VisuStella Sample Game Project

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Revision as of 04:17, 8 October 2020 by Yanfly (talk | contribs)
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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MZ.

Click here for help on how to install plugins and an explanation on the Tier Hierarchy System.


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Click here for how to troubleshoot plugins if you get an error.




VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.


Support VisuStella

Click here if you want to help support VisuStella on Patreon.



Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

Team VisuStella

Changelog



November 29, 2020 - Update #15


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.15: November 29, 2020

  • Bug Fixes!
    • Pressing "Enter" in the change name scene while the actor's name is completely empty will no longer result in endless buzzer sounds. Fix made by Arisu.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • For the name change scene, the "Tab" key now also lets the user switch between the two modes. Update made by Yanfly.
  • New Features!
    • Two new plugin parameters added to Keyboard Input:
      • "Switch To Keyboard" and "Switch To Manual"
        • These determine the text used for the button assist window when switching between the two modes. Update made by Yanfly.
        • Button Assist window now takes into consideration for these texts.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.15: November 29, 2020

  • Bug Fixes!
    • Completely replacing the whole party at once will no longer cause the battle system to crash. Fix made by Olivia.
    • Pre-Battle Common Events will no longer cancel out any win/lose branches. Fix made by Arisu.
  • Feature Update!
    • Custom Action Sequences will no longer close the Actor Command Input window unless absolutely necessary (like for Show Message events) during Active TPB/ATB. Change made by Arisu.

-

Elements and Status Menu Core VisuStella MZ

Version 1.08: November 29, 2020

  • Bug Fixes!
    • Trait Set bonuses for X Parameters and S Parameters no longer increase exponentially with each other. Fix made by Arisu.

-

Events and Movement Core VisuStella MZ

Version 1.12: November 29, 2020

  • Bug Fixes!
    • Click Triggers no longer work on erased events. Fix made by Arisu.
    • Erased events no longer have icons appear above their heads. Fix made by Arisu.
  • Feature Update!
    • Initialization of the plugin's effects no only occur if the event's current page settings have been altered. Change made by Arisu.
  • Optimization Update!
    • Plugin should run more optimized.

-

Save Core VisuStella MZ

Version 1.03: November 29, 2020

  • Bug Fixes!
    • Displayed month should now show the correct numeric value. Fix made by Arisu.

-

Tier 2

-

Dragonbones Union VisuStella MZ

Version 1.09: November 29, 2020

  • Bug Fixes!
    • Dragonbones height for actors is no longer affected by frame divisibility for SV Actors to skew the positions of height data. Fix made by Arisu.

-

Item Crafting System VisuStella MZ

Version 1.05: November 29, 2020

  • Bug Fixes!
    • If on-screen touch buttons are disabled, they will no longer cause crash errors. Fix made by Arisu.

-

Quest Journal System VisuStella MZ

Version 1.09: November 29, 2020

  • Bug Fixed!
    • The Button Assist Window will now properly display the text for expanding and collapsing quest categories. Fix made by Arisu.

-

Tier 3

-

Action Sequence Impact VisuStella MZ

Version 1.01: November 29, 2020

  • Bug Fixes!
    • Motion Trails for Dragonbones armatures are now properly adjusted for their scale and offset. Fix made by Arisu.

-

Enemy Levels VisuStella MZ

Version 1.03: November 29, 2020

  • Feature Update!
    • Minimum level can no longer go under 1 for calculation purposes. Change made by Arisu. Anything below is unintended usage.

-

Victory Aftermath VisuStella MZ

Version 1.06: November 29, 2020

  • Bug Fixed!
    • The default reward strips Plugin Parameters data is now updated for the SP display costs to show the Skill Points data instead of Ability Points data. Fix made by Arisu.

-

Tier 4

-

Encounter Effects VisuStella MZ

Version 1.02: November 29, 2020

  • Feature Update!
    • Initialization of the encounter effects no only occur if the event's current page settings have been altered. Change made by Arisu and Shaz.

-



November 22, 2020 - Update #14


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.14: November 22, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Plugin Command added by Yanfly!
      • System: Load Images
        • Allows you to (pre) load up images ahead of time.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.14: November 22, 2020

  • Feature Update!
    • Natural Miss and Evasion motions now have flinch distance. Added by Yanfly.

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.08: November 22, 2020

  • Feature Update!
    • ATB Interrupts will not clear all actions (including queued ones) for mechanical compatibility. Change made by Yanfly.

-

Battle System - STB VisuStella MZ

Version 1.02: November 22, 2020

  • Bug Fixes!
    • Action End States now update at the end of each individual action. Fix made by Yanfly.

-

Party System VisuStella MZ

Version 1.07: November 22, 2020

  • Bug Fixes!
    • With Active TPB, switching out a party member mid-action is no longer possible to prevent bugs. Intead, there party switching action will be queued and take effect after the action has been completed. Fix made by Yanfly.
  • Compatibility Update!
    • Game_Party.swapOrder function now works with this plugin. However, keep in mind that due to how this party system plugin allows you have empty slots in the active battle party, this function will fill in the empty slots upon usage. Update made by Yanfly.

-

Skill Learn System VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • Game no longer crashes when displaying AP/SP rewards for those without the Victory Aftermath plugin. Fix made by Yanfly.

-

Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.03: November 22, 2020

  • Bug Fixes!
    • Auto Skill Triggers no long clear battler speed in TPB. Fixed by Yanfly.

-

Visual State Effects VisuStella MZ

Version 1.07: November 22, 2020

  • Bug Fixes!
    • <State Motion: x> now works for sideview enemies. Keep in mind the state motion does not apply to the active battler during the Input phase. Fix made by Yanfly.

-

Weapon Animation VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • If battlers with custom weapon animations perform an Action Sequence with "Show Weapon" set to false, they will no longer force the attack motion. Fix made by Yanfly.

-

Tier 4

-

Encounter Effects VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • Certain notetags will no longer cause crashes. Fix made by Yanfly.
    • Erased events will have their alert sprite removed, too. Fix made by Yanfly.

-

Extra Enemy Drops VisuStella MZ

Version 1.03: November 22, 2020

  • Compatibility Update!
    • Non-conditional drops should be more compatible with other plugins. Update made by Yanfly.

-



November 15, 2020 - Update #13


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.13: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.13: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Events and Movement Core VisuStella MZ

Version 1.11: November 15, 2020

  • Bug Fixes!
    • Morph plugin command should no longer cause crashes. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for the updated features!
  • Feature Updates!
    • Updates to these Plugin Commands made by Yanfly:
      • Call Event: Remote Activation
      • Event Icon: Change
      • Event Icon: Delete
      • Event Location: Create
      • Event Location: Delete
      • Global Switch: Get Self Switch A B C D
      • Global Switch: Get Self Switch ID
      • Global Variable: Get Self Variable ID
      • Morph Event: Change
      • Morph Event: Remove
      • Self Switch: A B C D
      • Self Switch: Switch ID
      • Self Variable: Variable ID
        • All of the above Plugin Commands can now use 0 for their Event ID's in order to refer to the running event's ID value.

-

Items and Equips Core VisuStella MZ

Version 1.12: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Message Core VisuStella MZ

Version 1.08: November 15, 2020

  • Documentation Update!
    • Some text codes left for the Name Box Window have been accidentally left out. These text codes allow for the positioning of the Name Box Window. Also, added to this section are the \NormalBG, \DimBG, and \TransparentBG text codes since people have been asking for how to change the name box window's background, but have skimmed over those text codes in different sections of the help file.
  • Optimization Update!
    • Plugin should run more optimized.

