Difference between revisions of "Yanfly Engine Plugins"

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(Utility Plugins)
(Battle Plugins)
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|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.003.jpg|300px|thumb|link=YEP Battle Engine Core]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Battle Engine Core|Battle Engine Core]]'''
  
desc
+
Released: 2015.10.10
 +
 
 +
The default battle system for RPG Maker MV now allows for the ever so popular side-view! However, we can beef it up a little bit more using the Battle Engine Core to add more features and capabilities to the battle system!
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.004.jpg|300px|thumb|link=YEP Action Sequence Pack 1]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Action Sequence Pack 1|Action Sequence Pack 1]]'''
  
desc
+
Released: 2015.10.11
 +
 
 +
The first of three action sequence packs to be made for YEP’s Battle Engine Core! This pack includes action sequences that are mechanics-related for your actions.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.005.jpg|300px|thumb|link=YEP Action Sequence Pack 2]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Action Sequence Pack 2|Action Sequence Pack 2]]'''
  
desc
+
Released: 2015.10.12
 +
 
 +
The second of three action sequence packs for the Battle Engine Core focus on visual aspects of an action such as moving, jumping, changing the screen tint, and more!
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.006.jpg|300px|thumb|link=YEP Action Sequence Pack 3]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Action Sequence Pack 3|Action Sequence Pack 3]]'''
  
desc
+
Released: 2015.10.12
 +
 
 +
The third action sequence pack for this set includes the ability to control the camera and zooming! Use these action sequences provided by this plugin to make your actions look nice and flashy! This plugin requires Battle Engine Core.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.044.jpg|300px|thumb|link=YEP Animated Sideview Enemies]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Animated Sideview Enemies|Animated Sideview Enemies]]'''
 +
 
 +
Released: 2015.12.13
  
desc
+
This plugin requires Battle Engine Core. This extension plugin allows you to animate enemies in a number of ways, from giving static enemies breathing, floating, and scaled attributes to utilizing animated sideview actors as potential battlers for your enemies instead of static graphics to help make your enemies appear more lively!
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.024.jpg|300px|thumb|link=YEP Battle System - ATB]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Battle System - ATB|Battle System - ATB]]'''
 +
 
 +
Released: 2015.11.06
  
desc
+
The ever so popularly requested battle system: ATB! Made similarly to match the Final Fantasy series, the ATB system starts off with your characters filling up their gauges before they can input an action. Once an action is inputted, they start to quickly charge it up before going to perform their attack. This plugin requires Battle Engine Core.
 +
 
 +
'''WARNING:''' Support for ATB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.031.jpg|300px|thumb|link=YEP Visual ATB Gauge]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Visual ATB Gauge|Visual ATB Gauge]]'''
  
desc
+
Released: 2015.11.22
 +
 
 +
For [[YEP Battle System - ATB|Battle System - ATB]] users, you can now display ATB gauges for your enemies! This plugin is plug and play but it does require the YEP_BattleSysATB plugin. The gauges can be shown either below or above the enemies.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.038.jpg|300px|thumb|link=YEP Battle System - CTB]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Battle System - CTB|Battle System - CTB]]'''
 +
 
 +
Released: 2015.12.05
 +
 
 +
This plugin requires Battle Engine Core. The fabled Battle System – CTB! Battle participants are placed in a visible turn order based on their agility and speed. When it becomes their turn, they input an action and execute it immediately, then proceed back in line. The CTB system focuses heavily on turn manipulation to change the strategic flow of battle.
  
desc
+
'''WARNING:''' Support for CTB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.130.jpg|300px|thumb|link=YEP Battle System - STB]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Battle System - STB|Battle System - STB]]'''
 +
 
 +
Released: 2017.03.24
  
desc
+
The Standard Turn Battle system functions off of the Default Turn Battle system’s structure. Action orders are determined by the battlers’ AGI values and they go from highest to lowest. However, actions are not selected at the start of the turn. Instead, the turn progresses and the actions are picked as each battler’s turn appears, then proceeds to be executed immediately.
 +
 
 +
Each battler is only allowed one action per battle turn, meaning a single battler cannot have twice the number of turns as another battler even if the battler’s AGI value is double that of the other. This is to prevent any balancing issues that come from tick-based battle systems as they tend to be far more difficult to balance compared to turn-based battle systems.
 +
 
