Options Core VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThe Options Core plugin revamps the Options Menu Scene in RPG Maker MZ to be more extensive and sustain a larger variety of options. This plugin will add new options to the list in addition to options from other VisuStella MZ plugins provided that they're installed as well. Game devs that are adept with JavaScript are also able to add in their own options to the menu as well. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 1 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- Options Menu SceneThe whole scene is revamped due to all the new additions provided by the Options Core plugin. While basic functions will still work, do not expect everything to integrate into it seamlessly. --- Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. Most of these enable new options for the Options Core to utilize as the code for them to work is found in the newer plugins. --- Many VisuMZ PluginsEach of these plugins have options that become available when installed together with the Options Core plugin. --- Options CategoriesGeneralThe following are the options that have been added to the Options Menu. This is the default "General" category that appears with the plugin parameters. These can be added and/or removed. If a new option has been added through an update, then there's a likelihood of it not appearing due to the plugin parameters not being updated with them. ExplorationThese options adjust the general exploration aspects of the game. --- Always Dash - A default option that came with RPG Maker MZ. - If ON, then this puts the player character in a constant state of dashing unless the Dash button is held down. - OFF: Walks normally. Holding down Dash button will make player dash. - ON: Dashes normally. Holding down Dash button will make player walk. --- Autosave - Requires VisuMZ_1_SaveCore - Lets the player choose whether or not they want autosaving in their game. - OFF: Autosaves are disabled. - ON: Autosaves are enabled and occur at the set conditions. --- Show Date & Time - Requires: VisuMZ_2_DateTimeSystem - Displays the Date & Time HUD in the corner of the screen. - OFF: HUD is hidden. - ON: HUD is shown. --- Show Quest Tracker - Requires VisuMZ_2_QuestSystem - Player can choose if they want the Quest Tracker Window to appear on the map scene as they explore. - OFF: Quest Tracker Window does not appear. - ON: Quest Tracker Window is visible. --- Quest Tracker Position - Requires VisuMZ_2_QuestSystem - Lets the player decide which half of the screen the Quest Tracker Window should appear. - ←: Quest Tracker Window appears on the left. - →: Quest Tracker Window appears on the right. --- Random Encounters - Sometimes, random encounters can really take away the enjoyment a player has for the game if it's too frequent. This option lets the player turn them off or reduce their frequency by half. - None: No random encounters while this is selected. - Half: Random encounters occur at half frequency. - Normal: Random encounters occur at normal frequency. --- Show Tutorials - Requires: VisuMZ_2_TutorialPanelSys - Allows tutorials to interrupt gameplay in order to teach the player about whatever new mechanic needs to be done. - OFF: Tutorials won't turn on but can still be accessed from main menu. - ON: Tutorials will halt gameplay to teach the player. --- BattleThese options adjust the general battle aspects of the game. --- Show Battle Animations: - Players might want to turn off or some battle animations for various reasons. As examples, battle animations may take a toll on some players' computers while others might find them too distracting. - OFF: All battle animations are turned off. - SOME: Animations that aren't part of a skill/item's action sequence will not be displayed. - ON: All battle animations are visible. --- Battle Animation Speed: - Battles can become a slog for some types of players. This option comes with four speed types to blaze through the battle while animations are playing. Fret not, if it's time for an actor to input actions, then the battle speed will temporarily revert to normal speed. - Normal: The usual battle speed. - Fast: x2 the usual battle speed. - Faster: x3 the usual battle speed. - Fastest: x4 the usual battle speed. --- Battle Camera - Requires VisuMZ_3_ActSeqCamera - Allows the player to turn on/off the camera in case the player is one who gets motion sick easily. - OFF: Battle camera is static and doesn't move/zoom. - ON: Battle camera has full range of movement and zoom. --- Command Remember - A default Options menu command that remembers the last position of the battle input window. - OFF: Cursor position resets each time the battle input window is active. - ON: Cursor position remembers