Equip Medal System VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionMedals are a type of personalized equipment that actors can wear. They function just like pieces of armor which means they can get all of the parameter bonuses and traits that armors add. Medals can be acquired through various conditions and allow your actors can be customized in more ways. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
How Equippable Medals WorkThis section explains how Equippable Medals work in detail. --- Armors at BaseEquippable Medals are personalized armors that actors can equip and unequip as long as the actors have enough "Medal Slots" to support the medals. Since medals are armors at the fundamental level, they have all of the traits that armors have access to in addition to the ability to give stat bonuses. --- Unlock ConditionsIf an actor has unacquired Equippable Medals listed, that actor can attempt to meet the conditions of those medals and acquire them. Actors will not be able to acquire medals that aren't listed, regardless of the actor meeting all the unlock conditions for the unlisted Equippable Medals. Unlock conditions can range from things like fighting 5 battles since the time the Equippable Medal has been listed to things like casting 8 magical skills. There is a huge list of unlock conditions that can be used found in the notetags section. --- Medal EvolutionWhen Equipped Medals are worn in battle, they can earn "Glory", a type of EXP for medals. Enemies can reward players different amounts of Medal EXP based off their notetags. When medals receive enough Medal EXP, they will "evolve", transforming them into a different Medal that can be worn by the actor. By default, the previous Medal will be hidden away in favor of the newer evolved Medal. Any excess Medal EXP will be transferred over to the newer evolved Medal. Medal Evolution does not take into consideration Unlock Conditions. Evolving a Medal can happen without fulfilling Unlock Conditions as evolutions just bypass them altogether. Not all medals need to evolve. Only those that can evolve will take in Medal EXP. In Scene_Equip, where medals can be viewed, a gauge will be displayed next to evolvable medals to represent the progress made so far in acquiring Medal EXP for those medals. ---
Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- Elements and Status Menu Core VisuStella MZCertain notetags will become available if the VisuStella MZ Elements and Status Menu Core plugin is installed in addition to this plugin. This notetag is the <Equip Medal Learn Defeat name Trait: x> notetag. ---
VisuStella MZ CompatibilityWhile this plugin is compatible with the majority of the VisuStella MZ plugin library, it is not compatible with specific plugins or specific features. This section will highlight the main plugins/features that will not be compatible with this plugin or put focus on how the make certain features compatible. --- Victory Aftermath VisuStella MZIf Victory Aftermath is installed (and updated to the latest version), reward strips can be updated to show the amount of Glory (Medal EXP) that is gained in battle. ---
Notetags
RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of Notetag(s) that you may use.
--- Setup-Related Notetags--- <Equip Medal Cost: x> - Used for: Armor Notetags - Determines the Medal Slot cost of the Equippable Medal. - Replace 'x' with a number representing the Medal Slot cost. - If this notetag is not used, the Medal Slot cost will default to the setting found in the Plugin Parameters. --- <Learnable Equip Medal: id> <Learnable Equip Medals: id, id, id> <Learnable Equip Medal: name> <Learnable Equip Medals: name, name, name> <Learnable Equip Medals> name name name </Learnable Equip Medals> - Used for: Actor, Class Notetags - Determines which Equippable Medals that actors and classes can learn. - Replace 'id' with a number representing the ID of the medal. - Replace 'name' with the name of the medal. --- <Equip Medal Icon: x> <Equip Medal Name: name> - Used for: Armor Notetags - Changes the icon and name of the Equippable Medal to something different than how it is listed in the database or found in other menus. - Replace 'x' with a number representing the icon index you want. - Replace 'name' with the text of the name you want used. --- <Equip Medal Help Description> text text </Equip Medal Help Description> - Used for: Armor Notetags - Changes the help description of the Equippable Medal to something different than how it is listed in the database or found in other menus. - Replace 'text' with text you want displayed when this medal is selected and can be possibly equipped. --- <Learned