Difference between revisions of "Template:VisuMZ Auto Skill Triggers Notetags"
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(→Skill Trigger-Related Notetags) |
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<pre> | <pre> | ||
<Auto Trigger: condition> | <Auto Trigger: condition> | ||
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+ | <Auto Trigger x%: condition> | ||
- Used for: Skill Notetags | - Used for: Skill Notetags | ||
- Turns this skill into an Auto Trigger Skill, where it will automatically | - Turns this skill into an Auto Trigger Skill, where it will automatically | ||
be used if the 'condition' has been met. | be used if the 'condition' has been met. | ||
+ | - If using the x% variant, the Auto Trigger has a x% chance to occur. | ||
+ | - Replace 'x' with a number value representing the chance to succeed. | ||
- Skill must be usable normally outside of the occasion in order to trigger. | - Skill must be usable normally outside of the occasion in order to trigger. | ||
- This marked skill cannot trigger any other Auto Skill Triggers in order to | - This marked skill cannot trigger any other Auto Skill Triggers in order to |
Latest revision as of 14:56, 22 January 2021
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Skill Trigger-Related Notetags
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<No Auto Skill Trigger> - Used for: Skill, Item State Notetags - This prevents Auto Skill Triggers from occurring upon using this skill or item.
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<Auto Trigger: condition> <Auto Trigger x%: condition> - Used for: Skill Notetags - Turns this skill into an Auto Trigger Skill, where it will automatically be used if the 'condition' has been met. - If using the x% variant, the Auto Trigger has a x% chance to occur. - Replace 'x' with a number value representing the chance to succeed. - Skill must be usable normally outside of the occasion in order to trigger. - This marked skill cannot trigger any other Auto Skill Triggers in order to prevent an infinite loop. - Skills can have multiple Auto Triggers and will trigger upon meeting the conditions of any of them. - Replace 'condition' with any of the below keywords: *Note1*: Being the target of an action means the potential target must be a part of the original scope, regardless of how the targets are changed up later by Action Sequences. Keywords: --- Battle Start - Triggers skill when the battle starts. Battle Win - Triggers skill when the battle is won. Death - Triggers skill moments before the user's death. - If the user recovers enough HP from the skill trigger, then the user won't die. However, any other Death triggered effects will still continue to prompt. --- Attack User - Triggers skill when the user uses a basic attack. Guard User - Triggers skill when the user guards. Item User - Triggers skill when the user uses any item. Physical User - Triggers skill when the user performs any physical action. Magical User - Triggers skill when the user performs any magical action. Certain Hit User - Triggers skill when the user performs a certain hit action. Skill Type name User - Triggers skill when the user performs a skill of the named Skill Type. Element name User - Triggers skill when the user performs an action with the named element type. --- Attack Target - Triggers skill when user is the target of a basic attack. - See Note1 Above. Guard Target - Triggers skill when user is the target of a guard action. - See Note1 Above. Item Target - Triggers skill when user is the target of an item action. - See Note1 Above. Physical Target - Triggers skill when user is the target of a physical action. - See Note1 Above. Magical Target - Triggers skill when user is the target of a magical action. - See Note1 Above. Certain Hit Target - Triggers skill when user is the target of a certain hit action. - See Note1 Above. Skill Type name Target - Triggers skill when user is the target of a skill by named Skill Type. - See Note1 Above. Element name Target - Triggers skill when user is the target of of an action with the named element type. - See Note1 Above. --- Attack Ally - Triggers skill when user is the target of a basic attack and is an ally of the currently active battler. - See Note1 Above. Guard Ally - Triggers skill when user is the target of a guard action and is an ally of the currently active battler. - See Note1 Above. Item Ally - Triggers skill when user is the target of an item action and is an ally of the currently active battler. - See Note1 Above. Physical Ally - Triggers skill when user is the target of a physical action and is an ally of the currently active battler. - See Note1 Above. Magical Ally - Triggers skill when user is the target of a magical action and is an ally of the currently active battler. - See Note1 Above. Certain Hit Ally - Triggers skill when user is the target of a certain hit action and is an ally of the currently active battler. - See Note1 Above. Skill Type name Ally - Triggers skill when user is the target of a skill by named Skill Type and is an ally of the currently active battler. - See Note1 Above. Element