-

Options Core VisuStella MZ

Version 1.07: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Skills and States Core VisuStella MZ

Version 1.05: November 15, 2020

  • Bug Fixes!
    • The alignment of the Skill Type Window is now fixed and will reflect upon the default settings. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • <State x Category Remove: All> notetag added by Yanfly.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.07: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - CTB VisuStella MZ

Version 1.04: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - STB VisuStella MZ

Version 1.01: November 15, 2020

  • Bug Fixes!
    • Now compatible with Party Command Window Disable from the Battle Core. Fix made by Yanfly.

-

Dragonbones Union VisuStella MZ

Version 1.08: November 15, 2020

  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • Two new notetags have been added for map sprites by Irina.
      • <Dragonbones Sprite Walk Rate: x>
      • <Dragonbones Sprite Dash Rate: x>
        • These two new notetags allow you to animate specific Dragonbones animations at a different speed when walking or dashing. These speed multipliers will stack multiplicatively with the time scale.

-

Item Crafting System VisuStella MZ

Version 1.04: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Quest Journal System VisuStella MZ

Version 1.08: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3

-

Anti-Damage Barriers VisuStella MZ

Version 1.01: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 4

-

Extra Enemy Drops VisuStella MZ

Version 1.02: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Proximity Compass VisuStella MZ

Version 1.02: November 15, 2020

  • Bug Fix!
    • Events spawned by the Events & Movement Core will now have their compass icons displayed upon spawning without requiring a reload of the map. Fix made by Arisu.

-



November 8, 2020 - Update #12


-

VisuStella Sample Game Project

  • New NPC!
    • Name Change Robot has been added to the left part of town!
  • Database Update!
    • Action Sequences for the Limit skills are now updated for any missing flags.

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.12: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Screen Shake Plugin Parameters and JS: Quick Function Plugin Parameters have been taken off experimental status.
  • New Features!
    • New plugin parameters added by Arisu.
      • Plugin Parameters > Keyboard Input
        • Settings for the game that utilize keyboard input. These are primarily for the name input scene (Scene_Name) and the number input event command. These settings have only been tested on English keyboards and may or may not be compatible with other languages, so please disable these features if they do not fit in with your game.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.12: November 8, 2020

  • Bug Fixes!
    • Failsafes added to prevent common events from running if they're empty. Fix made by Irina.
    • Skip Party Command will now work properly with TPB-based battle systems. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • In preparation for upcoming VisuStella MZ plugins.

-

Elements and Status Menu Core VisuStella MZ

Version 1.07: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Items and Equips Core VisuStella MZ

Version 1.11: November 8, 2020

  • Bug Fix!
    • Font size ratio for the shop status window now scales to a hard coded value to prevent smaller font sizes from expanding icon sizes. Fix made by Arisu.
  • Feature Update!
    • Currency display in the shop menu is now reflected upon how the plugin parameters set them to display. Update made by Arisu.

-

Message Core VisuStella MZ

Version 1.07: November 8, 2020

  • Bug Fixes!
    • When using auto size functions, the message pause symbol will no longer appear semi-transparent the whole time. Fix made by Irina.

-

Options Core VisuStella MZ

Version 1.06: November 8, 2020

  • Feature Update!
    • Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.

-

Tier 2

-

Enhanced TP System VisuStella MZ

Version 1.02: November 8, 2020

  • Bug Fixes!
    • Turning off Preserve TP will no longer generate random amounts of TP at the start of battle. Fix made by Arisu.

-

Tier 3

-

Skill Cooldowns VisuStella MZ

Version 1.02: November 8, 2020

  • Feature Update!
    • Cooldown updating has been changed from the start of an action to the start of a new turn processing for battlers to ensure accuracy. Update by Arisu.

-

Victory Aftermath VisuStella MZ

Version 1.05: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameter added by Arisu.
      • Plugin Parameters > Reward Strips
        • Reward strip settings that appear in the first screen of the Victory Aftermath. These are used to let you have control over what rewards are displayed at the end of each battle and can be used to display custom data from other plugins as well.

-

Visual State Effects VisuStella MZ

Version 1.06: November 8, 2020

  • Bug Fixes!
    • <Add Animation: x> and <Erase Animation: x> notetags now work properly. Fix by Arisu.

-



November 1, 2020 - Update #11


-

VisuStella Sample Game Project

  • Core Scripts version update!
    • Updated from 1.0.2 to 1.1.0!

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.11: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Feature Update!
    • Bitmap smoothing now takes into consideration for rounding coordinates. Update made by Irina.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.11: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added clarity for the Plugin Parameters for the Common Events settings found in the mechanics section. The common events are only meant to run in the map scene and not for the battle scene. Update made by Irina.
  • Feature Update!
    • The Plugin Parameter for Mechanics, Common Events (on Map), Defeat Event now has updated functionality. If this has a common event attached to it, then losing to random encounters will no longer send the player to the Game Over scene, but instead, send the player back to the map scene, where the Defeat Common Event will run. Update made by Irina.

-

Events and Movement Core VisuStella MZ

Version 1.10: November 1, 2020

  • Bug Fixes!
    • Spawned Event preserve function now works properly. Fix made by Arisu.

-

Items and Equips Core VisuStella MZ

Version 1.10: November 1, 2020

  • Feature Update!
    • Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.

-

Tier 2

-

Aggro Control System VisuStella MZ

Version 1.02: November 1, 2020

  • Compatibility Update!
    • Plugin is made more compatible with other plugins.

-

Battle System - ATB VisuStella MZ

Version 1.06: November 1, 2020

  • Documentation Update!
    • Help file updated with new features.
  • New Features!
    • New Plugin Command by Irina!
      • Actor: Change Field Gauge Face
        • Changes the faces used for the specific actor(s) on the ATB Field Gauge.

-

Battle System - CTB VisuStella MZ

Version 1.03: November 1, 2020

  • Documentation Update!
    • Help file updated with new features.
  • Optimization Update!
    • Uses less resources for turn order display.
  • New Features!
    • New Plugin Command by Irina!
      • Actor: Change CTB Turn Order Face
        • Changes the faces used for the specific actor(s) on the CTB Turn Order.

-

Enhanced TP System VisuStella MZ

Version 1.01: November 1, 2020

  • Bug Fixes!
    • Skill & States Core is no longer a dependency for Enhanced TP System. Fix made by Olivia.

-

Party System VisuStella MZ

Version 1.06: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Quest Journal System VisuStella MZ

Version 1.07: November 1, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Updates!
    • When multiple parallel events are occuring, they will no longer cause lag by inducing multiple refreshes at a time. Update by Olivia.
  • New Features!
    • New Plugin Parameter added by Irina!
      • Plugin Parameters > Quest Tracker Settings > Tracker Format
        • Text format for Quest Tracker Window. This lets you customize the text that appears in the Quest Tracker instead of just having the title and the objectives.

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Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.02: November 1, 2020

  • Bug Fixes!
    • Stunned enemies will have their auto triggers bypassed. Fix made by Olivia.

-

Battle AI VisuStella MZ

Version 1.02: November 1, 2020

  • Bug Fixes!
    • Charmed battlers will no longer vanish when attack one another. Fix made by Yanfly.

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Grid-Free Doodads - In-Game Editor

Version 1.01: November 1, 2020

  • Feature Update!
    • Disabled window jumping with the touch input on selecting an existing Doodads if the mouse is hovered over the window. Update by Yanfly.