Equip Medal: id> <Learned Equip Medals: id, id, id> <Learned Equip Medal: name> <Learned Equip Medals: name, name, name> - Used for: Actor Notetags - Allows this actor to already have learned this Equippable Medal by default so that it is available when the actor joins your party. - These Equippable Medals do not have to be listed through the learnable notetags. - Replace 'id' with a number representing the ID of the medal. - Replace 'name' with the name of the medal. --- <Already Equip Medal: id> <Already Equip Medals: id, id, id> <Already Equip Medal: name> <Already Equip Medals: name, name, name> - Used for: Actor Notetags - Allows this actor to already have learned this Equippable Medal and has it equipped by default so that it is available when the actor joins your party. - These Equippable Medals do not have to be listed through the learnable notetags. - Replace 'id' with a number representing the ID of the medal. - Replace 'name' with the name of the medal. --- <Branch Learn Equip Medal: id> <Branch Learn Equip Medals: id, id, id> <Branch Learn Equip Medal: name> <Branch Learn Equip Medals: name, name, name> - Used for: Armor Notetags - When this Equippable Medal is learned, also learn target medal(s). - Target medal(s) does not have to be learnable listed. - Replace 'id' with a number representing the ID of the target medal. - Replace 'name' with the name of the target medal. --- <Branch Learnable Equip Medal: id> <Branch Learnable Equip Medals: id, id, id> <Branch Learnable Equip Medal: name> <Branch Learnable Equip Medals: name, name, name> - Used for: Armor Notetags - When this Equippable Medal is learned, add target medal(s) to the actor's learnable medal list. - Replace 'id' with a number representing the ID of the target medal. - Replace 'name' with the name of the target medal. --- <Link Learn Equip Medal: id> <Link Learn Equip Medals: id, id, id> <Link Learn Equip Medal: name> <Link Learn Equip Medals: name, name, name> - Used for: Item, Weapon, Armor Notetags - When this item, weapon, or armor is gained, also learn target medal(s). - Target medal(s) does not have to be learnable listed. - Replace 'id' with a number representing the ID of the target medal. - Replace 'name' with the name of the target medal. --- <Link Learnable Equip Medal: id> <Link Learnable Equip Medals: id, id, id> <Link Learnable Equip Medal: name> <Link Learnable Equip Medals: name, name, name> - Used for: Item, Weapon, Armor Notetags - When this item, weapon, or armor is gained, add target medal(s) to the actor's learnable medal list. - Replace 'id' with a number representing the ID of the target medal. - Replace 'name' with the name of the target medal. --- Hiding-Related Notetags--- <Hide If Not Learned Equip Medal> - Used for: Armor Notetags - Bypasses Medals listing and hides the medal regardless of the Plugin Parameter settings. --- <Hide If Learned Equip Medal: id> <Hide If Learned Equip Medal: name> <Hide If Learned All Equip Medals: id, id, id> <Hide If Learned All Equip Medals: name, name, name> <Hide If Learned Any Equip Medals: id, id, id> <Hide If Learned Any Equip Medals: name, name, name> - Used for: Armor Notetags - Hides the medal from the Medals listing based on whether or not other medals are learned. - Replace 'id' with a number representing the ID of the medal. - Replace 'name' with the name of the medal. - The 'All' notetag variant requires all of the listed medals to be learned in order for this medal to be hidden. - The 'Any' notetag variant requires only one of the listed medals to be learned in order for this medal to be hidden. --- Masking-Related Notetags--- <Mask If Not Learned Equip Medal> <No Mask If Not Learned Equip Medal> - Used for: Armor Notetags - Bypasses the masking settings determined in the Plugin Parameters to mask or not mask the Equippable Medal if the medal is not learned. --- <Equip Medal Mask Name: name> - Used for: Armor Notetags - Instead of displaying ?'s for the mask name, this allows you to insert custom mask names instead. - Replace 'name' with the text you want for the mask name. --- Medal Evolution-Related Notetags--- <Equip Medal Evolves Into id: exp> <Equip Medal Evolves Into name: exp> - Used for: Armor Notetags - Allows this Equippable Medal to evolve into target medal upon reaching 'exp' Medal EXP. - Equipped Medal must be equipped in order to receive Medal EXP. - Replace 'id' with a number representing the ID of the evolution medal ID (armor ID). - Replace 'name' with text representing the evolution medal (armor) name. - Replace 'exp' with a number representing the amount of Medal EXP needed for this Equippable Medal to evolve. - If no evolve