Weapon Mastery Passive (MV Plugin Tips & Tricks)

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


In games, there are weapon masters out there who simply get stronger once they equip a certain type of weapon. Keep in mind this isn’t a passive that’s tied to the weapon, but rather a passive that’s tied to the user. Once the user has a weapon type equipped, they gain extraordinary feats and/or bonuses!

Required Plugins

The following plugin(s) is required to create this Tips & Tricks effect:

For help on how to install plugins, click here.

For help on how to update plugins, click here.

About

This is a Tips & Tricks effect created for RPG Maker MV. Tips & Tricks are not to be confused with plugins. Instead, they are usually customized code created for the sake of producing unique features/effects that do not require an entire plugin to do.

Yanfly Engine Plugins

This Tips & Tricks effect is made possible due to the Yanfly Engine Plugins library.

Click here if you want to help support Team Yanfly on Patreon.

Warning for RPG Maker MZ Users

Warning.jpg

If you are using RPG Maker MZ and VisuStella MZ, the following code may or MAY NOT work as this Tips & Tricks is made for RPG Maker MV. VisuStella MZ is NOT responsible if this Tips & Trick does not work because the code base for RPG Maker MV and RPG Maker MZ are different and the code base between Yanfly Engine Plugins and VisuStella MZ is even more drastically different.

Instructions

Follow video instructions.

You can grab the copy/paste code here:

Insert the following code into your passive state’s notebox. Change the values to reflect your game’s settings.
<Custom Passive Condition>
// Get all currently equipped weapons for the user.
var weapons = user.weapons();
// Set the swords variable.
var swords = 2;
// Set the initial condition to be false.
condition = false;
// Loop through each of the weapons.
for (var i = 0; i < weapons.length; ++i) {
  // Get the currently looped weapon.
  var weapon = weapons[i];
  // Check if the weapon exists and if the weapon type ID matches the sword ID.
  if (weapon && weapon.wtypeId === swords) {
    // Set the condition to be true.
    condition = true;
    // Break the loop.
    break;
  }
}
</Custom Passive Condition>

Enjoy!