VisuStella MZ Changelog

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Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.


VisuMZChangelog.png

We plan to make updates a routine on Fridays.

This way, you don't have to stay completely on top of the wiki scouring for updates.

There is no set time for when the updates occur, they just will, and there will be an announcement for them.

Not every week will have an update, because if one isn't needed, one won't be made.

Updates will be generally used for bug fixes and/or feature implementations.

Changelog

The following is the VisuStella MZ Plugins Changelog.

It is listed from most recent to oldest.



April 9, 2021 - Update #34


-

All Waves Collection

- VisuMZ_5_TileD is now removed from the All Waves Collection. - Downloads for VisuMZ_5_TileD must be done separately.

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.33: April 9, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug: Window Skin Bleeding
      • Since the v1.2.0 update, Window.prototype._refreshBack's frame value has been set from 96 to 95. This results in the window skin bleeding past the window's intended borders. The Core Engine now reverts this change to prevent the bleeding effect from happening.
  • Feature Update!
    • "Encounter Rate Minimum" now has a valid minimum value of 1. Update made by Olivia.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.33: April 9, 2021

  • Bug Fixes!
    • Skill costs should now be displayed on battle commands again. Bug fix made by Olivia.
    • Pre-Battle Common Events should no longer cause stalling when used with specific event commands. Bug fix made by Olivia.
  • Compatibility Update!
    • Added "Weapon Swap" to the list of battle commands that can be added.
  • Documentation Update!
    • Added "Weapon Swap" and "Combat Log" to the list of <Battle Commands> in the notetags section.
    • Help file updated for new features.
  • New Features!
    • New notetags added by Olivia:
      • <Sideview Shadow Scale: x%> and <Sideview Shadow Scale: x.y>
        • Used for: Actor, Enemy Notetags
        • Adjusts the scaling size of the sideview battler's shadow.

-

Message Core VisuStella MZ

Version 1.17: April 9, 2021

  • Feature Update!
    • <Auto> text codes for message windows will round up calculations for the message width to the nearest even number for better calculations.

-

Options Core VisuStella MZ

Version 1.12: April 9, 2021

  • Bug Fixes!
    • Turning Touch UI off should no longer disable the Button Assist Text for the Page Up/Down buttons from the Core Engine. Fix made by Olivia.

-

Tier 2

-

Aggro Control System VisuStella MZ

Version 1.07: April 9, 2021

  • Bug Fixes!
    • Provoke effect now takes into consideration when Provoke is applied by a weapon effect that comes off a counter attack from an actor. Fix made by Olivia.

-

Battle System - OTB VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • Subsequent battles will properly reset the turn order. Fix by Olivia.

-

Visual Battle Environment VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • Crashes should no longer occur when performing a troop transition from the map. Fix made by Olivia.

-

Weapon Swap System VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • Shortcut arrow now accounts for changes in the actor command window size when updated post-initialization. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
    • Documentation updated for the "UI Settings Plugin Parameters":
      • The Swap weapon command will be listed by default after the Attack command.
        • If you do not have the Attack command, it will not be shown unless you add "Weapon Swap" to the battle command list.
  • New Features!
    • New Plugin Parameters added by Olivia!
      • Plugin Parameters > UI Settings > Help: Swap
        • Help text for Swap command.

-

Tier 3

-

Boost Action VisuStella MZ

Version 1.01: April 9, 2021

  • Bug Fixes!
    • <User Boost Points: +x> notetag should now work properly. Fix by Olivia.

-

Weapon Animation VisuStella MZ

Version 1.05: April 9, 2021

  • Bug Fixes!
    • Freeze Motions should now hide weapons instead of always displaying them when the hide option is enabled. Fix made by Olivia.

-

Tier 4

-

Combat Log VisuStella MZ

Version 1.08: April 9, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia!
      • Plugin Parameters > General Settings > Help: Combat Log
        • Help text for Combat Log command.

-



April 2, 2021 - Update #33


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.32: April 2, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Yanfly:
      • Plugin Parameters > QoL Settings > Battle Test > Add Item Type
      • Plugin Parameters > QoL Settings > Battle Test > Add Weapon Type
      • Plugin Parameters > QoL Settings > Battle Test > Add Armor Type
      • Plugin Parameters > QoL Settings > Battle Test > Added Quantity
        • By default, RPG Maker MZ only adds 99 of items and not weapons or armor making it awkward for testing specific battle mechanics. These settings allow you to add in custom amounts of items, weapons, and/or armors if you so wish.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.32: April 2, 2021

  • Feature Update!
    • Sideview battler sprites when using front view will now factor in the window padding and appear properly centered to their focus point. Update made by Olivia.

-

Items and Equips Core VisuStella MZ

Version 1.23: April 2, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Message Core VisuStella MZ

Version 1.16: April 2, 2021

  • Bug Fixes!
    • \CommonEvent[x] text code will no longer run upon message window size calculation. Fix made by Arisu.
  • Documentation Update!
    • Added further clarification for "Text Macros" section.
      • This does NOT work with \MacroName as it did with Yanfly Engine Plugins. Use the method stated before with the brackets to [MacroName] instead.

-

Options Core VisuStella MZ

Version 1.11: April 2, 2021

  • Bug Fixes!
    • Default "Special Effects" option added in v1.10 should now have a fixed load data sequence that does not force open the FPS counter. To acquire the fixed settings, do either of the following:
      • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
      • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
  • Documentation Update!
    • Added "Understanding Options" section.
    • Options Category: General section updated with "Special Effects" which was left out of the v1.10 update.
  • Feature Update!
    • Default settings will now run regardless of undefined setting provided that their other conditions for usage have showed up first. This is to reduce confusion for users. Update made by Yanfly.

-

Tier 2

-

Battle System - FTB VisuStella MZ

Version 1.02: April 2, 2021

  • Bug Fixes!
    • Action costs for FTP will now only take effect if inside battle only. Fix made by Olivia.

-

Bright Effects VisuStella MZ

Version 1.03: April 2, 2021

  • Bug Fixes!
    • Changing scenes while a filter change is in transition will automatically load up the changes made to the filter to prevent desynchronization. Fix made by Olivia.

-

Dragonbones Union VisuStella MZ

Version 1.14: April 2, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_StateTooltips plugin.

-

Tier 3

-

New Game Plus VisuStella MZ

Version 1.03: April 2, 2021

  • Bug Fixes!
    • Carrying over variables for a New Game+ should no longer cause crashes during the transition phase. Fix made by Arisu.

-

State Tooltips VisuStella MZ

Version 1.01: April 2, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_DragonbonesUnion plugin.

-

Steal Items VisuStella MZ

Version 1.02: April 2, 2021

  • Feature Update!
    • Success rate calculation should no longer be skewed by JavaScript's float value math quirks. Update made by Yanfly.

-



March 26, 2021 - Update #32


-

VisuStella Sample Game Project

  • Sample project's img/picturs/ folder now include new images for use:
    • Discord
    • Patch Notes
    • Reddit
    • Wordpress

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.31: March 26, 2021

  • Feature Update!
    • Title screen buttons will now become fully opaque when hovered over them instead of only when pressed. Update made by Yanfly.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.31: March 26, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.

-

Items and Equips Core VisuStella MZ

Version 1.22: March 26, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.

-

Tier 2

-

Battle System - BTB VisuStella MZ

Version 1.06: March 26, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_3_BoostAction plugin.

-

Battle System - STB VisuStella MZ

Version 1.09: March 26, 2021

  • Bug Fixes!
    • Enemy exploit actions should now associate A.I. properly. Fix by Yanfly.
  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_4_BreakShields plugin.

-

Party System VisuStella MZ

Version 1.17: March 26, 2021

  • Documentation Update!
    • Added "VisuStella MZ Compatibility" section for detailed compatibility explanations with the VisuMZ_2_BattleSystemOTB plugin.

-

Tier 3

-

Limited Skill Uses VisuStella MZ

Version 1.01: March 26, 2021

  • Compatibility Update!
    • Skill type limited uses now affect all skill types with skills that have multiple skill types declared through the Skills and States Core.

-

Visual Text Window VisuStella MZ

Version 1.01: March 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Command option added by Yanfly:
      • "Text Window: Add/Change Settings" Customize Settings command now has a new option: Auto-Color?
        • This option allows you to enable/disable auto-color for this specific Visual Text Window.

-



March 19, 2021 - Update #31


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Tier 0

-

Core Engine VisuStella MZ

Version 1.30: March 19, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug: Invisible Battle Sprites
      • If you removed a party member during battle and added that exact party member back into the same slot, their sprite would appear invisible. The VisuStella Core Engine will fix this problem and prevent it from happening. Fix made by Olivia.
  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Arisu:
      • Plugin Parameters > QoL Settings > Misc > Ani: Mirror Offset
        • When animations are mirrored, mirror their Offset X values, too.
    • New animation name tags added by Arisu:
      • <Mirror Offset X> and <No Mirror Offset X>
        • If these text tags are placed in an animation's name, it will cause the offset X value to be mirrored when the animation is mirrored or have it ignored despite being mirrored.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.30: March 19, 2021

  • Documentation Update!
    • Help file updated for updated features.
  • Feature Update!
    • <JS Targets> is now updated to include the default set of targets selected by the skill/item's original scope. Update made by Yanfly.
      • If you wish to clear it out, simply do 'targets = []' first.

-

Main Menu Core VisuStella MZ

Version 1.09: March 19, 2021

  • Documentation Update!
    • Added clarity for the "Portrait Style" in Plugin Parameters section for "Status Graphic, Status List Style, & List Style Settings":
      • If there is no Menu Image used, this will switch over to the Vertical Style and use a face graphic instead.

-

Skills and States Core VisuStella MZ

Version 1.15: March 19, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 2

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Battle System - BTB VisuStella MZ

Version 1.05: March 19, 2021

  • Feature Update!
    • Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.

-

Battle System - CTB VisuStella MZ

Version 1.07: March 19, 2021

  • Feature Update!
    • Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.

-

Battle System - FTB VisuStella MZ

Version 1.01: March 19, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - STB VisuStella MZ

Version 1.08: March 19, 2021

  • Feature Update!
    • Turn Order Window calculations slightly tweaked for times when the window layer is bigger than it should be. Update made by Olivia.
  • Optimization Update!
    • Plugin should run more optimized.

-

Dragonbones Union VisuStella MZ

Version 1.13: March 19, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Yanfly:
      • Plugin Parameters > Experimental: Enemy Stances
        • Allows enemies to utilize stance motions for idling such as chanting, guarding, etc.
        • Requires VisuMZ_1_BattleCore!
        • This is not available normally since animations are not available for enemies with the base RPG Maker MZ core scripts.
        • Disable this to use the default animation flow for enemies.

-

Party System VisuStella MZ

Version 1.16: March 19, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.08: March 19, 2021

  • Bug Fixes!
    • Death Triggers that cannot be used will no longer cause the battler to become immortal. Fix made by Irina.

-

Tier 4

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Battle Cursor VisuStella MZ

Version 1.01: March 19, 2021

  • Bug Fixes!
    • When using the Battle Cursor for front view actors, the cursor no longer appears out of synch from the sprite positions in the battle status window area. Fix made by Irina.

-

Combat Log VisuStella MZ

Version 1.07: March 19, 2021

  • Bug Fixes!
    • Combat log should no longer mask some windows from appearing and is now instead placed as a non-window object. Fix made by Arisu.

-

Extra Enemy Drops VisuStella MZ

Version 1.06: March 19, 2021

  • Bug Fixes!
    • Console no longer displays debug messages from last version. Fix made by Irina.

-



March 12, 2021 - Update #30


-

VisuStella Sample Game Project

  • Options Core default plugin parameters have now been updated.

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.29: March 12, 2021

  • Documentation Update!
    • Added documentation for new RPG Maker MZ bug fixes!
    • Help file updated for updated features.
  • Feature Update!
    • Name Input should be more controller-friendly. If a controller is connected upon entering the name change scene, it will use the default manual-entry mode instead of the keyboard-entry mode. If a controller button is pressed during the keyboard-entry mode, it will automatically switch to the manual-entry mode.
    • This plugin does not provide support for controllers that are undetected by RPG Maker MZ's default controller support.
    • This feature was already implemented since version 1.27 but wasn't documented so here we are. Update made by Irina.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.29: March 12, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameter added by Olivia:
      • Plugin Parameters > Enemy Battler Settings > Name > Legacy Option
        • Use the legacy version (window) or new version (sprite).
        • WARNING: Legacy version is no longer supported for bugs.
        • Not all settings available here in the Plugin Parameters will be available to the legacy version (ie Always Visible and Attach States).

-

Events and Movement Core VisuStella MZ

Version 1.21: March 12, 2021

  • Bug Fixes!
    • Move until stop custom move routes should no longer cause crashes. Fix made by Arisu.

-

Options Core VisuStella MZ

Version 1.10: March 12, 2021

  • Compatibility Update!
    • Added compatibility for VisuStella MZ Bright Effects and Horror Effects.
      • "Special Effects" option allows users to turn on/off filters applied by the Bright Effects and Horror Effects plugins.
      • The "Special Effects" settings have been added to General settings. If you want to acquire these settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the General settings found in the Options Category plugin parameter to your current project.
  • Documentation Update!
    • Added Bright Effects and Horror Effects to the list of plugins with Extra Features. Update made by Olivia.

-

Save Core VisuStella MZ

Version 1.04: March 12, 2021

  • Bug Fixes!
    • Fixed a bug where using the Plugin Command to save the current slot would not reload properly if the audio file BGM was not synched. Fix made by Arisu.

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Skills and States Core VisuStella MZ

Version 1.14: March 12, 2021

  • Bug Fixes!
    • Max HP Buff/Debuff should now display its turn counter. Fix by Yanfly.
  • Documentation Update!
    • For the <JS Passive Condition>, we've added documentation on the limitations of passive conditions since they have been reported as bug reports, when in reality, they are failsafes to prevent infinite loops. Such limitations include the following:
      • A passive state that requires another passive state
      • A passive state that requires a trait effect from another state
      • A passive state that requires a parameter value altered by another state
      • A passive state that requires equipment to be worn but its equipment type access is provided by another state.
      • Anything else that is similar in style.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.06: March 12, 2021

  • Bug Fixes!
    • Subsequent battles or changing scenes should no longer clear the custom rendered bitmap used for the provoke trail. Fix made by Irina.
  • Documentation Update!
    • Added documentation for the Skill and Item versions of the following notetags into the help file and wiki:
      • <Bypass Provoke>
      • <Bypass Taunt>
      • <Bypass Highest Aggro>

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Battle System - ATB VisuStella MZ

Version 1.10: March 12, 2021

  • Feature Update!
    • Slight change to the way calculations are made for the bottom aligned field gauge position. Update made by Olivia.

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Bright Effects VisuStella MZ

Version 1.02: March 12, 2021

  • Compatibility Update!
    • Added compatibility with the VisuStella MZ Options Core v1.10 update.
      • When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
  • Documentation Update!
    • Added the Options Core section to the "Extra Features" list.

-

Horror Effects VisuStella MZ

Version 1.01: March 12, 2021

  • Compatibility Update!
    • Added compatibility with the VisuStella MZ Options Core v1.10 update.
      • When the "Special Effects" option is set to OFF, the filters for this plugin will be shut off. They will be returned to normal when set to ON.
  • Documentation Update!
    • Added the Options Core section to the "Extra Features" list.

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Item Crafting System VisuStella MZ

Version 1.09: March 12, 2021

  • Bug Fixes!
    • Having extra spaces before an ingredient's name should no longer cause problems to information parsing. Fix made by Irina.

-

Tier 3

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Anti-Damage Barriers VisuStella MZ

Version 1.03: March 12, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Absorption Settings > Intact > Enemy Flip?
      • Plugin Parameters > Absorption Settings > Break > Enemy Flip?
      • Plugin Parameters > Cancellation Settings > Intact > Enemy Flip?
      • Plugin Parameters > Cancellation Settings > Break > Enemy Flip?
      • Plugin Parameters > MP-Dispersion Settings > Intact > Enemy Flip?
      • Plugin Parameters > MP-Dispersion Settings > Break > Enemy Flip?
      • Plugin Parameters > Nullification Settings > Intact > Enemy Flip?
      • Plugin Parameters > Nullification Settings > Break > Enemy Flip?
      • Plugin Parameters > Reduction Settings > Intact > Enemy Flip?
      • Plugin Parameters > Reduction Settings > Break > Enemy Flip?
      • Plugin Parameters > TP-Dispersion Settings > Intact > Enemy Flip?
      • Plugin Parameters > TP-Dispersion Settings > Break > Enemy Flip?
        • Flip the animation for enemies?

