Difference between revisions of "Template:VisuMZ Action Sequence Projectiles Plugin Commands"
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(Created page with "<noinclude>VisuMZ Action Sequence Projectiles Plugin Commands</noinclude> === Action Sequences - Projectiles === Create projectiles on the scre...") |
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(6 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
--- | --- | ||
+ | |||
+ | [[File:ActSeqProj_Ani.gif]] | ||
<pre> | <pre> | ||
Line 28: | Line 30: | ||
- Create one projectile at the center of the targets? | - Create one projectile at the center of the targets? | ||
- Or create a projectile for each target? | - Or create a projectile for each target? | ||
+ | |||
+ | Target Location: | ||
+ | - Select which part of the target to send the projectile from. | ||
+ | - front head | ||
+ | - front center | ||
+ | - front base | ||
+ | - middle head | ||
+ | - middle center | ||
+ | - middle base | ||
+ | - back head | ||
+ | - back center | ||
+ | - back base | ||
Point X: | Point X: | ||
Line 53: | Line 67: | ||
- Create one projectile at the center of the targets? | - Create one projectile at the center of the targets? | ||
- Or create a projectile for each target? | - Or create a projectile for each target? | ||
+ | |||
+ | Target Location: | ||
+ | - Select which part of the target to send the projectile to. | ||
+ | - front head | ||
+ | - front center | ||
+ | - front base | ||
+ | - middle head | ||
+ | - middle center | ||
+ | - middle base | ||
+ | - back head | ||
+ | - back center | ||
+ | - back base | ||
Point X: | Point X: | ||
Line 75: | Line 101: | ||
- Wait for projectile(s) to reach their destination before going onto | - Wait for projectile(s) to reach their destination before going onto | ||
the next command? | the next command? | ||
+ | |||
+ | Wait For Animation?: | ||
+ | - Wait for animation to finish before going to the next command? | ||
Extra Settings: | Extra Settings: | ||
Line 95: | Line 124: | ||
- Determine how much angle the projectile spins per frame. | - Determine how much angle the projectile spins per frame. | ||
- Does not work well with "Auto Angle". | - Does not work well with "Auto Angle". | ||
+ | |||
+ | Effect Emulation: | ||
+ | |||
+ | Action Effect?: | ||
+ | - Emulate current Action Effect when projectile reaches target? | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Item Effect ID?: | ||
+ | - Emulate an Item Effect when projectile reaches target? | ||
+ | - Use 0 to not use. | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Skill Effect ID?: | ||
+ | - Emulate a Skill Effect when projectile reaches target? | ||
+ | - Use 0 to not use. | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Common Event ID: | ||
+ | - Plays a Once Parallel Common Event upon reaching target. | ||
+ | - Use 0 to not use. | ||
+ | - Works regardless of start/goal targets. | ||
</pre> | </pre> | ||
--- | --- | ||
+ | |||
+ | [[File:ActSeqProj_Icon.gif]] | ||
<pre> | <pre> | ||
Line 120: | Line 172: | ||
- Create one projectile at the center of the targets? | - Create one projectile at the center of the targets? | ||
- Or create a projectile for each target? | - Or create a projectile for each target? | ||
+ | |||
+ | Target Location: | ||
+ | - Select which part of the target to send the projectile from. | ||
+ | - front head | ||
+ | - front center | ||
+ | - front base | ||
+ | - middle head | ||
+ | - middle center | ||
+ | - middle base | ||
+ | - back head | ||
+ | - back center | ||
+ | - back base | ||
Point X: | Point X: | ||
Line 145: | Line 209: | ||
- Create one projectile at the center of the targets? | - Create one projectile at the center of the targets? | ||
- Or create a projectile for each target? | - Or create a projectile for each target? | ||
+ | |||
+ | Target Location: | ||
+ | - Select which part of the target to send the projectile to. | ||