 +
'''WARNING:''' Support for STB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.082.jpg|300px|thumb|link=YEP Counter Control]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Counter Control|Counter Control]]'''
  
desc
+
Released: 2016.03.11
 +
 
 +
The default counterattack trait in RPG Maker MV doesn’t give many options for the developer. It’s a skill that flatout cancels out the physical skill of the attacker by evading it and then producing a normal attack from the counterattacker. This plugin will give you more control over how counters work in the sense that you can choose to have the counter connect first before allowing the counter skill to proc.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.115.jpg|300px|thumb|link=YEP In-Battle Status]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP In-Battle Status|In-Battle Status]]'''
 +
 
 +
Released: 2016.09.03
  
desc
+
In battle by default, there’s no way to check your party’s status. This plugin will add a new ‘Status’ command to the Party Command Window (with Fight and Escape) to allow players to check party members. Here, the player can view each party member’s current parameters, get a list of all states, buffs, and debuffs. The player can scroll through the list and view newly added help descriptions of the states, buffs, and debuffs in a help window.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.129.jpg|300px|thumb|link=YEP Turn Order Display]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Turn Order Display|Turn Order Display]]'''
 +
 
 +
Released: 2017.03.17
  
desc
+
For Turn-Based Battle Systems like DTB (Default Turn Battle), letting the player see the turn order visually can add a whole lot more depth to the battle system. This plugin will add a display of icons showing the turn order of the player’s party and the enemy party within a corner of the screen (modifiable).
 +
 
 +
'''NOTE!''' This plugin does NOT work with tick-based Battle Systems like ATB or CTB! It is specifically made to work only with turn-based battle systems.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.030.jpg|300px|thumb|link=YEP Visual HP Gauges]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Visual HP Gauges|Visual HP Gauges]]'''
  
desc
+
Released: 2015.11.21
 +
 
 +
Want to display HP gauges visibly on enemies? And possibly even your allies? Want to give certain enemies different color HP gauges or make it longer than usual? Or make it required that enemies must be defeated first before showing their HP gauge? Well, now you can!
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.119.jpg|300px|thumb|link=YEP Weak Enemy Poses]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Weak Enemy Poses|Weak Enemy Poses]]'''
  
desc
+
Released: 2016.11.05
 +
 
 +
Non-animated enemies often appear lifeless. They maintain one appearance throughout the whole battle and do not change it under any circumstances. This plugin allows you to set different images for enemies when they are under certain health percentages as well as other conditions.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
  
| [[File:YEP.xxx.jpg|300px|thumb|link=YEP Name]]
+
| [[File:YEP.159.jpg|300px|thumb|link=YEP Lunatic Pack - Action Beginning and End Effects]]
| '''[[YEP Name|Name]]'''
+
| '''[[YEP Lunatic Pack - Action Beginning and End Effects|Lunatic Pack - Action Beginning and End Effects]]'''
 +
 
 +
Released: 2017.12.01
  
desc
+
Sometimes, we’d like to add additional effects to our actions in battle. These effects can range from adding more HP, applying a new state to the user after everything else has happened, removing debuffs, playing an animation, or even absorbing a fraction of all the total damage directly dealt by the action this turn. This Lunatic Pack provides a new batch of effects that you can use to empower your items and skills, or to even globalize them as a result of states.
  
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"

Revision as of 18:10, 19 June 2019

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


Introduction

Here are some plugins made for RPG Maker MV, a piece of software that lets you create your own role playing games for the PC, Mac, and various mobile devices! Keep in mind that these plugins are made for RPG Maker MV only! They do not work on other RPG Makers.

Terms of Use

Any original material made by Yanfly is free for use with both free and commercial RPG Maker games unless specified otherwise. I do not demand royalties or special liberties if you choose to use Yanfly original content in your commercial games. (Although a free copy of your game would be nice!) I only ask that you provide “Yanfly” or “Yanfly Engine” a spot in your game’s credits.

Any edits made to Yanfly original material are okay as long as you still provide the proper credit. Any non-Original content posted, linked, or shared on my website and channel will still require you to contact the respective parties for permission of use.

I think this is simple. I’d like to keep it simple. I ask of you, as users, to please do not do things that will make me complicate it for everyone.

Happy RPG Making!

Full Collection

Core Plugins

YEP.001.jpg
Core Engine

Released: 2015.10.09

The Core Engine plugin is a plugin that’s made to address the core aspects of your game project, from raising the limits of stats to changing the colors of your window objects. Also to be included with this plugin will be any bug fixes made for RPG Maker MV. This plugin will be periodically updated whenever there is a new bug that is fixed. Yanfly Engine Plugins’ Core Engine is not a requirement for the plugin library to work.