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Auto Skill Triggers VisuStella MZ

Version 1.07: March 12, 2021

  • Optimization Update!
    • Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.

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Life State Effects VisuStella MZ

Version 1.02: March 12, 2021

  • Bug Fixes!
    • When Doom is applied but the battler later gains state resistance to Doom, Doom will no longer instantly kill the battler. Fix made by Irina.

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Victory Aftermath VisuStella MZ

Version 1.10: March 12, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Olivia!
      • Plugin Parameters > General > Show EXP Gauges?
        • Show the EXP Gauges of the main party members for the first screen of the Victory Aftermath?
        • This is added for those with large parties and cannot fit everything into one screen for all party members and would prefer not showing any EXP Gauges at all instead.

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Tier 4

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Combat Log VisuStella MZ

Version 1.06: March 12, 2021

  • Bug Fixes!
    • Icons for counters, reflections, and substitutes should now display properly in the combat log. Fix made by Arisu.
    • Turn data should now display properly in TPB-base battle systems. Fix made by Arisu.
    • Switching out to the Options Scene or Party Scene should no longer clear the Combat Log in-battle. Fix made by Arisu.

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March 5, 2021 - Update #29


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VisuStella Sample Game Project

  • Updated CoreScript to 1.2.0

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Tier 0

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Core Engine VisuStella MZ

Version 1.28: March 5, 2021

  • Bug Fixes!
    • RPG Maker MZ Bug: The arrows drawn by a window skin will no longer by placed on a half pixel when a window's size is an odd number. This would cause sprite tearing problems and look awful. Fix made by Irina.
  • Documentation Update!
    • Added documentation for new RPG Maker MZ bug fixes!

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Tier 1

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Battle Core VisuStella MZ

Version 1.28: March 5, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Actor Command > Show Command Costs
        • If you don't want to show skill costs for your commands in the Actor Command Window, you can now hide them.
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Battle Layout Settings > Status Window Elements
      • Battle Layout Settings > Status Window Elements > Battler Name
      • Battle Layout Settings > Status Window Elements > Gauge 1 (HP)
      • Battle Layout Settings > Status Window Elements > Gauge 2 (MP)
      • Battle Layout Settings > Status Window Elements > Gauge 3 (TP)
      • Battle Layout Settings > Status Window Elements > State Icon
      • Battle Layout Settings > Status Window Elements > TPB/ATB Gauge
        • These new Plugin Parameters allow you to offset the positions of the various Battle Status Window elements. Their base positions will be calculated by the Battle Layout used and then offset from there.
      • Battle Layout Settings > Status Window Elements > Window Skin
        • These settings allow you to set a specific window skin for the Battle Status Window or hide it from view completely.
      • Battle Layout Settings > Status Window Elements > Selectable Background
        • This option allows you to hide the black box that comes with the majority of selectable elements found in RPG Maker MZ in case it does not fit with how you want the Battle Status Window to look.
      • Battle Layout Settings > Status Window Elements > Back Attachment
      • Battle Layout Settings > Status Window Elements > Front Attachment
        • These settings allow you to attach images to the back/front of the Battle Status Window from the img/system/ folder.
        • You may offset X and Y positions for them as well.
    • New Plugin Parameters added by Olivia:
      • Plugin Parameters > Enemy Settings > Name: Always Visible
        • Determines if the enemy name will always be visible.
      • Plugin Parameters > Enemy Settings > Name: Attach States
        • Attach the enemy's state icon to the enemy name?
      • Plugin Parameters > Enemy Settings > Attach: Offset X/Y
        • Offset the attached state icon's position.
  • Feature Update!
    • Switched drawing enemy names on the screen from window to sprite to reduce lag and for better screen positioning accuracy especially during screen zooming. Update by Olivia.

BattleCore LayoutUpdate.png

BattleCore LayoutUpdatePreview.png

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Items and Equips Core VisuStella MZ

Version 1.21: March 5, 2021

  • Feature Update!
    • Custom equipment slots are disabled during Battle Testing for better accuracy and results.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.05: March 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Aggro Settings > Battle Status Gauge
        • These settings allow you to offset the Aggro Gauge in the Battle Status Window from its original position.

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Battle System - BTB VisuStella MZ

Version 1.04: March 5, 2021

  • Bug Fixes!
    • <BTB User Set BP: x>, <BTB User Gain BP: +x>, <BTB User Lose BP: -x> notetags should no work properly. Fix made by Arisu.

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Item Crafting System VisuStella MZ

Version 1.08: March 5, 2021

  • Feature Update!
    • Plugin Commands and Item Crafting Scene option will not appear if you do not have any recipes prepared at all in your game. Update made by Irina.

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Party System VisuStella MZ

Version 1.15: March 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features
    • New Plugin Parameter added by Irina:
      • Plugin Parameters > Gneral > Battle Scene > Battle Party Icon
        • For some reason, we never had a setting that lets you change the party icon. Well, now there is!

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Tier 4

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Weakness Popups VisuStella MZ

Version 1.02: March 5, 2021

  • Bug Fixes!
    • Weakness Popups for front view actors will no longer appear at the top of the screen. Fix made by Irina.
    • Weakness Popups will no longer shift positions prior to an actor's status window positioning anchor. Fix made by Irina.
  • Documentation Update!
    • Added "Extra Features" section for more clarity on what having the Battle Core enables for Front View games.

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February 26, 2021 - Update #28


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Tier 0

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Core Engine VisuStella MZ

Version 1.27: February 26, 2021

  • Documentation Update!
    • Help file updated for new features.
    • Moved "Show Scrolling Text, additional functionality" section from Bug Fixes to Major Changes as it was placed in the wrong section.
  • New Features!
    • New Plugin Parameter added by Yanfly.
      • Plugin Parameters > Keyboard Input > Name Input > Banned Words
        • Insert words you don't want your players to use for character names.

CoreEngine Update28 Param1.png

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Tier 1

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Battle Core VisuStella MZ

Version 1.27: February 26, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by AndyL:
      • Plugin Parameters > Mechanics Settings > Switches > Switch: Critical
      • Plugin Parameters > Mechanics Settings > Switches > Switch: Miss/Evade
        • Turns Switches ON if the action performs a critical hit, misses, or is evaded at any point.
        • Switch reverts to OFF whenever an action starts.
        • If multiple targets/hits are struck, as long as one hit respectively lands a critical hit, fails to land, then the switch will remain ON for the rest of the action.
      • Plugin Parameters > Mechanics Settings > Variables > Variable: Damage
      • Plugin Parameters > Mechanics Settings > Variables > Variable: Healing
        • Variable records target damage/healing during action.
        • Variable reverts to 0 whenever an action starts.
        • If multiple targets/hits are struck, the variable will record the total amount of damage/healing done for the remainder of the action (unless manually reseting to 0 during an Action Sequence).

BattleCore Update28 Params1.png

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Elements and Status Menu Core VisuStella MZ

Version 1.11: February 26, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Events and Movement Core VisuStella MZ

Version 1.20: February 26, 2021

  • Bug Fixes!
    • Region Restrictions regarding Player Allow will no longer affect vehicle passability. Update made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.20: February 26, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by AndyL:
      • Plugin Parameters > Shop Menu Settings > Switches > Switch: Buy
      • Plugin Parameters > Shop Menu Settings > Switches > Switch: Sell
        • Buying/selling items in the Shop Scene turns this Switch to ON.
        • Switch reverts to OFF whenever the Shop Scene opens.
        • These switches can be used after a "Shop Processing" event command to determine if the player has bought an item, bought and sold an item, sold an item, or neither.

ItemsEquipsCore Update28 Params1.png

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Main Menu Core VisuStella MZ

Version 1.08: February 26, 2021

  • Feature Update!
    • Default Plugin Parameters for the List Style Settings defaults have been updated with tighter coordinate values to allow for more accurate display of UI element positioning. Update made by Olivia.

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Skills and States Core VisuStella MZ

Version 1.13: February 26, 2021

  • Documentation Update!
    • For <JS type Slip Damage> and <JS type Slip Heal> notetags, added the following notes:
      • When these states are applied via action effects, the slip calculations are one time calculations made upon applying and the damage is cached to be used for future on regeneration calculations.
      • For that reason, do not include game mechanics here such as adding states, buffs, debuffs, etc. as this notetag is meant for calculations only. Use the VisuStella Battle Core's <JS Pre-Regenerate> and <JS Post-Regenerate> notetags for game mechanics instead.
      • Passive states and states with the <JS Slip Refresh> notetag are exempt from the one time calculation and recalculated each regeneration phase.
  • Feature Update!
    • Changed slip refresh requirements to entail <JS Slip Refresh> notetag for extra clarity. Update made by Olivia.

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Tier 2

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Afro Control System VisuStella MZ

Version 1.04: February 26, 2021

  • Bug Fixes!
    • Fixed positioning of gauge for List Style battle layouts without faces. Fix made by Olivia.

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Item Crafting System VisuStella MZ

Version 1.07: February 26, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Parameters added by Irina and sponsored by AndyL:
      • Plugin Parameters > General Settings > Switches > Switch: Craft
        • Crafting items in Crafting Scene turns this Switch to ON.
        • Switch reverts to OFF whenever the Crafting Scene opens.
        • This can be used after an "Item Crafting" plugin command to determine if the player has crafted an item or not.

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February 19, 2021 - Update #27


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Tier 0

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Core Engine VisuStella MZ

Version 1.26: February 19, 2021

  • Bug Fixes!
    • Certain Plugin Parameters no longer have settings that restrict them to a maximum of 1. Fix made by Arisu.
  • Feature Update!
    • Changed the default value for a New Game > Common Event upon Play Testing to 0 to prevent confusion. Update made by Arisu.

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Tier 1

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Battle Core VisuStella MZ

Version 1.26: February 19, 2021

  • Bug Fixes!
    • Battles with branching event paths found within a conditional branch or choice tree will no longer be skipped over. Fix made by Arisu.
  • Compatibility Update
    • Returning to the battle scene from the options scene in a Tpb-base battle system now links the current actor. Update by Irina.

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Skills and States Core VisuStella MZ

Version 1.12: February 19, 2021

  • Feature Update
    • Changed the way passive state infinite stacking as a blanket coverage. Update made by Olivia.

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Tier 2

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Dragonbones Union VisuStella MZ

Version 1.12: February 19, 2021

  • Bug Fixes!
    • Fixed a bug that would cause a crash upon teleporting with an altering Dragonbones armature load without a base sprite. Fix made by Irina.

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Tier 4

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Visual Item Inventory VisuStella MZ

Version 1.01: February 19, 2021

  • Feature Update!
    • No longer requires VisuStella MZ Items and Equips Core dependency.

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February 12, 2021 - Update #26


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Tier 1

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Events and Movement Core VisuStella MZ

Version 1.19: February 12, 2021

  • Bug Fixes!
    • "Self Variable: Variable ID" plugin command's Map ID should now be able to use "0" to self reference the current map. Fix made by Olivia.

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Message Core VisuStella MZ

Version 1.14: February 12, 2021

  • Bug Fixes!
    • Auto positioned messages in battle will no longer cover the battler in question. Fix made by Irina.

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Skills and States Core VisuStella MZ

Version 1.11: February 12, 2021

  • Bug Fixes!
    • Added a check to prevent passive states from infinitely stacking. Fix made by Olivia.

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Tier 2

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Class Change System VisuStella MZ

Version 1.05: February 12, 2021

  • Bug Fixes!
    • Param bonuses for subclasses are no longer based on the current level but instead, the level for the subclass. Fix made by Irina.
  • Optimization Update!
    • Plugin should run more optimized.

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Dragonbones Union VisuStella MZ

Version 1.11: February 12, 2021

  • Bug Fixes!
    • Fixed a bug involving the changing of a Dragonbones battler in-battle to prevent multiple instances being added at once. Fix made by Irina.

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Enhanced TP System VisuStella MZ

Version 1.06: February 12, 2021

  • Feature Update!
    • <Force TP Mode: name> notetag is now updated to be enforced outside of battle as well. Update made by Olivia.

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Tier 3

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Auto Skill Triggers VisuStella MZ

Version 1.06: February 12, 2021

  • Optimization Update!
    • Skills that cannot be used will no longer be checked for auto triggers. Update made by Olivia.

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Life State Effects VisuStella MZ

Version 1.01: February 12, 2021

  • Bug Fixes!
    • Added a check to prevent an infinite loop with Doom. Fix made by Olivia.

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New Game Plus VisuStella MZ

Version 1.02: February 12, 2021

  • Bug Fixes!
    • Carry-Over Variables Plugin Parameter should now display Variables instead of Switches. Fix made by Irina.
    • Save files will no longer corrupt when carrying over uninitialized actors. Fix made by Irina.

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Weapon Animation VisuStella MZ

Version 1.04: February 12, 2021

  • Bug Fixes!
    • Freeze frame now supports enemy custom weapon images. Fix made by Irina.

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Tier 4

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Button Common Events VisuStella MZ

Version 1.03: February 12, 2021

  • Bug Fixes!
    • Pressing a Button Common Event key while stepping onto a below priority touch event will no longer give priority tot he Button Common Event. Fix made by Arisu.

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Extra Enemy Drops VisuStella MZ

Version 1.05: February 12, 2021

  • Bug Fixes!
    • Opacity Fade Speed Plugin Parameter now allows you to alter the value up to 255 now. Fix made by Irina.
    • EXP Setting 10 and Gold Setting 10 will no longer be hard limited. Fix made by Irina.

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February 5, 2021 - Update #25


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Tier 0

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Core Engine VisuStella MZ

Version 1.25: February 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • Show Scrolling Text, additional functionality added by Arisu
      • The event command "Show Scrolling Text" now has additional functionality as long as the VisuStella MZ Core Engine is installed. If the game dev inserts "// Script Call" (without the quotes) inside the scrolling text, then the entirity of the Show Scrolling Text event command will be ran as a giant script call event command.
      • The reason why this functionality is added is because the "Script..." event command contains only 12 lines maximum. This means for any script call larger than 12 lines of code cannot be done by normal means as each script call is ran as a separate instance.
      • By repurposing the "Show Scrolling Text" event command to be able to function as an extended "Script..." event command, such a thing is now possible with less hassle and more lines to code with.
      • This effect does not occur if the Show Scrolling Text event command does not have "// Script Call" in its contents.

CoreEngine Update25 Feature1.png

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Tier 1

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Battle Core VisuStella MZ

Version 1.25: February 5, 2021

  • Compatibility Update
    • Added compatibility update with VisuStella MZ Skills and States Core's Plugin Parameter > State Settings > Action End Update
  • Feature Update!
    • <Common Event: name> notetag no longer requires <Custom Action Sequence> notetag if the Plugin Parameter: Auto Notetag is enabled.


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Events and Movement Core VisuStella MZ

Version 1.18: February 5, 2021

  • Bug Fixes!
    • Event icon plugin commands should now work properly. Fix made by Arisu.
  • Documentation Update!
    • Added new "Features: Weighted Random Movement" section.
    • Help file updated for new features.
  • New Features!
    • New Notetags added by Arisu:
      • <Random Move Weight: x>
        • If this tag is used on an event with random-type autonomous movement, then the event will stick closer to their home location (where they are located upon spawning on the map). How close they stick to their home location will depend on the weighted 'x' value.
      • <True Random Move>
        • If this tag is used on an event with random-type autonomous movement, then that event will ignore the effects of weighted randomized movement.
    • New Plugin Commands added by Arisu and sponsored by AndyL:
      • Event Timer: Change Speed
      • Event Timer: Expire Event Assign
      • Event Timer: Expire Event Clear
      • Event Timer: Frames Gain
      • Event Timer: Frames Set
      • Event Timer: Pause
      • Event Timer: Resume
        • The above Plugin Commands allow you to control the game timer better.
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Movement > Event Movement > Random Move Weight
        • Use numbers between 0 and 1. Numbers closer to 1 stay closer to their home position.

EventsMovementCore Update25 WeightedRandom.png

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Message Core VisuStella MZ

Version 1.13: February 5, 2021

  • Bug Fixes!
    • Choice List Window with a dimmed background should now have a more consistent sized dim sprite. Fix made by Irina.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.03: February 5, 2021

  • Feature Update!
    • Aggro is now cleared at the end of each battle in addition to the start of each battle. Update made by Olivia.

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Party System VisuStella MZ

Version 1.14: February 5, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu!
      • Party: Move Party Index to Reserve
        • Moves an actor in a specific party index to reserve. Map only. Must be 1 actor left. You may use code.
      • Party: Move Random Reserve to Active
        • Moves a random actor from the reserve party to active. Map only. Must be enough space in active party.