last position for battle input window. --- Active Battle Style - Requires VisuMZ_2_BattleSystemATB - Lets the player switch betweent "Wait" and "Active". - Wait: ATB gauges stop filling up the moment an actor can input. - Active: ATB gauges keep filling even if actors can input. --- Active Battle Speed - Requires VisuMZ_2_BattleSystemATB - Lets the player control how fast ATB gauges fill up. - 1 for slowest. - 5 for fastest. --- Auto Battle Start - Requires VisuMZ_1_BattleCore - Start battles with Auto Battle on/off? - OFF: Battles do not start with Auto Battle on. - ON: Battles start with Auto Battle on. --- Auto Battle Style - Requires VisuMZ_1_BattleCore - Determine if Auto Battle for the player party will attack only or be allowed to use skills as well. - Attack: Auto Battle actors will attack only. - Skills: Auto Battle actors can also use skills. --- ScreenThese options adjust the general screen-related aspects of the game. --- Display FPS - Turns on/off the FPS counter in the upper left section of the screen. --- Limit FPS - Allows player to limit FPS counter. If ON, limit becomes 60. If off, the FPS counter is uncapped to whatever the player's monitor allows. --- --- Full Screen - Switches the game client between windowed mode and full screen. --- Stretch Screen - If the game client is larger than the screen, then the game's canvas will stretch to fit the client. Turn this on or off. --- Special Effects - Requires: VisuMZ_2_BrightEffects and/or VisuMZ_2_HorrorEffects - When using VisuStella MZ's Horror Effects or Bright Effects, users can opt to disable those effects by turning this option on/off. --- Dust Clouds - Requires: VisuMZ_2_MovementEffects - Plays dust cloud effects when the player and followers are running across the screen. --- Footprint Marks - Requires: VisuMZ_2_MovementEffects - Puts footprints down on the screen when the character sprites are moving on the screen. --- Smooth Scroll - Requires: VisuMZ_2_MovementEffects - Gradually shifts the screen camera to the player position. --- Blinking Lights - Requires: VisuMZ_2_LightingEffects - Turns off blinking effect from lighting effects. --- Pulsing Lights - Requires: VisuMZ_2_LightingEffects - Turns off pulsing effect from Lighting effects. --- Weather Density - Requires: VisuMZ_2_WeatherEffects - Allows players to control the density of weather patterns if it may be too much for their devices to handle. --- ControlsThese options adjust the keyboard and controller buttons and what functions are assigned to them. The player can use these commands to rebind them. These settings require VisuMZ_0_CoreEngine and for rebindings to be enabled in the Plugin Parameters. --- Rebind Keyboard - Requires: VisuMZ_0_CoreEngine - Allows players to rebind their keyboard controls. --- Rebind Gamepad - Requires: VisuMZ_0_CoreEngine - Allows players to rebind their gameplad controls. - Gamepad must be connected. --- AudioThe following are the options that have been added to the Options Menu. This is the default "Audio" category that appears with the plugin parameters. These can be added and/or removed. If a new option has been added through an update, then there's a likelihood of it not appearing due to the plugin parameters not being updated with them. VolumeThese options adjust the volume-related aspects of the game. --- Master Volume - The master volume sets the volume of all the other volume types by a proportional amount from 0% to 100%. - The Options Core allows players to adjust the volume in increments of 10% instead of the 20% by default. --- BGM Volume - Controls the background music volume by a value between 0% and 100%. - The Options Core allows players to adjust the volume in increments of 10% instead of the 20% by default. --- BGS Volume - Controls the background ambience volume by a value between 0% and 100%. - The Options Core allows players to adjust the volume in increments of 10% instead of the 20% by default. --- ME Volume - Controls the fanfare volume by a value between 0% and 100%. - The Options Core allows players to adjust the volume in increments of 10% instead of the 20% by default. --- SE Volume - Controls the sound effect volume by a value between 0% and 100%. - The Options Core allows players to adjust the volume in increments of 10% instead of the 20% by default. --- Voice Volume: - Requires: VisuMZ_2_VoiceActControl - Allows players to adjust the volume of the voice audio channel instead of having it linked to the SE audio channel. This is so players can choose to turn off sound effects while still hearing voices or vice versa. --- Voice Language: - Requires: VisuMZ_2_VoiceActControl & Audio Languages enabled - Allows players switch audio languages spoken by in-game characters. --- Advanced Sound Options - Requires: Tome571/TF's "Advanced Sound Options plugin" - Allows for very specialized control over sound settings. - https://tome571.itch.io/advanced-audio-options-rmmz --- Sound EffectsThese options adjust the sound effects-related aspects of the game. --- Battle Voices - Requires: VisuMZ_3_BattleVoices - Allows player to toggle the playing of battle voices in-battle. --- Footstep Sounds - Requires: VisuMZ_2_MovementEffects - Plays footstep sounds when the character sprites are moving on screen. --- Letter Sounds - Requires VisuMZ_3_MessageSounds - Allows player to toggle the playing of letter sounds for messages. --- Sound Effects: Cursor SFX: Confirm SFX: Cancel SFX: Buzzer SFX: - Not all sound effects register well with players and/or their computers. - This lets players pick different sound effects if they have trouble hearing certain ones. --- UIThe following are the options that have been added to the Options Menu. This is the default "UI" category that appears with the plugin parameters. These can be added and/or removed. If a new option has been added through an update, then there's a likelihood of it not appearing due to the plugin parameters not being updated with them. WindowsThese options adjust the Windows UI-related aspects of the game. --- Window Tone: Red: Window Tone: Green: Window Tone: Blue: - Allows the player to adjust the Window Tone to their liking. This helps give players a more personal touch on their save file. --- TextThese options adjust the Text-related aspects of the game. --- Text Language: - Requires: VisuMZ_1_MessageCore & Text Languages to be enabled - Allows the player to switch between different languages in the game. - Languages are set up by the Message Core. --- Text Font: - Certain fonts are harder to read for different players. Let the players pick the font the game uses to allow themselves maximum comfort. --- Text Speed - Requires VisuMZ_1_MessageCore - Allows the player to set the speed at which text displays during messages. - There are speeds 1 through 10, with 1 being the slowest and 10 being the fastest. - Speed 11 is "Instant" which causes text to display instantly. --- Touch InputThese options adjust the Touch UI-related aspects of the game. --- Touch UI - Requires VisuMZ_0_CoreEngine - This sets the visibility of the UI elements that are touch-only in the game such as the cancel button and the left/right actor switch buttons. - OFF: The touch-only UI elements do not appear. - ON: The touch-only UI elements do appear. --- Button Position: - Requires VisuMZ_0_CoreEngine - Moves the clickable Cancel button, Page Up button, and Page down button to either the top of the screen or bottom of the screen. --- Hover Select: - Turn on/off Hover Select when using the mouse. If Hover Select is on, then the window cursor will automatically follow the mouse when applicable. Otherwise, the player will have to manually move the cursor. --- Menu ArrangementThese options adjust the Menu Arrangement-related aspects of the game. --- Menu Style - Switch between 'Recommended' and 'Custom'. Recommended will have the menus arranged in the way the game/plugins decide for them to be. Otherwise, the player will be able to customize the positions of these next windows: --- Help Window Position: Input Window Position: - Adjust the positions of these windows in the various positions listed to allow the player to select what they're most comfortable with. --- Battle UIThese options adjust the Battle UI-related aspects of the game. --- Show Provoke Origin - Requires VisuMZ_2_AggroControlSystem - If a battler is under the effects of "Provoke", then a line tracing back to the origin of the "Provoke" effect can be found. - OFF: Hide the Provoke Origin lines. - ON: Show the Provoke Origin lines. --- Show Aggro Gauge - Requires VisuMZ_2_AggroControlSystem - Displays the amount of aggro a party member has with a gauge. - OFF: The Aggro Gauge is hidden. - ON: The Aggro Gauge is visible. --- Show HP Gauges - Requires VisuMZ_3_VisualHpGauge - Displays the amount of HP each battler has with a gauge under their feet. - OFF: The battlefield's HP Gauges are hidden. - ON: The battlefield's HP Gauges are visible. --- Show ATB Gauges - Requires VisuMZ_2_BattleSystemATB - Displays ATB gauges on each battler showing how much time they have left before they can act. - OFF: The battlefield's ATB Gauges are hidden. - ON: The battlefield's ATB Gauges are hidden. --- PlaytestThe following are the options that have been added to the Options Menu. This is the default "Text" category that appears with the plugin parameters. These can be added and/or removed. If a new option has been added through an update, then there's a likelihood of it not appearing due to the plugin parameters not being updated with them.
