Template:VisuMZ Encounter Effects Plugin Commands
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The following are Plugin Commands that come with this plugin. They can be accessed through the Plugin Command event command.
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Advantage Plugin Commands
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Advantage: Add to Queue - Add (at the end) to the existing advantage queue the following encounter advantages for the upcoming battles. Queue: - Add to the queue the following advantage options for the upcoming battles. - Preemptive (Player gains turn advantage) - Surprise (Enemies gain turn advantage) - No Advantage (Neither party has advantage) - Chance (Random encounter advantage chance)
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Advantage: Set Queue - Declare the exact advantage queue for the upcoming battles. Queue: - Add to the queue the following advantage options for the upcoming battles. - Preemptive (Player gains turn advantage) - Surprise (Enemies gain turn advantage) - No Advantage (Neither party has advantage) - Chance (Random encounter advantage chance)
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Advantage: Reset Queue - Resets the advantage queue for battles.
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Alert Plugin Commands
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Alert: Stealth Mode - Changes the stealth mode setting for the player. Stealth Mode: - If Stealth Mode is on, bypass unnoticed alerts. - Already alerted events will stay alert.
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Battle Transition Plugin Commands
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Battle Transition: Change Type - Changes the battle transition type. Transition Type: - Pick a battle transition type to change to. - Random - Picks a random effect from list - Aberration - Chromatic Aberration (Requires PIXI JS Filters) - Block - Blocks Out Screen - Blur - Blur Bright Spread Out - Glitch - Glitchy Screen (Requires PIXI JS Filters) - Hue - Hue Shift Zoom - Pixel - Pixelates Screen (Requires PIXI JS Filters) - Spiral - Screen Spirals Out (Requires PIXI JS Filters) - Static - Static Noise Fade (Requires PIXI JS Filters) - Twirl - Twirls Screen (Requires PIXI JS Filters) - Warp - Warp Speed Spread (Requires PIXI JS Filters) - Zoom - RPG Maker MZ Default Transition - Some of these require PIXI JS Filters. If it is not installed, then no special transition will be played if that transition is selected.
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Battle Transition: Duration - Changes the battle transition duration. Duration: - What is the duration of every battle transition in frames? - 60 frames = 1 second.
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