugin Parameters > General Settings > Switches > Switch: Craft
        • Crafting items in Crafting Scene turns this Switch to ON.
        • Switch reverts to OFF whenever the Crafting Scene opens.
        • This can be used after an "Item Crafting" plugin command to determine if the player has crafted an item or not.

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February 19, 2021 - Update #27


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Tier 0

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Core Engine VisuStella MZ

Version 1.26: February 19, 2021

  • Bug Fixes!
    • Certain Plugin Parameters no longer have settings that restrict them to a maximum of 1. Fix made by Arisu.
  • Feature Update!
    • Changed the default value for a New Game > Common Event upon Play Testing to 0 to prevent confusion. Update made by Arisu.

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Tier 1

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Battle Core VisuStella MZ

Version 1.26: February 19, 2021

  • Bug Fixes!
    • Battles with branching event paths found within a conditional branch or choice tree will no longer be skipped over. Fix made by Arisu.
  • Compatibility Update
    • Returning to the battle scene from the options scene in a Tpb-base battle system now links the current actor. Update by Irina.

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Skills and States Core VisuStella MZ

Version 1.12: February 19, 2021

  • Feature Update
    • Changed the way passive state infinite stacking as a blanket coverage. Update made by Olivia.

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Tier 2

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Dragonbones Union VisuStella MZ

Version 1.12: February 19, 2021

  • Bug Fixes!
    • Fixed a bug that would cause a crash upon teleporting with an altering Dragonbones armature load without a base sprite. Fix made by Irina.

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Tier 4

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Visual Item Inventory VisuStella MZ

Version 1.01: February 19, 2021

  • Feature Update!
    • No longer requires VisuStella MZ Items and Equips Core dependency.

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February 12, 2021 - Update #26


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Tier 1

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Events and Movement Core VisuStella MZ

Version 1.19: February 12, 2021

  • Bug Fixes!
    • "Self Variable: Variable ID" plugin command's Map ID should now be able to use "0" to self reference the current map. Fix made by Olivia.

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Message Core VisuStella MZ

Version 1.14: February 12, 2021

  • Bug Fixes!
    • Auto positioned messages in battle will no longer cover the battler in question. Fix made by Irina.

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Skills and States Core VisuStella MZ

Version 1.11: February 12, 2021

  • Bug Fixes!
    • Added a check to prevent passive states from infinitely stacking. Fix made by Olivia.

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Tier 2

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Class Change System VisuStella MZ

Version 1.05: February 12, 2021

  • Bug Fixes!
    • Param bonuses for subclasses are no longer based on the current level but instead, the level for the subclass. Fix made by Irina.
  • Optimization Update!
    • Plugin should run more optimized.

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Dragonbones Union VisuStella MZ

Version 1.11: February 12, 2021

  • Bug Fixes!
    • Fixed a bug involving the changing of a Dragonbones battler in-battle to prevent multiple instances being added at once. Fix made by Irina.

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Enhanced TP System VisuStella MZ

Version 1.06: February 12, 2021

  • Feature Update!
    • <Force TP Mode: name> notetag is now updated to be enforced outside of battle as well. Update made by Olivia.

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Tier 3

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Auto Skill Triggers VisuStella MZ

Version 1.06: February 12, 2021

  • Optimization Update!
    • Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.

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Life State Effects VisuStella MZ

Version 1.01: February 12, 2021

  • Bug Fixes!
    • Added a check to prevent an infinite loop with Doom. Fix made by Olivia.

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New Game Plus VisuStella MZ

Version 1.02: February 12, 2021

  • Bug Fixes!
    • Carry-Over Variables Plugin Parameter should now display Variables instead of Switches. Fix made by Irina.
    • Save files will no longer corrupt when carrying over uninitialized actors. Fix made by Irina.

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Weapon Animation VisuStella MZ

Version 1.04: February 12, 2021

  • Bug Fixes!
    • Freeze frame now supports enemy custom weapon images. Fix made by Irina.

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Tier 4

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Button Common Events VisuStella MZ

Version 1.03: February 12, 2021

  • Bug Fixes!
    • Pressing a Button Common Event key while stepping onto a below priority touch event will no longer give priority tot he Button Common Event. Fix made by Arisu.

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Extra Enemy Drops VisuStella MZ

Version 1.05: February 12, 2021

  • Bug Fixes!
    • Opacity Fade Speed Plugin Parameter now allows you to alter the value up to 255 now. Fix made by Irina.
    • EXP Setting 10 and Gold Setting 10 will no longer be hard limited. Fix made by Irina.

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February 5, 2021 - Update #25


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Tier 0

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Core Engine VisuStella MZ

Version 1.25: February 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Show Scrolling Text, additional functionality added by Arisu
      • The event command "Show Scrolling Text" now has additional functionality as long as the VisuStella MZ Core Engine is installed. If the game dev inserts "// Script Call" (without the quotes) inside the scrolling text, then the entirity of the Show Scrolling Text event command will be ran as a giant script call event command.
      • The reason why this functionality is added is because the "Script..." event command contains only 12 lines maximum. This means for any script call larger than 12 lines of code cannot be done by normal means as each script call is ran as a separate instance.
      • By repurposing the "Show Scrolling Text" event command to be able to function as an extended "Script..." event command, such a thing is now possible with less hassle and more lines to code with.
      • This effect does not occur if the Show Scrolling Text event command does not have "// Script Call" in its contents.

CoreEngine Update25 Feature1.png

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Tier 1

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Battle Core VisuStella MZ

Version 1.25: February 5, 2021

  • Compatibility Update
    • Added compatibility update with VisuStella MZ Skills and States Core's Plugin Parameter > State Settings > Action End Update
  • Feature Update!
    • <Common Event: name> notetag no longer requires <Custom Action Sequence> notetag if the Plugin Parameter: Auto Notetag is enabled.


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Events and Movement Core VisuStella MZ

Version 1.18: February 5, 2021

  • Bug Fixes!
    • Event icon plugin commands should now work properly. Fix made by Arisu.
  • Documentation Update!
    • Added new "Features: Weighted Random Movement" section.
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu:
      • <Random Move Weight: x>
        • If this tag is used on an event with random-type autonomous movement, then the event will stick closer to their home location (where they are located upon spawning on the map). How close they stick to their home location will depend on the weighted 'x' value.
      • <True Random Move>
        • If this tag is used on an event with random-type autonomous movement, then that event will ignore the effects of weighted randomized movement.
    • New Plugin Commands added by Arisu and sponsored by AndyL:
      • Event Timer: Change Speed
      • Event Timer: Expire Event Assign
      • Event Timer: Expire Event Clear
      • Event Timer: Frames Gain
      • Event Timer: Frames Set
      • Event Timer: Pause
      • Event Timer: Resume
        • The above Plugin Commands allow you to control the game timer better.
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Movement > Event Movement > Random Move Weight
        • Use numbers between 0 and 1. Numbers closer to 1 stay closer to their home position.

EventsMovementCore Update25 WeightedRandom.png

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Message Core VisuStella MZ

Version 1.13: February 5, 2021

  • Bug Fixes!
    • Choice List Window with a dimmed background should now have a more consistent sized dim sprite. Fix made by Irina.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.03: February 5, 2021

  • Feature Update!
    • Aggro is now cleared at the end of each battle in addition to the start of each battle. Update made by Olivia.

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Party System VisuStella MZ

Version 1.14: February 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu!
      • Party: Move Party Index to Reserve
        • Moves an actor in a specific party index to reserve. Map only. Must be 1 actor left. You may use code.
      • Party: Move Random Reserve to Active
        • Moves a random actor from the reserve party to active. Map only. Must be enough space in active party.

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Tier 4

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Menu Cursor VisuStella MZ

Version 1.05: February 5, 2021

  • Documentation Update!
    • Help file updated for removed feature.
  • Feature Update!
    • "Window_NumberInput" for Window Padding Settings Plugin Parameter is now removed. This is due to numerous "bug reports" despite the issue of no numbers being shown having been fixed since v1.01. Since many users did not do a fresh reinstall of the plugin to fix the problem and continued to submit it as bug reports, we have decided it would be better to just hardcode the padding values for this window instead. Update by Irina.

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January 29, 2021 - Update #24


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VisuStella Wave 7 is ready in the All Waves Bundle as Early Access!

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Tier 0

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Core Engine VisuStella MZ

Version 1.24: January 29, 2021

  • Documentation Update!
    • Plugin Parameters: Custom Parameters Settings added the following note:
      • For clarification, these settings do NOT create brand-new parameters for you to use and add to your game nor are the bonuses supported by other plugins in the VisuStella MZ library. These settings exist to function as a bridge for non-VisuStella MZ plugins that have created their own parameter values and to show them inside VisuStella menus.
  • Feature Update!
    • Default JS Plugin Parameter for the Title Command: "Shutdown" now has a note in it that reads: "Do NOT use this command with mobile devices or browser games. All it does is cause the game to display a blank, black canvas which the player is unable to do anything with. It does NOT force close the browser tab nor the app."
      • This is also why this command is disabled by default for any non-NodeJS client deployed game versions.
    • Disabled some bug fixes made by the Core Engine for the default RMMZ code base since the 1.1.1 version now contains those very same fixes.

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Tier 1

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Battle Core VisuStella MZ

Version 1.24: January 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • MOVE: Move To Point and MOVE: Move To Target(s) Action Sequences' "Offset Adjustment" normal setting will now factor in Offset X and Offset Y positions unlike before where it cancels them. Update by Irina.
  • New Features!
    • New notetag added by Arisu:
      • <Common Event: name>
        • Battle only: calls forth a Common Event of a matching name.
        • This is primarily used for users who are reorganizing around their Common Events and would still like to have their skills/items perform the correct Action Sequences in case the ID's are different.

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Elements and Status Menu Core VisuStella MZ

Version 1.10: January 29, 2021

  • Bug Fixes!
    • <Multi-Element: x> notetags should now work properly. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Irina:
      • <Equip Trait Requirement: name>
        • Makes this piece of equipment equippable by only actors with those traits. If there are multiple traits required, all of them have to be met. If multiple trait types share the same trait name, the listed name will count for all of them.
        • Usage Example: <Equip Trait Requirement: Female> makes the item only equippable by female actors as long as they are tagged as female.
    • New Plugin Parameters added by Irina and sponsored by AndyL.
      • Status Menu Settings > Elements > IDs: Column 1 added
      • Status Menu Settings > Elements > IDs: Column 2 added
        • The list of element ID's to show in column 1/2.
        • If neither column has ID's, list all elements.
          • If you do not update the drawn JS found in the Status Menu Categories Plugin Parameters, these new settings won't do anything.
  • Feature Update!
    • Plugin Parameter updates made by Irina and sponsored by AndyL.
      • Status Menu Categories > Parameters updated
        • Default draw options now have a slightly thicker padding to make the parameter values easier to read.
      • Status Menu Categories > Elements updated
        • Default draw options now factor in multiple columns as applied by the new plugin parameters above.
      • Status Menu Categories > Access updated
        • Skill Types, Weapon Types, and Armor Types are now centered in the various data columns to allow for better reading.
    • Default settings have been added to the Plugin Parameters. If you want to acquire these settings for an already-existing project, do either of the following:
      • Delete the existing VisuMZ_1_ElementStatusCore.js in the Plugin Manager list and install the newest version.
      • Or create a new project, install VisuMZ_1_ElementStatusCore.js there, then copy over the "Status Menu Categories" parameters found in the Plugin Parameters to your current project.

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Events and Movement Core VisuStella MZ

Version 1.17: January 29, 2021

  • Documentation Update!
    • Added "Do NOT insert quotes" to "Balloon: name" and "Pose: name".
    • Added Examples for extra clarification.
  • Optimization Update!
    • When touch clicking an event on a map with multiple events, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.19: January 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Irina.
      • <Equip Copy Limit: x>
        • Sets a maximum number of copies that the actor can wear of this equipment. Usage Example: Actors can only equip one copy of the "One-of-a-Kind Ring" on at any time despite having empty accessory slots because the ring has a <Equip Copy Limit: 1> notetag.
      • <Equip Weapon Type Limit: x>
        • This weapon cannot be equipped with other weapons of the same type once the limited amount has been reached. Usage Example: A dualwielding warrior who can only equip one sword and a dagger but never two swords or two daggers because the swords and daggers all have the <Equip Weapon Type Limit: 1> notetags on them.
      • <Equip Armor Type Limit: x>
        • This armor cannot be equipped with other armors of the same type once the limited amount has been reached. Usage Example: People cannot equip more than two glove accessories on at a time because the glove is a "Glove" armor-type and each glove item has the <Equip Armor Type Limit: 2> notetags on them.

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Options Core VisuStella MZ

Version 1.09: January 29, 2021

  • Compatibility Update
    • Added compatibility for Tome571/TF's "Advanced Sound Options plugin".
      • Default settings have been added to the Audio settings. If you want to acquire these settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the Audio settings found in the Options Category plugin parameter to your current project.

