Difference between revisions of "Visual Gold Display VisuStella MZ"
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− | |link1 = <html> | + | |link1 = <html><iframe frameborder="0" src="https://itch.io/embed/1196396" width="552" height="167"><a href="https://visustellamz.itch.io/visual-gold-display">Visual Gold Display plugin for RPG Maker MZ by VisuStellaMZ</a></iframe></html> |
|link2 = {{VisuStella Merchant Manager Vol 1}} | |link2 = {{VisuStella Merchant Manager Vol 1}} | ||
Revision as of 17:10, 13 September 2021
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VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
Click here for help on how to install plugins and an explanation on the Tier Hierarchy System. |
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Click here for how to troubleshoot plugins if you get an error. |
Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
IntroductionIf you ever wanted to make it look like 1 gold is equal to 100 pieces of silver, and 1 silver is equal to 100 pieces of copper, this plugin will allow that to happen. Want a diamond to represent the millions, you can do that. Want a gold bar to represent the thousands? This plugin changes how gold is displayed in game in the majority of scenes (though not all of them due to visible screen space limitations). Determine which icons appear where and how they're formed. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- Drawn Currency UnitThe default Window_Base drawCurrencyValue has been overwritten for this function as long as the default gold current unit is being used. Any plugins that make changes to how gold is displayed will be incompatible with this plugin. You have been warned! --- VisuStella MZ CompatibilityWhile this plugin is compatible with the majority of the VisuStella MZ plugin library, it is not compatible with specific plugins or specific features. This section will highlight the main plugins/features that will not be compatible with this plugin or put focus on how the make certain features compatible. --- Skill Learn System VisuStella MZ We have opted to display gold costs for skills normally here instead of via the Visual Gold Display format. This is because with the Visual Gold Display format, data becomes too cluttered and hard to read. --- When stealing gold with both this plugin and Steal Items installed, the text format used for gold will be shifted to the regular item format instead of the currency format for consistency purposes. --- Victory Aftermath VisuStella MZ Gold acquired and shown through Victory Aftermath will be in the Visual Gold Display format. This is done automatically. --- Text CodesText Codes are used in the Show Text event command. They are used to display things that text normally can't produce on its own, such as colors, get the name of a specific actor, change icons, and more. RPG Maker MZ already comes with text codes of its own:
Display-Related Text Codes--- -------------------- ----------------------------------------------------- Text Code Effect -------------------- ----------------------------------------------------- \GoldFull[x] Displays number 'x' in Visual Gold Display format with padded zeroes. \GoldPad[x] Displays number 'x' in Visual Gold Display format with padded zeroes. \GoldShort[x] Displays number 'x' in Visual Gold Display format without padded zeroes. \GoldOmit[x] Displays number 'x' in Visual Gold Display format without padded zeroes. --- Plugin ParametersIcon SettingsSettings used to display the different icons at different denomination digit ranges. --- Icons 1,000,000,000 through 10: - What icon do you want to use for this place value? - Use 0 to bypass this digit slot. --- Display SettingsSettings to determine how certain aspects are shown regarding the Visual Gold Display. --- Text Format Whole Format: - How the entire text display looks. - %1 - All Segments; %2 - Currency Icon; %3 - Currency Name Segment Format: - How individual segments look. - %1 - Segment Value; %2 - Segment Icon --- Pad Zeroes General Windows: - Pad zeroes in general windows? Gold Window: - Pad zeroes in the Gold Window? --- Auto-Size General Windows: - Auto-size the currency value if it's too large for general windows? Gold Window: - Auto-size the currency value if it's too large for the Gold Window? --- Special CasesThese settings determine how the currency displays in special cases. --- No Costs Enable?: - Show different text when there's 0 gold costs? Text Format: - Text format used for display gold with 0 cost. - %1 - Currency Icon; %2 - Currency Name --- Upper Limit Limit Value: - What is the upper limit before display different text? - Use 0 to disable this. - If auto-size is being used and the font size has become too small, the upper limit text will also be used. Text Format: - Text format used for display gold past upper limit. - %1 - Currency Icon; %2 - Currency Name ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.00 Official Release Date: October 6, 2021
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