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Tier 4

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Menu Cursor VisuStella MZ

Version 1.05: February 5, 2021

  • Documentation Update!
    • Help file updated for removed feature.
  • Feature Update!
    • "Window_NumberInput" for Window Padding Settings Plugin Parameter is now removed. This is due to numerous "bug reports" despite the issue of no numbers being shown having been fixed since v1.01. Since many users did not do a fresh reinstall of the plugin to fix the problem and continued to submit it as bug reports, we have decided it would be better to just hardcode the padding values for this window instead. Update by Irina.

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January 29, 2021 - Update #24


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VisuStella Wave 7 is ready in the All Waves Bundle as Early Access!

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Tier 0

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Core Engine VisuStella MZ

Version 1.24: January 29, 2021

  • Documentation Update!
    • Plugin Parameters: Custom Parameters Settings added the following note:
      • For clarification, these settings do NOT create brand-new parameters for you to use and add to your game nor are the bonuses supported by other plugins in the VisuStella MZ library. These settings exist to function as a bridge for non-VisuStella MZ plugins that have created their own parameter values and to show them inside VisuStella menus.
  • Feature Update!
    • Default JS Plugin Parameter for the Title Command: "Shutdown" now has a note in it that reads: "Do NOT use this command with mobile devices or browser games. All it does is cause the game to display a blank, black canvas which the player is unable to do anything with. It does NOT force close the browser tab nor the app."
      • This is also why this command is disabled by default for any non-NodeJS client deployed game versions.
    • Disabled some bug fixes made by the Core Engine for the default RMMZ code base since the 1.1.1 version now contains those very same fixes.

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Tier 1

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Battle Core VisuStella MZ

Version 1.24: January 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • MOVE: Move To Point and MOVE: Move To Target(s) Action Sequences' "Offset Adjustment" normal setting will now factor in Offset X and Offset Y positions unlike before where it cancels them. Update by Irina.
  • New Features!
    • New notetag added by Arisu:
      • <Common Event: name>
        • Battle only: calls forth a Common Event of a matching name.
        • This is primarily used for users who are reorganizing around their Common Events and would still like to have their skills/items perform the correct Action Sequences in case the ID's are different.

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Elements and Status Menu Core VisuStella MZ

Version 1.10: January 29, 2021

  • Bug Fixes!
    • <Multi-Element: x> notetags should now work properly. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Irina:
      • <Equip Trait Requirement: name>
        • Makes this piece of equipment equippable by only actors with those traits. If there are multiple traits required, all of them have to be met. If multiple trait types share the same trait name, the listed name will count for all of them.
        • Usage Example: <Equip Trait Requirement: Female> makes the item only equippable by female actors as long as they are tagged as female.
    • New Plugin Parameters added by Irina and sponsored by AndyL.
      • Status Menu Settings > Elements > IDs: Column 1 added
      • Status Menu Settings > Elements > IDs: Column 2 added
        • The list of element ID's to show in column 1/2.
        • If neither column has ID's, list all elements.
          • If you do not update the drawn JS found in the Status Menu Categories Plugin Parameters, these new settings won't do anything.
  • Feature Update!
    • Plugin Parameter updates made by Irina and sponsored by AndyL.
      • Status Menu Categories > Parameters updated
        • Default draw options now have a slightly thicker padding to make the parameter values easier to read.
      • Status Menu Categories > Elements updated
        • Default draw options now factor in multiple columns as applied by the new plugin parameters above.
      • Status Menu Categories > Access updated
        • Skill Types, Weapon Types, and Armor Types are now centered in the various data columns to allow for better reading.
    • Default settings have been added to the Plugin Parameters. If you want to acquire these settings for an already-existing project, do either of the following:
      • Delete the existing VisuMZ_1_ElementStatusCore.js in the Plugin Manager list and install the newest version.
      • Or create a new project, install VisuMZ_1_ElementStatusCore.js there, then copy over the "Status Menu Categories" parameters found in the Plugin Parameters to your current project.

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Events and Movement Core VisuStella MZ

Version 1.17: January 29, 2021

  • Documentation Update!
    • Added "Do NOT insert quotes" to "Balloon: name" and "Pose: name".
    • Added Examples for extra clarification.
  • Optimization Update!
    • When touch clicking an event on a map with multiple events, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.

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Items and Equips Core VisuStella MZ

Version 1.19: January 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Irina.
      • <Equip Copy Limit: x>
        • Sets a maximum number of copies that the actor can wear of this equipment. Usage Example: Actors can only equip one copy of the "One-of-a-Kind Ring" on at any time despite having empty accessory slots because the ring has a <Equip Copy Limit: 1> notetag.
      • <Equip Weapon Type Limit: x>
        • This weapon cannot be equipped with other weapons of the same type once the limited amount has been reached. Usage Example: A dualwielding warrior who can only equip one sword and a dagger but never two swords or two daggers because the swords and daggers all have the <Equip Weapon Type Limit: 1> notetags on them.
      • <Equip Armor Type Limit: x>
        • This armor cannot be equipped with other armors of the same type once the limited amount has been reached. Usage Example: People cannot equip more than two glove accessories on at a time because the glove is a "Glove" armor-type and each glove item has the <Equip Armor Type Limit: 2> notetags on them.

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Options Core VisuStella MZ

Version 1.09: January 29, 2021

  • Compatibility Update
    • Added compatibility for Tome571/TF's "Advanced Sound Options plugin".
      • Default settings have been added to the Audio settings. If you want to acquire these settings for an already-existing project, do either of the following:
        • Delete the existing VisuMZ_1_OptionsCore.js in the Plugin Manager list and install the newest version.
        • Or create a new project, install VisuMZ_1_OptionsCore.js there, then copy over the Audio settings found in the Options Category plugin parameter to your current project.

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Tier 2

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Party System VisuStella MZ

Version 1.13: January 29, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Plugin Commands added by Arisu!
      • Party: Move Actor(s) to Active
        • Map only. Moves an actor to the active party if there is room.
      • Party: Move Actor(s) to Reserve
        • Map only. Moves an actor to the reserve party.

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Tier 3

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Weapon Animation VisuStella MZ

Version 1.03: January 29, 2021

  • Bug Fixes!
    • Basic weapon animations should now show the proper weapon image. Fix made by Olivia.
    • Freeze frame now supports custom non-attack animations. Fix by Olivia.

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January 22, 2021 - Update #23


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Tier 0

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Core Engine VisuStella MZ

Version 1.23: January 22, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Tier 1

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Battle Core VisuStella MZ

Version 1.23: January 22, 2021

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • ACSET: All Targets Action Set and ACSET: Each Target Action Set updated
      • New parameter added: Dual/Multi Wield?
        • Add times struck based on weapon quantity equipped?
  • New Features!
    • Dual Wielding now functions differently. Made by Olivia.
      • Previously, RPG Maker MZ had "Dual Wielding" attack using both weapon animations at once, with the combined ATK of each weapon. It's confusing to look at and does not portray the nature of "Dual Wielding".
      • Dual Wielding, or in the case of users adding in third and fourth weapons, Multi Wielding is now changed. Each weapon is displayed individually, each producing its own attack animation, showing each weapon type, and applying only that weapon's ATK, Traits, and related effects. It is no longer a combined effect to display everything at once like RPG Maker MZ default.
      • If an actor has multiple weapon slots but some of them are unequipped, then the action will treat the attack as a single attack. There will be no barehanded attack to add on top of it. This is to match RPG Maker MZ's decision to omit a second animation if the same scenario is applied.
    • New Action Sequence Plugin Commands added by Yanfly
      • ANIM: Attack Animation 2+
        • Plays the animation associated with the user's 2nd weapon. Plays nothing if there is no 2nd weapon equipped.
    • New Action Sequence Plugin Commands added by Olivia
      • WEAPON: Clear Weapon Slot
      • WEAPON: Next Weapon Slot
      • WEAPON: Set Weapon Slot
        • These are Action Sequence Plugin Commands for devs who want finer control over Dual/Multi Wielding weapons.

BattleCore DualWield.gif

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Events and Movement Core VisuStella MZ

Version 1.16: January 22, 2021

  • Optimization Update!
    • When touch clicking multiple times on an impassable tile, pathfinding will utilize the non-diagonal function for less resource consumption to prevent FPS frame drops. Fix made by Arisu.

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Message Core VisuStella MZ

Version 1.12: January 22, 2021

  • Feature Update!
    • Name Box Window Default Color is now disabled by default to 0 because users do not understand why their names are showing up yellow and did not bother reading the documentation. If users want this feature turned on, they will have to do it manually from now on. Update made by Irina.

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Tier 2

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Battle System - BTB VisuStella MZ

Version 1.03: January 22, 2021

  • Feature Update!
    • A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.

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Battle System - CTB VisuStella MZ

Version 1.06: January 22, 2021

  • Feature Update!
    • A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.
    • Added in a built-in anti-softlock check.

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Battle System - STB VisuStella MZ

Version 1.07: January 22, 2021

  • Feature Update!
    • A different kind of end battle check is now made to determine hiding the turn order display. Update made by Olivia.

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Dragonbones Union VisuStella MZ

Version 1.10: January 22, 2021

  • Bug Fixes!
    • Upon changing map sprites, Dragonbones characters would become skewed. This should no longer happen.
  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • Map Sprite: Actor Change Settings new Plugin Command parameters
      • "Walk Rate" and "Dash Rate" modifiers added.

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Enhanced TP System VisuStella MZ

Version 1.05: January 22, 2021

  • Documentation Update!
    • Add notes to the "Custom Label" and "Custom Color" Plugin Parameters:
      • This applies to gauges only. This does NOT change the way TP costs are displayed in the skill windows.

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Tier 3

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Action Sequence Projectiles VisuStella MZ

Version 1.02: January 22, 2021

  • Bug Fixes!
    • Projectile start locations and end locations now factor in a target's additional Y position from jumping and/or floating. Fix made by Irina.

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Auto Skill Triggers VisuStella MZ

Version 1.05: January 22, 2021

  • Bug Fixes!
    • Triggers involving the user should now work properly. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetag added by Arisu:
      • <Auto Trigger x%: condition>
        • If using the x% variant, the Auto Trigger has a x% chance to occur.
        • Replace 'x' with a number value representing the chance to succeed.

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Battle AI VisuStella MZ

Version 1.07: January 22, 2021

  • Bug Fixes!
    • <AI Target: x> notetags should no longer crashes. Fix made by Irina.

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Weapon Animation VisuStella MZ

Version 1.02: January 22, 2021

  • Compatibility Update
    • Plugin is now compatible with Battle Core's Freeze Motion.

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Tier 4

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Combat Log VisuStella MZ

Version 1.05: January 22, 2021

  • Feature Update!
    • Dimmed background sprite now expands through the width of the screen while in battle to no longer display the jagged edges. Update by Irina.

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January 15, 2021 - Update #22


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Tier 0

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Core Engine VisuStella MZ

Version 1.22: January 15, 2021

  • Documentation Update!
    • Added documentation for new RPG Maker MZ bug fixes!
  • Bug Fixes!
    • RPG Maker MZ Bug: Sprite_Timer is added to the spriteset for the parent scene, making it affected by any filers, zooms, and/or blurs, hindering its readability.

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Tier 1

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Battle Core VisuStella MZ

Version 1.22: January 15, 2021

  • Compatibility Update
    • Compatibility with "All Skills" Actor Command should now work with the Skills & States Core hide skill notetags.

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Items and Equips Core VisuStella MZ

Version 1.18: January 15, 2021

  • Bug Fixes!
    • Pressing "Shift" to remove equipment will now refresh the status window unlike before. Fix made by Olivia.
  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added
      • Plugin Parameters > Item Menu Settings > Background Type

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Message Core VisuStella MZ

Version 1.11: January 15, 2021

  • Optimization Update!
    • Plugin should run more optimized.

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Skills and States Core VisuStella MZ

Version 1.10: January 15, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added
      • Plugin Parameters > Skill Settings > Background Type

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Tier 2

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Enhanced TP System VisuStella MZ

Version 1.04: January 15, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Parameters added
      • Plugin Parameters > General Settings > Background Type

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Party System VisuStella MZ

Version 1.12: January 15, 2021

  • Bug Fixes!
    • For battle testing, if the number of battle test members exceeds the maximum battle member slots, trim them until they match. Fix by Olivia.

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Quest Journal System VisuStella MZ

Version 1.11: January 15, 2021

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Feature!
    • Added new Marker to Quest Log format and Quest Tracker formats.
      • RawTitle - Inserts the title of the quest without any text codes removed. Keep in mind that icons do NOT resize based on the text size.

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Tier 3

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Victory Aftermath VisuStella MZ

Version 1.09: January 15, 2021

  • New Features!
    • New Plugin Parameters added by Arisu!
      • Plugin Parameters > Vocab > Level Up > Volume
      • Plugin Parameters > Vocab > Level Up > Pitch
      • Plugin Parameters > Vocab > Level Up > Pan
        • For the people who want more control over the level up sound effect.

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Tier 4

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Combat Log VisuStella MZ

Version 1.04: January 15, 2021

  • Feature Update!
    • Any entries added to the Combat Log with \V[x] will now have their exact variable data stored at the time instead of displaying their current variable value. Update made by Irina.

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Encounter Effects VisuStella MZ

Version 1.05: January 15, 2021

  • Documentation Update!
    • Help file updated for features that were left out by accident.
      • Notetag/Comment Tag: <Alert FoV Angle: x>
      • Notetag/Comment Tag: <Alert Hide FoV>
      • Notetag/Comment Tag: <Alert Show FoV>

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Menu Cursor VisuStella MZ

Version 1.04: January 15, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.
    • Added "Window_ShopNumber" to the default black list.

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Proximity Compass VisuStella MZ

Version 1.03: January 15, 2021

  • Feature Update!
    • Failsafes added in case events added manually through other plugins do not update with proper events.

-



January 8, 2021 - Update #21


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Tier 0

-

Core Engine VisuStella MZ

Version 1.21: January 8, 2021

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Plugin Parameters added by Arisu:
      • Plugin Parameters > Keyboard Input > Controls > WASD Movement
      • Plugin Parameters > Keyboard Input > Controls > R Button: Dash Toggle

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.21: January 8, 2021

  • Bug Fixes!
    • "MOVE: Home Reset" Plugin Command Action Sequence should work properly. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Notetag snuck in by Arisu
      • <Auto Action Sequence>
        • Used for those who have the "Auto Notetag" Plugin Parameter enabled and just want to use an automatic Action Sequence instead.
    • New Plugin Parameter snuck in by Arisu!
      • Plugin Parameters > Action Sequences > Quality of Life > Auto Notetag
        • Automatically apply the <Custom Action Sequence> notetag effect to any item or skill that has a Common Event?
        • Any item or skill without a Common Event attached to it will use the Automatic Action Sequences instead.
        • The <Auto Action Sequence> notetag will disable this effect for that particular skill or item.
    • Arisu, you're going to be responsible for any bugs these may cause.
      • Bring it!!!!
        • And handling any bug report emails that are sent because this was turned on by accident.
          • Please read the documentation, guys!

-

Elements and Status Menu Core VisuStella MZ

Version 1.09: January 8, 2021

  • Bug Fixes!
    • Default "JS: Draw Data" code for Plugin Parameters > Status Menu Categories > Elements has been updated to account for Trait Type visibility for both Element and Sub-Element. This won't update normally as it is a part of the Plugin Parameters. You will need to either delete the reinstall the plugin into the Plugin Manager list or copy and paste the Status Menu Categories plugin parameters from a fresh install. Fix made by Irina.

-

Message Core VisuStella MZ

Version 1.10: January 8, 2021

  • Bug Fixes!
    • <Auto Actor: x> and <Auto Party: x> text codes should now work properly. Fix made by Irina.
  • Feature Update!
    • Auto Color Plugin Parameters now have their default settings set to 0. This is due to an influx of "bug reports" from users who do not understand how this feature works, and the VisuStella team has decided it is better for the feature to default to an inactive state until users decide to search and utilize it themselves. Update made by Irina.

-

Options Core VisuStella MZ

Version 1.08: January 8, 2021

  • Bug Fixes!
    • JS: Enabled accessibility option should now be working properly.
  • Feature Update!
    • Disabled options should now be faded out completely.

-

Tier 2

-

Class Change System VisuStella MZ

Version 1.04: January 8, 2021

  • Bug Fixes!
    • Leveling up should now automatically cache the current class level. Fix made by Irina.

-

Tier 3

-

Battle AI VisuStella MZ

Version 1.06: January 8, 2021

  • Feature Update!
    • For those using classic mode with a variance level of 0, action lists will be better shuffled to provide more variation between selected skills. Update made by Irina.

