Difference between revisions of "Template:VisuMZ Map Event Effects Plugin Commands"
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(Created page with "<noinclude>VisuMZ Map Event Effects Plugin Commands</noinclude> The following are Plugin Commands that come with this plugin. They can be access...") |
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Revision as of 17:16, 30 June 2023
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Contents
Breathing-Related Plugin Commands
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Breathing: Change for Event - Changes target event's character's breathing. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Breathing Rate X: - What is the breathing rate X in pixels? - For best results, use a number between 0 and 1. Breathing Rate Y: - What is the breathing rate Y in pixels? - For best results, use a number between 0 and 1. Breathing Speed X: - What is the speed X used for breathing? - For best results, use a number between 0 and 1. Breathing Speed Y: - What is the speed Y used for breathing? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Breathing: Change for Follower - Changes target follower's character's breathing. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Breathing Rate X: - What is the breathing rate X in pixels? - For best results, use a number between 0 and 1. Breathing Rate Y: - What is the breathing rate Y in pixels? - For best results, use a number between 0 and 1. Breathing Speed X: - What is the speed X used for breathing? - For best results, use a number between 0 and 1. Breathing Speed Y: - What is the speed Y used for breathing? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Breathing: Change for Player - Changes player character's breathing. Breathing Rate X: - What is the breathing rate X in pixels? - For best results, use a number between 0 and 1. Breathing Rate Y: - What is the breathing rate Y in pixels? - For best results, use a number between 0 and 1. Breathing Speed X: - What is the speed X used for breathing? - For best results, use a number between 0 and 1. Breathing Speed Y: - What is the speed Y used for breathing? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Flash-Related Plugin Commands
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Flash: Change for Event - Changes target event's character's flash color. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Flash Color: Red: Green: Blue: Alpha: - What is the flash value? - Use a number between 0 and 5. Duration: - The duration in frames for which this change takes place.
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Flash: Change for Follower - Changes target follower's character's flash color. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Flash Color: Red: Green: Blue: Alpha: - What is the flash value? - Use a number between 0 and 5. Duration: - The duration in frames for which this change takes place.
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Flash: Change for Player - Changes player character's flash color. Flash Color: Red: Green: Blue: Alpha: - What is the flash value? - Use a number between 0 and 5. Duration: - The duration in frames for which this change takes place.
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Float-Related Plugin Commands
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Float: Change for Event - Changes target event's character's float height. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Minimum Float Height: - What is the minimum float height in pixels? Maximum Float Height: - What is the maximum float height in pixels? Float Speed: - What is the speed used for floating? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Float: Change for Follower - Changes target follower's character's float height. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Minimum Float Height: - What is the minimum float height in pixels? Maximum Float Height: - What is the maximum float height in pixels? Float Speed: - What is the speed used for floating? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Float: Change for Player - Changes player character's float height. Minimum Float Height: - What is the minimum float height in pixels? Maximum Float Height: - What is the maximum float height in pixels? Float Speed: - What is the speed used for floating? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Hue-Related Plugin Commands
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Hue: Change for Event - Changes target event's character's hue. Hue: - Changes the sprite to use this hue. - Use a number between 0 and 360.
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Hue: Change for Follower - Changes target follower's character's hue. Hue: - Changes the sprite to use this hue. - Use a number between 0 and 360.
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Hue: Change for Player - Changes player character's hue. Hue: - Changes the sprite to use this hue. - Use a number between 0 and 360.
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Scale-Related Plugin Commands
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Scale: Change for Event - Changes target event's character's scale factor. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Scale X: Scale Y: - What is the target scale X/Y? - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150% Duration: - The duration in frames for which this change takes place.
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Scale: Change for Follower - Changes target follower's character's scale factor. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Scale X: Scale Y: - What is the target scale X/Y? - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150% Duration: - The duration in frames for which this change takes place.
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Scale: Change for Player - Changes player character's scale factor. Scale X: Scale Y: - What is the target scale X/Y? - 0.00 - 0%, 0.50 - 50%, 1.00 - 100%, 1.50 - 150% Duration: - The duration in frames for which this change takes place.
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Shake-Related Plugin Commands
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Shake: Change for Event - Changes target event's character's shaking. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Shake Power X: Shake Power Y: - Input the horizontal/vertical shaking power.
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Shake: Change for Follower - Changes target follower's character's shaking. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Shake Power X: Shake Power Y: - Input the horizontal/vertical shaking power.
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Shake: Change for Player - Changes player character's shaking. Shake Power X: Shake Power Y: - Input the horizontal/vertical shaking power.
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Sidestep-Related Plugin Commands
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Sidestep: Change for Event - Changes target event's character's sidestep distance. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Minimum Sidestep: - What is the minimum Sidestep distance in pixels? - Negative: Left; Positive: Right. Maximum Sidestep: - What is the maximum Sidestep distance in pixels? - Negative: Left; Positive: Right. Sidestep Speed: - What is the speed used for Sidesteping? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Sidestep: Change for Follower - Changes target follower's character's sidestep distance. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Minimum Sidestep: - What is the minimum Sidestep distance in pixels? - Negative: Left; Positive: Right. Maximum Sidestep: - What is the maximum Sidestep distance in pixels? - Negative: Left; Positive: Right. Sidestep Speed: - What is the speed used for Sidesteping? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Sidestep: Change for Player - Changes player character's sidestep distance. Minimum Sidestep: - What is the minimum Sidestep distance in pixels? - Negative: Left; Positive: Right. Maximum Sidestep: - What is the maximum Sidestep distance in pixels? - Negative: Left; Positive: Right. Sidestep Speed: - What is the speed used for Sidesteping? - For best results, use a number between 0 and 1. Duration: - The duration in frames for which this change takes place.
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Tint-Related Plugin Commands
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Tint: Change for Event - Changes target event's character's tint color. Event ID: - Insert the ID of the target event. - Use 0 for the current event. Color: Red: Green: Blue: Gray: - What is the tint color value? - For red, green, blue, use a number between -255 and 255. - For gray, use a number between 0 and 255. Duration: - The duration in frames for which this change takes place.
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Tint: Change for Follower - Changes target follower's character's tint color. Follower ID: - Select which follower ID to change for. - Follower ID's start at 1. Color: Red: Green: Blue: Gray: - What is the tint color value? - For red, green, blue, use a number between -255 and 255. - For gray, use a number between 0 and 255. Duration: - The duration in frames for which this change takes place.
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Tint: Change for Player - Changes player character's tint color. Color: Red: Green: Blue: Gray: - What is the tint color value? - For red, green, blue, use a number between -255 and 255. - For gray, use a number between 0 and 255. Duration: - The duration in frames for which this change takes place.
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