RMMZ Changelog

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RMMZ CoreScript Update.png

This is the changelog for the version differences in the base code for RPG Maker MZ across the versions.

Update #2: 1.1.1 to 1.2.0

RMMZ 120.png

  • rmmz_core.js
    • Version Number Update
    • Graphics._createEffekseerContext function updated with setRestorationOfStatesFlag function
    • Window.prototype._refreshBack updated to use a value of 95 instead of 96 to avoid blurring edges
  • rmmz_managers.js
    • Version Number Update
  • rmmz_objects.js
    • Version Number Update
  • rmmz_scenes.js
    • Version Number Update
      • Scene_Item.prototype.createItemWindow
  • rmmz_sprites.js
    • Version Number Update
      • Sprite_Animation.prototype.onAfterRender removed contextChange function
      • Sprite_Gauge.prototype.measureLabelWidth updated to take global widths of HP, MP, and TP for visual consistency
  • rmmz_windows.js
    • Version Number Update

Update #1: 1.1.0 to 1.1.1

RMMZ 111.png

  • rmmz_core.js
    • Version Number Update
    • Bitmap.prototype.measureTextWidth now returns a rounded value
  • rmmz_managers.js
    • Version Number Update
  • rmmz_objects.js
    • Version Number Update
    • Game_Interpreter.prototype.command119 aka Jump to Label now breaks upon finding a match instead of a return.
      • This results in saving a frame count.
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
  • rmmz_windows.js
    • Version Number Update
    • Window_Base.prototype.drawFace now uses a rounded value for sx and sy
    • Window_MenuStatus.prototype.drawItemStatus now uses a rounded value for y
    • Window_ScrollText.prototype.startMessage checks if there is text first

Update #1: 1.0.0 to 1.1.0

RMMZ 110.png

  • rmmz_core.js
    • Version Number Update
  • rmmz_managers.js
    • Version Number Update
    • StorageManager.saveToForage updated to arrow function
    • StorageManager.removeForage updated to arrow function
    • EffectManager.startLoading arguments added for onError
    • BattleManager.startAction now cancels the subject's motion refresh
  • rmmz_objects.js
    • Version Number Update
    • Game_Battler.prototype.cancelMotionRefresh function added
    • Game_Actor.prototype.makeAutoBattleActions updated from Number.MIN_VALUE to -Number.MAX_VALUE
    • Game_Map.prototype.screenTileX rounds to the nearest whole number
    • Game_Map.prototype.screenTileY rounds to the nearest whole number
    • Game_Player.prototype.centerX is now calculated using the $gameMap.screenTileX() function
    • Game_Player.prototype.centerY is now calculated using the $gameMap.screenTileY() function
  • rmmz_scenes.js
    • Version Number Update
  • rmmz_sprites.js
    • Version Number Update
    • Sprite_Animation.prototype.targetSpritePosition can now align to bottom
    • Sprite_Gauge.prototype.gaugeX is now calculated using measureLabelWidth function for generic gauges
    • Sprite_Gauge.prototype.measureLabelWidth function added
  • rmmz_windows.js
    • Version Number Update

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