Common Event Menu VisuStella MZ

From Yanfly.moe Wiki
Jump to navigation Jump to search

Welcome to the wiki! This is where you can find resources from Yanfly.moe, Ækashics.moe,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



Download

System

This is a plugin created for RPG Maker MZ.

Click here for help on how to install plugins and an explanation on the Tier Hierarchy System.


UpdatePlugins.png

Click here to learn how to update plugins.


Troubleshooting.jpg

Click here for how to troubleshoot plugins if you get an error.



CommonEventMenu Layout 054 Standard.png CommonEventMenu Layout 005 Gallery 4-Row-List.png
CommonEventMenu Layout 038 Side-Sub.png CommonEventMenu Layout 082 Tall.png

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.


VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.


Support VisuStella

Click here if you want to help support VisuStella on Patreon.


Introduction

CommonEventMenu Layout 066 Standard Sub-Corner-Pict.png

The Common Event Menu allows you to create your own custom menu setups all through a simple Plugin Command. When using it, you can list whatever Common Events you so wish and generate a menu that when selecting the menu command, it will run the Common Event. This Common Event Menu setup allows you to utilize a help window, a picture window, and a subtext window to allow for your own personal touch when using the Common Event list window.

Features include all (but not limited to) the following:

  • Launch a Common Event Menu with the Common Events that you want, in the layout that you prefer, with the options you desire by just using a simple Plugin Command.
  • Pick from over 100+ different premade layouts for the Common Event Menu.
  • JavaScript users can create their own custom layouts, alongside 10 extra windows to help them show any extra data they may need.
  • The picture window can show different images whenever a specific Common Event is selected in the List Window.
  • A help window will show information on the selected Common Event.
  • A subtext window can display additional information about any selected Common Event.
  • Use switches to enable, disable, show, or hide Common Events for the Common Event Menu to make it something more dynamic.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.

Required Plugin List

This plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.


Tier 2

This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


Extra Features

There are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list.

---

Options Core VisuStella MZ

CommonEventMenu OptionsInfluence.png

When selecting pre-made Layouts for the Common Event Menu, depending on the settings for the Help Window Position and Input Window Position, the four main windows for the Common Event Menu will be positioned differently to account for these main settings.

Right Input would put the List Window towards the right side of the screen. If it is off, then the List Window would appear towards the left side of the screen. When a layout with "Mirror" is in place, these settings are reversed to apply the mirror effect.

Bottom Help would put the Help Window towards the bottom of the screen and the Subtext would go towards the top. If the Bottom Help position is turned off, then the Help Window would appear at the top while the Subtext would appear at the bottom. When a layout with "Inverse" is in place, these settings are reversed to apply the inverse effect.

When viewing the previews on the Yanfly.moe wiki, the previews will be displayed with the Help Window towards the top and the input towards the right side of the screen (ie the Recommended Settings).

!! WARNING !!

These settings do NOT apply to Custom Layouts in order to reduce confusion for the game dev. If the game dev wishes to implement them in, then utilize Scene_Base's "isBottomHelpMode" and "isRightInputMode" functions when inserting the JavaScript code needed.

!! WARNING !!

Not all pre-made layouts work with all screen resolutions as this is very much so the case if you plan on using a smaller-than-normal screen resolution. If a specific layout does not work with a resolution you want, pick another layout that works. These layouts are made under the industry standard of a 16:9, 1280x720 screen resolution.

---

Plugin Commands

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ.

Here is a list of Plugin Command(s) that you may use:

---


The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.

---

Common Event Menu Plugin Command

CommonEventMenu Layout 062 Standard Sub-Corner-List.png

CommonEventMenu Command1.png

This is the Plugin Command that lets you create the Common Event Menu. The Common Event Menu is inaccessible from any other way.

---

Common Event Menu: Start
- Start a Common Event Menu with the below settings.

  Common Events:
  - Select the Common Events you want shown in the menu.

    Cancel Event:
    - Runs this Common Event when Cancel is pressed.
    - Insert 0 to disable Cancel.

  Layout:
  - Pick a layout to use for the Common Event Menu.
  - Select "Custom" to position windows via JavaScript.
  - Picking '-' will not create any Common Event Menus.
  - Look on Yanfly.moe for a visual list of all the layouts.

