Difference between revisions of "Template:VisuMZ Tile Grafter System Plugin Commands"
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=== Graft Plugin Commands === | === Graft Plugin Commands === | ||
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=== Preload Plugin Commands === | === Preload Plugin Commands === | ||
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=== Restore Plugin Commands === | === Restore Plugin Commands === | ||
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=== Switch Plugin Commands === | === Switch Plugin Commands === | ||
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Latest revision as of 17:12, 29 January 2024
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Contents
Graft Plugin Commands
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Graft: Import Tiles Exactly
- Import and graft exact tiles from source map to current map.
- Must be used on the map scene!
Source Map ID:
- Insert the number of the map. Use 0 for current map.
- You can use JavaScript code.
Source X:
- Insert source map's X location to start importing from.
- You can use JavaScript code.
Source Y:
- Insert source map's Y location to start importing from.
- You can use JavaScript code.
Current Map:
Target X:
- Insert current map's X location to import to.
- You can use JavaScript code.
Target Y:
- Insert current map's Y location to import to.
- You can use JavaScript code.
Width:
- What is the width of the area to import?
- You can use JavaScript code.
Height:
- What is the height of the area to import?
- You can use JavaScript code.
Import Layers:
L1: Ground:
- Utilize this layer? This is the ground layer.
L2: Lower:
- Utilize this layer? This is the lower layer.
L3: Middle:
- Utilize this layer? This is the middle layer.
L4: Upper:
- Utilize this layer? This is the upper layer.
L5: Shadow:
- Utilize this layer? This is the shadow layer.
L6: Region:
- Utilize this layer? This is the region layer.
L7: Events:
- Utilize this layer? This is the events layer.
- Existing spawned events will be cleared before grafting.
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Graft: Import Tiles with Autotile
- Import and graft with autotiles from source map to current map.
- Must be used on the map scene!
Source Map ID:
- Insert the number of the map. Use 0 for current map.
- You can use JavaScript code.
Source X:
- Insert source map's X location to start importing from.
- You can use JavaScript code.
Source Y:
- Insert source map's Y location to start importing from.
- You can use JavaScript code.
Current Map:
Target X:
- Insert current map's X location to import to.
- You can use JavaScript code.
Target Y:
- Insert current map's Y location to import to.
- You can use JavaScript code.
Width:
- What is the width of the area to import?
- You can use JavaScript code.
Height:
- What is the height of the area to import?
- You can use JavaScript code.
Import Layers:
L1: Ground:
- Utilize this layer? This is the ground layer.
L2: Lower:
- Utilize this layer? This is the lower layer.
L3: Middle:
- Utilize this layer? This is the middle layer.
L4: Upper:
- Utilize this layer? This is the upper layer.
L5: Shadow:
- Utilize this layer? This is the shadow layer.
L6: Region:
- Utilize this layer? This is the region layer.
L7: Events:
- Utilize this layer? This is the events layer.
- Existing spawned events will be cleared before grafting.
---
Preload Plugin Commands
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Preload: Preload Source Map - Preload a source map to use for grafting. - Must be used on the map scene! Source Map ID: - Insert the number of the map. - You can use JavaScript code.
---
Restore Plugin Commands
---
Restore: Clear Tiles for Map
- Clears tiles on current map to empty tiles.
- Must be used on the map scene!
Current Map:
Target X:
- Insert current map's X location to start clearing.
- You can use JavaScript code.
Target Y:
- Insert current map's Y location to start clearing.
- You can use JavaScript code.
Width:
- What is the width of the area to clear?
- You can use JavaScript code.
Height:
- What is the height of the area to clear?
- You can use JavaScript code.
Clear Layers:
L1: Ground:
- Utilize this layer? This is the ground layer.
L2: Lower:
- Utilize this layer? This is the lower layer.
L3: Middle:
- Utilize this layer? This is the middle layer.
L4: Upper:
- Utilize this layer? This is the upper layer.
L5: Shadow:
- Utilize this layer? This is the shadow layer.
L6: Region:
- Utilize this layer? This is the region layer.
L7: Events:
- Utilize this layer? This is the events layer.
- Existing spawned events will be cleared.
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Restore: Revert Tiles for Map
- Revert tiles on current map to their original tiles.
- Must be used on the map scene!
Current Map:
Target X:
- Insert current map's X location to start reverting.
- You can use JavaScript code.
Target Y:
- Insert current map's Y location to start reverting.
- You can use JavaScript code.
Width:
- What is the width of the area to revert?
- You can use JavaScript code.
Height:
- What is the height of the area to revert?
- You can use JavaScript code.
Revert Layers:
L1: Ground:
- Utilize this layer? This is the ground layer.
L2: Lower:
- Utilize this layer? This is the lower layer.
L3: Middle:
- Utilize this layer? This is the middle layer.
L4: Upper:
- Utilize this layer? This is the upper layer.
L5: Shadow:
- Utilize this layer? This is the shadow layer.
L6: Region:
- Utilize this layer? This is the region layer.
L7: Events:
- Utilize this layer? This is the events layer.
- Existing spawned events will be cleared.
---
Switch Plugin Commands
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Switches: Check for Events in Area
- Checks area for any events of various types.
- Must be used on the map scene!
Switches
ID for Normal Events:
- This switch will turn ON if any normal events are found within the
target area vicinity.
- OFF otherwise.
ID for Non-Graft Spawns:
- This switch will turn ON if any non-grafted spawned events are found
within the target area vicinity.
- OFF otherwise.
ID for Grafted Spawns:
- This switch will turn ON if any grafted spawned events are found
within the target area vicinity.
- OFF otherwise.
Target Checked Area
Target X:
- Insert current map's X location to check.
- You can use JavaScript code.
Target Y:
- Insert current map's Y location to check.
- You can use JavaScript code.
Width:
- What is the width of the area to check?
- You can use JavaScript code.
Height:
- What is the height of the area to check?
- You can use JavaScript code.
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