Difference between revisions of "Template:VisuMZ Battle System BTB Notetags"
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=== BTB Turn Order Display-Related Notetags === | === BTB Turn Order Display-Related Notetags === | ||
+ | |||
+ | [[File:BattleSysBTB_TurnOrder.png]] | ||
These notetags affect the BTB Turn Order Display | These notetags affect the BTB Turn Order Display | ||
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=== Brave Points Cost-Related Notetags === | === Brave Points Cost-Related Notetags === | ||
+ | |||
+ | [[File:BattleSysBTB_Costs.png|600px]] | ||
The following notetags are used to manage Brave Point (BP) costs, how some | The following notetags are used to manage Brave Point (BP) costs, how some | ||
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=== Brave Point Manipulation-Related Notetags === | === Brave Point Manipulation-Related Notetags === | ||
+ | |||
+ | [[File:BattleSysBTB_BPManip.png]] | ||
The following notetags are used to manage Brave Point (BP) costs, how some | The following notetags are used to manage Brave Point (BP) costs, how some | ||
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=== JavaScript Notetags: Brave Point Manipulation === | === JavaScript Notetags: Brave Point Manipulation === | ||
+ | |||
+ | [[File:BattleSysBTB_BPManip.png]] | ||
The following are notetags made for users with JavaScript knowledge to | The following are notetags made for users with JavaScript knowledge to | ||
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=== Brave Point Managment-Related Notetags === | === Brave Point Managment-Related Notetags === | ||
+ | |||
+ | [[File:BattleSysBTB_BPManip.png]] | ||
The following notetags are used to for battlers to manage their BP settings | The following notetags are used to for battlers to manage their BP settings | ||
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=== Multiple Action-Related Notetags === | === Multiple Action-Related Notetags === | ||
+ | |||
+ | [[File:BattleSysBTB_BraveCmd.png]] | ||
These notetags allow you to determine how multiple actions are handled | These notetags allow you to determine how multiple actions are handled | ||
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=== Action Fusion-Related Notetags === | === Action Fusion-Related Notetags === | ||
+ | |||
+ | [[File:BattleSysBTB_ActionFusion.png]] | ||
+ | |||
+ | [https://cazwolf.itch.io/ Icons by CazWolf] | ||
For more details, please refer to the Action Fusion dedicated section listed | For more details, please refer to the Action Fusion dedicated section listed | ||
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battler cannot perform any Action Fusions. Queued skills will occur | battler cannot perform any Action Fusions. Queued skills will occur | ||
normally instead. | normally instead. | ||
+ | - If the actor is affected by both notetags for <BTB Cannot Fusion> and | ||
+ | <BTB Enable Fusion> priority will be given based on the order of their | ||
+ | trait objects. | ||
+ | </pre> | ||
+ | |||
+ | --- | ||
+ | |||
+ | <pre> | ||
+ | <BTB Enable Fusion> | ||
+ | |||
+ | - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags | ||
+ | - If a battler is affected by a trait object that has this notetag, that | ||
+ | battler is allowed to perform any Action Fusions. Queued skills will occur | ||
+ | normally instead. | ||
+ | - If the actor is affected by both notetags for <BTB Cannot Fusion> and | ||
+ | <BTB Enable Fusion> priority will be given based on the order of their | ||
+ | trait objects. | ||
</pre> | </pre> | ||
--- | --- |
Latest revision as of 14:41, 24 December 2020
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
- 1 General BTB-Related Notetags
- 2 BTB Turn Order Display-Related Notetags
- 3 Brave Points Cost-Related Notetags
- 4 Brave Point Manipulation-Related Notetags
- 5 JavaScript Notetags: Brave Point Manipulation
- 6 Brave Point Managment-Related Notetags
- 7 Multiple Action-Related Notetags
- 8 Action Fusion-Related Notetags
General BTB-Related Notetags
These notetags are general purpose notetags that have became available through this plugin.
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<BTB Help> description description </BTB Help> - Used for: Skill, Item Notetags - If your game happens to support the ability to change battle systems, this notetag lets you change how the skill/item's help description text will look under BTB. - This is primarily used if the skill behaves differently in BTB versus any other battle system. - Replace 'description' with help text that's only displayed if the game's battle system is set to BTB.
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<BTB Cannot Brave> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object with one of these notetags, that battler cannot use Brave to generate more actions. - For actors, this will come with the Brave Command disabled.