    Custom Layout:
    - Modify the settings for a Custom layout.
    - Requires the above parameter to be "Custom".

  Optional Settings:
  - Optional settings for the Common Event Menu.

!! WARNING !!

Not all pre-made layouts work with all screen resolutions as this is very much so the case if you plan on using a smaller-than-normal screen resolution. If a specific layout does not work with a resolution you want, pick another layout that works. These layouts are made under the industry standard of a 16:9, 1280x720 screen resolution.

---

CommonEventMenu Command2.png

Common Events (Sub Settings)
- Select the Common Events you want shown in the menu.

  Specific ID's:

    ID(s):
    - Select the Common Events you want displayed in the menu based on their
      exact ID's.

  ID Range:

    Range Start:
    - Select the Common Event ID range to start from.
    - This will select all the ID's up to the end range.

    Range End:
    - Select the Common Event ID range to end with.
    - This will select all the ID's from the start range.

  JS:

    Custom JS:
    - Create a list of Common Event ID's with JavaScript.

  Filters:

    Empty Name:
    - Apply filter for Common Events without a name?

    ----- Name:
    - Apply filter for Common Events with ----- in their name?

---

CommonEventMenu Command3.png

Custom Layout (Sub Settings)
- Modify the settings for a Custom layout.
- Requires the above parameter to be "Custom".

  Main Windows:

    JS: List Window:
    JS: Picture Window:
    JS: Help Window:
    JS: Sub Window:
    - Determine how this Window is positioned.
    - Only applies with Custom layouts.

  Extra Windows:

    JS: Extra Window 1:
    JS: Extra Window 2:
    JS: Extra Window 3:
    JS: Extra Window 4:
    JS: Extra Window 5:
    JS: Extra Window 6:
    JS: Extra Window 7:
    JS: Extra Window 8:
    JS: Extra Window 9:
    JS: Extra Window 10:
    - Determine how this Extra Window is positioned.
    - Only applies with Custom layouts.

!! WARNING !!

These settings do NOT apply to Custom Layouts in order to reduce confusion for the game dev. If the game dev wishes to implement them in, then utilize Scene_Base's "isBottomHelpMode" and "isRightInputMode" functions when inserting the JavaScript code needed.

---

CommonEventMenu Command4.png

Optional Settings (Sub Settings)
- Optional settings for the Common Event Menu.

  All Windows:

    Background Type:
    - Select the background type for all of the Common Event Menu windows.
      - 0 - Window
      - 1 - Dim
      - 2 - Transparent

    Boundary Size:
    - Pick the boundary size for the layout.
    - Does NOT apply to Custom Layouts.
      - Full      (Game Screen)
      - UI Size   (UI Resolution)
      - Padded    (16 px Border)
      - Huge      (32 px Border)
      - Large     (48 px Border)
      - Medium    (64 px Border)
      - Small     (96 px Border)
      - Tiny      (128 px Border)
      - Micro     (160 px Border)
      - Wut       (192 px Border)

  List Window:

    List Columns:
    - The number of columns the List Window has.
    - Use 'auto' to determine it automatically.
    - You may use JavaScript.

    Auto Select:
    - Which Common Event should be selected at the start?
    - Use 'last' for last picked ID.
    - You may use JavaScript.

    Text Alignment:
    - How do you want the text to be aligned for the List Window?

  Cancel Button:

    Show Cancel Button:
    - Show the Cancel Button?
    - Requires a Cancel Common Event.

    Button Scale:
    - Scale the button size by this much.

    Button Position:
    - Select where the button appears.

    Button Offset X:
    - Offset the Cancel Button X position by this much.

    Button Offset Y:
    - Offset the Cancel Button Y position by this much.

  Picture Window:

    Auto-Fit Image:
    - Automatically fit the picture to the size of the Picture Window if the
      picture is larger than the window?

    Image Anchor X:
    - Pick how the picture is anchored horizontally in the Picture Window.

    Image Anchor Y:
    - Pick how the picture is anchored vertically in the Picture Window.

---

Notetags

RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin.

Here is a list of Notetag(s) that you may use.


Comment Tags

The following are comment tags that have been added through this plugin. These comment tags will not work with your game if this plugin is OFF or not present. To make a comment tag, create a comment inside of the Common Event and type in any of the comment tags seen below for their effects.