-

Grid-Free Doodads - Editor

Version 1.02: January 8, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 4

-

Combat Log VisuStella MZ

Version 1.03: January 8, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • New Plugin Command added by Irina.
      • Plugin Parameters > General Settings > Stored Logs
        • How many combat logs are stored as a history?

-

Debugger VisuStella MZ

Version 1.02: January 8, 2021

  • Optimization Update!
    • Plugin should run more optimized.

-

Menu Cursor VisuStella MZ

Version 1.03: January 8, 2021

  • Bug Fixes!
    • Menu Cursor will no longer show if there is no index selected. Fix made by Irina.

-



January 1, 2021 - Update #20


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.20: January 1, 2021

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.20: January 1, 2021

  • Bug Fixes!
    • For TPB Active or ATB Active, inputting actors that have received damage will return back to place after flinching. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New notetags added by Yanfly:
      • <Battle Portrait Offset: +x, +y>
      • <Battle Portrait Offset X: +x>
      • <Battle Portrait Offset Y: +y>
        • This is used with the "Portrait" and "Border" Battle Layouts.
        • Offsets the X and Y coordinates for the battle portrait.

-

Events and Movement Core VisuStella MZ

Version 1.15: January 1, 2021

  • Bug Fixes!
    • Spawned events should now resume their automated self movement after being interacted with. Fix made by Yanfly.
  • Documentation Update!
    • Help file updated for new features.
    • Help file updated for updated features.
  • Feature Updates!
    • Collission checks for the Spawn Event Plugin Commands now account for the spawning event's Hitbox, too. Update made by Yanfly.
    • Spawn Event Plugin Commands adds a new parameter "Success Switch ID" to check if the spawning has been successful or not.
  • New Features!
    • New Plugin Commands added by Yanfly!
      • Spawn Event: Spawn At Terrain Tag
      • Spawn Event: Despawn Terrain Tag(s)
        • These function similar to their region counterparts except they target terrain tags instead.

-

Items and Equips Core VisuStella MZ

Version 1.17: January 1, 2021

  • Bug Fixes!
    • Equipping should be working properly again. Fix made by Yanfly.

-

Main Menu Core VisuStella MZ

Version 1.07: January 1, 2021

  • Documentation Update!
    • Added documentation for new feature(s)!
    • Removed "<Menu Image: filename>" version of notetag to reduce confusion and to stick with the norm declared by the Battle Core.
  • New Features!
    • New notetags added by Yanfly:
      • <Menu Portrait Offset: +x, +y>
      • <Menu Portrait Offset X: +x>
      • <Menu Portrait Offset Y: +y>
        • This is used with the "Portrait" style Main Menu list.
        • Offsets the X and Y coordinates for the menu portrait.

-

Message Core VisuStella MZ

Version 1.09: January 1, 2021

  • Feature Update!
    • Auto-color no longer applies to database names that are only numbers. Auto-color entries that are only numbers will also be ignored. This is to prevent breaking the text code parsing. Update made by Yanfly.

-

Skills and States Core VisuStella MZ

Version 1.09: January 1, 2021

  • Bug Fixes!
    • Custom JS TP slip damage and healing should now work properly. Fix made by Yanfly.

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.09: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Battle System - BTB VisuStella MZ

Version 1.02: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Battle System - CTB VisuStella MZ

Version 1.05: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Battle System - STB VisuStella MZ

Version 1.06: January 1, 2021

  • Compatibility Update
    • Added compatibility functionality for future plugins.

-

Class Change System VisuStella MZ

Version 1.03: January 1, 2021

  • Bug Fixes!
    • General Settings should now have default values when added. If you are still getting an error when starting a new game, please open up the General Settings in the Plugin Parameters and hit OK. Fix made by Yanfly.

-

Party System VisuStella MZ

Version 1.11: January 1, 2021

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Tier 3

-

Enemy Levels VisuStella MZ

Version 1.04: January 1, 2021

  • Bug Fixes!
    • Average Actor/Party Levels should now work properly. Fix made by Yanfly.

-

New Game Plus VisuStella MZ

Version 1.01: January 1, 2021

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Visual State Effects VisuStella MZ

Version 1.10: January 1, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Yanfly.
      • <Visual Rainbow: +x> and <Visual Rainbow: -x>

VisualStateEffects Rainbow.gif

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Tier 4

-

Combat Log VisuStella MZ

Version 1.02: January 1, 2021

  • Bug Fixes!
    • Compatibility with the Absorption Barrier should be fixed. Fix made by Yanfly.

-

Gab Window VisuStella MZ

Version 1.02: January 1, 2021

  • Feature Update!
    • Changed how graphics are loaded into the gabs to make them more reliable. Update made by Yanfly.

-

Menu Cursor VisuStella MZ

Version 1.02: January 1, 2021

  • Feature Update!
    • Added "Window_Status" to the default black list.

-

Weakness Popups VisuStella MZ

Version 1.01: January 1, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • Plugin Parameters for the Popup Settings now have a Variance factor for Offset X and Offset Y. Added by Yanfly.

-



December 25, 2020 - Update #19


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Tier 0

-

Core Engine VisuStella MZ

Version 1.19: December 25, 2020

  • Documentation Update!
    • Added documentation for new feature(s) and feature updates!
  • Bug Fixes!
    • Fixed typo inside of the comments inside the JS: Quick Functions.
  • Feature Update!
    • Plugin Parameters > Color Settings > Outline Color is now renamed to Font Outline.
  • New Features!
    • New Plugin Parameters added by Shaz!
      • Plugin Parameters > Color Settings > Gauge Number Outline

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.19: December 25, 2020

  • Bug Fixes!
    • Removing a state from a Sideview Enemy during the middle of their a non-looping motion will no longer reset their motion to neutral. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for updated feature(s)!
  • Feature Update!
    • Action Sequence "PROJECTILE: Icon" now supports code for the "Icon" parameter. Update made by Yanfly.

-

Items and Equips Core VisuStella MZ

Version 1.16: December 25, 2020

  • Bug Fixes!
    • Equip-Adjust HP/MP should work properly now. Fix made by Yanfly.
  • Documentation Update!
    • Added more clarity for <JS Item Enable> to state that if the VisuStella Battle Core is installed, then all battle scope items are visible, but not necessarily enabled if they are disabled otherwise.

-

Skills and States Core VisuStella MZ

Version 1.08: December 25, 2020

  • Bug Fixes!
    • <JS On Add State> should no longer trigger multiple times for the death state. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for updated feature(s)!
  • Feature Update!
    • <No Death Clear> can now allow the affected state to be added to an already dead battler. Update made by Yanfly.


-

Tier 2

-

Battle System - BTB VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Brave Point preview in the battle status will now be bound by the absolute minimum hard card and the maximum soft cap. Fixed by Yanfly.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New Notetag added by Yanfly.
      • <BTB Enable Fusion>

-

Battle System - STB VisuStella MZ

Version 1.05: December 25, 2020

  • Bug Fixes!
    • Starting battle from a surprise attack will no longer skip turn 1. And starting battle without any inputtable actors will no longer skip turn 1. Fix made by Yanfly.

-

Bright Effects VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Bright effects from battle should no longer carry back over into the map scene. Fix made by Yanfly.

-

Class Change System VisuStella MZ

Version 1.02: December 25, 2020

  • Bug Fixes!
    • Added a refresh after setting up new actors to recalculate any cached parameter values, skills, and passive states. Fix made by Yanfly.
    • Equipment duplication glitch should no longer occur.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly.
      • <Class Picture: filename> and <Picture: filename>
        • Uses a picture from your project's /img/pictures/ folder instead of the class icon for the Class Change scene.
    • New Plugin Parameters added by Yanfly.
      • Window Settings > Scene_ClassChange > Confirm Animation ID > Offset X
      • Window Settings > Scene_ClassChange > Confirm Animation ID > Offset Y
        • Offsets have been added to let you adjust where the animation occurs for primary and subclass changing.

-

Item Crafting System VisuStella MZ

Version 1.06: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly.
      • <Crafting Picture: filename> and <Picture: filename>
        • Uses a picture from your project's /img/pictures/ folder instead of the item, weapon, or armor's icon during crafting instead.

-

Party System VisuStella MZ

Version 1.10: December 25, 2020

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Skill Learn System VisuStella MZ

Version 1.05: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly.
      • <Learn Skill Picture: filename> and <Picture: filename>
        • Uses a picture from your project's /img/pictures/ folder instead of the skill's icon during learning instead.

-

Tier 3

-

Action Sequence Projectiles VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Settings are no longer cached and are now independent for one another. Fix made by Yanfly.

-

Auto Skill Triggers VisuStella MZ

Version 1.04: December 25, 2020

  • Compatibility Update
    • Added compatibility functionality for Battle System - STB.

-

Battle AI VisuStella MZ

Version 1.05: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetag added by Yanfly!
      • <AI Target: type>
        • Bypasses TGR influence in favor of picking a specific target out of a group of valid targets (does not pick from outside the valid target group) for a skill target. Read documentation to see targeting types.

-

Message Letter Sounds VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Empty text won't prompt a message sound effect to play. Fixed by Yanfly.

-

Visual State Effects VisuStella MZ

Version 1.09: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New notetags added by Yanfly.
      • <Visual Opacity: x> and <Visual Opacity: x%>

VisualStateEffects-Opacity.png

-

Tier 4

-

Button Common Events VisuStella MZ

ButtonCommonEvents Update19 Feature.png

Version 1.02: December 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • When pressing Button Common Events with the keyboard, any visible buttons on the screen will also flash their color tone briefly to show that they are being pressed. This is only if the Hover Tone Plugin Parameter is enabled. Update made by Yanfly.
  • New Features!
    • New Notetags Added by Yanfly!
      • <Assign Button Common Event: id>
      • <Assign Button Slot: x, x, x>
    • New Plugin Command added by Yanfly!
      • System: Clear Common Event ID(s)
        • Clears any keys with the marked Common Event ID(s).
      • System: Run Stored Button Common Event
        • Run the Common Event stored on a specific key.
    • New Plugin Parameters added by Yanfly!
      • Plugin Parameters > Assignment Settings

-

Combat Log VisuStella MZ

Version 1.01: December 25, 2020

  • Feature Update!
    • Combat Log when opened with the hot key will automatically close itself if the Message Window is open. Update made by Yanfly.

-

Extra Enemy Drops VisuStella MZ

Version 1.04: December 25, 2020

  • Documentation Update!
    • Help file updated for updated features.
  • Feature Updates!
    • Many of the notetags now have a batch variant to add items, weapons, or armors into the drop pool en masse. Updated by Yanfly.

-

Menu Cursor VisuStella MZ

Version 1.01: December 25, 2020

  • Bug Fixes!
    • Changed the default value of the Window_NumberInput padding amount to 0 from 16 so that numbers don't disappear. Fix made by Yanfly.

-



December 18, 2020 - Update #18


-

Sample Project

- Updated Corescripts from 1.1.0 to 1.1.1

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.18: December 18, 2020

  • Bug Fixes!
    • Compatible string text from the Items and Equips Core will no longer register MaxHP and MaxMP as percentile values for the info window.
    • RPG Maker MZ Bug: Gamepads no longer go rapidfire after a cleared input. There is now a period of delay for gamepads after an input clear.
    • RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
    • RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
    • Added documentation for new RPG Maker MZ bug fixes!
  • New Features!
    • New Plugin Parameters added by Yanfly!
      • Plugin Parameters > Button Assist > Key: Shift
      • Plugin Parameters > Button Assist > Key: Tab
        • These let you assign text codes to the Shift and Tab buttons for the Button Assist windows.
      • Plugin Parameters > QoL Settings > Misc > NewGame > CommonEvent
        • For an all version (including non-play test) common event to start new games with.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.18: December 18, 2020

  • Bug Fixes!
    • For TPB Active or ATB Active, inputting actors will no longer step back after an enemy's action is finished. Fix made by Yanfly and Shiro.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • Action Sequence "BTLOG: Add Text" is updated for the convenience of a new option to quickly copy the displayed text to the VisuStella MZ Combat Log if that plugin is installed. Added by Yanfly.

-

Events and Movement Core VisuStella MZ

Version 1.14: December 18, 2020

  • Bug Fixes!
    • Caching for event label positions now account for page index. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for the new features!
  • New Features!
    • New Plugin Commands added by Irina.
      • Follower: Set Global Chase
      • Follower: Set Target Chase
      • Follower: Set Control
      • Follower: Reset
        • These plugin commands allow you to change whether or not the followers will chase their intended targets and/or shift control over their movement route from the "Player" to the target follower.

-

Items and Equips Core VisuStella MZ

Version 1.15: December 18, 2020

  • Bug Fixes!
    • RPG Maker MZ Bug: Unusable items on an individual-actor basis will no longer be overwritten by party-based usability for battle. Fix by Yanfly.
  • Documentation Update!
    • Added more clarity for <JS Item Enable> to state that it removes the usable item from visibility as well if the actor unable to use it is the only person in the party.

-

Skills and States Core VisuStella MZ

Version 1.07: December 18, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New notetags added by Yanfly:
      • <Passive Condition Multiclass: id>
      • <Passive Condition Multiclass: id, id, id>
      • <Passive Condition Multiclass: name>
      • <Passive Condition Multiclass: name, name, name>
    • New Plugin Parameter added by Yanfly.
      • Plugin Parameters > States > General > Action End Update
        • States with "Action End" auto-removal will also update turns at the end of each action instead of all actions.
          • Turn this off if you wish for state turn updates to function like they do by default for "Action End".

-

Tier 2

-

Battle System - STB VisuStella MZ

Version 1.04: December 18, 2020

  • Feature Update!
    • Enemies can now benefit from <STB Instant> skills. Update made by Olivia.
    • Action End States updating are now handled by Skills and States Core v1.07+ for proper intended usage. Change from Battle System - STB v1.02 is reverted here to prevent triggering the update twice.

-

Class Change System VisuStella MZ

Version 1.01: December 18, 2020

  • Bug Fixes!
    • Class specific character graphics no longer default to index 0 when no index is found or declared by notetags. Fix made by Yanfly.
  • Documentation Update!
    • Added "Clarification" section to the documentation to explain some things that users might not understand correctly.
  • Feature Update!
    • The button assist text for the "SHIFT" removal is now offset towards the left a bit for more room. Update made by Yanfly.

-

Party System VisuStella MZ

Version 1.09: December 18, 2020

  • Bug Fixes!
    • Removing party members in the active party by event command will now be properly removed from the party. Fix made by Yanfly.

-

Skill Learn System VisuStella MZ

Version 1.04: December 18, 2020

  • Bug Fixes!
    • Notetags that utilize multiple numeric ID's instead of skill names should now be working properly. Fix made by Yanfly.

-

Tier 3

-

Battle AI VisuStella MZ

Version 1.04: December 18, 2020

  • Documentation Update!
    • Added documentation for notetag <Reference AI: Enemy id>
    - Actors are only able to use skills they would normally have access to.
      - Actors need to have LEARNED the skill.
      - Actors need to be able to access the skill's SKILL TYPE.
      - Actors need to have the RESOURCES to pay for the skill.
    - If you cannot figure out why an auto battle actor cannot use a
      specific skill, turn OFF auto battle and see if you can use the skill
      normally.

-

Visual State Effects VisuStella MZ

Version 1.08: December 18, 2020

  • Bug Fixes!
    • RPG Maker MV animations will no longer crash for unplayable sound effects. Requires updated Core Engine. Fix made by Yanfly.

-

Tier 4

-

Animated Map Destination VisuStella MZ

Version 1.02: December 18, 2020

  • Bug Fixes!
    • RPG Maker MV animations will no longer crash for unplayable sound effects. Fix made by Yanfly.

-

Database Inheritance VisuStella MZ

Version 1.02: December 18, 2020

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Tier 5

-

TileD VisuStella MZ

Version 1.02: December 18, 2020

  • Fixed a bug wherein balloon icons would crash the game.

-



December 11, 2020 - Update #17


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Tier 0

-

Core Engine VisuStella MZ

Version 1.17: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.17: December 11, 2020

  • Bug Fixes!
    • Common Events in TPB Active that cause forced actions will no longer cause currently inputting actors that match the forced action battler to crash the game. Fix made by Yanfly and Shiro.
  • Compatibility Update!
    • Added compatibility functionality for future plugins.
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
    • Action Sequence "MOVE: Move To Target(s)" is now changed so that if the "Melee Distance" value is set to 0, battlers will no longer stand a half body distance away. Added by Yanfly.

-

Items and Equips Core VisuStella MZ

Version 1.14: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-

Main Menu Core VisuStella MZ

Version 1.06: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-

Tier 2

-

Quest Journal System VisuStella MZ

Version 1.10: December 11, 2020

  • Bugs Fixed!
    • Quest tracking should now automatically remove itself once a quest is dubbed complete, failed, or removed. Fix made by Yanfly.

