Message Log VisuStella MZ

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Welcome to the wiki! This is where you can find resources from, Æ,
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.



This is a plugin created for RPG Maker MZ.

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Click here for how to troubleshoot plugins if you get an error.

MessageLog Preview.gif

Required Plugins

The following plugins are required in order to use this plugin.

Place the following plugins above this plugin located in the Plugin Manager.

VisuStella MZ

This plugin is a part of the VisuStella MZ Plugin Library.

Support VisuStella

Click here if you want to help support VisuStella on Patreon.


MessageLog Preview.gif

The Message Log plugin will take and record any Show Message entries played on the map screen so that players can go back to them and review them at a later point in time when needed. This is helpful for players who may have missed important information that would have been displayed or those who would like to review what was said previously. The Message Log will not record any of the text displayed in the battle scene in order to preserve the data to one specific scene.

Features include all (but not limited to) the following:

  • Record messages written out in the "Show Text" command while the player is on the map screen.
  • Players can access the Message Log through either the Main Menu or by a shortcut key whenever the Message Window is open.
  • Faces and speaker names will also be recorded.
  • Choice List selections, Number Inputs, and selected Event Items will also be recorded.
  • Those using the Extended Message Functionality plugin can also bind this effect to the Button Console.


This plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.

Required Plugin List

This plugin requires the above listed plugins to be installed inside your game's Plugin Manager list in order to work. You cannot start your game with this plugin enabled without the listed plugins.

Tier 3

This plugin is a Tier 3 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5).

This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.

Major Changes

MessageLog Preview.gif

This plugin adds some new hard-coded features to RPG Maker MZ's functions. The following is a list of them.


Replaced Message Text Codes

Some text codes are not compatible with the Message Log when viewed such as wait commands, showing the gold window, etc. When that happens, those text codes will be removed from visibility in the Message Log in order to prevent any problems. The following is a list of the Message Text Codes that will not appear in the Message Log:

  Default RPG Maker MZ

  \WindowMoveTo: ?>
  \WindowMoveBy: ?>
  <Auto Width>
  <Auto Height>
  <Auto Actor: x>
  <Auto Party: x>
  <Auto Enemy: x>
  <Auto Event: x>
  <Auto Player>
  <Show Switch: x>
  <Show All Switches: x,x,x>
  <Show Any Switches: x,x,x>
  <Hide Switch: x>
  <Hide All Switches: x,x,x>
  <Hide Any Switches: x,x,x>
  <Enable Switch: x>
  <Enable All Switches: x,x,x>
  <Enable Any Switches: x,x,x>
  <Disable Switch: x>
  <Disable All Switches: x,x,x>
  <Disable Any Switches: x,x,x>
  <Position: ?>
  <Coordinates: ?>
  <Dimensions: ?>

  <Hide Buttons>

  <Bind Picture: id>
  <Hide Choice Window>

  <Choice Common Event: id>

  <Bypass Message Log>

  <Letter Sound On>
  <Letter Sound Off>



VisuStella MZ Compatibility

MessageLog Preview.gif

While this plugin is compatible with the majority of the VisuStella MZ plugin library, it is not compatible with specific plugins or specific features. This section will highlight the main plugins/features that will not be compatible with this plugin or put focus on how the make certain features compatible.


Extended Message Functionality VisuStella MZ

The Extended Message Functionality plugin enables the "Log" button found in the Button Console to let the player go and review the text that has been displayed in the map scene. This does not include the text found in battle to avoid conflicting logged messages across different situations.


Text Codes


Text Codes are used in the Show Text event command. They are used to display things that text normally can't produce on its own, such as colors, get the name of a specific actor, change icons, and more.

RPG Maker MZ already comes with text codes of its own:

\V[n] Will be replaced with the value of the nth variable.
\N[n] Will be replaced with the name of the nth actor.
\P[n] Will be replaced by the name of the nth (arranged order) party member.
\G Will be replaced by the currency unit.
\C[n] Draw the subsequent text in the nth color. Text color conforms to the contents of the [Window.png] system image.
\I[n] Draws the nth icon.
\FS[n] Changes the text font size to 'n'.
\{ Increases the text by 1 step.
\} Decreases the text by 1 step.
\\ Replaced with the backslash character.
\$ Open the gold window.
\. Wait for 1/4 second.
\| Wait for 1 second.
\! Wait for button input.
\> Display remaining text on same line all at once.
\< Cancel the effect that displays text all at once.
\^ Do not wait for input after displaying the next.

The following are text codes that you may use with this plugin.

Log-Related Text Codes

MessageLog Preview.gif


--------------------   -----------------------------------------------------
Text Code              Effect
--------------------   -----------------------------------------------------

<Bypass Message Log>   Prevents the specific "Show Text" window from being
                       recorded into the Message Log.


Plugin Commands

Plugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ.

Here is a list of Plugin Command(s) that you may use:


The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.


Bypass Plugin Commands

MessageLog Preview.gif

MessageLog Command1.png


Bypass: Message Logging?
- Bypass message logging until turned off.

  - Bypasses Message Logging until turned off.


System Plugin Commands


MessageLog Command2.png

System: Enable Message Log in Menu?
- Enables/disables Message Log menu inside the main menu.

  - Enables/disables Message Log menu inside the main menu.


MessageLog Command3.png

System: Show Message Log in Menu?
- Shows/hides Message Log menu inside the main menu.

  - Shows/hides Message Log menu inside the main menu.


Plugin Parameters

General Settings

MessageLog Preview.gif

MessageLog Param1.png

General Settings for the Message Log.



 Entry Limit:
 - How many message entries will be stored before the game will start
   trimming them?
 Shortcut Key:
 - This is the key used for opening the Message Log scene.
 - Does not work in battle!
 Show Faces?
 - Show face graphics in the Message Log?


