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  • Inside that common event, let’s give ourselves a bit of starting gold, basic batch of potions, some gear, and a few levels each ...ent will not run on a finished and deployed game so don’t worry about that bit at all!
    4 KB (662 words) - 12:39, 24 May 2024
  • ...f the target has more HP than the user. However, we’ll be modifying that a bit and make it have a higher multiplier depending on the difference in HP betw
    2 KB (265 words) - 15:01, 5 July 2019
  • This is a RPG Maker MV plugin that adds a little bit more impact to battle over the battler for a small bit of time.
    6 KB (866 words) - 14:38, 2 July 2019
  • ...in battle based on the number of spells cast? The skill would deal a small bit of damage at the beginning of battle and end up quite big towards the end o
    2 KB (283 words) - 18:53, 9 July 2019
  • Using a Movement Route event to attach an icon is a bit easier than using a Using script calls are a little bit more difficult but they're more flexible
    7 KB (1,116 words) - 11:04, 13 June 2020
  • bit? This plugin will allow you to do that with just a few plugin commands.
    3 KB (411 words) - 11:07, 13 June 2020
  • Add a bit more variety to the way vehicles are handled for your game!
    4 KB (650 words) - 11:09, 13 June 2020
  • because normally, gauges can be kind of hard to read when they're a bit too
    3 KB (487 words) - 11:10, 13 June 2020
  • ...ebuffs. In the latest version of the game, the buffed stat goes up quite a bit while the debuffed stat goes down once. The randomly buffed stat and debuff
    3 KB (384 words) - 18:43, 9 July 2019
  • Plain old gauges can be kind of hard to read when they're a bit too long.
    3 KB (492 words) - 11:10, 13 June 2020
  • Sometimes, we'd like a little bit more control over the kinds of things that
    3 KB (562 words) - 11:11, 13 June 2020
  • ...re to the possibilities of Battle Core's Action Sequences to make skills a bit more interesting.
    7 KB (1,087 words) - 23:16, 21 May 2024
  • If you wish to alter the Victory Aftermath sequence a bit, you can use the
    4 KB (625 words) - 10:45, 13 June 2020
  • you may have realized that it can take quite a bit of work to do. This
    8 KB (1,196 words) - 11:05, 13 June 2020
  • you may have realized that it can take quite a bit of work to do. This
    7 KB (1,041 words) - 11:05, 13 June 2020
  • Ever wanted to have a bit more variety in how critical hits are determined Here's what each of the variables used in this code bit refer to:
    13 KB (2,039 words) - 10:43, 13 June 2020
  • ...clear slate for the the audio cache, which means the game may lag a little bit upon reloading the new BGM files.
    4 KB (647 words) - 15:42, 24 June 2019
  • * WARNING: Using this on large maps for the first time will cause a bit of Take note that doodads made from icons are a bit more restrictive and
    13 KB (2,392 words) - 11:06, 13 June 2020
  • For those who wish to put a bit more detail in calculating the formula for
    4 KB (641 words) - 10:37, 13 June 2020
  • would like to have a bit more control over it, such as being able to pause
    5 KB (827 words) - 11:04, 13 June 2020

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