Weapon Swap System VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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Required PluginsThe following plugins are required in order to use this plugin. Place the following plugins above this plugin located in the Plugin Manager.
VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionThis plugin adds in a Weapon Swap System. Actors can equip a different weapon for each weapon type available for use. These weapons can be swapped to and from during the middle of a battle. Swapping weapons can let the player's team adapt to certain situations better or giving them the ability to hit certain weapon weaknesses in battle. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker. Required Plugin ListThis plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.
This plugin is a Tier 2 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Major ChangesThis plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them. --- Dual WieldingDual Wielding properties have been disabled to allow for the Weapon Swap System. There are too many conflicts between it and the Weapon Swap System. There is simply no way around it. --- Required WeaponsRPG Maker MZ's skills allowed for Required Weapons and needed the actor to have any of the said weapon type(s) equipped upon usage. This function has now been changed. Now, as long as the actor has any of the weapon types available and a weapon attached to it, the actor will be able to use the skill without needing to switch to that weapon first. When using the skill, the actor will switch to the first available weapon type if needed as long as it is a requirement. --- Locked Weapons and Sealed WeaponsActors that can weapon swap are now immune to Lock Weapon and Seal Weapon traits as they go against the nature of this plugin. ---
VisuStella MZ CompatibilityWhile this plugin is compatible with the majority of the VisuStella MZ plugin library, it is not compatible with specific plugins or specific features. This section will highlight the main plugins/features that will not be compatible with this plugin or put focus on how the make certain features compatible. --- Items and Equips Core VisuStella MZ The custom equip slots feature from the VisuStella MZ Items and Equips Core allowed you to add in extra weapon slots. This is now curated up to a max of one weapon slot per character. This needs to be done to make the Weapon Swap System viable. --- Notetags
RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of Notetag(s) that you may use.
--- Skill Usage-Related Notetags--- <Require Any Weapon> - Used for: Skill Notetags - Requires the actor to have any weapon equipped in order to use the skill, regardless of the weapon's type. - This does not affect enemies. --- <Switch to Weapon Type: id> <Switch to Weapon Type: name> - Used for: Skill Notetags - When using the skill, the actor will switch to the equipped weapon of the matching type. - Replace 'id' with a number representing the weapon type's ID. - Replace 'name' with the name of the weapon type. - Weapon types are not the same as weapons. Weapon types are found in the Database > Types tab. - This does not affect enemies. --- Plugin ParametersMechanics SettingsThere's not too many mechanics that can be modified through the Plugin Parameters, but the setting here will at least let you ease up on testing battles from the database. --- Battle Test Equip All Weapons?: - Do you want to equip one of each weapon type during battle tests for all actors? --- UI SettingsThe following Plugin Parameters are dedicated towards modifying the UI elements added through this plugin. --- Attack Command Change Attack Icon?: - Change the Attack command to show the weapon? - Or have it represent the Attack skill? Swap Shortcut?: - Allow shortcut to switch weapons while selecting the Attack command? Show Arrows?: - Show arrows to the left and right of the Attack command for an easy reminder of the shortcut? --- Swap Command Show Command?: - Show the Swap weapon command in the Actor Command Window? - The Swap weapon command will be listed by default after the Attack command. - If you do not have the Attack command, it will not be shown unless you add "Weapon Swap" to the battle command list. Swap Icon: - What icon do you wish to use to represent the Swap command for the Actor Command Window? Swap Name: - What text do you want to use to represent the Swap command for the Actor Command Window? --- Equip Scene Show Unequippable?: - Show all weapon types in the equip scene? - Or only just the equippable ones? ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.12: July 18, 2024
Version 1.11: March 14, 2024
Version 1.10: August 11, 2022
Version 1.09: December 9, 2021
Version 1.08: July 9, 2021
Version 1.07: July 2, 2021
Version 1.06: June 25, 2021
Version 1.05: June 4, 2021
Version 1.04: May 28, 2021
Version 1.03: May 21, 2021
Version 1.02: April 16, 2021
Version 1.01: April 9, 2021
Version 1.00 Official Release Date: May 3, 2021
See Also
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