-

Skill Learn System VisuStella MZ

Version 1.03: December 11, 2020

  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Documentation Update!
    • Help file updated for new features.
  • Feature Updates!
    • The Plugin Parameter for "Displayed Costs" have been updated to contain compatibility for a future plugin.
    • The Plugin Parameter for "JS: Draw Status" has been updated to contain compatibility for a future plugin.
      • To quickly acquire the new changes for the above Plugin Parameters, delete the "General" settings from the main Plugin Parameters page, then open them up again. These settings will be defaulted to the new additions added for the plugin. Warning! Old settings will be lost.
  • New Features!
    • Added <Learn CP Cost: x>, <Learn JP Cost: x>, <JS Learn CP Cost>, <JS Learn JP Cost> notetags. Added by Arisu.

-

Tier 3

-

Action Sequence Impact VisuStella MZ

Version 1.03: December 11, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Action Sequence Impact Action Sequences "Shockwave from Each Target(s)", "Shockwave from Target(s) Center", and "Zoom Blur at Target(s) Center" now have "Offset X" and "Offset Y" plugin parameters. Added by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Anti-Damage Barriers VisuStella MZ

Version 1.02: December 11, 2020

  • Compatibility Update!
    • Added compatibility functionality for future plugins.

-

Steal Items VisuStella MZ

Version 1.01: December 11, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Victory Aftermath VisuStella MZ

Version 1.08: December 11, 2020

  • Compatibility Update
    • Added compatibility functionality for future plugins.
  • Feature Updates!
    • The default Plugin Parameter for "Reward Strips" have been updated to contain compatibility for a future plugin.

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Tier 4

-

Database Inheritance VisuStella MZ

Version 1.01: December 11, 2020

  • Compatibility Update
    • Plugins should be more compatible with one another.

-

Encounter Effects VisuStella MZ

Version 1.04: December 11, 2020

  • Bug Fixes!
    • Without the Events and Movement Core, events returning home after a failed alert chase will no longer crash the game. Fix by Yanfly and Shiro.

-



December 4, 2020 - Update #16


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.16: December 4, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Button Assist Window for the change name scene will now default to "Tab" for switching between both modes. Update made by Yanfly.
  • New Features!
    • New Plugin Parameter added by Yanfly:
      • Plugin Parameters > Keyboard Input > Default Mode
        • Select default mode when entering the scene.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.16: December 4, 2020

  • Bug Fixes!
    • Bug fixes made for the RPG Maker MZ base code. If a battler has no actions, then their action speed will not be Infinity. Fix by Olivia.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Optimization Update!
    • Plugin should run more optimized.

-

Events and Movement Core VisuStella MZ

Version 1.13: December 4, 2020

  • Bug Fixes!
    • Caching for event label positions now account for one-screen maps. Fix made by Arisu.

-

Items and Equips Core VisuStella MZ

Version 1.13: December 4, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Plugin Commands added by Arisu!
      • Actor: Change Equip Slots
      • Actor: Reset Equip Slots
        • These plugin commands allow you to forcefully change the equip slots available to an actor regardless of the slots provided by its class as well as reset them.

-

Skills and States Core VisuStella MZ

Version 1.06: December 4, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2

-

Battle System - STB VisuStella MZ

Version 1.03: December 4, 2020

  • Bug Fixes!
    • Select Next Command no longer returns undefined. Fix made by Olivia.

-

Enhanced TP System VisuStella MZ

Version 1.03: December 4, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New plugin parameters added by Arisu:
      • Custom Label
        • Instead of displaying "TP", what label do you want to display here? Leave empty to keep using "TP".
      • Custom Color 1, Custom Color 2
        • Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Empty for default colors.
      • These plugin parameters are added onto TP Modes.

-

Party System VisuStella MZ

Version 1.08: December 4, 2020

  • Bug Fixes!
    • With TPB battle systems, after switching out party members, the battle system will no longer carry over any previous active battle members in the command window. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Tier 3

-

Action Sequence Camera VisuStella MZ

Version 1.02: December 4, 2020

  • Bug Fixes!
    • Show Pictures should now appear in the right positions. Fix by Irina.

-

Action Sequence Impact VisuStella MZ

Version 1.02: December 4, 2020

  • Bug Fixes!
    • Enemies with a SV Battler attached to them will no longer desynch after using a motion trail effect. Fix made by Irina.

-

Battle AI VisuStella MZ

Version 1.03: December 4, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Victory Aftermath VisuStella MZ

Version 1.07: December 4, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Plugin Parameter added by Olivia:
    • Plugin Parameters > Level Up Settings > Hide Level?
      • Hide the level change in the parameter value differences when comparing the stat changes from the previous level to the next.

-

Tier 4

-

Animated Pictures VisuStella MZ

Version 1.01: December 4, 2020

  • Bug Fixes!
    • Plugin Command "Animated Picture: Change Properties" wait frames will no longer cap at 1 frame. Fixed by Irina and Shaz.

-

Button Common Events VisuStella MZ

Version 1.01: December 4, 2020

  • Feature Update!
    • Plugin Command "System: Change Button Common Event" can now use code for icons. You can insert $gameVariables.value(50) in it and it will use whichever number is stored inside it as an icon. Update made by Irina.

-

Encounter Effects VisuStella MZ

Version 1.03: December 4, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-



November 29, 2020 - Update #15


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Tier 0

-

Core Engine VisuStella MZ

Version 1.15: November 29, 2020

  • Bug Fixes!
    • Pressing "Enter" in the change name scene while the actor's name is completely empty will no longer result in endless buzzer sounds. Fix made by Arisu.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • For the name change scene, the "Tab" key now also lets the user switch between the two modes. Update made by Yanfly.
  • New Features!
    • Two new plugin parameters added to Keyboard Input:
      • "Switch To Keyboard" and "Switch To Manual"
        • These determine the text used for the button assist window when switching between the two modes. Update made by Yanfly.
        • Button Assist window now takes into consideration for these texts.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.15: November 29, 2020

  • Bug Fixes!
    • Completely replacing the whole party at once will no longer cause the battle system to crash. Fix made by Olivia.
    • Pre-Battle Common Events will no longer cancel out any win/lose branches. Fix made by Arisu.
  • Feature Update!
    • Custom Action Sequences will no longer close the Actor Command Input window unless absolutely necessary (like for Show Message events) during Active TPB/ATB. Change made by Arisu.

-

Elements and Status Menu Core VisuStella MZ

Version 1.08: November 29, 2020

  • Bug Fixes!
    • Trait Set bonuses for X Parameters and S Parameters no longer increase exponentially with each other. Fix made by Arisu.

-

Events and Movement Core VisuStella MZ

Version 1.12: November 29, 2020

  • Bug Fixes!
    • Click Triggers no longer work on erased events. Fix made by Arisu.
    • Erased events no longer have icons appear above their heads. Fix made by Arisu.
  • Feature Update!
    • Initialization of the plugin's effects no only occur if the event's current page settings have been altered. Change made by Arisu.
  • Optimization Update!
    • Plugin should run more optimized.

-

Save Core VisuStella MZ

Version 1.03: November 29, 2020

  • Bug Fixes!
    • Displayed month should now show the correct numeric value. Fix made by Arisu.

-

Tier 2

-

Dragonbones Union VisuStella MZ

Version 1.09: November 29, 2020

  • Bug Fixes!
    • Dragonbones height for actors is no longer affected by frame divisibility for SV Actors to skew the positions of height data. Fix made by Arisu.

-

Item Crafting System VisuStella MZ

Version 1.05: November 29, 2020

  • Bug Fixes!
    • If on-screen touch buttons are disabled, they will no longer cause crash errors. Fix made by Arisu.

-

Quest Journal System VisuStella MZ

Version 1.09: November 29, 2020

  • Bug Fixed!
    • The Button Assist Window will now properly display the text for expanding and collapsing quest categories. Fix made by Arisu.

-

Tier 3

-

Action Sequence Impact VisuStella MZ

Version 1.01: November 29, 2020

  • Bug Fixes!
    • Motion Trails for Dragonbones armatures are now properly adjusted for their scale and offset. Fix made by Arisu.

-

Enemy Levels VisuStella MZ

Version 1.03: November 29, 2020

  • Feature Update!
    • Minimum level can no longer go under 1 for calculation purposes. Change made by Arisu. Anything below is unintended usage.

-

Victory Aftermath VisuStella MZ

Version 1.06: November 29, 2020

  • Bug Fixed!
    • The default reward strips Plugin Parameters data is now updated for the SP display costs to show the Skill Points data instead of Ability Points data. Fix made by Arisu.

-

Tier 4

-

Encounter Effects VisuStella MZ

Version 1.02: November 29, 2020

  • Feature Update!
    • Initialization of the encounter effects no only occur if the event's current page settings have been altered. Change made by Arisu and Shaz.

-



November 22, 2020 - Update #14


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.14: November 22, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Plugin Command added by Yanfly!
      • System: Load Images
        • Allows you to (pre) load up images ahead of time.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.14: November 22, 2020

  • Feature Update!
    • Natural Miss and Evasion motions now have flinch distance. Added by Yanfly.

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.08: November 22, 2020

  • Feature Update!
    • ATB Interrupts will not clear all actions (including queued ones) for mechanical compatibility. Change made by Yanfly.

-

Battle System - STB VisuStella MZ

Version 1.02: November 22, 2020

  • Bug Fixes!
    • Action End States now update at the end of each individual action. Fix made by Yanfly.

-

Party System VisuStella MZ

Version 1.07: November 22, 2020

  • Bug Fixes!
    • With Active TPB, switching out a party member mid-action is no longer possible to prevent bugs. Intead, there party switching action will be queued and take effect after the action has been completed. Fix made by Yanfly.
  • Compatibility Update!
    • Game_Party.swapOrder function now works with this plugin. However, keep in mind that due to how this party system plugin allows you have empty slots in the active battle party, this function will fill in the empty slots upon usage. Update made by Yanfly.

-

Skill Learn System VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • Game no longer crashes when displaying AP/SP rewards for those without the Victory Aftermath plugin. Fix made by Yanfly.

-

Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.03: November 22, 2020

  • Bug Fixes!
    • Auto Skill Triggers no long clear battler speed in TPB. Fixed by Yanfly.

-

Visual State Effects VisuStella MZ

Version 1.07: November 22, 2020

  • Bug Fixes!
    • <State Motion: x> now works for sideview enemies. Keep in mind the state motion does not apply to the active battler during the Input phase. Fix made by Yanfly.

-

Weapon Animation VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • If battlers with custom weapon animations perform an Action Sequence with "Show Weapon" set to false, they will no longer force the attack motion. Fix made by Yanfly.

-

Tier 4

-

Encounter Effects VisuStella MZ

Version 1.01: November 22, 2020

  • Bug Fixes!
    • Certain notetags will no longer cause crashes. Fix made by Yanfly.
    • Erased events will have their alert sprite removed, too. Fix made by Yanfly.

-

Extra Enemy Drops VisuStella MZ

Version 1.03: November 22, 2020

  • Compatibility Update!
    • Non-conditional drops should be more compatible with other plugins. Update made by Yanfly.

-



November 15, 2020 - Update #13


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.13: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.13: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Events and Movement Core VisuStella MZ

Version 1.11: November 15, 2020

  • Bug Fixes!
    • Morph plugin command should no longer cause crashes. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for the updated features!
  • Feature Updates!
    • Updates to these Plugin Commands made by Yanfly:
      • Call Event: Remote Activation
      • Event Icon: Change
      • Event Icon: Delete
      • Event Location: Create
      • Event Location: Delete
      • Global Switch: Get Self Switch A B C D
      • Global Switch: Get Self Switch ID
      • Global Variable: Get Self Variable ID
      • Morph Event: Change
      • Morph Event: Remove
      • Self Switch: A B C D
      • Self Switch: Switch ID
      • Self Variable: Variable ID
        • All of the above Plugin Commands can now use 0 for their Event ID's in order to refer to the running event's ID value.

-

Items and Equips Core VisuStella MZ

Version 1.12: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Message Core VisuStella MZ

Version 1.08: November 15, 2020

  • Documentation Update!
    • Some text codes left for the Name Box Window have been accidentally left out. These text codes allow for the positioning of the Name Box Window. Also, added to this section are the \NormalBG, \DimBG, and \TransparentBG text codes since people have been asking for how to change the name box window's background, but have skimmed over those text codes in different sections of the help file.
  • Optimization Update!
    • Plugin should run more optimized.

-

Options Core VisuStella MZ

Version 1.07: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Skills and States Core VisuStella MZ

Version 1.05: November 15, 2020

  • Bug Fixes!
    • The alignment of the Skill Type Window is now fixed and will reflect upon the default settings. Fix made by Yanfly.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • <State x Category Remove: All> notetag added by Yanfly.
  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.07: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - CTB VisuStella MZ

Version 1.04: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Battle System - STB VisuStella MZ

Version 1.01: November 15, 2020

  • Bug Fixes!
    • Now compatible with Party Command Window Disable from the Battle Core. Fix made by Yanfly.

-

Dragonbones Union VisuStella MZ

Version 1.08: November 15, 2020

  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • Two new notetags have been added for map sprites by Irina.
      • <Dragonbones Sprite Walk Rate: x>
      • <Dragonbones Sprite Dash Rate: x>
        • These two new notetags allow you to animate specific Dragonbones animations at a different speed when walking or dashing. These speed multipliers will stack multiplicatively with the time scale.

-

Item Crafting System VisuStella MZ

Version 1.04: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Quest Journal System VisuStella MZ

Version 1.08: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 3

-

Anti-Damage Barriers VisuStella MZ

Version 1.01: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Tier 4

-

Extra Enemy Drops VisuStella MZ

Version 1.02: November 15, 2020

  • Optimization Update!
    • Plugin should run more optimized.

-

Proximity Compass VisuStella MZ

Version 1.02: November 15, 2020

  • Bug Fix!
    • Events spawned by the Events & Movement Core will now have their compass icons displayed upon spawning without requiring a reload of the map. Fix made by Arisu.

-



November 8, 2020 - Update #12


-

VisuStella Sample Game Project

  • New NPC!
    • Name Change Robot has been added to the left part of town!
  • Database Update!
    • Action Sequences for the Limit skills are now updated for any missing flags.

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.12: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Update!
    • Screen Shake Plugin Parameters and JS: Quick Function Plugin Parameters have been taken off experimental status.
  • New Features!
    • New plugin parameters added by Arisu.
      • Plugin Parameters > Keyboard Input
        • Settings for the game that utilize keyboard input. These are primarily for the name input scene (Scene_Name) and the number input event command. These settings have only been tested on English keyboards and may or may not be compatible with other languages, so please disable these features if they do not fit in with your game.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.12: November 8, 2020

  • Bug Fixes!
    • Failsafes added to prevent common events from running if they're empty. Fix made by Irina.
    • Skip Party Command will now work properly with TPB-based battle systems. Fix made by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • In preparation for upcoming VisuStella MZ plugins.

-

Elements and Status Menu Core VisuStella MZ

Version 1.07: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Items and Equips Core VisuStella MZ

Version 1.11: November 8, 2020

  • Bug Fix!
    • Font size ratio for the shop status window now scales to a hard coded value to prevent smaller font sizes from expanding icon sizes. Fix made by Arisu.
  • Feature Update!
    • Currency display in the shop menu is now reflected upon how the plugin parameters set them to display. Update made by Arisu.

-

Message Core VisuStella MZ

Version 1.07: November 8, 2020

  • Bug Fixes!
    • When using auto size functions, the message pause symbol will no longer appear semi-transparent the whole time. Fix made by Irina.

-

Options Core VisuStella MZ

Version 1.06: November 8, 2020

  • Feature Update!
    • Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.

-

Tier 2

-

Enhanced TP System VisuStella MZ

Version 1.02: November 8, 2020

  • Bug Fixes!
    • Turning off Preserve TP will no longer generate random amounts of TP at the start of battle. Fix made by Arisu.

-

Tier 3

-

Skill Cooldowns VisuStella MZ

Version 1.02: November 8, 2020

  • Feature Update!
    • Cooldown updating has been changed from the start of an action to the start of a new turn processing for battlers to ensure accuracy. Update by Arisu.

-

Victory Aftermath VisuStella MZ

Version 1.05: November 8, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameter added by Arisu.
      • Plugin Parameters > Reward Strips
        • Reward strip settings that appear in the first screen of the Victory Aftermath. These are used to let you have control over what rewards are displayed at the end of each battle and can be used to display custom data from other plugins as well.