notetags are used, the Equippable Medal will not evolve and won't receive any Medal EXP. --- <Equip Medal Evolves Into Next: exp> - Used for: Armor Notetags - Allows this Equippable Medal to evolve into the next available armor as a medal in the database upon reaching 'exp' Medal EXP. - The target armor/medal is just whatever this Equippable Medal's ID is but +1. - Equipped Medal must be equipped in order to receive Medal EXP. - Replace 'exp' with a number representing the amount of Medal EXP needed for this Equippable Medal to evolve. - If no evolve notetags are used, the Equippable Medal will not evolve and won't receive any Medal EXP. --- <Medal EXP: x> - Used for: Enemy Notetags - Determines how much Medal EXP this enemy will give when defeated. - Replace 'x' with a number representing the amount of Medal EXP given. - If this notetag is not used, the Medal EXP given will be determined by the Plugin Parameters. --- <Medal EXP Rate: x%> - Used for: Actor, Class, Weapon, Armor, State Notetags - Increases the amount of Medal EXP the affected actor will gain by a percentile value. - Replace 'x' with a percentage number representing the amount of Medal EXP that will be acquired. - This stacks multiplicatively with each other. - This does not apply when Medal EXP are directly added. --- <Equip Medal Full EXP Gauge> - Used for: Armor Notetags - If you want an Equippable Medal to have a gauge but it does not evolve, this will allow a full gauge to appear. - Useful for medals at the end of an evolution track. --- <Equip Medal EXP Gauge Color 1: x> <Equip Medal EXP Gauge Color 2: x> - Used for: Armor Notetags - Allows you to adjust the gauge colors used for this Equippable Medal. - Replace 'x' with a number representing the text color you want (ranges from 0 to 31). - Alternatively, use '#rrggbb' for custom colors in hex color format. --- Unlock Conditions-Related Notetags--- <Equip Medal Learn Condition Text> text text </Equip Medal Learn Condition Text> - Used for: Armor Notetags - Assigns text to the Equip Medals learn unlock conditions. - Replace 'text' with text you want displayed when this medal is selected and has not yet been learned. - If this notetag is not used, the help description will default be automatically constructed through the plugin using Plugin Parameters. --- <Equip Medal Learn Level: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must reach level 'x'. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the level the actor must reach. --- <Equip Medal Learn Battles: x> <Equip Medal Learn Victories: x> <Equip Medal Learn Escapes: x> <Equip Medal Learn Defeats: x> - Used for: Armor Notetags - Adds a battle result-related unlock condition that the actor must fulfill in order to learn this Equippable Medal. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the number of battle results that must be fulfilled. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous battle results before listing. - The 'Battles' notetag variant requires participating in any battles. - The 'Victories' notetag variant requires winning battles. - The 'Escapes' notetag variant requires successfully escaping battles. - The 'Defeats' notetag variant requires losing battles. --- <Equip Medal Learn Attack Times: x> <Equip Medal Learn Guard Times: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must attack or guard 'x' times. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the number of times the actor must attack or guard. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. --- <Equip Medal Learn Use Skills: x> <Equip Medal Learn Use Physical Skills: x> <Equip Medal Learn Use Magical Skills: x> <Equip Medal Learn Use Certain Hit Skills: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must use 'x' skills. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the number of times the actor must use skills. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - The 'Skills' notetag variant allows any kind of skill usage. - The 'Physical Skills' notetag variant requires physical hit skills. - The 'Magical Skills' notetag variant requires magical hit skills. - The 'Certain Hit Skills' notetag variant requires certain hit skills. --- <Equip Medal Learn SType id: x> <Equip Medal Learn SType name: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must use 'x' skills that belong to a specific skill type. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'id' with a number representing the needed skill type's ID number. - Replace 'name' with text representing the needed skill type's name. - Replace 'x' with a number representing the number of times the actor must use skills belonging to the needed skill type. --- <Equip Medal Learn Use Items: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must use 'x' items. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the number of times the actor must use items. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - Any kind of item can be used. --- <Equip Medal Learn Inflict Critical Times: x> <Equip Medal Learn Receive Critical Times: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must inflict or receive 'x' critical hits from actions. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the number of times the actor must inflict or receive critical hits. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - The 'Inflict' notetag variant requires the critical hit to be caused by the actor. - The 'Receive' notetag variant requires the critical hit to be caused against the actor. --- <Equip Medal Learn Miss Times: x> <Equip Medal Learn Evade Times: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must miss or evade 'x' actions. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the number of times the actor must miss or evade actions. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - The 'Miss' notetag variant requires the actor to miss an action. - The 'Evade' notetag variant requires the actor to evade an action. --- <Equip Medal Learn Inflict Element id Damage: x> <Equip Medal Learn Inflict Element name Damage: x> <Equip Medal Learn Receive Element id Damage: x> <Equip Medal Learn Receive Element name Damage: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must inflict or receive damage from a specific element 'x' times. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'id' with a number representing the element ID number. - Replace 'name' with text representing the element's name. - Replace 'x' with a number representing the number of times the actor must inflict or receive damage from a specific element. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - The 'Inflict' notetag variant requires the elemental damage to be caused by the actor. - The 'Receive' notetag variant requires the elemental damage to be caused against the actor. --- <Equip Medal Learn Inflict State id: x> <Equip Medal Learn Inflict State name: x> <Equip Medal Learn Receive State id: x> <Equip Medal Learn Receive State name: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must inflict or receive a specific state 'x' times. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'id' with a number representing the state ID number. - Replace 'name' with text representing the state's name. - Replace 'x' with a number representing the number of times the actor must inflict or receive a specific state. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - The 'Inflict' notetag variant requires the target state damage to be caused by the actor. - The 'Receive' notetag variant requires the target state damage to be caused against the actor. --- <Equip Medal Learn Defeat name Trait: x> - Used for: Armor Notetags - Requires VisuMZ_1_ElementStatusCore! - Adds an unlock condition that the actor must defeat enemies with specific trait sets 'x' times. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'name' with text representing the trait set's name. - Replace 'x' with a number representing the number of times the actor must defeat enemies with the target trait set. --- <Equip Medal Learn Inflict Total Damage: x> <Equip Medal Learn Receive Total Damage: x> <Equip Medal Learn Inflict Total Healing: x> <Equip Medal Learn Receive Total Healing: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must inflict or receive a total amounts of damage or healing since the time the medal is listed. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the total number of damage and healing the actor must reach. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - The 'Inflict' notetag variant requires the damage/healing to be caused by the actor. - The 'Receive' notetag variant requires the damage/healing to be caused against the actor. --- <Equip Medal Learn Kill Count: x> <Equip Medal Learn Death Count: x> <Equip Medal Learn Assist Count: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must fulfill the needed amount of kills, suffer the amount of deaths, or partake in the number of assists since the time the medal is listed. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the number of kills, deaths, or assists the actor must reach. - The number counter will start from the moment Equippable Medal is listed in the learnable list. - This does NOT take into account previous actions before listing. - The 'Kill' notetag variant refers to the number of enemies directly defeated by the actor (death via slip damage or events do not count). - The 'Death' notetag variant refers to the number of times the actor must die (ie reaching 0 HP or receiving the Death state). - The 'Assist' notetag variant refers to the number of times the actor is present in battle when an enemy is defeated and not directly by the actor. --- <Equip Medal Learn Have Gold: x> - Used for: Armor Notetags - Adds an unlock condition that the party must have 'x' gold present at the moment. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'x' with a number representing the needed amount of gold. --- <Equip Medal Learn Have Item id: x> <Equip Medal Learn Have Item name: x> <Equip Medal Learn Have Weapon id: x> <Equip Medal Learn Have Weapon name: x> <Equip Medal Learn Have Armor id: x> <Equip Medal Learn Have Armor name: x> - Used for: Armor Notetags - Adds an unlock condition that the party must have 'x' quantities of a specific item, weapon, or armor present at the moment. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'id' with a number representing the ID of the item, weapon, or armor needed for the medal. - Replace 'name' with text representing the name of the item, weapon, or armor needed for the medal. - Replace 'x' with a number representing the needed amount of the item, weapon, or armor. --- <Equip Medal Learn Reach Param name: x> - Used for: Armor Notetags - Adds an unlock condition that the actor must have 'x' value for its base parameter value at the moment. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'name' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK' to determine which parameter to be referenced. - Replace 'x' with a number representing the needed parameter value. --- <Equip Medal Learn Reach XParam name: x%> - Used for: Armor Notetags - Adds an unlock condition that the actor must have 'x' value for its X-parameter value at the moment. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'name' with 'HIT', 'EVA', 'CRI', 'CEV', 'MEV', 'MRF', 'CNT', 'HRG', 'MRG', 'TRG' to determine which parameter to be referenced. - Replace 'x' with a number representing the needed parameter percent value. --- <Equip Medal Learn Reach SParam name: x%> - Used for: Armor Notetags - Adds an unlock condition that the actor must have 'x' value for its S-parameter value at the moment. - If this Equippable Medal is found in the learnable list and all unlock conditions in addition to this unlock condition are met, then the actor will learn the Equippable Medal. - Replace 'name' with 'TGR', 'GRD', 'REC', 'PHA', 'MCR', 'TCR', 'PDR', 'MDR', 'FDR', 'EXR' to determine which parameter to be referenced. - Replace 'x' with a number representing the needed parameter percent value. ---
Plugin CommandsPlugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s) that you may use: ---
--- Actor Plugin Commands--- Actor: Gain Medal EXP - Target actor(s) gains equippable Medal EXP for all currently - equipped medals. Applies any Medal EXP bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Medal EXP: - Determine how much Medal EXP target actor(s) gains. Show Text Popup?: - Shows text popup of actor(s) learning the medal if any? --- Actor: Add Medal EXP - Target actor(s) gains equippable Medal EXP for all currently - equipped medals. Does not apply any Medal EXP bonus rates. Actor ID(s): - Select which Actor ID(s) to affect. Medal EXP: - Determine how much Medal EXP target actor(s) receives. Show Text Popup?: - Shows text popup of actor(s) learning the medal if any? --- Actor: Learn Equippable Medal - Target actor(s) learns equippable medal(s). - Actor ID(s): - Select which Actor ID(s) to affect. Medal ID(s): - Select which Armor ID(s) to add as an equippable medal. Show Text Popup?: - Shows text popup of actor(s) learning the medal? --- Actor: Forgets Equippable Medal - Target actor(s) forgets equippable medal(s). - Actor ID(s): - Select which Actor ID(s) to affect. Medal ID(s): - Select which Armor ID(s) to forget as an equippable medal. --- Actor: Add Unlearned Equippable Medal - Gives target actor(s) the ability to learn target medal(s). - Actor ID(s): - Select which Actor ID(s) to affect. Medal ID(s): - Select which Armor ID(s) to add as an unlearned equippable medal. --- Actor: Remove Unlearned Equippable Medal - Removes target actor(s) the ability to learn target medal(s). - Actor ID(s): - Select which Actor ID(s) to affect. Medal ID(s): - Select which Armor ID(s) to remove unlearned equippable medal. --- Global Plugin Commands--- Global: Learn Equippable Medal - All actors learns equippable medal(s). - Medal ID(s): - Select which Armor ID(s) to add as an equippable medal. Show Text