Combat Log VisuStella MZ
VisuStella, Caz Wolf, Fallen Angel Olivia, Atelier Irina, and other affiliated content creators.
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SystemThis is a plugin created for RPG Maker MZ. | ||
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VisuStella MZThis plugin is a part of the VisuStella MZ Plugin Library. Click here if you want to help support VisuStella on Patreon. IntroductionSometimes text appears way too fast in the battle system or sometimes players may miss what kind of information was delivered on-screen. For times like that, being able to access the Combat Log would be important. The Combat Log records all of the text that appears in the battle log window at the top. The player can access the Combat Log display any time during action selection phase or by holding down the designated Hot Key. Sometimes, players can even review over the Combat Log to try and figure out any kinds of patterns enemies may even have. Features include all (but not limited to) the following:
RequirementsThis plugin is made for RPG Maker MZ. This will not work in other iterations of RPG Maker.
This plugin is a Tier 4 plugin. Place it under other plugins of lower tier value on your Plugin Manager list (ie: 0, 1, 2, 3, 4, 5). This is to ensure that your plugins will have the best compatibility with the rest of the VisuStella MZ Plugin library.
Extra FeaturesThere are some extra features found if other VisuStella MZ plugins are found present in the Plugin Manager list. --- Battle Core VisuStella MZThe VisuStella MZ Battle Core's <Battle Commands> notetag can now add in "Combat Log" to its list to have the Combat Log shown as an option to the Actor Command Window. Do remember to have this option enabled in the Plugin Parameters as well. --- Message Core VisuStella MZBy having the VisuStella MZ Message Core installed, you can enable the Auto Color functions for the Combat Log. Do remember to have this option enabled in the Plugin Parameters as well. --- Notetags
RPG Maker MZ's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. Here is a list of Notetag(s) that you may use.
--- Bypass-Related Notetags--- <Bypass Combat Log> - Used for: State Notetags - Insert this notetag inside a state to make its state messages ignored. --- Plugin CommandsPlugin Commands are event commands that are used to call upon functions added by a plugin that aren't inherently a part of RPG Maker MZ. Here is a list of Plugin Command(s) that you may use: ---
--- Combat Log Plugin Commands--- Combat Log: Add Text - Adds custom text to the current Combat Log. Text: - What text would you like to add to the Combat Log? Icon: - What icon would you like to bind to this entry? --- Combat Log: Add Horizontal Line - Adds a horizontal line to the current Combat Log. --- Combat Log: Bypass Text? - Temporarily bypass adding any new text to the Combat Log until this is turned off? Bypass?: - Bypass text from being added to the Combat Log temporarily? --- Combat Log: Hot Key Enable? - Enables/disables the Combat Log hot key in battle? Enable?: - Enables/disables the Combat Log hot key in battle. --- System Plugin Commands--- System: Show in Main Menu? - Shows/hides CombatLog menu inside the Main Menu. Show/Hide?: - Shows/hides Combat Log command inside the Main Menu. - Note! This command will be disabled if the player does not have any Combat Logs recorded. --- System: Show in Party Command? - Shows/hides CombatLog menu inside the Window_PartyCommand. Show/Hide?: - Shows/hides Combat Log command inside Window_PartyCommand. --- System: Show in Actor Command? - Shows/hides CombatLog menu inside the Window_ActorCommand. Show/Hide?: - Shows/hides Combat Log command inside Window_ActorCommand. --- Plugin ParametersGeneral SettingsGeneral settings for the Combat Log. Determine how the commands appear, the hot key used, and accessibility through the Main Menu, Party Command Window, and Actor Command Window. --- General Command Name: - Name of the 'Combat Log' option in the various menus. Icon: - Icon used for each of the 'Combat Log' options. Hot Key: - This is the key used for quickly opening the Combat Log in battle. Stored Logs: - How many combat logs are stored as a history? - This affects the Combat Log menu. --- Main Menu Show in Main Menu?: - Add the 'Combat Log' option to the Main Menu by default? - Note! This command will be disabled if the player does not have any Combat Logs recorded. --- Window_PartyCommand Show in Window?: - Add the 'Combat Log' option to Window_PartyCommand by default? --- Window_ActorCommand Show in Window?: - Add the 'Combat Log' option