-

Visual State Effects VisuStella MZ

Version 1.06: November 8, 2020

  • Bug Fixes!
    • <Add Animation: x> and <Erase Animation: x> notetags now work properly. Fix by Arisu.

-



November 1, 2020 - Update #11


-

VisuStella Sample Game Project

  • Core Scripts version update!
    • Updated from 1.0.2 to 1.1.0!

-

Tier 0

-

Core Engine VisuStella MZ

Version 1.11: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Feature Update!
    • Bitmap smoothing now takes into consideration for rounding coordinates. Update made by Irina.

-

Tier 1

-

Battle Core VisuStella MZ

Version 1.11: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update!
    • Added clarity for the Plugin Parameters for the Common Events settings found in the mechanics section. The common events are only meant to run in the map scene and not for the battle scene. Update made by Irina.
  • Feature Update!
    • The Plugin Parameter for Mechanics, Common Events (on Map), Defeat Event now has updated functionality. If this has a common event attached to it, then losing to random encounters will no longer send the player to the Game Over scene, but instead, send the player back to the map scene, where the Defeat Common Event will run. Update made by Irina.

-

Events and Movement Core VisuStella MZ

Version 1.10: November 1, 2020

  • Bug Fixes!
    • Spawned Event preserve function now works properly. Fix made by Arisu.

-

Items and Equips Core VisuStella MZ

Version 1.10: November 1, 2020

  • Feature Update!
    • Modern Controls compatibility with Core Engine no longer enables the Item Categories window and child classes to utilize the Home/End keys.

-

Tier 2

-

Aggro Control System VisuStella MZ

Version 1.02: November 1, 2020

  • Compatibility Update!
    • Plugin is made more compatible with other plugins.

-

Battle System - ATB VisuStella MZ

Version 1.06: November 1, 2020

  • Documentation Update!
    • Help file updated with new features.
  • New Features!
    • New Plugin Command by Irina!
      • Actor: Change Field Gauge Face
        • Changes the faces used for the specific actor(s) on the ATB Field Gauge.

-

Battle System - CTB VisuStella MZ

Version 1.03: November 1, 2020

  • Documentation Update!
    • Help file updated with new features.
  • Optimization Update!
    • Uses less resources for turn order display.
  • New Features!
    • New Plugin Command by Irina!
      • Actor: Change CTB Turn Order Face
        • Changes the faces used for the specific actor(s) on the CTB Turn Order.

-

Enhanced TP System VisuStella MZ

Version 1.01: November 1, 2020

  • Bug Fixes!
    • Skill & States Core is no longer a dependency for Enhanced TP System. Fix made by Olivia.

-

Party System VisuStella MZ

Version 1.06: November 1, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

-

Quest Journal System VisuStella MZ

Version 1.07: November 1, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • Feature Updates!
    • When multiple parallel events are occuring, they will no longer cause lag by inducing multiple refreshes at a time. Update by Olivia.
  • New Features!
    • New Plugin Parameter added by Irina!
      • Plugin Parameters > Quest Tracker Settings > Tracker Format
        • Text format for Quest Tracker Window. This lets you customize the text that appears in the Quest Tracker instead of just having the title and the objectives.

-

Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.02: November 1, 2020

  • Bug Fixes!
    • Stunned enemies will have their auto triggers bypassed. Fix made by Olivia.

-

Battle AI VisuStella MZ

Version 1.02: November 1, 2020

  • Bug Fixes!
    • Charmed battlers will no longer vanish when attack one another. Fix made by Yanfly.

-

Grid-Free Doodads - In-Game Editor

Version 1.01: November 1, 2020

  • Feature Update!
    • Disabled window jumping with the touch input on selecting an existing Doodads if the mouse is hovered over the window. Update by Yanfly.

-

Visual State Effects VisuStella MZ

Version 1.05: November 1, 2020

  • Feature Update!
    • Upon dying, state removal popups are no longer shown to prevent massive clutter of the screen. Update by Irina.

-



October 25, 2020 - Update #10


-

Tier 0

-

Core Engine VisuStella MZ

Version 1.10: October 25, 2020

  • Feature Update!
    • Sprite animation location now adjusts position relative to the sprite's scale, too. Update made by Arisu.

-

Tier 1

-

Battle Core VisuStella MZ

BattleCore Update10 Param1.png

BattleCore Update10 Command1.png

Version 1.10: October 25, 2020

  • Documentation Update!
    • Added documentation for new feature(s)!
  • New Features!
    • New Action Sequence Plugin Command added by Olivia:
      • MECH: Custom Damage Formula
        • Changes the current action's damage formula to custom. This will assume the MANUAL damage style.
    • New Notetag added by Irina:
    • New Plugin Parameters added by Irina:
      • Plugin Parameters > Battleback Scaling Settings
        • These settings allow you to adjust how battlebacks scale to the screen in the game.
      • <Battler Sprite Grounded>
        • Prevents the enemy from being able to jumping and/or floating due to Action Sequences but still able to move. Useful for rooted enemies.

-

Events and Movement Core VisuStella MZ

Version 1.09: October 25, 2020

  • Documentation Update
    • Added clarity on the notetags and comment tags on when their effects are present.
  • Feature Update!
    • Event icons now have an unsmoothing property to them to make them look better. Update made by Irina.

-

Items and Equips Core VisuStella MZ

Version 1.09: October 25, 2020

  • Bug Fixes!
    • "All Items" category should now display the "Items" text. Fix by Irina.
    • WType, AType, and EType categories now work with text. Fix by Irina.

-

Message Core VisuStella MZ

Version 1.06: October 25, 2020

  • Documentation Update!
    • Added a warning message to the Fast Forward Key plugin parameter:
      • WARNING: If this key is the same as the dash button, this will clear out any held down inputs upon triggering an event to prevent players from skipping potentially useful information stored in messages. If you do not want the input to be cleared, use a different key.
    • Updated help file for new features.
  • Feature Update!
    • The default Fast Forward Key setting has now been changed from "Shift" to "Page Down". Change made by Yanfly
  • New Feature!
    • New Plugin Parameter added by Irina.
      • Plugin Parameters > General > Default Outline Width
        • Changes the default outline width to this many pixels thick.

-

Tier 2

-

Battle System - ATB VisuStella MZ

Version 1.05: October 25, 2020

  • Bug Fixes!
    • Plugin should now be compatible with older saves when changing to a save that didn't use a Field Gauge to one that does. Fix made by Irina.
  • Documentation Update!
    • Help file updated with new features.
  • Feature Update!
    • <ATB Field Gauge Face: filename, index> notetag now works with actors. Update made by Irina.

-

Battle System - CTB VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Turn Order icons no longer stay invisible after rotating out completely. Fix made by Irina.
  • Documentation Update!
    • Help file updated with new features.
  • Feature Update!
    • <CTB Turn Order Face: filename, index> notetag now works with actors. Update made by Irina.

-

Dragonbones Union VisuStella MZ

Version 1.07: October 25, 2020

  • Bug Fixes!
    • Dead animations for actors no longer keep looping upon motion refreshes. Fix made by Irina.
  • Documentation Update!
    • Updated help file for new features.
  • New Features!
    • New plugin parameter added by Irina.
      • Plugin Parameters > Battler Settings > Idle Bypass > List
        • This is a list of animations that will not return back to the idle animation after completion. Remove them if you want them to revert back to the idle animation after completion. Add to the list if you want animations to stay in their final frame.

-

Item Crafting System VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Masked Names no longer show in the number input window. Fixed by Irina.
    • Plugin no longer requires a new game to be started in order for Item Crafting to work for the main menu. Fix made by Irina.
    • Touch Button for OK will no longer bypass the item requirements. Fix made by Irina.
    • Uncategorized items will now default to a newly created Uncategorized list of items. Fix made by Irina.
  • Documentation Update!
    • Plugin Parameters > General is updated with "Uncategorized Text" and "Uncategorized Icon" for uncategorized items.

-

Party System VisuStella MZ

Version 1.05: October 25, 2020

  • Bug Fixes!
    • Plugin Command "Party: Change Max Battle Members" now works again. Fix made by Arisu.

-

Quest Journal System VisuStella MZ

Version 1.06: October 25, 2020

  • Feature Update!
    • If Message Core is not detected, <ColorLock> and </ColorLock> notetags will be automatically removed. Added by Arisu.

-

Tier 3

-

Enemy Levels VisuStella MZ

Version 1.02: October 25, 2020

  • Bug Fixes!
    • Average Actor Level and Average Party Level will now calculate levels properly if there is only one actor in the party. Fix made by Irina.

-

Victory Aftermath VisuStella MZ

Version 1.04: October 25, 2020

  • Documentation Update!
    • Help file updated for new features.
  • New Features!
    • New plugin parameter added by Olivia.
      • Plugin Parameters > General > Mirror Contents?
        • Mirror the positions of EXP, Gold, and Items?

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Visual State Effects VisuStella MZ

Version 1.04: October 25, 2020

  • Bug Fixes!
    • Zooming in should no longer display faint outlines around state sprites. Fix made by Arisu.
  • Compatibility Update
    • Added compatibility with the Battle Core's new <Battler Sprite Grounded> notetag. Added by Irina.

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Tier 4

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Proximity Compass VisuStella MZ

Version 1.01: October 25, 2020

  • Documentation Update
    • Added clarity on the notetags and comment tags on when their effects are present.

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October 18, 2020 - Update #9


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Tier 0

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Core Engine VisuStella MZ

Version 1.09: October 18, 2020

  • Bug Fixes!
    • RPG Maker MZ Bug: Auto Battle Lock Up. Fixed by Yanfly.
      • If an auto battle Actor fights against an enemy whose DEF/MDF is too high, they will not use any actions at all. This can cause potential game freezing and softlocks. This plugin will change that and have them default to a regular Attack.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Tier 1

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Battle Core VisuStella MZ

Version 1.09: October 18, 2020

  • Bug Fixes!
    • Exiting out of the Options menu scene or Party menu scene will no longer cause party members to reset their starting position. Fix made by Arisu
  • Documentation Update!
    • Added documentation for new feature(s)!
    • There was a documentation error with <JS Pre-Regenerate> and <JS Post-Regenerate>. Fix made by Yanfly.
      • Before, these were written as <JS Pre-Regenerate Turn> and <JS Post-Regenerate Turn>. The "Turn" part of the notetag has been removed in the documentation.
  • Feature Update!
    • Damage sprites on actors are now centered relative to the actor's anchor. Change made by Yanfly.
  • New Features!
    • New Action Sequence Plugin Command added by Yanfly:
      • MECH: Variable Popup
        • Causes the unit(s) to display a popup using the data stored inside a variable.

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Elements and Status Menu Core VisuStella MZ

Version 1.06: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.
  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.08: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Options Core VisuStella MZ

Version 1.05: October 18, 2020

  • Optimization update!

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.04: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Battle System - CTB VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Action times + should no longer freeze the game. Fix made by Yanfly.
    • Actors and enemies without actions will no longer softlock the game. Fix made by Yanfly.
    • Auto-battle during CTB should no longer lock the game! Fix by Yanfly.
    • Enemies without any actions should no longer cause endless loops. Fix made by Yanfly.
    • SV_Actor graphics on the Turn Order display are now centered. Fix made by Yanfly.

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Dragonbones Union VisuStella MZ

Version 1.06: October 18, 2020

  • Bug Fixes!
    • Enemies with Dragonbones battlers transforming into other enemies with Dragonbones battlers will now attach the sprites properly. Fix by Yanfly.
    • Enemies with Dragonbones battlers transforming into enemies without them will now remove the non-transformed bitmap.
  • Documentation Update!
    • Added the 'Dragonbones Naming' section.

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Item Crafting System VisuStella MZ

Version 1.01: October 18, 2020

  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.
  • Bug Fixes!
    • Color matches no longer crash the game if the matching amount is set to zero. Bug fixed by Yanfly.
    • Selecting a category without modern controls will now activate the list window. Bug fixed by Yanfly.
    • The Category Window no longer disappears when there's only one category. Bug fixed by Yanfly.
  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Party System VisuStella MZ

Version 1.04: October 18, 2020

  • Compatibility Update!
    • Plugins should be more compatible with one another.

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Tier 3

-

Auto Skill Triggers VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Skills and Items used outside of battle should no longer crash the game. Fix made by Yanfly.
    • Specific trigger types should no longer crash the game. Fix made by Yanfly.

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Battle AI VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • <All AI Conditiosn> and <Any AI Conditions> notetags are now fixed and should work properly. Fix made by Yanfly.

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Enemy Levels VisuStella MZ

Version 1.01: October 18, 2020

  • Documentation Update!
    • Added notetag information for <Enemy Skill id Require Level: x> which was previously left out by accident. Update made by Yanfly.

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Skill Cooldowns VisuStella MZ

Version 1.01: October 18, 2020

  • Bug Fixes!
    • Global and SType Cooldown modifiers should not cause crashes with specific numbers. Fix made by Yanfly.

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Victory Aftermath VisuStella MZ

Version 1.03: October 18, 2020

  • Documentation Update!
    • Help file updated for new features.
  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.
  • New Features!
    • New plugin parameters added by Yanfly.
      • Plugin Parameters > General > Collapse Effect > Normal Collapse Wait?
      • Plugin Parameters > General > Collapse Effect > Boss Collapse Wait?
        • These settings enable you to decide if you want the Victory Aftermath to wait until collapse effects are finished before continuing.
      • Plugin Parameters > General > Music > Volume
      • Plugin Parameters > General > Music > Pitch
      • Plugin Parameters > General > Music > Pan
        • Adjusts the volume, pitch, and pan of the victory music.

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Tier 4

Extra Enemy Drops VisuStella MZ

Version 1.01: October 18, 2020

  • Feature Update!
    • Bounce SFX pitch plugin parameter is now uncapped.

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October 11, 2020 - Update #8


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Tier 0

-

Core Engine VisuStella MZ

Version 1.08: October 11, 2020

  • Feature Update!
    • Altered sprite bitmaps via the various draw functions will now be marked as modified and will automatically purge themselves from graphical memory upon a sprite's removal to free up more resources. Change made by Yanfly.
    • Picture Sprite Origin anchors are now tied to the Game_Picture show and move commands instead of the Game_Interpretter commands. Change by Arisu.

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Tier 1

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Battle Core VisuStella MZ

Version 1.08: October 11, 2020

  • Bug Fixes!
    • Dead party members at the start of battle no longer start offscreen. Fix made by Arisu.
    • Removed party members from battle no longer count as moving battlers. Fix made by Yanfly.
    • Using specific motions should now have the weapons showing and not showing properly. Fix made by Yanfly.

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Events and Movement Core VisuStella MZ

Version 1.08: October 11, 2020

  • Compatibility Update
    • Added failsafes for better compatibility.

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Items and Equips Core VisuStella MZ

Version 1.07: October 11, 2020

  • Bug Fixes!
    • XParams and SParams in the Window_EquipStatus window will no longer show a non-percentile difference if the original value is not a whole value. Fix made by Yanfly.

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Main Menu Core VisuStella MZ

Version 1.05: October 11, 2020

  • Documentation Update!
    • Documentation added for the new plugin parameter.
  • New Features!
    • New plugin parameter added by Yanfly.
      • Plugin Parameters > General > Status Window > Select Last?
        • When picking a personal command from the Command Window, select the last picked actor or always the first?

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.03: October 11, 2020

  • Documentation Update
    • Help file updated with new features.
  • Feature Update!
    • Enemy letters are no longer drawn on the Field Gauge unless there are multiple enemies of the same type. Added by Arisu.
  • New Features!
    • New Plugin Parameters added by Arisu and Yanfly.
      • Plugin Parameters > Field Gauge > Offset X and Y
        • How much to offset the X/Y coordinates of the Field Gauge by.

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Party System VisuStella MZ

Version 1.03: October 11, 2020

  • Bug Fixes!
    • Adding party members during battle through the party window command will no longer cause crashes after they input an action. Fix made by Yanfly.

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Quest Journal System VisuStella MZ

Version 1.05: October 11, 2020

  • Documentation Update!
    • "Control Variable and Conditional Branch Usage" section added for those who wish to gather data for the script input fields of the mentioned event commands.

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Tier 3

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Visual State Effects VisuStella MZ

Version 1.03: October 11, 2020

  • Bug Fixes!
    • Motion Locked Battlers at the start of battle no longer show their entire sprite sheet. Fix made by Arisu.

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Tier 4

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Animated Map Destination VisuStella MZ

Version 1.01: October 11, 2020

  • Bug Fixes!
    • Image style will no longer be removed from cache upon changing scenes. Fix made by Yanfly.