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Visual State Effects VisuStella MZ

Version 1.05: November 1, 2020

  • Feature Update!
    • Upon dying, state removal popups are no longer shown to prevent massive clutter of the screen. Update by Irina.

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October 25, 2020 - Update #10


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.10: October 25, 2020

  • Feature Update!
    • Sprite animation location now adjusts position relative to the sprite's scale, too. Update made by Arisu.

-

Tier 1

-

Battle Core VisuStella MZ

BattleCore Update10 Param1.png

BattleCore Update10 Command1.png

Version 1.10: October 25, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Action Sequence Plugin Command added by Olivia:
      • MECH: Custom Damage Formula
        • Changes the current action's damage formula to custom. This will assume the MANUAL damage style.
    • New Notetag added by Irina:
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Battleback Scaling Settings
        • These settings allow you to adjust how battlebacks scale to the screen in the game.
      • <Battler Sprite Grounded>
        • Prevents the enemy from being able to jumping and/or floating due to Action Sequences but still able to move. Useful for rooted enemies.

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Events and Movement Core VisuStella MZ

Version 1.09: October 25, 2020

  • Documentation Update
    • Added clarity on the notetags and comment tags on when their effects are present.
  • Feature Update!
    • Event icons now have an unsmoothing property to them to make them look better. Update made by Irina.

-

Items and Equips Core VisuStella MZ

Version 1.09: October 25, 2020

  • Bug Fixes!
    • "All Items" category should now display the "Items" text. Fix by Irina.
    • WType, AType, and EType categories now work with text. Fix by Irina.

-

Message Core VisuStella MZ

Version 1.06: October 25, 2020

  • Documentation Update!
    • Added a warning message to the Fast Forward Key plugin parameter:
      • WARNING: If this key is the same as the dash button, this will clear out any held down inputs upon triggering an event to prevent players from skipping potentially useful information stored in messages. If you do not want the input to be cleared, use a different key.
    • Updated help file for new features.
  • Feature Update!
    • The default Fast Forward Key setting has now been changed from "Shift" to "Page Down". Change made by Yanfly
  • New Feature!
    • New Plugin Parameter added by Irina.
      • Plugin Parameters > General > Default Outline Width
        • Changes the default outline width to this many pixels thick.

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Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.05: October 25, 2020

  • Bug Fixes!
    • Plugin should now be compatible with older saves when changing to a save that didn't use a Field Gauge to one that does. Fix made by Irina.
  • Documentation Update!
    • Help file updated with new features.
  • Feature Update!
    • <ATB Field Gauge Face: filename, index> notetag now works with actors. Update made by Irina.

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Battle System - CTB VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Turn Order icons no longer stay invisible after rotating out completely. Fix made by Irina.
  • Documentation Update!
    • Help file updated with new features.
  • Feature Update!
    • <CTB Turn Order Face: filename, index> notetag now works with actors. Update made by Irina.

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Dragonbones Union VisuStella MZ

Version 1.07: October 25, 2020

  • Bug Fixes!
    • Dead animations for actors no longer keep looping upon motion refreshes. Fix made by Irina.
  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • New plugin parameter added by Irina.
      • Plugin Parameters > Battler Settings > Idle Bypass > List
        • This is a list of animations that will not return back to the idle animation after completion. Remove them if you want them to revert back to the idle animation after completion. Add to the list if you want animations to stay in their final frame.

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Item Crafting System VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Masked Names no longer show in the number input window. Fixed by Irina.
    • Plugin no longer requires a new game to be started in order for Item Crafting to work for the main menu. Fix made by Irina.
    • Touch Button for OK will no longer bypass the item requirements. Fix made by Irina.
    • Uncategorized items will now default to a newly created Uncategorized list of items. Fix made by Irina.
  • Documentation Update!
    • Plugin Parameters > General is updated with "Uncategorized Text" and "Uncategorized Icon" for uncategorized items.

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Party System VisuStella MZ

Version 1.05: October 25, 2020

  • Bug Fixes!
    • Plugin Command "Party: Change Max Battle Members" now works again. Fix made by Arisu.

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Quest Journal System VisuStella MZ

Version 1.06: October 25, 2020

  • Feature Update!
    • If Message Core is not detected, <ColorLock> and </ColorLock> notetags will be automatically removed. Added by Arisu.

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Tier 3

-

Enemy Levels VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Average Actor Level and Average Party Level will now calculate levels properly if there is only one actor in the party. Fix made by Irina.

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Victory Aftermath VisuStella MZ

Version 1.04: October 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameter added by Olivia.
      • Plugin Parameters > General > Mirror Contents?
        • Mirror the positions of EXP, Gold, and Items?

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Visual State Effects VisuStella MZ

Version 1.04: October 25, 2020

  • Bug Fixes!
    • Zooming in should no longer display faint outlines around state sprites. Fix made by Arisu.
  • Compatibility Update
    • Added compatibility with the Battle Core's new <Battler Sprite Grounded> notetag. Added by Irina.

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Tier 4

-

Proximity Compass VisuStella MZ

Version 1.01: October 25, 2020

  • Documentation Update
    • Added clarity on the notetags and comment tags on when their effects are present.

-



October 18, 2020 - Update #9


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Tier 0

-

Core Engine VisuStella MZ

Version 1.09: October 18, 2020

  • Bug Fixes!
    • RPG Maker MZ Bug: Auto Battle Lock Up. Fixed by Yanfly.
      • If an auto battle Actor fights against an enemy whose DEF/MDF is too high, they will not use any actions at all. This can cause potential game freezing and softlocks. This plugin will change that and have them default to a regular Attack.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.09: October 18, 2020

  • Bug Fixes!
    • Exiting out of the Options menu scene or Party menu scene will no longer cause party members to reset their starting position. Fix made by Arisu
  • Documentation Update!
    • Added documentation for new feature(s)!
    • There was a documentation error with <JS Pre-Regenerate> and <JS Post-Regenerate>. Fix made by Yanfly.
      • Before, these were written as <JS Pre-Regenerate Turn> and <JS Post-Regenerate Turn>. The "Turn" part of the notetag has been removed in the documentation.
  • Feature Update!
    • Damage sprites on actors are now centered relative to the actor's anchor. Change made by Yanfly.
  • New Features!
    • New Action Sequence Plugin Command added by Yanfly:
      • MECH: Variable Popup
        • Causes the unit(s) to display a popup using the data stored inside a variable.

-

Elements and Status Menu Core VisuStella MZ

Version 1.06: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.08: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Options Core VisuStella MZ

Version 1.05: October 18, 2020

  • Optimization update!

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Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.04: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Battle System - CTB VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Action times + should no longer freeze the game. Fix made by Yanfly.
    • Actors and enemies without actions will no longer softlock the game. Fix made by Yanfly.
    • Auto-battle during CTB should no longer lock the game! Fix by Yanfly.
    • Enemies without any actions should no longer cause endless loops. Fix made by Yanfly.
    • SV_Actor graphics on the Turn Order display are now centered. Fix made by Yanfly.

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Dragonbones Union VisuStella MZ

Version 1.06: October 18, 2020

  • Bug Fixes!
    • Enemies with Dragonbones battlers transforming into other enemies with Dragonbones battlers will now attach the sprites properly. Fix by Yanfly.
    • Enemies with Dragonbones battlers transforming into enemies without them will now remove the non-transformed bitmap.
  • Documentation Update!
    • Added the 'Dragonbones Naming' section.