---

Basic-Related Comment Tags

CommonEventMenu Layout 054 Standard.png

---

<Name: text>

- Used for: Common Event Comment Tag
- Replaces the text that appears in the Common Event Menu List with this
  instead of the Common Event's name found in the database.
- Replace 'text' with the name you want to be displayed in the List Window.
- If this comment tag is not used, default to the Common Event's name.

---

<Icon: x>

- Used for: Common Event Comment Tag
- Sets the icon shown next to this Common Event.
- Replace 'x' with a number representing the icon index used for this
  Common Event.
- If this comment tag is not used, default to the Plugin Parameters.

---

<Indent: x>

- Used for: Common Event Comment Tag
- Indents the name when it appears in the Common Event List.
- Replace 'x' with the number of times to indent the name.
- Each indent is equal to an icon width.

---

<Picture: filename>

- Used for: Common Event Comment Tag
- Description
- Replace 'filename' with a picture found within your game project's
  img/pictures/ folder.
  - Filenames are case sensitive.
  - Leave out the filename extension from the notetag.

---

Description-Related Comment Tags

CommonEventMenu Layout 074 Standard Thick-Sub-Corner-List.png

---

<Help Description>
 text
 text
</Help Description>

- Used for: Common Event Comment Tag
- When this Common Event is selected, display this text in the Help Window.
- Replace 'text' with the text you want to display in the Help Window when
  this Common Event is selected.
- You can chain together Comment event commands in the RPG Maker Editor to
  combine their contents in case you want to add more than 4 lines of text.

---

<Subtext Description>
 text
 text
</Subtext Description>

- Used for: Common Event Comment Tag
- When this Common Event is selected, display this text in the Sub Window.
- Replace 'text' with the text you want to display in the Sub Window when
  this Common Event is selected.
- You can chain together Comment event commands in the RPG Maker Editor to
  combine their contents in case you want to add more than 4 lines of text.

---

<Extra Description x>
 text
 text
</Extra Description x>

- Used for: Common Event Comment Tag
- When this Common Event is selected, display this text in the Extra Window.
- Replace 'x' with a number from 1 to 10 to determine which Extra Window to
  display the text in.
- Replace 'text' with the text you want to display in the Extra Window when
  this Common Event is selected.
- You can chain together Comment event commands in the RPG Maker Editor to
  combine their contents in case you want to add more than 4 lines of text.

---

Visibility-Related Comment Tags

CommonEventMenu Layout 005 Gallery 4-Row-List.png

---

<Show Switch: x>

<Show All Switches: x,x,x>
<Show Any Switches: x,x,x>

- Used for: Common Event Comment Tag
- Determines the visible status of the Common Event based on switches.
- Replace 'x' with the switch ID to determine the Common Event's visibility.
- If 'All' notetag variant is used, the Common Event will be hidden until
  all switches are ON. Then, it would be shown.
- If 'Any' notetag variant is used, the Common Event will be shown if any
  of the switches are ON. Otherwise, it would be hidden.

---

<Hide Switch: x>

<Hide All Switches: x,x,x>
<Hide Any Switches: x,x,x>

- Used for: Common Event Comment Tag
- Determines the visible status of the Common Event based on switches.
- Replace 'x' with the switch ID to determine the Common Event's visibility.
- If 'All' notetag variant is used, the Common Event will be shown until
  all switches are ON. Then, it would be hidden.
- If 'Any' notetag variant is used, the Common Event will be hidden if any
  of the switches are ON. Otherwise, it would be shown.

---

JavaScript Comment Tag: Visibility

The following are notetags made for users with JavaScript knowledge to determine if a Common Event is visible in the menu by code.

---

<JS Visible>
 code
 code
 visible = code;
</JS Visible>

- Used for: Common Event Comment Tag
- Determines the visible status of the Common Event based on JavaScript
  code.
- Replace 'code' to determine the type visible status of the Common Event.
- You can chain together Comment event commands in the RPG Maker Editor to
  combine their contents in case you want to add more than 4 lines of code.
- The 'visible' variable returns a boolean (true/false) to determine if the
  Common Event will be visible or not.
- All other Common Event conditions must be met in order for this to code to
  count.