to Window_ActorCommand by default? Help: Combat Log: - Help text for Combat Log command. --- Combat Log SettingsSettings regarding the Combat Log contents. Disable any unwanted information you want from here to prevent them from being displayed. --- General Show Icons?: - Show icons in the Combat Log? Auto Color?: - Use auto colors for the Combat Log? - Requires VisuMZ_1_MessageCore Color Numbers?: - Color numbers for damage differences? --- Battle Start Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. --- Enemy Emerge Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Battle Advantages Show?: - Show this event in the Combat Log? Preemptive Icon: Surprised Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. --- Start Turn Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Turn Count --- End Turn Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Turn Count --- Battle Victory Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Battle Escape Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Battle Defeat Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Action Text Show Skill Message 1?: - Show this event in the Combat Log? Show Skill Message 2?: - Show this event in the Combat Log? Show Item Message?: - Show this event in the Combat Log? --- HP Settings Show?: - Show this event in the Combat Log? --- HP Settings > HP Heal Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- HP Settings > HP Damage Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- HP Settings > No HP Damage Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- MP Settings Show?: - Show this event in the Combat Log? --- MP Settings > MP Heal Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- MP Settings > MP Damage Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- MP Settings > No MP Damage Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- TP Settings Show?: - Show this event in the Combat Log? --- TP Settings > TP Heal Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- TP Settings > TP Damage Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- TP Settings > No TP Damage Icon: - Icon used for this event in the Combat Log. Text Color: - Text color used for this event in the Combat Log. --- State Settings Show State Add?: - Show this event in the Combat Log? Show State Remove?: - Show this event in the Combat Log? Show State Current?: - Show this event in the Combat Log? --- Buff & Debuff Settings Show Add Buff?: - Show this event in the Combat Log? Show Add Debuff?: - Show this event in the Combat Log? Show Erase Buff?: - Show this event in the Combat Log? --- Counterattack Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Reflection Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Substitute Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Effect Failure Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Critical Hit Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Missed Hit Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Evaded Hit Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. --- Background SettingsBackground settings for ONLY Scene_CombatLog. This does NOT apply to the battle Combat Log. Pretty up the scene to fit the rest of your game with these settings! --- Settings Snapshop Opacity: - Snapshot opacity for the scene. Background 1: - Filename used for the bottom background image. - Leave empty if you don't wish to use one. Background 2: - Filename used for the upper background image. - Leave empty if you don't wish to use one. --- Window SettingsSettings regarding this plugin's windows. These alter how the windows appear in the battle and menu scenes. --- Combat Log (Battle) Background Type: - Select background type for this window. JS: X, Y, W, H: - Code used to determine the dimensions for this window. --- Combat Log (Menu) Background Type: - Select background type for this window. JS: X, Y, W, H: - Code used to determine the dimensions for this window. --- Combat History (Menu) Latest Command: - Text displayed for latest battle. - %1 - Battle Count Past Command: - Text displayed for past battles. - %1 - Battle Count Background Type: - Select background type for this window. JS: X, Y, W, H: - Code used to determine the dimensions for this window. --- Compatibility SettingsThese settings are for creating compatibility with the other VisuStella MZ plugins that can benefit from having their effects recorded inside of the Combat Log. --- Battle System - ATB VisuStella MZ > Interrupt Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Battle System - CTB VisuStella MZ > Order Change Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Battle