does not appear outside of playtesting, which means deployed games should not display this unless you've given them access to playtest mode. Effects--- Playtest Effects: - If this is 'OFF', then all the Playtesting options are turned off. If 'ON' then you can adjust them however you like. --- ExplorationThese options adjust the Playtest Exploration-related aspects of the game. --- Map Update Speed: - Allows you to speed up the events and movement on the map with four speed levels ranging from normal to x3 speed. - Normal: The usual update speed. - Fast: x2 the usual update speed. - Faster: x3 the usual update speed. - Fastest: x4 the usual update speed. --- Random Encounters: - Sometimes, random encounters can really take away the enjoyment a player has for the game if it's too frequent. This option lets the player turn them off or reduce their frequency by half. - None: No random encounters while this is selected. - Half: Random encounters occur at half frequency. - Normal: Random encounters occur at normal frequency. --- BattleThese options adjust the Playtest Battle-related aspects of the game. --- God Mode: - If this is ON, then actors will be unable to die even if their HP reaches 0. They will continue to act as if they still have HP left. --- Resist Negative Effects: - Requires VisuMZ_1_SkillsStatesCore. - If ON, this will resist states with a <Negative State> notetag. - If ON, this will also resist debuffs. --- Instant K.O. - If ON, then actors attacking enemies will deal fatal damage to enemies. --- Skill Costs: Consume Items: - If OFF, then skills won't cost anything and items won't be consumed. --- RewardsThese options adjust the Playtest Rewards-related aspects of the game. --- EXP Multiplier: Gold Multiplier: Drop Multiplier: - Allows you to adjust the multipliers for EXP gained, Gold gained, and Drop rates from x2 to x1024. --- SpawnersThese options adjust the Playtest Spawner-related aspects of the game. --- Spawn Items: Spawn Weapons: Spawn Armors: - Sends you to a "shop" where you can purchase any of the game's named items for 0 gold each. --- DebugThese options adjust the Playtest Debug-related aspects of the game. --- Debug Menu: - Sends you to the Debug Menu Scene. --- Plugin ParametersOptions SettingsAllows you to adjust some default settings that may affect the way the Options Menu Scene looks and/or some of the options available inside it. --- Categories Category Window Style: - How do you wish to draw commands in the Category Window? - Text Only: Display only the text. - Icon Only: Display only the icon. - Icon + Text: Display the icon first, then the text. - Auto: Determine which is better to use based on the size of the cell. Category Text Align: - Text alignment for the Command Window. Background Type: - Select background type for this window. --- Options Window Background Type: - Select background type for this window. --- Button Assist Window Switch Category: - Button assist text used for switching categories. - For VisuStella MZ's Core Engine's Button Assist Window. Background Type: - Select background type for this window. - Requires VisuMZ_0_CoreEngine! --- Sound Cursor Sounds: OK Sounds: Cancel Sounds: Buzzer Sounds: - SE files player can select from for OK SE. - The first in the list will always be the default SE. --- Text Font Options: - Available fonts for the player to select from. - The first font in the list is always be the default font. --- Options CategoriesHere, you can add/edit/remove the categories found in the Options Menu Scene and their related Options. --- Options Categories Name: - The name of this category as seen in the Category Window. - Text codes are supported. Icon: - Icon used for this category. - Use 0 for no icon. JS: Show/Hide: - Code used to determine if this category is visible. Options List: - Add options to this category here. --- Listed OptionsThese are the Options found within an Options Category's List. Add, edit, and/or remove them as you see fit. Adding or altering an option will require adequate knowledge of JavaScript to do so. --- Basic Symbol: - Symbol used for this option when selected. - Make sure this is unique from other symbols. Icon: - Icon used for this option. - Use 0 for no icon. STR: Text: - Displayed text used for this option. - If this has a value, ignore the JS: Text version. JS: Text: - JavaScript code used to determine string used for the displayed name. --- Accessibility JS: Show/Hide: - Code used to determine if this option is visible. JS: Enable: - Code used to determine if this option is enabled. - This does NOT determine the ON/OFF value of the option. It instead determines if the option can be changed (enabled) or not (disabled). JS: Ext: - Code used to determine if this option's ext value. --- Functions JS: Draw Option: - Code used to draw this item into the List Window. JS: Process OK: - Code used when OK button is pressed while selected. JS: Cursor Right: - Code used when Right button is pressed while selected. JS: Cursor Left: - Code used when Left button is pressed while selected. --- Data JS: Default Value: - Code used to determine the default value of this option. - This is what determines the default ON/OFF values of an option. JS: Save Option: - Code used when saving this options setting. JS: Load Option: - Code used when loading this options setting. ---
