Difference between revisions of "Template:VisuMZ Battle Cursor Plugin Commands"
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(Created page with "<noinclude>VisuMZ Battle Cursor Plugin Commands</noinclude> The following are Plugin Commands that come with this plugin. They can be accessed t...") |
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=== Battle Cursor Plugin Commands === | === Battle Cursor Plugin Commands === | ||
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Latest revision as of 19:21, 14 December 2020
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Battle Cursor Plugin Commands
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Battle Cursor: Change Actor Cursor
- Change target actor's battle cursor settings.
Actor ID(s):
- Select which Actor ID(s) to affect.
Appearance Type:
- Select the appearance type for the battle select cursor.
Icon Index:
- If "icon" is selected as the appearance type, use this icon as
the cursor.
Picture Filename:
- If "picture" is selected as the appearance type, use this image from
img/pictures/ as the cursor.
System Filename:
- If "system" is selected as the appearance type, use this image from
img/system/ as the cursor.
Frame Delay:
- The frame delay for any animated "picture" or "system" cursors before
moving onto the next frame.
Anchor:
Anchor X:
Anchor Y:
- Select the position to determine where the cursor's Anchor
is located.
Position:
Position X:
Position Y:
- Select the placement to determine where the cursor's Position
is located.
Offset:
Offset X:
Offset Y:
- Select how much to offset the cursor's X/Y position by.
Wave:
Wave Type:
- Determine how the cursor moves while active.
Speed:
- Select how fast the cursor oscillates.
- Lower is slower. Higher is faster.
Distance:
- Select how far the cursor sprite will oscillate from its origin.
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Battle Cursor: Change Party Member Cursor
- Change target party member's battle cursor settings.
Party Index(es):
- Select which party member index(es) to affect.
Appearance Type:
- Select the appearance type for the battle select cursor.
Icon Index:
- If "icon" is selected as the appearance type, use this icon as
the cursor.
Picture Filename:
- If "picture" is selected as the appearance type, use this image from
img/pictures/ as the cursor.
System Filename:
- If "system" is selected as the appearance type, use this image from
img/system/ as the cursor.
Frame Delay:
- The frame delay for any animated "picture" or "system" cursors before
moving onto the next frame.
Anchor:
Anchor X:
Anchor Y:
- Select the position to determine where the cursor's Anchor
is located.
Position:
Position X:
Position Y:
- Select the placement to determine where the cursor's Position
is located.
Offset:
Offset X:
Offset Y:
- Select how much to offset the cursor's X/Y position by.
Wave:
Wave Type:
- Determine how the cursor moves while active.
Speed:
- Select how fast the cursor oscillates.
- Lower is slower. Higher is faster.
Distance:
- Select how far the cursor sprite will oscillate from its origin.
---
Battle Cursor: Change Enemy Member Cursor
- Change target enemy's battle cursor settings.
Enemy Index(es):
- Select which enemy troop index(es) to affect.
Appearance Type:
- Select the appearance type for the battle select cursor.
Icon Index:
- If "icon" is selected as the appearance type, use this icon as
the cursor.
Picture Filename:
- If "picture" is selected as the appearance type, use this image from
img/pictures/ as the cursor.
System Filename:
- If "system" is selected as the appearance type, use this image from
img/system/ as the cursor.
Frame Delay:
- The frame delay for any animated "picture" or "system" cursors before
moving onto the next frame.
Anchor:
Anchor X:
Anchor Y:
- Select the position to determine where the cursor's Anchor
is located.
Position:
Position X:
Position Y:
- Select the placement to determine where the cursor's Position
is located.
Offset:
Offset X:
Offset Y:
- Select how much to offset the cursor's X/Y position by.
Wave:
Wave Type:
- Determine how the cursor moves while active.
Speed:
- Select how fast the cursor oscillates.
- Lower is slower. Higher is faster.
Distance:
- Select how far the cursor sprite will oscillate from its origin.
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