+ | - front head | ||
+ | - front center | ||
+ | - front base | ||
+ | - middle head | ||
+ | - middle center | ||
+ | - middle base | ||
+ | - back head | ||
+ | - back center | ||
+ | - back base | ||
Point X: | Point X: | ||
Line 158: | Line 234: | ||
Settings: | Settings: | ||
− | + | Icon: | |
− | - Determine which | + | - Determine which icon to use as a projectile. |
+ | - You may use JavaScript code. | ||
Duration: | Duration: | ||
Line 202: | Line 279: | ||
- Determine how much angle the projectile spins per frame. | - Determine how much angle the projectile spins per frame. | ||
- Does not work well with "Auto Angle". | - Does not work well with "Auto Angle". | ||
+ | |||
+ | Effect Emulation: | ||
+ | |||
+ | Action Effect?: | ||
+ | - Emulate current Action Effect when projectile reaches target? | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Item Effect ID?: | ||
+ | - Emulate an Item Effect when projectile reaches target? | ||
+ | - Use 0 to not use. | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Skill Effect ID?: | ||
+ | - Emulate a Skill Effect when projectile reaches target? | ||
+ | - Use 0 to not use. | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Common Event ID: | ||
+ | - Plays a Once Parallel Common Event upon reaching target. | ||
+ | - Use 0 to not use. | ||
+ | - Works regardless of start/goal targets. | ||
</pre> | </pre> | ||
--- | --- | ||
+ | |||
+ | [[File:ActSeqProj_Picture.gif]] | ||
<pre> | <pre> | ||
Line 227: | Line 327: | ||
- Create one projectile at the center of the targets? | - Create one projectile at the center of the targets? | ||
- Or create a projectile for each target? | - Or create a projectile for each target? | ||
+ | |||
+ | Target Location: | ||
+ | - Select which part of the target to send the projectile from. | ||
+ | - front head | ||
+ | - front center | ||
+ | - front base | ||
+ | - middle head | ||
+ | - middle center | ||
+ | - middle base | ||
+ | - back head | ||
+ | - back center | ||
+ | - back base | ||
Point X: | Point X: | ||
Line 252: | Line 364: | ||
- Create one projectile at the center of the targets? | - Create one projectile at the center of the targets? | ||
- Or create a projectile for each target? | - Or create a projectile for each target? | ||
+ | |||
+ | Target Location: | ||
+ | - Select which part of the target to send the projectile to. | ||
+ | - front head | ||
+ | - front center | ||
+ | - front base | ||
+ | - middle head | ||
+ | - middle center | ||
+ | - middle base | ||
+ | - back head | ||
+ | - back center | ||
+ | - back base | ||
Point X: | Point X: | ||
Line 265: | Line 389: | ||
Settings: | Settings: | ||
− | + | Picture Filename: | |
− | - Determine which | + | - Determine which picture to use as a projectile. |
Duration: | Duration: | ||
Line 309: | Line 433: | ||
- Determine how much angle the projectile spins per frame. | - Determine how much angle the projectile spins per frame. | ||
- Does not work well with "Auto Angle". | - Does not work well with "Auto Angle". | ||
+ | |||
+ | Effect Emulation: | ||
+ | |||
+ | Action Effect?: | ||
+ | - Emulate current Action Effect when projectile reaches target? | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Item Effect ID?: | ||
+ | - Emulate an Item Effect when projectile reaches target? | ||
+ | - Use 0 to not use. | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Skill Effect ID?: | ||
+ | - Emulate a Skill Effect when projectile reaches target? | ||
+ | - Use 0 to not use. | ||
+ | - Only works with start and goal targets. | ||
+ | |||
+ | Common Event ID: | ||
+ | - Plays a Once Parallel Common Event upon reaching target. | ||
+ | - Use 0 to not use. | ||
+ | - Works regardless of start/goal targets. | ||
</pre> | </pre> | ||
--- | --- |
Latest revision as of 11:52, 17 January 2024
Action Sequences - Projectiles
Create projectiles on the screen and fire them off at a target. Requires VisuMZ_3_ActSeqProjectiles!
