Weapon Unleash VisuStella MZ
This is a plugin created for RPG Maker MZ.
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This plugin is a part of the VisuStella MZ Plugin Library.
The Weapon Unleash plugin lets you give battlers a chance to perform a skill that's different from the usual Attack or Guard action they have. Unleashes work off a success rate system, meaning they can but not always occur.
In addition to Unleashes, replacements for the default Attack and Guard actions also available through this plugin. Unlike Unleashes, replacements are always present. Though, if an Unleash manages to succeed, they will take over the replacement skill.
Each of these features can help alleviate the monotony of using the same commands over and over throughout the game, giving more life to the battle system and keeping it fresh and interesting.
Features include all (but not limited to) the following:
This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).
This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Understanding Weapon Unleashes and Guard Unleashes
If a battler (actor or enemy) has an associated Weapon or Guard Unleash notetag applied to itself (either directly, states, skills, or equipment), then it has a percent chance of performing an Unleash instead.
The Attack command can trigger Weapon Unleashes.
The Guard command can trigger Guard Unleashes.
In order for an Unleash to trigger, the battler must be able to use the skill normally. This means if the Unleash skill costs MP to use and the battler does not have enough MP, then the Unleash skill will not be performed. Likewise, if the Unleash skill is on cooldown, it will not trigger either.
If a battler has multiple