Difference between revisions of "Template:VisuMZ Steal Items Notetags"
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=== Steal Loot Setup-Related Notetags === | === Steal Loot Setup-Related Notetags === | ||
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The following notetags are made for enemies and used to set up the loot that | The following notetags are made for enemies and used to set up the loot that |
Revision as of 16:51, 10 November 2020
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
Steal Action-Related Notetags
The following are notetags that are used to place on skills/items that you want to have stealing properties for.
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<Steal> <Steal type> <Steal type, type, type> - Used for: Skill, Item Notetags - Gives the skill/item stealing properties. - Replace 'type' with 'All', 'Gold', 'Item', 'Weapon', 'Armor' to restrict steal targets to those types.
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<Steal type: x%> - Used for: Skill, Item Notetags - Gives the skill/item stealing properties with increased/decreased multiplicative success rates. - Replace 'type' with 'All', 'Gold', 'Item', 'Weapon', 'Armor' to restrict steal targets to those types. - Replace 'x' with a number representing the percent value to alter the success rate multiplicatively by.
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<Steal type: +x%> <Steal type: -x%> - Used for: Skill, Item Notetags - Gives the skill/item stealing properties with increased/decreased additive success rates. - Replace 'type' with 'All', 'Gold', 'Item', 'Weapon', 'Armor' to restrict steal targets to those types. - Replace 'x' with a number representing the percent value to alter the success rate additively by.
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<Snatch> <Targeting Steal> - Used for: Skill, Item Notetags - Changes the steal action from targeting a random item from the stealable types pool to a specific item that the player can select. - If the snatch attempt fails, it will not attempt to steal other items. - Both the <Snatch> and <Targeting Steal> notetags do the same thing. - This does not work with abilities that target multiple enemies, random enemies, or actors.
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JavaScript Notetags: Steal Action-Related
The following are notetags made for users with JavaScript knowledge to apply special effects for steal-related skills/items.
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<JS Steal Rate> code code rate = code; </JS Steal Rate> - Used for: Skill, Item Notetags - Uses JavaScript code to determine the success rate of the steal action. - The 'rate' variable starts at a value equal to the current success rate. - The 'rate' variable will be returned as the declared success rate. - The 'user' variable represents the user who will perform the skill/item. - The 'target' variable represents the target who was stolen from.
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<JS On Steal Success> code code code </JS On Steal Success> - Used for: Skill, Item Notetags - Runs the inserted JavaScript code upon successfully stealing. - The 'user' variable represents the user who will perform the skill/item. - The 'target' variable represents the target who was stolen from. - The 'item' variable represents the item that was stolen if there is one. This will return a null value if gold was stolen instead. - The 'gold' variable represents the gold quantity that was stolen if any. This will return a 0 value if there was no gold stolen.
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<JS On Steal Failure> code code code </JS On Steal Failure> - Used for: Skill, Item Notetags - Runs the inserted JavaScript code upon failing a stealth attempt. - The 'user' variable represents the user who will perform the skill/item. - The 'target' variable represents the target who was the theft target.
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<JS On Steal Empty> code code code </JS On Steal Empty> - Used for: Skill, Item Notetags - Runs the inserted JavaScript code if there was nothing to steal. - The 'user' variable represents the user who will perform the skill/item. - The 'target' variable represents the target who was the theft target.
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Steal Loot Setup-Related Notetags
The following notetags are made for enemies and used to set up the loot that can be stolen.
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<Steal Gold value: x%> <Steal Item id: x%> <Steal Item name: x%> <Steal Weapon id: x%> <Steal Weapon name: x%> <Steal Armor id: x%> <Steal Armor name: x%> - Used for: Enemy Notetags - Sets up droppable loot for the enemy. - When setting up gold loot, replace 'value' with the amount of gold that will be stolen from this loot entry. - When setting up items, weapons, or armors, replace 'id' with the ID of the item, weapon, or armor for the loot entry. - When setting up items, weapons, or armors, replace 'name' with the name of the item, weapon, or armor for the loot entry. - Replace 'x' with a number value representing the base percent chance of successfully stealing this loot entry. - Insert multiple notetags for multiple loot entries to be stolen.
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<Steal> Gold value: x% Item id: x% Item name: x% Weapon id: x% Weapon name: x% Armor id: x% Armor name: x% </Steal> - Used for: Enemy Notetags - Sets up a batch setup of droppable loot for the enemy. - When setting up gold loot, replace 'value' with the amount of gold that will be stolen from this loot entry. - When setting up items, weapons, or armors, replace 'id' with the ID of the item, weapon, or armor for the loot entry. - When setting up items, weapons, or armors, replace 'name' with the name of the item, weapon, or armor for the loot entry. - Replace 'x' with a number value representing the base percent chance of successfully stealing this loot entry. - Insert/remove multiple copies of the loot entries inside the <Steal> notetags to add more or reduce entries.
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Steal Rate Traits-Related Notetags
The following notetags are made for trait objects that can alter the success rates of steal skills/items.
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<Steal Rate: x%> - Used for: Actor, Class, Weapon, Armor, State Notetags - Alters the steal rate for the stealing actor multiplicatively. - Replace 'x' with a number representing the percent value to alter the success rate multiplicatively by.
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<Steal Rate: +x%> <Steal Rate: -x%> - Used for: Actor, Class, Weapon, Armor, State Notetags - Alters the steal rate for the stealing actor multiplicatively. - Replace 'x' with a number representing the percent value to alter the success rate additively by.
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<Steal Resist: +x%> <Steal Resist: -x%> - Used for: Enemy Notetags - Alters the steal resistance for enemies. Higher numbers mean higher steal resistance. - Replace 'x' with a number representing the percent value to alter the steal resistance by.
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