---

Enable-Related Comment Tags

CommonEventMenu Layout 042 Side-Sub Firm-List.png

---

<Enable Switch: x>

<Enable All Switches: x,x,x>
<Enable Any Switches: x,x,x>

- Used for: Common Event Comment Tag
- Determines the enabled status of the Common Event based on switches.
- Replace 'x' with the switch ID to determine if the Common Event's enabled.
- If 'All' notetag variant is used, the Common Event will be disabled until
  all switches are ON. Then, it would be enabled.
- If 'Any' notetag variant is used, the Common Event will be enabled if any
  of the switches are ON. Otherwise, it would be disabled.

---

<Disable Switch: x>

<Disable All Switches: x,x,x>
<Disable Any Switches: x,x,x>

- Used for: Common Event Comment Tag
- Determines the enabled status of the Common Event based on switches.
- Replace 'x' with the switch ID to determine if the Common Event's enabled.
- If 'All' notetag variant is used, the Common Event will be enabled until
  all switches are ON. Then, it would be disabled.
- If 'Any' notetag variant is used, the Common Event will be disabled if any
  of the switches are ON. Otherwise, it would be enabled.

---

JavaScript Comment Tag: Enable

The following are notetags made for users with JavaScript knowledge to determine if a Common Event can be selectable by code.

---

<JS Enable>
 code
 code
 enabled = code;
</JS Enable>

- Used for: Common Event Comment Tag
- Determines the enabled status of the Common Event based on JavaScript
  code.
- Replace 'code' to determine the type enabled status of the Common Event.
- You can chain together Comment event commands in the RPG Maker Editor to
  combine their contents in case you want to add more than 4 lines of code.
- The 'enabled' variable returns a boolean (true/false) to determine if the
  Common Event will be enabled or not.
- All other Common Event conditions must be met in order for this to code to
  count.

---

Premade Layouts

These screenshots are made with the Options Core VisuStella MZ and using the Recommended Layout for the Help and Input Window locations. This means the Help Window is shifted towards the top and and the Input Window towards the right. Inverse means the Help and Subtext Windows are inverted. Mirror means the List Window is mirrored with whatever window is opposite to it.