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October 4, 2020 - Update #7


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Tier 0

-

Core Engine VisuStella MZ

Version 1.07: October 4, 2020

  • Documentation Update!
    • New documentation added for the new Plugin Parameter category: "Custom Parameters".
  • New Features!
    • New Plugin Parameter "Custom Parameters" added by Yanfly.
      • Create custom parameters for your game! These will appear in VisuStella MZ menus.

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Tier 1

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Battle Core VisuStella MZ

Version 1.07: October 4, 2020

  • Bug Fixes!
    • Adding and removing actors will now refresh the battle status display. Fix made by Irina.
    • Adding new states that would change the affected battler's state motion will automatically refresh the battler's motion. Fix made by Irina.
    • Boss Collapse animation fixed and will sink into the ground. Fix made by Irina.
    • Failsafes added for certain animation types. Fix made by Yanfly.
    • Freeze Motion for thrust, swing, and missile animations will now show the weapons properly. Fix made by Yanfly.
    • The Guard command will no longer display the costs of the Attack command. Fix made by Irina.
  • Documentation Update!
    • Updated help file for newly added plugin parameters.
  • Feature Updates!
    • When using the Change Battleback event command in battle, the game client will wait until both battlebacks are loaded before changing the both of them so that the appearance is synched together. Change made by Yanfly.
  • New Features!
    • New plugin parameters added by Irina!
      • Plugin Parameters > Actor Battler Settings > Chant Style
        • What determines the chant motion? Hit type or skill type?

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Elements and Status Menu Core VisuStella MZ

Version 1.05: October 4, 2020

  • Bug Fixes!
    • Main Menu Portraits are now forced to pre-load prior to entering the Status Menu scene to ensure images will properly appear. Fix made by Irina.

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Events and Movement Core VisuStella MZ

Version 1.07: October 4, 2020

  • Documentation Update!
    • Updated for the new features!
  • Feature Update!
    • Data from deleted events will now be cleared and removed from maps if the events do not exist to prevent conflict with plugins from the VisuStella MZ library and other plugins. Feature added by Irina.
    • Move Route Custom Commands now support self variable values! If you wish to use a value from a self variable, insert \SelfVar[x] in place of the x in any of the below. This will only draw from the current event. If you wish to draw data from outside event self variables, we recommend you use the \V[x] variant after using the Plugin Commands to draw data from them for the best accuracy.
  • New Features!
    • New Plugin Parameter added by Yanfly!
      • Movement > Bitmap > Smoothing
        • Do you want to smooth or pixelate the map sprites? Pixelating them is better for zooming and tilting.

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Items and Equips Core VisuStella MZ

Version 1.06: October 4, 2020

  • Bug Fixes!
    • Select Item event command now displays the default amount of columns instead of whatever setting is made with the plugin parameters.

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Main Menu Core VisuStella MZ

Version 1.04: October 4, 2020

  • Feature Update!
    • Certain windows will now pre-load all associated image types for the actor upon being created to avoid custom JS drawing problems. Change made by Irina.
    • Failsafes have been added to prevent non-existent variables from crashing the game if a user does not remove them from the variable list. Change made by Irina.

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Tier 2

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Aggro Control System VisuStella MZ

Version 1.01: October 4, 2020

  • Bug Fixes!
    • Provoke lines should now be placed correctly if the UI area is smaller than the resolution area.
    • The Plugin Commands should no longer cause crashes. Fix made by Irina.

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Battle System - ATB VisuStella MZ

Version 1.02: October 4, 2020

  • New Features!
    • New Plugin Command added "System: ATB Field Gauge Visibility" to let you show or hide the Field Gauge during battle. Added by Arisu.

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Dragonbones Union VisuStella MZ

Version 1.05: October 4, 2020

  • Bug Fixes!
    • Selected Dragonbones battlers will no longer leave behind a residual blink effect. Fix made by Irina.
    • There should be no more crashes from map events that have been previously deleted but not cleared from the map event list. Fix made by Irina.

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Party System VisuStella MZ

Version 1.02: October 4, 2020

  • Bug Fixes!
    • Adding party members during test play should now work again. Fix made by Irina.
    • Changing party members mid-battle through the actor command should now refresh the party followers afterwards. Fix made by Yanfly.
  • New Features!
    • New Plugin Parameter added by Arisu!
      • General > Party Command Window > TPB: Immediate Action
        • Allow actors to immediate act upon switching in for TPB battle systems?

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Quest Journal System VisuStella MZ

Version 1.04: October 4, 2020

  • Bug Fixes!
    • Quest Tracker window refreshes should no longer cause infinite loops when used with specific script calls. Fix made by Yanfly.

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Tier 3

-

Action Sequence Camera VisuStella MZ

Version 1.01: October 4, 2020

  • Bug Fixes!
    • Damage offsets are now corrected and in line with the latest Battle Core version.

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September 27, 2020 - Update #6


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Sample Project

  • Database Changes
    • Updated the icons on some of the consumables so that they're more recognizable.
    • Updated the hit types for some skills so that they make more aesthetic sense for cast animations.

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Tier 0

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Core Engine VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Battler evasion pose can now occur if there is a miss. These were made separate in RPG Maker MZ and misses didn't enable the evasion pose. Fix made by Olivia.
  • New Features!
    • New notetags for Maps and name tags for Troops added by Yanfly!
      • <Frontview>, <Sideview> to change the battle view for that specific map, or troop regardless of what other settings are.
      • <DTB>, <TPB Active>, <TPB Wait> to change the battle system for that specific map or troop regardless of what other settings are.

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Tier 1

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Battle Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Enemy Battler Plugin Parameter "Shadow Visible" should now work again. Fix made by Irina.
  • Compatibility Update!
    • Added compatibility functionality for future plugins. Added by Yanfly.
  • Documentation Update!
    • Updated the help file for all the new plugin parameters.
  • Feature Update!
    • Action Sequence "MECH: HP, MP, TP" will now automatically collapse an enemy if it has been killed by the effect.
    • All battle systems for front view will now have damage popups appear in front of the status window instead of just the Portrait battle layout. Update made by Yanfly.
  • New Features!
    • New Action Sequence Plugin Commands from Irina!
      • MOTION: Clear Freeze Frame
      • MOTION: Freeze Motion Frame
        • You can freeze a battler's sprite's motion with a specific frame.
    • New notetags for Maps and name tags for Troops added by Yanfly!
      • <Battle Layout: type> to change the battle layout style used for specific maps and/or troops.
    • New plugin parameters added by Yanfly!
      • Plugin Parameters > Battle Layout Settings > Command Window Width
        • This plugin parameter lets you adjust the window width for Party and Actor Command windows in the Default and List Battle Layout styles.
      • Plugin Parameters > Enemy Battler Settings > Name: Offset X
      • Plugin Parameters > Enemy Battler Settings > Name: Offset Y
        • These plugin parameters allow you to offset the position of the enemy name positions on the screen by a specific amount.

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Events and Movement Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Events & Movement Core no longer disables the Core Engine's Smart Event Collision plugin parameter. Fix made by Yanfly.
  • Documentation Update!
    • Move Route Custom Commands updated with the new feature for inserting variable values.
  • Feature Update!
    • Move Route Custom Commands now support $gameVariable.value(x) values. You can also just use \V[x] for variable values, too. Added by Irina.

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Items and Equips Core VisuStella MZ

Version 1.05: September 27, 2020

  • Bug Fixes!
    • When using the updated shop layout, leaving the sell option will no longer cause the dummy window to appear.
  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.

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Message Core VisuStella MZ

Version 1.06: September 27, 2020

  • Bug Fixes!
    • Setting an actor's autocolor will now disable it from \N[x] and \P[x] text codes. Fix made by Irina.

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Options Core VisuStella MZ

Version 1.04: September 27, 2020

  • Compatibility Update!
    • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.04: September 27, 2020

  • Documentation Update
    • "Use Updated Layout" plugin parameters now have the added clause: "This will override the Core Engine windows settings." to reduce confusion. Added by Irina.

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Tier 2

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Battle System - ATB VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • ATB Cast and Charge notetags no longer cause crashes. Fix made by Olivia.
  • New Features!
    • New plugin parameter added by Olivia.
      • Plugin Parameters > Mechanics > Stuns Reset Gauge?
        • Should stuns reset the ATB Gauge?

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Party System VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • When switching actors with states, buffs, and/or debuffs already applied, the state icons found in the status window will now switch over properly, too. Fix made by Arisu.

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Tier 4

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Gab Window VisuStella MZ

Version 1.01: September 27, 2020

  • Bug Fixes!
    • Using actor specific gab window settings during battle should no longer cause crashes. Fix made by Yanfly.
    • Gab Window now scales the whole screen width. Fix made by Irina.

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September 20, 2020 - Update #5


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Sample Project

  • Added Battle System Robot to the Battle Arena map.
    • The Battle System Robot allows you to change the battle system in-game.

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Tier 0

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Core Engine VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • <Level: x> notetag for enemies is now fixed! Fix made by Arisu.
  • Documentation Update!
    • Documentation added for the new "System: Battle System Change" Plugin Command and removed the old "System: Set Time Progress Battle".
  • Feature Update!
    • The Plugin Command "System: Set Time Progress Battle" has been replaced with "System: Battle System Change" instead. This is to accommodate future plugins that allow for different battle systems. Added by Yanfly.
      • If you have previously used "System: Set Time Progress Battle", please replace them. We apologize for the inconvenience.
  • New Features!
    • In the Core Engine's plugin parameters, you can now set the Battle System used. This will default to whatever is the game database's setting. This feature is used for the future when new battle systems are made. Feature added by Yanfly.

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Tier 1

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Battle Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • Actors now use their casting or charging animations again during TPB/ATB. Fix made by Yanfly.
    • Defeat requirement for enemies will no longer crash the game if turned on after creating
    • Escaping animation no longer has actors stay in place. Fixed by Yanfly.
    • Failsafes added for newly added weapon types that have not been adjusted in the Database > System 2 tab. Fixed by Irina.
    • Shadows now appear under the actor sprites. Fix made by Yanfly.
    • Victory during TPB will no longer cancel the victory animations of actors that will have their turn after. Fixed by Yanfly.
  • Documentation Update!
    • All Anchor Plugin Parameter descriptions now state to use values between 0 and 1 to be safe. Update made by Yanfly.
  • Feature Update!
    • During Active TPB / ATB, canceling out of the actor command window will go directly into the party window without having to sort through all of the available active actors.
    • Going from the Party Command Window's Fight command will immediately return back to the actor command window that was canceled from.
  • New Features!
    • Action Sequence Plugin Command "MOVE: Spin/Rotate" has been updated.
      • A new parameter has been added: "Revert Angle on Finish"
      • Added by Yanfly.
    • New plugin parameters have been added to Damage Settings.
      • Appear Position: Selects where you want popups to appear relative to the battler. Head, Center, Base. Added by Yanfly.
      • Offset X: Sets how much to offset the sprites by vertically. Added by Yanfly.
      • Offset Y: Sets how much to offset the sprites by horizontally. Added by Yanfly.
    • New plugin parameters have been added to Actor Battler Settings.
      • Priority: Active - Place the active actor on top of actor and enemy sprites. Added by Yanfly.
      • Priority: Actors - Prioritize actors over enemies when placing sprites on top of each other. Added by Yanfly.

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Elements and Status Menu Core VisuStella MZ

Version 1.04: September 20, 2020

  • Bug Fixes!
    • The "Column 1 and 2 Traits" plugin parameters for "General Trait Set" should now work. You will need to readjust them again. Fix by Arisu.
    • The "Elements" Status Menu Categories tab has its "JS: Draw Data" updated to display the percentages properly for Dealt Damage bonuses. This won't update normally as it's a part of the plugin parameters. You would need to do either a fresh install, copy from the sample project, or change the code bit yourself. To change to code bit, look for this:
     let dealtText = '%1%'.format(dealt);

and change it to:

     let dealtText = '%1%'.format(Math.round(dealt * 100));

Fix made by Irina.

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Events and Movement Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • If player movement is disabled, mouse movement is disabled, too. Fix made by Arisu.
    • The region restriction notetags should be fixed and work again. Fix made by Arisu.

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Main Menu Core VisuStella MZ

Version 1.03: September 20, 2020

  • Documentation Update!
    • Added the alternative notetag <Menu Portrait: filename> that also works the same way as <Menu Image: filename>.

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Message Core VisuStella MZ

Version 1.05: September 20, 2020

  • Bug Fixes!
    • Auto Position text codes not place positions properly if the screen width and height differ from the box width and box height. Fix made by Irina.

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Options Core VisuStella MZ

Version 1.03: September 20, 2020

  • Compatibility Update!
    • This plugin should offer better compatibility for future plugins! Update made by Yanfly.

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Tier 2

-

Dragonbones Union VisuStella MZ

Version 1.04: September 20, 2020

  • Bug Fixes!
    • Hidden enemies with Dragonbones should be invisible at the start of battle. Fix made by Yanfly.

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Quest Journal System VisuStella MZ

Version 1.03: September 20, 2020

  • Documentation Update!
    • For all the new features!
  • New Features!
    • New notetags added by Olivia!
    • <Variable id On Death: +x> and <Variable id On Death: -x> for enemies.
    • <Variable id On Gain: +x> and <Variable id On Gain: -x> for items, weapons, and armors.
    • <Variable id On Lose: +x> and <Variable id On Lose: -x> for items, weapons, and armors.
    • <Track With Variable id> for items, weapons, and armors.
    • <Variable id On Use: +x> and <Variable id On Use: -x> for items & skills.

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September 13, 2020 - Update #4


-

Sample Project

  • Updated RPG Maker MZ Core Scripts to v1.0.2

-

Core Engine VisuStella MZ

Version 1.04: September 13, 2020

  • Documentation Update!
    • Added new documentation for the "Title Command List" and Title Picture Buttons" plugin parameters. They now have a dedicated section each.
  • Feature Updates!
    • Moved the "Title Command List" and "Title Picture Buttons" parameters from the Menu Layout > Title settings. They were far too hidden away and users had a hard time finding them. Update made by Yanfly.
      • Users who have customized these settings before will need to readjust them again. We apologize for the inconvenience.

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Battle Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Active Battler Sprites now remain on top and won't be hidden behind other sprites for better visual clarity. Fix made by Arisu.
    • Collapsing battlers will now show the dead motion properly. Fix made by Olivia.
    • Dead battlers can no longer be given immortality. Fix made by Olivia.
    • Going into the Options menu with no battleback set will no longer set a battle snapshot.
    • HP Gauges for Sideview Enemies are no longer flipped! Fix made by Yanfly.
    • Moving a dead battler would no longer reset their animation. Fix made by Olivia.
    • Pre-Battle Common Events now work with events instead of just random encounters. Fix made by Yanfly.
    • Sideview Enemy shadows no longer twitch. Fix made by Irina.
  • Documentation Updates!
    • Added further explanations for Anchor X and Anchor Y plugin parameters. This is because there's a lot of confusion for users who aren't familiar with how sprites work. Added by Irina.
    • <Magic Reduction: x> notetag updated to say magical damage instead of physical damage. Fix made by Yanfly.
  • New Features!
    • Additional Action Sequence Plugin Commands have been added in preparation of upcoming plugins! Additions made by Irina.
      • Action Sequences - Angle (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Camera (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Skew (for VisuMZ_3_ActSeqCamera)
      • Action Sequences - Zoom (for VisuMZ_3_ActSeqCamera)
    • Additional Action Sequence Plugin Commands have been made available now and added to Battle Core! Additions made by Irina.
      • MOVE: Scale/Grow/Shrink
        • ActSeqGrowShrink.gif
      • MOVE: Skew/Distort
        • ActSeqSkew.gif
      • MOVE: Spin/Rotate
        • ActSeqSpin.gif
      • MOVE: Wait For Scale
      • MOVE: Wait For Skew
      • MOVE: Wait For Spin
    • Plugin Parameters Additions. Additions made by Irina.
      • Plugin Params > Actor Battler Settings > Offset X
      • Plugin Params > Actor Battler Settings > Offset Y
      • Plugin Params > Actor Battler Settings > Smooth Image
      • Plugin Params > Enemy Battler Settings > Offset X
      • Plugin Params > Enemy Battler Settings > Offset Y
      • Plugin Params > Enemy Battler Settings > Smooth Image

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Events and Movement Core VisuStella MZ

Version 1.04: September 13: 2020

  • Feature Update!
  • Some Move Route Custom Commands are updated to ignore spaces:
    • Jump To: x, y
    • Move To: x, y
    • Step Toward: x, y
    • Step Away From: x, y
    • Turn To: x, y
    • Turn Away From: x, y
    • Teleport To: x, y
      • These can now be written as x,y. There still needs to be a space between the : and x for parsing clarity, however.
      • Feature updated by Arisu with help from BlueMoon and Zeriab.
  • New Features!
    • New 'Move Route Custom Commands' added by Arisu.
      • Fade In: x
      • Fade Out: x
      • Force Carry: On
      • Force Carry: Off
      • Force Dash: On
      • Force Dash: Off
    • New Plugin Commands added by Arisu.
      • Player Movement: Control
        • Enable or disable player control over the player character's movement.
      • Player Movement: Diagonal
        • Override settings to for player diagonal movement.

