Weakness Popups VisuStella MZ

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System

This is a plugin created for RPG Maker MZ.

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Masterarbeit Writer


WeaknessPopup1.gif

WeaknessPopup2.gif

WeaknessPopups Example.png


VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.

Click here if you want to help support VisuStella on Patreon.

Introduction

When striking enemies with elemental attacks, it's difficult for the player to know at first glance if he or she has hit a weakness or resistance, especially if they are unfamiliar with how much damage the enemy should take normally. This plugin creates popups that appear upon being hit at various elemental rates, from 200% to 101% for Weaknesses, 99% to 1% for resistance, 0% for immunity, and under that for absorption.

Critical hits also gain an extra popup effect to indicate landing a critical hit in case they've missed the extra flash that comes with one by default. This plugin helps relay information to the player in a more visible form.

Features include all (but not limited to) the following:

  • Create popups that appear in battle whenever battlers take elemental damage that results in weaknesses, resistances, immunities, or absorption.
  • Critical hits will also generate popups.
  • Popups can use images or generate bitmap text on the spot.
  • Move the popups through various means like scaling and acceleration.
  • Elemental rates can generate different popups depending on the rate.

Requirements

This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.


Tier 4

This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.


Extra Features

There are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list.

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Battle Core VisuStella MZ

If you decide to use front view with the VisuStella MZ Battle Core, Weakness Popups will show up for actors above the Battle Status Window. Normally, they would not appear in front view without the Battle Core because normal damage popups don't appear there either.

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Plugin Parameters

Popup Settings

WeaknessPopup1.gif

WeaknessPopups Params1.png

Popups are created from a similar template. These are used for Critical Hits and Elemental Rates. The Critical Hit popups will only appear once critical hits are applied in battle. Elemental Rate popups will only appear once certain damage thresholds are met through the element rate calculations.

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General

 Enabled:
 - Is this popup enabled?

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Custom Image

WeaknessPopups Example.png

 Filename:
 - Select an image from img/system/ to use as a custom image popup.
 - If you use this, ignore the Render settings.

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Render

 Text:
 - Type in the text you want displayed for the popup.
 Bitmap Width:
 Bitmap Height:
 - What is the maximum width/height of this popup?
 Font Name:
 - What font do you wish to use for this popup?
 Font Size:
 - What's the font size to use for the popup text?
 Bold?:
 Italic?
 - Do you wish to make the text bold/italic?
 Text Color:
 - Use #rrggbb for custom colors or regular numbers for text colors from
   the Window Skin.
 Outline Size:
 - What size do you want to use for the outline?
 Outline Color:
 - Colors with a bit of alpha settings.
 - Format rgba(0-255, 0-255, 0-255, 0-1)

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Offset

 Offset: X:
 Offset: Y:
 - How much do you wish to offset the X/Y position by?
 Variance:
 - How much variance should be given to offset X?

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Scale

 Duration:
 - How many frames should it take the scaling to reach the target scale?
 Starting Scale: X:
 Starting Scale: Y:
 - What scale X/Y value should the popup start at?
 Target Scale: X:
 Target Scale: Y:
 - What scale X/Y value should the popup end at?

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Acceleration

 Starting Speed: X:
 Starting Speed: Y:
 - How much should the starting X/Y speed of the popup be?
 Delta Speed: X:
 Delta Speed: Y:
 - How much should the growing X/Y speed of the popup be?

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Fading

 Opaque Duration:
 - How many frames should the popup stay opaque?
 Fade Duration:
 - After the opaque duration wears off, how many frames will it take for
   the popup to vanish?

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Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com.

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from VisuStella.com and other official/approved VisuStella sources. A list of official/approved sources can also be found on VisuStella.com.

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on VisuStella.com as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed.

Terms of Use: Japanese


『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。

Credits

If you are using this plugin, credit the following people in your game:

Team VisuStella

Changelog

Version 1.07: August 17, 2023

  • Bug Fixes!
    • Fixed a problem with certain elemental rates displaying the wrong popup. Fix made by Irina.


Version 1.06: October 27, 2022

  • Bug Fixes!
    • Fixed a bug where "HP Drain" damage type would not proc weakness popups. Fix made by Olivia.


Version 1.05: December 30, 2021

  • Bug Fixes!
    • Corrected a bug that caused 0 damage/healing when this plugin is on. Fix made by Olivia.


Version 1.04: December 23, 2021

  • Compatibility Update!
    • Weakness Popups now ignore the notetags involving caster element damage when calculating the type of popup to display. Update made by Olivia.


Version 1.03: June 4, 2021

  • Compatibility Update!
    • Added automatic offset for those using UI Areas and Widths with different values from their screen resolutions once the Action Sequence Camera plugin is enabled. Update made by Irina.


Version 1.02: March 5, 2021

  • Bug Fixes!
    • Weakness Popups for front view actors will no longer appear at the top of the screen. Fix made by Irina.
    • Weakness Popups will no longer shift positions prior to an actor's status window positioning anchor. Fix made by Irina.
  • Documentation Update!
    • Added "Extra Features" section for more clarity on what having the Battle Core enables for Front View games.


Version 1.01: January 1, 2021

  • Documentation Update!
    • Help file updated for new features.
  • New Feature!
    • Plugin Parameters for the Popup Settings now have a Variance factor for Offset X and Offset Y. Added by Yanfly.


Version 1.00: November 27, 2020

  • Finished Plugin!

See Also


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