Database Inheritance VisuStella MZ

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This is a plugin created for RPG Maker MZ.

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DatabaseInherit Example.png


VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.


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Introduction

Populating a database can be extremely time consuming regardless of how much you plan for it. One of the biggest offenders to making the process so time consuming is the lack of inheritance features. By default, RPG Maker MZ is unable to have objects directly inherit properties from parent objects, meaning that each and every database object has to be created from scratch or be the result of a copy/paste template before going forward.

This plugin allows you to mark specific database objects with inheritance notetags, making it more efficient to carry over properties. Each database object is able to inherit notetags, traits, effects, parameters, and more.

NOTE: This plugin preloads the database entries on a one by one basis so there will be a larger loading time than normal. The loading time is dependent on the size of your database and the amount of data that needs to be inherited across each object type.

Features include all (but not limited to) the following:

  • Inherit properties from database objects through notetags.
  • Carry over notetags, properties, damage formulas, parameters, enemy action patterns, traits, and effects.
  • Define the properties you don't want inherited through plugin parameters.
  • 64 different notetags to give you full control over what is inherited on an object to object basis.
  • Use plugin parameters to determine how damage formulas and parameters are extended from one to another.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.


Tier 4

This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


Understanding Inheritance

DatabaseInherit Example.png

This section will explain how inheritance works through this plugin.

NOTE: This plugin preloads the database entries on a one by one basis so there will be a larger loading time than normal. The loading time is dependent on the size of your database and the amount of data that needs to be inherited across each object type.

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1. Use notetags (mentioned in the Notetags section) to determine which database object properties you want carried over to an object. The notetags will determine the parent object (where the properties are coming from). The child object (the target object that will receive the parent's various properties) is the one with the notetag itself.

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2. When all database JSON data is finished loading, the inheritance starts by first loading up notetags. These will include the meta data that is automatically parsed through RPG Maker MZ's default parser. The note box itself will then be extended by the parent object's notetags AFTER the child object's notes.

The meta settings can be changed in the Plugin Parameters.

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3. Once the notetags are parsed, the parent's properties are then carried over, too. These properties range from the generic prices of items, MP costs of skills, to the priority settings of states. The plugin parameters will determine which object properties will overwrite the child object's settings or extend them. When a property is extended, it is added upon.

These settings can be changed in the Plugin Parameters.

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4. If there are damage formulas present, the damage formula will be extended upon from the parent object to the child object additively while containing their own separate subsets for the damage formula. The damage formula for the child object will be added on at the end. In other words:

  Parent Damage Formula: a.atk * 4 - b.def * 2
  Child Damage Formula: a.atk * 2 - b.def * 1

  Parent Damage Formula + Child Damage Formula

  (a.atk * 4 - b.def * 2) + (a.atk * 2 - b.def * 1)

The extension settings can be changed in the Plugin Parameters.

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5. If a database object has parameters (weapons, armors, enemies), their parameters can be inherited from a parent object and extended. By default, the extension will be adding from the parent's parameter value to the child object's parameter value.

  Parent MaxHP: 500
  Child MaxHP: 100

  Parent MaxHP + Child MaxHP

  (500) + (100)

The extension settings can be changed in the Plugin Parameters.

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6. Next, we go to Enemy Action Patterns if the objects are enemies. These action patterns will be extended upon each other. The parent object's action patterns will be created first while the child object's action patterns will be added on afterwards. Keep this in mind as you create the the action lists in case the order of the action patterns matter.

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7. Traits and Effects are extended at the final step. The database objects that use traits are Actors, Classes, Weapons, Armors, Skills, and States. The database objects that use effects are Skills and Items. These properties will not overwrite the existing ones, but instead, be added on. The parent object's properties will be made first with the child properties sorted after. Keep this in mind as you create the traits and effects in case the order of the traits and effects matter.

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WARNING! Inheritance Order Matters!

DatabaseInherit Example.png

Due to the flexible nature of the notetags allow you to inherit objects that are listed before and after an object's position in the database, you must be wary of when the inheritance occurs or else you may not acquire al the desired inherited properties.

NOTE: This plugin preloads the database entries on a one by one basis so there will be a larger loading time than normal. The loading time is dependent on the size of your database and the amount of data that needs to be inherited across each object type.