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<BTB Hide Brave> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object with one of these notetags, that battler cannot use Brave to generate more actions. - For actors, this will come with the Brave Command hidden along with their BP values.
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BTB Turn Order Display-Related Notetags
These notetags affect the BTB Turn Order Display
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<BTB Turn Order Icon: x> - Used for: Actor, Enemy Notetags - Changes the slot graphic used for the battler to a specific icon. - Replace 'x' with the icon index to be used.
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<BTB Turn Order Face: filename, index> - Used for: Actor, Enemy Notetags - Changes the slot graphic used for the enemy to a specific face. - Replace 'filename' with the filename of the image. - Do not include the file extension. - Replace 'index' with the index of the face. Index values start at 0. - Example: <BTB Turn Order Face: Monster, 1>
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Brave Points Cost-Related Notetags
The following notetags are used to manage Brave Point (BP) costs, how some actions can alter other BP values, and more.
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<BTB BP Cost: x> - Used for: Skill, Item Notetags - Determines how much BP the battler uses when performing this action. - Replace 'x' with a number value to determine its BP cost.
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<BTB Hide BP Cost> - Used for: Skill, Item Notetags - Prevents the BP cost from being shown for this action.
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Brave Point Manipulation-Related Notetags
The following notetags are used to manage Brave Point (BP) costs, how some actions can alter other BP values, and more.
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<BTB User Set BP: x> <BTB Target Set BP: x> - Used for: Skill, Item Notetags - Sets the user/target's current BP to a specific value. - Replace 'x' with a number value to determine how much you want the user or target's BP to be set to. - The 'user' variant only affects the action's user. - The 'target' variant only affects the action's target.
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<BTB User Gain BP: +x> <BTB Target Gain BP: +x> <BTB User Lose BP: -x> <BTB Target Lose BP: -x> - Used for: Skill, Item Notetags - Causes the action to alter how much BP the user/target has. - Replace 'x' with a number value to determine how much BP is gained/lost for the user/target. - The 'user' variant only affects the action's user. - The 'target' variant only affects the action's target.
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JavaScript Notetags: Brave Point Manipulation
The following are notetags made for users with JavaScript knowledge to give more control over Brave Point alteration.
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<JS BTB User BP> code code value = code; </JS BTB User BP> - Used for: Skill, Item Notetags - Replace 'code' with JavaScript code to determine what is the user's final BP value after all of the code is ran. - The 'value' variable is the returned value to be set as the user's BP. This value also starts off as the user's current BP. - The 'user' variable refers to the action's user. - The 'target' variable refers to the action's current target.
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<JS BTB Target BP> code code value = code; </JS BTB Target BP> - Used for: Skill, Item Notetags - Replace 'code' with JavaScript code to determine what is the current target's final BP value after all of the code is ran. - The 'value' variable is the returned value to be set as the target's BP. This value also starts off as the target's current BP. - The 'user' variable refers to the action's user. - The 'target' variable refers to the action's current target.
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Brave Point Managment-Related Notetags
The following notetags are used to for battlers to manage their BP settings throughout the course of the fight.
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<BTB Initial BP: +x> <BTB Initial BP: -x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object with one of these notetags, alter that battler's initial BP at the start of battle. - Replace 'x' with a number value representing how much you want to alter the affected battler's initial BP at the start of battle.
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<BTB BP Regen: +x> <BTB BP Degen: -x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object with one of these notetags, alter the amount of BP regenerated at the end of each battle turn. - Replace 'x' with a number value representing how much BP is regenerated (or decreased). - Use a positive number for gaining BP at the end of each turn. - Use a negative number for losing BP at the end of each turn.
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<BTB Maximum BP: +x> <BTB Maximum BP: -x> <BTB Minimum BP: +x> <BTB Minimum BP: -x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object with one of these notetags, increase or decrease the maximum/minimum BP that battler can have by 'x'. - Replace 'x' with a number value representing the amount to change the battler's maximum/minimum BP by. - These numbers cannot exceed or go under the designated amounts set by the hard cap in this plugin's Plugin Parameters.
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Multiple Action-Related Notetags
These notetags allow you to determine how multiple actions are handled through the Brave Turn Battle system.
