Difference between revisions of "Template:VisuMZ Boost Action Text Codes"
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=== Boosting-Related Text Codes === | === Boosting-Related Text Codes === | ||
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These text codes are used for Help Window descriptions. When Boosting, the | These text codes are used for Help Window descriptions. When Boosting, the | ||
Revision as of 14:42, 23 March 2021
The following are text codes that you may use with this plugin.
Boosting-Related Text Codes
These text codes are used for Help Window descriptions. When Boosting, the text displayed in the Help Window can change to reflect the amount boosted.
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Text Code Effect (Help Window Text Only)
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\boostDamage[x] This will apply damage modifiers to number x based on
the actor's currently used Boost amount.
\boostTurn[x] This will apply turn modifiers to number x based on
the actor's currently used Boost amount.
\boostRepeat[x] This will apply repeat hit modifiers to number x based
on the actor's currently used Boost amount.
\boostEffect[x] This will apply Boost Point effect modifiers to number
x based on the actor's currently used Boost amount.
\boostAnalyze[x] This will apply analyze modifiers to number x based on
the actor's currently used Boost amount.
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Text Code Effect (Help Window Text Only)
---------------- -------------------------------------------------------
\boost[text] The text inside the brackets won't appear unless at
least 1 Boost is used.
\boost0[text] The text inside the brackets won't appear unless if any
Boost is used.
\boost>=x[text] The text inside the brackets will only appear if at
least x Boosts are used.
\boost>x[text] The text inside the brackets will only appear if more
than x Boosts are used.
\boost=x[text] The text inside the brackets will only appear if
exactly x Boosts are used.
\boost<x[text] The text inside the brackets will only appear if less
than x Boosts are used.
\boost<=x[text] The text inside the brackets will only appear if at
most x Boosts are used.
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