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The plugin will go through each database object one by one, from lowest ID to highest ID, and applying inheritance. This means, if a child inherits properties from a parent object with a higher ID, that child will only inherit the properties of the parent BEFORE inheritance is applied to the parent.

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So what does this mean? Let's use a few items as an example.

Item ID 5 has an original price of 400. Inherits from Item ID 20.

Item ID 10 has an original price of 200.

Item ID 20 has an original price of 100. Inherits from Item ID 10.

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If Item ID 5 inherits the price of Item ID 20, its price becomes 500, because it's 400 + 100.

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This will be true even if Item ID 20 will inherit properties from elsewhere because its ID is larger than the child's. For example, if Item ID 20 is to inherit the price from Item ID 10, its price becomes 300. However, Item ID 5 will have its price remain at 500 because of 400 + 100. It does NOT become 400 + 200 + 100.

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Order matters.

If you're unsure of what this means, then follow this golden rule to make sure objects will always have their data inherited properly:

 Inherit from Lower ID's

Follow that and you can trace how properties are inherited.

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Notetags

RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.


The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.

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Everything-Related Notetags

DatabaseInherit Example.png

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<Inherit Everything From: id>
<Inherit Everything From: id, id, id>

<Inherit Everything From: name>
<Inherit Everything From: name, name, name>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags, basic properties, damage formulas, parameters,
  action patterns, traits, and effects from the parent object.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit First Everything>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags, basic properties, damage formulas, parameters,
  action patterns, traits, and effects from the parent object.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Last Everything>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags, basic properties, damage formulas, parameters,
  action patterns, traits, and effects from the parent object.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Previous Everything>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags, basic properties, damage formulas, parameters,
  action patterns, traits, and effects from the parent object.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Next Everything>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags, basic properties, damage formulas, parameters,
  action patterns, traits, and effects from the parent object.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

Notetag Inheritance-Related Notetags

DatabaseInherit Example.png

---

<Inherit Notetags From: id>
<Inherit Notetags From: id, id, id>

<Inherit Notetags From: name>
<Inherit Notetags From: name, name, name>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags from the parent object.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit First Notetags>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags from the parent object.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Last Notetags>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags from the parent object.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Previous Notetags>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags from the parent object.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Next Notetags>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit notetags from the parent object.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

Basic Property Inheritance-Related Notetags

DatabaseInherit Example.png

---

<Inherit Properties From: id>
<Inherit Properties From: id, id, id>

<Inherit Properties From: name>
<Inherit Properties From: name, name, name>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit basic properties determined by the plugin parameters.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.
- If there are multiple parent objects, the inheritance for overwritten
  properties will come from the last listed parent object.

---

<Inherit First Properties>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit basic properties determined by the plugin parameters.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.
- If there are multiple parent objects, the inheritance for overwritten
  properties will come from the last listed parent object.

---

<Inherit Last Properties>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit basic properties determined by the plugin parameters.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.
- If there are multiple parent objects, the inheritance for overwritten
  properties will come from the last listed parent object.

---

<Inherit Previous Properties>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit basic properties determined by the plugin parameters.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.
- If there are multiple parent objects, the inheritance for overwritten
  properties will come from the last listed parent object.

---

<Inherit Next Properties>

- Used for: Actor, Class, Skill, Item, Weapon, Armor, Enemy, State, and
  Tileset Notetags
- This will inherit basic properties determined by the plugin parameters.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.
- If there are multiple parent objects, the inheritance for overwritten
  properties will come from the last listed parent object.

---

Damage Formula Inheritance-Related Notetags

DatabaseInherit Example.png

---

<Inherit Damage Formula From: id>
<Inherit Properties From: id, id, id>

<Inherit Damage Formula From: name>
<Inherit Damage Formula From: name, name, name>

- Used for: Skill, Item Notetags
- This will inherit and extend the damage formula from the parent object.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit First Damage Formula>

- Used for: Skill, Item Notetags
- This will inherit and extend the damage formula from the parent object.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Last Damage Formula>

- Used for: Skill, Item Notetags
- This will inherit and extend the damage formula from the parent object.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Previous Damage Formula>

- Used for: Skill, Item Notetags
- This will inherit and extend the damage formula from the parent object.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Next Damage Formula>

- Used for: Skill, Item Notetags
- This will inherit and extend the damage formula from the parent object.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