YEP.164.jpg
Core Engine Extension: Core Updates and Desktop Optimization

Released: 2018.03.2018

Does your game project have at least base code (rpg_x.js) 1.4.0 or above? And has RPG Maker MV updated past that, but you don’t feel like updating the base code manually, probably because you’ve made some edits to the code itself? Yet, you still want to take advantage of the changes from the version ups? This plugin will take care of that for you while keeping your base code intact, while ‘patching’ the changes made from higher version ups.

This plugin also adds in the updates and new functions from the versions leading up to 1.5.2 to ensure that your project has the most up to date functions even if it is running 1.4.0. This way, you do not have to tamper with the game project’s base code files yourself.

YEP.162.jpg
Advanced Switches & Variables

Released: 2018.01.19

For the advanced users out there with JavaScript experience, you can set certain switches and variables to return data about the game through pieces of code on the get go. This can be used for event page conditions, enemy AI conditions, troop page conditions, and more!

YEP.086.jpg
Base Parameter Control

Released: 2016.03.25

The base parameters, MaxHP, MaxMP, ATK, DEF, MAT, MDF, AGI, and LUK all play a very important part of battle, yet, so very little control is given to the developer in regards to these important stats. This plugin will give more control over how the stats are handled and more.

YEP.095.jpg
Class Base Parameters Extension: Class Base Parameters

Released: 2016.04.24

For those who don’t like the way base parameters are determined by the editor, you can use your own formulas to determine the parameter growth for each class using this plugin. This plugin also allows you to adjust the exp needed for each level per class.

YEP.032.jpg
Class Change Core

Released: 2015.11.27

This plugin adds the ability for your player to freely change the classes of actors outside of battle from a menu. When changing classes, this script gives the option for the developer to choose whether or not classes have their own levels (causing the actor’s level to reset back to the class’s level) or to maintain the current level.

YEP.034.jpg
Class Change Core Extension: Subclass

Released: 2015.11.29

Requires the Class Change Core plugin. This plugin enables your actors to be able to have a secondary class as a subclass! Subclasses can carry over skills, skill types, traits, and stats! How they carry it over is entirely up to you!

YEP.069.jpg
Extra Parameter Formula

Released: 2016.02.12

The values for the Extra Parameters: HIT, EVA, CRI, CEV, MEV, MRF, CNT, HRG, MRG, and TRG, in RPG Maker MV are only able to be ever modified by traits by the various database objects. While it is flexible, RPG Maker MV does not enable you to utilize custom formulas to make things such as ATK and AGI influence HIT rate or LUK influence CRItical hits. With this plugin, now you can along with a few more goodies!

YEP.112.jpg
Load Custom Fonts

Released: 2016.07.23

For those using custom fonts, you may have noticed that not all fonts from the /fonts/ directory are loaded at the time the game is loaded. This plugin let's you place the fonts into the /fonts/ directory and then load them as the game starts.

YEP.014.jpg
Main Menu Manager

Released: 2015.10.17

Have more control over your main menu straight from the Plugin Manager. Add, remove, hide, show, enable, disable commands from your main menu altogether!

YEP.002.jpg
Message Core

Released: 2015.10.10

The Message Core plugin adds more functionality to the default RPG Maker MV message system, enabling more text codes, a name box, and adjustable message window sizes!

YEP.065.jpg
Message Core Extension: Extended Message Pack 1

Released: 2016.01.30

This plugin extends the amount of things the Message system can do in RPG Maker MV. These features range from text sounds, more name window options, face index control, hex colors, extended choice controls, and more precise window positioning control. New text codes are also added to further ease the usage of the message window.

YEP.154.jpg
Message Core Extension: Extended Message Pack 2

Released: 2017.10.27

This plugin makes use of text codes to deliver vital information to the player. It can deliver the amount of items, weapons, and armors in the player’s possession to the various parameters, extra parameters, and special parameters for actors and enemies. The new text codes also allow you to change the text color based on two number comparisons for conditional ways to color your text. In addition to conditional colors, text can also be displayed based on switch values or custom conditions.

YEP.167.jpg
Message Core Extension: Message Backlog

Released: 2018.06.08

It’s not uncommon for RPG’s to have a message backlog, an in-game tool for the player to review any and all dialogue he/she has encountered previously. This tool can be helpful in case a player would accidentally skip some dialogue and/or would like to revisit what kind of messages were made before making a decision during an important moment.

This plugin creates a message backlog system for your game’s message system. Upon pressing ‘Shift’ (or any other button you desire) during a message, the player can open up a Backlog window to review over the last 20 encountered messages (number of stored messages can be modified within the parameters). These saved messages can also include any choices from the choice lists they have selected, any numbers they may have inputted, or items they selected from special events.