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Tier 2

-

Party System VisuStella MZ

Version 1.13: January 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu!
      • Party: Move Actor(s) to Active
        • Map only. Moves an actor to the active party if there is room.
      • Party: Move Actor(s) to Reserve
        • Map only. Moves an actor to the reserve party.

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Tier 3

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Weapon Animation VisuStella MZ

Version 1.03: January 29, 2021

  • Bug Fixes!
    • Basic weapon animations should now show the proper weapon image. Fix made by Olivia.
    • Freeze frame now supports custom non-attack animations. Fix by Olivia.

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January 22, 2021 - Update #23


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Tier 0

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Core Engine VisuStella MZ

Version 1.23: January 22, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.23: January 22, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • ACSET: All Targets Action Set and ACSET: Each Target Action Set updated
      • New parameter added: Dual/Multi Wield?
        • Add times struck based on weapon quantity equipped?
  • New Features!
    • Dual Wielding now functions differently. Made by Olivia.
      • Previously, RPG Maker MZ had "Dual Wielding" attack using both weapon animations at once, with the combined ATK of each weapon. It's confusing to look at and does not portray the nature of "Dual Wielding".
      • Dual Wielding, or in the case of users adding in third and fourth weapons, Multi Wielding is now changed. Each weapon is displayed individually, each producing its own attack animation, showing each weapon type, and applying only that weapon's ATK, Traits, and related effects. It is no longer a combined effect to display everything at once like RPG Maker MZ default.
      • If an actor has multiple weapon slots but some of them are unequipped, then the action will treat the attack as a single attack. There will be no barehanded attack to add on top of it. This is to match RPG Maker MZ's decision to omit a second animation if the same scenario is applied.
    • New Action Sequence Plugin Commands added by Yanfly
      • ANIM: Attack Animation 2+
        • Plays the animation associated with the user's 2nd weapon. Plays nothing if there is no 2nd weapon equipped.
    • New Action Sequence Plugin Commands added by Olivia
      • WEAPON: Clear Weapon Slot
      • WEAPON: Next Weapon Slot
      • WEAPON: Set Weapon Slot
        • These are Action Sequence Plugin Commands for devs who want finer control over Dual/Multi Wielding weapons.

BattleCore DualWield.gif

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Events and Movement Core VisuStella MZ

Version 1.16: January 22, 2021

  • Optimization Update!
    • When touch clicking multiple times on an impassable tile, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.

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Message Core VisuStella MZ

Version 1.12: January 22, 2021

  • Feature Update!
    • Name Box Window Default Color is now disabled by default to 0 because users do not understand why their names are showing up yellow and did not bother reading the documentation. If users want this feature turned on, they will have to do it manually from now on. Update made by Irina.

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Tier 2

-

Battle System - BTB VisuStella MZ

Version 1.03: January 22, 2021

  • Feature Update!
    • A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.

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Battle System - CTB VisuStella MZ

Version 1.06: January 22, 2021

  • Feature Update!
    • A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
    • Added in a built-in anti-softlock check.

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Battle System - STB VisuStella MZ

Version 1.07: January 22, 2021

  • Feature Update!
    • A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.

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Dragonbones Union VisuStella MZ

Version 1.10: January 22, 2021

  • Bug Fixes!
    • Upon changing map sprites, Dragonbones characters would become skewed. This should no longer happen.
  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • Map Sprite: Actor Change Settings new Plugin Command parameters
      • "Walk Rate" and "Dash Rate" modifiers added.

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Enhanced TP System VisuStella MZ

Version 1.05: January 22, 2021

  • Documentation Update!
    • Add notes to the "Custom Label" and "Custom Color" Plugin Parameters:
      • This applies to gauges only. This does NOT change the way TP costs are displayed in the skill windows.

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Tier 3

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Action Sequence Projectiles VisuStella MZ

Version 1.02: January 22, 2021

  • Bug Fixes!
    • Projectile start locations and end locations now factor in a target's additional Y position from jumping and/or floating. Fix made by Irina.

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Auto Skill Triggers VisuStella MZ

Version 1.05: January 22, 2021

  • Bug Fixes!
    • Triggers involving the user should now work properly. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetag added by Arisu:
      • <Auto Trigger x%: condition>
        • If using the x% variant, the Auto Trigger has a x% chance to occur.
        • Replace 'x' with a number value representing the chance to succeed.

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Battle AI VisuStella MZ

Version 1.07: January 22, 2021

  • Bug Fixes!
    • <AI Target: x> notetags should no longer crashes. Fix made by Irina.

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Weapon Animation VisuStella MZ

Version 1.02: January 22, 2021

  • Compatibility Update
    • Plugin is now compatible with Battle Core's Freeze Motion.

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Tier 4

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Combat Log VisuStella MZ

Version 1.05: January 22, 2021

  • Feature Update!
    • Dimmed background sprite now expands through the width of the screen while in battle to no longer display the jagged edges. Update by Irina.

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January 15, 2021 - Update #22


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Tier 0

-

Core Engine VisuStella MZ

Version 1.22: January 15, 2021

  • Documentation Update!
    • Added documentation for new RPG Maker MZ bug fixes!
  • Bug Fixes!
    • RPG Maker MZ Bug: Sprite_Timer is added to the spriteset for the parent scene, making it affected by any filers, zooms, and/or blurs, hindering its readability.

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Tier 1

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Battle Core VisuStella MZ

Version 1.22: January 15, 2021

  • Compatibility Update
    • Compatibility with "All Skills" Actor Command should now work with the Skills & States Core hide skill notetags.

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Items and Equips Core VisuStella MZ

Version 1.18: January 15, 2021

  • Bug Fixes!
    • Pressing "Shift" to remove equipment will now refresh the status window unlike before. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added
      • Plugin Parameters > Item Menu Settings > Background Type

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Message Core VisuStella MZ

Version 1.11: January 15, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Skills and States Core VisuStella MZ

Version 1.10: January 15, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added
      • Plugin Parameters > Skill Settings > Background Type

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Tier 2

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Enhanced TP System VisuStella MZ

Version 1.04: January 15, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added
      • Plugin Parameters > General Settings > Background Type

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Party System VisuStella MZ

Version 1.12: January 15, 2021

  • Bug Fixes!
    • For battle testing, if the number of battle test members exceeds the maximum battle member slots, trim them until they match. Fix by Olivia.

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Quest Journal System VisuStella MZ

Version 1.11: January 15, 2021

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Feature!
    • Added new Marker to Quest Log format and Quest Tracker formats.
      • RawTitle - Inserts the title of the quest without any text codes removed. Keep in mind that icons do NOT resize based on the text size.

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Tier 3

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Victory Aftermath VisuStella MZ

Version 1.09: January 15, 2021

  • New Features!
    • New Plugin Parameters added by Arisu!
      • Plugin Parameters > Vocab > Level Up > Volume
      • Plugin Parameters > Vocab > Level Up > Pitch
      • Plugin Parameters > Vocab > Level Up > Pan
        • For the people who want more control over the level up sound effect.

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Tier 4

-

Combat Log VisuStella MZ

Version 1.04: January 15, 2021

  • Feature Update!
    • Any entries added to the Combat Log with \V[x] will now have their exact variable data stored at the time instead of displaying their current variable value. Update made by Irina.

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Encounter Effects VisuStella MZ

Version 1.05: January 15, 2021

  • Documentation Update!
    • Help file updated for features that were left out by accident.
      • Notetag/Comment Tag: <Alert FoV Angle: x>
      • Notetag/Comment Tag: <Alert Hide FoV>
      • Notetag/Comment Tag: <Alert Show FoV>

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Menu Cursor VisuStella MZ

Version 1.04: January 15, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.
    • Added "Window_ShopNumber" to the default black list.

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Proximity Compass VisuStella MZ

Version 1.03: January 15, 2021

  • Feature Update!
    • Failsafes added in case events added manually through other plugins do not update with proper events.

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January 8, 2021 - Update #21


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Tier 0

-

Core Engine VisuStella MZ

Version 1.21: January 8, 2021

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Keyboard Input > Controls > WASD Movement
      • Plugin Parameters > Keyboard Input > Controls > R Button: Dash Toggle

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Tier 1

-

Battle Core VisuStella MZ

Version 1.21: January 8, 2021

  • Bug Fixes!
    • "MOVE: Home Reset" Plugin Command Action Sequence should work properly. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Notetag snuck in by Arisu
      • <Auto Action Sequence>
        • Used for those who have the "Auto Notetag" Plugin Parameter enabled and just want to use an automatic Action Sequence instead.
    • New Plugin Parameter snuck in by Arisu!
      • Plugin Parameters > Action Sequences > Quality of Life > Auto Notetag
        • Automatically apply the <Custom Action Sequence> notetag effect to any item or skill that has a Common Event?
        • Any item or skill without a Common Event attached to it will use the Automatic Action Sequences instead.
        • The <Auto Action Sequence> notetag will disable this effect for that particular skill or item.
    • Arisu, you're going to be responsible for any bugs these may cause.
      • Bring it!!!!
        • And handling any bug report emails that are sent because this was turned on by accident.
          • Please read the documentation, guys!

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Elements and Status Menu Core VisuStella MZ

Version 1.09: January 8, 2021

  • Bug Fixes!
    • Default "JS: Draw Data" code for Plugin Parameters > Status Menu Categories > Elements has been updated to account for Trait Type visibility for both Element and Sub-Element. This won't update normally as it is a part of the Plugin Parameters. You will need to either delete the reinstall the plugin into the Plugin Manager list or copy and paste the Status Menu Categories plugin parameters from a fresh install. Fix made by Irina.

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Message Core VisuStella MZ

Version 1.10: January 8, 2021

  • Bug Fixes!
    • <Auto Actor: x> and <Auto Party: x> text codes should now work properly. Fix made by Irina.
  • Feature Update!
    • Auto Color Plugin Parameters now have their default settings set to 0. This is due to an influx of "bug reports" from users who do not understand how this feature works, and the VisuStella team has decided it is better for the feature to default to an inactive state until users decide to search and utilize it themselves. Update made by Irina.

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Options Core VisuStella MZ

Version 1.08: January 8, 2021

  • Bug Fixes!
    • JS: Enabled accessibility option should now be working properly.
  • Feature Update!
    • Disabled options should now be faded out completely.

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Tier 2

-

Class Change System VisuStella MZ

Version 1.04: January 8, 2021

  • Bug Fixes!
    • Leveling up should now automatically cache the current class level. Fix made by Irina.

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Tier 3

-

Battle AI VisuStella MZ

Version 1.06: January 8, 2021

  • Feature Update!
    • For those using classic mode with a variance level of 0, action lists will be better shuffled to provide more variation between selected skills. Update made by Irina.

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Grid-Free Doodads - Editor

Version 1.02: January 8, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 4

-

Combat Log VisuStella MZ

Version 1.03: January 8, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Command added by Irina.
      • Plugin Parameters > General Settings > Stored Logs
        • How many combat logs are stored as a history?

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Debugger VisuStella MZ

Version 1.02: January 8, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Menu Cursor VisuStella MZ

Version 1.03: January 8, 2021

  • Bug Fixes!
    • Menu Cursor will no longer show if there is no index selected. Fix made by Irina.

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January 1, 2021 - Update #20


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Tier 0

-

Core Engine VisuStella MZ

Version 1.20: January 1, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.20: January 1, 2021

  • Bug Fixes!
    • For TPB Active or ATB Active, inputting actors that have received damage will return back to place after flinching. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New notetags added by Yanfly:
      • <Battle Portrait Offset: +x, +y>
      • <Battle Portrait Offset X: +x>
      • <Battle Portrait Offset Y: +y>
        • This is used with the "Portrait" and "Border" Battle Layouts.
        • Offsets the X and Y coordinates for the battle portrait.

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Events and Movement Core VisuStella MZ

Version 1.15: January 1, 2021

  • Bug Fixes!
    • Spawned events should now resume their automated self movement after being interacted with. Fix made by Yanfly.
  • Documentation Update!
    • Help file updated for new features.
    • Help file updated for updated features.
  • Feature Updates!
    • Collission checks for the Spawn Event Plugin Commands now account for the spawning event's Hitbox, too. Update made by Yanfly.
    • Spawn Event Plugin Commands adds a new parameter "Success Switch ID" to check if the spawning has been successful or not.
  • New Features!
    • New Plugin Commands added by Yanfly!
      • Spawn Event: Spawn At Terrain Tag
      • Spawn Event: Despawn Terrain Tag(s)
        • These function similar to their region counterparts except they target terrain tags instead.

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Items and Equips Core VisuStella MZ

Version 1.17: January 1, 2021

  • Bug Fixes!
    • Equipping should be working properly again. Fix made by Yanfly.

-

Main Menu Core VisuStella MZ

Version 1.07: January 1, 2021

  • Documentation Update!
    • Added documentation for new feature(s)!
    • Removed "<Menu Image: filename>" version of notetag to reduce confusion and to stick with the norm declared by the Battle Core.
  • New Features!
    • New notetags added by Yanfly:
      • <Menu Portrait Offset: +x, +y>
      • <Menu Portrait Offset X: +x>
      • <Menu Portrait Offset Y: +y>
        • This is used with the "Portrait" style Main Menu list.
        • Offsets the X and Y coordinates for the menu portrait.