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Item Crafting System VisuStella MZ

Version 1.01: October 18, 2020

  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.
  • Bug Fixes!
    • Color matches no longer crash the game if the matching amount is set to zero. Bug fixed by Yanfly.
    • Selecting a category without modern controls will now activate the list window. Bug fixed by Yanfly.
    • The Category Window no longer disappears when there's only one category. Bug fixed by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Party System VisuStella MZ

Version 1.04: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Skills and Items used outside of battle should no longer crash the game. Fix made by Yanfly.
    • Specific trigger types should no longer crash the game. Fix made by Yanfly.

-

Battle AI VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • <All AI Conditiosn> and <Any AI Conditions> notetags are now fixed and should work properly. Fix made by Yanfly.

-

Enemy Levels VisuStella MZ

Version 1.01: October 18, 2020

  • Documentation Update!
    • Added notetag information for <Enemy Skill id Require Level: x> which was previously left out by accident. Update made by Yanfly.

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Skill Cooldowns VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Global and SType Cooldown modifiers should not cause crashes with specific numbers. Fix made by Yanfly.

-

Victory Aftermath VisuStella MZ

Version 1.03: October 18, 2020

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.
  • New Features!
    • New plugin parameters added by Yanfly.
      • Plugin Parameters > General > Collapse Effect > Normal Collapse Wait?
      • Plugin Parameters > General > Collapse Effect > Boss Collapse Wait?
        • These settings enable you to decide if you want the Victory Aftermath to wait until collapse effects are finished before continuing.
      • Plugin Parameters > General > Music > Volume
      • Plugin Parameters > General > Music > Pitch
      • Plugin Parameters > General > Music > Pan
        • Adjusts the volume, pitch, and pan of the victory music.

-

Tier 4

Extra Enemy Drops VisuStella MZ

Version 1.01: October 18, 2020

  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.

-



October 11, 2020 - Update #8


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Tier 0

-

Core Engine VisuStella MZ

Version 1.08: October 11, 2020

  • Feature Update!
    • Altered sprite bitmaps via the various draw functions will now be marked as modified and will automatically purge themselves from graphical memory upon a sprite's removal to free up more resources. Change made by Yanfly.
    • Picture Sprite Origin anchors are now tied to the Game_Picture show and move commands instead of the Game_Interpretter commands. Change by Arisu.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.08: October 11, 2020

  • Bug Fixes!
    • Dead party members at the start of battle no longer start offscreen. Fix made by Arisu.
    • Removed party members from battle no longer count as moving battlers. Fix made by Yanfly.
    • Using specific motions should now have the weapons showing and not showing properly. Fix made by Yanfly.

-

Events and Movement Core VisuStella MZ

Version 1.08: October 11, 2020

  • Compatibility Update
    • Added failsafes for better compatibility.

-

Items and Equips Core VisuStella MZ

Version 1.07: October 11, 2020

  • Bug Fixes!
    • XParams and SParams in the Window_EquipStatus window will no longer show a non-percentile difference if the original value is not a whole value. Fix made by Yanfly.

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Main Menu Core VisuStella MZ

Version 1.05: October 11, 2020

  • Documentation Update!
    • Documentation added for the new plugin parameter.
  • New Features!
    • New plugin parameter added by Yanfly.
      • Plugin Parameters > General > Status Window > Select Last?
        • When picking a personal command from the Command Window, select the last picked actor or always the first?

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Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.03: October 11, 2020

  • Documentation Update
    • Help file updated with new features.
  • Feature Update!
    • Enemy letters are no longer drawn on the Field Gauge unless there are multiple enemies of the same type. Added by Arisu.
  • New Features!
    • New Plugin Parameters added by Arisu and Yanfly.
      • Plugin Parameters > Field Gauge > Offset X and Y
        • How much to offset the X/Y coordinates of the Field Gauge by.

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Party System VisuStella MZ

Version 1.03: October 11, 2020

  • Bug Fixes!
    • Adding party members during battle through the party window command will no longer cause crashes after they input an action. Fix made by Yanfly.

-

Quest Journal System VisuStella MZ

Version 1.05: October 11, 2020

  • Documentation Update!
    • "Control Variable and Conditional Branch Usage" section added for those who wish to gather data for the script input fields of the mentioned event commands.

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Tier 3

-

Visual State Effects VisuStella MZ

Version 1.03: October 11, 2020

  • Bug Fixes!
    • Motion Locked Battlers at the start of battle no longer show their entire sprite sheet. Fix made by Arisu.

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Tier 4

-

Animated Map Destination VisuStella MZ

Version 1.01: October 11, 2020

  • Bug Fixes!
    • Image style will no longer be removed from cache upon changing scenes. Fix made by Yanfly.

-



October 4, 2020 - Update #7


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Tier 0

-

Core Engine VisuStella MZ

Version 1.07: October 4, 2020

  • Documentation Update!
    • New documentation added for the new Plugin Parameter category: "Custom Parameters".
  • New Features!
    • New Plugin Parameter "Custom Parameters" added by Yanfly.
      • Create custom parameters for your game! These will appear in VisuStella MZ menus.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.07: October 4, 2020

  • Bug Fixes!
    • Adding and removing actors will now refresh the battle status display. Fix made by Irina.
    • Adding new states that would change the affected battler's state motion will automatically refresh the battler's motion. Fix made by Irina.
    • Boss Collapse animation fixed and will sink into the ground. Fix made by Irina.
    • Failsafes added for certain animation types. Fix made by Yanfly.
    • Freeze Motion for thrust, swing, and missile animations will now show the weapons properly. Fix made by Yanfly.
    • The Guard command will no longer display the costs of the Attack command. Fix made by Irina.
  • Documentation Update!
    • Updated help file for newly added plugin parameters.
  • Feature Updates!
    • When using the Change Battleback event command in battle, the game client will wait until both battlebacks are loaded before changing the both of them so that the appearance is synched together. Change made by Yanfly.
  • New Features!
    • New plugin parameters added by Irina!
      • Plugin Parameters > Actor Battler Settings > Chant Style
        • What determines the chant motion? Hit type or skill type?

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Elements and Status Menu Core VisuStella MZ

Version 1.05: October 4, 2020

  • Bug Fixes!
    • Main Menu Portraits are now forced to pre-load prior to entering the Status Menu scene to ensure images will properly appear. Fix made by Irina.

-

Events and Movement Core VisuStella MZ

Version 1.07: October 4, 2020

  • Documentation Update!
    • Updated for the new features!
  • Feature Update!
    • Data from deleted events will now be cleared and removed from maps if the events do not exist to prevent conflict with plugins from the VisuStella MZ library and other plugins. Feature added by Irina.
    • Move Route Custom Commands now support self variable values! If you wish to use a value from a self variable, insert \SelfVar[x] in place of the x in any of the below. This will only draw from the current event. If you wish to draw data from outside event self variables, we recommend you use the \V[x] variant after using the Plugin Commands to draw data from them for the best accuracy.
  • New Features!
    • New Plugin Parameter added by Yanfly!
      • Movement > Bitmap > Smoothing
        • Do you want to smooth or pixelate the map sprites? Pixelating them is better for zooming and tilting.

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Items and Equips Core VisuStella MZ

Version 1.06: October 4, 2020

  • Bug Fixes!
    • Select Item event command now displays the default amount of columns instead of whatever setting is made with the plugin parameters.