Standard

CommonEventMenu Layout 054 Standard.png

Standard

CommonEventMenu Layout 055 Standard Inverse.png

Standard Inverse

CommonEventMenu Layout 056 Standard Mirror.png

Standard Mirror

CommonEventMenu Layout 057 Standard Mirror Inverse.png

Standard Mirror Inverse

Standard No-Sub

CommonEventMenu Layout 058 Standard No-Sub.png

Standard No-Sub

CommonEventMenu Layout 059 Standard No-Sub Inverse.png

Standard No-Sub Inverse

CommonEventMenu Layout 060 Standard No-Sub Mirror.png

Standard No-Sub Mirror

CommonEventMenu Layout 061 Standard No-Sub Mirror Inverse.png

Standard No-Sub Mirror Inverse

Standard Sub-Corner-List

CommonEventMenu Layout 062 Standard Sub-Corner-List.png

Standard Sub-Corner-List

CommonEventMenu Layout 063 Standard Sub-Corner-List Inverse.png

Standard Sub-Corner-List Inverse

CommonEventMenu Layout 064 Standard Sub-Corner-List Mirror.png

Standard Sub-Corner-List Mirror

CommonEventMenu Layout 065 Standard Sub-Corner-List Mirror Inverse.png

Standard Sub-Corner-List Mirror Inverse

Standard Sub-Corner-Pict

CommonEventMenu Layout 066 Standard Sub-Corner-Pict.png

Standard Sub-Corner-Pict

CommonEventMenu Layout 067 Standard Sub-Corner-Pict Inverse.png

Standard Sub-Corner-Pict Inverse

CommonEventMenu Layout 068 Standard Sub-Corner-Pict Mirror.png

Standard Sub-Corner-Pict Mirror

CommonEventMenu Layout 069 Standard Sub-Corner-Pict Mirror Inverse.png

Standard Sub-Corner-Pict Mirror Inverse

Standard Thick-Sub

CommonEventMenu Layout 070 Standard Thick-Sub.png

Standard Thick-Sub

CommonEventMenu Layout 071 Standard Thick-Sub Inverse.png

Standard Thick-Sub Inverse

CommonEventMenu Layout 072 Standard Thick-Sub Mirror.png

Standard Thick-Sub Mirror

CommonEventMenu Layout 073 Standard Thick-Sub Mirror Inverse.png

Standard Thick-Sub Mirror Inverse

Standard Thick-Sub-Corner-List

CommonEventMenu Layout 074 Standard Thick-Sub-Corner-List.png

Standard Thick-Sub-Corner-List

CommonEventMenu Layout 075 Standard Thick-Sub-Corner-List Inverse.png

Standard Thick-Sub-Corner-List Inverse

CommonEventMenu Layout 076 Standard Thick-Sub-Corner-List Mirror.png

Standard Thick-Sub-Corner-List Mirror

CommonEventMenu Layout 077 Standard Thick-Sub-Corner-List Mirror Inverse.png

Standard Thick-Sub-Corner-List Mirror Inverse

Standard Thick-Sub-Corner-Pict

CommonEventMenu Layout 078 Standard Thick-Sub-Corner-Pict.png

Standard Thick-Sub-Corner-Pict

CommonEventMenu Layout 079 Standard Thick-Sub-Corner-Pict Inverse.png

Standard Thick-Sub-Corner-Pict Inverse

CommonEventMenu Layout 080 Standard Thick-Sub-Corner-Pict Mirror.png

Standard Thick-Sub-Corner-Pict Mirror

CommonEventMenu Layout 081 Standard Thick-Sub-Corner-Pict Mirror Inverse.png

Standard Thick-Sub-Corner-Pict Mirror Inverse

Full-Screen

CommonEventMenu Layout 001 Full-Screen.png

Full-Screen

Gallery

CommonEventMenu Layout 002 Gallery 1-Row-List.png

Gallery 1-Row List

CommonEventMenu Layout 003 Gallery 2-Row-List.png

Gallery 2-Row List

CommonEventMenu Layout 004 Gallery 3-Row-List.png

Gallery 3-Row List

CommonEventMenu Layout 005 Gallery 4-Row-List.png

Gallery 4-Row List

CommonEventMenu Layout 006 Gallery 5-Row-List.png

Gallery 5-Row List

CommonEventMenu Layout 007 Gallery 6-Row-List.png

Gallery 6-Row List

Gallery Inverse

CommonEventMenu Layout 008 Gallery 1-Row-List Inverse.png

Gallery 1-Row List Inverse

CommonEventMenu Layout 009 Gallery 2-Row-List Inverse.png

Gallery 2-Row List Inverse

CommonEventMenu Layout 010 Gallery 3-Row-List Inverse.png

Gallery 3-Row List Inverse

CommonEventMenu Layout 011 Gallery 4-Row-List Inverse.png

