Difference between revisions of "Template:VisuMZ Chain Battles Plugin Commands"
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(Created page with "<noinclude>VisuMZ Chain Battles Plugin Commands</noinclude> The following are Plugin Commands that come with this plugin. They can be accessed t...") |
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=== Chain Battle Plugin Commands === | === Chain Battle Plugin Commands === | ||
| + | |||
| + | [[File:ChainBattles_Preview1.png|600px]] | ||
--- | --- | ||
| + | |||
| + | [[File:ChainBattles_Command1.png]] | ||
<pre> | <pre> | ||
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--- | --- | ||
| + | |||
| + | [[File:ChainBattles_Command2.png]] | ||
<pre> | <pre> | ||
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--- | --- | ||
| + | |||
| + | [[File:ChainBattles_Command3.png]] | ||
<pre> | <pre> | ||
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| + | |||
| + | [[File:ChainBattles_Command4.png]] | ||
<pre> | <pre> | ||
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- Clears any stored Chain Battles, allowing the battle to end after | - Clears any stored Chain Battles, allowing the battle to end after | ||
the current one. | the current one. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | === Next Victory Plugin Commands === | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:ChainBattles_Update02_Command1.png]] | ||
| + | |||
| + | <pre> | ||
| + | Next Victory: Queue Common Event | ||
| + | - Queue a Common Event(s) to run next victory. | ||
| + | - If multiple, Common Events run in queued order. | ||
| + | - The Common Events will run before the next queued chain battle. | ||
| + | |||
| + | Common Event ID(s): | ||
| + | - Select which Common Event(s) to run upon the next victory. | ||
| + | - If multiple, Common Events run in queued order. | ||
| + | |||
| + | - The "Next Victory: Queue Common Event" Plugin Command will always refer | ||
| + | to the immediate next victory sequence. | ||
| + | - Even if you put it after a "Chain Battle: Queue Troop ID(s)", it does | ||
| + | not mean it will occur for that next queued troop's victory. | ||
| + | - Instead, the common event will run for the immediate next victory | ||
| + | sequence regardless. | ||
| + | - If you would like for the queued troop ID's to have a "Next Victory" | ||
| + | effect, run this Plugin Command AFTER the queued troop ID has been | ||
| + | initiated in battle first. | ||
| + | |||
| + | - If enemies revive in the middle of the Common Event queue, the queue is | ||
| + | paused and resumed after the enemies are defeated once again. | ||
| + | - For example: | ||
| + | - Common Events A, B, C, D, E are queued. | ||
| + | - Enemies are set to revive on Common Event B. | ||
| + | - When the player achieves battle victory, Common Events A and B run. | ||
| + | - The enemies will revive. | ||
| + | - The player has to defeat the enemies again. | ||
| + | - Once the enemies are defeated, Common Events C, D, and E then run. | ||
| + | - Afterwards, any chain battles will occur. | ||
| + | </pre> | ||
| + | |||
| + | --- | ||
| + | |||
| + | [[File:ChainBattles_Update02_Command2.png]] | ||
| + | |||
| + | <pre> | ||
| + | Next Victory: Clear Common Event Queue | ||
| + | - Clear queued Common Event(s) for next victory. | ||
</pre> | </pre> | ||
--- | --- | ||
Latest revision as of 13:57, 12 July 2023
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Chain Battle Plugin Commands
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Chain Battle: Queue Troop ID(s)
- Setup the next Troop ID as a part of a chain battle.
- If there are multiple, one will be randomly picked.
Troop ID(s):
- Select which Troop ID(s) to register as the next potential battle.
Change Battleback?:
- Change the battlebacks for this queued battle?
Battleback 1:
Battleback 2:
- Filename used for the battleback image.
- Leave empty if you don't wish to use one.
---
Chain Battle: Queue Encounter Pool
- Setup the next battle from the random encounter pool.
- If there are multiple, one will be randomly picked.
Change Battleback?:
- Change the battlebacks for this queued battle?
Battleback 1:
Battleback 2:
- Filename used for the battleback image.
- Leave empty if you don't wish to use one.
---
Chain Battle: Queue JavaScript ID
- Use JavaScript to determine which Troop ID to queue up for a chain battle.
JS: Troop ID:
- Use JavaScript code to determine what Troop ID to queue up for a
chain battle.
Change Battleback?:
- Change the battlebacks for this queued battle?
Battleback 1:
Battleback 2:
- Filename used for the battleback image.
- Leave empty if you don't wish to use one.
---
Chain Battle: Clear Chains - Clears any stored Chain Battles, allowing the battle to end after the current one.
---
Next Victory Plugin Commands
---
Next Victory: Queue Common Event
- Queue a Common Event(s) to run next victory.
- If multiple, Common Events run in queued order.
- The Common Events will run before the next queued chain battle.
Common Event ID(s):
- Select which Common Event(s) to run upon the next victory.
- If multiple, Common Events run in queued order.
- The "Next Victory: Queue Common Event" Plugin Command will always refer
to the immediate next victory sequence.
- Even if you put it after a "Chain Battle: Queue Troop ID(s)", it does
not mean it will occur for that next queued troop's victory.
- Instead, the common event will run for the immediate next victory
sequence regardless.
- If you would like for the queued troop ID's to have a "Next Victory"
effect, run this Plugin Command AFTER the queued troop ID has been
initiated in battle first.
- If enemies revive in the middle of the Common Event queue, the queue is
paused and resumed after the enemies are defeated once again.
- For example:
- Common Events A, B, C, D, E are queued.
- Enemies are set to revive on Common Event B.
- When the player achieves battle victory, Common Events A and B run.
- The enemies will revive.
- The player has to defeat the enemies again.
- Once the enemies are defeated, Common Events C, D, and E then run.
- Afterwards, any chain battles will occur.
---
Next Victory: Clear Common Event Queue - Clear queued Common Event(s) for next victory.
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