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Message Core VisuStella MZ

Version 1.09: January 1, 2021

  • Feature Update!
    • Auto-color no longer applies to database names that are only numbers. Auto-color entries that are only numbers will also be ignored. This is to prevent breaking the text code parsing. Update made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.09: January 1, 2021

  • Bug Fixes!
    • Custom JS TP slip damage and healing should now work properly. Fix made by Yanfly.

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Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.09: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Battle System - BTB VisuStella MZ

Version 1.02: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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Battle System - CTB VisuStella MZ

Version 1.05: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Battle System - STB VisuStella MZ

Version 1.06: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

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Class Change System VisuStella MZ

Version 1.03: January 1, 2021

  • Bug Fixes!
    • General Settings should now have default values when added. If you are still getting an error when starting a new game, please open up the General Settings in the Plugin Parameters and hit OK. Fix made by Yanfly.

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Party System VisuStella MZ

Version 1.11: January 1, 2021

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Tier 3

-

Enemy Levels VisuStella MZ

Version 1.04: January 1, 2021

  • Bug Fixes!
    • Average Actor/Party Levels should now work properly. Fix made by Yanfly.

-

New Game Plus VisuStella MZ

Version 1.01: January 1, 2021

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Visual State Effects VisuStella MZ

Version 1.10: January 1, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Yanfly.
      • <Visual Rainbow: +x> and <Visual Rainbow: -x>

VisualStateEffects Rainbow.gif

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Tier 4

-

Combat Log VisuStella MZ

Version 1.02: January 1, 2021

  • Bug Fixes!
    • Compatibility with the Absorption Barrier should be fixed. Fix made by Yanfly.

-

Gab Window VisuStella MZ

Version 1.02: January 1, 2021

  • Feature Update!
    • Changed how graphics are loaded into the gabs to make them more reliable. Update made by Yanfly.

-

Menu Cursor VisuStella MZ

Version 1.02: January 1, 2021

  • Feature Update!
    • Added "Window_Status" to the default black list.

-

Weakness Popups VisuStella MZ

Version 1.01: January 1, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • Plugin Parameters for the Popup Settings now have a Variance factor for Offset X and Offset Y. Added by Yanfly.

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December 25, 2020 - Update #19


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Tier 0

-

Core Engine VisuStella MZ

Version 1.19: December 25, 2020

  • Documentation Update!
    • Added documentation for new feature(s) and feature updates!
  • Bug Fixes!
    • Fixed typo inside of the comments inside the JS: Quick Functions.
  • Feature Update!
    • Plugin Parameters > Color Settings > Outline Color is now renamed to Font Outline.
  • New Features!
    • New Plugin Parameters added by Shaz!
      • Plugin Parameters > Color Settings > Gauge Number Outline

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Tier 1

-

Battle Core VisuStella MZ

Version 1.19: December 25, 2020

  • Bug Fixes!
    • Removing a state from a Sideview Enemy during the middle of their a non-looping motion will no longer reset their motion to neutral. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for updated feature(s)!
  • Feature Update!
    • Action Sequence "PROJECTILE: Icon" now supports code for the "Icon" parameter. Update made by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.16: December 25, 2020

  • Bug Fixes!
    • Equip-Adjust HP/MP should work properly now. Fix made by Yanfly.
  • Documentation Update!
    • Added more clarity for <JS Item Enable> to state that if the VisuStella Battle Core is installed, then all battle scope items are visible, but not necessarily enabled if they are disabled otherwise.

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Skills and States Core VisuStella MZ

Version 1.08: December 25, 2020

  • Bug Fixes!
    • <JS On Add State> should no longer trigger multiple times for the death state. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for updated feature(s)!
  • Feature Update!
    • <No Death Clear> can now allow the affected state to be added to an already dead battler. Update made by Yanfly.


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Tier 2

-

Battle System - BTB VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Brave Point preview in the battle status will now be bound by the absolute minimum hard card and the maximum soft cap. Fixed by Yanfly.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetag added by Yanfly.
      • <BTB Enable Fusion>

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Battle System - STB VisuStella MZ

Version 1.05: December 25, 2020

  • Bug Fixes!
    • Starting battle from a surprise attack will no longer skip turn 1. And starting battle without any inputtable actors will no longer skip turn 1. Fix made by Yanfly.

-

Bright Effects VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Bright effects from battle should no longer carry back over into the map scene. Fix made by Yanfly.

-

Class Change System VisuStella MZ

Version 1.02: December 25, 2020

  • Bug Fixes!
    • Added a refresh after setting up new actors to recalculate any cached parameter values, skills, and passive states. Fix made by Yanfly.
    • Equipment duplication glitch should no longer occur.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly.
      • <Class Picture: filename> and <Picture: filename>
        • Uses a picture from your project's /img/pictures/ folder instead of the class icon for the Class Change scene.
    • New Plugin Parameters added by Yanfly.
      • Window Settings > Scene_ClassChange > Confirm Animation ID > Offset X
      • Window Settings > Scene_ClassChange > Confirm Animation ID > Offset Y
        • Offsets have been added to let you adjust where the animation occurs for primary and subclass changing.

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Item Crafting System VisuStella MZ

Version 1.06: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly.
      • <Crafting Picture: filename> and <Picture: filename>
        • Uses a picture from your project's /img/pictures/ folder instead of the item, weapon, or armor's icon during crafting instead.

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Party System VisuStella MZ

Version 1.10: December 25, 2020

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Skill Learn System VisuStella MZ

Version 1.05: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly.
      • <Learn Skill Picture: filename> and <Picture: filename>
        • Uses a picture from your project's /img/pictures/ folder instead of the skill's icon during learning instead.

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Tier 3

-

Action Sequence Projectiles VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Settings are no longer cached and are now independent for one another. Fix made by Yanfly.

-

Auto Skill Triggers VisuStella MZ

Version 1.04: December 25, 2020

  • Compatibility Update
    • Added compatibility functionality for Battle System - STB.

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Battle AI VisuStella MZ

Version 1.05: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly!
      • <AI Target: type>
        • Bypasses TGR influence in favor of picking a specific target out of a group of valid targets (does not pick from outside the valid target group) for a skill target. Read documentation to see targeting types.

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Message Letter Sounds VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Empty text won't prompt a message sound effect to play. Fixed by Yanfly.

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Visual State Effects VisuStella MZ

Version 1.09: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Yanfly.
      • <Visual Opacity: x> and <Visual Opacity: x%>

VisualStateEffects-Opacity.png

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Tier 4

-

Button Common Events VisuStella MZ

ButtonCommonEvents Update19 Feature.png

Version 1.02: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • When pressing Button Common Events with the keyboard, any visible buttons on the screen will also flash their color tone briefly to show that they are being pressed. This is only if the Hover Tone Plugin Parameter is enabled. Update made by Yanfly.
  • New Features!
    • New Notetags Added by Yanfly!
      • <Assign Button Common Event: id>
      • <Assign Button Slot: x, x, x>
    • New Plugin Command added by Yanfly!
      • System: Clear Common Event ID(s)
        • Clears any keys with the marked Common Event ID(s).
      • System: Run Stored Button Common Event
        • Run the Common Event stored on a specific key.
    • New Plugin Parameters added by Yanfly!
      • Plugin Parameters > Assignment Settings

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Combat Log VisuStella MZ

Version 1.01: December 25, 2020

  • Feature Update!
    • Combat Log when opened with the hot key will automatically close itself if the Message Window is open. Update made by Yanfly.

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Extra Enemy Drops VisuStella MZ

Version 1.04: December 25, 2020

  • Documentation Update!
    • Help file updated for updated features.
  • Feature Updates!
    • Many of the notetags now have a batch variant to add items, weapons, or armors into the drop pool en masse. Updated by Yanfly.

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Menu Cursor VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Changed the default value of the Window_NumberInput padding amount to 0 from 16 so that numbers don't disappear. Fix made by Yanfly.

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December 18, 2020 - Update #18


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Sample Project

- Updated Corescripts from 1.1.0 to 1.1.1

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Tier 0

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Core Engine VisuStella MZ

Version 1.18: December 18, 2020

  • Bug Fixes!
    • Compatible string text from the Items and Equips Core will no longer register MaxHP and MaxMP as percentile values for the info window.
    • RPG Maker MZ Bug: Gamepads no longer go rapidfire after a cleared input. There is now a period of delay for gamepads after an input clear.
    • RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
    • RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
    • Added documentation for new RPG Maker MZ bug fixes!
  • New Features!
    • New Plugin Parameters added by Yanfly!
      • Plugin Parameters > Button Assist > Key: Shift
      • Plugin Parameters > Button Assist > Key: Tab
        • These let you assign text codes to the Shift and Tab buttons for the Button Assist windows.
      • Plugin Parameters > QoL Settings > Misc > NewGame > CommonEvent
        • For an all version (including non-play test) common event to start new games with.

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Tier 1

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Battle Core VisuStella MZ

Version 1.18: December 18, 2020

  • Bug Fixes!
    • For TPB Active or ATB Active, inputting actors will no longer step back after an enemy's action is finished. Fix made by Yanfly and Shiro.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • Action Sequence "BTLOG: Add Text" is updated for the convenience of a new option to quickly copy the displayed text to the VisuStella MZ Combat Log if that plugin is installed. Added by Yanfly.

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Events and Movement Core VisuStella MZ

Version 1.14: December 18, 2020

  • Bug Fixes!
    • Caching for event label positions now account for page index. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for the new features!
  • New Features!
    • New Plugin Commands added by Irina.
      • Follower: Set Global Chase
      • Follower: Set Target Chase
      • Follower: Set Control
      • Follower: Reset
        • These plugin commands allow you to change whether or not the followers will chase their intended targets and/or shift control over their movement route from the "Player" to the target follower.

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Items and Equips Core VisuStella MZ

Version 1.15: December 18, 2020

  • Bug Fixes!
    • RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
  • Documentation Update!
    • Added more clarity for <JS Item Enable> to state that it removes the usable item from visibility as well if the actor unable to use it is the only person in the party.

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Skills and States Core VisuStella MZ

Version 1.07: December 18, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New notetags added by Yanfly:
      • <Passive Condition Multiclass: id>
      • <Passive Condition Multiclass: id, id, id>
      • <Passive Condition Multiclass: name>
      • <Passive Condition Multiclass: name, name, name>
    • New Plugin Parameter added by Yanfly.
      • Plugin Parameters > States > General > Action End Update
        • States with "Action End" auto-removal will also update turns at the end of each action instead of all actions.
          • Turn this off if you wish for state turn updates to function like they do by default for "Action End".

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Tier 2

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Battle System - STB VisuStella MZ

Version 1.04: December 18, 2020

  • Feature Update!
    • Enemies can now benefit from <STB Instant> skills. Update made by Olivia.
    • Action End States updating are now handled by Skills and States Core v1.07+ for proper intended usage. Change from Battle System - STB v1.02 is reverted here to prevent triggering the update twice.

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Class Change System VisuStella MZ

Version 1.01: December 18, 2020

  • Bug Fixes!
    • Class specific character graphics no longer default to index 0 when no index is found or declared by notetags. Fix made by Yanfly.
  • Documentation Update!
    • Added "Clarification" section to the documentation to explain some things that users might not understand correctly.
  • Feature Update!
    • The button assist text for the "SHIFT" removal is now offset towards the left a bit for more room. Update made by Yanfly.

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Party System VisuStella MZ

Version 1.09: December 18, 2020

  • Bug Fixes!
    • Removing party members in the active party by event command will now be properly removed from the party. Fix made by Yanfly.

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Skill Learn System VisuStella MZ

Version 1.04: December 18, 2020

  • Bug Fixes!
    • Notetags that utilize multiple numeric ID's instead of skill names should now be working properly. Fix made by Yanfly.

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Tier 3

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Battle AI VisuStella MZ

Version 1.04: December 18, 2020

  • Documentation Update!
    • Added documentation for notetag <Reference AI: Enemy id>
    - Actors are only able to use skills they would normally have access to.
      - Actors need to have LEARNED the skill.
      - Actors need to be able to access the skill's SKILL TYPE.
      - Actors need to have the RESOURCES to pay for the skill.
    - If you cannot figure out why an auto battle actor cannot use a
      specific skill, turn OFF auto battle and see if you can use the skill
      normally.

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Visual State Effects VisuStella MZ

Version 1.08: December 18, 2020

  • Bug Fixes!
    • RPG Maker MV animations will no longer crash for unplayable sound effects. Requires updated Core Engine. Fix made by Yanfly.

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Tier 4

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Animated Map Destination VisuStella MZ

Version 1.02: December 18, 2020

  • Bug Fixes!
    • RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.

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Database Inheritance VisuStella MZ

Version 1.02: December 18, 2020

  • Compatibility Update
    • Plugins should be more compatible with one another.