Popup?: - Shows text popup of party learning the medal? --- Global: Forgets Equippable Medal - All actors forgets equippable medal(s). - Medal ID(s): - Select which Armor ID(s) to forget as an equippable medal. --- Global: Add Unlearned Equippable Medal - Gives all actors the ability to learn target medal(s). - Medal ID(s): - Select which Armor ID(s) to add as an unlearned equippable medal. --- Global: Remove Unlearned Equippable Medal - Removes from all actors the ability to learn target medal(s). - Medal ID(s): - Select which Armor ID(s) to remove unlearned equippable medal. --- System Plugin Commands--- System: Show Medal in Equip Scene? - Shows/hides Medal command inside the equip scene. - Show/Hide?: - Shows/hides Medal command inside the equip scene. ---
Plugin ParametersGeneral SettingsGeneral settings for the Equip Medal System. --- General Settings: Default Show Command: - Shows Medal Command by default? Auto-Equip on Learn: - Automatically equips newly learned Medals. Text Popup on Learn: - Produce a text popup when a Medal is learned? Text Popup Format: - Text format used for text popup. - %1 - Actor, %2 - Medal, %3 - Icon --- Slot Settings: Slot Formula: - What is the formula used to determine current max capacity? Default Slot Cost: - What is the default capacity cost of equipping a Medal? Minimum Slot Cap: - What is the minimum capacity value? Maximum Slot Cap: - What is the maximum capacity value? Check Over-Capacity: - Checks over-capacity when EXP changes. --- Medal EXP Settings: EXP Formula: - What is the formula used to determine how much exp an enemy gives? - Variable 'user' refers to the defeated enemy. Alive Actors?: - Do actors have to be alive to receive Medal EXP from defeated enemies? Show During Victory?: - Show how much Medal EXP is earned during victory phase? ---
Vocabulary SettingsThese settings let you adjust the text displayed for this plugin. --- Medal EXP: Medal EXP Name: - Text used to represent Medal EXP. Medal EXP Icon: - Icon used to represent Medal EXP. Medal EXP Name Format: - Text format used to display Medal EXP name. %1 - Name, %2 - Icon Reward Message Format: - Text format used when Medal EXP is received. %1 - Amount, %2 - Name --- Scene_Equip: Command Name: - Text used for the Medals Command. Command Icon: - Icon used for the Medals command and for any medals that are displayed without any icon. Capacity Text: - Text used for Medals Capacity. Capacity Icon: - Icon used to represent Medals Capacity when displayed as a limited resource. Capacity Format: - Text format used to representing Capacity. - %1 - Current, %2 - Max, %3 - Icon Cost Format: - Text format used for Capacity Cost. %1 - Cost, %2 - Icon Unlearned Text: - Text displayed instead of cost for unlearned Medals. Gauge EXP Format: - Text format used when displaying Medal EXP in a gauge. - %1 - Current, %2 - Needed, %3 - Percent Decimal Places: - How many decimal places should the percent digits go out to for the percent value? Mastered Medal Text: - Text used in Medal EXP Gauge for mastered medals. - You may use text codes. --- Help Window: Description Format: - Text format used to create help descriptions. - %1 - Unlocking Conditions Word Wrap?: - Apply word wrap to unlock conditions? - Requires VisuMZ_1_MessageCore! Spacing?: - Add spacing between conditions? Spacer: - Text inserted between conditions. Empty Descriptions: - Text used when no condition text is made. --- Unlock Condition Text: Condition Met Color: - Use text colors from the Window Skin only. Progress Format: - Text format used to indicate progress amount. - %1 - Progress Text Fraction Format: - Text format used for progress fraction. - %1 - Current, %2 - Goal Percent Format: - Text format used for percentile value. - %1 - Percent Length Limit: - What is the character limit before a percentage is used instead fractions for progress text? Complete: - Progress text used when unlock condition is fulfilled. Level Format: - Text format used for level conditions. - %1 - Level, %2 - Progress Battle Format: - Text format used for fought battles. * %1 - Needed, %2 - Progress Victory Format: - Text format used for victorious battles. - %1 - Needed, %2 - Progress Escape Format: - Text format used for escaped battles. - %1 - Needed, %2 - Progress Defeat Format: - Text format used for lost battles. - %1 - Needed, %2 - Progress Attack Format: - Text format used for attack times. - %1 - Needed, %2 - Progress Guard Format: - Text format used for guard times. - %1 - Needed, %2 - Progress Skill Format: - Text format used for skill times. - %1 - Needed, %2 - Progress Physical Skills: - Text format used for physical skills. - %1 - Needed, %2 - Progress Magical Skills: - Text format used for magical skills. - %1 - Needed, %2 - Progress Certain Hit Skills: - Text format used for certain hit skills. - %1 - Needed, %2 - Progress Item Format: - Text format used for item uses. - %1 - Needed, %2 - Progress Deal Criticals: - Text format used for dealing criticals. - %1 - Needed, %2 - Progress Take Criticals: - Text format used for taking criticals. - %1 - Needed, %2 - Progress Miss Format: - Text format for missing attacks. - %1 - Needed, %2 - Progress Evade Format: - Text format for evading attacks. - %1 - Needed, %2 - Progress SType Use: - Text format for using SType Skills. - %1 - Needed, %2 - Progress, %3 - Type Text Deal Element DMG: - Text format used for inflicting element damage. - %1 - Needed, %2 - Progress, %3 - Element Take Element DMG: - Text format used for receiving element damage. - %1 - Needed, %2 - Progress, %3 - Element Deal State: - Text format used for inflicting states. - %1 - Needed, %2 - Progress, %3 - State Take State: - Text format used for receiving states. - %1 - Needed, %2 - Progress, %3 - State Trait Slayer: - Text format for slaying trait types. - %1 - Needed, %2 - Progress, %3 - Type Text Total Damage Dealt: - Text format for total damage dealt. - %1 - Needed, %2 - Progress Total Damage Taken: - Text format for total damage received. - %1 - Needed, %2 - Progress Total Healing Dealt: - Text format for total healing given. - %1 - Needed, %2 - Progress Total Healing Taken: - Text format for total healing taken. - %1 - Needed, %2 - Progress Kills Format: - Text format for kills performed. - %1 - Needed, %2 - Progress Deaths Format: - Text format for deaths in battle. - %1 - Needed, %2 - Progress Assists Format: - Text format for assists made. - %1 - Needed, %2 - Progress Reach Gold Total: - Text format for reaching gold quantity. - %1 - Needed, %2 - Progress, %3 - Gold Reach Item Total: - Text format for reaching item quantity. - %1 - Needed, %2 - Progress, %3 - Item Reach Weapon Total: - Text format for reaching weapon quantity. - %1 - Needed, %2 - Progress, %3 - Weapon Reach Armor Total: - Text format for reaching armor quantity. - %1 - Needed, %2 - Progress, %3 - Armor Reach Base Param: - Text format for reaching base Param amount. - %1 - Needed, %2 - Progress, %3 - Param Name Reach XParam Amount: - Text format for reaching X Param amount. - %1 - Needed, %2 - Progress, %3 - XParam Name Reach SParam Amount: - Text format for reaching S Param amount. - %1 - Needed, %2 - Progress, %3 - SParam Name ---
Window SettingsThese settings let you adjust the windows displayed for this plugin. --- Equip Medal List: Background Type: - Select background type for this window. Equipped Color: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Show Capacity Costs?: - Shows capacity costs on Medals? Show 0 Costs?: - Shows capacity costs if they cost 0? Show 1 Costs?: - Shows capacity costs if they only cost 1? Show Cost Numbers?: - Shows capacity cost values? - If not, displays multiple icons instead. Cost Icon Limit: - If "Show Cost Numbers" is false, this is how many icons can be displayed max before showing number costs. Sort Style: - How do you wish to sort medals by? Show Unlearned?: - Shows unlearned medals in the list window? Separate Unlearned?: - Separate unlearned medals from learned medals? Mask Unlearned?: - Masks unlearned medals in list window? Mask Icon: - What is the icon used for masked medals? Mask Character: - Text used for masking per individual character. Italics?: - Use italics for masked names? Hide Former Evolved?: - Hide formerly evolved medals? Medal EXP Gauge Style: - Select the gauge style to use for medal EXP. - Requires VisuMZ_3_VisualGaugeStyles! EXP Gauge Color 1: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. EXP Gauge Color 2: - Use #rrggbb for custom colors or regular numbers for text colors from the Window Skin. Gauge Width Modifier: - Adjust the gauge width by this amount. EXP Text Offset X: - Offsets the Medal EXP Gauge Text X. - Negative: left. Positive: right. EXP Text Offset Y: - Offsets the Medal EXP Gauge Text Y. - Negative: up. Positive: down. --- Medal Status Window: Show Window?: - Shows this window in the scene? Background Type: - Select background type for this window. Max Capacity Color: - Use text colors from the Window Skin only. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。
CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella
ChangelogVersion 1.04: July 18, 2024
Version 1.03: May 16, 2024
Version 1.02: April 18, 2024
Version 1.01: March 14, 2024
Version 1.00 Official Release Date: March 27, 2024
See Also
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