System - STB VisuStella MZ > Instant Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Anti-Damage Barriers VisuStella MZ > Cancel Barrier Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name, %2 - State Name --- Anti-Damage Barriers VisuStella MZ > Nullify Barrier Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name, %2 - State Name --- Anti-Damage Barriers VisuStella MZ > Reduction Barrier Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name, %2 - State Name --- Anti-Damage Barriers VisuStella MZ > Absorption Barrier Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name, %2 - State Name, %3 - Damage --- Anti-Damage Barriers VisuStella MZ > MP Dispersion Barrier Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name, %2 - State Name, %3 - MP --- Anti-Damage Barriers VisuStella MZ > TP Dispersion Barrier Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name, %2 - State Name, %3 - TP --- Life State Effects VisuStella MZ > Auto Life Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Life State Effects VisuStella MZ > Curse Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Life State Effects VisuStella MZ > Doom Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Life State Effects VisuStella MZ > Fragile Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Life State Effects VisuStella MZ > Guts Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Life State Effects VisuStella MZ > Undead Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. Text: - Text displayed for this event in the Combat Log. - You may use text codes. - %1 - Target Name --- Steal Items VisuStella MZ > Steal Text Show?: - Show this event in the Combat Log? Icon: - Icon used for this event in the Combat Log. ---
Terms of Use1. These plugins may be used in free or commercial games provided that they have been acquired through legitimate means at VisuStella.com and/or any other official approved VisuStella sources. Exceptions and special circumstances that may prohibit usage will be listed on VisuStella.com. 2. All of the listed coders found in the Credits section of this plugin must be given credit in your games or credited as a collective under the name: "VisuStella". 3. You may edit the source code to suit your needs, so long as you do not claim the source code belongs to you. VisuStella also does not take responsibility for the plugin if any changes have been made to the plugin's code, nor does VisuStella take responsibility for user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow custom JavaScript code. 5. VisuStella is not responsible for problems found in your game due to unintended usage, incompatibility problems with plugins outside of the VisuStella MZ library, plugin versions that aren't up to date, nor responsible for the proper working of compatibility patches made by any third parties. VisuStella is not responsible for errors caused by any user-provided custom code used for custom control effects including advanced JavaScript notetags and/or plugin parameters that allow JavaScript code. 8. Any extensions and/or addendums made to this plugin's Terms of Use can be found on VisuStella.com and must be followed. Terms of Use: Japanese『VisuStella MZ』利用規約 1. これらのプラグインは、VisuStella.comおよび/または公式に承認されたVisuStellaのソースから合法的な手段で入手したものである限り、フリーゲームや商用ゲームに使用することができます。例外的に使用が禁止される場合については、VisuStella.comの記載をご確認ください。 2. 本プラグインの「クレジット」部分に記載されているすべてのコーダーの名前は、ゲーム内にクレジット表記を行うか、もしくは「VisuStella」という名前の下にまとめて表記する必要があります。 3. ソースコードを自分のものだと主張しない限りは、必要に応じて編集することが可能です。ただしプラグインのコードに変更が加えられた場合、VisuStellaはそのプラグインに対して一切の責任を負いません。高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードについても、VisuStellaは一切の責任を負いません。 5. VisuStellaは、意図しない使用方法による問題、VisuStella MZライブラリ以外のプラグインとの非互換性の問題、プラグインのバージョンが最新でないことによる問題、第三者による互換性パッチが適切に動作していないことなどが原因でゲーム内で発生した問題については、一切の責任を負いません。VisuStellaは、高度なJavaScriptのノートタグやJavaScriptコードを許可するプラグインのパラメータを含む、カスタムコントロールエフェクトに使用される、ユーザー提供のカスタムコードに起因するエラーについても、一切の責任を負いません。 8. このプラグインの利用規約の追加項目や補足については、VisuStella.comに掲載されていますので、それを参照し従ってください。 CreditsIf you are using this plugin, credit the following people in your game: Team VisuStella ChangelogVersion 1.14: October 17, 2024
Version 1.13: November 17, 2022
Version 1.12: June 23, 2022
Version 1.11: January 27, 2022
Version 1.10: January 6, 2022
Version 1.09: July 2, 2021
Version 1.08: April 9, 2021
Version 1.07: March 19, 2021
Version 1.06: March 12, 2021
Version 1.05: January 22, 2021
Version 1.04: January 15, 2021
Version 1.03: January 8, 2021
Version 1.02: January 1, 2021
Version 1.01: December 25, 2020
Version 1.00: January 15, 2021
See Also
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