-

Main Menu Core VisuStella MZ

Version 1.04: October 4, 2020

  • Feature Update!
    • Certain windows will now pre-load all associated image types for the actor upon being created to avoid custom JS drawing problems. Change made by Irina.
    • Failsafes have been added to prevent non-existent variables from crashing the game if a user does not remove them from the variable list. Change made by Irina.

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Tier 2

-

Aggro Control System VisuStella MZ

Version 1.01: October 4, 2020

  • Bug Fixes!
    • Provoke lines should now be placed correctly if the UI area is smaller than the resolution area.
    • The Plugin Commands should no longer cause crashes. Fix made by Irina.

-

Battle System - ATB VisuStella MZ

Version 1.02: October 4, 2020

  • New Features!
    • New Plugin Command added "System: ATB Field Gauge Visibility" to let you show or hide the Field Gauge during battle. Added by Arisu.

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Dragonbones Union VisuStella MZ

Version 1.05: October 4, 2020

  • Bug Fixes!
    • Selected Dragonbones battlers will no longer leave behind a residual blink effect. Fix made by Irina.
    • There should be no more crashes from map events that have been previously deleted but not cleared from the map event list. Fix made by Irina.

-

Party System VisuStella MZ

Version 1.02: October 4, 2020

  • Bug Fixes!
    • Adding party members during test play should now work again. Fix made by Irina.
    • Changing party members mid-battle through the actor command should now refresh the party followers afterwards. Fix made by Yanfly.
  • New Features!
    • New Plugin Parameter added by Arisu!
      • General > Party Command Window > TPB: Immediate Action
        • Allow actors to immediate act upon switching in for TPB battle systems?

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Quest Journal System VisuStella MZ

Version 1.04: October 4, 2020

  • Bug Fixes!
    • Quest Tracker window refreshes should no longer cause infinite loops when used with specific script calls. Fix made by Yanfly.

-

Tier 3

-

Action Sequence Camera VisuStella MZ

Version 1.01: October 4, 2020

  • Bug Fixes!
    • Damage offsets are now corrected and in line with the latest Battle Core version.

-



September 27, 2020 - Update #6


-

Sample Project

  • Database Changes
    • Updated the icons on some of the consumables so that they're more recognizable.
    • Updated the hit types for some skills so that they make more aesthetic sense for cast animations.

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Tier 0

-

Core Engine VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Battler evasion pose can now occur if there is a miss. These were made separate in RPG Maker MZ and misses didn't enable the evasion pose. Fix made by Olivia.
  • New Features!
    • New notetags for Maps and name tags for Troops added by Yanfly!
      • <Frontview>, <Sideview> to change the battle view for that specific map, or troop regardless of what other settings are.
      • <DTB>, <TPB Active>, <TPB Wait> to change the battle system for that specific map or troop regardless of what other settings are.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Enemy Battler Plugin Parameter "Shadow Visible" should now work again. Fix made by Irina.
  • Compatibility Update!
    • Added compatibility functionality for future plugins. Added by Yanfly.
  • Documentation Update!
    • Updated the help file for all the new plugin parameters.
  • Feature Update!
    • Action Sequence "MECH: HP, MP, TP" will now automatically collapse an enemy if it has been killed by the effect.
    • All battle systems for front view will now have damage popups appear in front of the status window instead of just the Portrait battle layout. Update made by Yanfly.
  • New Features!
    • New Action Sequence Plugin Commands from Irina!
      • MOTION: Clear Freeze Frame
      • MOTION: Freeze Motion Frame
        • You can freeze a battler's sprite's motion with a specific frame.
    • New notetags for Maps and name tags for Troops added by Yanfly!
      • <Battle Layout: type> to change the battle layout style used for specific maps and/or troops.
    • New plugin parameters added by Yanfly!
      • Plugin Parameters > Battle Layout Settings > Command Window Width
        • This plugin parameter lets you adjust the window width for Party and Actor Command windows in the Default and List Battle Layout styles.
      • Plugin Parameters > Enemy Battler Settings > Name: Offset X
      • Plugin Parameters > Enemy Battler Settings > Name: Offset Y
        • These plugin parameters allow you to offset the position of the enemy name positions on the screen by a specific amount.

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Events and Movement Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Events & Movement Core no longer disables the Core Engine's Smart Event Collision plugin parameter. Fix made by Yanfly.
  • Documentation Update!
    • Move Route Custom Commands updated with the new feature for inserting variable values.
  • Feature Update!
    • Move Route Custom Commands now support $gameVariable.value(x) values. You can also just use \V[x] for variable values, too. Added by Irina.

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Items and Equips Core VisuStella MZ

Version 1.05: September 27, 2020

  • Bug Fixes!
    • When using the updated shop layout, leaving the sell option will no longer cause the dummy window to appear.
  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.

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Message Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Setting an actor's autocolor will now disable it from \N[x] and \P[x] text codes. Fix made by Irina.

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Options Core VisuStella MZ

Version 1.04: September 27, 2020

  • Compatibility Update!
    • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.04: September 27, 2020

  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • ATB Cast and Charge notetags no longer cause crashes. Fix made by Olivia.
  • New Features!
    • New plugin parameter added by Olivia.
      • Plugin Parameters > Mechanics > Stuns Reset Gauge?
        • Should stuns reset the ATB Gauge?

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Party System VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • When switching actors with states, buffs, and/or debuffs already applied, the state icons found in the status window will now switch over properly, too. Fix made by Arisu.

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Tier 4

-

Gab Window VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • Using actor specific gab window settings during battle should no longer cause crashes. Fix made by Yanfly.
    • Gab Window now scales the whole screen width. Fix made by Irina.

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September 20, 2020 - Update #5


-

Sample Project

  • Added Battle System Robot to the Battle Arena map.
    • The Battle System Robot allows you to change the battle system in-game.

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Tier 0

-

Core Engine VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • <Level: x> notetag for enemies is now fixed! Fix made by Arisu.
  • Documentation Update!
    • Documentation added for the new "System: Battle System Change" Plugin Command and removed the old "System: Set Time Progress Battle".
  • Feature Update!
    • The Plugin Command "System: Set Time Progress Battle" has been replaced with "System: Battle System Change" instead. This is to accommodate future plugins that allow for different battle systems. Added by Yanfly.
      • If you have previously used "System: Set Time Progress Battle", please replace them. We apologize for the inconvenience.
  • New Features!
    • In the Core Engine's plugin parameters, you can now set the Battle System used. This will default to whatever is the game database's setting. This feature is used for the future when new battle systems are made. Feature added by Yanfly.

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Tier 1

-

Battle Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • Actors now use their casting or charging animations again during TPB/ATB. Fix made by Yanfly.
    • Defeat requirement for enemies will no longer crash the game if turned on after creating
    • Escaping animation no longer has actors stay in place. Fixed by Yanfly.
    • Failsafes added for newly added weapon types that have not been adjusted in the Database > System 2 tab. Fixed by Irina.
    • Shadows now appear under the actor sprites. Fix made by Yanfly.
    • Victory during TPB will no longer cancel the victory animations of actors that will have their turn after. Fixed by Yanfly.
  • Documentation Update!
    • All Anchor Plugin Parameter descriptions now state to use values between 0 and 1 to be safe. Update made by Yanfly.
  • Feature Update!
    • During Active TPB / ATB, canceling out of the actor command window will go directly into the party window without having to sort through all of the available active actors.
    • Going from the Party Command Window's Fight command will immediately return back to the actor command window that was canceled from.
  • New Features!
    • Action Sequence Plugin Command "MOVE: Spin/Rotate" has been updated.
      • A new parameter has been added: "Revert Angle on Finish"
      • Added by Yanfly.
    • New plugin parameters have been added to Damage Settings.
      • Appear Position: Selects where you want popups to appear relative to the battler. Head, Center, Base. Added by Yanfly.
      • Offset X: Sets how much to offset the sprites by vertically. Added by Yanfly.
      • Offset Y: Sets how much to offset the sprites by horizontally. Added by Yanfly.
    • New plugin parameters have been added to Actor Battler Settings.
      • Priority: Active - Place the active actor on top of actor and enemy sprites. Added by Yanfly.
      • Priority: Actors - Prioritize actors over enemies when placing sprites on top of each other. Added by Yanfly.