Now, your players can go forward, knowing full well they have little to worry about in case they’ve missed any messages.

YEP.181.jpg
Message Core Extension: Message Eval Text

Released: 2019.03.08

This is a small plugin that adds in a new text code for messages so that people can run JavaScript code and display it as text. This can be used to make calculations on the fly without needing to use Change Variable events prior to displaying the amount or to determine what kind of string would be displayed without making a plethora of Conditional Branch events.

YEP.073.jpg
Message Core Extension: Message Macros

Released: 2016.02.21

Ever get tired of having to do \c[6]\n[1]\c[0]? With this plugin you can create a macro where you can type \m[1] and it will do just that. This is a utility plugin for RPG Maker MV developers. Using this plugin, you can now develop macros for the message system or anywhere that uses text codes in general. This plugin will allow you to define what macro ID’s will change into what text in-game!

YEP.166.jpg
Message Core Extension: Message Speed Option

Released: 2018.05.11

The option to control the message speed is quite common in RPG's nowadays. Players can put in whatever option they feel like for the text to go at, or if they wish, to have the text display instantly! This plugin will add in the 'Message Speed' option into your Options Menu for players to adjust! It comes with speeds from 0 (slowest) to 10 (fastest) and even an "11th" speed of being instant!

YEP.179.jpg
Plugin Commands - Switches & Variables Access

Released: 2019.02.08

Plugin Commands are one of the more useful additions to RPG Maker MV from its previous iterations. They offer the ability to launch custom plugin functions without the structural complexity of script calls. However, the Plugin Commands themselves aren’t too flexible as the values inserted into the command strings tend to be fixed. This plugin allows you to use variables and switches to make the Plugin Commands values more flexible.

YEP.100.jpg
Save Core

Released: 2016.05.13

This plugin provides a new save interface for the player. Along with a new interface, the player can also load and delete saves straight from the menu itself. This will in turn make the save command from the Main Menu always available, but the save option within the new save menu will be enabled depending on whether or not it is allowed or disallowed. From the interface, the player is given more information regarding the save file including the the location the player saved at, the amount of gold available, and any variables that you want to show the player as well.

YEP.180.jpg
Save Core Extension: Autosave

Released: 2019.02.22

Autosave is a common feature found in standard RPG’s nowadays. Games would save at certain triggers or upon changing maps so that the player won’t lose any progress in case they forget to manually save. This plugin adds in an Autosave function to your game(s) and lets you control when to Autosave or set it to do it automatically under certain conditions.

YEP.104.jpg
Save Core Extension: New Game+

Released: 2016.05.27

New Game+ is a great way to provide replay value for your game. It lets the player re-experience the game in a different way with either carried over items, to carried over party members, to carried over skills, switches, and variables even. There exists many options to change how New Game+ will work for your game.

YEP.113.jpg
Self Switches & Variables

Released: 2016.08.06

RPG Maker MV comes with Self Switch functionality. However, the number of Self Switches provided is a mere 4 in total, not enough for some of the more complex events. This plugin will let you extend the number of Self Switches. Self Variables, on the other hand, do not exist in RPG Maker MV, so this plugin will provide functionality for that as well.

YEP.078.jpg
Special Parameter Formula

Released: 2016.03.04

The values for Special Parameters: TGR, GRD, REC, PHA, MCR, TCR, PDR, MDR, FDR, and EXR are lesser used and lesser known, but are only modified by database object traits. This plugin enables you to utilize custom formulas for these Special Parameters to alter them in such a way where MAT can alter the MP Cost of skills and whatnot.

Battle Plugins

YEP.003.jpg
Battle Engine Core

Released: 2015.10.10

The default battle system for RPG Maker MV now allows for the ever so popular side-view! However, we can beef it up a little bit more using the Battle Engine Core to add more features and capabilities to the battle system!

YEP.004.jpg
Action Sequence Pack 1

Released: 2015.10.11

The first of three action sequence packs to be made for YEP’s Battle Engine Core! This pack includes action sequences that are mechanics-related for your actions.

YEP.005.jpg
Action Sequence Pack 2

Released: 2015.10.12

The second of three action sequence packs for the Battle Engine Core focus on visual aspects of an action such as moving, jumping, changing the screen tint, and more!

YEP.006.jpg
Action Sequence Pack 3

Released: 2015.10.12

The third action sequence pack for this set includes the ability to control the camera and zooming! Use these action sequences provided by this plugin to make your actions look nice and flashy! This plugin requires Battle Engine Core.

