Difference between revisions of "Template:VisuMZ Consumable Defensive States Notetags"
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Latest revision as of 10:17, 10 September 2023
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
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Contents
Reflection-Related Notetags
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<1 Time Reflect Element: id> <1 Time Reflect Elements: id, id, id> <1 Time Reflect Element: name> <1 Time Reflect Elements: name, name, name> <x Charges Reflect Element: id> <x Charges Reflect Elements: id, id, id> <x Charges Reflect Element: name> <x Charges Reflect Elements: name, name, name> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will reflect the specific element until consumed. - Reflection will occur before Evasion and Damage Immunity. - Replace 'id' with a number representing the element ID to be reflected. - Replace 'name' with the name of the element to be reflected. - Remove any \I[x] text codes from it if present. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Reflect SType: id> <1 Time Reflect STypes: id, id, id> <1 Time Reflect SType: name> <1 Time Reflect STypes: name, name, name> <x Charges Reflect SType: id> <x Charges Reflect STypes: id, id, id> <x Charges Reflect SType: name> <x Charges Reflect STypes: name, name, name> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will reflect a skill with the specific skill type until consumed. - Reflection will occur before Evasion and Damage Immunity. - Replace 'id' with a number representing the skill type ID to be reflected. - Replace 'name' with the name of the skill type to be reflected. - Remove any \I[x] text codes from it if present. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Reflect Certain Hit Skills> <1 Time Reflect Physical Hit Skills> <1 Time Reflect Magical Hit Skills> <1 Time Reflect All Skills> <x Charges Reflect Certain Hit Skills> <x Charges Reflect Physical Hit Skills> <x Charges Reflect Magical Hit Skills> <x Charges Reflect All Skills> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will reflect a skill with the specific hit type until consumed. - Reflection will occur before Evasion and Damage Immunity. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Reflect Certain Hit Items> <1 Time Reflect Physical Hit Items> <1 Time Reflect Magical Hit Items> <1 Time Reflect All Items> <x Charges Reflect Certain Hit Items> <x Charges Reflect Physical Hit Items> <x Charges Reflect Magical Hit Items> <x Charges Reflect All Items> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will reflect an item with the specific hit type until consumed. - Reflection will occur before Evasion and Damage Immunity. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Reflect Certain Hit Actions> <1 Time Reflect Physical Hit Actions> <1 Time Reflect Magical Hit Actions> <1 Time Reflect All Actions> <x Charges Reflect Certain Hit Actions> <x Charges Reflect Physical Hit Actions> <x Charges Reflect Magical Hit Actions> <x Charges Reflect All Actions> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will reflect an action (skill and/or item) with the specific hit type until consumed. - Reflection will occur before Evasion and Damage Immunity. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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Evasion-Related Notetags
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<1 Time Evasion Element: id> <1 Time Evasion Elements: id, id, id> <1 Time Evasion Element: name> <1 Time Evasion Elements: name, name, name> <x Charges Evasion Element: id> <x Charges Evasion Elements: id, id, id> <x Charges Evasion Element: name> <x Charges Evasion Elements: name, name, name> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will evade the specific element until consumed. - Evasion will occur after Reflection and before Damage Immunity. - Replace 'id' with a number representing the element ID to be evaded. - Replace 'name' with the name of the element to be evaded. - Remove any \I[x] text codes from it if present. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Evasion SType: id> <1 Time Evasion STypes: id, id, id> <1 Time Evasion SType: name> <1 Time Evasion STypes: name, name, name> <x Charges Evasion SType: id> <x Charges Evasion STypes: id, id, id> <x Charges Evasion SType: name> <x Charges Evasion STypes: name, name, name> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will evade a skill with the specific skill type until consumed. - Evasion will occur after Reflection and before Damage Immunity. - Replace 'id' with a number representing the skill type ID to be evaded. - Replace 'name' with the name of the skill type to be evaded. - Remove any \I[x] text codes from it if present. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Evasion Certain Hit Skills> <1 Time Evasion Physical Hit Skills> <1 Time Evasion Magical Hit Skills> <1 Time Evasion All Skills> <x Charges Evasion Certain Hit Skills> <x Charges Evasion Physical Hit Skills> <x Charges Evasion Magical Hit Skills> <x Charges Evasion All Skills> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will evade a skill with the specific hit type until consumed. - Evasion will occur after Reflection and before Damage Immunity. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Evasion Certain Hit Items> <1 Time Evasion Physical Hit Items> <1 Time Evasion Magical Hit Items> <1 Time Evasion All Items> <x Charges Evasion Certain Hit Items> <x Charges Evasion Physical Hit Items> <x Charges Evasion Magical Hit Items> <x Charges Evasion All Items> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will evade an item with the specific hit type until consumed. - Evasion will occur after Reflection and before Damage Immunity. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Evasion Certain Hit Actions> <1 Time Evasion Physical Hit Actions> <1 Time Evasion Magical Hit Actions> <1 Time Evasion All Actions> <x Charges Evasion Certain Hit Actions> <x Charges Evasion Physical Hit Actions> <x Charges Evasion Magical Hit Actions> <x Charges Evasion All Actions> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will evade an action (skill and/or item) with the specific hit type until consumed. - Evasion will occur after Reflection and before Damage Immunity. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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Immunity-Related Notetags
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<1 Time Immunity Element: id> <1 Time Immunity Elements: id, id, id> <1 Time Immunity Element: name> <1 Time Immunity Elements: name, name, name> <x Charges Immunity Element: id> <x Charges Immunity Elements: id, id, id> <x Charges Immunity Element: name> <x Charges Immunity Elements: name, name, name> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will nullify damage from the specific element until consumed. Other effects may still occur. - Immunity will occur after Reflection and Evasion. - Replace 'id' with a number representing the element ID to nullify. - Replace 'name' with the name of the element to nullify. - Remove any \I[x] text codes from it if present. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Immunity SType: id> <1 Time Immunity STypes: id, id, id> <1 Time Immunity SType: name> <1 Time Immunity STypes: name, name, name> <x Charges Immunity SType: id> <x Charges Immunity STypes: id, id, id> <x Charges Immunity SType: name> <x Charges Immunity STypes: name, name, name> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will nullify damage from a skill with the specific skill type until consumed. Other effects may still occur. - Immunity will occur after Reflection and Evasion. - Replace 'id' with a number representing the skill type ID to nullify. - Replace 'name' with the name of the skill type to nullify. - Remove any \I[x] text codes from it if present. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Immunity Certain Hit Skills> <1 Time Immunity Physical Hit Skills> <1 Time Immunity Magical Hit Skills> <1 Time Immunity All Skills> <x Charges Immunity Certain Hit Skills> <x Charges Immunity Physical Hit Skills> <x Charges Immunity Magical Hit Skills> <x Charges Immunity All Skills> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will nullify damage from a skill with the specific hit type until consumed. Other effects may still occur. - Immunity will occur after Reflection and Evasion. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Immunity Certain Hit Items> <1 Time Immunity Physical Hit Items> <1 Time Immunity Magical Hit Items> <1 Time Immunity All Items> <x Charges Immunity Certain Hit Items> <x Charges Immunity Physical Hit Items> <x Charges Immunity Magical Hit Items> <x Charges Immunity All Items> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will nullify damage from an item with the specific hit type until consumed. Other effects may still occur. - Immunity will occur after Reflection and Evasion. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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<1 Time Immunity Certain Hit Actions> <1 Time Immunity Physical Hit Actions> <1 Time Immunity Magical Hit Actions> <1 Time Immunity All Actions> <x Charges Immunity Certain Hit Actions> <x Charges Immunity Physical Hit Actions> <x Charges Immunity Magical Hit Actions> <x Charges Immunity All Actions> - Used for: State Notetags - Turns the state into a Consumable Defensive State that will nullify damage from an action (skill and/or item) with the specific hit type until consumed. Other effects may still occur. - Immunity will occur after Reflection and Evasion. - If VisuMZ_1_SkillsStatesCore is installed, you may use the 'x' notetags. - Replace 'x' with the number of usable charges the state would have before being consumed. Usable charges go down by 1 each trigger. - IMPORTANT: You cannot use other Consumable Defensive State notetags together in the same state.
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Stackable Charges-Related Notetags
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<Max Stackable Charges: x> - State Notetags - Requires VisuMZ_1_SkillsStatesCore! - Allows the max stackable charges for the state to become 'x'. - Replace 'x' with a number representing the maximum charges the state can potentially have. If 'x' is lower than the default charge amount, 'x' will become the default charge amount. - This is not a Consumable Defensive State notetag and can therefore be used together with the above notetags. - If this notetag is not present, whenever a Consumable Defensive State is reapplied, the charge number resets. With this notetag, the charges become stackable up to a maximum of 'x'.
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