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Tier 5

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TileD VisuStella MZ

Version 1.02: December 18, 2020

  • Fixed a bug wherein balloon icons would crash the game.

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December 11, 2020 - Update #17


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Tier 0

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Core Engine VisuStella MZ

Version 1.17: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

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Tier 1

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Battle Core VisuStella MZ

Version 1.17: December 11, 2020

  • Bug Fixes!
    • Common Events in TPB Active that cause forced actions will no longer cause currently inputting actors that match the forced action battler to crash the game. Fix made by Yanfly and Shiro.
  • Compatibility Update!
    • Added compatibility functionality for future plugins.
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
    • Action Sequence "MOVE: Move To Target(s)" is now changed so that if the "Melee Distance" value is set to 0, battlers will no longer stand a half body distance away. Added by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.14: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

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Main Menu Core VisuStella MZ

Version 1.06: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

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Tier 2

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Quest Journal System VisuStella MZ

Version 1.10: December 11, 2020

  • Bugs Fixed!
    • Quest tracking should now automatically remove itself once a quest is dubbed complete, failed, or removed. Fix made by Yanfly.

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Skill Learn System VisuStella MZ

Version 1.03: December 11, 2020

  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Updates!
    • The Plugin Parameter for "Displayed Costs" have been updated to contain compatibility for a future plugin.
    • The Plugin Parameter for "JS: Draw Status" has been updated to contain compatibility for a future plugin.
      • To quickly acquire the new changes for the above Plugin Parameters, delete the "General" settings from the main Plugin Parameters page, then open them up again. These settings will be defaulted to the new additions added for the plugin. Warning! Old settings will be lost.
  • New Features!
    • Added <Learn CP Cost: x>, <Learn JP Cost: x>, <JS Learn CP Cost>, <JS Learn JP Cost> notetags. Added by Arisu.

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Tier 3

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Action Sequence Impact VisuStella MZ

Version 1.03: December 11, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Anti-Damage Barriers VisuStella MZ

Version 1.02: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

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Steal Items VisuStella MZ

Version 1.01: December 11, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Victory Aftermath VisuStella MZ

Version 1.08: December 11, 2020

  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Feature Updates!
    • The default Plugin Parameter for "Reward Strips" have been updated to contain compatibility for a future plugin.

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Tier 4

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Database Inheritance VisuStella MZ

Version 1.01: December 11, 2020

  • Compatibility Update
    • Plugins should be more compatible with one another.

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Encounter Effects VisuStella MZ

Version 1.04: December 11, 2020

  • Bug Fixes!
    • Without the Events and Movement Core, events returning home after a failed alert chase will no longer crash the game. Fix by Yanfly and Shiro.

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December 4, 2020 - Update #16


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Tier 0

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Core Engine VisuStella MZ

Version 1.16: December 4, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Button Assist Window for the change name scene will now default to "Tab" for switching between both modes. Update made by Yanfly.
  • New Features!
    • New Plugin Parameter added by Yanfly:
      • Plugin Parameters > Keyboard Input > Default Mode
        • Select default mode when entering the scene.

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Tier 1

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Battle Core VisuStella MZ

Version 1.16: December 4, 2020

  • Bug Fixes!
    • Bug fixes made for the RPG Maker MZ base code. If a battler has no actions, then their action speed will not be Infinity. Fix by Olivia.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Optimization Update!
    • Plugin should run more optimized.

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Events and Movement Core VisuStella MZ

Version 1.13: December 4, 2020

  • Bug Fixes!
    • Caching for event label positions now account for one-screen maps. Fix made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.13: December 4, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Plugin Commands added by Arisu!
      • Actor: Change Equip Slots
      • Actor: Reset Equip Slots
        • These plugin commands allow you to forcefully change the equip slots available to an actor regardless of the slots provided by its class as well as reset them.

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Skills and States Core VisuStella MZ

Version 1.06: December 4, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 2

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Battle System - STB VisuStella MZ

Version 1.03: December 4, 2020

  • Bug Fixes!
    • Select Next Command no longer returns undefined. Fix made by Olivia.

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Enhanced TP System VisuStella MZ

Version 1.03: December 4, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New plugin parameters added by Arisu:
      • Custom Label
        • Instead of displaying "TP", what label do you want to display here? Leave empty to keep using "TP".
      • Custom Color 1, Custom Color 2
        • Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Empty for default colors.
      • These plugin parameters are added onto TP Modes.

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Party System VisuStella MZ

Version 1.08: December 4, 2020

  • Bug Fixes!
    • With TPB battle systems, after switching out party members, the battle system will no longer carry over any previous active battle members in the command window. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Tier 3

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Action Sequence Camera VisuStella MZ

Version 1.02: December 4, 2020

  • Bug Fixes!
    • Show Pictures should now appear in the right positions. Fix by Irina.

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Action Sequence Impact VisuStella MZ

Version 1.02: December 4, 2020

  • Bug Fixes!
    • Enemies with a SV Battler attached to them will no longer desynch after using a motion trail effect. Fix made by Irina.

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Battle AI VisuStella MZ

Version 1.03: December 4, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Victory Aftermath VisuStella MZ

Version 1.07: December 4, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Plugin Parameter added by Olivia:
    • Plugin Parameters > Level Up Settings > Hide Level?
      • Hide the level change in the parameter value differences when comparing the stat changes from the previous level to the next.

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Tier 4

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Animated Pictures VisuStella MZ

Version 1.01: December 4, 2020

  • Bug Fixes!
    • Plugin Command "Animated Picture: Change Properties" wait frames will no longer cap at 1 frame. Fixed by Irina and Shaz.

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Button Common Events VisuStella MZ

Version 1.01: December 4, 2020

  • Feature Update!
    • Plugin Command "System: Change Button Common Event" can now use code for icons. You can insert $gameVariables.value(50) in it and it will use whichever number is stored inside it as an icon. Update made by Irina.

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Encounter Effects VisuStella MZ

Version 1.03: December 4, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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November 29, 2020 - Update #15


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Tier 0

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Core Engine VisuStella MZ

Version 1.15: November 29, 2020

  • Bug Fixes!
    • Pressing "Enter" in the change name scene while the actor's name is completely empty will no longer result in endless buzzer sounds. Fix made by Arisu.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • For the name change scene, the "Tab" key now also lets the user switch between the two modes. Update made by Yanfly.
  • New Features!
    • Two new plugin parameters added to Keyboard Input:
      • "Switch To Keyboard" and "Switch To Manual"
        • These determine the text used for the button assist window when switching between the two modes. Update made by Yanfly.
        • Button Assist window now takes into consideration for these texts.
  • Optimization Update!
    • Plugin should run more optimized.

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Tier 1

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Battle Core VisuStella MZ

Version 1.15: November 29, 2020

  • Bug Fixes!
    • Completely replacing the whole party at once will no longer cause the battle system to crash. Fix made by Olivia.
    • Pre-Battle Common Events will no longer cancel out any win/lose branches. Fix made by Arisu.
  • Feature Update!
    • Custom Action Sequences will no longer close the Actor Command Input window unless absolutely necessary (like for Show Message events) during Active TPB/ATB. Change made by Arisu.

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Elements and Status Menu Core VisuStella MZ

Version 1.08: November 29, 2020

  • Bug Fixes!
    • Trait Set bonuses for X Parameters and S Parameters no longer increase exponentially with each other. Fix made by Arisu.

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Events and Movement Core VisuStella MZ

Version 1.12: November 29, 2020

  • Bug Fixes!
    • Click Triggers no longer work on erased events. Fix made by Arisu.
    • Erased events no longer have icons appear above their heads. Fix made by Arisu.
  • Feature Update!
    • Initialization of the plugin's effects no only occur if the event's current page settings have been altered. Change made by Arisu.
  • Optimization Update!
    • Plugin should run more optimized.

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Save Core VisuStella MZ

Version 1.03: November 29, 2020

  • Bug Fixes!
    • Displayed month should now show the correct numeric value. Fix made by Arisu.

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Tier 2

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Dragonbones Union VisuStella MZ

Version 1.09: November 29, 2020

  • Bug Fixes!
    • Dragonbones height for actors is no longer affected by frame divisibility for SV Actors to skew the positions of height data. Fix made by Arisu.

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Item Crafting System VisuStella MZ

Version 1.05: November 29, 2020

  • Bug Fixes!
    • If on-screen touch buttons are disabled, they will no longer cause crash errors. Fix made by Arisu.

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Quest Journal System VisuStella MZ

Version 1.09: November 29, 2020

  • Bug Fixed!
    • The Button Assist Window will now properly display the text for expanding and collapsing quest categories. Fix made by Arisu.

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Tier 3

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Action Sequence Impact VisuStella MZ

Version 1.01: November 29, 2020

  • Bug Fixes!
    • Motion Trails for Dragonbones armatures are now properly adjusted for their scale and offset. Fix made by Arisu.

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Enemy Levels VisuStella MZ

Version 1.03: November 29, 2020

  • Feature Update!
    • Minimum level can no longer go under 1 for calculation purposes. Change made by Arisu. Anything below is unintended usage.

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Victory Aftermath VisuStella MZ

Version 1.06: November 29, 2020

  • Bug Fixed!
    • The default reward strips Plugin Parameters data is now updated for the SP display costs to show the Skill Points data instead of Ability Points data. Fix made by Arisu.

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Tier 4

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Encounter Effects VisuStella MZ

Version 1.02: November 29, 2020

  • Feature Update!
    • Initialization of the encounter effects no only occur if the event's current page settings have been altered. Change made by Arisu and Shaz.

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November 22, 2020 - Update #14


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Tier 0

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Core Engine VisuStella MZ

Version 1.14: November 22, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Plugin Command added by Yanfly!
      • System: Load Images
        • Allows you to (pre) load up images ahead of time.

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Tier 1

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Battle Core VisuStella MZ

Version 1.14: November 22, 2020

  • Feature Update!
    • Natural Miss and Evasion motions now have flinch distance. Added by Yanfly.

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.08: November 22, 2020

  • Feature Update!
    • ATB Interrupts will not clear all actions (including queued ones) for mechanical compatibility. Change made by Yanfly.

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Battle System - STB VisuStella MZ

Version 1.02: November 22, 2020

  • Bug Fixes!
    • Action End States now update at the end of each individual action. Fix made by Yanfly.

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Party System VisuStella MZ

Version 1.07: November 22, 2020

  • Bug Fixes!
    • With Active TPB, switching out a party member mid-action is no longer possible to prevent bugs. Intead, there party switching action will be queued and take effect after the action has been completed. Fix made by Yanfly.
  • Compatibility Update!
    • Game_Party.swapOrder function now works with this plugin. However, keep in mind that due to how this party system plugin allows you have empty slots in the active battle party, this function will fill in the empty slots upon usage. Update made by Yanfly.

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Skill Learn System VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • Game no longer crashes when displaying AP/SP rewards for those without the Victory Aftermath plugin. Fix made by Yanfly.

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Tier 3

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Auto Skill Triggers VisuStella MZ

Version 1.03: November 22, 2020

  • Bug Fixes!
    • Auto Skill Triggers no long clear battler speed in TPB. Fixed by Yanfly.

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Visual State Effects VisuStella MZ

Version 1.07: November 22, 2020

  • Bug Fixes!
    • <State Motion: x> now works for sideview enemies. Keep in mind the state motion does not apply to the active battler during the Input phase. Fix made by Yanfly.

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Weapon Animation VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • If battlers with custom weapon animations perform an Action Sequence with "Show Weapon" set to false, they will no longer force the attack motion. Fix made by Yanfly.

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Tier 4

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Encounter Effects VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • Certain notetags will no longer cause crashes. Fix made by Yanfly.
    • Erased events will have their alert sprite removed, too. Fix made by Yanfly.

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Extra Enemy Drops VisuStella MZ

Version 1.03: November 22, 2020

  • Compatibility Update!
    • Non-conditional drops should be more compatible with other plugins. Update made by Yanfly.

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November 15, 2020 - Update #13


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Tier 0

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Core Engine VisuStella MZ

Version 1.13: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 1

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Battle Core VisuStella MZ

Version 1.13: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Events and Movement Core VisuStella MZ

Version 1.11: November 15, 2020

  • Bug Fixes!
    • Morph plugin command should no longer cause crashes. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for the updated features!
  • Feature Updates!
    • Updates to these Plugin Commands made by Yanfly:
      • Call Event: Remote Activation
      • Event Icon: Change
      • Event Icon: Delete
      • Event Location: Create
      • Event Location: Delete
      • Global Switch: Get Self Switch A B C D
      • Global Switch: Get Self Switch ID
      • Global Variable: Get Self Variable ID
      • Morph Event: Change
      • Morph Event: Remove
      • Self Switch: A B C D
      • Self Switch: Switch ID
      • Self Variable: Variable ID
        • All of the above Plugin Commands can now use 0 for their Event ID's in order to refer to the running event's ID value.