YEP.044.jpg
Animated Sideview Enemies

Released: 2015.12.13

This plugin requires Battle Engine Core. This extension plugin allows you to animate enemies in a number of ways, from giving static enemies breathing, floating, and scaled attributes to utilizing animated sideview actors as potential battlers for your enemies instead of static graphics to help make your enemies appear more lively!

YEP.024.jpg
Battle System - ATB

Released: 2015.11.06

The ever so popularly requested battle system: ATB! Made similarly to match the Final Fantasy series, the ATB system starts off with your characters filling up their gauges before they can input an action. Once an action is inputted, they start to quickly charge it up before going to perform their attack. This plugin requires Battle Engine Core.

WARNING: Support for ATB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.

YEP.031.jpg
Visual ATB Gauge

Released: 2015.11.22

For Battle System - ATB users, you can now display ATB gauges for your enemies! This plugin is plug and play but it does require the YEP_BattleSysATB plugin. The gauges can be shown either below or above the enemies.

YEP.038.jpg
Battle System - CTB

Released: 2015.12.05

This plugin requires Battle Engine Core. The fabled Battle System – CTB! Battle participants are placed in a visible turn order based on their agility and speed. When it becomes their turn, they input an action and execute it immediately, then proceed back in line. The CTB system focuses heavily on turn manipulation to change the strategic flow of battle.

WARNING: Support for CTB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.

YEP.130.jpg
Battle System - STB

Released: 2017.03.24

The Standard Turn Battle system functions off of the Default Turn Battle system’s structure. Action orders are determined by the battlers’ AGI values and they go from highest to lowest. However, actions are not selected at the start of the turn. Instead, the turn progresses and the actions are picked as each battler’s turn appears, then proceeds to be executed immediately.

Each battler is only allowed one action per battle turn, meaning a single battler cannot have twice the number of turns as another battler even if the battler’s AGI value is double that of the other. This is to prevent any balancing issues that come from tick-based battle systems as they tend to be far more difficult to balance compared to turn-based battle systems.

WARNING: Support for STB has bee discontinued by Yanfly. You can read about it here. You can continue using it, but do not expect everything to work with it.

YEP.082.jpg
Counter Control

Released: 2016.03.11

The default counterattack trait in RPG Maker MV doesn’t give many options for the developer. It’s a skill that flatout cancels out the physical skill of the attacker by evading it and then producing a normal attack from the counterattacker. This plugin will give you more control over how counters work in the sense that you can choose to have the counter connect first before allowing the counter skill to proc.

YEP.115.jpg
In-Battle Status

Released: 2016.09.03

In battle by default, there’s no way to check your party’s status. This plugin will add a new ‘Status’ command to the Party Command Window (with Fight and Escape) to allow players to check party members. Here, the player can view each party member’s current parameters, get a list of all states, buffs, and debuffs. The player can scroll through the list and view newly added help descriptions of the states, buffs, and debuffs in a help window.

YEP.129.jpg
Turn Order Display

Released: 2017.03.17

For Turn-Based Battle Systems like DTB (Default Turn Battle), letting the player see the turn order visually can add a whole lot more depth to the battle system. This plugin will add a display of icons showing the turn order of the player’s party and the enemy party within a corner of the screen (modifiable).

NOTE! This plugin does NOT work with tick-based Battle Systems like ATB or CTB! It is specifically made to work only with turn-based battle systems.

YEP.030.jpg
Visual HP Gauges

Released: 2015.11.21

Want to display HP gauges visibly on enemies? And possibly even your allies? Want to give certain enemies different color HP gauges or make it longer than usual? Or make it required that enemies must be defeated first before showing their HP gauge? Well, now you can!

YEP.119.jpg
Weak Enemy Poses

Released: 2016.11.05

Non-animated enemies often appear lifeless. They maintain one appearance throughout the whole battle and do not change it under any circumstances. This plugin allows you to set different images for enemies when they are under certain health percentages as well as other conditions.

YEP.159.jpg
Lunatic Pack - Action Beginning and End Effects

Released: 2017.12.01

Sometimes, we’d like to add additional effects to our actions in battle. These effects can range from adding more HP, applying a new state to the user after everything else has happened, removing debuffs, playing an animation, or even absorbing a fraction of all the total damage directly dealt by the action this turn. This Lunatic Pack provides a new batch of effects that you can use to empower your items and skills, or to even globalize them as a result of states.

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Item Plugins

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desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Skill Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Equip Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Status Menu Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Gameplay Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Movement Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Quest Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Options Menu Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Eventing Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Utility Plugins

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Name

desc

Misc Plugins

Name

desc