name Ally - Triggers skill when user is the target of of an action with the named element type and is an ally of the currently active battler. - See Note1 Above. --- Attack Enemy - Triggers skill when user is the target of a basic attack and is an enemy of the currently active battler. - See Note1 Above. Guard Enemy - Triggers skill when user is the target of a guard action and is an enemy of the currently active battler. - See Note1 Above. Item Enemy - Triggers skill when user is the target of an item action and is an enemy of the currently active battler. - See Note1 Above. Physical Enemy - Triggers skill when user is the target of a physical action and is an enemy of the currently active battler. - See Note1 Above. Magical Enemy - Triggers skill when user is the target of a magical action and is an enemy of the currently active battler. - See Note1 Above. Certain Hit Enemy - Triggers skill when user is the target of a certain hit action and is an enemy of the currently active battler. - See Note1 Above. Skill Type name Enemy - Triggers skill when user is the target of a skill by named Skill Type and is an enemy of the currently active battler. - See Note1 Above. Element name Enemy - Triggers skill when user is the target of of an action with the named element type and is an enemy of the currently active battler. - See Note1 Above. --- Attack Friends - Triggers skill when a basic attack occurs and the active battler is in the user's allied team. Guard Friends - Triggers skill when a guard action occurs and the active battler is in the user's allied team. Item Friends - Triggers skill when an item action occurs and the active battler is in the user's allied team. Physical Friends - Triggers skill when a physical action occurs and the active battler is in the user's allied team. Magical Friends - Triggers skill when a physical action occurs and the active battler is in the user's allied team. Certain Hit Friends - Triggers skill when a certain hit action occurs and the active battler is in the user's allied team. Skill Type name Friends - Triggers skill when a skill by the named Skill Type action occurs and the active battler is in the user's allied team. Element name Friends - Triggers skill when an action with the named element type occurs and the active battler is in the user's allied team. --- Attack Friends Only - Triggers skill when a basic attack occurs and the active battler is in the user's allied team, but the active battler cannot be the user. Guard Friends Only - Triggers skill when a guard action occurs and the active battler is in the user's allied team, but the active battler cannot be the user. Item Friends Only - Triggers skill when an item action occurs and the active battler is in the user's allied team, but the active battler cannot be the user. Physical Friends Only - Triggers skill when a physical action occurs and the active battler is in the user's allied team, but the active battler cannot be the user. Magical Friends Only - Triggers skill when a physical action occurs and the active battler is in the user's allied team, but the active battler cannot be the user. Certain Hit Friends Only - Triggers skill when a certain hit action occurs and the active battler is in the user's allied team, but the active battler cannot be the user. Skill Type name Friends Only - Triggers skill when a skill by the named Skill Type action occurs and the active battler is in the user's allied team, but the active battler cannot be the user. Element name Friends Only - Triggers skill when an action with the named element type occurs and the active battler is in the user's allied team, but the active battler cannot be the user. --- Attack Opponents - Triggers skill when a basic attack occurs and the active battler is in the user's opposing team. Guard Opponents - Triggers skill when a guard action occurs and the active battler is in the user's opposing team. Item Opponents - Triggers skill when an item action occurs and the active battler is in the user's opposing team. Physical Opponents - Triggers skill when a physical action occurs and the active battler is in the user's opposing team. Magical Opponents - Triggers skill when a physical action occurs and the active battler is in the user's opposing team. Certain Hit Opponents - Triggers skill when a certain hit action occurs and the active battler is in the user's opposing team. Skill Type name Opponents - Triggers skill when a skill by the named Skill Type action occurs and the active battler is in the user's opposing team. Element name Opponents - Triggers skill when an action with the named element type occurs and the active battler is in the user's opposing team. --- Examples: <Auto Trigger: Battle Start> <Auto Trigger: Death> <Auto Trigger: Attack User> <Auto Trigger: Guard User> <Auto Trigger: Physical Target> <Auto Trigger: Magical Target> <Auto Trigger: Certain Hit Ally> <Auto Trigger: Item Enemy> <Auto Trigger: Skill Type Magic Ally> <Auto Trigger: Skill Type Special Enemy> <Auto Trigger: Element Fire Friends> <Auto Trigger: Element Ice Opponents>
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