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Items and Equips Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Pressing Shift to quickly remove equipment should no longer crash the game. This will also clear the help window text. Fix made by Arisu.

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Main Menu Core VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update!
    • Better compatibility for SV Actor graphics.

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Message Core VisuStella MZ

Version 1.04: September 13, 2020

  • Bug Fixes!
    • Word wrap no longer affects specific battle messages. Fix made by Irina.
    • Word wrap now updates properly after using the 'Message: Properties' Plugin Command. Fix made by Arisu.

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Options Core VisuStella MZ

Version 1.02: September 13, 2020

  • Optimization Update!
    • Scrolling through menus should consume less resources.

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Save Core VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update!
    • Better compatibility for SV Actor graphics.
  • Documentation Update!
    • The Plugin Command 'Save: Set Description' now has updated documentation for the text codes that are parsed on the local level.
  • Feature Update!
    • The Plugin Command 'Save: Set Description' will now parse text code data for \V[x], \N[x], \P[x] on a local save file level. Feature updated by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.03: September 13, 2020

  • Bug Fixes!
    • <JS type Slip Damage> custom notetags now work for passive states. Fix made by Olivia.
    • Setting the Command Window style to "Text Only" will no longer add in the icon text codes. Bug fixed by Yanfly.

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Dragonbones Union VisuStella MZ

Version 1.03: September 13, 2020

  • Compatibility Update!
    • Added compatibility with the new Battle Core v1.04 features!

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Quest Journal System VisuStella MZ

Version 1.02: September 13, 2020

  • Bugs Fixed!:
    • Quest Tracker Window should no longer flicker.

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Victory Aftermath VisuStella MZ

Version 1.02: September 13, 2020

  • Feature Update!
    • Victory Aftermath windows now wait until all boss collapse effects are done before showing. Update added by Olivia.
  • New Features!
    • New Plugin Parameter under General Settings: Auto Skip Auto Battle?
      • Skip the Victory Aftermath sequence if the player has decided to use the party Auto Battle command?
      • Feature added by Olivia

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Visual State Effects VisuStella MZ

Version 1.02: September 13, 2020

  • Compatibility Update
    • Added compatibility with Battle Core's newest update for the new distortion effects.

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September 6, 2020 - Update #3


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Sample Project

  • Added Screen Shake Robot NPC.

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Core Engine VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Having QoL > Modern Controls disabled (why would you) used to prevent the down button from working. It works again. Fix made by Yanfly.
  • New Feature!
    • Plugin default settings now come with a "Game End" option on the title screen. For those updating from version 1.02 or order, you can add this in by opening the Core Engine > Plugin Parameters > Menu Layout Settings > press "delete" on Scene_Title > open it up, then the new settings will fill in automatically.
  • New Experimental Feature Added:
    • Screen Shake Settings added to the Plugin Parameters.
      • Screen Shake: Custom Plugin Command added!
      • Credit to Aries of Sheratan, who gave us permission to use her formula.
      • We'll be expanding on more screen shaking options in the future.
  • Optimization Update
    • Digit Grouping now works more efficiently.

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Battle Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Animated Battlers will refresh their motions from the death motion once they're revived instead of waiting for their next input phase. Fix made by Yanfly.
    • Battle Log speed sometimes went by too fast for certain enabled messages. Wait timers are now added to them, like state results, buff results, and debuff results. Fix made by Yanfly.
    • Boss Collapse animation now works properly. Fix made by Yanfly.
    • Freeze fix for TPB (Wait) if multiple actors get a turn at the same time. Fix made by Olivia.
    • Pressing cancel on a target window after selecting a single skill no longer causes the status window to twitch.
    • Sideview Enemies had a split frame of being visible if they were to start off hidden in battle. Fix made by Shaz.
  • Compatibility Update:
    • Battle Core's Sprite_Damage.setup() function is now separated fro the default to allow for better compatibility. Made by Yanfly.
  • Documentation Update:
    • Inserted more information for "Damage Popups" under "Major Changes"
  • New Features!
    • <Magic Penetration: x>, <Magic Penetration: x%> notetags added.
    • <Magic Reduction: x>, <Magic Reduction: x%> notetags added.
    • <Battle UI Offset: +x, +y>, <Battle UI Offset X: +x>, and <Battle UI Offset Y: +y> notetags added for adjusting the positions of HP Gauges and State Icons.
      • Notetags added by Yanfly.

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Elements and Status Menu Core VisuStella MZ

Version 1.03: September 6, 2020

  • Documentation Update!
    • <Dealt Element id Flat: +x%> notetag gets a more indepth explanation.
      • This does not add on flat bonus damages after calculating elemental rates. This merely adds onto it at the end after applying rates if the formula from above is unchanged.
  • New Features!
    • New Plugin Parameters added in Status Menu Settings for disabling the back rectangles and/or changing their colors.

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Events and Movement Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Sleeping pose is now fixed and working! Fix made by Yanfly.
  • Documentation Update!
    • Extended "Features: Self Switches and Variables" to explain how to use script calls to grab self switch information.
  • New Features!
    • New Plugin Commands added by Yanfly:
      • Global Switch: Get Self Switch A B C D
      • Global Switch: Get Self Switch ID
      • Global Variable: Get Self Variable ID
        • These plugin commands allow you to transfer data stored in a self switch or Self Variable into a global switch or global variable.

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Items and Equips Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • If both Optimize and Clear commands have been removed and using modern controls, pressing up at the top of the slot window list will not go to the window. Fix made by Yanfly.
    • If both Optimize and Clear commands have been removed, the window will no longer appear and the slot window will be moved upward to fill any empty spaces. Fix made by Yanfly.
  • New Features!
    • New Plugin Parameter added in NEW! Label to let you adjust the font face.
    • New Plugin Parameters added in Equip Menu Scene Settings for disabling the back rectangles and/or changing their colors.
    • New Plugin Parameters added in Shop Status Window Settings for disabling the back rectangles and/or changing their colors.

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Message Core VisuStella MZ

Version 1.03: September 6, 2020

  • Bug Fixes!
    • Autoplacement of the name box window now takes its offset Y setting into account before sending it to the bottom of the message window. Fix made by Yanfly.
    • Added automatic feature setting to turn off word wrap when using the auto-size and auto-position text codes. This is because the auto-size and auto-position effects don't work properly with Word Wrap based on how they both clash when adjusting the window settings. Fix made by Irina.
    • New message pages after auto-sizing no longer put out empty messages. Fix made by Irina and Shiro.
  • Documentation Update!
    • Extended the note for auto-size and auto-position text codes to include that they do not work with Word Wrap. Added by Irina.

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Save Core VisuStella MZ

Version 1.01: September 6, 2020

  • Bug Fixes!
    • Disabling confirmation windows no longer cause crashes. Fix made by Yanfly.
    • Plugin Commands for for setting descriptions and save images work despite save settings found in the database. Fix made by Yanfly.
    • Save Core no longer crashes when going to the Save/Load scenes without the Core Engine enabled.
    • Single and Locked save styles no longer crash the game when loading. Fix made by Olivia.

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Dragonbones Union VisuStella MZ

Version 1.02: September 6, 2020

  • Bug Fixes!
    • Previously, a Dragonbones battler does not show the blinking indicator if the battler is a selected target. This is now fixed. Fix made by Yanfly.
    • Prevents a crash now if no bitmap is detected for the main sprite.

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Quest Journal System VisuStella MZ

Version 1.01: September 6, 2020

  • Bug Fixed!
    • Disabled track windows no longer appear on the screen for one frame after leaving a menu of any sort. Fix made by Yanfly.
    • Viewing the failed quests no longer crash the game. Fix made by Yanfly.
  • Feature Update!
    • The following Plugin Commands will now automatically update the tracker if needed. Feature update by Yanfly.
      • Quest: Add/Complete/Fail/Remove
      • Quest: Description Change
      • Quest: Objectives Change
      • Quest: Quote Change
      • Quest: Rewards Change
      • Quest: Subtext Change

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Victory Aftermath VisuStella MZ

Version 1.01: September 6, 2020

  • New Features!
    • New Plugin Parameters added in Level Up Settings for disabling the back rectangles and/or changing their colors.

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Visual State Effects VisuStella MZ

Version 1.01: September 6, 2020

  • Compatibility Update
    • Added compatibility with Battle Core's newest update for the <Battle UI Offset: +x, +y> notetags. Update made by Yanfly.

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August 30, 2020 - Update #2


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Sample Project

  • Added BGM Music to the town.

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Core Engine VisuStella MZ

Version 1.02: August 30, 2020

  • New Feature!
    • New Plugin Command: "Picture: Erase All". Added by Olivia.
      • Erases all pictures on the screen because it's extremely tedious to do it one by one.
    • New Plugin Command: "Picture: Erase Range"
      • Erases all pictures within a range of numbers because it's extremely tedious to do it one by one.
  • Optimization Update
    • Added a more accurate means of parsing numbers for Digit Grouping.
    • Window_Base.prototype.textSizeEx now stores data to a cache.
  • Documentation Update
    • Added a section to Major Changes: New Hard-Coded Features on Digit Grouping and explaining its intricacies.
    • Added a note to Plugin Parameters > UI > Reposition Actors to ignore the setting if using the Battle Core VisuStella MZ.

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Battle Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • Failsafes added for parsing battle targets. Fix made by Yanfly.
    • Immortality is no longer ignored by skills/items with the Normal Attack state effect. Fix made by Yanfly.
    • Miss and Evasion sound effects work again! Fix made by Yanfly.
    • Selecting "Escape" from the Actor Command Window will now have the Inputting Battler show its escape motion. Fix made by Yanfly.
    • Wait for Movement now applies to SV Enemies. Fix made by Yanfly.
  • New Features!
    • Plugin Command "ACSET: Finish Action" now has an option to turn off the Immortality of targets. Feature added by Yanfly.
  • Optimization Update
    • Uses less resources when making checks for Pre-Battle Battle Start events

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Elements and Status Menu Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • Trait Set bonuses for X Parameters and S Parameters now show up properly in the Status Menu. Fix made by Yanfly.
    • Trait Set Sideview Battler Solo Weapon and Solo Motion notetags are now fixed to register properly with Battle Core VisuStella MZ. Fix made by Shaz.

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Events and Movement Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • <Diagonal Movement: Off> notetag now works properly. Fix made by Yanfly.
    • Plugin Command "Event Label: Visible" now works properly. Fix made by Shaz.
    • Custom Move Route commands should now be working properly. Fix made by Shaz.

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Items and Equips Core VisuStella MZ

Version 1.02: August 30, 2020

  • Documentation Fix!
    • Added: NOTE: Regarding Damage Labels
      • If Visu_1_BattleCore is installed, priority goes to its Damage Style settings. The label displayed is based on the damage style settings in place for that specific skill or item.
      • Go to Battle Core VisuStella MZ > Plugin Parameters > Damage Settings > Style List > pick the damage style you want to edit > Damage Label and change the text settings you'd like there.
      • Documentation update added by Yanfly.

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Message Core VisuStella MZ

MessageCoreAutoSize.png

Version 1.02: August 30, 2020

  • New Features!
    • Added new hard-coded text codes for auto-sizing and auto-positioning:
      • <Auto>, <Auto Width>, <Auto Height>
      • <Auto Actor: x>, <Auto Party: x>, <Auto Enemy: x>
      • <Auto Player>, <Auto Actor: x>, <Auto Party: x>, <Auto Event: x>
        • New features added by Irina.

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Options Core VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Before, already existing Options available in the RPG Maker MZ base code such as BGM Volume, Command Remember, Always Dash, and so on, would not have their default values declared through the Options Core VisuStella MZ. The Options Core VisuStella MZ now changes this functionality and gives priority to the Plugin Parameter settings declared by the game dev. Fix made by Yanfly.

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Skills and States Core VisuStella MZ

Version 1.02: August 30, 2020

  • Bug Fixes!
    • The JS Notetags for Add, Erase, and Expire states are now fixed. Fix made by Yanfly.
  • Documentation Update!
    • <Show if learned Skill: x> and <Hide if learned Skill: x> notetags have the following added to their descriptions:
      • This does not apply to skills added by traits on actors, classes, any equipment, or states. These are not considered learned skills. They are considered temporary skills.
  • New Features!
    • Notetags added by Yanfly:
      • <Show if has Skill: x>
      • <Show if have All Skills: x,x,x>
      • <Show if have Any Skills: x,x,x>
      • <Show if has Skill: name>
      • <Show if have All Skills: name, name, name>
      • <Show if have Any Skills: name, name, name>
      • <Hide if has Skill: x>
      • <Hide if have All Skills: x,x,x>
      • <Hide if have Any Skills: x,x,x>
      • <Hide if has Skill: name>
      • <Hide if have All Skills: name, name, name>
      • <Hide if have Any Skills: name, name, name>
      • These have been added to remove the confusion regarding learned skills as skills added through trait effects are not considered learned skills by RPG Maker MZ.

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Dragonbones Union VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Erasing a picture no longer causes a crash when changing scenes. Fix made by Yanfly.
  • Compatibility Update
    • Added compatibility for VisuStella MZ's Visual State Effects.

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Debugger VisuStella MZ

Version 1.01: August 30, 2020

  • Bug Fixes!
    • Deleted maps will have their ID's sorted out. Fix made by Shaz.

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August 23, 2020 - Update #1


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Sample Project

  • Added two new NPC's
    • Wiki Robot
    • Troubleshooting Robot

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Core Engine VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Digit grouping fixed to allow text codes to detect values larger than 1000. Fix made by Olivia and Yanfly.
    • Param Plus, Rate, Flat notetags fixed. Fix made by Yanfly.
  • New Experimental Feature Added:
    • JS: Quick Functions found in the Plugin Parameters

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Battle Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Plugin Parameters > Damage Settings > Damage Formats are now fixed. Fix made by Olivia.
    • TPB Battle System with Disable Party Command fixed. Fix made by Olivia.
    • States now show in list format if faces are disabled. Fix made by Yanfly.
    • The default damage styles were missing the 'v' variable to allow for variable data input. These are back now. Fix made by Yanfly.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Damage Settings > Style List > the style you want, and adding "const v = $gameVariables._data;" to JS: Formula
  • New Notetags Added:
    • <Command Show Switch: x> added by Olivia
    • <Command Show All Switches: x,x,x> added by Olivia
    • <Command Show Any Switches: x,x,x> added by Olivia
    • <Command Hide Switch: x> added by Olivia
    • <Command Hide All Switches: x,x,x> added by Olivia
    • <Command Hide Any Switches: x,x,x> added by Olivia
    • <JS Command Visible> added by Olivia

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Elements and Status Menu Core VisuStella MZ

Version 1.01:

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Events and Movement Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Event Cache issues fixed upon loading a saved game. Fix made by Yanfly.

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Items and Equips Core VisuStella MZ

Version 1.01:

  • Added failsafe to prevent non-existent equipment (because the database entries have been deleted) from being equipped as initial equipment. Fix made by Olivia.

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Main Menu Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • Skill check plugin parameter for show fixed. Fixed by Yanfly and Shaz.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Command Window List > skill > JS: Show > and changing 'this.needsCommand("item")' to 'this.needsCommand("skill")'

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Message Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
    • </Wordwrap> now works.
    • \ActorFace[x] text code now fixed.
      • Users updating from version 1.00 will need to fix this problem by either removing the plugin from the Plugin Manager list and reinstalling it, or going to Plugin Parameters > Text Code Replacements > ActorFace > JS: Text > and changing "$gameActors.actor(1)" to "$gameActors.actor(actorId)"
    • Actors with empty names would cause auto hightlight problems. Fixed!
    • Auto-colors now ignore names with special characters like !, ?, [, ], and so on.
    • Line break spacing fixed.
  • New Features!
    • Wordwrap now works with left, center and right alignment tags.

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Skills and States Core VisuStella MZ

Version 1.01:

  • Bug Fixes!
  • Compatibility Update
    • Extended functions to allow for better compatibility.
  • Updated documentation
    • Explains that passive states are not directly applied and are therefore not affected by code such as "a.isStateAffected(10)".
    • Instead, use "a.states().includes($dataStates[10])"
    • "Use #rrggbb for a hex color." lines now replaced with "For a hex color, use #rrggbb with VisuMZ_1_MessageCore"

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