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Items and Equips Core VisuStella MZ

Version 1.12: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Message Core VisuStella MZ

Version 1.08: November 15, 2020

  • Documentation Update!
    • Some text codes left for the Name Box Window have been accidentally left out. These text codes allow for the positioning of the Name Box Window. Also, added to this section are the \NormalBG, \DimBG, and \TransparentBG text codes since people have been asking for how to change the name box window's background, but have skimmed over those text codes in different sections of the help file.
  • Optimization Update!
    • Plugin should run more optimized.

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Options Core VisuStella MZ

Version 1.07: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Skills and States Core VisuStella MZ

Version 1.05: November 15, 2020

  • Bug Fixes!
    • The alignment of the Skill Type Window is now fixed and will reflect upon the default settings. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • <State x Category Remove: All> notetag added by Yanfly.
  • Optimization Update!
    • Plugin should run more optimized.

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.07: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Battle System - CTB VisuStella MZ

Version 1.04: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Battle System - STB VisuStella MZ

Version 1.01: November 15, 2020

  • Bug Fixes!
    • Now compatible with Party Command Window Disable from the Battle Core. Fix made by Yanfly.

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Dragonbones Union VisuStella MZ

Version 1.08: November 15, 2020

  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • Two new notetags have been added for map sprites by Irina.
      • <Dragonbones Sprite Walk Rate: x>
      • <Dragonbones Sprite Dash Rate: x>
        • These two new notetags allow you to animate specific Dragonbones animations at a different speed when walking or dashing. These speed multipliers will stack multiplicatively with the time scale.

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Item Crafting System VisuStella MZ

Version 1.04: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Quest Journal System VisuStella MZ

Version 1.08: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 3

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Anti-Damage Barriers VisuStella MZ

Version 1.01: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 4

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Extra Enemy Drops VisuStella MZ

Version 1.02: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

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Proximity Compass VisuStella MZ

Version 1.02: November 15, 2020

  • Bug Fix!
    • Events spawned by the Events & Movement Core will now have their compass icons displayed upon spawning without requiring a reload of the map. Fix made by Arisu.

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November 8, 2020 - Update #12


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VisuStella Sample Game Project

  • New NPC!
    • Name Change Robot has been added to the left part of town!
  • Database Update!
    • Action Sequences for the Limit skills are now updated for any missing flags.

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Tier 0

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Core Engine VisuStella MZ

Version 1.12: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Screen Shake Plugin Parameters and JS: Quick Function Plugin Parameters have been taken off experimental status.
  • New Features!
    • New plugin parameters added by Arisu.
      • Plugin Parameters > Keyboard Input
        • Settings for the game that utilize keyboard input. These are primarily for the name input scene (Scene_Name) and the number input event command. These settings have only been tested on English keyboards and may or may not be compatible with other languages, so please disable these features if they do not fit in with your game.

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Tier 1

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Battle Core VisuStella MZ

Version 1.12: November 8, 2020

  • Bug Fixes!
    • Failsafes added to prevent common events from running if they're empty. Fix made by Irina.
    • Skip Party Command will now work properly with TPB-based battle systems. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • In preparation for upcoming VisuStella MZ plugins.

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Elements and Status Menu Core VisuStella MZ

Version 1.07: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Items and Equips Core VisuStella MZ

Version 1.11: November 8, 2020

  • Bug Fix!
    • Font size ratio for the shop status window now scales to a hard coded value to prevent smaller font sizes from expanding icon sizes. Fix made by Arisu.
  • Feature Update!
    • Currency display in the shop menu is now reflected upon how the plugin parameters set them to display. Update made by Arisu.

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Message Core VisuStella MZ

Version 1.07: November 8, 2020

  • Bug Fixes!
    • When using auto size functions, the message pause symbol will no longer appear semi-transparent the whole time. Fix made by Irina.

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Options Core VisuStella MZ

Version 1.06: November 8, 2020

  • Feature Update!
    • Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.

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Tier 2

-

Enhanced TP System VisuStella MZ

Version 1.02: November 8, 2020

  • Bug Fixes!
    • Turning off Preserve TP will no longer generate random amounts of TP at the start of battle. Fix made by Arisu.

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Tier 3

-

Skill Cooldowns VisuStella MZ

Version 1.02: November 8, 2020

  • Feature Update!
    • Cooldown updating has been changed from the start of an action to the start of a new turn processing for battlers to ensure accuracy. Update by Arisu.

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Victory Aftermath VisuStella MZ

Version 1.05: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameter added by Arisu.
      • Plugin Parameters > Reward Strips
        • Reward strip settings that appear in the first screen of the Victory Aftermath. These are used to let you have control over what rewards are displayed at the end of each battle and can be used to display custom data from other plugins as well.

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Visual State Effects VisuStella MZ

Version 1.06: November 8, 2020

  • Bug Fixes!
    • <Add Animation: x> and <Erase Animation: x> notetags now work properly. Fix by Arisu.

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November 1, 2020 - Update #11


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VisuStella Sample Game Project

  • Core Scripts version update!
    • Updated from 1.0.2 to 1.1.0!

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Tier 0

-

Core Engine VisuStella MZ

Version 1.11: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Feature Update!
    • Bitmap smoothing now takes into consideration for rounding coordinates. Update made by Irina.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.11: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added clarity for the Plugin Parameters for the Common Events settings found in the mechanics section. The common events are only meant to run in the map scene and not for the battle scene. Update made by Irina.
  • Feature Update!
    • The Plugin Parameter for Mechanics, Common Events (on Map), Defeat Event now has updated functionality. If this has a common event attached to it, then losing to random encounters will no longer send the player to the Game Over scene, but instead, send the player back to the map scene, where the Defeat Common Event will run. Update made by Irina.

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Events and Movement Core VisuStella MZ

Version 1.10: November 1, 2020

  • Bug Fixes!
    • Spawned Event preserve function now works properly. Fix made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.10: November 1, 2020

  • Feature Update!
    • Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.02: November 1, 2020

  • Compatibility Update!
    • Plugin is made more compatible with other plugins.

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Battle System - ATB VisuStella MZ

Version 1.06: November 1, 2020

  • Documentation Update!
    • Help file updated with new features.
  • New Features!
    • New Plugin Command by Irina!
      • Actor: Change Field Gauge Face
        • Changes the faces used for the specific actor(s) on the ATB Field Gauge.

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Battle System - CTB VisuStella MZ

Version 1.03: November 1, 2020

  • Documentation Update!
    • Help file updated with new features.
  • Optimization Update!
    • Uses less resources for turn order display.
  • New Features!
    • New Plugin Command by Irina!
      • Actor: Change CTB Turn Order Face
        • Changes the faces used for the specific actor(s) on the CTB Turn Order.

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Enhanced TP System VisuStella MZ

Version 1.01: November 1, 2020

  • Bug Fixes!
    • Skill & States Core is no longer a dependency for Enhanced TP System. Fix made by Olivia.

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Party System VisuStella MZ

Version 1.06: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Quest Journal System VisuStella MZ

Version 1.07: November 1, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Updates!
    • When multiple parallel events are occuring, they will no longer cause lag by inducing multiple refreshes at a time. Update by Olivia.
  • New Features!
    • New Plugin Parameter added by Irina!
      • Plugin Parameters > Quest Tracker Settings > Tracker Format
        • Text format for Quest Tracker Window. This lets you customize the text that appears in the Quest Tracker instead of just having the title and the objectives.

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Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.02: November 1, 2020

  • Bug Fixes!
    • Stunned enemies will have their auto triggers bypassed. Fix made by Olivia.

-

Battle AI VisuStella MZ

Version 1.02: November 1, 2020

  • Bug Fixes!
    • Charmed battlers will no longer vanish when attack one another. Fix made by Yanfly.

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Grid-Free Doodads - In-Game Editor

Version 1.01: November 1, 2020

  • Feature Update!
    • Disabled window jumping with the touch input on selecting an existing Doodads if the mouse is hovered over the window. Update by Yanfly.

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Visual State Effects VisuStella MZ

Version 1.05: November 1, 2020

  • Feature Update!
    • Upon dying, state removal popups are no longer shown to prevent massive clutter of the screen. Update by Irina.

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October 25, 2020 - Update #10


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Tier 0

-

Core Engine VisuStella MZ

Version 1.10: October 25, 2020

  • Feature Update!
    • Sprite animation location now adjusts position relative to the sprite's scale, too. Update made by Arisu.

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Tier 1

-

Battle Core VisuStella MZ

BattleCore Update10 Param1.png

BattleCore Update10 Command1.png

Version 1.10: October 25, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Action Sequence Plugin Command added by Olivia:
      • MECH: Custom Damage Formula
        • Changes the current action's damage formula to custom. This will assume the MANUAL damage style.
    • New Notetag added by Irina:
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Battleback Scaling Settings
        • These settings allow you to adjust how battlebacks scale to the screen in the game.
      • <Battler Sprite Grounded>
        • Prevents the enemy from being able to jumping and/or floating due to Action Sequences but still able to move. Useful for rooted enemies.

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Events and Movement Core VisuStella MZ

Version 1.09: October 25, 2020

  • Documentation Update
    • Added clarity on the notetags and comment tags on when their effects are present.
  • Feature Update!
    • Event icons now have an unsmoothing property to them to make them look better. Update made by Irina.

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Items and Equips Core VisuStella MZ

Version 1.09: October 25, 2020

  • Bug Fixes!
    • "All Items" category should now display the "Items" text. Fix by Irina.
    • WType, AType, and EType categories now work with text. Fix by Irina.

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Message Core VisuStella MZ

Version 1.06: October 25, 2020

  • Documentation Update!
    • Added a warning message to the Fast Forward Key plugin parameter:
      • WARNING: If this key is the same as the dash button, this will clear out any held down inputs upon triggering an event to prevent players from skipping potentially useful information stored in messages. If you do not want the input to be cleared, use a different key.
    • Updated help file for new features.
  • Feature Update!
    • The default Fast Forward Key setting has now been changed from "Shift" to "Page Down". Change made by Yanfly
  • New Feature!
    • New Plugin Parameter added by Irina.
      • Plugin Parameters > General > Default Outline Width
        • Changes the default outline width to this many pixels thick.

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Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.05: October 25, 2020

  • Bug Fixes!
    • Plugin should now be compatible with older saves when changing to a save that didn't use a Field Gauge to one that does. Fix made by Irina.
  • Documentation Update!
    • Help file updated with new features.
  • Feature Update!
    • <ATB Field Gauge Face: filename, index> notetag now works with actors. Update made by Irina.

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Battle System - CTB VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Turn Order icons no longer stay invisible after rotating out completely. Fix made by Irina.
  • Documentation Update!
    • Help file updated with new features.
  • Feature Update!
    • <CTB Turn Order Face: filename, index> notetag now works with actors. Update made by Irina.

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Dragonbones Union VisuStella MZ

Version 1.07: October 25, 2020

  • Bug Fixes!
    • Dead animations for actors no longer keep looping upon motion refreshes. Fix made by Irina.
  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • New plugin parameter added by Irina.
      • Plugin Parameters > Battler Settings > Idle Bypass > List
        • This is a list of animations that will not return back to the idle animation after completion. Remove them if you want them to revert back to the idle animation after completion. Add to the list if you want animations to stay in their final frame.

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Item Crafting System VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Masked Names no longer show in the number input window. Fixed by Irina.
    • Plugin no longer requires a new game to be started in order for Item Crafting to work for the main menu. Fix made by Irina.
    • Touch Button for OK will no longer bypass the item requirements. Fix made by Irina.
    • Uncategorized items will now default to a newly created Uncategorized list of items. Fix made by Irina.
  • Documentation Update!
    • Plugin Parameters > General is updated with "Uncategorized Text" and "Uncategorized Icon" for uncategorized items.

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Party System VisuStella MZ

Version 1.05: October 25, 2020

  • Bug Fixes!
    • Plugin Command "Party: Change Max Battle Members" now works again. Fix made by Arisu.

-

Quest Journal System VisuStella MZ

Version 1.06: October 25, 2020

  • Feature Update!
    • If Message Core is not detected, <ColorLock> and </ColorLock> notetags will be automatically removed. Added by Arisu.

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Tier 3

-

Enemy Levels VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Average Actor Level and Average Party Level will now calculate levels properly if there is only one actor in the party. Fix made by Irina.

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Victory Aftermath VisuStella MZ

Version 1.04: October 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameter added by Olivia.
      • Plugin Parameters > General > Mirror Contents?
        • Mirror the positions of EXP, Gold, and Items?

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Visual State Effects VisuStella MZ

Version 1.04: October 25, 2020

  • Bug Fixes!
    • Zooming in should no longer display faint outlines around state sprites. Fix made by Arisu.
  • Compatibility Update
    • Added compatibility with the Battle Core's new <Battler Sprite Grounded> notetag. Added by Irina.

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Tier 4

-

Proximity Compass VisuStella MZ

Version 1.01: October 25, 2020

  • Documentation Update
    • Added clarity on the notetags and comment tags on when their effects are present.