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PROJECTILE: Animation - Create an animation projectile and fire it at a target. - Requires VisuMZ_3_ActSeqProjectiles! Coordinates: Start Location: - Settings to determine where the projectile(s) start from. Type: - Select where the projectile should start from. - Target - Start from battler target(s) - Point - Start from a point on the screen Target(s): - Select which unit(s) to start the projectile from. Centralize: - Create one projectile at the center of the targets? - Or create a projectile for each target? Target Location: - Select which part of the target to send the projectile from. - front head - front center - front base - middle head - middle center - middle base - back head - back center - back base Point X: Point Y: - Insert the X/Y coordinate to start the projectile at. - You may use JavaScript code. Offset X: Offset Y: - Insert how many pixels to offset the X/Y coordinate by. - You may use JavaScript code. Goal Location: - Settings to determine where the projectile(s) start from. Type: - Select where the projectile should go to. - Target - Goal is battler target(s) - Point - Goal is a point on the screen Target(s): - Select which unit(s) for projectile to go to. Centralize: - Create one projectile at the center of the targets? - Or create a projectile for each target? Target Location: - Select which part of the target to send the projectile to. - front head - front center - front base - middle head - middle center - middle base - back head - back center - back base Point X: Point Y: - Insert the X/Y coordinate to send the projectile to. - You may use JavaScript code. Offset X: Offset Y: - Insert how many pixels to offset the X/Y coordinate by. - You may use JavaScript code. Settings: Animation ID: - Determine which animation to use as a projectile. Duration: - Duration for the projectile(s) to travel. Wait For Projectile?: - Wait for projectile(s) to reach their destination before going onto the next command? Wait For Animation?: - Wait for animation to finish before going to the next command? Extra Settings: - Add extra settings to the projectile? Auto Angle?: - Automatically angle the projectile to tilt the direction it's moving? Angle Offset: - Alter the projectile's tilt by this many degrees. Arc Peak: - This is the height of the project's trajectory arc in pixels. Easing: - Select which easing type to apply to the projectile's trajectory. Spin Speed: - Determine how much angle the projectile spins per frame. - Does not work well with "Auto Angle". Effect Emulation: Action Effect?: - Emulate current Action Effect when projectile reaches target? - Only works with start and goal targets. Item Effect ID?: - Emulate an Item Effect when projectile reaches target? - Use 0 to not use. - Only works with start and goal targets. Skill Effect ID?: - Emulate a Skill Effect when projectile reaches target? - Use 0 to not use. - Only works with start and goal targets. Common Event ID: - Plays a Once Parallel Common Event upon reaching target. - Use 0 to not use. - Works regardless of start/goal targets.
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PROJECTILE: Icon - Create an icon projectile and fire it at a target. - Requires VisuMZ_3_ActSeqProjectiles! Coordinates: Start Location: - Settings to determine where the projectile(s) start from. Type: - Select where the projectile should start from. - Target - Start from battler target(s) - Point - Start from a point on the screen Target(s): - Select which unit(s) to start the projectile from. Centralize: - Create one projectile at the center of the targets? - Or create a projectile for each target? Target Location: - Select which part of the target to send the projectile from. - front head - front center - front base - middle head - middle center - middle base - back head - back center - back base Point X: Point Y: - Insert the X/Y coordinate to start the projectile at. - You may use JavaScript code. Offset X: Offset Y: - Insert how many pixels to offset the X/Y coordinate by. - You may use JavaScript code. Goal Location: - Settings to determine where the projectile(s) start from. Type: - Select where the projectile should go to. - Target - Goal is battler target(s) - Point - Goal is a point on the screen Target(s): - Select which unit(s) for projectile to go to. Centralize: - Create one projectile at the center of the targets? - Or create a projectile for each target? Target Location: - Select which part of the target to send the projectile to. - front head - front center - front base - middle head - middle center - middle base - back head - back center - back base Point X: Point Y: - Insert the X/Y coordinate to send the projectile to. - You may use JavaScript code. Offset X: Offset Y: - Insert how many pixels to offset the X/Y coordinate by. - You may use JavaScript code. Settings: Icon: - Determine which icon to use as a projectile. - You may use JavaScript code. Duration: - Duration for the projectile(s) to travel. Wait For Projectile?: - Wait for projectile(s) to reach their destination before going onto the next command? Extra Settings: - Add extra settings to the projectile? Auto Angle?: - Automatically angle the projectile to tilt the direction it's moving? Angle Offset: - Alter the projectile's tilt by this many degrees. Arc Peak: - This is the height of the project's trajectory arc in pixels. Blend Mode: - What kind of blend mode do you wish to apply to the projectile? - Normal - Additive - Multiply - Screen Easing: - Select which easing type to apply to the projectile's trajectory. Hue: - Adjust the hue of the projectile. - Insert a number between 0 and 360. Scale: - Adjust the size scaling of the projectile. - Use decimals for exact control. Spin Speed: - Determine how much angle the projectile spins per frame. - Does not work well with "Auto Angle". Effect Emulation: Action Effect?: - Emulate current Action Effect when projectile reaches target? - Only works with start and goal targets. Item Effect ID?: - Emulate an Item Effect when projectile reaches target? - Use 0 to not use. - Only works with start and goal targets. Skill Effect ID?: - Emulate a Skill Effect when projectile reaches target? - Use 0 to not use. - Only works with start and goal targets. Common Event ID: - Plays a Once Parallel Common Event upon reaching target. - Use 0 to not use. - Works regardless of start/goal targets.