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Elements and Status Menu Core VisuStella MZ

Version 1.04: September 20, 2020

  • Bug Fixes!
    • The "Column 1 and 2 Traits" plugin parameters for "General Trait Set" should now work. You will need to readjust them again. Fix by Arisu.
    • The "Elements" Status Menu Categories tab has its "JS: Draw Data" updated to display the percentages properly for Dealt Damage bonuses. This won't update normally as it's a part of the plugin parameters. You would need to do either a fresh install, copy from the sample project, or change the code bit yourself. To change to code bit, look for this:
     let dealtText = '%1%'.format(dealt);

and change it to:

     let dealtText = '%1%'.format(Math.round(dealt * 100));

Fix made by Irina.

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Events and Movement Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • If player movement is disabled, mouse movement is disabled, too. Fix made by Arisu.
    • The region restriction notetags should be fixed and work again. Fix made by Arisu.

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Main Menu Core VisuStella MZ

Version 1.03: September 20, 2020

  • Documentation Update!
    • Added the alternative notetag <Menu Portrait: filename> that also works the same way as <Menu Image: filename>.

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Message Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • Auto Position text codes not place positions properly if the screen width and height differ from the box width and box height. Fix made by Irina.

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Options Core VisuStella MZ

Version 1.03: September 20, 2020

  • Compatibility Update!
    • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

-

Tier 2

-

Dragonbones Union VisuStella MZ

Version 1.04: September 20, 2020

  • Bug Fixes!
    • Hidden enemies with Dragonbones should be invisible at the start of battle. Fix made by Yanfly.

-

Quest Journal System VisuStella MZ

Version 1.03: September 20, 2020

  • Documentation Update!
    • For all the new features!
  • New Features!
    • New notetags added by Olivia!
    • <Variable id On Death: +x> and <Variable id On Death: -x> for enemies.
    • <Variable id On Gain: +x> and <Variable id On Gain: -x> for items, weapons, and armors.
    • <Variable id On Lose: +x> and <Variable id On Lose: -x> for items, weapons, and armors.
    • <Track With Variable id> for items, weapons, and armors.
    • <Variable id On Use: +x> and <Variable id On Use: -x> for items & skills.

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September 13, 2020 - Update #4


-

Sample Project

  • Updated RPG Maker MZ Core Scripts to v1.0.2

-

Core Engine VisuStella MZ

Version 1.04: September 13, 2020

  • Documentation Update!
    • Added new documentation for the "Title Command List" and Title Picture Buttons" plugin parameters. They now have a dedicated section each.
  • Feature Updates!
    • Moved the "Title Command List" and "Title Picture Buttons" parameters from the Menu Layout > Title settings. They were far too hidden away and users had a hard time finding them. Update made by Yanfly.
      • Users who have customized these settings before will need to readjust them again. We apologize for the inconvenience.

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Battle Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Active Battler Sprites now remain on top and won't be hidden behind other sprites for better visual clarity. Fix made by Arisu.
    • Collapsing battlers will now show the dead motion properly. Fix made by Olivia.
    • Dead battlers can no longer be given immortality. Fix made by Olivia.
    • Going into the Options menu with no battleback set will no longer set a battle snapshot.
    • HP Gauges for Sideview Enemies are no longer flipped! Fix made by Yanfly.
    • Moving a dead battler would no longer reset their animation. Fix made by Olivia.
    • Pre-Battle Common Events now work with events instead of just random encounters. Fix made by Yanfly.
    • Sideview Enemy shadows no longer twitch. Fix made by Irina.
  • Documentation Updates!
    • Added further explanations for Anchor X and Anchor Y plugin parameters. This is because there's a lot of confusion for users who aren't familiar with how sprites work. Added by Irina.
    • <Magic Reduction: x> notetag updated to say magical damage instead of physical damage. Fix made by Yanfly.
  • New Features!
    • Additional Action Sequence Plugin Commands have been added in preparation of upcoming plugins! Additions made by Irina.
      • Action Sequences - Angle (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Camera (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Skew (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Zoom (for VisuMZ_3_ActSeqCamera)
    • Additional Action Sequence Plugin Commands have been made available now and added to Battle Core! Additions made by Irina.
      • MOVE: Scale/Grow/Shrink
        • ActSeqGrowShrink.gif
      • MOVE: Skew/Distort
        • ActSeqSkew.gif
      • MOVE: Spin/Rotate
        • ActSeqSpin.gif
      • MOVE: Wait For Scale
      • MOVE: Wait For Skew
      • MOVE: Wait For Spin
    • Plugin Parameters Additions. Additions made by Irina.
      • Plugin Params > Actor Battler Settings > Offset X
      • Plugin Params > Actor Battler Settings > Offset Y
      • Plugin Params > Actor Battler Settings > Smooth Image
      • Plugin Params > Enemy Battler Settings > Offset X
      • Plugin Params > Enemy Battler Settings > Offset Y
      • Plugin Params > Enemy Battler Settings > Smooth Image

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Events and Movement Core VisuStella MZ

Version 1.04: September 13: 2020

  • Feature Update!
  • Some Move Route Custom Commands are updated to ignore spaces:
    • Jump To: x, y
    • Move To: x, y
    • Step Toward: x, y
    • Step Away From: x, y
    • Turn To: x, y
    • Turn Away From: x, y
    • Teleport To: x, y
      • These can now be written as x,y. There still needs to be a space between the : and x for parsing clarity, however.
      • Feature updated by Arisu with help from BlueMoon and Zeriab.
  • New Features!
    • New 'Move Route Custom Commands' added by Arisu.
      • Fade In: x
      • Fade Out: x
      • Force Carry: On
      • Force Carry: Off
      • Force Dash: On
      • Force Dash: Off
    • New Plugin Commands added by Arisu.
      • Player Movement: Control
        • Enable or disable player control over the player character's movement.
      • Player Movement: Diagonal
        • Override settings to for player diagonal movement.

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Items and Equips Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Pressing Shift to quickly remove equipment should no longer crash the game. This will also clear the help window text. Fix made by Arisu.

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Main Menu Core VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update!
    • Better compatibility for SV Actor graphics.

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Message Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Word wrap no longer affects specific battle messages. Fix made by Irina.
    • Word wrap now updates properly after using the 'Message: Properties' Plugin Command. Fix made by Arisu.

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Options Core VisuStella MZ

Version 1.02: September 13, 2020

  • Optimization Update!
    • Scrolling through menus should consume less resources.

