Template:VisuMZ Encounter Effects Notetags
Jump to navigation
Jump to search
The following are notetags that have been added through this plugin. These notetags will not work with your game if this plugin is OFF or not present.
---
Contents
Battle Advantage-Related Tags
---
<Preemptive> - Used for: Troop Name Tag - Any troop with this tag in its name will have the battle start off with the preemptive advantage (in favor of the player party).
---
<Surprise> - Used for: Troop Name Tag - Any troop with this tag in its name will have the battle start off with the surprise advantage (in favor of the enemy party).
---
<No Advantage> - Used for: Troop Name Tag - Any troop with this tag in its name will have the battle start off with no advantage at all.
---
<Chance> - Used for: Troop Name Tag - Any troop with this tag in its name will have the battle start off with a chance for preemptive, surprise, or no advantages (calculated normally).
---
Event Encounter-Related Notetags
---
<Follower Trigger> - Used for: Event Notetags and Event Page Comment Tags - This event can trigger by touching a follower instead of only the player.
---
<Encounter Direction Lock> - Used for: Event Notetags and Event Page Comment Tags - Normally when an event triggers without Direction Fix, it will face the player character. This tag prevents the event from facing the player, but still allows the event to freely turn directions. - This is best used in conjunction with the Conditional Branch scripts.
---
Alert-Related Notetags
---
<Alert> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - This will use the default settings unless changed by other tags.
---
<Alert Range: x> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - Changes the event's alert detection range to 'x' tiles. - Replace 'x' with a number value representing the number of tiles to use for its detection range.
---
<Alert Dash> <Alert Walk> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - If alerted, the event will dash/walk instead of whatever is set as a default setting within the Plugin Parameters.
---
<Alert Time: x> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - This determines the amount of time in frames for the event to chase the player continuously while the player is outside of the detection range. - Replace 'x' with a number value representing the number of frames for the event to keep chasing the player with. - If the player steps back into the alert detection range, the timer will be reset.
---
<Alert Response: chase> <Alert Response: rush> <Alert Response: flee> <Alert Response: random> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - This determines how an alerted event will react. - Chase: Use path finding to find a route to the player - Rush: Rush directly at the player - Flee: Run away from the player - Random: Move in random directions
---
<Response Balloon: name> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - Determines the balloon displayed when initially alerted and responding. - Replace 'name' with any of the following: - None - Exclamation - Question - Music Note - Heart - Angle - Sweat - Frustration - Silence - Light Bulb - Zzz - User-defined 1 - User-defined 2 - User-defined 3 - User-defined 4 - User-defined 5
---
<Alert React Delay: x> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - When initially alerted, there is a small window of waiting before starting the chase. - Replace 'x' with a number representing the number of frames for the initial reaction delay.
---
<Alert Common Event: x> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - Runs a Common Event when initially alerted. - Replace 'x' with a number representing the ID of the Common Event to run. - Use 0 to run no Common Events.
---
<Alert Sound Name: name> <Alert Sound Volume: x> <Alert Sound Pitch: y> <Alert Sound Pan: z> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - Play this sound effect when the event is initially alerted. - Replace 'name' with the filename of the sound effect found in /audio/se/ to play. Do NOT include the file extension. - Replace 'x' with a number representing the volume of the sound effect. - Replace 'y' with a number representing the pitch of the sound effect. - Replace 'z' with a number representing the pan of the sound effect.
---
<Return Position> <Stay Position> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - Decide if the event will return back to its initial position after an alert chase is over. - Or if it will stay where it currently is.
---
<Return Time: x> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - This is the amount of time spent (in frames) after an alert chase is over but returning back to the event's original position. - Replace 'x' with a number representing the number of frames for the duration between idling and returning.
---
<Idle Balloon: name> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - Determines the balloon displayed when beginning the idle phase after an alert chase is over but before returning back to the original position. - Replace 'name' with any of the following: - None - Exclamation - Question - Music Note - Heart - Angle - Sweat - Frustration - Silence - Light Bulb - Zzz - User-defined 1 - User-defined 2 - User-defined 3 - User-defined 4 - User-defined 5
---
<Returning Balloon: name> - Used for: Event Notetags and Event Page Comment Tags - Enables alert detection towards the player on the event. - Determines the balloon displayed when the event starts returning back to the event's original position. - Replace 'name' with any of the following: - None - Exclamation - Question - Music Note - Heart - Angle - Sweat - Frustration - Silence - Light Bulb - Zzz - User-defined 1 - User-defined 2 - User-defined 3 - User-defined 4 - User-defined 5
---
Alert Vision Blocking-Related Notetags
---
<Block Vision Tag: x> <Block Vision Tags: x, x, x> - Used for: Tileset and Map Notetags - When using a specific tileset or on a specific map, tiles marked with the terrain tag 'x' will obscure the line of sight from the event to the player character. - Replace 'x' with a number value representing the terrain tag used. - This does NOT change the Field of View Alert Detection Range graphic.
---
<Block Vision Region: x> <Block Vision Regions: x, x, x> - Used for: Tileset and Map Notetags - When using a specific tileset or on a specific map, tiles marked with the region ID 'x' will obscure the line of sight from the event to the player character. - Replace 'x' with a number value representing the region ID used. - This does NOT change the Field of View Alert Detection Range graphic.
---