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PROJECTILE: Picture - Create a picture projectile and fire it at a target. - Requires VisuMZ_3_ActSeqProjectiles! Coordinates: Start Location: - Settings to determine where the projectile(s) start from. Type: - Select where the projectile should start from. - Target - Start from battler target(s) - Point - Start from a point on the screen Target(s): - Select which unit(s) to start the projectile from. Centralize: - Create one projectile at the center of the targets? - Or create a projectile for each target? Target Location: - Select which part of the target to send the projectile from. - front head - front center - front base - middle head - middle center - middle base - back head - back center - back base Point X: Point Y: - Insert the X/Y coordinate to start the projectile at. - You may use JavaScript code. Offset X: Offset Y: - Insert how many pixels to offset the X/Y coordinate by. - You may use JavaScript code. Goal Location: - Settings to determine where the projectile(s) start from. Type: - Select where the projectile should go to. - Target - Goal is battler target(s) - Point - Goal is a point on the screen Target(s): - Select which unit(s) for projectile to go to. Centralize: - Create one projectile at the center of the targets? - Or create a projectile for each target? Target Location: - Select which part of the target to send the projectile to. - front head - front center - front base - middle head - middle center - middle base - back head - back center - back base Point X: Point Y: - Insert the X/Y coordinate to send the projectile to. - You may use JavaScript code. Offset X: Offset Y: - Insert how many pixels to offset the X/Y coordinate by. - You may use JavaScript code. Settings: Picture Filename: - Determine which picture to use as a projectile. Duration: - Duration for the projectile(s) to travel. Wait For Projectile?: - Wait for projectile(s) to reach their destination before going onto the next command? Extra Settings: - Add extra settings to the projectile? Auto Angle?: - Automatically angle the projectile to tilt the direction it's moving? Angle Offset: - Alter the projectile's tilt by this many degrees. Arc Peak: - This is the height of the project's trajectory arc in pixels. Blend Mode: - What kind of blend mode do you wish to apply to the projectile? - Normal - Additive - Multiply - Screen Easing: - Select which easing type to apply to the projectile's trajectory. Hue: - Adjust the hue of the projectile. - Insert a number between 0 and 360. Scale: - Adjust the size scaling of the projectile. - Use decimals for exact control. Spin Speed: - Determine how much angle the projectile spins per frame. - Does not work well with "Auto Angle". Effect Emulation: Action Effect?: - Emulate current Action Effect when projectile reaches target? - Only works with start and goal targets. Item Effect ID?: - Emulate an Item Effect when projectile reaches target? - Use 0 to not use. - Only works with start and goal targets. Skill Effect ID?: - Emulate a Skill Effect when projectile reaches target? - Use 0 to not use. - Only works with start and goal targets. Common Event ID: - Plays a Once Parallel Common Event upon reaching target. - Use 0 to not use. - Works regardless of start/goal targets.
---