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Save Core VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update!
    • Better compatibility for SV Actor graphics.
  • Documentation Update!
    • The Plugin Command 'Save: Set Description' now has updated documentation for the text codes that are parsed on the local level.
  • Feature Update!
    • The Plugin Command 'Save: Set Description' will now parse text code data for \V[x], \N[x], \P[x] on a local save file level. Feature updated by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.03: September 13, 2020

  • Bug Fixes!
    • <JS type Slip Damage> custom notetags now work for passive states. Fix made by Olivia.
    • Setting the Command Window style to "Text Only" will no longer add in the icon text codes. Bug fixed by Yanfly.

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Dragonbones Union VisuStella MZ

Version 1.03: September 13, 2020

  • Compatibility Update!
    • Added compatibility with the new Battle Core v1.04 features!

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Quest Journal System VisuStella MZ

Version 1.02: September 13, 2020

  • Bugs Fixed!:
    • Quest Tracker Window should no longer flicker.

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Victory Aftermath VisuStella MZ

Version 1.02: September 13, 2020

  • Feature Update!
    • Victory Aftermath windows now wait until all boss collapse effects are done before showing. Update added by Olivia.
  • New Features!
    • New Plugin Parameter under General Settings: Auto Skip Auto Battle?
      • Skip the Victory Aftermath sequence if the player has decided to use the party Auto Battle command?
      • Feature added by Olivia

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Visual State Effects VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update
    • Added compatibility with Battle Core's newest update for the new distortion effects.

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September 6, 2020 - Update #3


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Sample Project

  • Added Screen Shake Robot NPC.

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Core Engine VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Having QoL > Modern Controls disabled (why would you) used to prevent the down button from working. It works again. Fix made by Yanfly.
  • New Feature!
    • Plugin default settings now come with a "Game End" option on the title screen. For those updating from version 1.02 or order, you can add this in by opening the Core Engine > Plugin Parameters > Menu Layout Settings > press "delete" on Scene_Title > open it up, then the new settings will fill in automatically.
  • New Experimental Feature Added:
    • Screen Shake Settings added to the Plugin Parameters.
      • Screen Shake: Custom Plugin Command added!
      • Credit to Aries of Sheratan, who gave us permission to use her formula.
      • We'll be expanding on more screen shaking options in the future.
  • Optimization Update
    • Digit Grouping now works more efficiently.

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Battle Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Animated Battlers will refresh their motions from the death motion once they're revived instead of waiting for their next input phase. Fix made by Yanfly.
    • Battle Log speed sometimes went by too fast for certain enabled messages. Wait timers are now added to them, like state results, buff results, and debuff results. Fix made by Yanfly.
    • Boss Collapse animation now works properly. Fix made by Yanfly.
    • Freeze fix for TPB (Wait) if multiple actors get a turn at the same time. Fix made by Olivia.
    • Pressing cancel on a target window after selecting a single skill no longer causes the status window to twitch.
    • Sideview Enemies had a split frame of being visible if they were to start off hidden in battle. Fix made by Shaz.
  • Compatibility Update:
    • Battle Core's Sprite_Damage.setup() function is now separated fro the default to allow for better compatibility. Made by Yanfly.
  • Documentation Update:
    • Inserted more information for "Damage Popups" under "Major Changes"
  • New Features!
    • <Magic Penetration: x>, <Magic Penetration: x%> notetags added.
    • <Magic Reduction: x>, <Magic Reduction: x%> notetags added.
    • <Battle UI Offset: +x, +y>, <Battle UI Offset X: +x>, and <Battle UI Offset Y: +y> notetags added for adjusting the positions of HP Gauges and State Icons.
      • Notetags added by Yanfly.

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Elements and Status Menu Core VisuStella MZ

Version 1.03: September 6, 2020

  • Documentation Update!
    • <Dealt Element id Flat: +x%> notetag gets a more indepth explanation.
      • This does not add on flat bonus damages after calculating elemental rates. This merely adds onto it at the end after applying rates if the formula from above is unchanged.
  • New Features!
    • New Plugin Parameters added in Status Menu Settings for disabling the back rectangles and/or changing their colors.

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Events and Movement Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Sleeping pose is now fixed and working! Fix made by Yanfly.
  • Documentation Update!
    • Extended "Features: Self Switches and Variables" to explain how to use script calls to grab self switch information.
  • New Features!
    • New Plugin Commands added by Yanfly:
      • Global Switch: Get Self Switch A B C D
      • Global Switch: Get Self Switch ID
      • Global Variable: Get Self Variable ID
        • These plugin commands allow you to transfer data stored in a self switch or Self Variable into a global switch or global variable.

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Items and Equips Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • If both Optimize and Clear commands have been removed and using modern controls, pressing up at the top of the slot window list will not go to the window. Fix made by Yanfly.
    • If both Optimize and Clear commands have been removed, the window will no longer appear and the slot window will be moved upward to fill any empty spaces. Fix made by Yanfly.
  • New Features!
    • New Plugin Parameter added in NEW! Label to let you adjust the font face.
    • New Plugin Parameters added in Equip Menu Scene Settings for disabling the back rectangles and/or changing their colors.
    • New Plugin Parameters added in Shop Status Window Settings for disabling the back rectangles and/or changing their colors.

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Message Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Autoplacement of the name box window now takes its offset Y setting into account before sending it to the bottom of the message window. Fix made by Yanfly.
    • Added automatic feature setting to turn off word wrap when using the auto-size and auto-position text codes. This is because the auto-size and auto-position effects don't work properly with Word Wrap based on how they both clash when adjusting the window settings. Fix made by Irina.
    • New message pages after auto-sizing no longer put out empty messages. Fix made by Irina and Shiro.
  • Documentation Update!
    • Extended the note for auto-size and auto-position text codes to include that they do not work with Word Wrap. Added by Irina.

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Save Core VisuStella MZ

Version 1.01: September 6, 2020

  • Bug Fixes!
    • Disabling confirmation windows no longer cause crashes. Fix made by Yanfly.
    • Plugin Commands for for setting descriptions and save images work despite save settings found in the database. Fix made by Yanfly.
    • Save Core no longer crashes when going to the Save/Load scenes without the Core Engine enabled.
    • Single and Locked save styles no longer crash the game when loading. Fix made by Olivia.

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Dragonbones Union VisuStella MZ

Version 1.02: September 6, 2020

  • Bug Fixes!
    • Previously, a Dragonbones battler does not show the blinking indicator if the battler is a selected target. This is now fixed. Fix made by Yanfly.
    • Prevents a crash now if no bitmap is detected for the main sprite.

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Quest Journal System VisuStella MZ

Version 1.01: September 6, 2020

  • Bug Fixed!
    • Disabled track windows no longer appear on the screen for one frame after leaving a menu of any sort. Fix made by Yanfly.
    • Viewing the failed quests no longer crash the game. Fix made by Yanfly.
  • Feature Update!
    • The following Plugin Commands will now automatically update the tracker if needed. Feature update by Yanfly.
      • Quest: Add/Complete/Fail/Remove
      • Quest: Description Change
      • Quest: Objectives Change
      • Quest: Quote Change
      • Quest: Rewards Change
      • Quest: Subtext Change

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Victory Aftermath VisuStella MZ

Version 1.01: September 6, 2020

  • New Features!
    • New Plugin Parameters added in Level Up Settings for disabling the back rectangles and/or changing their colors.

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Visual State Effects VisuStella MZ

Version 1.01: September 6, 2020

  • Compatibility Update
    • Added compatibility with Battle Core's newest update for the <Battle UI Offset: +x, +y> notetags. Update made by Yanfly.

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August 30, 2020 - Update #2


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Sample Project

  • Added BGM Music to the town.