Gallery 4-Row List Inverse

CommonEventMenu Layout 012 Gallery 5-Row-List Inverse.png

Gallery 5-Row List Inverse

CommonEventMenu Layout 013 Gallery 6-Row-List Inverse.png

Gallery 6-Row List Inverse

Gallery No-Sub

CommonEventMenu Layout 014 Gallery 1-Row-List No-Sub.png

Gallery 1-Row List No-Sub

CommonEventMenu Layout 015 Gallery 2-Row-List No-Sub.png

Gallery 2-Row List No-Sub

CommonEventMenu Layout 016 Gallery 3-Row-List No-Sub.png

Gallery 3-Row List No-Sub

CommonEventMenu Layout 017 Gallery 4-Row-List No-Sub.png

Gallery 4-Row List No-Sub

CommonEventMenu Layout 018 Gallery 5-Row-List No-Sub.png

Gallery 5-Row List No-Sub

CommonEventMenu Layout 019 Gallery 6-Row-List No-Sub.png

Gallery 6-Row List No-Sub

Gallery No-Sub Inverse

CommonEventMenu Layout 020 Gallery 1-Row-List No-Sub Inverse.png

Gallery 1-Row List No-Sub Inverse

CommonEventMenu Layout 021 Gallery 2-Row-List No-Sub Inverse.png

Gallery 2-Row List No-Sub Inverse

CommonEventMenu Layout 022 Gallery 3-Row-List No-Sub Inverse.png

Gallery 3-Row List No-Sub Inverse

CommonEventMenu Layout 023 Gallery 4-Row-List No-Sub Inverse.png

Gallery 4-Row List No-Sub Inverse

CommonEventMenu Layout 024 Gallery 5-Row-List No-Sub Inverse.png

Gallery 5-Row List No-Sub Inverse

CommonEventMenu Layout 025 Gallery 6-Row-List No-Sub Inverse.png

Gallery 6-Row List No-Sub Inverse

Gallery Thick-Sub

CommonEventMenu Layout 026 Gallery 1-Row-List Thick-Sub.png

Gallery 1-Row List Thick-Sub

CommonEventMenu Layout 027 Gallery 2-Row-List Thick-Sub.png

Gallery 2-Row List Thick-Sub

CommonEventMenu Layout 028 Gallery 3-Row-List Thick-Sub.png

Gallery 3-Row List Thick-Sub

CommonEventMenu Layout 029 Gallery 4-Row-List Thick-Sub.png

Gallery 4-Row List Thick-Sub

CommonEventMenu Layout 030 Gallery 5-Row-List Thick-Sub.png

Gallery 5-Row List Thick-Sub

CommonEventMenu Layout 031 Gallery 6-Row-List Thick-Sub.png

Gallery 6-Row List Thick-Sub

Gallery Thick-Sub Inverse

CommonEventMenu Layout 032 Gallery 1-Row-List Thick-Sub Inverse.png

Gallery 1-Row List Thick-Sub Inverse

CommonEventMenu Layout 033 Gallery 2-Row-List Thick-Sub Inverse.png

Gallery 2-Row List Thick-Sub Inverse

CommonEventMenu Layout 034 Gallery 3-Row-List Thick-Sub Inverse.png

Gallery 3-Row List Thick-Sub Inverse

CommonEventMenu Layout 035 Gallery 4-Row-List Thick-Sub Inverse.png

Gallery 4-Row List Thick-Sub Inverse

CommonEventMenu Layout 036 Gallery 5-Row-List Thick-Sub Inverse.png

Gallery 5-Row List Thick-Sub Inverse

CommonEventMenu Layout 037 Gallery 6-Row-List Thick-Sub Inverse.png

Gallery 6-Row List Thick-Sub Inverse

Side-Sub

CommonEventMenu Layout 038 Side-Sub.png

Side-Sub

CommonEventMenu Layout 039 Side-Sub Inverse.png

Side-Sub Inverse

CommonEventMenu Layout 040 Side-Sub Mirror.png

Side-Sub Mirror

CommonEventMenu Layout 041 Side-Sub Mirror Inverse.png

Side-Sub Mirror Inverse

Side-Sub Firm-List

CommonEventMenu Layout 042 Side-Sub Firm-List.png

Side-Sub Firm-List

CommonEventMenu Layout 043 Side-Sub Firm-List Inverse.png

Side-Sub Firm-List Inverse

CommonEventMenu Layout 044 Side-Sub Firm-List Mirror.png

Side-Sub Firm-List Mirror

CommonEventMenu Layout 045 Side-Sub Firm-List Mirror Inverse.png

Side-Sub Firm-List Mirror Inverse

Side-Sub Half-Base-Pict

CommonEventMenu Layout 046 Side-Sub Half-Base-Pict.png

Side-Sub Half-Base-Pict

CommonEventMenu Layout 047 Side-Sub Half-Base-Pict Inverse.png

Side-Sub Half-Base-Pict Inverse

CommonEventMenu Layout 048 Side-Sub Half-Base-Pict Mirror.png

Side-Sub Half-Base-Pict Mirror

CommonEventMenu Layout 049 Side-Sub Half-Base-Pict Mirror Inverse.png