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<BTB Maximum Actions: +x> <BTB Maximum Actions: -x> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object with one of these notetags, increase/decrease the maximum number of actions that battler can have through the Brave Command. - Replace 'x' with a number value representing the amount of maximum actions to increase/decrease by. - This value cannot make a battler go below 1 maximum action. - This value cannot make a battler go above the hard cap set in this plugin's Plugin Parameters.
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<BTB Multiple Actions: id, id> <BTB Multiple Actions: id, id, id> <BTB Multiple Actions: id, id, id, id> <BTB Multiple Actions: name, name> <BTB Multiple Actions: name, name, name> <BTB Multiple Actions: name, name, name, name> - Used for: Skill Notetags - When an enemy (NOT ACTOR) uses this skill, the game will appear as if the enemy is using the Brave Command to load up multiple actions at a time. - Replace 'id' with the database ID of the skill to use in the multiple action queue. - Replace 'name' with the name of the skill to use in the enemy's multiple action queue.
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Action Fusion-Related Notetags
For more details, please refer to the Action Fusion dedicated section listed earlier in the documentation.
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Flexible Action Fusion <BTB Flexible Fusion: id, id> <BTB Flexible Fusion: id, id, id> <BTB Flexible Fusion: id, id, id, id> <BTB Flexible Fusion: name, name> <BTB Flexible Fusion: name, name, name> <BTB Flexible Fusion: name, name, name, name> - Used for: Skill, Item Notetags - This Action Fusion skill/item will occur as long as any of the listed combination skills/items are queued in the action list for that turn. These actions can be queued in any order. - Replace 'id' with the database ID of the skill/item to use as a combination requirement. - Replace 'name' with the name of the skill/item to use as a combination requirement. - Skill Action Fusions can only use skills for combinations. - Item Action Fusions can only use items for combinations. - Skills and items that have selectable targets need to have matching targets to be a part of the same Action Fusion combination. - Skills and items that do not have selectable targets are combination targets for any and all candidates. - When an Action Fusion is performed, it will not consume the resources for the database object itself, but instead, from each of the skills/items used to bring it out. - Is used directly, this action's resource consumption will be performed as if it was not an Action Fusion skill/item. - If a queue could potentially meet the demands of multiple Action Fusions, then the Action Fusion with the highest database ID is given priority. - The battler must be able to pay the actions of each of the queued actions used to form the Action Fusion. - Insert multiple copies of this notetag to give this Action Fusion more combinations that can activate it.
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Strict Action Fusion <BTB Strict Fusion: id, id> <BTB Strict Fusion: id, id, id> <BTB Strict Fusion: id, id, id, id> <BTB Strict Fusion: name, name> <BTB Strict Fusion: name, name, name> <BTB Strict Fusion: name, name, name, name> - Used for: Skill, Item Notetags - This Action Fusion skill/item will occur as long as the exact listed combination(s) of skills/items is queued in the action list for that turn. These actions can be queued in any order. - Replace 'id' with the database ID of the skill/item to use as a combination requirement. - Replace 'name' with the name of the skill/item to use as a combination requirement. - Skill Action Fusions can only use skills for combinations. - Item Action Fusions can only use items for combinations. - Skills and items that have selectable targets need to have matching targets to be a part of the same Action Fusion combination. - Skills and items that do not have selectable targets are combination targets for any and all candidates. - When an Action Fusion is performed, it will not consume the resources for the database object itself, but instead, from each of the skills/items used to bring it out. - Is used directly, this action's resource consumption will be performed as if it was not an Action Fusion skill/item. - If a queue could potentially meet the demands of multiple Action Fusions, then the Action Fusion with the highest database ID is given priority. - The battler must be able to pay the actions of each of the queued actions used to form the Action Fusion. - Insert multiple copies of this notetag to give this Action Fusion more combinations that can activate it.
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<BTB Cannot Fusion> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object that has this notetag, that battler cannot perform any Action Fusions. Queued skills will occur normally instead. - If the actor is affected by both notetags for <BTB Cannot Fusion> and <BTB Enable Fusion> priority will be given based on the order of their trait objects.
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<BTB Enable Fusion> - Used for: Actor, Class, Weapon, Armor, Enemy, State Notetags - If a battler is affected by a trait object that has this notetag, that battler is allowed to perform any Action Fusions. Queued skills will occur normally instead. - If the actor is affected by both notetags for <BTB Cannot Fusion> and <BTB Enable Fusion> priority will be given based on the order of their trait objects.
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