Template:VisuMZ Skills and States Core Plugin Commands
Revision as of 11:32, 17 January 2024 by Irina (talk | contribs) (Created page with "<noinclude>VisuMZ Skills and States Core Plugin Commands</noinclude> The following are Plugin Commands that come with this plugin. They can be a...")
The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Skill Cost Plugin Commands
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Skill Cost: Emulate Actor Pay - Target actor(s) emulates paying for skill cost. - Actor ID(s): - Select which Actor ID(s) will pay skill cost. Skill ID: - What is the ID of the skill to emulate paying the skill cost for?
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Skill Cost: Emulate Enemy Pay - Target enemy(s) emulates paying for skill cost. - Enemy Index(es): - Select which enemy index(es) will pay skill cost. Skill ID: - What is the ID of the skill to emulate paying the skill cost for?
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State Turns Plugin Commands
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State Turns: Actor State Turns Change By - Changes actor(s) state turns by an amount. - Only works on states that can have turns. Actor ID(s): - Select which Actor ID(s) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns By: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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State Turns: Actor State Turns Change To - Changes actor(s) state turns to a specific value. - Only works on states that can have turns. Actor ID(s): - Select which Actor ID(s) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns To: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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State Turns: Enemy State Turns Change By - Changes enemy(s) state turns by an amount. - Only works on states that can have turns. Enemy Index(es): - Select which enemy index(es) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns By: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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State Turns: Enemy State Turns Change To - Changes enemy(s) state turns to a specific value. - Only works on states that can have turns. Enemy Index(es): - Select which enemy index(es) to affect. State ID: - What is the ID of the state you wish to change turns for? - Only works on states that can have turns. Change Turns To: - How many turns should the state be changed to? - You may use JavaScript code. Auto-Add State?: - Automatically adds state if actor(s) does not have it applied?
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