Side-Sub Half-Base-Pict Mirror Inverse

Side-Sub Lite-List

CommonEventMenu Layout 050 Side-Sub Lite-List.png

Side-Sub Lite-List

CommonEventMenu Layout 051 Side-Sub Lite-List Inverse.png

Side-Sub Lite-List Inverse

CommonEventMenu Layout 052 Side-Sub Lite-List Mirror.png

Side-Sub Lite-List Mirror

CommonEventMenu Layout 053 Side-Sub Lite-List Mirror Inverse.png

Side-Sub Lite-List Mirror Inverse

Tall

CommonEventMenu Layout 082 Tall.png

Tall

CommonEventMenu Layout 083 Tall Inverse.png

Tall Inverse

CommonEventMenu Layout 084 Tall Mirror.png

Tall Mirror

CommonEventMenu Layout 085 Tall Mirror Inverse.png

Tall Mirror Inverse

Tall Half-Base-Pict

CommonEventMenu Layout 086 Tall Half-Base-Pict.png

Tall Half-Base-Pict

CommonEventMenu Layout 087 Tall Half-Base-Pict Inverse.png

Tall Half-Base-Pict Inverse

CommonEventMenu Layout 088 Tall Half-Base-Pict Mirror.png

Tall Half-Base-Pict Mirror

CommonEventMenu Layout 089 Tall Half-Base-Pict Mirror Inverse.png

Tall Half-Base-Pict Mirror Inverse

Tall No-Sub

CommonEventMenu Layout 090 Tall No-Sub.png

Tall No-Sub

CommonEventMenu Layout 091 Tall No-Sub Inverse.png

Tall No-Sub Inverse

CommonEventMenu Layout 092 Tall No-Sub Mirror.png

Tall No-Sub Mirror

CommonEventMenu Layout 093 Tall No-Sub Mirror Inverse.png

Tall No-Sub Mirror Inverse

Tall Thick-Sub

CommonEventMenu Layout 094 Tall Thick-Sub.png

Tall Thick-Sub

CommonEventMenu Layout 095 Tall Thick-Sub Inverse.png

Tall Thick-Sub Inverse

CommonEventMenu Layout 096 Tall Thick-Sub Mirror.png

Tall Thick-Sub Mirror

CommonEventMenu Layout 097 Tall Thick-Sub Mirror Inverse.png

Tall Thick-Sub Mirror Inverse

Wide-List

CommonEventMenu Layout 098 Wide-List.png

Wide-List

CommonEventMenu Layout 099 Wide-List Inverse.png

Wide-List Inverse

Wide-List Base-Pict

CommonEventMenu Layout 100 Wide-List Base-Pict.png

Wide-List Base-Pict

CommonEventMenu Layout 101 Wide-List Base-Pict Inverse.png

Wide-List Base-Pict Inverse

Wide-List Half-Base-Pict Thick-Sub-Corner-Pict

CommonEventMenu Layout 102 Wide-List Half-Base-Pict Thick-Sub-Corner-Pict.png

Wide-List Half-Base-Pict Thick-Sub-Corner-Pict

CommonEventMenu Layout 103 Wide-List Half-Base-Pict Thick-Sub-Corner-Pict Inverse.png

Wide-List Half-Base-Pict Thick-Sub-Corner-Pict Inverse

CommonEventMenu Layout 104 Wide-List Half-Base-Pict Thick-Sub-Corner-Pict Mirror.png

Wide-List Half-Base-Pict Thick-Sub-Corner-Pict Mirror

CommonEventMenu Layout 105 Wide-List Half-Base-Pict Thick-Sub-Corner-Pict Mirror Inverse.png

Wide-List Half-Base-Pict Thick-Sub-Corner-Pict Mirror Inverse

Wide-List No-Sub

CommonEventMenu Layout 106 Wide-List No-Sub.png

Wide-List No-Sub

CommonEventMenu Layout 107 Wide-List No-Sub Inverse.png

Wide-List No-Sub Inverse

Wide-List Thick-Sub

CommonEventMenu Layout 108 Wide-List Thick-Sub.png

Wide-List Thick-Sub

CommonEventMenu Layout 109 Wide-List Thick-Sub Inverse.png

Wide-List Thick-Sub Inverse

Plugin Parameters

Default Settings

CommonEventMenu Layout 084 Tall Mirror.png

There's only a single plugin parameter for the default settings and that's to define the default icon displayed for the Common Event Menu when a Common Event does not have the <Icon: x> comment tag.

---

CommonEventMenu Param1.png

Settings

 Default Icon:
 - Select what icon will be the default Common Event entry icon.

---


Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.01: June 25, 2021

  • Compatibility Update
    • Added compatibility functionality for Event Title Scene.


Version 1.00 Official Release Date: March 1, 2021

  • Finished Plugin!

End of File