Parameters Inheritance-Related Notetags

DatabaseInherit Example.png

---

<Inherit Parameters From: id>
<Inherit Parameters From: id, id, id>

<Inherit Parameters From: name>
<Inherit Parameters From: name, name, name>

- Used for: Weapon, Armor, Enemy Notetags
- This will inherit and extend the parameters from the parent object.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit First Parameters>

- Used for: Weapon, Armor, Enemy Notetags
- This will inherit and extend the parameters from the parent object.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Last Parameters>

- Used for: Weapon, Armor, Enemy Notetags
- This will inherit and extend the parameters from the parent object.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Previous Parameters>

- Used for: Weapon, Armor, Enemy Notetags
- This will inherit and extend the parameters from the parent object.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Next Parameters>

- Used for: Weapon, Armor, Enemy Notetags
- This will inherit and extend the parameters from the parent object.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

Enemy Action Patterns-Related Notetags

DatabaseInherit Example.png

---

<Inherit Action Patterns From: id>
<Inherit Action Patterns From: id, id, id>

<Inherit Action Patterns From: name>
<Inherit Action Patterns From: name, name, name>

- Used for: Enemy Notetags
- This will inherit and extend the action patterns from the parent object.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit First Action Patterns>

- Used for: Enemy Notetags
- This will inherit and extend the action patterns from the parent object.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Last Action Patterns>

- Used for: Enemy Notetags
- This will inherit and extend the action patterns from the parent object.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Previous Action Patterns>

- Used for: Enemy Notetags
- This will inherit and extend the action patterns from the parent object.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Next Action Patterns>

- Used for: Enemy Notetags
- This will inherit and extend the action patterns from the parent object.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

Trait Inheritance-Related Notetags

DatabaseInherit Example.png

---

<Inherit Traits From: id>
<Inherit Traits From: id, id, id>

<Inherit Traits From: name>
<Inherit Traits From: name, name, name>

- Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags
- This will inherit and extend the traits from the parent object.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit First Traits>

- Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags
- This will inherit and extend the traits from the parent object.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Last Traits>

- Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags
- This will inherit and extend the traits from the parent object.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Previous Traits>

- Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags
- This will inherit and extend the traits from the parent object.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Next Traits>

- Used for: Actor, Class, Weapon, Armor, Enemy, and State Notetags
- This will inherit and extend the traits from the parent object.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

Effects Inheritance-Related Notetags

DatabaseInherit Example.png

---

<Inherit Effects From: id>
<Inherit Effects From: id, id, id>

<Inherit Effects From: name>
<Inherit Effects From: name, name, name>

- Used for: Skill and Item Notetags
- This will inherit and extend the effects from the parent object.
- Replace 'id' with the ID of the database object to inherit from.
- Replace 'name' with the name of the database object to inherit from.
- The database object must exist within the same database.
- You cannot inherit data from objects of a different database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit First Effects>

- Used for: Skill and Item Notetags
- This will inherit and extend the effects from the parent object.
- This will inherit from the first object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Last Effects>

- Used for: Skill and Item Notetags
- This will inherit and extend the effects from the parent object.
- This will inherit from last object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Previous Effects>

- Used for: Skill and Item Notetags
- This will inherit and extend the effects from the parent object.
- This will inherit from previous object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

<Inherit Next Effects>

- Used for: Skill and Item Notetags
- This will inherit and extend the effects from the parent object.
- This will inherit from next object of the same database.
- Insert multiple inheritance notetags to inherit from more than one parent
  object for this child object.

---

Plugin Parameters

Inheritance Settings

DatabaseInherit Example.png

DatabaseInherit Params.png

These plugin parameters allow you to control which properties will inherit in what way, and how they're extended.

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Notetags

 Inherit Meta Flags:
 - Inherit meta flags added by notetags?

---

Properties

 JS: Overwritten:
 - A list of JavaScript object keys containing data that will be
   overwritten when inherited.
 JS: Extended:
 - A list of JavaScript object keys containing data that will be
   extended/added to when inherited.

---

Damage Formulas

 Damage Format:
 - How are damage formulas extended?
 - %1 - Parent Damage Formula, %2 - Child Damage Formula

---

Parameters Formulas

 Parameter Format:
 - How are parameters extended?
 - %1 - Parent Parameter Value, %2 - Child Parameter Value

---


Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.00: December 4, 2020

  • Finished Plugin!

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