-



October 18, 2020 - Update #9


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Tier 0

-

Core Engine VisuStella MZ

Version 1.09: October 18, 2020

  • Bug Fixes!
    • RPG Maker MZ Bug: Auto Battle Lock Up. Fixed by Yanfly.
      • If an auto battle Actor fights against an enemy whose DEF/MDF is too high, they will not use any actions at all. This can cause potential game freezing and softlocks. This plugin will change that and have them default to a regular Attack.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.09: October 18, 2020

  • Bug Fixes!
    • Exiting out of the Options menu scene or Party menu scene will no longer cause party members to reset their starting position. Fix made by Arisu
  • Documentation Update!
    • Added documentation for new feature(s)!
    • There was a documentation error with <JS Pre-Regenerate> and <JS Post-Regenerate>. Fix made by Yanfly.
      • Before, these were written as <JS Pre-Regenerate Turn> and <JS Post-Regenerate Turn>. The "Turn" part of the notetag has been removed in the documentation.
  • Feature Update!
    • Damage sprites on actors are now centered relative to the actor's anchor. Change made by Yanfly.
  • New Features!
    • New Action Sequence Plugin Command added by Yanfly:
      • MECH: Variable Popup
        • Causes the unit(s) to display a popup using the data stored inside a variable.

-

Elements and Status Menu Core VisuStella MZ

Version 1.06: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.08: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Options Core VisuStella MZ

Version 1.05: October 18, 2020

  • Optimization update!

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.04: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Battle System - CTB VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Action times + should no longer freeze the game. Fix made by Yanfly.
    • Actors and enemies without actions will no longer softlock the game. Fix made by Yanfly.
    • Auto-battle during CTB should no longer lock the game! Fix by Yanfly.
    • Enemies without any actions should no longer cause endless loops. Fix made by Yanfly.
    • SV_Actor graphics on the Turn Order display are now centered. Fix made by Yanfly.

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Dragonbones Union VisuStella MZ

Version 1.06: October 18, 2020

  • Bug Fixes!
    • Enemies with Dragonbones battlers transforming into other enemies with Dragonbones battlers will now attach the sprites properly. Fix by Yanfly.
    • Enemies with Dragonbones battlers transforming into enemies without them will now remove the non-transformed bitmap.
  • Documentation Update!
    • Added the 'Dragonbones Naming' section.

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Item Crafting System VisuStella MZ

Version 1.01: October 18, 2020

  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.
  • Bug Fixes!
    • Color matches no longer crash the game if the matching amount is set to zero. Bug fixed by Yanfly.
    • Selecting a category without modern controls will now activate the list window. Bug fixed by Yanfly.
    • The Category Window no longer disappears when there's only one category. Bug fixed by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Party System VisuStella MZ

Version 1.04: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Skills and Items used outside of battle should no longer crash the game. Fix made by Yanfly.
    • Specific trigger types should no longer crash the game. Fix made by Yanfly.

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Battle AI VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • <All AI Conditiosn> and <Any AI Conditions> notetags are now fixed and should work properly. Fix made by Yanfly.

-

Enemy Levels VisuStella MZ

Version 1.01: October 18, 2020

  • Documentation Update!
    • Added notetag information for <Enemy Skill id Require Level: x> which was previously left out by accident. Update made by Yanfly.

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Skill Cooldowns VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Global and SType Cooldown modifiers should not cause crashes with specific numbers. Fix made by Yanfly.

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Victory Aftermath VisuStella MZ

Version 1.03: October 18, 2020

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.
  • New Features!
    • New plugin parameters added by Yanfly.
      • Plugin Parameters > General > Collapse Effect > Normal Collapse Wait?
      • Plugin Parameters > General > Collapse Effect > Boss Collapse Wait?
        • These settings enable you to decide if you want the Victory Aftermath to wait until collapse effects are finished before continuing.
      • Plugin Parameters > General > Music > Volume
      • Plugin Parameters > General > Music > Pitch
      • Plugin Parameters > General > Music > Pan
        • Adjusts the volume, pitch, and pan of the victory music.

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Tier 4

Extra Enemy Drops VisuStella MZ

Version 1.01: October 18, 2020

  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.

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October 11, 2020 - Update #8


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Tier 0

-

Core Engine VisuStella MZ

Version 1.08: October 11, 2020

  • Feature Update!
    • Altered sprite bitmaps via the various draw functions will now be marked as modified and will automatically purge themselves from graphical memory upon a sprite's removal to free up more resources. Change made by Yanfly.
    • Picture Sprite Origin anchors are now tied to the Game_Picture show and move commands instead of the Game_Interpretter commands. Change by Arisu.

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Tier 1

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Battle Core VisuStella MZ

Version 1.08: October 11, 2020

  • Bug Fixes!
    • Dead party members at the start of battle no longer start offscreen. Fix made by Arisu.
    • Removed party members from battle no longer count as moving battlers. Fix made by Yanfly.
    • Using specific motions should now have the weapons showing and not showing properly. Fix made by Yanfly.

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Events and Movement Core VisuStella MZ

Version 1.08: October 11, 2020

  • Compatibility Update
    • Added failsafes for better compatibility.

-

Items and Equips Core VisuStella MZ

Version 1.07: October 11, 2020

  • Bug Fixes!
    • XParams and SParams in the Window_EquipStatus window will no longer show a non-percentile difference if the original value is not a whole value. Fix made by Yanfly.

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Main Menu Core VisuStella MZ

Version 1.05: October 11, 2020

  • Documentation Update!
    • Documentation added for the new plugin parameter.
  • New Features!
    • New plugin parameter added by Yanfly.
      • Plugin Parameters > General > Status Window > Select Last?
        • When picking a personal command from the Command Window, select the last picked actor or always the first?

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.03: October 11, 2020

  • Documentation Update
    • Help file updated with new features.
  • Feature Update!
    • Enemy letters are no longer drawn on the Field Gauge unless there are multiple enemies of the same type. Added by Arisu.
  • New Features!
    • New Plugin Parameters added by Arisu and Yanfly.
      • Plugin Parameters > Field Gauge > Offset X and Y
        • How much to offset the X/Y coordinates of the Field Gauge by.

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Party System VisuStella MZ

Version 1.03: October 11, 2020

  • Bug Fixes!
    • Adding party members during battle through the party window command will no longer cause crashes after they input an action. Fix made by Yanfly.

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Quest Journal System VisuStella MZ

Version 1.05: October 11, 2020

  • Documentation Update!
    • "Control Variable and Conditional Branch Usage" section added for those who wish to gather data for the script input fields of the mentioned event commands.

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Tier 3

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Visual State Effects VisuStella MZ

Version 1.03: October 11, 2020

  • Bug Fixes!
    • Motion Locked Battlers at the start of battle no longer show their entire sprite sheet. Fix made by Arisu.

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Tier 4

-

Animated Map Destination VisuStella MZ

Version 1.01: October 11, 2020

  • Bug Fixes!
    • Image style will no longer be removed from cache upon changing scenes. Fix made by Yanfly.

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October 4, 2020 - Update #7


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Tier 0

-

Core Engine VisuStella MZ

Version 1.07: October 4, 2020

  • Documentation Update!
    • New documentation added for the new Plugin Parameter category: "Custom Parameters".
  • New Features!
    • New Plugin Parameter "Custom Parameters" added by Yanfly.
      • Create custom parameters for your game! These will appear in VisuStella MZ menus.

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Tier 1

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Battle Core VisuStella MZ

Version 1.07: October 4, 2020

  • Bug Fixes!
    • Adding and removing actors will now refresh the battle status display. Fix made by Irina.
    • Adding new states that would change the affected battler's state motion will automatically refresh the battler's motion. Fix made by Irina.
    • Boss Collapse animation fixed and will sink into the ground. Fix made by Irina.
    • Failsafes added for certain animation types. Fix made by Yanfly.
    • Freeze Motion for thrust, swing, and missile animations will now show the weapons properly. Fix made by Yanfly.
    • The Guard command will no longer display the costs of the Attack command. Fix made by Irina.
  • Documentation Update!
    • Updated help file for newly added plugin parameters.
  • Feature Updates!
    • When using the Change Battleback event command in battle, the game client will wait until both battlebacks are loaded before changing the both of them so that the appearance is synched together. Change made by Yanfly.
  • New Features!
    • New plugin parameters added by Irina!
      • Plugin Parameters > Actor Battler Settings > Chant Style
        • What determines the chant motion? Hit type or skill type?

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Elements and Status Menu Core VisuStella MZ

Version 1.05: October 4, 2020

  • Bug Fixes!
    • Main Menu Portraits are now forced to pre-load prior to entering the Status Menu scene to ensure images will properly appear. Fix made by Irina.

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Events and Movement Core VisuStella MZ

Version 1.07: October 4, 2020

  • Documentation Update!
    • Updated for the new features!
  • Feature Update!
    • Data from deleted events will now be cleared and removed from maps if the events do not exist to prevent conflict with plugins from the VisuStella MZ library and other plugins. Feature added by Irina.
    • Move Route Custom Commands now support self variable values! If you wish to use a value from a self variable, insert \SelfVar[x] in place of the x in any of the below. This will only draw from the current event. If you wish to draw data from outside event self variables, we recommend you use the \V[x] variant after using the Plugin Commands to draw data from them for the best accuracy.
  • New Features!
    • New Plugin Parameter added by Yanfly!
      • Movement > Bitmap > Smoothing
        • Do you want to smooth or pixelate the map sprites? Pixelating them is better for zooming and tilting.

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Items and Equips Core VisuStella MZ

Version 1.06: October 4, 2020

  • Bug Fixes!
    • Select Item event command now displays the default amount of columns instead of whatever setting is made with the plugin parameters.

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Main Menu Core VisuStella MZ

Version 1.04: October 4, 2020

  • Feature Update!
    • Certain windows will now pre-load all associated image types for the actor upon being created to avoid custom JS drawing problems. Change made by Irina.
    • Failsafes have been added to prevent non-existent variables from crashing the game if a user does not remove them from the variable list. Change made by Irina.

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Tier 2

-

Aggro Control System VisuStella MZ

Version 1.01: October 4, 2020

  • Bug Fixes!
    • Provoke lines should now be placed correctly if the UI area is smaller than the resolution area.
    • The Plugin Commands should no longer cause crashes. Fix made by Irina.

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Battle System - ATB VisuStella MZ

Version 1.02: October 4, 2020

  • New Features!
    • New Plugin Command added "System: ATB Field Gauge Visibility" to let you show or hide the Field Gauge during battle. Added by Arisu.

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Dragonbones Union VisuStella MZ

Version 1.05: October 4, 2020

  • Bug Fixes!
    • Selected Dragonbones battlers will no longer leave behind a residual blink effect. Fix made by Irina.
    • There should be no more crashes from map events that have been previously deleted but not cleared from the map event list. Fix made by Irina.

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Party System VisuStella MZ

Version 1.02: October 4, 2020

  • Bug Fixes!
    • Adding party members during test play should now work again. Fix made by Irina.
    • Changing party members mid-battle through the actor command should now refresh the party followers afterwards. Fix made by Yanfly.
  • New Features!
    • New Plugin Parameter added by Arisu!
      • General > Party Command Window > TPB: Immediate Action
        • Allow actors to immediate act upon switching in for TPB battle systems?

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Quest Journal System VisuStella MZ

Version 1.04: October 4, 2020

  • Bug Fixes!
    • Quest Tracker window refreshes should no longer cause infinite loops when used with specific script calls. Fix made by Yanfly.

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Tier 3

-

Action Sequence Camera VisuStella MZ

Version 1.01: October 4, 2020

  • Bug Fixes!
    • Damage offsets are now corrected and in line with the latest Battle Core version.

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September 27, 2020 - Update #6


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Sample Project

  • Database Changes
    • Updated the icons on some of the consumables so that they're more recognizable.
    • Updated the hit types for some skills so that they make more aesthetic sense for cast animations.

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Tier 0

-

Core Engine VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Battler evasion pose can now occur if there is a miss. These were made separate in RPG Maker MZ and misses didn't enable the evasion pose. Fix made by Olivia.
  • New Features!
    • New notetags for Maps and name tags for Troops added by Yanfly!
      • <Frontview>, <Sideview> to change the battle view for that specific map, or troop regardless of what other settings are.
      • <DTB>, <TPB Active>, <TPB Wait> to change the battle system for that specific map or troop regardless of what other settings are.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Enemy Battler Plugin Parameter "Shadow Visible" should now work again. Fix made by Irina.
  • Compatibility Update!
    • Added compatibility functionality for future plugins. Added by Yanfly.
  • Documentation Update!
    • Updated the help file for all the new plugin parameters.
  • Feature Update!
    • Action Sequence "MECH: HP, MP, TP" will now automatically collapse an enemy if it has been killed by the effect.
    • All battle systems for front view will now have damage popups appear in front of the status window instead of just the Portrait battle layout. Update made by Yanfly.
  • New Features!
    • New Action Sequence Plugin Commands from Irina!
      • MOTION: Clear Freeze Frame
      • MOTION: Freeze Motion Frame
        • You can freeze a battler's sprite's motion with a specific frame.
    • New notetags for Maps and name tags for Troops added by Yanfly!
      • <Battle Layout: type> to change the battle layout style used for specific maps and/or troops.
    • New plugin parameters added by Yanfly!
      • Plugin Parameters > Battle Layout Settings > Command Window Width
        • This plugin parameter lets you adjust the window width for Party and Actor Command windows in the Default and List Battle Layout styles.
      • Plugin Parameters > Enemy Battler Settings > Name: Offset X
      • Plugin Parameters > Enemy Battler Settings > Name: Offset Y
        • These plugin parameters allow you to offset the position of the enemy name positions on the screen by a specific amount.

