Difference between revisions of "Template:VisuMZ Equip Battle Skills Notetags"
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(Created page with "<noinclude>VisuMZ Equip Battle Skills Notetags</noinclude> The following are notetags that have been added through this plugin. These notetags w...") |
(→Skill Restriction-Related Notetags) |
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=== Max Slots-Related Notetags === | === Max Slots-Related Notetags === | ||
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+ | [[File:EquipBattleSkills_Preview1.png|600px]] | ||
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=== Skill Tier-Related Notetags === | === Skill Tier-Related Notetags === | ||
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+ | [[File:EquipBattleSkills_Preview2.png|600px]] | ||
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=== Equip Bonuses-Related Notetags === | === Equip Bonuses-Related Notetags === | ||
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+ | [[File:EquipBattleSkills_Preview2.png|600px]] | ||
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=== Actor Restriction-Related Notetags === | === Actor Restriction-Related Notetags === | ||
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+ | [[File:EquipBattleSkills_Preview3.png|600px]] | ||
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=== Skill Restriction-Related Notetags === | === Skill Restriction-Related Notetags === | ||
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+ | [[File:EquipBattleSkills_Preview2.png|600px]] | ||
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- Used for: Skill Notetags | - Used for: Skill Notetags | ||
- This skill cannot be equipped as a battle skill. | - This skill cannot be equipped as a battle skill. | ||
+ | </pre> | ||
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+ | --- | ||
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+ | <pre> | ||
+ | <Hide Equippable> | ||
+ | - Used for: Skill Notetags | ||
+ | - This skill cannot be equipped as a battle skill and will also be hidden | ||
+ | from the equip skill list. | ||
</pre> | </pre> | ||
Latest revision as of 03:29, 17 April 2024
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
Max Slots-Related Notetags
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<Equip Skill Base Slots: x> - Used for: Actor, Class Notetags - Determines the base equip battle skill slots an actor can have. - Priority will be given to the actor notetag over the class notetag if both notetags are present. - Replace 'x' with a number representing the base slots amount. - If this notetag is not used, use the Plugin Parameters default value.
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<Equip Skill Slots: +x> <Equip Skill Slots: -x> - Used for: Actor, Class, Weapon, Armor, State Notetags - Alters the maximum amount of equip battle skill slots an actor can have on top of the base value. - Replace 'x' with a number representing the increase or decrease in maximum equip battle skill slots.
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Skill Tier-Related Notetags
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<Skill Tier: key> - Used for: Skill Notetags - Determines the skill tier the skill belongs to. - Replace 'key' with the 'Tier ID Key' of the tier. You can find this data in the 'Skill Tiers' Plugin Parameters.
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<Skill Tier key Base Slots: x> - Used for: Actor, Class Notetags - Determines the base skill slots associated with the 'key' skill tier that an actor can have. - Priority will be given to the actor notetag over the class notetag if both notetags are present. - Replace 'key' with the 'Tier ID Key' of the tier. You can find this data in the 'Skill Tiers' Plugin Parameters. - Replace 'x' with a number representing the base slots amount. - Insert multiple copies of this notetag to provide different base amounts for different skill tiers.
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<Skill Tier key Slots: +x> <Skill Tier key Slots: -x> - Used for: Actor, Class, Weapon, Armor, State Notetags - Alters the maximum amount of skill slots associated with the 'key' skill tier that an actor can have. - Replace 'key' with the 'Tier ID Key' of the tier. You can find this data in the 'Skill Tiers' Plugin Parameters. - Replace 'x' with a number representing the increase or decrease in maximum equip battle skill slots. - Insert multiple copies of this notetag to provide different bonus amounts for different skill tiers.
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Equip Bonuses-Related Notetags
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<Equip param: +x> <Equip param: -x> - Used for: Skill Notetags - If this skill is equipped as a battle skill, it will also provide a flat stat increase/decrease to 'param' by 'x' amount. - Replace 'param' with 'MaxHP', 'MaxMP', 'ATK', 'DEF', 'MAT', 'MDF', 'AGI', or 'LUK' to determine which parameter to alter. - Replace 'x' with an integer to determine the flat increase or decrease to the designated parameter. - Insert multiple copies of this notetag to provide different bonus amounts for different parameters.
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<Equip State: id> <Equip States: id, id, id> <Equip State: name> <Equip States: name, name, name> - Used for: Skill Notetags - If this skill is equipped as a battle skill, it will also provide the designated state(s) as passive state(s) as long as the skill is equipped. - Replace 'id' with a number representing the ID of the state to add as a passive state that is only active while this equipped as a battle skill. - Replace 'name' with the name of the state to add as a passive state that is only active while this equipped as a battle skill. - Separate multiple names with commas. Case is not sensitive. - This differs from <Passive State: x> in how <Passive State: x> will always be providing the passive state regardless if the skill is equipped or not. This notetag requires the skill to be equipped in order to work.
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Actor Restriction-Related Notetags
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<Can Equip Battle Skills> <Cannot Equip Battle Skills> - Used for: Class Notetags - Determines if certain classes can equip battle skills or not. - If a class can equip battle skills, then the actor can utilize the equip battle skill mechanics. - If a class cannot, then they will behave as normally.
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Skill Restriction-Related Notetags
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<Cannot Equip> - Used for: Skill Notetags - This skill cannot be equipped as a battle skill.
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<Hide Equippable> - Used for: Skill Notetags - This skill cannot be equipped as a battle skill and will also be hidden from the equip skill list.
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<Access Equippable> <Access Only Equippable> - Used for: Skill Notetags - This skill can only be equipped as a battle skill if the actor would normally have access to its skill type(s). - The notetag variants do the same thing. Which you choose to use is entirely up to personal preference.
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<Always Equippable> <All Access Equippable> - Used for: Skill Notetags - This skill can always be equipped as a battle skill regardless if the actor would normally have access to its skill type(s). - The notetag variants do the same thing. Which you choose to use is entirely up to personal preference.
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