Keyboard/Controller Rebind SettingsRequires VisuMZ_0_CoreEngine! These new Options Core menu commands will take the player to new scenes where the players can rebind their keyboard or controller settings. This will require the VisuStella MZ Core Engine in order to work. Keyboard LimitationsNot all keyboard keys are eligible for rebinding. Only a certain set of keys are allowed. They are the following: - Numbers on the top row from 1 through 0. - Tilde (~), Minus (-), Plus/Equals (+/=) - Keys A through Z - [ ] \ ; ' < > / The reason why only these keys are available is to avoid hitting any other system bound keys like the function keys, caps lock, etc. These will also function as a second set of controls with default controls bound to the arrow keys, Enter, Space, Escape, and Numpad. This way, the player cannot softlock themselves out of the key rebinding scene. --- Gamepad LimitationsJust like the keyboard, not everything on the controller is eligible for rebinding. However, the limitations are much less as the limitations are only forbidden from rebinding the D-Pad. The reason for this is due to how D-Pad actions may be hardcoded for some controllers and are better left alone instead. Gamepads cannot remove individual keys from bindings like keyboards can. This is because there's no fallback key that would prevent a softlock from happening. Instead, they get a function to reset the controller. --- Rebind Plugin Parameters--- General Settings: Enable Rebinding?: - Enable keyboard and controller rebinding? - Requires VisuMZ_0_CoreEngine! Keyboard Bindings: - Select the keys that can be rebound and the order they appear for keyboard. Gamepad Bindings: - Select the keys that can be rebound and the order they appear for gamepad. JS: Reset Gamepad: - Determine how the gamepad map should be when reset. --- Vocabulary: Button Vocab: Up: Left: Down: Right: OK: Escape: Cancel: Menu: Page Up: Page Down: Shift: Tab: - Text used to represent this input type. Text codes allowed. Button Format: - Text format for unassigned gamepad buttons. - Text codes allowed. - %1 - Button ID. D-Pad Format: - Text format for directional pad buttons. - Text codes allowed. - %1 - Direction. Button Assist: Shift: Remove: Shift: Reset: OK: Select: Cancel: Exit: - Text used to represent this button assist. Help Descriptions: Select for Keyboard: - Help description used for selecting a keyboard button. - Text codes allowed. Keyboard Instruct: - Help description used to ask for a key to press. - Text codes allowed. Forbidden Key: - Help description used when a keyboard key cannot be used. - Text codes allowed. Select for Gamepad: - Help description used for selecting a gamepad button. - Text codes allowed. Gamepad Instructions: - Help description used to ask for a gamepad button to press. - Text codes allowed. Forbidden Button: - Help description used when a gamepad button cannot be reassigned. - Text codes allowed. No Gamepad Detected: - Help description used when no gamepad is detected. - Text codes allowed. --- Window Settings: Window_Help: Background Type: - Select background type for this window. Window_KeyRebinds: Background Type: - Select background type for this window. Key Type Align: - Text alignment for the key types? Rebind Key Align: - Text alignment for the rebind key? JS: X, Y, W, H: - Code used to determine the dimensions for this window. Window_RebindHelp: Background Type: - Select background type for this window. JS: X, Y, W, H: - Code used to determine the dimensions for this window. --- Master Volume Shortcut SettingsSettings regarding the Master Volume Shortcut keys. Requires the Options Core to allow players to adjust the master volume. Shortcut: Ctrl + PageUp / Ctrl + PageDn --- Shortcut Enabled?: - Enable the shortcut? - Shortcut: Ctrl + PageUp / Ctrl + PageDn Shortcut Change Value: - What is the change amount for the shortcut key? - Master volume caps at 0 and 100. --- Sound Effects > Volume Up Filename: - Filename of the sound effect played. Volume: - Volume of the sound effect played. Pitch: - Pitch of the sound effect played. Pan: - Pan of the sound effect played. --- Sound Effects > Volume Down Filename: - Filename of the sound effect played. Volume: - Volume of the sound effect played. Pitch: - Pitch of the sound effect played. Pan: - Pan of the sound effect played. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.26: July 18, 2024
Version 1.25: January 18, 2024
Version 1.24: December 14, 2023
Version 1.23: June 15, 2023
Version 1.22: January 20, 2023
Version 1.21: October 27, 2022
Version 1.20: September 15, 2022
Version 1.19: August 11, 2022
Version 1.18: March 3, 2022
Version 1.17: December 30, 2021
Version 1.16: December 23, 2021
Version 1.15: December 16, 2021
Version 1.14: December 9, 2021
Version 1.13: April 23, 2021
Version 1.12: April 9, 2021
Version 1.11: April 2, 2021
Version 1.10: March 12, 2021
Version 1.09: January 29, 2021
Version 1.08: January 8, 2021
Version 1.07: November 15, 2020
Version 1.06: November 8, 2020
Version 1.05: October 18, 2020
Version 1.04: September 27, 2020
Version 1.03: September 20, 2020
Version 1.02: September 13, 2020
Version 1.01: August 30, 2020
Version 1.00: August 20, 2020
See Also
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- RPG Maker MZ Plugins
- RPG Maker MZ Parent Plugins
- RPG Maker MZ Tier 1 Plugins
- RPG Maker MZ Core Plugins
- RPG Maker MZ Gameplay Plugins
- RPG Maker MZ Options Plugins
- RPG Maker MZ Utility Plugins
- RPG Maker MZ Mechanical Plugins
- RPG Maker MZ Visual Plugins
- RPG Maker MZ Menu Plugins
- RPG Maker MZ Quality of Life Plugins