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Events and Movement Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Events & Movement Core no longer disables the Core Engine's Smart Event Collision plugin parameter. Fix made by Yanfly.
  • Documentation Update!
    • Move Route Custom Commands updated with the new feature for inserting variable values.
  • Feature Update!
    • Move Route Custom Commands now support $gameVariable.value(x) values. You can also just use \V[x] for variable values, too. Added by Irina.

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Items and Equips Core VisuStella MZ

Version 1.05: September 27, 2020

  • Bug Fixes!
    • When using the updated shop layout, leaving the sell option will no longer cause the dummy window to appear.
  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.

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Message Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Setting an actor's autocolor will now disable it from \N[x] and \P[x] text codes. Fix made by Irina.

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Options Core VisuStella MZ

Version 1.04: September 27, 2020

  • Compatibility Update!
    • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.04: September 27, 2020

  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • ATB Cast and Charge notetags no longer cause crashes. Fix made by Olivia.
  • New Features!
    • New plugin parameter added by Olivia.
      • Plugin Parameters > Mechanics > Stuns Reset Gauge?
        • Should stuns reset the ATB Gauge?

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Party System VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • When switching actors with states, buffs, and/or debuffs already applied, the state icons found in the status window will now switch over properly, too. Fix made by Arisu.

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Tier 4

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Gab Window VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • Using actor specific gab window settings during battle should no longer cause crashes. Fix made by Yanfly.
    • Gab Window now scales the whole screen width. Fix made by Irina.

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September 20, 2020 - Update #5


-

Sample Project

  • Added Battle System Robot to the Battle Arena map.
    • The Battle System Robot allows you to change the battle system in-game.

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Tier 0

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Core Engine VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • <Level: x> notetag for enemies is now fixed! Fix made by Arisu.
  • Documentation Update!
    • Documentation added for the new "System: Battle System Change" Plugin Command and removed the old "System: Set Time Progress Battle".
  • Feature Update!
    • The Plugin Command "System: Set Time Progress Battle" has been replaced with "System: Battle System Change" instead. This is to accommodate future plugins that allow for different battle systems. Added by Yanfly.
      • If you have previously used "System: Set Time Progress Battle", please replace them. We apologize for the inconvenience.
  • New Features!
    • In the Core Engine's plugin parameters, you can now set the Battle System used. This will default to whatever is the game database's setting. This feature is used for the future when new battle systems are made. Feature added by Yanfly.

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Tier 1

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Battle Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • Actors now use their casting or charging animations again during TPB/ATB. Fix made by Yanfly.
    • Defeat requirement for enemies will no longer crash the game if turned on after creating
    • Escaping animation no longer has actors stay in place. Fixed by Yanfly.
    • Failsafes added for newly added weapon types that have not been adjusted in the Database > System 2 tab. Fixed by Irina.
    • Shadows now appear under the actor sprites. Fix made by Yanfly.
    • Victory during TPB will no longer cancel the victory animations of actors that will have their turn after. Fixed by Yanfly.
  • Documentation Update!
    • All Anchor Plugin Parameter descriptions now state to use values between 0 and 1 to be safe. Update made by Yanfly.
  • Feature Update!
    • During Active TPB / ATB, canceling out of the actor command window will go directly into the party window without having to sort through all of the available active actors.
    • Going from the Party Command Window's Fight command will immediately return back to the actor command window that was canceled from.
  • New Features!
    • Action Sequence Plugin Command "MOVE: Spin/Rotate" has been updated.
      • A new parameter has been added: "Revert Angle on Finish"
      • Added by Yanfly.
    • New plugin parameters have been added to Damage Settings.
      • Appear Position: Selects where you want popups to appear relative to the battler. Head, Center, Base. Added by Yanfly.
      • Offset X: Sets how much to offset the sprites by vertically. Added by Yanfly.
      • Offset Y: Sets how much to offset the sprites by horizontally. Added by Yanfly.
    • New plugin parameters have been added to Actor Battler Settings.
      • Priority: Active - Place the active actor on top of actor and enemy sprites. Added by Yanfly.
      • Priority: Actors - Prioritize actors over enemies when placing sprites on top of each other. Added by Yanfly.

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Elements and Status Menu Core VisuStella MZ

Version 1.04: September 20, 2020

  • Bug Fixes!
    • The "Column 1 and 2 Traits" plugin parameters for "General Trait Set" should now work. You will need to readjust them again. Fix by Arisu.
    • The "Elements" Status Menu Categories tab has its "JS: Draw Data" updated to display the percentages properly for Dealt Damage bonuses. This won't update normally as it's a part of the plugin parameters. You would need to do either a fresh install, copy from the sample project, or change the code bit yourself. To change to code bit, look for this:
     let dealtText = '%1%'.format(dealt);

and change it to:

     let dealtText = '%1%'.format(Math.round(dealt * 100));

Fix made by Irina.

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Events and Movement Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • If player movement is disabled, mouse movement is disabled, too. Fix made by Arisu.
    • The region restriction notetags should be fixed and work again. Fix made by Arisu.

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Main Menu Core VisuStella MZ

Version 1.03: September 20, 2020

  • Documentation Update!
    • Added the alternative notetag <Menu Portrait: filename> that also works the same way as <Menu Image: filename>.

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Message Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • Auto Position text codes not place positions properly if the screen width and height differ from the box width and box height. Fix made by Irina.

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Options Core VisuStella MZ

Version 1.03: September 20, 2020

  • Compatibility Update!
    • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

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Tier 2

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Dragonbones Union VisuStella MZ

Version 1.04: September 20, 2020

  • Bug Fixes!
    • Hidden enemies with Dragonbones should be invisible at the start of battle. Fix made by Yanfly.

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Quest Journal System VisuStella MZ

Version 1.03: September 20, 2020

  • Documentation Update!
    • For all the new features!
  • New Features!
    • New notetags added by Olivia!
    • <Variable id On Death: +x> and <Variable id On Death: -x> for enemies.
    • <Variable id On Gain: +x> and <Variable id On Gain: -x> for items, weapons, and armors.
    • <Variable id On Lose: +x> and <Variable id On Lose: -x> for items, weapons, and armors.
    • <Track With Variable id> for items, weapons, and armors.
    • <Variable id On Use: +x> and <Variable id On Use: -x> for items & skills.

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September 13, 2020 - Update #4


-

Sample Project

  • Updated RPG Maker MZ Core Scripts to v1.0.2

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Core Engine VisuStella MZ

Version 1.04: September 13, 2020

  • Documentation Update!
    • Added new documentation for the "Title Command List" and Title Picture Buttons" plugin parameters. They now have a dedicated section each.
  • Feature Updates!
    • Moved the "Title Command List" and "Title Picture Buttons" parameters from the Menu Layout > Title settings. They were far too hidden away and users had a hard time finding them. Update made by Yanfly.
      • Users who have customized these settings before will need to readjust them again. We apologize for the inconvenience.

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Battle Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Active Battler Sprites now remain on top and won't be hidden behind other sprites for better visual clarity. Fix made by Arisu.
    • Collapsing battlers will now show the dead motion properly. Fix made by Olivia.
    • Dead battlers can no longer be given immortality. Fix made by Olivia.
    • Going into the Options menu with no battleback set will no longer set a battle snapshot.
    • HP Gauges for Sideview Enemies are no longer flipped! Fix made by Yanfly.
    • Moving a dead battler would no longer reset their animation. Fix made by Olivia.
    • Pre-Battle Common Events now work with events instead of just random encounters. Fix made by Yanfly.
    • Sideview Enemy shadows no longer twitch. Fix made by Irina.
  • Documentation Updates!
    • Added further explanations for Anchor X and Anchor Y plugin parameters. This is because there's a lot of confusion for users who aren't familiar with how sprites work. Added by Irina.
    • <Magic Reduction: x> notetag updated to say magical damage instead of physical damage. Fix made by Yanfly.
  • New Features!
    • Additional Action Sequence Plugin Commands have been added in preparation of upcoming plugins! Additions made by Irina.
      • Action Sequences - Angle (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Camera (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Skew (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Zoom (for VisuMZ_3_ActSeqCamera)
    • Additional Action Sequence Plugin Commands have been made available now and added to Battle Core! Additions made by Irina.
      • MOVE: Scale/Grow/Shrink
        • ActSeqGrowShrink.gif
      • MOVE: Skew/Distort
        • ActSeqSkew.gif
      • MOVE: Spin/Rotate
        • ActSeqSpin.gif
      • MOVE: Wait For Scale
      • MOVE: Wait For Skew
      • MOVE: Wait For Spin
    • Plugin Parameters Additions. Additions made by Irina.
      • Plugin Params > Actor Battler Settings > Offset X
      • Plugin Params > Actor Battler Settings > Offset Y
      • Plugin Params > Actor Battler Settings > Smooth Image
      • Plugin Params > Enemy Battler Settings > Offset X
      • Plugin Params > Enemy Battler Settings > Offset Y
      • Plugin Params > Enemy Battler Settings > Smooth Image

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Events and Movement Core VisuStella MZ

Version 1.04: September 13: 2020

  • Feature Update!
  • Some Move Route Custom Commands are updated to ignore spaces:
    • Jump To: x, y
    • Move To: x, y
    • Step Toward: x, y
    • Step Away From: x, y
    • Turn To: x, y
    • Turn Away From: x, y
    • Teleport To: x, y
      • These can now be written as x,y. There still needs to be a space between the : and x for parsing clarity, however.
      • Feature updated by Arisu with help from BlueMoon and Zeriab.
  • New Features!
    • New 'Move Route Custom Commands' added by Arisu.
      • Fade In: x
      • Fade Out: x
      • Force Carry: On
      • Force Carry: Off
      • Force Dash: On
      • Force Dash: Off
    • New Plugin Commands added by Arisu.
      • Player Movement: Control
        • Enable or disable player control over the player character's movement.
      • Player Movement: Diagonal
        • Override settings to for player diagonal movement.

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Items and Equips Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Pressing Shift to quickly remove equipment should no longer crash the game. This will also clear the help window text. Fix made by Arisu.

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Main Menu Core VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update!
    • Better compatibility for SV Actor graphics.

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Message Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Word wrap no longer affects specific battle messages. Fix made by Irina.
    • Word wrap now updates properly after using the 'Message: Properties' Plugin Command. Fix made by Arisu.

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Options Core VisuStella MZ

Version 1.02: September 13, 2020

  • Optimization Update!
    • Scrolling through menus should consume less resources.

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Save Core VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update!
    • Better compatibility for SV Actor graphics.
  • Documentation Update!
    • The Plugin Command 'Save: Set Description' now has updated documentation for the text codes that are parsed on the local level.
  • Feature Update!
    • The Plugin Command 'Save: Set Description' will now parse text code data for \V[x], \N[x], \P[x] on a local save file level. Feature updated by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.03: September 13, 2020

  • Bug Fixes!
    • <JS type Slip Damage> custom notetags now work for passive states. Fix made by Olivia.
    • Setting the Command Window style to "Text Only" will no longer add in the icon text codes. Bug fixed by Yanfly.

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Dragonbones Union VisuStella MZ

Version 1.03: September 13, 2020

  • Compatibility Update!
    • Added compatibility with the new Battle Core v1.04 features!

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Quest Journal System VisuStella MZ

Version 1.02: September 13, 2020

  • Bugs Fixed!:
    • Quest Tracker Window should no longer flicker.

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Victory Aftermath VisuStella MZ

Version 1.02: September 13, 2020

  • Feature Update!
    • Victory Aftermath windows now wait until all boss collapse effects are done before showing. Update added by Olivia.
  • New Features!
    • New Plugin Parameter under General Settings: Auto Skip Auto Battle?
      • Skip the Victory Aftermath sequence if the player has decided to use the party Auto Battle command?
      • Feature added by Olivia

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Visual State Effects VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update
    • Added compatibility with Battle Core's newest update for the new distortion effects.

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September 6, 2020 - Update #3


-

Sample Project

  • Added Screen Shake Robot NPC.

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Core Engine VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Having QoL > Modern Controls disabled (why would you) used to prevent the down button from working. It works again. Fix made by Yanfly.
  • New Feature!
    • Plugin default settings now come with a "Game End" option on the title screen. For those updating from version 1.02 or order, you can add this in by opening the Core Engine > Plugin Parameters > Menu Layout Settings > press "delete" on Scene_Title > open it up, then the new settings will fill in automatically.
  • New Experimental Feature Added:
    • Screen Shake Settings added to the Plugin Parameters.
      • Screen Shake: Custom Plugin Command added!
      • Credit to Aries of Sheratan, who gave us permission to use her formula.
      • We'll be expanding on more screen shaking options in the future.
  • Optimization Update
    • Digit Grouping now works more efficiently.