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Core Engine VisuStella MZ

Version 1.02: August 30, 2020

  • New Feature!
    • New Plugin Command: "Picture: Erase All". Added by Olivia.
      • Erases all pictures on the screen because it's extremely tedious to do it one by one.
    • New Plugin Command: "Picture: Erase Range"
      • Erases all pictures within a range of numbers because it's extremely tedious to do it one by one.
  • Optimization Update
    • Added a more accurate means of parsing numbers for Digit Grouping.
    • Window_Base.prototype.textSizeEx now stores data to a cache.
  • Documentation Update
    • Added a section to Major Changes: New Hard-Coded Features on Digit Grouping and explaining its intricacies.
    • Added a note to Plugin Parameters > UI > Reposition Actors to ignore the setting if using the Battle Core VisuStella MZ.

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Battle Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • Failsafes added for parsing battle targets. Fix made by Yanfly.
    • Immortality is no longer ignored by skills/items with the Normal Attack state effect. Fix made by Yanfly.
    • Miss and Evasion sound effects work again! Fix made by Yanfly.
    • Selecting "Escape" from the Actor Command Window will now have the Inputting Battler show its escape motion. Fix made by Yanfly.
    • Wait for Movement now applies to SV Enemies. Fix made by Yanfly.
  • New Features!
    • Plugin Command "ACSET: Finish Action" now has an option to turn off the Immortality of targets. Feature added by Yanfly.
  • Optimization Update
    • Uses less resources when making checks for Pre-Battle Battle Start events

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Elements and Status Menu Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • Trait Set bonuses for X Parameters and S Parameters now show up properly in the Status Menu. Fix made by Yanfly.
    • Trait Set Sideview Battler Solo Weapon and Solo Motion notetags are now fixed to register properly with Battle Core VisuStella MZ. Fix made by Shaz.

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Events and Movement Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • <Diagonal Movement: Off> notetag now works properly. Fix made by Yanfly.
    • Plugin Command "Event Label: Visible" now works properly. Fix made by Shaz.
    • Custom Move Route commands should now be working properly. Fix made by Shaz.

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Items and Equips Core VisuStella MZ

Version 1.02: August 30, 2020

  • Documentation Fix!
    • Added: NOTE: Regarding Damage Labels
      • If Visu_1_BattleCore is installed, priority goes to its Damage Style settings. The label displayed is based on the damage style settings in place for that specific skill or item.
      • Go to Battle Core VisuStella MZ > Plugin Parameters > Damage Settings > Style List > pick the damage style you want to edit > Damage Label and change the text settings you'd like there.
      • Documentation update added by Yanfly.

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Message Core VisuStella MZ

MessageCoreAutoSize.png

Version 1.02: August 30, 2020

  • New Features!
    • Added new hard-coded text codes for auto-sizing and auto-positioning:
      • <Auto>, <Auto Width>, <Auto Height>
      • <Auto Actor: x>, <Auto Party: x>, <Auto Enemy: x>
      • <Auto Player>, <Auto Actor: x>, <Auto Party: x>, <Auto Event: x>
        • New features added by Irina.

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Options Core VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Before, already existing Options available in the RPG Maker MZ base code such as BGM Volume, Command Remember, Always Dash, and so on, would not have their default values declared through the Options Core VisuStella MZ. The Options Core VisuStella MZ now changes this functionality and gives priority to the Plugin Parameter settings declared by the game dev. Fix made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • The JS Notetags for Add, Erase, and Expire states are now fixed. Fix made by Yanfly.
  • Documentation Update!
    • <Show if learned Skill: x> and <Hide if learned Skill: x> notetags have the following added to their descriptions:
      • This does not apply to skills added by traits on actors, classes, any equipment, or states. These are not considered learned skills. They are considered temporary skills.
  • New Features!
    • Notetags added by Yanfly:
      • <Show if has Skill: x>
      • <Show if have All Skills: x,x,x>
      • <Show if have Any Skills: x,x,x>
      • <Show if has Skill: name>
      • <Show if have All Skills: name, name, name>
      • <Show if have Any Skills: name, name, name>
      • <Hide if has Skill: x>
      • <Hide if have All Skills: x,x,x>
      • <Hide if have Any Skills: x,x,x>
      • <Hide if has Skill: name>
      • <Hide if have All Skills: name, name, name>
      • <Hide if have Any Skills: name, name, name>
      • These have been added to remove the confusion regarding learned skills as skills added through trait effects are not considered learned skills by RPG Maker MZ.

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Dragonbones Union VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Erasing a picture no longer causes a crash when changing scenes. Fix made by Yanfly.
  • Compatibility Update
    • Added compatibility for VisuStella MZ's Visual State Effects.

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Debugger VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Deleted maps will have their ID's sorted out. Fix made by Shaz.

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August 23, 2020 - Update #1


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Sample Project

  • Added two new NPC's
    • Wiki Robot
    • Troubleshooting Robot

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Core Engine VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Digit grouping fixed to allow text codes to detect values larger than 1000. Fix made by Olivia and Yanfly.
    • Param Plus, Rate, Flat notetags fixed. Fix made by Yanfly.
  • New Experimental Feature Added:
    • JS: Quick Functions found in the Plugin Parameters

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Battle Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Plugin Parameters > Damage Settings > Damage Formats are now fixed. Fix made by Olivia.
    • TPB Battle System with Disable Party Command fixed. Fix made by Olivia.
    • States now show in list format if faces are disabled. Fix made by Yanfly.
    • The default damage styles were missing the 'v' variable to allow for variable data input. These are back now. Fix made by Yanfly.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Damage Settings > Style List > the style you want, and adding "const v = $gameVariables._data;" to JS: Formula
  • New Notetags Added:
    • <Command Show Switch: x> added by Olivia
    • <Command Show All Switches: x,x,x> added by Olivia
    • <Command Show Any Switches: x,x,x> added by Olivia
    • <Command Hide Switch: x> added by Olivia
    • <Command Hide All Switches: x,x,x> added by Olivia
    • <Command Hide Any Switches: x,x,x> added by Olivia
    • <JS Command Visible> added by Olivia

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Elements and Status Menu Core VisuStella MZ

Version 1.01:

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Events and Movement Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Event Cache issues fixed upon loading a saved game. Fix made by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.01:

  • Added failsafe to prevent non-existent equipment (because the database entries have been deleted) from being equipped as initial equipment. Fix made by Olivia.

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Main Menu Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Skill check plugin parameter for show fixed. Fixed by Yanfly and Shaz.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Command Window List > skill > JS: Show > and changing 'this.needsCommand("item")' to 'this.needsCommand("skill")'

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Message Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • </Wordwrap> now works.
    • \ActorFace[x] text code now fixed.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Text Code Replacements > ActorFace > JS: Text > and changing "$gameActors.actor(1)" to "$gameActors.actor(actorId)"
    • Actors with empty names would cause auto hightlight problems. Fixed!
    • Auto-colors now ignore names with special characters like !, ?, [, ], and so on.
    • Line break spacing fixed.
  • New Features!
    • Wordwrap now works with left, center and right alignment tags.

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Skills and States Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
  • Compatibility Update
    • Extended functions to allow for better compatibility.
  • Updated documentation
    • Explains that passive states are not directly applied and are therefore not affected by code such as "a.isStateAffected(10)".
    • Instead, use "a.states().includes($dataStates[10])"
    • "Use #rrggbb for a hex color." lines now replaced with "For a hex color, use #rrggbb with VisuMZ_1_MessageCore"

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Help File