Main Menu Settings

MessageLog Param2.png

Main Menu settings for Message Log.



 Command Name:
 - Name of the 'Message Log' option in the Main Menu.
 Show in Main Menu?:
 - Add the 'Message Log' option to the Main Menu by default?
 Enable in Main Menu?:
 - Enable the 'Message Log' option to the Main Menu by default?
 - This will be automatically disabled if there are no entries available.


Background Settings

MessageLog Param3.png

Background settings for Scene_MessageLog.



 Snapshop Opacity:
 - Snapshot opacity for the scene.
 Background 1:
 - Filename used for the bottom background image.
 - Leave empty if you don't wish to use one.
 Background 2:
 - Filename used for the upper background image.
 - Leave empty if you don't wish to use one.


Vocabulary Settings

MessageLog Param4.png

These settings let you adjust the text displayed for this plugin.



 Button Name:
 - How is this option's text displayed in-game?
 - Requires VisuMZ_2_ExtMessageFunc!


Button Assist Window

 Slow Scroll:
 - Text used for slow scrolling.
 Fast Scroll:
 - Text used for fast scrolling.


Choice Window Logging

 Text Format:
 - Text format for logging the selected choice text.
 - %1 - Selected Choice Text
 - Text used when cancel branch is selected.


Number Input Logging

 Text Format:
 - Text format for logging the inputted number value.
 - %1 - Number Value


Event Item Logging

 Text Format:
 - Text format for logging the selected event Item.
 - %1 - Selected Event Item Text
 Name Format:
 - Text format for how item names are displayed.
 - %1 - Item Icon, %2 - Item Name
 No Item:
 - Text used when no item is selected.


Window Settings

MessageLog Preview.gif

MessageLog Param5.png

Window settings for Scene_MessageLog.


Message Log Window

 Background Type:
 - Select background type for this window.
 JS: X, Y, W, H:
 - Code used to determine the dimensions for this window.



 Speaker Name X:
 - What X coordinate do you want the speaker name to appear at?


Color Lock

 - Color lock the logged choices?
 Number Inputs:
 - Color lock the logged Number Inputs?
 Event Item:
 - Color lock the logged selected Event Item?


Scrolling > Slow

 Scroll Speed:
 - What speed will Up/Down scroll the window at?
 - Lower is slower. Higher is faster.
 Sound Frequency:
 - How frequent will Up/Down scrolling make sounds?
 - Lower is quicker. Higher is later.


Scrolling > Fast

 Scroll Speed:
 - What speed will PageUp/PageDn scroll the window at?
 - Lower is slower. Higher is faster.
 Sound Frequency:
 - How frequent will PageUp/PageDn scrolling make sounds?
 - Lower is quicker. Higher is later.


Terms of Use

1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on

2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella".

3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code.

4. You may NOT redistribute these plugins nor take code from this plugin to use as your own. These plugins and their code are only to be downloaded from and other official/approved VisuStella sources. A list of official/approved sources can also be found on

5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code.

6. If a compatibility patch needs to be made through a third party that is unaffiliated with VisuStella that involves using code from the VisuStella MZ library, contact must be made with a member from VisuStella and have it approved. The patch would be placed on as a free download to the public. Such patches cannot be sold for monetary gain, including commissions, crowdfunding, and/or donations.

7. If this VisuStella MZ plugin is a paid product, all project team members must purchase their own individual copies of the paid product if they are to use it. Usage includes working on related game mechanics, managing related code, and/or using related Plugin Commands and features. Redistribution of the plugin and/or its code to other members of the team is NOT allowed unless they own the plugin itself as that conflicts with Article 4.

8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on and must be followed.

Terms of Use: Japanese

『VisuStella MZ』利用規約

1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。

2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。

3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。

4. これらのプラグインやプラグイン内のコードを、「自分のもの」として再配布したり使用したりすることはできません。これらのプラグインとそのコードは、VisuStella.comおよび、その他の公式/承認済みVisuStellaソースからのみダウンロードすることができます。公式/承認済みのソースのリストは、VisuStella.comでご確認いただけます。

5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。

6. VisuStella MZライブラリのコードを使用した互換性パッチをVisuStellaとは関係のない第三者を通じて作成する必要がある場合は、まずVisuStellaのメンバーと連絡を取り、承認を得る必要があります。パッチはVisuStella.comに公開され、誰でも無料でダウンロードすることができるようになります。このようなパッチを、制作発注やクラウドファンディングの対象にしたり、寄付などの金銭的な利益を得るために販売することはできません。

7. このVisuStella MZプラグインが商用製品である場合、プロジェクトチームのすべてのメンバーは、それを使用するため、それぞれ製品を購入しなければなりません。使用方法には、関連するゲームメカニクスの作業、関連するコードの管理、および/または関連するプラグインコマンドや機能の使用、が含まれます。プラグインそのものやそのコードをチームの他のメンバーに再配布することは第4項に抵触するため、そのメンバーがプラグインそのものを所有していない限りは許可されません。

8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。


If you are using this plugin, credit the following people in your game:

Team VisuStella


Version 1.03: October 7, 2021

  • Bug Fixes!
    • Message Log should now work with automatic word wrap. Fix by Irina.

Version 1.02: September 3, 2021

  • Bug Fixes!
    • Fixed a crash pertaining to specific message windows that haven't declared a speaker name from an older RPG Maker version. Fix by Irina.

Version 1.01: August 6, 2021

  • Documentation Update!
    • Plugin URL now updated to most recent one.

Version 1.00 Official Release Date: August 4, 2021

  • Finished Plugin!

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