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Battle Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Animated Battlers will refresh their motions from the death motion once they're revived instead of waiting for their next input phase. Fix made by Yanfly.
    • Battle Log speed sometimes went by too fast for certain enabled messages. Wait timers are now added to them, like state results, buff results, and debuff results. Fix made by Yanfly.
    • Boss Collapse animation now works properly. Fix made by Yanfly.
    • Freeze fix for TPB (Wait) if multiple actors get a turn at the same time. Fix made by Olivia.
    • Pressing cancel on a target window after selecting a single skill no longer causes the status window to twitch.
    • Sideview Enemies had a split frame of being visible if they were to start off hidden in battle. Fix made by Shaz.
  • Compatibility Update:
    • Battle Core's Sprite_Damage.setup() function is now separated fro the default to allow for better compatibility. Made by Yanfly.
  • Documentation Update:
    • Inserted more information for "Damage Popups" under "Major Changes"
  • New Features!
    • <Magic Penetration: x>, <Magic Penetration: x%> notetags added.
    • <Magic Reduction: x>, <Magic Reduction: x%> notetags added.
    • <Battle UI Offset: +x, +y>, <Battle UI Offset X: +x>, and <Battle UI Offset Y: +y> notetags added for adjusting the positions of HP Gauges and State Icons.
      • Notetags added by Yanfly.

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Elements and Status Menu Core VisuStella MZ

Version 1.03: September 6, 2020

  • Documentation Update!
    • <Dealt Element id Flat: +x%> notetag gets a more indepth explanation.
      • This does not add on flat bonus damages after calculating elemental rates. This merely adds onto it at the end after applying rates if the formula from above is unchanged.
  • New Features!
    • New Plugin Parameters added in Status Menu Settings for disabling the back rectangles and/or changing their colors.

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Events and Movement Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Sleeping pose is now fixed and working! Fix made by Yanfly.
  • Documentation Update!
    • Extended "Features: Self Switches and Variables" to explain how to use script calls to grab self switch information.
  • New Features!
    • New Plugin Commands added by Yanfly:
      • Global Switch: Get Self Switch A B C D
      • Global Switch: Get Self Switch ID
      • Global Variable: Get Self Variable ID
        • These plugin commands allow you to transfer data stored in a self switch or Self Variable into a global switch or global variable.

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Items and Equips Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • If both Optimize and Clear commands have been removed and using modern controls, pressing up at the top of the slot window list will not go to the window. Fix made by Yanfly.
    • If both Optimize and Clear commands have been removed, the window will no longer appear and the slot window will be moved upward to fill any empty spaces. Fix made by Yanfly.
  • New Features!
    • New Plugin Parameter added in NEW! Label to let you adjust the font face.
    • New Plugin Parameters added in Equip Menu Scene Settings for disabling the back rectangles and/or changing their colors.
    • New Plugin Parameters added in Shop Status Window Settings for disabling the back rectangles and/or changing their colors.

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Message Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Autoplacement of the name box window now takes its offset Y setting into account before sending it to the bottom of the message window. Fix made by Yanfly.
    • Added automatic feature setting to turn off word wrap when using the auto-size and auto-position text codes. This is because the auto-size and auto-position effects don't work properly with Word Wrap based on how they both clash when adjusting the window settings. Fix made by Irina.
    • New message pages after auto-sizing no longer put out empty messages. Fix made by Irina and Shiro.
  • Documentation Update!
    • Extended the note for auto-size and auto-position text codes to include that they do not work with Word Wrap. Added by Irina.

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Save Core VisuStella MZ

Version 1.01: September 6, 2020

  • Bug Fixes!
    • Disabling confirmation windows no longer cause crashes. Fix made by Yanfly.
    • Plugin Commands for for setting descriptions and save images work despite save settings found in the database. Fix made by Yanfly.
    • Save Core no longer crashes when going to the Save/Load scenes without the Core Engine enabled.
    • Single and Locked save styles no longer crash the game when loading. Fix made by Olivia.

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Dragonbones Union VisuStella MZ

Version 1.02: September 6, 2020

  • Bug Fixes!
    • Previously, a Dragonbones battler does not show the blinking indicator if the battler is a selected target. This is now fixed. Fix made by Yanfly.
    • Prevents a crash now if no bitmap is detected for the main sprite.

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Quest Journal System VisuStella MZ

Version 1.01: September 6, 2020

  • Bug Fixed!
    • Disabled track windows no longer appear on the screen for one frame after leaving a menu of any sort. Fix made by Yanfly.
    • Viewing the failed quests no longer crash the game. Fix made by Yanfly.
  • Feature Update!
    • The following Plugin Commands will now automatically update the tracker if needed. Feature update by Yanfly.
      • Quest: Add/Complete/Fail/Remove
      • Quest: Description Change
      • Quest: Objectives Change
      • Quest: Quote Change
      • Quest: Rewards Change
      • Quest: Subtext Change

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Victory Aftermath VisuStella MZ

Version 1.01: September 6, 2020

  • New Features!
    • New Plugin Parameters added in Level Up Settings for disabling the back rectangles and/or changing their colors.

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Visual State Effects VisuStella MZ

Version 1.01: September 6, 2020

  • Compatibility Update
    • Added compatibility with Battle Core's newest update for the <Battle UI Offset: +x, +y> notetags. Update made by Yanfly.

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August 30, 2020 - Update #2


-

Sample Project

  • Added BGM Music to the town.

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Core Engine VisuStella MZ

Version 1.02: August 30, 2020

  • New Feature!
    • New Plugin Command: "Picture: Erase All". Added by Olivia.
      • Erases all pictures on the screen because it's extremely tedious to do it one by one.
    • New Plugin Command: "Picture: Erase Range"
      • Erases all pictures within a range of numbers because it's extremely tedious to do it one by one.
  • Optimization Update
    • Added a more accurate means of parsing numbers for Digit Grouping.
    • Window_Base.prototype.textSizeEx now stores data to a cache.
  • Documentation Update
    • Added a section to Major Changes: New Hard-Coded Features on Digit Grouping and explaining its intricacies.
    • Added a note to Plugin Parameters > UI > Reposition Actors to ignore the setting if using the Battle Core VisuStella MZ.

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Battle Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • Failsafes added for parsing battle targets. Fix made by Yanfly.
    • Immortality is no longer ignored by skills/items with the Normal Attack state effect. Fix made by Yanfly.
    • Miss and Evasion sound effects work again! Fix made by Yanfly.
    • Selecting "Escape" from the Actor Command Window will now have the Inputting Battler show its escape motion. Fix made by Yanfly.
    • Wait for Movement now applies to SV Enemies. Fix made by Yanfly.
  • New Features!
    • Plugin Command "ACSET: Finish Action" now has an option to turn off the Immortality of targets. Feature added by Yanfly.
  • Optimization Update
    • Uses less resources when making checks for Pre-Battle Battle Start events

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Elements and Status Menu Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • Trait Set bonuses for X Parameters and S Parameters now show up properly in the Status Menu. Fix made by Yanfly.
    • Trait Set Sideview Battler Solo Weapon and Solo Motion notetags are now fixed to register properly with Battle Core VisuStella MZ. Fix made by Shaz.

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Events and Movement Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • <Diagonal Movement: Off> notetag now works properly. Fix made by Yanfly.
    • Plugin Command "Event Label: Visible" now works properly. Fix made by Shaz.
    • Custom Move Route commands should now be working properly. Fix made by Shaz.

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Items and Equips Core VisuStella MZ

Version 1.02: August 30, 2020

  • Documentation Fix!
    • Added: NOTE: Regarding Damage Labels
      • If Visu_1_BattleCore is installed, priority goes to its Damage Style settings. The label displayed is based on the damage style settings in place for that specific skill or item.
      • Go to Battle Core VisuStella MZ > Plugin Parameters > Damage Settings > Style List > pick the damage style you want to edit > Damage Label and change the text settings you'd like there.
      • Documentation update added by Yanfly.

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Message Core VisuStella MZ

MessageCoreAutoSize.png

Version 1.02: August 30, 2020

  • New Features!
    • Added new hard-coded text codes for auto-sizing and auto-positioning:
      • <Auto>, <Auto Width>, <Auto Height>
      • <Auto Actor: x>, <Auto Party: x>, <Auto Enemy: x>
      • <Auto Player>, <Auto Actor: x>, <Auto Party: x>, <Auto Event: x>
        • New features added by Irina.

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Options Core VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Before, already existing Options available in the RPG Maker MZ base code such as BGM Volume, Command Remember, Always Dash, and so on, would not have their default values declared through the Options Core VisuStella MZ. The Options Core VisuStella MZ now changes this functionality and gives priority to the Plugin Parameter settings declared by the game dev. Fix made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • The JS Notetags for Add, Erase, and Expire states are now fixed. Fix made by Yanfly.
  • Documentation Update!
    • <Show if learned Skill: x> and <Hide if learned Skill: x> notetags have the following added to their descriptions:
      • This does not apply to skills added by traits on actors, classes, any equipment, or states. These are not considered learned skills. They are considered temporary skills.
  • New Features!
    • Notetags added by Yanfly:
      • <Show if has Skill: x>
      • <Show if have All Skills: x,x,x>
      • <Show if have Any Skills: x,x,x>
      • <Show if has Skill: name>
      • <Show if have All Skills: name, name, name>
      • <Show if have Any Skills: name, name, name>
      • <Hide if has Skill: x>
      • <Hide if have All Skills: x,x,x>
      • <Hide if have Any Skills: x,x,x>
      • <Hide if has Skill: name>
      • <Hide if have All Skills: name, name, name>
      • <Hide if have Any Skills: name, name, name>
      • These have been added to remove the confusion regarding learned skills as skills added through trait effects are not considered learned skills by RPG Maker MZ.

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Dragonbones Union VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Erasing a picture no longer causes a crash when changing scenes. Fix made by Yanfly.
  • Compatibility Update
    • Added compatibility for VisuStella MZ's Visual State Effects.

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Debugger VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Deleted maps will have their ID's sorted out. Fix made by Shaz.

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August 23, 2020 - Update #1


-

Sample Project

  • Added two new NPC's
    • Wiki Robot
    • Troubleshooting Robot

-

Core Engine VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Digit grouping fixed to allow text codes to detect values larger than 1000. Fix made by Olivia and Yanfly.
    • Param Plus, Rate, Flat notetags fixed. Fix made by Yanfly.
  • New Experimental Feature Added:
    • JS: Quick Functions found in the Plugin Parameters

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Battle Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Plugin Parameters > Damage Settings > Damage Formats are now fixed. Fix made by Olivia.
    • TPB Battle System with Disable Party Command fixed. Fix made by Olivia.
    • States now show in list format if faces are disabled. Fix made by Yanfly.
    • The default damage styles were missing the 'v' variable to allow for variable data input. These are back now. Fix made by Yanfly.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Damage Settings > Style List > the style you want, and adding "const v = $gameVariables._data;" to JS: Formula
  • New Notetags Added:
    • <Command Show Switch: x> added by Olivia
    • <Command Show All Switches: x,x,x> added by Olivia
    • <Command Show Any Switches: x,x,x> added by Olivia
    • <Command Hide Switch: x> added by Olivia
    • <Command Hide All Switches: x,x,x> added by Olivia
    • <Command Hide Any Switches: x,x,x> added by Olivia
    • <JS Command Visible> added by Olivia

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Elements and Status Menu Core VisuStella MZ

Version 1.01:

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Events and Movement Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Event Cache issues fixed upon loading a saved game. Fix made by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.01:

  • Added failsafe to prevent non-existent equipment (because the database entries have been deleted) from being equipped as initial equipment. Fix made by Olivia.

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Main Menu Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Skill check plugin parameter for show fixed. Fixed by Yanfly and Shaz.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Command Window List > skill > JS: Show > and changing 'this.needsCommand("item")' to 'this.needsCommand("skill")'

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Message Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • </Wordwrap> now works.
    • \ActorFace[x] text code now fixed.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Text Code Replacements > ActorFace > JS: Text > and changing "$gameActors.actor(1)" to "$gameActors.actor(actorId)"
    • Actors with empty names would cause auto hightlight problems. Fixed!
    • Auto-colors now ignore names with special characters like !, ?, [, ], and so on.
    • Line break spacing fixed.
  • New Features!
    • Wordwrap now works with left, center and right alignment tags.

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Skills and States Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
  • Compatibility Update
    • Extended functions to allow for better compatibility.
  • Updated documentation
    • Explains that passive states are not directly applied and are therefore not affected by code such as "a.isStateAffected(10)".
    • Instead, use "a.states().includes($dataStates[10])"
    • "Use #rrggbb for a hex color." lines now replaced with "For a hex color, use #rrggbb with VisuMZ_1_MessageCore"

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